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# Conflicts: # Moose Development/Moose/AI/AI_A2A_Dispatcher.lua # Moose Development/Moose/AI/AI_A2G_Dispatcher.lua # Moose Development/Moose/AI/AI_CAP.lua # Moose Development/Moose/AI/AI_CAS.lua # Moose Development/Moose/AI/AI_Patrol.lua # Moose Development/Moose/Core/Base.lua # Moose Development/Moose/Core/Beacon.lua # Moose Development/Moose/Core/Database.lua # Moose Development/Moose/Core/Fsm.lua # Moose Development/Moose/Core/MarkerOps_Base.lua # Moose Development/Moose/Core/Menu.lua # Moose Development/Moose/Core/Message.lua # Moose Development/Moose/Core/Point.lua # Moose Development/Moose/Core/ScheduleDispatcher.lua # Moose Development/Moose/Core/Scheduler.lua # Moose Development/Moose/Core/Set.lua # Moose Development/Moose/Core/Spawn.lua # Moose Development/Moose/Core/Zone.lua # Moose Development/Moose/DCS.lua # Moose Development/Moose/Functional/Detection.lua # Moose Development/Moose/Functional/Mantis.lua # Moose Development/Moose/Functional/Range.lua # Moose Development/Moose/Functional/Scoring.lua # Moose Development/Moose/Functional/Sead.lua # Moose Development/Moose/Modules.lua # Moose Development/Moose/Ops/ATIS.lua # Moose Development/Moose/Ops/Airboss.lua # Moose Development/Moose/Sound/UserSound.lua # Moose Development/Moose/Utilities/Enums.lua # Moose Development/Moose/Utilities/FiFo.lua # Moose Development/Moose/Utilities/Profiler.lua # Moose Development/Moose/Utilities/Routines.lua # Moose Development/Moose/Utilities/STTS.lua # Moose Development/Moose/Utilities/Utils.lua # Moose Development/Moose/Wrapper/Airbase.lua # Moose Development/Moose/Wrapper/Controllable.lua # Moose Development/Moose/Wrapper/Group.lua # Moose Development/Moose/Wrapper/Marker.lua # Moose Development/Moose/Wrapper/Positionable.lua # Moose Development/Moose/Wrapper/Unit.lua # Moose Setup/Moose.files
268 lines
7.7 KiB
Lua
268 lines
7.7 KiB
Lua
--- **Wrapper** -- IDENTIFIABLE is an intermediate class wrapping DCS Object class derived Objects.
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--
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-- ===
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--
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-- ### Author: **FlightControl**
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--
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-- ### Contributions:
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--
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-- ===
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--
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-- @module Wrapper.Identifiable
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-- @image MOOSE.JPG
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--- @type IDENTIFIABLE
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-- @extends Wrapper.Object#OBJECT
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-- @field #string IdentifiableName The name of the identifiable.
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--- Wrapper class to handle the DCS Identifiable objects.
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--
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-- * Support all DCS Identifiable APIs.
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-- * Enhance with Identifiable specific APIs not in the DCS Identifiable API set.
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-- * Manage the "state" of the DCS Identifiable.
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--
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-- ## IDENTIFIABLE constructor
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--
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-- The IDENTIFIABLE class provides the following functions to construct a IDENTIFIABLE instance:
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--
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-- * @{#IDENTIFIABLE.New}(): Create a IDENTIFIABLE instance.
