MOOSE/Moose/Client.lua
2016-02-19 15:59:17 +01:00

341 lines
11 KiB
Lua

--- CLIENT Classes
-- @classmod CLIENT
Include.File( "Routines" )
Include.File( "Base" )
Include.File( "Cargo" )
Include.File( "Message" )
--- Clients are those Groups defined within the Mission Editor that have the skillset defined as "Client" or "Player".
-- These clients are defined within the Mission Orchestration Framework (MOF)
CLIENT = {
ONBOARDSIDE = {
NONE = 0,
LEFT = 1,
RIGHT = 2,
BACK = 3,
FRONT = 4
},
ClassName = "CLIENT",
ClientName = nil,
ClientAlive = false,
ClientTransport = false,
ClientBriefingShown = false,
_Menus = {},
_Cargos = {},
_Tasks = {},
Messages = {
}
}
--- Use this method to register new Clients within the MOF.
-- @tparam string ClientName Name of the Group as defined within the Mission Editor. The Group must have a Unit with the type Client.
-- @tparam string ClientBriefing Text that describes the briefing of the mission when a Player logs into the Client.
-- @treturn CLIENT
-- @usage
-- -- Create new Clients.
-- local Mission = MISSIONSCHEDULER.AddMission( 'Russia Transport Troops SA-6', 'Operational', 'Transport troops from the control center to one of the SA-6 SAM sites to activate their operation.', 'Russia' )
-- Mission:AddGoal( DeploySA6TroopsGoal )
--
-- Mission:AddClient( CLIENT:New( 'RU MI-8MTV2*HOT-Deploy Troops 1' ):Transport() )
-- Mission:AddClient( CLIENT:New( 'RU MI-8MTV2*RAMP-Deploy Troops 3' ):Transport() )
-- Mission:AddClient( CLIENT:New( 'RU MI-8MTV2*HOT-Deploy Troops 2' ):Transport() )
-- Mission:AddClient( CLIENT:New( 'RU MI-8MTV2*RAMP-Deploy Troops 4' ):Transport() )
function CLIENT:New( ClientName, ClientBriefing )
trace.f( self.ClassName, { ClientName, ClientBriefing } )
-- Arrange meta tables
local self = BASE:Inherit( self, BASE:New() )
self.ClientName = ClientName
self:AddBriefing( ClientBriefing )
self.MessageSwitch = true
return self
end
--- Resets a CLIENT.
-- @tparam string ClientName Name of the Group as defined within the Mission Editor. The Group must have a Unit with the type Client.
function CLIENT:Reset( ClientName )
trace.f(self.ClassName)
self._Menus = {}
self._Cargos = {}
end
--- ClientGroup returns the Group of a Client.
-- This function is modified to deal with a couple of bugs in DCS 1.5.3
-- @treturn Group
function CLIENT:ClientGroup()
trace.f(self.ClassName)
-- local ClientData = Group.getByName( self.ClientName )
-- if ClientData and ClientData:isExist() then
-- trace.i( self.ClassName, self.ClientName .. " : group found!" )
-- return ClientData
-- else
-- return nil
-- end
local CoalitionsData = { AlivePlayersRed = coalition.getPlayers( coalition.side.RED ), AlivePlayersBlue = coalition.getPlayers( coalition.side.BLUE ) }
for CoalitionId, CoalitionData in pairs( CoalitionsData ) do
trace.i( self.ClassName, CoalitionData )
for UnitId, UnitData in pairs( CoalitionData ) do
trace.i( self.ClassName, UnitData )
if UnitData and UnitData:isExist() then
local ClientGroup = Group.getByName( self.ClientName )
if ClientGroup then
trace.i( self.ClassName, "ClientGroup = " .. self.ClientName )
if ClientGroup:isExist() and ClientGroup:getID() == UnitData:getGroup():getID() then
trace.i( self.ClassName, "Normal logic" )
trace.i( self.ClassName, self.ClientName .. " : group found!" )
return ClientGroup
else
-- Now we need to resolve the bugs in DCS 1.5 ...
