2018-10-09 09:47:22 +02:00

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--- **Functional** -- Taking the lead of AI escorting your flight.
--
-- ===
--
-- ## Features:
--
-- * Escort navigation commands.
-- * Escort hold at position commands.
-- * Escorts reporting detected targets.
-- * Escorts scanning targets in advance.
-- * Escorts attacking specific targets.
-- * Request assistance from other groups for attack.
-- * Manage rule of engagement of escorts.
-- * Manage the allowed evasion techniques of escorts.
-- * Make escort to execute a defined mission or path.
-- * Escort tactical situation reporting.
--
-- ===
--
-- ## Missions:
--
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
--
-- ===
--
-- Allows you to interact with escorting AI on your flight and take the lead.
--
-- Each escorting group can be commanded with a whole set of radio commands (radio menu in your flight, and then F10).
--
-- The radio commands will vary according the category of the group. The richest set of commands are with Helicopters and AirPlanes.
-- Ships and Ground troops will have a more limited set, but they can provide support through the bombing of targets designated by the other escorts.
--
-- # RADIO MENUs that can be created:
--
-- Find a summary below of the current available commands:
--
-- ## Navigation ...:
--
-- Escort group navigation functions:
--
-- * **"Join-Up and Follow at x meters":** The escort group fill follow you at about x meters, and they will follow you.
-- * **"Flare":** Provides menu commands to let the escort group shoot a flare in the air in a color.
-- * **"Smoke":** Provides menu commands to let the escort group smoke the air in a color. Note that smoking is only available for ground and naval troops.
--
-- ## Hold position ...:
--
-- Escort group navigation functions:
--
-- * **"At current location":** Stops the escort group and they will hover 30 meters above the ground at the position they stopped.
-- * **"At client location":** Stops the escort group and they will hover 30 meters above the ground at the position they stopped.
--
-- ## Report targets ...:
--
-- Report targets will make the escort group to report any target that it identifies within a 8km range. Any detected target can be attacked using the 4. Attack nearby targets function. (see below).
--
-- * **"Report now":** Will report the current detected targets.
-- * **"Report targets on":** Will make the escort group to report detected targets and will fill the "Attack nearby targets" menu list.
-- * **"Report targets off":** Will stop detecting targets.
--
-- ## Scan targets ...:
--
-- Menu items to pop-up the escort group for target scanning. After scanning, the escort group will resume with the mission or defined task.
--
-- * **"Scan targets 30 seconds":** Scan 30 seconds for targets.
-- * **"Scan targets 60 seconds":** Scan 60 seconds for targets.
--
-- ## Attack targets ...:
--
-- This menu item will list all detected targets within a 15km range. Depending on the level of detection (known/unknown) and visuality, the targets type will also be listed.
--
-- ## Request assistance from ...:
--
-- This menu item will list all detected targets within a 15km range, as with the menu item **Attack Targets**.
-- This menu item allows to request attack support from other escorts supporting the current client group.
-- eg. the function allows a player to request support from the Ship escort to attack a target identified by the Plane escort with its Tomahawk missiles.
-- eg. the function allows a player to request support from other Planes escorting to bomb the unit with illumination missiles or bombs, so that the main plane escort can attack the area.
--
-- ## ROE ...:
--
-- Sets the Rules of Engagement (ROE) of the escort group when in flight.
--
-- * **"Hold Fire":** The escort group will hold fire.
-- * **"Return Fire":** The escort group will return fire.
-- * **"Open Fire":** The escort group will open fire on designated targets.
-- * **"Weapon Free":** The escort group will engage with any target.
--
-- ## Evasion ...:
--
-- Will define the evasion techniques that the escort group will perform during flight or combat.
--
-- * **"Fight until death":** The escort group will have no reaction to threats.
-- * **"Use flares, chaff and jammers":** The escort group will use passive defense using flares and jammers. No evasive manoeuvres are executed.
-- * **"Evade enemy fire":** The rescort group will evade enemy fire before firing.
-- * **"Go below radar and evade fire":** The escort group will perform evasive vertical manoeuvres.
--
-- ## Resume Mission ...:
--
-- Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint.
-- Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission.
--
-- ===
--
-- ### Authors: **FlightControl**
--
-- ===
--
-- @module Functional.Escort
-- @image Escorting.JPG
--- @type ESCORT
-- @extends Core.Base#BASE
-- @field Wrapper.Client#CLIENT EscortClient
-- @field Wrapper.Group#GROUP EscortGroup
-- @field #string EscortName
-- @field #ESCORT.MODE EscortMode The mode the escort is in.
-- @field Core.Scheduler#SCHEDULER FollowScheduler The instance of the SCHEDULER class.
-- @field #number FollowDistance The current follow distance.
-- @field #boolean ReportTargets If true, nearby targets are reported.
-- @Field DCS#AI.Option.Air.val.ROE OptionROE Which ROE is set to the EscortGroup.
-- @field DCS#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the EscortGroup.
-- @field FunctionalMENU_GROUPDETECTION_BASE Detection
--- ESCORT class
--
-- # ESCORT construction methods.
--
-- Create a new SPAWN object with the @{#ESCORT.New} method:
--
-- * @{#ESCORT.New}: Creates a new ESCORT object from a @{Wrapper.Group#GROUP} for a @{Wrapper.Client#CLIENT}, with an optional briefing text.
--
-- @usage
-- -- Declare a new EscortPlanes object as follows:
--
-- -- First find the GROUP object and the CLIENT object.
-- local EscortClient = CLIENT:FindByName( "Unit Name" ) -- The Unit Name is the name of the unit flagged with the skill Client in the mission editor.
-- local EscortGroup = GROUP:FindByName( "Group Name" ) -- The Group Name is the name of the group that will escort the Escort Client.
--
-- -- Now use these 2 objects to construct the new EscortPlanes object.
-- EscortPlanes = ESCORT:New( EscortClient, EscortGroup, "Desert", "Welcome to the mission. You are escorted by a plane with code name 'Desert', which can be instructed through the F10 radio menu." )
--
-- @field #ESCORT
ESCORT = {
ClassName = "ESCORT",
EscortName = nil, -- The Escort Name
EscortClient = nil,
EscortGroup = nil,
EscortMode = 1,
MODE = {
FOLLOW = 1,
MISSION = 2,
},
Targets = {}, -- The identified targets
FollowScheduler = nil,
ReportTargets = true,
OptionROE = AI.Option.Air.val.ROE.OPEN_FIRE,
OptionReactionOnThreat = AI.Option.Air.val.REACTION_ON_THREAT.ALLOW_ABORT_MISSION,
SmokeDirectionVector = false,
TaskPoints = {}
}
--- ESCORT.Mode class
-- @type ESCORT.MODE
-- @field #number FOLLOW
-- @field #number MISSION
--- MENUPARAM type
-- @type MENUPARAM
-- @field #ESCORT ParamSelf
-- @field #Distance ParamDistance
-- @field #function ParamFunction
-- @field #string ParamMessage
--- ESCORT class constructor for an AI group
-- @param #ESCORT self
-- @param Wrapper.Client#CLIENT EscortClient The client escorted by the EscortGroup.
