mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
793 lines
24 KiB
Lua
793 lines
24 KiB
Lua
--- **AI** -- (R2.3) - Models the intelligent transportation of infantry (cargo).
|
|
--
|
|
-- ===
|
|
--
|
|
-- ### Author: **FlightControl**
|
|
--
|
|
-- ===
|
|
--
|
|
-- @module AI.AI_Cargo_Helicopter
|
|
-- @image AI_Cargo_Dispatching_For_Helicopters.JPG
|
|
|
|
--- @type AI_CARGO_HELICOPTER
|
|
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
|
|
|
|
|
--- # AI\_CARGO\_TROOPS class, extends @{Core.Fsm#FSM_CONTROLLABLE}
|
|
--
|
|
-- ===
|
|
--
|
|
-- @field #AI_CARGO_HELICOPTER
|
|
AI_CARGO_HELICOPTER = {
|
|
ClassName = "AI_CARGO_HELICOPTER",
|
|
Coordinate = nil -- Core.Point#COORDINATE,
|
|
}
|
|
|
|
AI_CARGO_QUEUE = {}
|
|
|
|
--- Creates a new AI_CARGO_HELICOPTER object.
|
|
-- @param #AI_CARGO_HELICOPTER self
|
|
-- @param Wrapper.Group#GROUP Helicopter
|
|
-- @param Core.Set#SET_CARGO CargoSet
|
|
-- @return #AI_CARGO_HELICOPTER
|
|
function AI_CARGO_HELICOPTER:New( Helicopter, CargoSet )
|
|
|
|
local self = BASE:Inherit( self, FSM_CONTROLLABLE:New() ) -- #AI_CARGO_HELICOPTER
|
|
|
|
self.CargoSet = CargoSet -- Cargo.CargoGroup#CARGO_GROUP
|
|
|
|
self.Zone = ZONE_GROUP:New( Helicopter:GetName(), Helicopter, 300 )
|
|
|
|
self:SetStartState( "Unloaded" )
|
|
|
|
self:AddTransition( "Unloaded", "Pickup", "*" )
|
|
self:AddTransition( "Loaded", "Deploy", "*" )
|
|
|
|
self:AddTransition( { "Unloaded", "Loading" }, "Load", "Boarding" )
|
|
self:AddTransition( "Boarding", "Board", "Boarding" )
|
|
self:AddTransition( "Boarding", "Loaded", "Loaded" )
|
|
self:AddTransition( "Loaded", "Unload", "Unboarding" )
|
|
self:AddTransition( "Unboarding", "Unboard", "Unboarding" )
|
|
self:AddTransition( "Unboarding", "Unloaded", "Unloaded" )
|
|
|
|
self:AddTransition( "*", "Landed", "*" )
|
|
self:AddTransition( "*", "Queue", "*" )
|
|
self:AddTransition( "*", "Orbit" , "*" )
|
|
self:AddTransition( "*", "Home" , "*" )
|
|
|
|
self:AddTransition( "*", "Destroyed", "Destroyed" )
|
|
|
|
--- Pickup Handler OnBefore for AI_CARGO_HELICOPTER
|
|
-- @function [parent=#AI_CARGO_HELICOPTER] OnBeforePickup
|
|
-- @param #AI_CARGO_HELICOPTER self
|
|
-- @param #string From
|
|
-- @param #string Event
|
|
-- @param #string To
|
|
-- @param Core.Point#COORDINATE Coordinate
|
|
-- @return #boolean
|
|
|
|
--- Pickup Handler OnAfter for AI_CARGO_HELICOPTER
|
|
-- @function [parent=#AI_CARGO_HELICOPTER] OnAfterPickup
|
|
-- @param #AI_CARGO_HELICOPTER self
|
|
-- @param #string From
|
|
-- @param #string Event
|
|
-- @param #string To
|
|
-- @param Core.Point#COORDINATE Coordinate
|
|
-- @param #number Speed Speed in km/h to drive to the pickup coordinate. Default is 50% of max possible speed the unit can go.
|
|
|
|
--- Pickup Trigger for AI_CARGO_HELICOPTER
|
|
-- @function [parent=#AI_CARGO_HELICOPTER] Pickup
|
|
-- @param #AI_CARGO_HELICOPTER self
|
|
-- @param Core.Point#COORDINATE Coordinate
|
|
-- @param #number Speed Speed in km/h to drive to the pickup coordinate. Default is 50% of max possible speed the unit can go.
