Applevangelist 8cceee49ea Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/AI/AI_A2A_Dispatcher.lua
#	Moose Development/Moose/AI/AI_A2G_Dispatcher.lua
#	Moose Development/Moose/AI/AI_CAP.lua
#	Moose Development/Moose/AI/AI_CAS.lua
#	Moose Development/Moose/AI/AI_Patrol.lua
#	Moose Development/Moose/Core/Base.lua
#	Moose Development/Moose/Core/Beacon.lua
#	Moose Development/Moose/Core/Database.lua
#	Moose Development/Moose/Core/Fsm.lua
#	Moose Development/Moose/Core/MarkerOps_Base.lua
#	Moose Development/Moose/Core/Menu.lua
#	Moose Development/Moose/Core/Message.lua
#	Moose Development/Moose/Core/Point.lua
#	Moose Development/Moose/Core/ScheduleDispatcher.lua
#	Moose Development/Moose/Core/Scheduler.lua
#	Moose Development/Moose/Core/Set.lua
#	Moose Development/Moose/Core/Spawn.lua
#	Moose Development/Moose/Core/Zone.lua
#	Moose Development/Moose/DCS.lua
#	Moose Development/Moose/Functional/Detection.lua
#	Moose Development/Moose/Functional/Mantis.lua
#	Moose Development/Moose/Functional/Range.lua
#	Moose Development/Moose/Functional/Scoring.lua
#	Moose Development/Moose/Functional/Sead.lua
#	Moose Development/Moose/Modules.lua
#	Moose Development/Moose/Ops/ATIS.lua
#	Moose Development/Moose/Ops/Airboss.lua
#	Moose Development/Moose/Sound/UserSound.lua
#	Moose Development/Moose/Utilities/Enums.lua
#	Moose Development/Moose/Utilities/FiFo.lua
#	Moose Development/Moose/Utilities/Profiler.lua
#	Moose Development/Moose/Utilities/Routines.lua
#	Moose Development/Moose/Utilities/STTS.lua
#	Moose Development/Moose/Utilities/Utils.lua
#	Moose Development/Moose/Wrapper/Airbase.lua
#	Moose Development/Moose/Wrapper/Controllable.lua
#	Moose Development/Moose/Wrapper/Group.lua
#	Moose Development/Moose/Wrapper/Marker.lua
#	Moose Development/Moose/Wrapper/Positionable.lua
#	Moose Development/Moose/Wrapper/Unit.lua
#	Moose Setup/Moose.files
2022-09-06 10:27:28 +02:00

784 lines
23 KiB
Lua

--- **Wrapper** - Markers On the F10 map.
--
-- **Main Features:**
--
-- * Convenient handling of markers via multiple user API functions.
-- * Update text and position of marker easily via scripting.
-- * Delay creation and removal of markers via (optional) parameters.
-- * Retrieve data such as text and coordinate.
-- * Marker specific FSM events when a marker is added, removed or changed.
-- * Additional FSM events when marker text or position is changed.
--
-- ===
--
-- ### Author: **funkyfranky**
-- @module Wrapper.Marker
-- @image MOOSE_Core.JPG
--- Marker class.
-- @type MARKER
-- @field #string ClassName Name of the class.
-- @field #boolean Debug Debug mode. Messages to all about status.
-- @field #string lid Class id string for output to DCS log file.
-- @field #number mid Marker ID.
-- @field Core.Point#COORDINATE coordinate Coordinate of the mark.
-- @field #string text Text displayed in the mark panel.
-- @field #string message Message displayed when the mark is added.
-- @field #boolean readonly Marker is read-only.
-- @field #number coalition Coalition to which the marker is displayed.
-- @extends Core.Fsm#FSM
--- Just because...
--
-- ===
--
-- ![Banner Image](..\Presentations\MARKER\Marker_Main.jpg)
--
-- # The MARKER Class Idea
--
-- The MARKER class simplifies creating, updating and removing of markers on the F10 map.
--
-- # Create a Marker
--
-- -- Create a MARKER object at Batumi with a trivial text.