-- @param Wrapper.Group#GROUP EscortGroup The group AI escorting the EscortClient.
-- @param #string EscortName Name of the escort.
-- @param #string EscortBriefing A text showing the ESCORT briefing to the player. Note that if no EscortBriefing is provided, the default briefing will be shown.
-- @return #ESCORT self
-- @usage
-- -- Declare a new EscortPlanes object as follows:
--
-- -- First find the GROUP object and the CLIENT object.
-- local EscortClient = CLIENT:FindByName( "Unit Name" ) -- The Unit Name is the name of the unit flagged with the skill Client in the mission editor.
-- local EscortGroup = GROUP:FindByName( "Group Name" ) -- The Group Name is the name of the group that will escort the Escort Client.
--
-- -- Now use these 2 objects to construct the new EscortPlanes object.
-- EscortPlanes = ESCORT:New( EscortClient, EscortGroup, "Desert", "Welcome to the mission. You are escorted by a plane with code name 'Desert', which can be instructed through the F10 radio menu." )
function ESCORT:New( EscortClient, EscortGroup, EscortName, EscortBriefing )
local self = BASE:Inherit( self, BASE:New() ) -- #ESCORT
self:F( { EscortClient, EscortGroup, EscortName } )
self.EscortClient = EscortClient -- Wrapper.Client#CLIENT
self.EscortGroup = EscortGroup -- Wrapper.Group#GROUP
self.EscortName = EscortName
self.EscortBriefing = EscortBriefing
self.EscortSetGroup = SET_GROUP:New()
self.EscortSetGroup:AddObject( self.EscortGroup )
self.EscortSetGroup:Flush()
self.Detection = DETECTION_UNITS:New( self.EscortSetGroup, 15000 )
self.EscortGroup.Detection = self.Detection
-- Set EscortGroup known at EscortClient.
if not self.EscortClient._EscortGroups then
self.EscortClient._EscortGroups = {}
end
if not self.EscortClient._EscortGroups[EscortGroup:GetName()] then
self.EscortClient._EscortGroups[EscortGroup:GetName()] = {}
self.EscortClient._EscortGroups[EscortGroup:GetName()].EscortGroup = self.EscortGroup
self.EscortClient._EscortGroups[EscortGroup:GetName()].EscortName = self.EscortName
self.EscortClient._EscortGroups[EscortGroup:GetName()].Detection = self.EscortGroup.Detection
end
self.EscortMenu = MENU_GROUP:New( self.EscortClient:GetGroup(), self.EscortName )
self.EscortGroup:WayPointInitialize(1)
self.EscortGroup:OptionROTVertical()
self.EscortGroup:OptionROEOpenFire()
if not EscortBriefing then
EscortGroup:MessageToClient( EscortGroup:GetCategoryName() .. " '" .. EscortName .. "' (" .. EscortGroup:GetCallsign() .. ") reporting! " ..
"We're escorting your flight. " ..
"Use the Radio Menu and F10 and use the options under + " .. EscortName .. "\n",
60, EscortClient
)
else
EscortGroup:MessageToClient( EscortGroup:GetCategoryName() .. " '" .. EscortName .. "' (" .. EscortGroup:GetCallsign() .. ") " .. EscortBriefing,
60, EscortClient
)
end
self.FollowDistance = 100
self.CT1 = 0
self.GT1 = 0
self.FollowScheduler, self.FollowSchedule = SCHEDULER:New( self, self._FollowScheduler, {}, 1, .5, .01 )
self.FollowScheduler:Stop( self.FollowSchedule )
self.EscortMode = ESCORT.MODE.MISSION
return self
end
--- Set a Detection method for the EscortClient to be reported upon.
-- Detection methods are based on the derived classes from DETECTION_BASE.
-- @param #ESCORT self
-- @param Function.Detection#DETECTION_BASE Detection
function ESCORT:SetDetection( Detection )
self.Detection = Detection
self.EscortGroup.Detection = self.Detection
self.EscortClient._EscortGroups[self.EscortGroup:GetName()].Detection = self.EscortGroup.Detection
Detection:__Start( 1 )
end
--- This function is for test, it will put on the frequency of the FollowScheduler a red smoke at the direction vector calculated for the escort to fly to.
-- This allows to visualize where the escort is flying to.
-- @param #ESCORT self
-- @param #boolean SmokeDirection If true, then the direction vector will be smoked.
function ESCORT:TestSmokeDirectionVector( SmokeDirection )
self.SmokeDirectionVector = ( SmokeDirection == true ) and true or false
end
--- Defines the default menus
-- @param #ESCORT self
-- @return #ESCORT
function ESCORT:Menus()
self:F()
self:MenuFollowAt( 100 )
self:MenuFollowAt( 200 )
self:MenuFollowAt( 300 )
self:MenuFollowAt( 400 )
self:MenuScanForTargets( 100, 60 )
self:MenuHoldAtEscortPosition( 30 )
self:MenuHoldAtLeaderPosition( 30 )
self:MenuFlare()
self:MenuSmoke()
self:MenuReportTargets( 60 )
self:MenuAssistedAttack()
self:MenuROE()
self:MenuEvasion()
self:MenuResumeMission()
return self
end
--- Defines a menu slot to let the escort Join and Follow you at a certain distance.
-- This menu will appear under **Navigation**.
-- @param #ESCORT self
-- @param DCS#Distance Distance The distance in meters that the escort needs to follow the client.
-- @return #ESCORT
function ESCORT:MenuFollowAt( Distance )
self:F(Distance)
if self.EscortGroup:IsAir() then
if not self.EscortMenuReportNavigation then
self.EscortMenuReportNavigation = MENU_GROUP:New( self.EscortClient:GetGroup(), "Navigation", self.EscortMenu )
end
if not self.EscortMenuJoinUpAndFollow then
self.EscortMenuJoinUpAndFollow = {}
end
self.EscortMenuJoinUpAndFollow[#self.EscortMenuJoinUpAndFollow+1] = MENU_GROUP_COMMAND:New( self.EscortClient:GetGroup(), "Join-Up and Follow at " .. Distance, self.EscortMenuReportNavigation, ESCORT._JoinUpAndFollow, self, Distance )
self.EscortMode = ESCORT.MODE.FOLLOW
end
return self
end
--- Defines a menu slot to let the escort hold at their current position and stay low with a specified height during a specified time in seconds.
-- This menu will appear under **Hold position**.