|
|
|
|
--- Pickup Asynchronous Trigger for AI_CARGO_HELICOPTER
|
|
-- @function [parent=#AI_CARGO_HELICOPTER] __Pickup
|
|
-- @param #AI_CARGO_HELICOPTER self
|
|
-- @param #number Delay Delay in seconds.
|
|
-- @param Core.Point#COORDINATE Coordinate
|
|
-- @param #number Speed Speed in km/h to go to the pickup coordinate. Default is 50% of max possible speed the unit can go.
|
|
|
|
--- Deploy Handler OnBefore for AI_CARGO_HELICOPTER
|
|
-- @function [parent=#AI_CARGO_HELICOPTER] OnBeforeDeploy
|
|
-- @param #AI_CARGO_HELICOPTER self
|
|
-- @param #string From
|
|
-- @param #string Event
|
|
-- @param #string To
|
|
-- @param Core.Point#COORDINATE Coordinate Place at which cargo is deployed.
|
|
-- @param #number Speed Speed in km/h to drive to the pickup coordinate. Default is 50% of max possible speed the unit can go.
|
|
-- @return #boolean
|
|
|
|
--- Deploy Handler OnAfter for AI_CARGO_HELICOPTER
|
|
-- @function [parent=#AI_CARGO_HELICOPTER] OnAfterDeploy
|
|
-- @param #AI_CARGO_HELICOPTER self
|
|
-- @param #string From
|
|
-- @param #string Event
|
|
-- @param #string To
|
|
-- @param Core.Point#COORDINATE Coordinate
|
|
-- @param #number Speed Speed in km/h to drive to the pickup coordinate. Default is 50% of max possible speed the unit can go.
|
|
|
|
--- Deploy Trigger for AI_CARGO_HELICOPTER
|
|
-- @function [parent=#AI_CARGO_HELICOPTER] Deploy
|
|
-- @param #AI_CARGO_HELICOPTER self
|
|
-- @param Core.Point#COORDINATE Coordinate Place at which the cargo is deployed.
|
|
-- @param #number Speed Speed in km/h to drive to the pickup coordinate. Default is 50% of max possible speed the unit can go.
|
|
|
|
--- Deploy Asynchronous Trigger for AI_CARGO_HELICOPTER
|
|
-- @function [parent=#AI_CARGO_HELICOPTER] __Deploy
|
|
-- @param #number Delay Delay in seconds.
|
|
-- @param #AI_CARGO_HELICOPTER self
|
|
-- @param Core.Point#COORDINATE Coordinate Place at which the cargo is deployed.
|
|
-- @param #number Speed Speed in km/h to drive to the pickup coordinate. Default is 50% of max possible speed the unit can go.
|
|
|
|
|
|
-- We need to capture the Crash events for the helicopters.
|
|
-- The helicopter reference is used in the semaphore AI_CARGO_QUEUE.
|
|
-- So, we need to unlock this when the helo is not anymore ...
|
|
Helicopter:HandleEvent( EVENTS.Crash,
|
|
function( Helicopter, EventData )
|
|
AI_CARGO_QUEUE[Helicopter] = nil
|
|
end
|
|
)
|
|
|
|
-- We need to capture the Land events for the helicopters.
|
|
-- The helicopter reference is used in the semaphore AI_CARGO_QUEUE.
|
|
-- So, we need to unlock this when the helo has landed, which can be anywhere ...
|
|
-- But only free the landing coordinate after 1 minute, to ensure that all helos have left.
|
|
Helicopter:HandleEvent( EVENTS.Land,
|
|
function( Helicopter, EventData )
|
|
self:ScheduleOnce( 60,
|
|
function( Helicopter )
|
|
AI_CARGO_QUEUE[Helicopter] = nil
|
|
end, Helicopter
|
|
)
|
|
end
|
|
)
|
|
|
|
for _, HelicopterUnit in pairs( Helicopter:GetUnits() ) do
|
|
local Desc = HelicopterUnit:GetDesc()
|
|
self:F({Desc=Desc})
|
|
HelicopterUnit:SetCargoBayWeightLimit( Desc.massMax - ( Desc.massEmpty + Desc.fuelMassMax ) )
|
|
--Airplane:SetCargoBayVolumeLimit( 15 )
|
|
end
|
|
|
|
self.Relocating = false
|
|
self.Transporting = false
|
|
|
|
self:SetCarrier( Helicopter )
|
|
|
|
return self
|
|
end
|
|
|
|
function AI_CARGO_HELICOPTER:IsTransporting()
|
|
|
|
return self.Transporting == true
|
|
end
|
|
|
|
function AI_CARGO_HELICOPTER:IsRelocating()
|
|
|
|
return self.Relocating == true
|
|
end
|
|
|
|
|
|
--- Set the Carrier.
