Pikes a796c7a594
Urgent fix for Ford_AB name change. this breaks Moose completely until pushed.
ATC table was changed to the correct name for the enumerator string of "Ford" to "Ford_AB" The main enumerator table was not also changed so the two mismatched.
One has to agree with the other else Moose stops with an index error.
However, there could be minor risk if someone refers to the old enumerator. Whilst we dont care about the string name, the AB was changed by ED anyway. The actual way to keep is to have the string equal the map name. Either way is damned if you do, damned if you don't but I'd rather keep the convention and blame ED than keep it wrong and inconsistent.
2020-03-28 18:56:14 +00:00

1265 lines
46 KiB
Lua

--- **Wrapper** -- AIRBASE is a wrapper class to handle the DCS Airbase objects.
--
-- ===
--
-- ### Author: **FlightControl**
--
-- ### Contributions: **funkyfranky**
--
-- ===
--
-- @module Wrapper.Airbase
-- @image Wrapper_Airbase.JPG
--- @type AIRBASE
-- @field #string ClassName Name of the class, i.e. "AIRBASE".
-- @field #table CategoryName Names of airbase categories.
-- @field #number activerwyno Active runway number (forced).
-- @extends Wrapper.Positionable#POSITIONABLE
--- Wrapper class to handle the DCS Airbase objects:
--
-- * Support all DCS Airbase APIs.
-- * Enhance with Airbase specific APIs not in the DCS Airbase API set.
--
-- ## AIRBASE reference methods
--
-- For each DCS Airbase object alive within a running mission, a AIRBASE wrapper object (instance) will be created within the _@{DATABASE} object.
-- This is done at the beginning of the mission (when the mission starts).
--
-- The AIRBASE class **does not contain a :New()** method, rather it provides **:Find()** methods to retrieve the object reference
-- using the DCS Airbase or the DCS AirbaseName.
--
-- Another thing to know is that AIRBASE objects do not "contain" the DCS Airbase object.
-- The AIRBASE methods will reference the DCS Airbase object by name when it is needed during API execution.
-- If the DCS Airbase object does not exist or is nil, the AIRBASE methods will return nil and log an exception in the DCS.log file.
--
-- The AIRBASE class provides the following functions to retrieve quickly the relevant AIRBASE instance:
--
-- * @{#AIRBASE.Find}(): Find a AIRBASE instance from the _DATABASE object using a DCS Airbase object.
-- * @{#AIRBASE.FindByName}(): Find a AIRBASE instance from the _DATABASE object using a DCS Airbase name.
--
-- IMPORTANT: ONE SHOULD NEVER SANATIZE these AIRBASE OBJECT REFERENCES! (make the AIRBASE object references nil).
--
-- ## DCS Airbase APIs
--
-- The DCS Airbase APIs are used extensively within MOOSE. The AIRBASE class has for each DCS Airbase API a corresponding method.
-- To be able to distinguish easily in your code the difference between a AIRBASE API call and a DCS Airbase API call,
-- the first letter of the method is also capitalized. So, by example, the DCS Airbase method @{DCSWrapper.Airbase#Airbase.getName}()
-- is implemented in the AIRBASE class as @{#AIRBASE.GetName}().
--
-- @field #AIRBASE AIRBASE
AIRBASE = {
ClassName="AIRBASE",
CategoryName = {
[Airbase.Category.AIRDROME] = "Airdrome",
[Airbase.Category.HELIPAD] = "Helipad",
[Airbase.Category.SHIP] = "Ship",
},
activerwyno=nil,
}
--- Enumeration to identify the airbases in the Caucasus region.
--
-- These are all airbases of Caucasus:
--
-- * AIRBASE.Caucasus.Gelendzhik
-- * AIRBASE.Caucasus.Krasnodar_Pashkovsky
-- * AIRBASE.Caucasus.Sukhumi_Babushara
-- * AIRBASE.Caucasus.Gudauta
-- * AIRBASE.Caucasus.Batumi
-- * AIRBASE.Caucasus.Senaki_Kolkhi
-- * AIRBASE.Caucasus.Kobuleti
-- * AIRBASE.Caucasus.Kutaisi
-- * AIRBASE.Caucasus.Tbilisi_Lochini
-- * AIRBASE.Caucasus.Soganlug
-- * AIRBASE.Caucasus.Vaziani
-- * AIRBASE.Caucasus.Anapa_Vityazevo
-- * AIRBASE.Caucasus.Krasnodar_Center
-- * AIRBASE.Caucasus.Novorossiysk
-- * AIRBASE.Caucasus.Krymsk
-- * AIRBASE.Caucasus.Maykop_Khanskaya
-- * AIRBASE.Caucasus.Sochi_Adler
-- * AIRBASE.Caucasus.Mineralnye_Vody
-- * AIRBASE.Caucasus.Nalchik
-- * AIRBASE.Caucasus.Mozdok
-- * AIRBASE.Caucasus.Beslan
--
-- @field Caucasus
AIRBASE.Caucasus = {
["Gelendzhik"] = "Gelendzhik",
["Krasnodar_Pashkovsky"] = "Krasnodar-Pashkovsky",
["Sukhumi_Babushara"] = "Sukhumi-Babushara",
["Gudauta"] = "Gudauta",
["Batumi"] = "Batumi",
["Senaki_Kolkhi"] = "Senaki-Kolkhi",
["Kobuleti"] = "Kobuleti",
["Kutaisi"] = "Kutaisi",
["Tbilisi_Lochini"] = "Tbilisi-Lochini",
["Soganlug"] = "Soganlug",
["Vaziani"] = "Vaziani",
["Anapa_Vityazevo"] = "Anapa-Vityazevo",
["Krasnodar_Center"] = "Krasnodar-Center",
["Novorossiysk"] = "Novorossiysk",
["Krymsk"] = "Krymsk",
["Maykop_Khanskaya"] = "Maykop-Khanskaya",
["Sochi_Adler"] = "Sochi-Adler",
["Mineralnye_Vody"] = "Mineralnye Vody",
["Nalchik"] = "Nalchik",
["Mozdok"] = "Mozdok",