-- @param #ESCORT self
-- @param DCS#Distance Height Optional parameter that sets the height in meters to let the escort orbit at the current location. The default value is 30 meters.
-- @param DCS#Time Seconds Optional parameter that lets the escort orbit at the current position for a specified time. (not implemented yet). The default value is 0 seconds, meaning, that the escort will orbit forever until a sequent command is given.
-- @param #string MenuTextFormat Optional parameter that shows the menu option text. The text string is formatted, and should contain two %d tokens in the string. The first for the Height, the second for the Time (if given). If no text is given, the default text will be displayed.
-- @return #ESCORT
-- TODO: Implement Seconds parameter. Challenge is to first develop the "continue from last activity" function.
function ESCORT:MenuHoldAtEscortPosition( Height, Seconds, MenuTextFormat )
self:F( { Height, Seconds, MenuTextFormat } )
if self.EscortGroup:IsAir() then
if not self.EscortMenuHold then
self.EscortMenuHold = MENU_GROUP:New( self.EscortClient:GetGroup(), "Hold position", self.EscortMenu )
end
if not Height then
Height = 30
end
if not Seconds then
Seconds = 0
end
local MenuText = ""
if not MenuTextFormat then
if Seconds == 0 then
MenuText = string.format( "Hold at %d meter", Height )
else
MenuText = string.format( "Hold at %d meter for %d seconds", Height, Seconds )
end
else
if Seconds == 0 then
MenuText = string.format( MenuTextFormat, Height )
else
MenuText = string.format( MenuTextFormat, Height, Seconds )
end
end
if not self.EscortMenuHoldPosition then
self.EscortMenuHoldPosition = {}
end
self.EscortMenuHoldPosition[#self.EscortMenuHoldPosition+1] = MENU_GROUP_COMMAND
:New(
self.EscortClient:GetGroup(),
MenuText,
self.EscortMenuHold,
ESCORT._HoldPosition,
self,
self.EscortGroup,
Height,
Seconds
)
end
return self
end
--- Defines a menu slot to let the escort hold at the client position and stay low with a specified height during a specified time in seconds.
-- This menu will appear under **Navigation**.
-- @param #ESCORT self
-- @param DCS#Distance Height Optional parameter that sets the height in meters to let the escort orbit at the current location. The default value is 30 meters.
-- @param DCS#Time Seconds Optional parameter that lets the escort orbit at the current position for a specified time. (not implemented yet). The default value is 0 seconds, meaning, that the escort will orbit forever until a sequent command is given.
-- @param #string MenuTextFormat Optional parameter that shows the menu option text. The text string is formatted, and should contain one or two %d tokens in the string. The first for the Height, the second for the Time (if given). If no text is given, the default text will be displayed.
-- @return #ESCORT
-- TODO: Implement Seconds parameter. Challenge is to first develop the "continue from last activity" function.
function ESCORT:MenuHoldAtLeaderPosition( Height, Seconds, MenuTextFormat )
self:F( { Height, Seconds, MenuTextFormat } )
if self.EscortGroup:IsAir() then
if not self.EscortMenuHold then
self.EscortMenuHold = MENU_GROUP:New( self.EscortClient:GetGroup(), "Hold position", self.EscortMenu )
end
if not Height then
Height = 30
end
if not Seconds then
Seconds = 0
end
local MenuText = ""
if not MenuTextFormat then
if Seconds == 0 then
MenuText = string.format( "Rejoin and hold at %d meter", Height )
else
MenuText = string.format( "Rejoin and hold at %d meter for %d seconds", Height, Seconds )
end
else
if Seconds == 0 then
MenuText = string.format( MenuTextFormat, Height )
else
MenuText = string.format( MenuTextFormat, Height, Seconds )
end
end
if not self.EscortMenuHoldAtLeaderPosition then
self.EscortMenuHoldAtLeaderPosition = {}
end
self.EscortMenuHoldAtLeaderPosition[#self.EscortMenuHoldAtLeaderPosition+1] = MENU_GROUP_COMMAND
:New(
self.EscortClient:GetGroup(),
MenuText,
self.EscortMenuHold,
ESCORT._HoldPosition,
{ ParamSelf = self,
ParamOrbitGroup = self.EscortClient,
ParamHeight = Height,
ParamSeconds = Seconds
}
)
end
return self
end
--- Defines a menu slot to let the escort scan for targets at a certain height for a certain time in seconds.
-- This menu will appear under **Scan targets**.
-- @param #ESCORT self
-- @param DCS#Distance Height Optional parameter that sets the height in meters to let the escort orbit at the current location. The default value is 30 meters.
-- @param DCS#Time Seconds Optional parameter that lets the escort orbit at the current position for a specified time. (not implemented yet). The default value is 0 seconds, meaning, that the escort will orbit forever until a sequent command is given.
-- @param #string MenuTextFormat Optional parameter that shows the menu option text. The text string is formatted, and should contain one or two %d tokens in the string. The first for the Height, the second for the Time (if given). If no text is given, the default text will be displayed.
-- @return #ESCORT
function ESCORT:MenuScanForTargets( Height, Seconds, MenuTextFormat )
self:F( { Height, Seconds, MenuTextFormat } )
if self.EscortGroup:IsAir() then
if not self.EscortMenuScan then
self.EscortMenuScan = MENU_GROUP:New( self.EscortClient:GetGroup(), "Scan for targets", self.EscortMenu )
end
if not Height then
Height = 100
end
if not Seconds then
Seconds = 30
end
local MenuText = ""
if not MenuTextFormat then
if Seconds == 0 then
MenuText = string.format( "At %d meter", Height )
else
MenuText = string.format( "At %d meter for %d seconds", Height, Seconds )
end
else
if Seconds == 0 then
MenuText = string.format( MenuTextFormat, Height )
else
MenuText = string.format( MenuTextFormat, Height, Seconds )
end
end
if not self.EscortMenuScanForTargets then
self.EscortMenuScanForTargets = {}
end
self.EscortMenuScanForTargets[#self.EscortMenuScanForTargets+1] = MENU_GROUP_COMMAND
:New(
self.EscortClient:GetGroup(),
MenuText,
self.EscortMenuScan,
ESCORT._ScanTargets,
self,
30
)
end
return self
end
--- Defines a menu slot to let the escort disperse a flare in a certain color.
-- This menu will appear under **Navigation**.
-- The flare will be fired from the first unit in the group.
-- @param #ESCORT self
-- @param #string MenuTextFormat Optional parameter that shows the menu option text. If no text is given, the default text will be displayed.