|
|
-- @param #AI_CARGO_HELICOPTER self
|
|
-- @param Wrapper.Group#GROUP Helicopter
|
|
-- @return #AI_CARGO_HELICOPTER
|
|
function AI_CARGO_HELICOPTER:SetCarrier( Helicopter )
|
|
|
|
local AICargo = self
|
|
|
|
self.Helicopter = Helicopter -- Wrapper.Group#GROUP
|
|
self.Helicopter:SetState( self.Helicopter, "AI_CARGO_HELICOPTER", self )
|
|
|
|
self.RoutePickup = false
|
|
self.RouteDeploy = false
|
|
|
|
Helicopter:HandleEvent( EVENTS.Dead )
|
|
Helicopter:HandleEvent( EVENTS.Hit )
|
|
Helicopter:HandleEvent( EVENTS.Land )
|
|
|
|
function Helicopter:OnEventDead( EventData )
|
|
local AICargoTroops = self:GetState( self, "AI_CARGO_HELICOPTER" )
|
|
self:F({AICargoTroops=AICargoTroops})
|
|
if AICargoTroops then
|
|
self:F({})
|
|
if not AICargoTroops:Is( "Loaded" ) then
|
|
-- There are enemies within combat range. Unload the Helicopter.
|
|
AICargoTroops:Destroyed()
|
|
end
|
|
end
|
|
end
|
|
|
|
function Helicopter:OnEventLand( EventData )
|
|
AICargo:Landed()
|
|
end
|
|
|
|
self.Coalition = self.Helicopter:GetCoalition()
|
|
|
|
self:SetControllable( Helicopter )
|
|
|
|
return self
|
|
end
|
|
|
|
|
|
--- @param #AI_CARGO_HELICOPTER self
|
|
-- @param Wrapper.Group#GROUP Helicopter
|
|
-- @param From
|
|
-- @param Event
|
|
-- @param To
|
|
function AI_CARGO_HELICOPTER:onafterLanded( Helicopter, From, Event, To )
|
|
|
|
Helicopter:F( { Name = Helicopter:GetName() } )
|
|
|
|
if Helicopter and Helicopter:IsAlive() then
|
|
|
|
-- S_EVENT_LAND is directly called in two situations:
|
|
-- 1 - When the helo lands normally on the ground.
|
|
-- 2 - when the helo is hit and goes RTB or even when it is destroyed.
|
|
-- For point 2, this is an issue, the infantry may not unload in this case!
|
|
-- So we check if the helo is on the ground, and velocity< 5.
|
|
-- Only then the infantry can unload (and load too, for consistency)!