-- Consult the database for the units of the Client Group. (ClientGroup:getUnits() returns nil)
trace.i( self.ClassName, "Bug 1.5 logic" )
local ClientUnits = _Database.Groups[self.ClientName].Units
trace.i( self.ClassName, { ClientUnits[1].name, env.getValueDictByKey(ClientUnits[1].name) } )
for ClientUnitID, ClientUnitData in pairs( ClientUnits ) do
trace.i( self.ClassName, { tonumber(UnitData:getID()), ClientUnitData.unitId } )
if tonumber(UnitData:getID()) == ClientUnitData.unitId then
local ClientGroupTemplate = _Database.Groups[self.ClientName].Template
self.ClientGroupID = ClientGroupTemplate.groupId
self.ClientGroupUnit = UnitData
trace.i( self.ClassName, self.ClientName .. " : group found in bug 1.5 resolvement logic!" )
return ClientGroup
end
end
end
-- else
-- error( "Client " .. self.ClientName .. " not found!" )
end
end
end
end
self.ClientGroupID = nil
self.ClientGroupUnit = nil
return nil
end
function CLIENT:GetClientGroupID()
trace.f(self.ClassName)
ClientGroup = self:ClientGroup()
if ClientGroup then
if ClientGroup:isExist() then
return ClientGroup:getID()
else
return self.ClientGroupID
end
end
return nil
end
--- Returns the Unit of the @{CLIENT}.
-- @treturn Unit
function CLIENT:GetClientGroupUnit()
trace.f(self.ClassName)
ClientGroup = self:ClientGroup()
if ClientGroup then
if ClientGroup:isExist() then
return ClientGroup:getUnits()[1]
else
return self.ClientGroupUnit
end
end
return nil
end
--- Returns the Position of the @{CLIENT}.
-- @treturn Position
function CLIENT:ClientPosition()
--trace.f(self.ClassName)
ClientGroupUnit = self:ClientGroupUnit()
if ClientGroupUnit then
if ClientGroupUnit:isExist() then
return ClientGroupUnit:getPosition()
end
end
return nil
end
--- Transport defines that the Client is a Transport.
-- @treturn CLIENT
function CLIENT:Transport()
trace.f(self.ClassName)
self.ClientTransport = true
return self
end
--- AddBriefing adds a briefing to a Client when a Player joins a Mission.
-- @tparam string ClientBriefing is the text defining the Mission briefing.
-- @treturn CLIENT
function CLIENT:AddBriefing( ClientBriefing )
trace.f(self.ClassName)
self.ClientBriefing = ClientBriefing
return self
end
--- IsTransport returns if a Client is a transport.
-- @treturn bool
function CLIENT:IsTransport()
trace.f(self.ClassName)
return self.ClientTransport
end
--- FindCargo finds loaded Cargo within a CLIENT instance.
-- Cargo is loaded when certain PICK-UP or DEPLOY Tasks are properly executed.
-- @tparam string CargoName is the name of the cargo.
-- @treturn CARGO_TYPE
function CLIENT:FindCargo( CargoName )
trace.f(self.ClassName)
return self._Cargos[CargoName]
end
--- ShowCargo shows the @{CARGO} within the CLIENT to the Player.
-- The @{CARGO} is shown throught the MESSAGE system of DCS World.
function CLIENT:ShowCargo()
trace.f( self.ClassName )
local CargoMsg = ""
for CargoName, Cargo in pairs( self._Cargos ) do
if CargoMsg ~= "" then
CargoMsg = CargoMsg .. "\n"
end
CargoMsg = CargoMsg .. Cargo.CargoName .. " Type:" .. Cargo.CargoType .. " Weight: " .. Cargo.CargoWeight
end
if CargoMsg == '' then
CargoMsg = "empty"
end
self:Message( CargoMsg, 15, self.ClientName .. "/Cargo", "Co-Pilot: Cargo Status", 30 )
end
--- InitCargo allows to initialize @{CARGO} on the CLIENT when the client initializes.
-- @tparam string InitCargoNames is a string or a table containing the names of the @{CARGO}s initialized in the Mission.