-- @return #ESCORT
function ESCORT:MenuFlare( MenuTextFormat )
self:F()
if not self.EscortMenuReportNavigation then
self.EscortMenuReportNavigation = MENU_GROUP:New( self.EscortClient:GetGroup(), "Navigation", self.EscortMenu )
end
local MenuText = ""
if not MenuTextFormat then
MenuText = "Flare"
else
MenuText = MenuTextFormat
end
if not self.EscortMenuFlare then
self.EscortMenuFlare = MENU_GROUP:New( self.EscortClient:GetGroup(), MenuText, self.EscortMenuReportNavigation, ESCORT._Flare, self )
self.EscortMenuFlareGreen = MENU_GROUP_COMMAND:New( self.EscortClient:GetGroup(), "Release green flare", self.EscortMenuFlare, ESCORT._Flare, self, FLARECOLOR.Green, "Released a green flare!" )
self.EscortMenuFlareRed = MENU_GROUP_COMMAND:New( self.EscortClient:GetGroup(), "Release red flare", self.EscortMenuFlare, ESCORT._Flare, self, FLARECOLOR.Red, "Released a red flare!" )
self.EscortMenuFlareWhite = MENU_GROUP_COMMAND:New( self.EscortClient:GetGroup(), "Release white flare", self.EscortMenuFlare, ESCORT._Flare, self, FLARECOLOR.White, "Released a white flare!" )
self.EscortMenuFlareYellow = MENU_GROUP_COMMAND:New( self.EscortClient:GetGroup(), "Release yellow flare", self.EscortMenuFlare, ESCORT._Flare, self, FLARECOLOR.Yellow, "Released a yellow flare!" )
end
return self
end
--- Defines a menu slot to let the escort disperse a smoke in a certain color.
-- This menu will appear under **Navigation**.
-- Note that smoke menu options will only be displayed for ships and ground units. Not for air units.
-- The smoke will be fired from the first unit in the group.
-- @param #ESCORT self
-- @param #string MenuTextFormat Optional parameter that shows the menu option text. If no text is given, the default text will be displayed.
-- @return #ESCORT
function ESCORT:MenuSmoke( MenuTextFormat )
self:F()
if not self.EscortGroup:IsAir() then
if not self.EscortMenuReportNavigation then
self.EscortMenuReportNavigation = MENU_GROUP:New( self.EscortClient:GetGroup(), "Navigation", self.EscortMenu )
end
local MenuText = ""
if not MenuTextFormat then
MenuText = "Smoke"
else
MenuText = MenuTextFormat
end
if not self.EscortMenuSmoke then
self.EscortMenuSmoke = MENU_GROUP:New( self.EscortClient:GetGroup(), "Smoke", self.EscortMenuReportNavigation, ESCORT._Smoke, self )
self.EscortMenuSmokeGreen = MENU_GROUP_COMMAND:New( self.EscortClient:GetGroup(), "Release green smoke", self.EscortMenuSmoke, ESCORT._Smoke, self, SMOKECOLOR.Green, "Releasing green smoke!" )
self.EscortMenuSmokeRed = MENU_GROUP_COMMAND:New( self.EscortClient:GetGroup(), "Release red smoke", self.EscortMenuSmoke, ESCORT._Smoke, self, SMOKECOLOR.Red, "Releasing red smoke!" )
self.EscortMenuSmokeWhite = MENU_GROUP_COMMAND:New( self.EscortClient:GetGroup(), "Release white smoke", self.EscortMenuSmoke, ESCORT._Smoke, self, SMOKECOLOR.White, "Releasing white smoke!" )
self.EscortMenuSmokeOrange = MENU_GROUP_COMMAND:New( self.EscortClient:GetGroup(), "Release orange smoke", self.EscortMenuSmoke, ESCORT._Smoke, self, SMOKECOLOR.Orange, "Releasing orange smoke!" )
self.EscortMenuSmokeBlue = MENU_GROUP_COMMAND:New( self.EscortClient:GetGroup(), "Release blue smoke", self.EscortMenuSmoke, ESCORT._Smoke, self, SMOKECOLOR.Blue, "Releasing blue smoke!" )
end
end
return self
end
--- Defines a menu slot to let the escort report their current detected targets with a specified time interval in seconds.
-- This menu will appear under **Report targets**.
-- Note that if a report targets menu is not specified, no targets will be detected by the escort, and the attack and assisted attack menus will not be displayed.
-- @param #ESCORT self
-- @param DCS#Time Seconds Optional parameter that lets the escort report their current detected targets after specified time interval in seconds. The default time is 30 seconds.
-- @return #ESCORT
function ESCORT:MenuReportTargets( Seconds )
self:F( { Seconds } )
if not self.EscortMenuReportNearbyTargets then
self.EscortMenuReportNearbyTargets = MENU_GROUP:New( self.EscortClient:GetGroup(), "Report targets", self.EscortMenu )
end
if not Seconds then
Seconds = 30
end
-- Report Targets
self.EscortMenuReportNearbyTargetsNow = MENU_GROUP_COMMAND:New( self.EscortClient:GetGroup(), "Report targets now!", self.EscortMenuReportNearbyTargets, ESCORT._ReportNearbyTargetsNow, self )
self.EscortMenuReportNearbyTargetsOn = MENU_GROUP_COMMAND:New( self.EscortClient:GetGroup(), "Report targets on", self.EscortMenuReportNearbyTargets, ESCORT._SwitchReportNearbyTargets, self, true )
self.EscortMenuReportNearbyTargetsOff = MENU_GROUP_COMMAND:New( self.EscortClient:GetGroup(), "Report targets off", self.EscortMenuReportNearbyTargets, ESCORT._SwitchReportNearbyTargets, self, false )
-- Attack Targets
self.EscortMenuAttackNearbyTargets = MENU_GROUP:New( self.EscortClient:GetGroup(), "Attack targets", self.EscortMenu )
self.ReportTargetsScheduler = SCHEDULER:New( self, self._ReportTargetsScheduler, {}, 1, Seconds )
return self
end
--- Defines a menu slot to let the escort attack its detected targets using assisted attack from another escort joined also with the client.
-- This menu will appear under **Request assistance from**.
-- Note that this method needs to be preceded with the method MenuReportTargets.
-- @param #ESCORT self
-- @return #ESCORT
function ESCORT:MenuAssistedAttack()
self:F()
-- Request assistance from other escorts.
-- This is very useful to let f.e. an escorting ship attack a target detected by an escorting plane...
self.EscortMenuTargetAssistance = MENU_GROUP:New( self.EscortClient:GetGroup(), "Request assistance from", self.EscortMenu )
return self
end
--- Defines a menu to let the escort set its rules of engagement.
-- All rules of engagement will appear under the menu **ROE**.