-- local Coordinate = AIRBASE:FindByName( "Batumi" ):GetCoordinate()
-- mymarker = MARKER:New( Coordinate, "I am Batumi Airfield" )
--
-- Now this does **not** show the marker yet. We still need to specify to whom it is shown. There are several options, i.e.
-- show the marker to everyone, to a specific coalition only, or only to a specific group.
--
-- ## For Everyone
--
-- If the marker should be visible to everyone, you can use the :ToAll() function.
--
-- mymarker = MARKER:New( Coordinate, "I am Batumi Airfield" ):ToAll()
--
-- ## For a Coalition
--
-- If the maker should be visible to a specific coalition, you can use the :ToCoalition() function.
--
-- mymarker = MARKER:New( Coordinate , "I am Batumi Airfield" ):ToCoalition( coalition.side.BLUE )
--
-- ### To Blue Coalition
--
-- ### To Red Coalition
--
-- This would show the marker only to the Blue coalition.
--
-- ## For a Group
--
--
-- # Removing a Marker
--
--
-- # Updating a Marker
--
-- The marker text and coordinate can be updated easily as shown below.
--
-- However, note that **updating involves to remove and recreate the marker if either text or its coordinate is changed**.
-- *This is a DCS scripting engine limitation.*
--
-- ## Update Text
--
-- If you created a marker "mymarker" as shown above, you can update the displayed test by
--
-- mymarker:UpdateText( "I am the new text at Batumi" )
--
-- The update can also be delayed by, e.g. 90 seconds, using
--
-- mymarker:UpdateText( "I am the new text at Batumi", 90 )
--
-- ## Update Coordinate
--
-- If you created a marker "mymarker" as shown above, you can update its coordinate on the F10 map by
--
-- mymarker:UpdateCoordinate( NewCoordinate )
--
-- The update can also be delayed by, e.g. 60 seconds, using
--
-- mymarker:UpdateCoordinate( NewCoordinate , 60 )
--
-- # Retrieve Data
--
-- The important data as the displayed text and the coordinate of the marker can be retrieved easily.
--
-- ## Text
--
-- local text =mymarker:GetText()
-- env.info( "Marker Text = " .. text )
--
-- ## Coordinate
--
-- local Coordinate = mymarker:GetCoordinate()
-- env.info( "Marker Coordinate LL DSM = " .. Coordinate:ToStringLLDMS() )
--
--
-- # FSM Events
--
-- Moose creates additional events, so called FSM event, when markers are added, changed, removed, and text or the coordinate is updated.
--
-- These events can be captured and used for processing via OnAfter functions as shown below.
--
-- ## Added
--
-- ## Changed
--
-- ## Removed
--
-- ## TextUpdate
--
-- ## CoordUpdate
--
--
-- # Examples
--
-- @field #MARKER
MARKER = {
ClassName = "MARKER",
Debug = false,
lid = nil,
mid = nil,
coordinate = nil,
text = nil,
message = nil,
readonly = nil,
coalition = nil,
}
--- Marker ID. Running number.
_MARKERID = 0
--- Marker class version.
-- @field #string version
MARKER.version="0.1.1"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: User "Get" functions. E.g., :GetCoordinate()
-- DONE: Add delay to user functions.
-- DONE: Handle events.
-- DONE: Create FSM events.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Constructor
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Create a new MARKER class object.
-- @param #MARKER self
-- @param Core.Point#COORDINATE Coordinate Coordinate where to place the marker.
-- @param #string Text Text displayed on the mark panel.
-- @return #MARKER self
function MARKER:New( Coordinate, Text )
-- Inherit everything from FSM class.
local self = BASE:Inherit( self, FSM:New() ) -- #MARKER
local self=BASE:Inherit(self, FSM:New()) -- #MARKER
self.coordinate=UTILS.DeepCopy(Coordinate)
self.text = Text
-- Defaults
self.readonly = false
self.message = ""
-- New marker ID. This is not the one of the actual marker.