["Beslan"] = "Beslan",
}
--- These are all airbases of Nevada:
--
-- * AIRBASE.Nevada.Creech_AFB
-- * AIRBASE.Nevada.Groom_Lake_AFB
-- * AIRBASE.Nevada.McCarran_International_Airport
-- * AIRBASE.Nevada.Nellis_AFB
-- * AIRBASE.Nevada.Beatty_Airport
-- * AIRBASE.Nevada.Boulder_City_Airport
-- * AIRBASE.Nevada.Echo_Bay
-- * AIRBASE.Nevada.Henderson_Executive_Airport
-- * AIRBASE.Nevada.Jean_Airport
-- * AIRBASE.Nevada.Laughlin_Airport
-- * AIRBASE.Nevada.Lincoln_County
-- * AIRBASE.Nevada.Mesquite
-- * AIRBASE.Nevada.Mina_Airport_3Q0
-- * AIRBASE.Nevada.North_Las_Vegas
-- * AIRBASE.Nevada.Pahute_Mesa_Airstrip
-- * AIRBASE.Nevada.Tonopah_Airport
-- * AIRBASE.Nevada.Tonopah_Test_Range_Airfield
-- @field Nevada
AIRBASE.Nevada = {
["Creech_AFB"] = "Creech AFB",
["Groom_Lake_AFB"] = "Groom Lake AFB",
["McCarran_International_Airport"] = "McCarran International Airport",
["Nellis_AFB"] = "Nellis AFB",
["Beatty_Airport"] = "Beatty Airport",
["Boulder_City_Airport"] = "Boulder City Airport",
["Echo_Bay"] = "Echo Bay",
["Henderson_Executive_Airport"] = "Henderson Executive Airport",
["Jean_Airport"] = "Jean Airport",
["Laughlin_Airport"] = "Laughlin Airport",
["Lincoln_County"] = "Lincoln County",
["Mesquite"] = "Mesquite",
["Mina_Airport_3Q0"] = "Mina Airport 3Q0",
["North_Las_Vegas"] = "North Las Vegas",
["Pahute_Mesa_Airstrip"] = "Pahute Mesa Airstrip",
["Tonopah_Airport"] = "Tonopah Airport",
["Tonopah_Test_Range_Airfield"] = "Tonopah Test Range Airfield",
}
--- These are all airbases of Normandy:
--
-- * AIRBASE.Normandy.Saint_Pierre_du_Mont
-- * AIRBASE.Normandy.Lignerolles
-- * AIRBASE.Normandy.Cretteville
-- * AIRBASE.Normandy.Maupertus
-- * AIRBASE.Normandy.Brucheville
-- * AIRBASE.Normandy.Meautis
-- * AIRBASE.Normandy.Cricqueville_en_Bessin
-- * AIRBASE.Normandy.Lessay
-- * AIRBASE.Normandy.Sainte_Laurent_sur_Mer
-- * AIRBASE.Normandy.Biniville
-- * AIRBASE.Normandy.Cardonville
-- * AIRBASE.Normandy.Deux_Jumeaux
-- * AIRBASE.Normandy.Chippelle
-- * AIRBASE.Normandy.Beuzeville
-- * AIRBASE.Normandy.Azeville
-- * AIRBASE.Normandy.Picauville
-- * AIRBASE.Normandy.Le_Molay
-- * AIRBASE.Normandy.Longues_sur_Mer
-- * AIRBASE.Normandy.Carpiquet
-- * AIRBASE.Normandy.Bazenville
-- * AIRBASE.Normandy.Sainte_Croix_sur_Mer
-- * AIRBASE.Normandy.Beny_sur_Mer
-- * AIRBASE.Normandy.Rucqueville
-- * AIRBASE.Normandy.Sommervieu
-- * AIRBASE.Normandy.Lantheuil
-- * AIRBASE.Normandy.Evreux
-- * AIRBASE.Normandy.Chailey
-- * AIRBASE.Normandy.Needs_Oar_Point
-- * AIRBASE.Normandy.Funtington
-- * AIRBASE.Normandy.Tangmere
-- * AIRBASE.Normandy.Ford_AF
-- @field Normandy
AIRBASE.Normandy = {
["Saint_Pierre_du_Mont"] = "Saint Pierre du Mont",
["Lignerolles"] = "Lignerolles",
["Cretteville"] = "Cretteville",
["Maupertus"] = "Maupertus",
["Brucheville"] = "Brucheville",
["Meautis"] = "Meautis",
["Cricqueville_en_Bessin"] = "Cricqueville-en-Bessin",
["Lessay"] = "Lessay",
["Sainte_Laurent_sur_Mer"] = "Sainte-Laurent-sur-Mer",
["Biniville"] = "Biniville",
["Cardonville"] = "Cardonville",
["Deux_Jumeaux"] = "Deux Jumeaux",
["Chippelle"] = "Chippelle",
["Beuzeville"] = "Beuzeville",
["Azeville"] = "Azeville",
["Picauville"] = "Picauville",
["Le_Molay"] = "Le Molay",
["Longues_sur_Mer"] = "Longues-sur-Mer",
["Carpiquet"] = "Carpiquet",
["Bazenville"] = "Bazenville",
["Sainte_Croix_sur_Mer"] = "Sainte-Croix-sur-Mer",
["Beny_sur_Mer"] = "Beny-sur-Mer",
["Rucqueville"] = "Rucqueville",
["Sommervieu"] = "Sommervieu",
["Lantheuil"] = "Lantheuil",
["Evreux"] = "Evreux",
["Chailey"] = "Chailey",
["Needs_Oar_Point"] = "Needs Oar Point",
["Funtington"] = "Funtington",
["Tangmere"] = "Tangmere",
["Ford_AF"] = "Ford_AF",
["Goulet"] = "Goulet",
["Argentan"] = "Argentan",
["Vrigny"] = "Vrigny",
["Essay"] = "Essay",
["Hauterive"] = "Hauterive",
["Barville"] = "Barville",
["Conches"] = "Conches",
}
--- These are all airbases of the Persion Gulf Map:
--
-- * AIRBASE.PersianGulf.Abu_Dhabi_International_Airport
-- * AIRBASE.PersianGulf.Abu_Musa_Island_Airport
-- * AIRBASE.PersianGulf.Al-Bateen_Airport
-- * AIRBASE.PersianGulf.Al_Ain_International_Airport
-- * AIRBASE.PersianGulf.Al_Dhafra_AB
-- * AIRBASE.PersianGulf.Al_Maktoum_Intl
-- * AIRBASE.PersianGulf.Al_Minhad_AB
-- * AIRBASE.PersianGulf.Bandar_e_Jask_airfield
-- * AIRBASE.PersianGulf.Bandar_Abbas_Intl
-- * AIRBASE.PersianGulf.Bandar_Lengeh
-- * AIRBASE.PersianGulf.Dubai_Intl
-- * AIRBASE.PersianGulf.Fujairah_Intl
-- * AIRBASE.PersianGulf.Havadarya
-- * AIRBASE.PersianGulf.Jiroft_Airport
-- * AIRBASE.PersianGulf.Kerman_Airport
-- * AIRBASE.PersianGulf.Khasab
-- * AIRBASE.PersianGulf.Kish_International_Airport
-- * AIRBASE.PersianGulf.Lar_Airbase
-- * AIRBASE.PersianGulf.Lavan_Island_Airport
-- * AIRBASE.PersianGulf.Liwa_Airbase
-- * AIRBASE.PersianGulf.Qeshm_Island
-- * AIRBASE.PersianGulf.Ras_Al_Khaimah_International_Airport