|
|
|
|
self:F( { Helicopter:GetName(), Height = Helicopter:GetHeight( true ), Velocity = Helicopter:GetVelocityKMH() } )
|
|
|
|
if self.RoutePickup == true then
|
|
if Helicopter:GetHeight( true ) <= 5 and Helicopter:GetVelocityKMH() < 10 then
|
|
--self:Load( Helicopter:GetPointVec2() )
|
|
self:Load()
|
|
self.RoutePickup = false
|
|
self.Relocating = true
|
|
end
|
|
end
|
|
|
|
if self.RouteDeploy == true then
|
|
if Helicopter:GetHeight( true ) <= 5 and Helicopter:GetVelocityKMH() < 10 then
|
|
self:Unload( true )
|
|
self.RouteDeploy = false
|
|
self.Transporting = false
|
|
self.Relocating = false
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--- @param #AI_CARGO_HELICOPTER self
|
|
-- @param Wrapper.Group#GROUP Helicopter
|
|
-- @param From
|
|
-- @param Event
|
|
-- @param To
|
|
-- @param Core.Point#COORDINATE Coordinate
|
|
-- @param #number Speed
|
|
function AI_CARGO_HELICOPTER:onafterQueue( Helicopter, From, Event, To, Coordinate, Speed )
|
|
|
|
local HelicopterInZone = false
|
|
|
|
if Helicopter and Helicopter:IsAlive() == true then
|
|
|
|
local Distance = Coordinate:DistanceFromPointVec2( Helicopter:GetCoordinate() )
|
|
|
|
if Distance > 2000 then
|
|
self:__Queue( -10, Coordinate )
|
|
else
|
|
|
|
local ZoneFree = true
|
|
|
|
for Helicopter, ZoneQueue in pairs( AI_CARGO_QUEUE ) do
|
|
local ZoneQueue = ZoneQueue -- Core.Zone#ZONE_RADIUS
|
|
if ZoneQueue:IsCoordinateInZone( Coordinate ) then
|
|
ZoneFree = false
|
|
end
|
|
end
|
|
|
|
self:F({ZoneFree=ZoneFree})
|
|
|
|
if ZoneFree == true then
|
|
|
|
local ZoneQueue = ZONE_RADIUS:New( Helicopter:GetName(), Coordinate:GetVec2(), 100 )
|
|
|
|
AI_CARGO_QUEUE[Helicopter] = ZoneQueue
|
|
|
|
local Route = {}
|
|
|
|
-- local CoordinateFrom = Helicopter:GetCoordinate()
|
|
-- local WaypointFrom = CoordinateFrom:WaypointAir(
|
|
-- "RADIO",
|
|
-- POINT_VEC3.RoutePointType.TurningPoint,
|
|
-- POINT_VEC3.RoutePointAction.TurningPoint,
|
|
-- Speed,
|
|
-- true
|
|
-- )
|
|
-- Route[#Route+1] = WaypointFrom
|
|
local CoordinateTo = Coordinate
|
|
local WaypointTo = CoordinateTo:WaypointAir(
|
|
"RADIO",
|
|
POINT_VEC3.RoutePointType.TurningPoint,
|
|
POINT_VEC3.RoutePointAction.TurningPoint,
|
|
50,
|
|
true
|
|
)
|
|
Route[#Route+1] = WaypointTo
|
|
|
|
local Tasks = {}
|
|
Tasks[#Tasks+1] = Helicopter:TaskLandAtVec2( CoordinateTo:GetVec2() )
|
|
Route[#Route].task = Helicopter:TaskCombo( Tasks )
|
|
|
|
Route[#Route+1] = WaypointTo
|
|
|
|
-- Now route the helicopter
|
|
Helicopter:Route( Route, 0 )
|
|
else
|
|
self:__Queue( -10, Coordinate )
|
|
end
|
|
end
|
|
else
|
|
AI_CARGO_QUEUE[Helicopter] = nil
|
|
end
|
|
end
|
|
|
|
|
|
--- @param #AI_CARGO_HELICOPTER self
|
|
-- @param Wrapper.Group#GROUP Helicopter
|
|
-- @param From
|
|
-- @param Event
|
|
-- @param To
|
|
-- @param Core.Point#COORDINATE Coordinate
|
|
-- @param #number Speed
|
|
function AI_CARGO_HELICOPTER:onafterOrbit( Helicopter, From, Event, To, Coordinate )
|
|
|
|
if Helicopter and Helicopter:IsAlive() then
|
|
|
|
if not self:IsTransporting() then
|
|
local Route = {}
|
|
|
|
-- local CoordinateFrom = Helicopter:GetCoordinate()
|
|
-- local WaypointFrom = CoordinateFrom:WaypointAir(
|
|
-- "RADIO",
|
|
-- POINT_VEC3.RoutePointType.TurningPoint,
|
|
-- POINT_VEC3.RoutePointAction.TurningPoint,
|
|
-- Speed,
|
|
-- true
|
|
-- )
|
|
-- Route[#Route+1] = WaypointFrom
|
|
local CoordinateTo = Coordinate
|
|
local WaypointTo = CoordinateTo:WaypointAir(
|
|
"RADIO",
|
|
POINT_VEC3.RoutePointType.TurningPoint,
|
|
POINT_VEC3.RoutePointAction.TurningPoint,
|
|
50,
|
|
true
|
|
)
|
|
Route[#Route+1] = WaypointTo
|
|
|
|
local Tasks = {}
|
|
Tasks[#Tasks+1] = Helicopter:TaskOrbitCircle( math.random( 30, 80 ), 150, CoordinateTo:GetRandomCoordinateInRadius( 800, 500 ) )
|
|
Route[#Route].task = Helicopter:TaskCombo( Tasks )
|
|
|
|
Route[#Route+1] = WaypointTo
|
|
|
|
-- Now route the helicopter
|
|
Helicopter:Route( Route, 0 )
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
--- On Before event Load.