_MARKERID = _MARKERID + 1
self.myid = _MARKERID
-- Log ID.
self.lid = string.format( "Marker #%d | ", self.myid )
-- Start State.
self:SetStartState( "Invisible" )
-- Add FSM transitions.
-- From State --> Event --> To State
self:AddTransition( "Invisible", "Added", "Visible" ) -- Marker was added.
self:AddTransition( "Visible", "Removed", "Invisible" ) -- Marker was removed.
self:AddTransition( "*", "Changed", "*" ) -- Marker was changed.
self:AddTransition( "*", "TextUpdate", "*" ) -- Text updated.
self:AddTransition( "*", "CoordUpdate", "*" ) -- Coordinates updated.
--- Triggers the FSM event "Added".
-- @function [parent=#MARKER] Added
-- @param #MARKER self
-- @param Core.Event#EVENTDATA EventData Event data table.
--- Triggers the delayed FSM event "Added".
-- @function [parent=#MARKER] __Added
-- @param #MARKER self
-- @param Core.Event#EVENTDATA EventData Event data table.
--- On after "Added" event user function.
-- @function [parent=#MARKER] OnAfterAdded
-- @param #MARKER self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Core.Event#EVENTDATA EventData Event data table.
--- Triggers the FSM event "Removed".
-- @function [parent=#MARKER] Removed
-- @param #MARKER self
-- @param Core.Event#EVENTDATA EventData Event data table.
--- Triggers the delayed FSM event "Removed".
-- @function [parent=#MARKER] __Removed
-- @param #MARKER self
-- @param Core.Event#EVENTDATA EventData Event data table.
--- On after "Removed" event user function.
-- @function [parent=#MARKER] OnAfterRemoved
-- @param #MARKER self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Core.Event#EVENTDATA EventData Event data table.
--- Triggers the FSM event "Changed".
-- @function [parent=#MARKER] Changed
-- @param #MARKER self
-- @param Core.Event#EVENTDATA EventData Event data table.
--- Triggers the delayed FSM event "Changed".
-- @function [parent=#MARKER] __Changed
-- @param #MARKER self
-- @param Core.Event#EVENTDATA EventData Event data table.
--- On after "Changed" event user function.
-- @function [parent=#MARKER] OnAfterChanged
-- @param #MARKER self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Core.Event#EVENTDATA EventData Event data table.
--- Triggers the FSM event "TextUpdate".
-- @function [parent=#MARKER] TextUpdate
-- @param #MARKER self
-- @param #string Text The new text.
--- Triggers the delayed FSM event "TextUpdate".
-- @function [parent=#MARKER] __TextUpdate
-- @param #MARKER self
-- @param #string Text The new text.
--- On after "TextUpdate" event user function.
-- @function [parent=#MARKER] OnAfterTextUpdate
-- @param #MARKER self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #string Text The new text.
--- Triggers the FSM event "CoordUpdate".
-- @function [parent=#MARKER] CoordUpdate
-- @param #MARKER self
-- @param Core.Point#COORDINATE Coordinate The new Coordinate.
--- Triggers the delayed FSM event "CoordUpdate".
-- @function [parent=#MARKER] __CoordUpdate
-- @param #MARKER self
-- @param Core.Point#COORDINATE Coordinate The updated Coordinate.
--- On after "CoordUpdate" event user function.
-- @function [parent=#MARKER] OnAfterCoordUpdate
-- @param #MARKER self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Core.Point#COORDINATE Coordinate The updated Coordinate.
-- Handle events.
self:HandleEvent( EVENTS.MarkAdded )
self:HandleEvent( EVENTS.MarkRemoved )
self:HandleEvent( EVENTS.MarkChange )
return self
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- User API Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Marker is readonly. Text cannot be changed and marker cannot be removed.
-- @param #MARKER self
-- @return #MARKER self
function MARKER:ReadOnly()
self.readonly = true
return self
end
--- Marker is readonly. Text cannot be changed and marker cannot be removed.
-- @param #MARKER self
-- @return #MARKER self
function MARKER:ReadWrite()
self.readonly=false
return self
end
--- Set message that is displayed on screen if the marker is added.