-- * AIRBASE.PersianGulf.Sas_Al_Nakheel_Airport
-- * AIRBASE.PersianGulf.Sharjah_Intl
-- * AIRBASE.PersianGulf.Shiraz_International_Airport
-- * AIRBASE.PersianGulf.Sir_Abu_Nuayr
-- * AIRBASE.PersianGulf.Sirri_Island
-- * AIRBASE.PersianGulf.Tunb_Island_AFB
-- * AIRBASE.PersianGulf.Tunb_Kochak
-- @field PersianGulf
AIRBASE.PersianGulf = {
["Abu_Dhabi_International_Airport"] = "Abu Dhabi International Airport",
["Abu_Musa_Island_Airport"] = "Abu Musa Island Airport",
["Al_Ain_International_Airport"] = "Al Ain International Airport",
["Al_Bateen_Airport"] = "Al-Bateen Airport",
["Al_Dhafra_AB"] = "Al Dhafra AB",
["Al_Maktoum_Intl"] = "Al Maktoum Intl",
["Al_Minhad_AB"] = "Al Minhad AB",
["Bandar_Abbas_Intl"] = "Bandar Abbas Intl",
["Bandar_Lengeh"] = "Bandar Lengeh",
["Bandar_e_Jask_airfield"] = "Bandar-e-Jask airfield",
["Dubai_Intl"] = "Dubai Intl",
["Fujairah_Intl"] = "Fujairah Intl",
["Havadarya"] = "Havadarya",
["Jiroft_Airport"] = "Jiroft Airport",
["Kerman_Airport"] = "Kerman Airport",
["Khasab"] = "Khasab",
["Kish_International_Airport"] = "Kish International Airport",
["Lar_Airbase"] = "Lar Airbase",
["Lavan_Island_Airport"] = "Lavan Island Airport",
["Liwa_Airbase"] = "Liwa Airbase",
["Qeshm_Island"] = "Qeshm Island",
["Ras_Al_Khaimah"] = "Ras Al Khaimah",
["Sas_Al_Nakheel_Airport"] = "Sas Al Nakheel Airport",
["Sharjah_Intl"] = "Sharjah Intl",
["Shiraz_International_Airport"] = "Shiraz International Airport",
["Sir_Abu_Nuayr"] = "Sir Abu Nuayr",
["Sirri_Island"] = "Sirri Island",
["Tunb_Island_AFB"] = "Tunb Island AFB",
["Tunb_Kochak"] = "Tunb Kochak",
}
--- AIRBASE.ParkingSpot ".Coordinate, ".TerminalID", ".TerminalType", ".TOAC", ".Free", ".TerminalID0", ".DistToRwy".
-- @type AIRBASE.ParkingSpot
-- @field Core.Point#COORDINATE Coordinate Coordinate of the parking spot.
-- @field #number TerminalID Terminal ID of the spot. Generally, this is not the same number as displayed in the mission editor.
-- @field #AIRBASE.TerminalType TerminalType Type of the spot, i.e. for which type of aircraft it can be used.
-- @field #boolean TOAC Takeoff or landing aircarft. I.e. this stop is occupied currently by an aircraft until it took of or until it landed.
-- @field #boolean Free This spot is currently free, i.e. there is no alive aircraft on it at the present moment.
-- @field #number TerminalID0 Unknown what this means. If you know, please tell us!
-- @field #number DistToRwy Distance to runway in meters. Currently bugged and giving the same number as the TerminalID.
--- Terminal Types of parking spots. See also https://wiki.hoggitworld.com/view/DCS_func_getParking
--
-- Supported types are:
--
-- * AIRBASE.TerminalType.Runway = 16: Valid spawn points on runway.
-- * AIRBASE.TerminalType.HelicopterOnly = 40: Special spots for Helicopers.
-- * AIRBASE.TerminalType.Shelter = 68: Hardened Air Shelter. Currently only on Caucaus map.
-- * AIRBASE.TerminalType.OpenMed = 72: Open/Shelter air airplane only.
-- * AIRBASE.TerminalType.OpenBig = 104: Open air spawn points. Generally larger but does not guarantee large aircraft are capable of spawning there.
-- * AIRBASE.TerminalType.OpenMedOrBig = 176: Combines OpenMed and OpenBig spots.
-- * AIRBASE.TerminalType.HelicopterUsable = 216: Combines HelicopterOnly, OpenMed and OpenBig.
-- * AIRBASE.TerminalType.FighterAircraft = 244: Combines Shelter. OpenMed and OpenBig spots. So effectively all spots usable by fixed wing aircraft.
--
-- @type AIRBASE.TerminalType
-- @field #number Runway 16: Valid spawn points on runway.
-- @field #number HelicopterOnly 40: Special spots for Helicopers.
-- @field #number Shelter 68: Hardened Air Shelter. Currently only on Caucaus map.
-- @field #number OpenMed 72: Open/Shelter air airplane only.
-- @field #number OpenBig 104: Open air spawn points. Generally larger but does not guarantee large aircraft are capable of spawning there.
-- @field #number OpenMedOrBig 176: Combines OpenMed and OpenBig spots.
-- @field #number HelicopterUsable 216: Combines HelicopterOnly, OpenMed and OpenBig.
-- @field #number FighterAircraft 244: Combines Shelter. OpenMed and OpenBig spots. So effectively all spots usable by fixed wing aircraft.
AIRBASE.TerminalType = {
Runway=16,
HelicopterOnly=40,
Shelter=68,
OpenMed=72,
OpenBig=104,
OpenMedOrBig=176,
HelicopterUsable=216,
FighterAircraft=244,
}
--- Runway data.
-- @type AIRBASE.Runway
-- @field #number heading Heading of the runway in degrees.
-- @field #string idx Runway ID: heading 070° ==> idx="07".
-- @field #number length Length of runway in meters.
-- @field Core.Point#COORDINATE position Position of runway start.
-- @field Core.Point#COORDINATE endpoint End point of runway.
-- Registration.
--- Create a new AIRBASE from DCSAirbase.
-- @param #AIRBASE self
-- @param #string AirbaseName The name of the airbase.