|
|
-- @param #AI_CARGO_HELICOPTER self
|
|
-- @param Wrapper.Group#GROUP Helicopter
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event
|
|
-- @param #string To To state.
|
|
function AI_CARGO_HELICOPTER:onbeforeLoad( Helicopter, From, Event, To)
|
|
|
|
local Boarding = false
|
|
|
|
if Helicopter and Helicopter:IsAlive() then
|
|
|
|
self.BoardingCount = 0
|
|
|
|
if Helicopter and Helicopter:IsAlive() then
|
|
for _, HelicopterUnit in pairs( Helicopter:GetUnits() ) do
|
|
local HelicopterUnit = HelicopterUnit -- Wrapper.Unit#UNIT
|
|
for _, Cargo in pairs( self.CargoSet:GetSet() ) do
|
|
local Cargo = Cargo -- Cargo.Cargo#CARGO
|
|
self:F( { IsUnLoaded = Cargo:IsUnLoaded() } )
|
|
if Cargo:IsUnLoaded() then
|
|
if Cargo:IsInLoadRadius( HelicopterUnit:GetCoordinate() ) then
|
|
self:F( { "In radius", HelicopterUnit:GetName() } )
|
|
--Cargo:Ungroup()
|
|
Cargo:Board( HelicopterUnit, 25 )
|
|
self:__Board( 1, Cargo )
|
|
Boarding = true
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return Boarding
|
|
|
|
end
|
|
|
|
--- On after Board event.
|
|
-- @param #AI_CARGO_HELICOPTER self
|
|
-- @param Wrapper.Group#GROUP Helicopter
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Cargo.Cargo#CARGO Cargo Cargo object.
|
|
function AI_CARGO_HELICOPTER:onafterBoard( Helicopter, From, Event, To, Cargo )
|
|
self:F( { Helicopter, From, Event, To, Cargo } )
|
|
|
|
if Helicopter and Helicopter:IsAlive() then
|
|
self:F({ IsLoaded = Cargo:IsLoaded() } )
|
|
if not Cargo:IsLoaded() then
|
|
self:__Board( 10, Cargo )
|
|
else
|
|
for _, HelicopterUnit in pairs( Helicopter:GetUnits() ) do
|
|
local HelicopterUnit = HelicopterUnit -- Wrapper.Unit#UNIT
|
|
for _, Cargo in pairs( self.CargoSet:GetSet() ) do
|
|
local Cargo = Cargo -- Cargo.Cargo#CARGO
|
|
if Cargo:IsUnLoaded() then
|
|
if Cargo:IsInLoadRadius( HelicopterUnit:GetCoordinate() ) then
|
|
local CargoBayFreeWeight = HelicopterUnit:GetCargoBayFreeWeight()
|
|
local CargoWeight = Cargo:GetWeight()
|
|
|
|
-- Only when there is space within the bay to load the next cargo item!
|
|
if CargoBayFreeWeight > CargoWeight then --and CargoBayFreeVolume > CargoVolume then
|
|
|
|
Cargo:Board( HelicopterUnit, 25 )
|
|
self:__Board( 10, Cargo )
|
|
return
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
self:__Loaded( 1, Cargo ) -- Will only be executed when no more cargo is boarded.
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
--- On before Loaded event. Check if cargo is loaded.
|
|
-- @param #AI_CARGO_HELICOPTER self
|
|
-- @param Wrapper.Group#GROUP Helicopter
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Cargo.Cargo#CARGO Cargo Cargo object.
|
|
-- @return #boolean Cargo is loaded.
|
|
function AI_CARGO_HELICOPTER:onafterLoaded( Helicopter, From, Event, To, Cargo )
|
|
self:F( { Helicopter, From, Event, To, Cargo } )
|
|
|
|
if Helicopter and Helicopter:IsAlive() then
|
|
self.Transporting = true
|
|
end
|
|
end
|
|
|
|
|
|
--- On after Unload event.
|
|
-- @param #AI_CARGO_HELICOPTER self
|
|
-- @param Wrapper.Group#GROUP Helicopter
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #boolean Deployed Cargo is deployed.