-- @param #MARKER self
-- @param #string Text Message displayed when the marker is added.
-- @return #MARKER self
function MARKER:Message( Text )
self.message = Text or ""
return self
end
--- Place marker visible for everyone.
-- @param #MARKER self
-- @param #number Delay (Optional) Delay in seconds, before the marker is created.
-- @return #MARKER self
function MARKER:ToAll( Delay )
if Delay and Delay > 0 then
self:ScheduleOnce( Delay, MARKER.ToAll, self )
else
self.toall = true
self.tocoalition = nil
self.coalition = nil
self.togroup = nil
self.groupname = nil
self.groupid = nil
-- First remove an existing mark.
if self.shown then
self:Remove()
end
self.mid = UTILS.GetMarkID()
-- Call DCS function.
trigger.action.markToAll( self.mid, self.text, self.coordinate:GetVec3(), self.readonly, self.message )
end
return self
end
--- Place marker visible for a specific coalition only.
-- @param #MARKER self
-- @param #number Coalition Coalition 1=Red, 2=Blue, 0=Neutral. See `coalition.side.RED`.
-- @param #number Delay (Optional) Delay in seconds, before the marker is created.
-- @return #MARKER self
function MARKER:ToCoalition( Coalition, Delay )
if Delay and Delay > 0 then
self:ScheduleOnce( Delay, MARKER.ToCoalition, self, Coalition )
else
self.coalition = Coalition
self.tocoalition = true
self.toall = false
self.togroup = false
self.groupname = nil
self.groupid = nil
-- First remove an existing mark.
if self.shown then
self:Remove()
end
self.mid = UTILS.GetMarkID()
-- Call DCS function.
trigger.action.markToCoalition( self.mid, self.text, self.coordinate:GetVec3(), self.coalition, self.readonly, self.message )
end
return self
end
--- Place marker visible for the blue coalition only.
-- @param #MARKER self
-- @param #number Delay (Optional) Delay in seconds, before the marker is created.
-- @return #MARKER self
function MARKER:ToBlue( Delay )
self:ToCoalition( coalition.side.BLUE, Delay )
return self
end
--- Place marker visible for the blue coalition only.
-- @param #MARKER self
-- @param #number Delay (Optional) Delay in seconds, before the marker is created.
-- @return #MARKER self
function MARKER:ToRed( Delay )
self:ToCoalition( coalition.side.RED, Delay )
return self
end
--- Place marker visible for the neutral coalition only.
-- @param #MARKER self
-- @param #number Delay (Optional) Delay in seconds, before the marker is created.
-- @return #MARKER self
function MARKER:ToNeutral( Delay )
self:ToCoalition( coalition.side.NEUTRAL, Delay )
return self
end
--- Place marker visible for a specific group only.
-- @param #MARKER self
-- @param Wrapper.Group#GROUP Group The group to which the marker is displayed.
-- @param #number Delay (Optional) Delay in seconds, before the marker is created.
-- @return #MARKER self
function MARKER:ToGroup( Group, Delay )
if Delay and Delay > 0 then
self:ScheduleOnce( Delay, MARKER.ToGroup, self, Group )
else
-- Check if group exists.
if Group and Group:IsAlive() ~= nil then
self.groupid = Group:GetID()
if self.groupid then
self.groupname = Group:GetName()
self.togroup = true
self.tocoalition = nil
self.coalition = nil
self.toall = nil
-- First remove an existing mark.
if self.shown then
self:Remove()
end
self.mid = UTILS.GetMarkID()
-- Call DCS function.
trigger.action.markToGroup( self.mid, self.text, self.coordinate:GetVec3(), self.groupid, self.readonly, self.message )
end
else
-- TODO: Warning!
end
end
return self
end
--- Update the text displayed on the mark panel.
-- @param #MARKER self
-- @param #string Text Updated text.
-- @param #number Delay (Optional) Delay in seconds, before the marker is created.