-- @return Wrapper.Airbase#AIRBASE
function AIRBASE:Register( AirbaseName )
local self = BASE:Inherit( self, POSITIONABLE:New( AirbaseName ) ) --#AIRBASE
self.AirbaseName = AirbaseName
self.AirbaseID = self:GetID(true)
local vec2=self:GetVec2()
if vec2 then
self.AirbaseZone = ZONE_RADIUS:New( AirbaseName, vec2, 2500 )
else
self:E(string.format("ERROR: Cound not get position Vec2 of airbase %s", AirbaseName))
end
return self
end
-- Reference methods.
--- Finds a AIRBASE from the _DATABASE using a DCSAirbase object.
-- @param #AIRBASE self
-- @param DCS#Airbase DCSAirbase An existing DCS Airbase object reference.
-- @return Wrapper.Airbase#AIRBASE self
function AIRBASE:Find( DCSAirbase )
local AirbaseName = DCSAirbase:getName()
local AirbaseFound = _DATABASE:FindAirbase( AirbaseName )
return AirbaseFound
end
--- Find a AIRBASE in the _DATABASE using the name of an existing DCS Airbase.
-- @param #AIRBASE self
-- @param #string AirbaseName The Airbase Name.
-- @return #AIRBASE self
function AIRBASE:FindByName( AirbaseName )
local AirbaseFound = _DATABASE:FindAirbase( AirbaseName )
return AirbaseFound
end
--- Find a AIRBASE in the _DATABASE by its ID.
-- @param #AIRBASE self
-- @param #number id Airbase ID.
-- @return #AIRBASE self
function AIRBASE:FindByID(id)
for name,_airbase in pairs(_DATABASE.AIRBASES) do
local airbase=_airbase --#AIRBASE
local aid=tonumber(airbase:GetID(true))
if aid==id then
return airbase
end
end
return nil
end
--- Get the DCS object of an airbase
-- @param #AIRBASE self
-- @return DCS#Airbase DCS airbase object.
function AIRBASE:GetDCSObject()
local DCSAirbase = Airbase.getByName( self.AirbaseName )
if DCSAirbase then
return DCSAirbase
end
return nil
end
--- Get the airbase zone.
-- @param #AIRBASE self
-- @return Core.Zone#ZONE_RADIUS The zone radius of the airbase.
function AIRBASE:GetZone()
return self.AirbaseZone
end
--- Get all airbases of the current map. This includes ships and FARPS.
-- @param DCS#Coalition coalition (Optional) Return only airbases belonging to the specified coalition. By default, all airbases of the map are returned.
-- @param #number category (Optional) Return only airbases of a certain category, e.g. Airbase.Category.FARP
-- @return #table Table containing all airbase objects of the current map.
function AIRBASE.GetAllAirbases(coalition, category)
local airbases={}
for _,_airbase in pairs(_DATABASE.AIRBASES) do
local airbase=_airbase --#AIRBASE
if (coalition~=nil and airbase:GetCoalition()==coalition) or coalition==nil then
if category==nil or category==airbase:GetAirbaseCategory() then
table.insert(airbases, airbase)
end
end
end
return airbases
end
--- Get ID of the airbase.
-- @param #AIRBASE self
-- @param #boolean unique (Optional) If true, ships will get a negative sign as the unit ID might be the same as an airbase ID. Default off!
-- @return #number The airbase ID.
function AIRBASE:GetID(unique)
if self.AirbaseID then
return unique and self.AirbaseID or math.abs(self.AirbaseID)
else
for DCSAirbaseId, DCSAirbase in ipairs(world.getAirbases()) do
-- Get the airbase name.
local AirbaseName = DCSAirbase:getName()
-- This gives the incorrect value to be inserted into the airdromeID for DCS 2.5.6!
local airbaseID=tonumber(DCSAirbase:getID())
local airbaseCategory=self:GetAirbaseCategory()
--env.info(string.format("FF airbase=%s id=%s category=%s", tostring(AirbaseName), tostring(airbaseID), tostring(airbaseCategory)))
-- No way AFIK to get the DCS version. So we check if the event exists. That should tell us if we are on DCS 2.5.6 or prior to that.
--[[
if world.event.S_EVENT_KILL and world.event.S_EVENT_KILL>0 and airbaseCategory==Airbase.Category.AIRDROME then
-- We have to take the key value of this loop!
airbaseID=DCSAirbaseId
-- Now another quirk: for Caucasus, we need to add 11 to the key value to get the correct ID. See https://forums.eagle.ru/showpost.php?p=4210774&postcount=11
if UTILS.GetDCSMap()==DCSMAP.Caucasus then
airbaseID=airbaseID+11
end
end
]]
if AirbaseName==self.AirbaseName then
if airbaseCategory==Airbase.Category.SHIP then
-- Ships get a negative sign as their unit number might be the same as the ID of another airbase.
return unique and -airbaseID or airbaseID
else
return airbaseID
end
end
end
end
return nil
end
--- Returns a table of parking data for a given airbase. If the optional parameter *available* is true only available parking will be returned, otherwise all parking at the base is returned. Term types have the following enumerated values:
--
-- * 16 : Valid spawn points on runway
-- * 40 : Helicopter only spawn
-- * 68 : Hardened Air Shelter
-- * 72 : Open/Shelter air airplane only
-- * 104: Open air spawn
--
-- Note that only Caucuses will return 68 as it is the only map currently with hardened air shelters.
-- 104 are also generally larger, but does not guarantee a large aircraft like the B-52 or a C-130 are capable of spawning there.
--
-- Table entries:
--
-- * Term_index is the id for the parking
-- * vTerminal pos is its vec3 position in the world
-- * fDistToRW is the distance to the take-off position for the active runway from the parking.
--
-- @param #AIRBASE self
-- @param #boolean available If true, only available parking spots will be returned.
-- @return #table Table with parking data. See https://wiki.hoggitworld.com/view/DCS_func_getParking
function AIRBASE:GetParkingData(available)
self:F2(available)
-- Get DCS airbase object.
local DCSAirbase=self:GetDCSObject()
-- Get parking data.
local parkingdata=nil
if DCSAirbase then
parkingdata=DCSAirbase:getParking(available)
end
self:T2({parkingdata=parkingdata})
return parkingdata
end
--- Get number of parking spots at an airbase. Optionally, a specific terminal type can be requested.
-- @param #AIRBASE self
-- @param #AIRBASE.TerminalType termtype Terminal type of which the number of spots is counted. Default all spots but spawn points on runway.
-- @return #number Number of parking spots at this airbase.
function AIRBASE:GetParkingSpotsNumber(termtype)
-- Get free parking spots data.
local parkingdata=self:GetParkingData(false)
local nspots=0
for _,parkingspot in pairs(parkingdata) do
if AIRBASE._CheckTerminalType(parkingspot.Term_Type, termtype) then
nspots=nspots+1
end
end
return nspots
end
--- Get number of free parking spots at an airbase.