|
|
function AI_CARGO_HELICOPTER:onafterUnload( Helicopter, From, Event, To, Deployed )
|
|
|
|
if Helicopter and Helicopter:IsAlive() then
|
|
for _, HelicopterUnit in pairs( Helicopter:GetUnits() ) do
|
|
local HelicopterUnit = HelicopterUnit -- Wrapper.Unit#UNIT
|
|
for _, Cargo in pairs( HelicopterUnit:GetCargo() ) do
|
|
if Cargo:IsLoaded() then
|
|
Cargo:UnBoard()
|
|
Cargo:SetDeployed( true )
|
|
self:__Unboard( 10, Cargo, Deployed )
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
end
|
|
|
|
--- On after Unboard event.
|
|
-- @param #AI_CARGO_HELICOPTER self
|
|
-- @param Wrapper.Group#GROUP Helicopter
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Cargo.Cargo#CARGO Cargo Cargo object.
|
|
-- @param #boolean Deployed Cargo is deployed.
|
|
function AI_CARGO_HELICOPTER:onafterUnboard( Helicopter, From, Event, To, Cargo, Deployed )
|
|
|
|
if Helicopter and Helicopter:IsAlive() then
|
|
if not Cargo:IsUnLoaded() then
|
|
self:__Unboard( 10, Cargo, Deployed )
|
|
else
|
|
for _, HelicopterUnit in pairs( Helicopter:GetUnits() ) do
|
|
local HelicopterUnit = HelicopterUnit -- Wrapper.Unit#UNIT
|
|
for _, Cargo in pairs( HelicopterUnit:GetCargo() ) do
|
|
if Cargo:IsLoaded() then
|
|
Cargo:UnBoard()
|
|
Cargo:SetDeployed( true )
|
|
self:__Unboard( 10, Cargo, Deployed )
|
|
return
|
|
end
|
|
end
|
|
end
|
|
self:__Unloaded( 1, Cargo, Deployed )
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
--- On before Unloaded event.
|
|
-- @param #AI_CARGO_HELICOPTER self
|
|
-- @param Wrapper.Group#GROUP Helicopter
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Cargo.Cargo#CARGO Cargo Cargo object.
|
|
-- @param #boolean Deployed Cargo is deployed.
|
|
-- @return #boolean True if all cargo has been unloaded.
|
|
function AI_CARGO_HELICOPTER:onbeforeUnloaded( Helicopter, From, Event, To, Cargo, Deployed )
|
|
self:F( { APC, From, Event, To, Cargo:GetName(), Deployed = Deployed } )
|
|
|
|
local AllUnloaded = true
|
|
|
|
--Cargo:Regroup()
|
|
|
|
if Helicopter and Helicopter:IsAlive() then
|
|
for _, HelicopterUnit in pairs( Helicopter:GetUnits() ) do
|
|
local IsEmpty = HelicopterUnit:IsCargoEmpty()
|
|
self:I({ IsEmpty = IsEmpty })
|
|
if not IsEmpty then
|
|
AllUnloaded = false
|
|
break
|
|
end
|
|
end
|
|
|
|
if AllUnloaded == true then
|
|
if Deployed == true then
|
|
self.Helicopter_Cargo = {}
|
|
end
|
|
self.Helicopter = Helicopter
|
|
end
|
|
end
|
|
|
|
self:F( { AllUnloaded = AllUnloaded } )
|
|
return AllUnloaded
|
|
|
|
end
|
|
|
|
--- On after Unloaded event.
|
|
-- @param #AI_CARGO_HELICOPTER self
|
|
-- @param Wrapper.Group#GROUP Helicopter
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Cargo.Cargo#CARGO Cargo Cargo object.
|
|
-- @param #boolean Deployed Cargo is deployed.
|
|
function AI_CARGO_HELICOPTER:onafterUnloaded( Helicopter, From, Event, To, Cargo, Deployed )
|
|
|
|
self:Orbit( Helicopter:GetCoordinate(), 50 )
|
|
|
|
-- Free the coordinate zone after 30 seconds, so that the original helicopter can fly away first.
|
|
self:ScheduleOnce( 30,
|
|
function( Helicopter )
|
|
AI_CARGO_QUEUE[Helicopter] = nil
|
|
end, Helicopter
|
|
)
|
|
|
|
end
|
|
|
|
--- On after Pickup event.