-- @param #ESCORT self
-- @return #ESCORT
function ESCORT:MenuROE( MenuTextFormat )
self:F( MenuTextFormat )
if not self.EscortMenuROE then
-- Rules of Engagement
self.EscortMenuROE = MENU_GROUP:New( self.EscortClient:GetGroup(), "ROE", self.EscortMenu )
if self.EscortGroup:OptionROEHoldFirePossible() then
self.EscortMenuROEHoldFire = MENU_GROUP_COMMAND:New( self.EscortClient:GetGroup(), "Hold Fire", self.EscortMenuROE, ESCORT._ROE, self, self.EscortGroup:OptionROEHoldFire(), "Holding weapons!" )
end
if self.EscortGroup:OptionROEReturnFirePossible() then
self.EscortMenuROEReturnFire = MENU_GROUP_COMMAND:New( self.EscortClient:GetGroup(), "Return Fire", self.EscortMenuROE, ESCORT._ROE, self, self.EscortGroup:OptionROEReturnFire(), "Returning fire!" )
end
if self.EscortGroup:OptionROEOpenFirePossible() then
self.EscortMenuROEOpenFire = MENU_GROUP_COMMAND:New( self.EscortClient:GetGroup(), "Open Fire", self.EscortMenuROE, ESCORT._ROE, self, self.EscortGroup:OptionROEOpenFire(), "Opening fire on designated targets!!" )
end
if self.EscortGroup:OptionROEWeaponFreePossible() then
self.EscortMenuROEWeaponFree = MENU_GROUP_COMMAND:New( self.EscortClient:GetGroup(), "Weapon Free", self.EscortMenuROE, ESCORT._ROE, self, self.EscortGroup:OptionROEWeaponFree(), "Opening fire on targets of opportunity!" )
end
end
return self
end
--- Defines a menu to let the escort set its evasion when under threat.
-- All rules of engagement will appear under the menu **Evasion**.
-- @param #ESCORT self
-- @return #ESCORT
function ESCORT:MenuEvasion( MenuTextFormat )
self:F( MenuTextFormat )
if self.EscortGroup:IsAir() then
if not self.EscortMenuEvasion then
-- Reaction to Threats
self.EscortMenuEvasion = MENU_GROUP:New( self.EscortClient:GetGroup(), "Evasion", self.EscortMenu )
if self.EscortGroup:OptionROTNoReactionPossible() then
self.EscortMenuEvasionNoReaction = MENU_GROUP_COMMAND:New( self.EscortClient:GetGroup(), "Fight until death", self.EscortMenuEvasion, ESCORT._ROT, self, self.EscortGroup:OptionROTNoReaction(), "Fighting until death!" )
end
if self.EscortGroup:OptionROTPassiveDefensePossible() then
self.EscortMenuEvasionPassiveDefense = MENU_GROUP_COMMAND:New( self.EscortClient:GetGroup(), "Use flares, chaff and jammers", self.EscortMenuEvasion, ESCORT._ROT, self, self.EscortGroup:OptionROTPassiveDefense(), "Defending using jammers, chaff and flares!" )
end
if self.EscortGroup:OptionROTEvadeFirePossible() then
self.EscortMenuEvasionEvadeFire = MENU_GROUP_COMMAND:New( self.EscortClient:GetGroup(), "Evade enemy fire", self.EscortMenuEvasion, ESCORT._ROT, self, self.EscortGroup:OptionROTEvadeFire(), "Evading on enemy fire!" )
end
if self.EscortGroup:OptionROTVerticalPossible() then
self.EscortMenuOptionEvasionVertical = MENU_GROUP_COMMAND:New( self.EscortClient:GetGroup(), "Go below radar and evade fire", self.EscortMenuEvasion, ESCORT._ROT, self, self.EscortGroup:OptionROTVertical(), "Evading on enemy fire with vertical manoeuvres!" )
end
end
end
return self
end
--- Defines a menu to let the escort resume its mission from a waypoint on its route.
-- All rules of engagement will appear under the menu **Resume mission from**.
-- @param #ESCORT self
-- @return #ESCORT
function ESCORT:MenuResumeMission()
self:F()
if not self.EscortMenuResumeMission then
-- Mission Resume Menu Root
self.EscortMenuResumeMission = MENU_GROUP:New( self.EscortClient:GetGroup(), "Resume mission from", self.EscortMenu )
end
return self
end
--- @param #MENUPARAM MenuParam
function ESCORT:_HoldPosition( OrbitGroup, OrbitHeight, OrbitSeconds )
local EscortGroup = self.EscortGroup
local EscortClient = self.EscortClient
local OrbitUnit = OrbitGroup:GetUnit(1) -- Wrapper.Unit#UNIT
self.FollowScheduler:Stop( self.FollowSchedule )
local PointFrom = {}
local GroupVec3 = EscortGroup:GetUnit(1):GetVec3()
PointFrom = {}
PointFrom.x = GroupVec3.x
PointFrom.y = GroupVec3.z
PointFrom.speed = 250
PointFrom.type = AI.Task.WaypointType.TURNING_POINT
PointFrom.alt = GroupVec3.y
PointFrom.alt_type = AI.Task.AltitudeType.BARO
local OrbitPoint = OrbitUnit:GetVec2()
local PointTo = {}
PointTo.x = OrbitPoint.x
PointTo.y = OrbitPoint.y
PointTo.speed = 250
PointTo.type = AI.Task.WaypointType.TURNING_POINT
PointTo.alt = OrbitHeight
PointTo.alt_type = AI.Task.AltitudeType.BARO
PointTo.task = EscortGroup:TaskOrbitCircleAtVec2( OrbitPoint, OrbitHeight, 0 )
local Points = { PointFrom, PointTo }
EscortGroup:OptionROEHoldFire()
EscortGroup:OptionROTPassiveDefense()
EscortGroup:SetTask( EscortGroup:TaskRoute( Points ) )
EscortGroup:MessageToClient( "Orbiting at location.", 10, EscortClient )
end
--- @param #MENUPARAM MenuParam
function ESCORT:_JoinUpAndFollow( Distance )
local EscortGroup = self.EscortGroup
local EscortClient = self.EscortClient
self.Distance = Distance
self:JoinUpAndFollow( EscortGroup, EscortClient, self.Distance )
end
--- JoinsUp and Follows a CLIENT.