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--
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-- @field #IDENTIFIABLE
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IDENTIFIABLE = {
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ClassName = "IDENTIFIABLE",
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IdentifiableName = "",
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}
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local _CategoryName = {
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[Unit.Category.AIRPLANE] = "Airplane",
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[Unit.Category.HELICOPTER] = "Helicopter",
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[Unit.Category.GROUND_UNIT] = "Ground Identifiable",
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[Unit.Category.SHIP] = "Ship",
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[Unit.Category.STRUCTURE] = "Structure",
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}
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--- Create a new IDENTIFIABLE from a DCSIdentifiable
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-- @param #IDENTIFIABLE self
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-- @param #string IdentifiableName The DCS Identifiable name
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-- @return #IDENTIFIABLE self
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function IDENTIFIABLE:New( IdentifiableName )
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local self = BASE:Inherit( self, OBJECT:New( IdentifiableName ) )
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self:F2( IdentifiableName )
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self.IdentifiableName = IdentifiableName
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return self
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end
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--- Returns if the Identifiable is alive.
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-- If the Identifiable is not alive, nil is returned.
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-- If the Identifiable is alive, true is returned.
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-- @param #IDENTIFIABLE self
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-- @return #boolean true if Identifiable is alive or `#nil` if the Identifiable is not existing or is not alive.
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function IDENTIFIABLE:IsAlive()
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self:F3( self.IdentifiableName )
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local DCSIdentifiable = self:GetDCSObject() -- DCS#Object
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if DCSIdentifiable then
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local IdentifiableIsAlive = DCSIdentifiable:isExist()
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return IdentifiableIsAlive
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end
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return false
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end
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--- Returns DCS Identifiable object name.
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-- The function provides access to non-activated objects too.
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-- @param #IDENTIFIABLE self
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-- @return #string The name of the DCS Identifiable or `#nil`.
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function IDENTIFIABLE:GetName()
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local IdentifiableName = self.IdentifiableName
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return IdentifiableName
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end
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--- Returns the type name of the DCS Identifiable.
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-- @param #IDENTIFIABLE self
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-- @return #string The type name of the DCS Identifiable.
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function IDENTIFIABLE:GetTypeName()
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self:F2( self.IdentifiableName )
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local DCSIdentifiable = self:GetDCSObject()
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if DCSIdentifiable then
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local IdentifiableTypeName = DCSIdentifiable:getTypeName()
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self:T3( IdentifiableTypeName )
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return IdentifiableTypeName
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end
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self:F( self.ClassName .. " " .. self.IdentifiableName .. " not found!" )
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return nil
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end
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--- Returns object category of the DCS Identifiable. One of
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--
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-- * Object.Category.UNIT = 1
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-- * Object.Category.WEAPON = 2
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-- * Object.Category.STATIC = 3
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-- * Object.Category.BASE = 4
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-- * Object.Category.SCENERY = 5
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-- * Object.Category.Cargo = 6
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--
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-- @param #IDENTIFIABLE self
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-- @return DCS#Object.Category The category ID, i.e. a number.
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function IDENTIFIABLE:GetCategory()
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self:F2( self.ObjectName )
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local DCSObject = self:GetDCSObject()
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if DCSObject then
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local ObjectCategory = DCSObject:getCategory()
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self:T3( ObjectCategory )
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return ObjectCategory
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end
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return nil
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end
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--- Returns the DCS Identifiable category name as defined within the DCS Identifiable Descriptor.
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-- @param #IDENTIFIABLE self
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-- @return #string The DCS Identifiable Category Name
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function IDENTIFIABLE:GetCategoryName()
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local DCSIdentifiable = self:GetDCSObject()
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if DCSIdentifiable then
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local IdentifiableCategoryName = _CategoryName[ self:GetDesc().category ]
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return IdentifiableCategoryName
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end
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self:F( self.ClassName .. " " .. self.IdentifiableName .. " not found!" )
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return nil
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end
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--- Returns coalition of the Identifiable.
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-- @param #IDENTIFIABLE self
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-- @return DCS#coalition.side The side of the coalition or `#nil` The DCS Identifiable is not existing or alive.