-- @param #AIRBASE self
-- @param #AIRBASE.TerminalType termtype Terminal type.
-- @param #boolean allowTOAC If true, spots are considered free even though TO_AC is true. Default is off which is saver to avoid spawning aircraft on top of each other. Option might be enabled for FARPS and ships.
-- @return #number Number of free parking spots at this airbase.
function AIRBASE:GetFreeParkingSpotsNumber(termtype, allowTOAC)
-- Get free parking spots data.
local parkingdata=self:GetParkingData(true)
local nfree=0
for _,parkingspot in pairs(parkingdata) do
-- Spots on runway are not counted unless explicitly requested.
if AIRBASE._CheckTerminalType(parkingspot.Term_Type, termtype) then
if (allowTOAC and allowTOAC==true) or parkingspot.TO_AC==false then
nfree=nfree+1
end
end
end
return nfree
end
--- Get the coordinates of free parking spots at an airbase.
-- @param #AIRBASE self
-- @param #AIRBASE.TerminalType termtype Terminal type.
-- @param #boolean allowTOAC If true, spots are considered free even though TO_AC is true. Default is off which is saver to avoid spawning aircraft on top of each other. Option might be enabled for FARPS and ships.
-- @return #table Table of coordinates of the free parking spots.
function AIRBASE:GetFreeParkingSpotsCoordinates(termtype, allowTOAC)
-- Get free parking spots data.
local parkingdata=self:GetParkingData(true)
-- Put coordinates of free spots into table.
local spots={}
for _,parkingspot in pairs(parkingdata) do
-- Coordinates on runway are not returned unless explicitly requested.
if AIRBASE._CheckTerminalType(parkingspot.Term_Type, termtype) then
if (allowTOAC and allowTOAC==true) or parkingspot.TO_AC==false then
table.insert(spots, COORDINATE:NewFromVec3(parkingspot.vTerminalPos))
end
end
end
return spots
end
--- Get the coordinates of all parking spots at an airbase. Optionally only those of a specific terminal type. Spots on runways are excluded if not explicitly requested by terminal type.
-- @param #AIRBASE self
-- @param #AIRBASE.TerminalType termtype (Optional) Terminal type. Default all.
-- @return #table Table of coordinates of parking spots.
function AIRBASE:GetParkingSpotsCoordinates(termtype)
-- Get all parking spots data.
local parkingdata=self:GetParkingData(false)
-- Put coordinates of free spots into table.
local spots={}
for _,parkingspot in ipairs(parkingdata) do
-- Coordinates on runway are not returned unless explicitly requested.
if AIRBASE._CheckTerminalType(parkingspot.Term_Type, termtype) then
-- Get coordinate from Vec3 terminal position.
local _coord=COORDINATE:NewFromVec3(parkingspot.vTerminalPos)
-- Add to table.
table.insert(spots, _coord)
end
end
return spots
end
--- Get a table containing the coordinates, terminal index and terminal type of free parking spots at an airbase.
-- @param #AIRBASE self
-- @param #AIRBASE.TerminalType termtype Terminal type.
-- @return #table Table free parking spots. Table has the elements ".Coordinate, ".TerminalID", ".TerminalType", ".TOAC", ".Free", ".TerminalID0", ".DistToRwy".
function AIRBASE:GetParkingSpotsTable(termtype)
-- Get parking data of all spots (free or occupied)
local parkingdata=self:GetParkingData(false)
-- Get parking data of all free spots.
local parkingfree=self:GetParkingData(true)
-- Function to ckeck if any parking spot is free.
local function _isfree(_tocheck)
for _,_spot in pairs(parkingfree) do
if _spot.Term_Index==_tocheck.Term_Index then
return true
end
end
return false
end
-- Put coordinates of parking spots into table.
local spots={}
for _,_spot in pairs(parkingdata) do
if AIRBASE._CheckTerminalType(_spot.Term_Type, termtype) then
self:T2({_spot=_spot})
local _free=_isfree(_spot)
local _coord=COORDINATE:NewFromVec3(_spot.vTerminalPos)
table.insert(spots, {Coordinate=_coord, TerminalID=_spot.Term_Index, TerminalType=_spot.Term_Type, TOAC=_spot.TO_AC, Free=_free, TerminalID0=_spot.Term_Index_0, DistToRwy=_spot.fDistToRW})
end
end
self:T2({ spots = spots } )
return spots
end
--- Get a table containing the coordinates, terminal index and terminal type of free parking spots at an airbase.
-- @param #AIRBASE self
-- @param #AIRBASE.TerminalType termtype Terminal type.
-- @param #boolean allowTOAC If true, spots are considered free even though TO_AC is true. Default is off which is saver to avoid spawning aircraft on top of each other. Option might be enabled for FARPS and ships.
-- @return #table Table free parking spots. Table has the elements ".Coordinate, ".TerminalID", ".TerminalType", ".TOAC", ".Free", ".TerminalID0", ".DistToRwy".
function AIRBASE:GetFreeParkingSpotsTable(termtype, allowTOAC)
-- Get parking data of all free spots.
local parkingfree=self:GetParkingData(true)
-- Put coordinates of free spots into table.
local freespots={}
for _,_spot in pairs(parkingfree) do
if AIRBASE._CheckTerminalType(_spot.Term_Type, termtype) and _spot.Term_Index>0 then
if (allowTOAC and allowTOAC==true) or _spot.TO_AC==false then
local _coord=COORDINATE:NewFromVec3(_spot.vTerminalPos)
table.insert(freespots, {Coordinate=_coord, TerminalID=_spot.Term_Index, TerminalType=_spot.Term_Type, TOAC=_spot.TO_AC, Free=true, TerminalID0=_spot.Term_Index_0, DistToRwy=_spot.fDistToRW})
end
end
end
return freespots
end
--- Get a table containing the coordinates, terminal index and terminal type of free parking spots at an airbase.
-- @param #AIRBASE self
-- @param #number TerminalID The terminal ID of the parking spot.
-- @return #AIRBASE.ParkingSpot Table free parking spots. Table has the elements ".Coordinate, ".TerminalID", ".TerminalType", ".TOAC", ".Free", ".TerminalID0", ".DistToRwy".
function AIRBASE:GetParkingSpotData(TerminalID)
self:F({TerminalID=TerminalID})
-- Get parking data.
local parkingdata=self:GetParkingSpotsTable()
-- Debug output.
self:T2({parkingdata=parkingdata})
for _,_spot in pairs(parkingdata) do
local spot=_spot --#AIRBASE.ParkingSpot
self:T({TerminalID=spot.TerminalID,TerminalType=spot.TerminalType})
if TerminalID==spot.TerminalID then
return spot
end
end
self:E("ERROR: Could not find spot with Terminal ID="..tostring(TerminalID))
return nil
end
--- Place markers of parking spots on the F10 map.