-- @param Functional.Escort#ESCORT self
-- @param Wrapper.Group#GROUP EscortGroup
-- @param Wrapper.Client#CLIENT EscortClient
-- @param DCS#Distance Distance
function ESCORT:JoinUpAndFollow( EscortGroup, EscortClient, Distance )
self:F( { EscortGroup, EscortClient, Distance } )
self.FollowScheduler:Stop( self.FollowSchedule )
EscortGroup:OptionROEHoldFire()
EscortGroup:OptionROTPassiveDefense()
self.EscortMode = ESCORT.MODE.FOLLOW
self.CT1 = 0
self.GT1 = 0
self.FollowScheduler:Start( self.FollowSchedule )
EscortGroup:MessageToClient( "Rejoining and Following at " .. Distance .. "!", 30, EscortClient )
end
--- @param #MENUPARAM MenuParam
function ESCORT:_Flare( Color, Message )
local EscortGroup = self.EscortGroup
local EscortClient = self.EscortClient
EscortGroup:GetUnit(1):Flare( Color )
EscortGroup:MessageToClient( Message, 10, EscortClient )
end
--- @param #MENUPARAM MenuParam
function ESCORT:_Smoke( Color, Message )
local EscortGroup = self.EscortGroup
local EscortClient = self.EscortClient
EscortGroup:GetUnit(1):Smoke( Color )
EscortGroup:MessageToClient( Message, 10, EscortClient )
end
--- @param #MENUPARAM MenuParam
function ESCORT:_ReportNearbyTargetsNow()
local EscortGroup = self.EscortGroup
local EscortClient = self.EscortClient
self:_ReportTargetsScheduler()
end
function ESCORT:_SwitchReportNearbyTargets( ReportTargets )
local EscortGroup = self.EscortGroup
local EscortClient = self.EscortClient
self.ReportTargets = ReportTargets
if self.ReportTargets then
if not self.ReportTargetsScheduler then
self.ReportTargetsScheduler:Schedule( self, self._ReportTargetsScheduler, {}, 1, 30 )
end
else
routines.removeFunction( self.ReportTargetsScheduler )
self.ReportTargetsScheduler = nil
end
end
--- @param #MENUPARAM MenuParam
function ESCORT:_ScanTargets( ScanDuration )
local EscortGroup = self.EscortGroup -- Wrapper.Group#GROUP
local EscortClient = self.EscortClient
self.FollowScheduler:Stop( self.FollowSchedule )
if EscortGroup:IsHelicopter() then
EscortGroup:PushTask(
EscortGroup:TaskControlled(
EscortGroup:TaskOrbitCircle( 200, 20 ),
EscortGroup:TaskCondition( nil, nil, nil, nil, ScanDuration, nil )
), 1 )
elseif EscortGroup:IsAirPlane() then
EscortGroup:PushTask(
EscortGroup:TaskControlled(
EscortGroup:TaskOrbitCircle( 1000, 500 ),
EscortGroup:TaskCondition( nil, nil, nil, nil, ScanDuration, nil )
), 1 )
end
EscortGroup:MessageToClient( "Scanning targets for " .. ScanDuration .. " seconds.", ScanDuration, EscortClient )
if self.EscortMode == ESCORT.MODE.FOLLOW then
self.FollowScheduler:Start( self.FollowSchedule )
end
end
--- @param Wrapper.Group#GROUP EscortGroup
function _Resume( EscortGroup )
env.info( '_Resume' )
local Escort = EscortGroup:GetState( EscortGroup, "Escort" )
env.info( "EscortMode = " .. Escort.EscortMode )
if Escort.EscortMode == ESCORT.MODE.FOLLOW then
Escort:JoinUpAndFollow( EscortGroup, Escort.EscortClient, Escort.Distance )
end
end
--- @param #ESCORT self
-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
function ESCORT:_AttackTarget( DetectedItem )
local EscortGroup = self.EscortGroup -- Wrapper.Group#GROUP
self:F( EscortGroup )
local EscortClient = self.EscortClient
self.FollowScheduler:Stop( self.FollowSchedule )
if EscortGroup:IsAir() then
EscortGroup:OptionROEOpenFire()
EscortGroup:OptionROTPassiveDefense()
EscortGroup:SetState( EscortGroup, "Escort", self )
local DetectedSet = self.Detection:GetDetectedSet( DetectedItem )
local Tasks = {}
DetectedSet:ForEachUnit(
--- @param Wrapper.Unit#UNIT DetectedUnit
function( DetectedUnit, Tasks )
if DetectedUnit:IsAlive() then
Tasks[#Tasks+1] = EscortGroup:TaskAttackUnit( DetectedUnit )
end
end, Tasks
)
Tasks[#Tasks+1] = EscortGroup:TaskFunction( "_Resume", { "''" } )
EscortGroup:SetTask(
EscortGroup:TaskCombo(
Tasks
), 1
)
else
local DetectedSet = self.Detection:GetDetectedSet( DetectedItem )
local Tasks = {}
DetectedSet:ForEachUnit(
--- @param Wrapper.Unit#UNIT DetectedUnit
function( DetectedUnit, Tasks )
if DetectedUnit:IsAlive() then
Tasks[#Tasks+1] = EscortGroup:TaskFireAtPoint( DetectedUnit:GetVec2(), 50 )
end
end, Tasks
)
EscortGroup:SetTask(
EscortGroup:TaskCombo(
Tasks
), 1
)
end
EscortGroup:MessageToClient( "Engaging Designated Unit!", 10, EscortClient )
end
---
--- @param #ESCORT self
-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
function ESCORT:_AssistTarget( EscortGroupAttack, DetectedItem )
local EscortGroup = self.EscortGroup
local EscortClient = self.EscortClient
self.FollowScheduler:Stop( self.FollowSchedule )
if EscortGroupAttack:IsAir() then
EscortGroupAttack:OptionROEOpenFire()
EscortGroupAttack:OptionROTVertical()
local DetectedSet = self.Detection:GetDetectedSet( DetectedItem )
local Tasks = {}
DetectedSet:ForEachUnit(
--- @param Wrapper.Unit#UNIT DetectedUnit
function( DetectedUnit, Tasks )
if DetectedUnit:IsAlive() then
Tasks[#Tasks+1] = EscortGroupAttack:TaskAttackUnit( DetectedUnit )
end
end, Tasks
)
Tasks[#Tasks+1] = EscortGroupAttack:TaskOrbitCircle( 500, 350 )
EscortGroupAttack:SetTask(
EscortGroupAttack:TaskCombo(
Tasks
), 1
)
else
local DetectedSet = self.Detection:GetDetectedSet( DetectedItem )
local Tasks = {}
DetectedSet:ForEachUnit(
--- @param Wrapper.Unit#UNIT DetectedUnit
function( DetectedUnit, Tasks )
if DetectedUnit:IsAlive() then