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function IDENTIFIABLE:GetCoalition()
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self:F2( self.IdentifiableName )
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local DCSIdentifiable = self:GetDCSObject()
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if DCSIdentifiable then
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local IdentifiableCoalition = DCSIdentifiable:getCoalition()
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self:T3( IdentifiableCoalition )
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return IdentifiableCoalition
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end
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self:F( self.ClassName .. " " .. self.IdentifiableName .. " not found!" )
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return nil
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end
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--- Returns the name of the coalition of the Identifiable.
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-- @param #IDENTIFIABLE self
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-- @return #string The name of the coalition.
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-- @return #nil The DCS Identifiable is not existing or alive.
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function IDENTIFIABLE:GetCoalitionName()
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self:F2( self.IdentifiableName )
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local DCSIdentifiable = self:GetDCSObject()
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if DCSIdentifiable then
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-- Get coalition ID.
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local IdentifiableCoalition = DCSIdentifiable:getCoalition()
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self:T3( IdentifiableCoalition )
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return UTILS.GetCoalitionName(IdentifiableCoalition)
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end
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self:F( self.ClassName .. " " .. self.IdentifiableName .. " not found!" )
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return nil
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end
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--- Returns country of the Identifiable.
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-- @param #IDENTIFIABLE self
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-- @return DCS#country.id The country identifier or `#nil` The DCS Identifiable is not existing or alive.
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function IDENTIFIABLE:GetCountry()
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self:F2( self.IdentifiableName )
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local DCSIdentifiable = self:GetDCSObject()
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if DCSIdentifiable then
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local IdentifiableCountry = DCSIdentifiable:getCountry()
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self:T3( IdentifiableCountry )
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return IdentifiableCountry
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end
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self:F( self.ClassName .. " " .. self.IdentifiableName .. " not found!" )
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return nil
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end
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--- Returns country name of the Identifiable.
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-- @param #IDENTIFIABLE self
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-- @return #string Name of the country.
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function IDENTIFIABLE:GetCountryName()
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self:F2( self.IdentifiableName )
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local countryid=self:GetCountry()
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for name,id in pairs(country.id) do
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if countryid==id then
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return name
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end
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end
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end
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--- Returns Identifiable descriptor. Descriptor type depends on Identifiable category.
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-- @param #IDENTIFIABLE self
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-- @return DCS#Object.Desc The Identifiable descriptor or `#nil` The DCS Identifiable is not existing or alive.
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function IDENTIFIABLE:GetDesc()
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self:F2( self.IdentifiableName )
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local DCSIdentifiable = self:GetDCSObject() -- DCS#Object
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if DCSIdentifiable then
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local IdentifiableDesc = DCSIdentifiable:getDesc()
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self:T2( IdentifiableDesc )
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return IdentifiableDesc
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end
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self:F( self.ClassName .. " " .. self.IdentifiableName .. " not found!" )
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return nil
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end
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--- Check if the Object has the attribute.
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-- @param #IDENTIFIABLE self
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-- @param #string AttributeName The attribute name.
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-- @return #boolean true if the attribute exists or `#nil` The DCS Identifiable is not existing or alive.
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function IDENTIFIABLE:HasAttribute( AttributeName )
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self:F2( self.IdentifiableName )
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local DCSIdentifiable = self:GetDCSObject()
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if DCSIdentifiable then
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local IdentifiableHasAttribute = DCSIdentifiable:hasAttribute( AttributeName )
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self:T2( IdentifiableHasAttribute )
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return IdentifiableHasAttribute
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end
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self:F( self.ClassName .. " " .. self.IdentifiableName .. " not found!" )
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return nil
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end
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--- Gets the CallSign of the IDENTIFIABLE, which is a blank by default.
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-- @param #IDENTIFIABLE self
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-- @return #string The CallSign of the IDENTIFIABLE.
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function IDENTIFIABLE:GetCallsign()
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return ''
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end
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--- Gets the threat level.
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-- @param #IDENTIFIABLE self
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-- @return #number Threat level.
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-- @return #string Type.
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function IDENTIFIABLE:GetThreatLevel()
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return 0, "Scenery"
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end
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