-- @return #MARKER self
function MARKER:UpdateText( Text, Delay )
if Delay and Delay > 0 then
self:ScheduleOnce( Delay, MARKER.UpdateText, self, Text )
else
self.text = tostring( Text )
self:Refresh()
self:TextUpdate( tostring( Text ) )
end
return self
end
--- Update the coordinate where the marker is displayed.
-- @param #MARKER self
-- @param Core.Point#COORDINATE Coordinate The new coordinate.
-- @param #number Delay (Optional) Delay in seconds, before the marker is created.
-- @return #MARKER self
function MARKER:UpdateCoordinate( Coordinate, Delay )
if Delay and Delay > 0 then
self:ScheduleOnce( Delay, MARKER.UpdateCoordinate, self, Coordinate )
else
self.coordinate = Coordinate
self:Refresh()
self:CoordUpdate( Coordinate )
end
return self
end
--- Refresh the marker.
-- @param #MARKER self
-- @param #number Delay (Optional) Delay in seconds, before the marker is created.
-- @return #MARKER self
function MARKER:Refresh( Delay )
if Delay and Delay > 0 then
self:ScheduleOnce( Delay, MARKER.Refresh, self )
else
if self.toall then
self:ToAll()
elseif self.tocoalition then
self:ToCoalition( self.coalition )
elseif self.togroup then
local group = GROUP:FindByName( self.groupname )
self:ToGroup( group )
else
self:E( self.lid .. "ERROR: unknown To in :Refresh()!" )
end
end
return self
end
--- Remove a marker.
-- @param #MARKER self
-- @param #number Delay (Optional) Delay in seconds, before the marker is removed.
-- @return #MARKER self
function MARKER:Remove( Delay )
if Delay and Delay > 0 then
self:ScheduleOnce( Delay, MARKER.Remove, self )
else
if self.shown then
-- Call DCS function.
trigger.action.removeMark( self.mid )
end
end
return self
end
--- Get position of the marker.
-- @param #MARKER self
-- @return Core.Point#COORDINATE The coordinate of the marker.
function MARKER:GetCoordinate()
return self.coordinate
end
--- Get text that is displayed in the marker panel.
-- @param #MARKER self
-- @return #string Marker text.
function MARKER:GetText()
return self.text
end
--- Set text that is displayed in the marker panel. Note this does not show the marker.
-- @param #MARKER self
-- @param #string Text Marker text. Default is an empty string "".
-- @return #MARKER self
function MARKER:SetText( Text )
self.text = Text and tostring( Text ) or ""
return self
end
--- Check if marker is currently visible on the F10 map.
-- @param #MARKER self
-- @return #boolean True if the marker is currently visible.
function MARKER:IsVisible()
return self:Is( "Visible" )
end
--- Check if marker is currently invisible on the F10 map.
-- @param #MARKER self
-- @return
function MARKER:IsInvisible()
return self:Is( "Invisible" )
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Event Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Event function when a MARKER is added.
-- @param #MARKER self
-- @param Core.Event#EVENTDATA EventData
function MARKER:OnEventMarkAdded( EventData )
if EventData and EventData.MarkID then
local MarkID = EventData.MarkID
self:T3( self.lid .. string.format( "Captured event MarkAdded for Mark ID=%s", tostring( MarkID ) ) )
if MarkID == self.mid then
self.shown = true
self:Added( EventData )
end
end
end
--- Event function when a MARKER is removed.
-- @param #MARKER self
-- @param Core.Event#EVENTDATA EventData
function MARKER:OnEventMarkRemoved( EventData )
if EventData and EventData.MarkID then
local MarkID = EventData.MarkID
local MarkID=EventData.MarkID
self:T3(self.lid..string.format("Captured event MarkRemoved for Mark ID=%s", tostring(MarkID)))
if MarkID == self.mid then
self.shown = false
self:Removed( EventData )
end
end
end
--- Event function when a MARKER changed.