-- @treturn CLIENT
function CLIENT:InitCargo( InitCargoNames )
trace.f(self.ClassName, { InitCargoNames } )
local Valid = true
if Valid then
if type( InitCargoNames ) == "table" then
self.InitCargoNames = InitCargoNames
else
self.InitCargoNames = { InitCargoNames }
end
end
return self
end
--- AddCargo allows to add @{CARGO} on the CLIENT.
-- @tparam string Cargo is the @{CARGO}.
-- @treturn CLIENT
function CLIENT:AddCargo( Cargo )
trace.f(self.ClassName, { Cargo.CargoName } )
local Valid = true
if Valid then
self._Cargos[Cargo.CargoName] = Cargo
self:ShowCargo()
end
return self
end
--- RemoveCargo removes @{CARGO} from the CLIENT.
-- @tparam string CargoName is the name of the @{CARGO}.
-- @treturn Cargo
function CLIENT:RemoveCargo( Cargo )
trace.f(self.ClassName, { Cargo.CargoName } )
local Valid = true
if Valid then
trace.i( "CLIENT", "RemoveCargo: CargoName = " .. Cargo.CargoName )
--local CargoNew = self._Cargos[Cargo.CargoName]
self._Cargos[Cargo.CargoName] = nil
end
return Cargo
end
--- SwitchMessages is a local function called by the DCS World Menu system to switch off messages.
function CLIENT.SwitchMessages( PrmTable )
PrmTable[1].MessageSwitch = PrmTable[2]
end
--- Message is the key Message driver for the CLIENT class.
-- This function displays various messages to the Player logged into the CLIENT through the DCS World Messaging system.
-- @tparam string Message is the text describing the message.
-- @tparam number MessageDuration is the duration in seconds that the Message should be displayed.
-- @tparam string MessageId is a text identifying the Message in the MessageQueue. The Message system overwrites Messages with the same MessageId
-- @tparam string MessageCategory is the category of the message (the title).
-- @tparam number MessageInterval is the interval in seconds between the display of the Message when the CLIENT is in the air.
function CLIENT:Message( Message, MessageDuration, MessageId, MessageCategory, MessageInterval )
trace.f( self.ClassName, { Message, MessageDuration, MessageId, MessageCategory, MessageInterval } )
if not self.MenuMessages then
if self:GetClientGroupID() then
self.MenuMessages = MENU_SUB_GROUP:New( self:GetClientGroupID(), 'Messages' )
self.MenuRouteMessageOn = MENU_COMMAND_GROUP:New( self:GetClientGroupID(), 'Messages On', self.MenuMessages, CLIENT.SwitchMessages, { self, true } )
self.MenuRouteMessageOff = MENU_COMMAND_GROUP:New( self:GetClientGroupID(),'Messages Off', self.MenuMessages, CLIENT.SwitchMessages, { self, false } )
end
end
if self.MessageSwitch == true then
if MessageCategory == nil then
MessageCategory = "Messages"
end
if self.Messages[MessageId] == nil then
self.Messages[MessageId] = {}
self.Messages[MessageId].MessageId = MessageId
self.Messages[MessageId].MessageTime = timer.getTime()
self.Messages[MessageId].MessageDuration = MessageDuration
if MessageInterval == nil then
self.Messages[MessageId].MessageInterval = 600
else
self.Messages[MessageId].MessageInterval = MessageInterval
end
MESSAGE:New( Message, MessageCategory, MessageDuration, MessageId ):ToClient( self )
else
if self:GetClientGroupUnit() and not self:GetClientGroupUnit():inAir() then
if timer.getTime() - self.Messages[MessageId].MessageTime >= self.Messages[MessageId].MessageDuration + 10 then
MESSAGE:New( Message, MessageCategory, MessageDuration, MessageId ):ToClient( self )
self.Messages[MessageId].MessageTime = timer.getTime()
end
else
if timer.getTime() - self.Messages[MessageId].MessageTime >= self.Messages[MessageId].MessageDuration + self.Messages[MessageId].MessageInterval then
MESSAGE:New( Message, MessageCategory, MessageDuration, MessageId ):ToClient( self )
self.Messages[MessageId].MessageTime = timer.getTime()
end
end
end
end
end