-- @param #AIRBASE self
-- @param #AIRBASE.TerminalType termtype Terminal type for which marks should be placed.
-- @param #boolean mark If false, do not place markers but only give output to DCS.log file. Default true.
function AIRBASE:MarkParkingSpots(termtype, mark)
-- Default is true.
if mark==nil then
mark=true
end
-- Get parking data from getParking() wrapper function.
local parkingdata=self:GetParkingSpotsTable(termtype)
-- Get airbase name.
local airbasename=self:GetName()
self:E(string.format("Parking spots at %s for termial type %s:", airbasename, tostring(termtype)))
for _,_spot in pairs(parkingdata) do
-- Mark text.
local _text=string.format("Term Index=%d, Term Type=%d, Free=%s, TOAC=%s, Term ID0=%d, Dist2Rwy=%.1f m",
_spot.TerminalID, _spot.TerminalType,tostring(_spot.Free),tostring(_spot.TOAC),_spot.TerminalID0,_spot.DistToRwy)
-- Create mark on the F10 map.
if mark then
_spot.Coordinate:MarkToAll(_text)
end
-- Info to DCS.log file.
local _text=string.format("%s, Term Index=%3d, Term Type=%03d, Free=%5s, TOAC=%5s, Term ID0=%3d, Dist2Rwy=%.1f m",
airbasename, _spot.TerminalID, _spot.TerminalType,tostring(_spot.Free),tostring(_spot.TOAC),_spot.TerminalID0,_spot.DistToRwy)
self:E(_text)
end
end
--- Seach unoccupied parking spots at the airbase for a specific group of aircraft. The routine also optionally checks for other unit, static and scenery options in a certain radius around the parking spot.
-- The dimension of the spawned aircraft and of the potential obstacle are taken into account. Note that the routine can only return so many spots that are free.
-- @param #AIRBASE self
-- @param Wrapper.Group#GROUP group Aircraft group for which the parking spots are requested.
-- @param #AIRBASE.TerminalType terminaltype (Optional) Only search spots at a specific terminal type. Default is all types execpt on runway.
-- @param #number scanradius (Optional) Radius in meters around parking spot to scan for obstacles. Default 50 m.
-- @param #boolean scanunits (Optional) Scan for units as obstacles. Default true.
-- @param #boolean scanstatics (Optional) Scan for statics as obstacles. Default true.
-- @param #boolean scanscenery (Optional) Scan for scenery as obstacles. Default false. Can cause problems with e.g. shelters.
-- @param #boolean verysafe (Optional) If true, wait until an aircraft has taken off until the parking spot is considered to be free. Defaul false.
-- @param #number nspots (Optional) Number of freeparking spots requested. Default is the number of aircraft in the group.
-- @param #table parkingdata (Optional) Parking spots data table. If not given it is automatically derived from the GetParkingSpotsTable() function.
-- @return #table Table of coordinates and terminal IDs of free parking spots. Each table entry has the elements .Coordinate and .TerminalID.
function AIRBASE:FindFreeParkingSpotForAircraft(group, terminaltype, scanradius, scanunits, scanstatics, scanscenery, verysafe, nspots, parkingdata)
-- Init default
scanradius=scanradius or 50
if scanunits==nil then
scanunits=true
end
if scanstatics==nil then
scanstatics=true
end
if scanscenery==nil then
scanscenery=false
end
if verysafe==nil then
verysafe=false
end
-- Function calculating the overlap of two (square) objects.
local function _overlap(object1, object2, dist)
local pos1=object1 --Wrapper.Positionable#POSITIONABLE
local pos2=object2 --Wrapper.Positionable#POSITIONABLE
local r1=pos1:GetBoundingRadius()
local r2=pos2:GetBoundingRadius()
if r1 and r2 then
local safedist=(r1+r2)*1.1
local safe = (dist > safedist)
self:T2(string.format("r1=%.1f r2=%.1f s=%.1f d=%.1f ==> safe=%s", r1, r2, safedist, dist, tostring(safe)))
return safe
else
return true
end
end
-- Get airport name.
local airport=self:GetName()
-- Get parking spot data table. This contains free and "non-free" spots.
-- Note that there are three major issues with the DCS getParking() function:
-- 1. A spot is considered as NOT free until an aircraft that is present has finally taken off. This might be a bit long especiall at smaller airports.
-- 2. A "free" spot does not take the aircraft size into accound. So if two big aircraft are spawned on spots next to each other, they might overlap and get destroyed.
-- 3. The routine return a free spot, if there a static objects placed on the spot.
parkingdata=parkingdata or self:GetParkingSpotsTable(terminaltype)
-- Get the aircraft size, i.e. it's longest side of x,z.
local aircraft=group:GetUnit(1)
local _aircraftsize, ax,ay,az=aircraft:GetObjectSize()
-- Number of spots we are looking for. Note that, e.g. grouping can require a number different from the group size!
local _nspots=nspots or group:GetSize()
-- Debug info.
self:E(string.format("%s: Looking for %d parking spot(s) for aircraft of size %.1f m (x=%.1f,y=%.1f,z=%.1f) at termial type %s.", airport, _nspots, _aircraftsize, ax, ay, az, tostring(terminaltype)))
-- Table of valid spots.
local validspots={}
local nvalid=0
-- Test other stuff if no parking spot is available.
local _test=false
if _test then
return validspots
end
-- Mark all found obstacles on F10 map for debugging.
local markobstacles=false
-- Loop over all known parking spots
for _,parkingspot in pairs(parkingdata) do
-- Coordinate of the parking spot.
local _spot=parkingspot.Coordinate -- Core.Point#COORDINATE
local _termid=parkingspot.TerminalID
self:T2({_termid=_termid})
if AIRBASE._CheckTerminalType(parkingspot.TerminalType, terminaltype) then
-- Very safe uses the DCS getParking() info to check if a spot is free. Unfortunately, the function returns free=false until the aircraft has actually taken-off.
if verysafe and (parkingspot.Free==false or parkingspot.TOAC==true) then
-- DCS getParking() routine returned that spot is not free.
self:T(string.format("%s: Parking spot id %d NOT free (or aircraft has not taken off yet). Free=%s, TOAC=%s.", airport, parkingspot.TerminalID, tostring(parkingspot.Free), tostring(parkingspot.TOAC)))
else
-- Scan a radius of 50 meters around the spot.
local _,_,_,_units,_statics,_sceneries=_spot:ScanObjects(scanradius, scanunits, scanstatics, scanscenery)
-- Loop over objects within scan radius.
