Frank ac71e38d96 FunkMan
**RANGE**
- Changed keyword in result tables to "command" for compatibility with DCSServerBot

**AIRBOSS**
- Changed keyword in result tables to "command" for compatibility with DCSServerBot
- Fix bug in Alt and AoA data round function when creating trapsheet data

**SOCKET**
- Changed for compatibility with DCSServerBot
2022-09-01 22:27:25 +02:00

151 lines
3.9 KiB
Lua

--- **Utilities** - Socket.
--
-- **Main Features:**
--
-- * Sockets
-- * Send messages to Discord
--
-- ===
--
-- ### Author: **funkyfranky**
-- @module Utilities.Socket
-- @image Utilities_Socket.png
--- SOCKET class.
-- @type SOCKET
-- @field #string ClassName Name of the class.
-- @field #number verbose Verbosity level.
-- @field #string lid Class id string for output to DCS log file.
-- @field #table socket The socket.
-- @field #number port The port.
-- @field #string host The host.
-- @field #table json JSON.
-- @extends Core.Fsm#FSM
--- **At times I feel like a socket that remembers its tooth.** -- Saul Bellow
--
-- ===
--
-- # The SOCKET Concept
--
-- Create a UDP socket server. It enables you to send messages to discord servers via discord bots.
--
-- **Note** that you have to **de-sanitize** `require` and `package` in your `MissionScripting.lua` file, which is in your `DCS/Scripts` folder.
--
--
-- @field #SOCKET
SOCKET = {
ClassName = "SOCKET",
verbose = 0,
lid = nil,
}
--- Data type. This is the keyword the socket listener uses.
-- @field #string TEXT Plain text.
-- @field #string BOMBRESULT Range bombing.
-- @field #string STRAFERESULT Range strafeing result.
-- @field #string LSOGRADE Airboss LSO grade.
SOCKET.DataType={
TEXT="moose_text",
BOMBRESULT="moose_bomb_result",
STRAFERESULT="moose_strafe_result",
LSOGRADE="moose_lso_grade",
}
--- SOCKET class version.
-- @field #string version
SOCKET.version="0.1.0"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: A lot!
-- TODO: Messages as spoiler.
-- TODO: Send images?
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Constructor
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Create a new SOCKET object.
-- @param #SOCKET self
-- @param #number Port UDP port. Default `10042`.
-- @param #string Host Host. Default `"127.0.0.1"`.
-- @return #SOCKET self
function SOCKET:New(Port, Host)
-- Inherit everything from FSM class.
local self=BASE:Inherit(self, FSM:New()) --#SOCKET
package.path = package.path..";.\\LuaSocket\\?.lua;"
package.cpath = package.cpath..";.\\LuaSocket\\?.dll;"
self.socket = require("socket")
self.port=Port or 10042
self.host=Host or "127.0.0.1"
self.json=loadfile("Scripts\\JSON.lua")()
self.UDPSendSocket=self.socket.udp()
self.UDPSendSocket:settimeout(0)
return self
end
--- Set port.
-- @param #SOCKET self
-- @param #number Port Port. Default 10042.
-- @return #SOCKET self
function SOCKET:SetPort(Port)
self.port=Port or 10042
end
--- Set host.
-- @param #SOCKET self
-- @param #string Host Host. Default `"127.0.0.1"`.
-- @return #SOCKET self
function SOCKET:SetHost(Host)
self.host=Host or "127.0.0.1"
end
--- Send a table.
-- @param #SOCKET self
-- @param #table Table Table to send.
-- @return #SOCKET self
function SOCKET:SendTable(Table)
local json= self.json:encode(Table)
-- Debug info.
self:T("Json table:")
self:T(json)
-- Send data.
self.socket.try(self.UDPSendSocket:sendto(json, self.host, self.port))
return self
end
--- Send a text message.
-- @param #SOCKET self
-- @param #string Text Test message.
-- @return #SOCKET self
function SOCKET:SendText(Text)
local message={}
message.command = SOCKET.DataType.TEXT
message.text = Text
self:SendTable(message)
return self
end