|
|
-- @param #AI_CARGO_HELICOPTER self
|
|
-- @param Wrapper.Group#GROUP Helicopter
|
|
-- @param From
|
|
-- @param Event
|
|
-- @param To
|
|
-- @param Core.Point#COORDINATE Coordinate Pickup place.
|
|
-- @param #number Speed Speed in km/h to drive to the pickup coordinate. Default is 50% of max possible speed the unit can go.
|
|
function AI_CARGO_HELICOPTER:onafterPickup( Helicopter, From, Event, To, Coordinate, Speed )
|
|
|
|
if Helicopter and Helicopter:IsAlive() ~= nil then
|
|
|
|
Helicopter:Activate()
|
|
|
|
self.RoutePickup = true
|
|
Coordinate.y = math.random( 50, 500 )
|
|
|
|
local _speed=Speed or Helicopter:GetSpeedMax()*0.5
|
|
|
|
local Route = {}
|
|
|
|
--- Calculate the target route point.
|
|
local CoordinateFrom = Helicopter:GetCoordinate()
|
|
local CoordinateTo = Coordinate
|
|
|
|
--- Create a route point of type air.
|
|
local WaypointFrom = CoordinateFrom:WaypointAir(
|
|
"RADIO",
|
|
POINT_VEC3.RoutePointType.TurningPoint,
|
|
POINT_VEC3.RoutePointAction.TurningPoint,
|
|
_speed,
|
|
true
|
|
)
|
|
|
|
--- Create a route point of type air.
|
|
local WaypointTo = CoordinateTo:WaypointAir(
|
|
"RADIO",
|
|
POINT_VEC3.RoutePointType.TurningPoint,
|
|
POINT_VEC3.RoutePointAction.TurningPoint,
|
|
_speed,
|
|
true
|
|
)
|
|
|
|
Route[#Route+1] = WaypointFrom
|
|
Route[#Route+1] = WaypointTo
|
|
|
|
--- Now we're going to do something special, we're going to call a function from a waypoint action at the AIControllable...
|
|
Helicopter:WayPointInitialize( Route )
|
|
|
|
local Tasks = {}
|
|
|
|
Tasks[#Tasks+1] = Helicopter:TaskLandAtVec2( CoordinateTo:GetVec2() )
|
|
Route[#Route].task = Helicopter:TaskCombo( Tasks )
|
|
|
|
Route[#Route+1] = WaypointTo
|
|
|
|
-- Now route the helicopter
|
|
Helicopter:Route( Route, 1 )
|
|
|
|
self.Transporting = true
|
|
end
|
|
|
|
end
|
|
|
|
--- Depoloy function and queue.
|
|
-- @param #AI_CARGO_HELICOPTER self
|
|
-- @param Wrapper.Group#GROUP AICargoHelicopter
|
|
-- @param Core.Point#COORDINATE Coordinate Coordinate
|
|
function AI_CARGO_HELICOPTER:_Deploy( AICargoHelicopter, Coordinate )
|
|
AICargoHelicopter:__Queue( -10, Coordinate, 100 )
|
|
end
|
|
|
|
--- On after Deploy event.
|
|
-- @param #AI_CARGO_HELICOPTER self
|
|
-- @param Wrapper.Group#GROUP Helicopter Transport helicopter.
|
|
-- @param From
|
|
-- @param Event
|
|
-- @param To
|
|
-- @param Core.Point#COORDINATE Coordinate Place at which the cargo is deployed.
|
|
-- @param #number Speed Speed in km/h to drive to the pickup coordinate. Default is 50% of max possible speed the unit can go.
|
|
function AI_CARGO_HELICOPTER:onafterDeploy( Helicopter, From, Event, To, Coordinate, Speed )
|
|
|
|
if Helicopter and Helicopter:IsAlive() ~= nil then
|
|
|
|
self.RouteDeploy = true
|
|
|
|
|
|
local Route = {}
|
|
|
|
--- Calculate the target route point.
|
|
|
|
Coordinate.y = math.random( 50, 500 )
|
|
|
|
local _speed=Speed or Helicopter:GetSpeedMax()*0.5
|
|
|
|
--- Create a route point of type air.