Tasks[#Tasks+1] = EscortGroupAttack:TaskFireAtPoint( DetectedUnit:GetVec2(), 50 )
end
end, Tasks
)
EscortGroupAttack:SetTask(
EscortGroupAttack:TaskCombo(
Tasks
), 1
)
end
EscortGroupAttack:MessageToClient( "Assisting with the destroying the enemy unit!", 10, EscortClient )
end
--- @param #MENUPARAM MenuParam
function ESCORT:_ROE( EscortROEFunction, EscortROEMessage )
local EscortGroup = self.EscortGroup
local EscortClient = self.EscortClient
pcall( function() EscortROEFunction() end )
EscortGroup:MessageToClient( EscortROEMessage, 10, EscortClient )
end
--- @param #MENUPARAM MenuParam
function ESCORT:_ROT( EscortROTFunction, EscortROTMessage )
local EscortGroup = self.EscortGroup
local EscortClient = self.EscortClient
pcall( function() EscortROTFunction() end )
EscortGroup:MessageToClient( EscortROTMessage, 10, EscortClient )
end
--- @param #MENUPARAM MenuParam
function ESCORT:_ResumeMission( WayPoint )
local EscortGroup = self.EscortGroup
local EscortClient = self.EscortClient
self.FollowScheduler:Stop( self.FollowSchedule )
local WayPoints = EscortGroup:GetTaskRoute()
self:T( WayPoint, WayPoints )
for WayPointIgnore = 1, WayPoint do
table.remove( WayPoints, 1 )
end
SCHEDULER:New( EscortGroup, EscortGroup.SetTask, { EscortGroup:TaskRoute( WayPoints ) }, 1 )
EscortGroup:MessageToClient( "Resuming mission from waypoint " .. WayPoint .. ".", 10, EscortClient )
end
--- Registers the waypoints
-- @param #ESCORT self
-- @return #table
function ESCORT:RegisterRoute()
self:F()
local EscortGroup = self.EscortGroup -- Wrapper.Group#GROUP
local TaskPoints = EscortGroup:GetTaskRoute()
self:T( TaskPoints )
return TaskPoints
end
--- @param Functional.Escort#ESCORT self
function ESCORT:_FollowScheduler()
self:F( { self.FollowDistance } )
self:T( {self.EscortClient.UnitName, self.EscortGroup.GroupName } )
if self.EscortGroup:IsAlive() and self.EscortClient:IsAlive() then
local ClientUnit = self.EscortClient:GetClientGroupUnit()
local GroupUnit = self.EscortGroup:GetUnit( 1 )
local FollowDistance = self.FollowDistance
self:T( {ClientUnit.UnitName, GroupUnit.UnitName } )
if self.CT1 == 0 and self.GT1 == 0 then
self.CV1 = ClientUnit:GetVec3()
self:T( { "self.CV1", self.CV1 } )
self.CT1 = timer.getTime()
self.GV1 = GroupUnit:GetVec3()
self.GT1 = timer.getTime()
else
local CT1 = self.CT1
local CT2 = timer.getTime()
local CV1 = self.CV1
local CV2 = ClientUnit:GetVec3()
self.CT1 = CT2
self.CV1 = CV2
local CD = ( ( CV2.x - CV1.x )^2 + ( CV2.y - CV1.y )^2 + ( CV2.z - CV1.z )^2 ) ^ 0.5
local CT = CT2 - CT1
local CS = ( 3600 / CT ) * ( CD / 1000 )
self:T2( { "Client:", CS, CD, CT, CV2, CV1, CT2, CT1 } )
local GT1 = self.GT1
local GT2 = timer.getTime()
local GV1 = self.GV1
local GV2 = GroupUnit:GetVec3()
self.GT1 = GT2
self.GV1 = GV2
local GD = ( ( GV2.x - GV1.x )^2 + ( GV2.y - GV1.y )^2 + ( GV2.z - GV1.z )^2 ) ^ 0.5
local GT = GT2 - GT1
local GS = ( 3600 / GT ) * ( GD / 1000 )
self:T2( { "Group:", GS, GD, GT, GV2, GV1, GT2, GT1 } )
-- Calculate the group direction vector
local GV = { x = GV2.x - CV2.x, y = GV2.y - CV2.y, z = GV2.z - CV2.z }
-- Calculate GH2, GH2 with the same height as CV2.
local GH2 = { x = GV2.x, y = CV2.y, z = GV2.z }
-- Calculate the angle of GV to the orthonormal plane
local alpha = math.atan2( GV.z, GV.x )
-- Now we calculate the intersecting vector between the circle around CV2 with radius FollowDistance and GH2.
-- From the GeoGebra model: CVI = (x(CV2) + FollowDistance cos(alpha), y(GH2) + FollowDistance sin(alpha), z(CV2))
local CVI = { x = CV2.x + FollowDistance * math.cos(alpha),
y = GH2.y,
z = CV2.z + FollowDistance * math.sin(alpha),
}
-- Calculate the direction vector DV of the escort group. We use CVI as the base and CV2 as the direction.
local DV = { x = CV2.x - CVI.x, y = CV2.y - CVI.y, z = CV2.z - CVI.z }
-- We now calculate the unary direction vector DVu, so that we can multiply DVu with the speed, which is expressed in meters / s.
-- We need to calculate this vector to predict the point the escort group needs to fly to according its speed.
-- The distance of the destination point should be far enough not to have the aircraft starting to swipe left to right...
local DVu = { x = DV.x / FollowDistance, y = DV.y / FollowDistance, z = DV.z / FollowDistance }
-- Now we can calculate the group destination vector GDV.
local GDV = { x = DVu.x * CS * 8 + CVI.x, y = CVI.y, z = DVu.z * CS * 8 + CVI.z }
if self.SmokeDirectionVector == true then
trigger.action.smoke( GDV, trigger.smokeColor.Red )
end
self:T2( { "CV2:", CV2 } )
self:T2( { "CVI:", CVI } )
self:T2( { "GDV:", GDV } )
-- Measure distance between client and group
local CatchUpDistance = ( ( GDV.x - GV2.x )^2 + ( GDV.y - GV2.y )^2 + ( GDV.z - GV2.z )^2 ) ^ 0.5
-- The calculation of the Speed would simulate that the group would take 30 seconds to overcome
-- the requested Distance).
local Time = 10
local CatchUpSpeed = ( CatchUpDistance - ( CS * 8.4 ) ) / Time
local Speed = CS + CatchUpSpeed
if Speed < 0 then
Speed = 0
end
self:T( { "Client Speed, Escort Speed, Speed, FollowDistance, Time:", CS, GS, Speed, FollowDistance, Time } )
-- Now route the escort to the desired point with the desired speed.
self.EscortGroup:RouteToVec3( GDV, Speed / 3.6 ) -- DCS models speed in Mps (Miles per second)
end
return true
end
return false
end
--- Report Targets Scheduler.