local occupied=false
-- Check all units.
for _,unit in pairs(_units) do
local _coord=unit:GetCoordinate()
local _dist=_coord:Get2DDistance(_spot)
local _safe=_overlap(aircraft, unit, _dist)
if markobstacles then
local l,x,y,z=unit:GetObjectSize()
_coord:MarkToAll(string.format("Unit %s\nx=%.1f y=%.1f z=%.1f\nl=%.1f d=%.1f\nspot %d safe=%s", unit:GetName(),x,y,z,l,_dist, _termid, tostring(_safe)))
end
if scanunits and not _safe then
occupied=true
end
end
-- Check all statics.
for _,static in pairs(_statics) do
local _static=STATIC:Find(static)
local _vec3=static:getPoint()
local _coord=COORDINATE:NewFromVec3(_vec3)
local _dist=_coord:Get2DDistance(_spot)
local _safe=_overlap(aircraft,_static,_dist)
if markobstacles then
local l,x,y,z=_static:GetObjectSize()
_coord:MarkToAll(string.format("Static %s\nx=%.1f y=%.1f z=%.1f\nl=%.1f d=%.1f\nspot %d safe=%s", static:getName(),x,y,z,l,_dist, _termid, tostring(_safe)))
end
if scanstatics and not _safe then
occupied=true
end
end
-- Check all scenery.
for _,scenery in pairs(_sceneries) do
local _scenery=SCENERY:Register(scenery:getTypeName(), scenery)
local _vec3=scenery:getPoint()
local _coord=COORDINATE:NewFromVec3(_vec3)
local _dist=_coord:Get2DDistance(_spot)
local _safe=_overlap(aircraft,_scenery,_dist)
if markobstacles then
local l,x,y,z=scenery:GetObjectSize(scenery)
_coord:MarkToAll(string.format("Scenery %s\nx=%.1f y=%.1f z=%.1f\nl=%.1f d=%.1f\nspot %d safe=%s", scenery:getTypeName(),x,y,z,l,_dist, _termid, tostring(_safe)))
end
if scanscenery and not _safe then
occupied=true
end
end
-- Now check the already given spots so that we do not put a large aircraft next to one we already assigned a nearby spot.
for _,_takenspot in pairs(validspots) do
local _dist=_takenspot.Coordinate:Get2DDistance(_spot)
local _safe=_overlap(aircraft, aircraft, _dist)
if not _safe then
occupied=true
end
end
--_spot:MarkToAll(string.format("Parking spot %d free=%s", parkingspot.TerminalID, tostring(not occupied)))
if occupied then
self:I(string.format("%s: Parking spot id %d occupied.", airport, _termid))
else
self:I(string.format("%s: Parking spot id %d free.", airport, _termid))
if nvalid<_nspots then
table.insert(validspots, {Coordinate=_spot, TerminalID=_termid})
end
nvalid=nvalid+1
self:I(string.format("%s: Parking spot id %d free. Nfree=%d/%d.", airport, _termid, nvalid,_nspots))
end
end -- loop over units
-- We found enough spots.
if nvalid>=_nspots then
return validspots
end
end -- check terminal type
end
-- Retrun spots we found, even if there were not enough.
return validspots
end
--- Function that checks if at leat one unit of a group has been spawned close to a spawn point on the runway.
-- @param #AIRBASE self
-- @param Wrapper.Group#GROUP group Group to be checked.
-- @param #number radius Radius around the spawn point to be checked. Default is 50 m.
-- @param #boolean despawn If true, the group is destroyed.
-- @return #boolean True if group is within radius around spawn points on runway.
function AIRBASE:CheckOnRunWay(group, radius, despawn)
-- Default radius.
radius=radius or 50
-- We only check at real airbases (not FARPS or ships).
if self:GetAirbaseCategory()~=Airbase.Category.AIRDROME then
return false
end
if group and group:IsAlive() then
-- Debug.
self:T(string.format("%s, checking if group %s is on runway?",self:GetName(), group:GetName()))
-- Get coordinates on runway.
local runwaypoints=self:GetParkingSpotsCoordinates(AIRBASE.TerminalType.Runway)
-- Mark runway spawn points.
--[[
for _i,_coord in pairs(runwaypoints) do
_coord:MarkToAll(string.format("runway %d",_i))
end
]]
-- Get units of group.
local units=group:GetUnits()
-- Loop over units.
for _,_unit in pairs(units) do
local unit=_unit --Wrapper.Unit#UNIT
-- Check if unit is alive and not in air.
if unit and unit:IsAlive() and not unit:InAir() then
self:T(string.format("%s, checking if unit %s is on runway?",self:GetName(), unit:GetName()))
-- Loop over runway spawn points.
for _i,_coord in pairs(runwaypoints) do
-- Distance between unit and spawn pos.
local dist=unit:GetCoordinate():Get2DDistance(_coord)
-- Mark unit spawn points for debugging.
--unit:GetCoordinate():MarkToAll(string.format("unit %s distance to rwy %d = %d",unit:GetName(),_i, dist))
-- Check if unit is withing radius.
if dist<radius then
self:E(string.format("%s, unit %s of group %s was spawned on runway #%d. Distance %.1f < radius %.1f m. Despawn = %s.", self:GetName(), unit:GetName(), group:GetName(),_i, dist, radius, tostring(despawn)))
--unit:FlareRed()
if despawn then
group:Destroy(true)
end
return true
else
self:T(string.format("%s, unit %s of group %s was NOT spawned on runway #%d. Distance %.1f > radius %.1f m. Despawn = %s.", self:GetName(), unit:GetName(), group:GetName(),_i, dist, radius, tostring(despawn)))
--unit:FlareGreen()
end
end
else
self:T(string.format("%s, checking if unit %s of group %s is on runway. Unit is NOT alive.",self:GetName(), unit:GetName(), group:GetName()))
end
end
else
self:T(string.format("%s, checking if group %s is on runway. Group is NOT alive.",self:GetName(), group:GetName()))
end
return false
end
--- Get category of airbase.
-- @param #AIRBASE self
-- @return #number Category of airbase from GetDesc().category.
function AIRBASE:GetAirbaseCategory()
local desc=self:GetDesc()
local category=Airbase.Category.AIRDROME
if desc and desc.category then
category=desc.category
else
self:E(string.format("ERROR: Cannot get category of airbase %s due to DCS 2.5.6 bug! Assuming it is an AIRDROME for now...", tostring(self.AirbaseName)))
end
return category
end
--- Helper function to check for the correct terminal type including "artificial" ones.
-- @param #number Term_Type Termial type from getParking routine.