|
|
local CoordinateFrom = Helicopter:GetCoordinate()
|
|
local WaypointFrom = CoordinateFrom:WaypointAir(
|
|
"RADIO",
|
|
POINT_VEC3.RoutePointType.TurningPoint,
|
|
POINT_VEC3.RoutePointAction.TurningPoint,
|
|
_speed,
|
|
true
|
|
)
|
|
Route[#Route+1] = WaypointFrom
|
|
Route[#Route+1] = WaypointFrom
|
|
|
|
--- Create a route point of type air.
|
|
local CoordinateTo = Coordinate
|
|
local WaypointTo = CoordinateTo:WaypointAir(
|
|
"RADIO",
|
|
POINT_VEC3.RoutePointType.TurningPoint,
|
|
POINT_VEC3.RoutePointAction.TurningPoint,
|
|
_speed,
|
|
true
|
|
)
|
|
|
|
Route[#Route+1] = WaypointTo
|
|
Route[#Route+1] = WaypointTo
|
|
|
|
--- Now we're going to do something special, we're going to call a function from a waypoint action at the AIControllable...
|
|
Helicopter:WayPointInitialize( Route )
|
|
|
|
local Tasks = {}
|
|
|
|
Tasks[#Tasks+1] = Helicopter:TaskFunction( "AI_CARGO_HELICOPTER._Deploy", self, Coordinate )
|
|
Tasks[#Tasks+1] = Helicopter:TaskOrbitCircle( math.random( 30, 100 ), _speed, CoordinateTo:GetRandomCoordinateInRadius( 800, 500 ) )
|
|
|
|
--Tasks[#Tasks+1] = Helicopter:TaskLandAtVec2( CoordinateTo:GetVec2() )
|
|
Route[#Route].task = Helicopter:TaskCombo( Tasks )
|
|
|
|
Route[#Route+1] = WaypointTo
|
|
|
|
-- Now route the helicopter
|
|
Helicopter:Route( Route, 0 )
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
--- On after Home event.
|
|
-- @param #AI_CARGO_HELICOPTER self
|
|
-- @param Wrapper.Group#GROUP Helicopter
|
|
-- @param From
|
|
-- @param Event
|
|
-- @param To
|
|
-- @param Core.Point#COORDINATE Coordinate Home place.
|
|
-- @param #number Speed Speed in km/h to drive to the pickup coordinate. Default is 50% of max possible speed the unit can go.
|
|
function AI_CARGO_HELICOPTER:onafterHome( Helicopter, From, Event, To, Coordinate, Speed )
|
|
|
|
if Helicopter and Helicopter:IsAlive() ~= nil then
|
|
|
|
self.RouteHome = true
|
|
|
|
local Route = {}
|
|
|
|
--- Calculate the target route point.
|
|
|
|
Coordinate.y = math.random( 50, 200 )
|
|
|
|
local _speed=Speed or Helicopter:GetSpeedMax()*0.5
|
|
|
|
--- Create a route point of type air.
|
|
local CoordinateFrom = Helicopter:GetCoordinate()
|
|
local WaypointFrom = CoordinateFrom:WaypointAir(
|
|
"RADIO",
|
|
POINT_VEC3.RoutePointType.TurningPoint,
|
|
POINT_VEC3.RoutePointAction.TurningPoint,
|
|
_speed,
|
|
true
|
|
)
|
|
Route[#Route+1] = WaypointFrom
|
|
|
|
--- Create a route point of type air.
|
|
local CoordinateTo = Coordinate
|
|
local WaypointTo = CoordinateTo:WaypointAir(
|
|
"RADIO",
|
|
POINT_VEC3.RoutePointType.TurningPoint,
|
|
POINT_VEC3.RoutePointAction.TurningPoint,
|
|
_speed,
|
|
true
|
|
)
|
|
|
|
Route[#Route+1] = WaypointTo
|
|
|
|
--- Now we're going to do something special, we're going to call a function from a waypoint action at the AIControllable...
|
|
Helicopter:WayPointInitialize( Route )
|
|
|
|
local Tasks = {}
|
|
|
|
Tasks[#Tasks+1] = Helicopter:TaskLandAtVec2( CoordinateTo:GetVec2() )
|
|
Route[#Route].task = Helicopter:TaskCombo( Tasks )
|
|
|
|
Route[#Route+1] = WaypointTo
|
|
|
|
-- Now route the helicopter
|
|
Helicopter:Route( Route, 0 )
|
|
|
|
end
|
|
|
|
end
|
|
|