MOOSE/docs/Documentation/DCSWorld.html
FlightControl 8af0b052c6 doc
2016-12-18 14:21:07 +01:00

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<h1>Module <code>DCSWorld</code></h1>
<h2>Global(s)</h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="#world">world</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(world)">Type <code>world</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(world).event">world.event</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(world.event)">Type <code>world.event</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(world.event).S_EVENT_BASE_CAPTURED">world.event.S_EVENT_BASE_CAPTURED</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(world.event).S_EVENT_BIRTH">world.event.S_EVENT_BIRTH</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(world.event).S_EVENT_CRASH">world.event.S_EVENT_CRASH</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(world.event).S_EVENT_DEAD">world.event.S_EVENT_DEAD</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(world.event).S_EVENT_EJECTION">world.event.S_EVENT_EJECTION</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(world.event).S_EVENT_ENGINE_SHUTDOWN">world.event.S_EVENT_ENGINE_SHUTDOWN</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(world.event).S_EVENT_ENGINE_STARTUP">world.event.S_EVENT_ENGINE_STARTUP</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(world.event).S_EVENT_HIT">world.event.S_EVENT_HIT</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(world.event).S_EVENT_HUMAN_FAILURE">world.event.S_EVENT_HUMAN_FAILURE</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(world.event).S_EVENT_INVALID">world.event.S_EVENT_INVALID</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(world.event).S_EVENT_LAND">world.event.S_EVENT_LAND</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(world.event).S_EVENT_MAX">world.event.S_EVENT_MAX</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(world.event).S_EVENT_MISSION_END">world.event.S_EVENT_MISSION_END</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(world.event).S_EVENT_MISSION_START">world.event.S_EVENT_MISSION_START</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(world.event).S_EVENT_PILOT_DEAD">world.event.S_EVENT_PILOT_DEAD</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(world.event).S_EVENT_PLAYER_COMMENT">world.event.S_EVENT_PLAYER_COMMENT</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(world.event).S_EVENT_PLAYER_ENTER_UNIT">world.event.S_EVENT_PLAYER_ENTER_UNIT</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(world.event).S_EVENT_PLAYER_LEAVE_UNIT">world.event.S_EVENT_PLAYER_LEAVE_UNIT</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(world.event).S_EVENT_REFUELING">world.event.S_EVENT_REFUELING</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(world.event).S_EVENT_REFUELING_STOP">world.event.S_EVENT_REFUELING_STOP</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(world.event).S_EVENT_SHOOTING_END">world.event.S_EVENT_SHOOTING_END</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(world.event).S_EVENT_SHOOTING_START">world.event.S_EVENT_SHOOTING_START</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(world.event).S_EVENT_SHOT">world.event.S_EVENT_SHOT</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(world.event).S_EVENT_TAKEOFF">world.event.S_EVENT_TAKEOFF</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(world.event).S_EVENT_TOOK_CONTROL">world.event.S_EVENT_TOOK_CONTROL</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2>Global(s)</h2>
<dl class="function">
<dt>
<em><a href="##(world)">#world</a></em>
<a id="world" >
<strong>world</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(DCSWorld)" >Type <code>DCSWorld</code></a></h2>
<h2><a id="#(world)" >Type <code>world</code></a></h2>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em><a href="##(world.event)">#world.event</a></em>
<a id="#(world).event" >
<strong>world.event</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(world.event)" >Type <code>world.event</code></a></h2>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<a id="#(world.event).S_EVENT_BASE_CAPTURED" >
<strong>world.event.S_EVENT_BASE_CAPTURED</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(world.event).S_EVENT_BIRTH" >
<strong>world.event.S_EVENT_BIRTH</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(world.event).S_EVENT_CRASH" >
<strong>world.event.S_EVENT_CRASH</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(world.event).S_EVENT_DEAD" >
<strong>world.event.S_EVENT_DEAD</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(world.event).S_EVENT_EJECTION" >
<strong>world.event.S_EVENT_EJECTION</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(world.event).S_EVENT_ENGINE_SHUTDOWN" >
<strong>world.event.S_EVENT_ENGINE_SHUTDOWN</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(world.event).S_EVENT_ENGINE_STARTUP" >
<strong>world.event.S_EVENT_ENGINE_STARTUP</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(world.event).S_EVENT_HIT" >
<strong>world.event.S_EVENT_HIT</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(world.event).S_EVENT_HUMAN_FAILURE" >
<strong>world.event.S_EVENT_HUMAN_FAILURE</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(world.event).S_EVENT_INVALID" >
<strong>world.event.S_EVENT_INVALID</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(world.event).S_EVENT_LAND" >
<strong>world.event.S_EVENT_LAND</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(world.event).S_EVENT_MAX" >
<strong>world.event.S_EVENT_MAX</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(world.event).S_EVENT_MISSION_END" >
<strong>world.event.S_EVENT_MISSION_END</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(world.event).S_EVENT_MISSION_START" >
<strong>world.event.S_EVENT_MISSION_START</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(world.event).S_EVENT_PILOT_DEAD" >
<strong>world.event.S_EVENT_PILOT_DEAD</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(world.event).S_EVENT_PLAYER_COMMENT" >
<strong>world.event.S_EVENT_PLAYER_COMMENT</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(world.event).S_EVENT_PLAYER_ENTER_UNIT" >
<strong>world.event.S_EVENT_PLAYER_ENTER_UNIT</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(world.event).S_EVENT_PLAYER_LEAVE_UNIT" >
<strong>world.event.S_EVENT_PLAYER_LEAVE_UNIT</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(world.event).S_EVENT_REFUELING" >
<strong>world.event.S_EVENT_REFUELING</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(world.event).S_EVENT_REFUELING_STOP" >
<strong>world.event.S_EVENT_REFUELING_STOP</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(world.event).S_EVENT_SHOOTING_END" >
<strong>world.event.S_EVENT_SHOOTING_END</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(world.event).S_EVENT_SHOOTING_START" >
<strong>world.event.S_EVENT_SHOOTING_START</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(world.event).S_EVENT_SHOT" >
<strong>world.event.S_EVENT_SHOT</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(world.event).S_EVENT_TAKEOFF" >
<strong>world.event.S_EVENT_TAKEOFF</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(world.event).S_EVENT_TOOK_CONTROL" >
<strong>world.event.S_EVENT_TOOK_CONTROL</strong>
</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
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