MOOSE/docs/Documentation/DCSObject.html
FlightControl 8af0b052c6 doc
2016-12-18 14:21:07 +01:00

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<h1>Module <code>DCSObject</code></h1>
<h2>Global(s)</h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="#Object">Object</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(Object)">Type <code>Object</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(Object).Category">Object.Category</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(Object).Desc">Object.Desc</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(Object).destroy">Object:destroy()</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(Object).getCategory">Object:getCategory()</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(Object).getDesc">Object:getDesc()</a></td>
<td class="summary">
<p>Returns object descriptor.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(Object).getName">Object:getName()</a></td>
<td class="summary">
<p>Returns name of the object.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(Object).getPoint">Object:getPoint()</a></td>
<td class="summary">
<p>Returns object coordinates for current time.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(Object).getPosition">Object:getPosition()</a></td>
<td class="summary">
<p>Returns object position for current time. </p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(Object).getTypeName">Object:getTypeName()</a></td>
<td class="summary">
<p>Returns type name of the Object.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(Object).getVelocity">Object:getVelocity()</a></td>
<td class="summary">
<p>Returns the unit's velocity vector.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(Object).hasAttribute">Object:hasAttribute(attributeName)</a></td>
<td class="summary">
<p>Returns true if the object belongs to the category.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(Object).inAir">Object:inAir()</a></td>
<td class="summary">
<p>Returns true if the unit is in air.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(Object).isExist">Object:isExist()</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(Object.Category)">Type <code>Object.Category</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(Object.Category).BASE">Object.Category.BASE</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(Object.Category).SCENERY">Object.Category.SCENERY</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(Object.Category).STATIC">Object.Category.STATIC</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(Object.Category).UNIT">Object.Category.UNIT</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(Object.Category).WEAPON">Object.Category.WEAPON</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(Object.Desc)">Type <code>Object.Desc</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(Object.Desc).box">Object.Desc.box</a></td>
<td class="summary">
<p>bounding box of collision geometry</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(Object.Desc).life">Object.Desc.life</a></td>
<td class="summary">
<p>initial life level</p>
</td>
</tr>
</table>
<h2>Global(s)</h2>
<dl class="function">
<dt>
<em><a href="##(Object)">#Object</a></em>
<a id="Object" >
<strong>Object</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(DCSObject)" >Type <code>DCSObject</code></a></h2>
<h2><a id="#(AttributeName)" >Type <code>AttributeName</code></a></h2>
<h2><a id="#(Box3)" >Type <code>Box3</code></a></h2>
<h2><a id="#(Object)" >Type <code>Object</code></a></h2>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em><a href="##(Object.Category)">#Object.Category</a></em>
<a id="#(Object).Category" >
<strong>Object.Category</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="##(Object.Desc)">#Object.Desc</a></em>
<a id="#(Object).Desc" >
<strong>Object.Desc</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(Object).destroy" >
<strong>Object:destroy()</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(Object).getCategory" >
<strong>Object:getCategory()</strong>
</a>
</dt>
<dd>
<h3>Return value</h3>
<p><em><a href="##(Object.Category)">#Object.Category</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(Object).getDesc" >
<strong>Object:getDesc()</strong>
</a>
</dt>
<dd>
<p>Returns object descriptor.</p>
<h3>Return value</h3>
<p><em><a href="##(Object.Desc)">#Object.Desc</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(Object).getName" >
<strong>Object:getName()</strong>
</a>
</dt>
<dd>
<p>Returns name of the object.</p>
<p>This is the name that is assigned to the object in the Mission Editor.</p>
<h3>Return value</h3>
<p><em>#string:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(Object).getPoint" >
<strong>Object:getPoint()</strong>
</a>
</dt>
<dd>
<p>Returns object coordinates for current time.</p>
<h3>Return value</h3>
<p><em><a href="##(Vec3)">#Vec3</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(Object).getPosition" >
<strong>Object:getPosition()</strong>
</a>
</dt>
<dd>
<p>Returns object position for current time. </p>
<h3>Return value</h3>
<p><em><a href="##(Position3)">#Position3</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(Object).getTypeName" >
<strong>Object:getTypeName()</strong>
</a>
</dt>
<dd>
<p>Returns type name of the Object.</p>
<h3>Return value</h3>
<p><em>#string:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(Object).getVelocity" >
<strong>Object:getVelocity()</strong>
</a>
</dt>
<dd>
<p>Returns the unit's velocity vector.</p>
<h3>Return value</h3>
<p><em><a href="##(Vec3)">#Vec3</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(Object).hasAttribute" >
<strong>Object:hasAttribute(attributeName)</strong>
</a>
</dt>
<dd>
<p>Returns true if the object belongs to the category.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em><a href="##(AttributeName)">#AttributeName</a> attributeName </em></code>:
Attribute name to check.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em>#boolean:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(Object).inAir" >
<strong>Object:inAir()</strong>
</a>
</dt>
<dd>
<p>Returns true if the unit is in air.</p>
<h3>Return value</h3>
<p><em>#boolean:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(Object).isExist" >
<strong>Object:isExist()</strong>
</a>
</dt>
<dd>
<h3>Return value</h3>
<p><em>#boolean:</em></p>
</dd>
</dl>
<h2><a id="#(Object.Category)" >Type <code>Object.Category</code></a></h2>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<a id="#(Object.Category).BASE" >
<strong>Object.Category.BASE</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(Object.Category).SCENERY" >
<strong>Object.Category.SCENERY</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(Object.Category).STATIC" >
<strong>Object.Category.STATIC</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(Object.Category).UNIT" >
<strong>Object.Category.UNIT</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(Object.Category).WEAPON" >
<strong>Object.Category.WEAPON</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(Object.Desc)" >Type <code>Object.Desc</code></a></h2>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em><a href="##(Box3)">#Box3</a></em>
<a id="#(Object.Desc).box" >
<strong>Object.Desc.box</strong>
</a>
</dt>
<dd>
<p>bounding box of collision geometry</p>
</dd>
</dl>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(Object.Desc).life" >
<strong>Object.Desc.life</strong>
</a>
</dt>
<dd>
<p>initial life level</p>
</dd>
</dl>
<h2><a id="#(Position3)" >Type <code>Position3</code></a></h2>
<h2><a id="#(Vec3)" >Type <code>Vec3</code></a></h2>
</div>
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