-- @param #MARKER self
-- @param Core.Event#EVENTDATA EventData
function MARKER:OnEventMarkChange( EventData )
if EventData and EventData.MarkID then
local MarkID = EventData.MarkID
self:T3( self.lid .. string.format( "Captured event MarkChange for Mark ID=%s", tostring( MarkID ) ) )
if MarkID == self.mid then
local MarkID=EventData.MarkID
self:T3(self.lid..string.format("Captured event MarkChange for Mark ID=%s", tostring(MarkID)))
if MarkID==self.mid then
self.text=tostring(EventData.MarkText)
self:Changed(EventData)
end
end
end
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- FSM Event Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- On after "Added" event.
-- @param #MARKER self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Core.Event#EVENTDATA EventData Event data table.
function MARKER:onafterAdded( From, Event, To, EventData )
-- Debug info.
local text = string.format( "Captured event MarkAdded for myself:\n" )
text = text .. string.format( "Marker ID = %s\n", tostring( EventData.MarkID ) )
text = text .. string.format( "Coalition = %s\n", tostring( EventData.MarkCoalition ) )
text = text .. string.format( "Group ID = %s\n", tostring( EventData.MarkGroupID ) )
text = text .. string.format( "Initiator = %s\n", EventData.IniUnit and EventData.IniUnit:GetName() or "Nobody" )
text = text .. string.format( "Coordinate = %s\n", EventData.MarkCoordinate and EventData.MarkCoordinate:ToStringLLDMS() or "Nowhere" )
text = text .. string.format( "Text: \n%s", tostring( EventData.MarkText ) )
self:T2( self.lid .. text )
end
--- On after "Removed" event.
-- @param #MARKER self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Core.Event#EVENTDATA EventData Event data table.
function MARKER:onafterRemoved( From, Event, To, EventData )
-- Debug info.
local text = string.format( "Captured event MarkRemoved for myself:\n" )
text = text .. string.format( "Marker ID = %s\n", tostring( EventData.MarkID ) )
text = text .. string.format( "Coalition = %s\n", tostring( EventData.MarkCoalition ) )
text = text .. string.format( "Group ID = %s\n", tostring( EventData.MarkGroupID ) )
text = text .. string.format( "Initiator = %s\n", EventData.IniUnit and EventData.IniUnit:GetName() or "Nobody" )
text = text .. string.format( "Coordinate = %s\n", EventData.MarkCoordinate and EventData.MarkCoordinate:ToStringLLDMS() or "Nowhere" )
text = text .. string.format( "Text: \n%s", tostring( EventData.MarkText ) )
self:T2( self.lid .. text )
end
--- On after "Changed" event.
-- @param #MARKER self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Core.Event#EVENTDATA EventData Event data table.
function MARKER:onafterChanged( From, Event, To, EventData )
-- Debug info.
local text = string.format( "Captured event MarkChange for myself:\n" )
text = text .. string.format( "Marker ID = %s\n", tostring( EventData.MarkID ) )
text = text .. string.format( "Coalition = %s\n", tostring( EventData.MarkCoalition ) )
text = text .. string.format( "Group ID = %s\n", tostring( EventData.MarkGroupID ) )
text = text .. string.format( "Initiator = %s\n", EventData.IniUnit and EventData.IniUnit:GetName() or "Nobody" )
text = text .. string.format( "Coordinate = %s\n", EventData.MarkCoordinate and EventData.MarkCoordinate:ToStringLLDMS() or "Nowhere" )
text = text .. string.format( "Text: \n%s", tostring( EventData.MarkText ) )
self:T2( self.lid .. text )
end
--- On after "TextUpdate" event.
-- @param #MARKER self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #string Text The updated text, displayed in the mark panel.
function MARKER:onafterTextUpdate( From, Event, To, Text )
self:T( self.lid .. string.format( "New Marker Text:\n%s", Text ) )
end
--- On after "CoordUpdate" event.
-- @param #MARKER self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Core.Point#COORDINATE Coordinate The updated coordinates.
function MARKER:onafterCoordUpdate( From, Event, To, Coordinate )
self:T( self.lid .. string.format( "New Marker Coordinate in LL DMS: %s", Coordinate:ToStringLLDMS() ) )
end