-- @param #AIRBASE.TerminalType termtype Terminal type from AIRBASE.TerminalType enumerator.
-- @return #boolean True if terminal types match.
function AIRBASE._CheckTerminalType(Term_Type, termtype)
-- Nill check for Term_Type.
if Term_Type==nil then
return false
end
-- If no terminal type is requested, we return true. BUT runways are excluded unless explicitly requested.
if termtype==nil then
if Term_Type==AIRBASE.TerminalType.Runway then
return false
else
return true
end
end
-- Init no match.
local match=false
-- Standar case.
if Term_Type==termtype then
match=true
end
-- Artificial cases. Combination of terminal types.
if termtype==AIRBASE.TerminalType.OpenMedOrBig then
if Term_Type==AIRBASE.TerminalType.OpenMed or Term_Type==AIRBASE.TerminalType.OpenBig then
match=true
end
elseif termtype==AIRBASE.TerminalType.HelicopterUsable then
if Term_Type==AIRBASE.TerminalType.OpenMed or Term_Type==AIRBASE.TerminalType.OpenBig or Term_Type==AIRBASE.TerminalType.HelicopterOnly then
match=true
end
elseif termtype==AIRBASE.TerminalType.FighterAircraft then
if Term_Type==AIRBASE.TerminalType.OpenMed or Term_Type==AIRBASE.TerminalType.OpenBig or Term_Type==AIRBASE.TerminalType.Shelter then
match=true
end
end
return match
end
--- Get runways data. Only for airdromes!
-- @param #AIRBASE self
-- @param #number magvar (Optional) Magnetic variation in degrees.
-- @param #boolean mark (Optional) Place markers with runway data on F10 map.
-- @return #table Runway data.
function AIRBASE:GetRunwayData(magvar, mark)
-- Runway table.
local runways={}
if self:GetAirbaseCategory()~=Airbase.Category.AIRDROME then
return {}
end
-- Get spawn points on runway.
local runwaycoords=self:GetParkingSpotsCoordinates(AIRBASE.TerminalType.Runway)
-- Magnetic declination.
magvar=magvar or UTILS.GetMagneticDeclination()
local N=#runwaycoords
local dN=2
local ex=false
local name=self:GetName()
if name==AIRBASE.Nevada.Jean_Airport or
name==AIRBASE.Nevada.Creech_AFB or
name==AIRBASE.PersianGulf.Abu_Dhabi_International_Airport or
name==AIRBASE.PersianGulf.Dubai_Intl or
name==AIRBASE.PersianGulf.Shiraz_International_Airport or
name==AIRBASE.PersianGulf.Kish_International_Airport then
N=#runwaycoords/2
dN=1
ex=true
end
for i=1,N,dN do
local j=i+1
if ex then
--j=N+i
j=#runwaycoords-i+1
end
-- Coordinates of the two runway points.
local c1=runwaycoords[i] --Core.Point#COORDINATES
local c2=runwaycoords[j] --Core.Point#COORDINATES
-- Heading of runway.
local hdg=c1:HeadingTo(c2)
-- Runway ID: heading=070° ==> idx="07"
local idx=string.format("%02d", UTILS.Round((hdg-magvar)/10, 0))
-- Runway table.
local runway={} --#AIRBASE.Runway
runway.heading=hdg
runway.idx=idx
runway.length=c1:Get2DDistance(c2)
runway.position=c1
runway.endpoint=c2
-- Debug info.
self:T(string.format("Airbase %s: Adding runway id=%s, heading=%03d, length=%d m", self:GetName(), runway.idx, runway.heading, runway.length))
-- Debug mark
if mark then
runway.position:MarkToAll(string.format("Runway %s: true heading=%03d (magvar=%d), length=%d m", runway.idx, runway.heading, magvar, runway.length))
end
-- Add runway.
table.insert(runways, runway)
end
-- Get inverse runways
local inverse={}
for _,_runway in pairs(runways) do
local r=_runway --#AIRBASE.Runway
local runway={} --#AIRBASE.Runway
runway.heading=r.heading-180
if runway.heading<0 then
runway.heading=runway.heading+360
end
runway.idx=string.format("%02d", math.max(0, UTILS.Round((runway.heading-magvar)/10, 0)))
runway.length=r.length
runway.position=r.endpoint
runway.endpoint=r.position
-- Debug info.
self:T(string.format("Airbase %s: Adding runway id=%s, heading=%03d, length=%d m", self:GetName(), runway.idx, runway.heading, runway.length))
-- Debug mark
if mark then
runway.position:MarkToAll(string.format("Runway %s: true heading=%03d (magvar=%d), length=%d m", runway.idx, runway.heading, magvar, runway.length))
end
-- Add runway.
table.insert(inverse, runway)
end
-- Add inverse runway.
for _,runway in pairs(inverse) do
table.insert(runways, runway)
end
return runways
end
--- Set the active runway in case it cannot be determined by the wind direction.
-- @param #AIRBASE self
-- @param #number iactive Number of the active runway in the runway data table.
function AIRBASE:SetActiveRunway(iactive)
self.activerwyno=iactive
end
--- Get the active runway based on current wind direction.
-- @param #AIRBASE self
-- @param #number magvar (Optional) Magnetic variation in degrees.
-- @return #AIRBASE.Runway Active runway data table.
function AIRBASE:GetActiveRunway(magvar)
-- Get runways data (initialize if necessary).
local runways=self:GetRunwayData(magvar)
-- Return user forced active runway if it was set.
if self.activerwyno then
return runways[self.activerwyno]
end
-- Get wind vector.
local Vwind=self:GetCoordinate():GetWindWithTurbulenceVec3()
local norm=UTILS.VecNorm(Vwind)
-- Active runway number.
local iact=1
-- Check if wind is blowing (norm>0).
if norm>0 then
-- Normalize wind (not necessary).
Vwind.x=Vwind.x/norm
Vwind.y=0
Vwind.z=Vwind.z/norm
-- Loop over runways.
local dotmin=nil
for i,_runway in pairs(runways) do
local runway=_runway --#AIRBASE.Runway
-- Angle in rad.
local alpha=math.rad(runway.heading)
-- Runway vector.
local Vrunway={x=math.cos(alpha), y=0, z=math.sin(alpha)}
-- Dot product: parallel component of the two vectors.
local dot=UTILS.VecDot(Vwind, Vrunway)
-- Debug.
--env.info(string.format("runway=%03d° dot=%.3f", runway.heading, dot))
-- New min?
if dotmin==nil or dot<dotmin then
dotmin=dot
iact=i
end
end
else
self:E("WARNING: Norm of wind is zero! Cannot determine active runway based on wind direction.")
end
return runways[iact]
end