-- @param #ESCORT self
function ESCORT:_ReportTargetsScheduler()
self:F( self.EscortGroup:GetName() )
if self.EscortGroup:IsAlive() and self.EscortClient:IsAlive() then
if true then
local EscortGroupName = self.EscortGroup:GetName()
self.EscortMenuAttackNearbyTargets:RemoveSubMenus()
if self.EscortMenuTargetAssistance then
self.EscortMenuTargetAssistance:RemoveSubMenus()
end
local DetectedItems = self.Detection:GetDetectedItems()
self:F( DetectedItems )
local DetectedTargets = false
local DetectedMsgs = {}
for ClientEscortGroupName, EscortGroupData in pairs( self.EscortClient._EscortGroups ) do
local ClientEscortTargets = EscortGroupData.Detection
--local EscortUnit = EscortGroupData:GetUnit( 1 )
for DetectedItemIndex, DetectedItem in pairs( DetectedItems ) do
self:F( { DetectedItemIndex, DetectedItem } )
-- Remove the sub menus of the Attack menu of the Escort for the EscortGroup.
local DetectedItemReportSummary = self.Detection:DetectedItemReportSummary( DetectedItem, EscortGroupData.EscortGroup, _DATABASE:GetPlayerSettings( self.EscortClient:GetPlayerName() ) )
if ClientEscortGroupName == EscortGroupName then
local DetectedMsg = DetectedItemReportSummary:Text("\n")
DetectedMsgs[#DetectedMsgs+1] = DetectedMsg
self:T( DetectedMsg )
MENU_GROUP_COMMAND:New( self.EscortClient:GetGroup(),
DetectedMsg,
self.EscortMenuAttackNearbyTargets,
ESCORT._AttackTarget,
self,
DetectedItem
)
else
if self.EscortMenuTargetAssistance then
local DetectedMsg = DetectedItemReportSummary:Text("\n")
self:T( DetectedMsg )
local MenuTargetAssistance = MENU_GROUP:New( self.EscortClient:GetGroup(), EscortGroupData.EscortName, self.EscortMenuTargetAssistance )
MENU_GROUP_COMMAND:New( self.EscortClient:GetGroup(),
DetectedMsg,
MenuTargetAssistance,
ESCORT._AssistTarget,
self,
EscortGroupData.EscortGroup,
DetectedItem
)
end
end
DetectedTargets = true
end
end
self:F( DetectedMsgs )
if DetectedTargets then
self.EscortGroup:MessageToClient( "Reporting detected targets:\n" .. table.concat( DetectedMsgs, "\n" ), 20, self.EscortClient )
else
self.EscortGroup:MessageToClient( "No targets detected.", 10, self.EscortClient )
end
return true
else
-- local EscortGroupName = self.EscortGroup:GetName()
-- local EscortTargets = self.EscortGroup:GetDetectedTargets()
--
-- local ClientEscortTargets = self.EscortClient._EscortGroups[EscortGroupName].Targets
--
-- local EscortTargetMessages = ""
-- for EscortTargetID, EscortTarget in pairs( EscortTargets ) do
-- local EscortObject = EscortTarget.object
-- self:T( EscortObject )
-- if EscortObject and EscortObject:isExist() and EscortObject.id_ < 50000000 then
--
-- local EscortTargetUnit = UNIT:Find( EscortObject )
-- local EscortTargetUnitName = EscortTargetUnit:GetName()
--
--
--
-- -- local EscortTargetIsDetected,
-- -- EscortTargetIsVisible,
-- -- EscortTargetLastTime,
-- -- EscortTargetKnowType,
-- -- EscortTargetKnowDistance,
-- -- EscortTargetLastPos,
-- -- EscortTargetLastVelocity
-- -- = self.EscortGroup:IsTargetDetected( EscortObject )
-- --
-- -- self:T( { EscortTargetIsDetected,
-- -- EscortTargetIsVisible,
-- -- EscortTargetLastTime,
-- -- EscortTargetKnowType,
-- -- EscortTargetKnowDistance,
-- -- EscortTargetLastPos,
-- -- EscortTargetLastVelocity } )
--
--
-- local EscortTargetUnitVec3 = EscortTargetUnit:GetVec3()
-- local EscortVec3 = self.EscortGroup:GetVec3()
-- local Distance = ( ( EscortTargetUnitVec3.x - EscortVec3.x )^2 +
-- ( EscortTargetUnitVec3.y - EscortVec3.y )^2 +
-- ( EscortTargetUnitVec3.z - EscortVec3.z )^2
-- ) ^ 0.5 / 1000
--
-- self:T( { self.EscortGroup:GetName(), EscortTargetUnit:GetName(), Distance, EscortTarget } )
--
-- if Distance <= 15 then
--
-- if not ClientEscortTargets[EscortTargetUnitName] then
-- ClientEscortTargets[EscortTargetUnitName] = {}
-- end
-- ClientEscortTargets[EscortTargetUnitName].AttackUnit = EscortTargetUnit
-- ClientEscortTargets[EscortTargetUnitName].visible = EscortTarget.visible
-- ClientEscortTargets[EscortTargetUnitName].type = EscortTarget.type
-- ClientEscortTargets[EscortTargetUnitName].distance = EscortTarget.distance
-- else
-- if ClientEscortTargets[EscortTargetUnitName] then
-- ClientEscortTargets[EscortTargetUnitName] = nil
-- end
-- end
-- end
-- end
--
-- self:T( { "Sorting Targets Table:", ClientEscortTargets } )
-- table.sort( ClientEscortTargets, function( a, b ) return a.Distance < b.Distance end )
-- self:T( { "Sorted Targets Table:", ClientEscortTargets } )
--
-- -- Remove the sub menus of the Attack menu of the Escort for the EscortGroup.
-- self.EscortMenuAttackNearbyTargets:RemoveSubMenus()
--
-- if self.EscortMenuTargetAssistance then
-- self.EscortMenuTargetAssistance:RemoveSubMenus()
-- end
--
-- --for MenuIndex = 1, #self.EscortMenuAttackTargets do
-- -- self:T( { "Remove Menu:", self.EscortMenuAttackTargets[MenuIndex] } )
-- -- self.EscortMenuAttackTargets[MenuIndex] = self.EscortMenuAttackTargets[MenuIndex]:Remove()
-- --end
--
--
-- if ClientEscortTargets then
-- for ClientEscortTargetUnitName, ClientEscortTargetData in pairs( ClientEscortTargets ) do
--
-- for ClientEscortGroupName, EscortGroupData in pairs( self.EscortClient._EscortGroups ) do
--
-- if ClientEscortTargetData and ClientEscortTargetData.AttackUnit:IsAlive() then
--
-- local EscortTargetMessage = ""
-- local EscortTargetCategoryName = ClientEscortTargetData.AttackUnit:GetCategoryName()
-- local EscortTargetCategoryType = ClientEscortTargetData.AttackUnit:GetTypeName()
-- if ClientEscortTargetData.type then
-- EscortTargetMessage = EscortTargetMessage .. EscortTargetCategoryName .. " (" .. EscortTargetCategoryType .. ") at "
-- else
-- EscortTargetMessage = EscortTargetMessage .. "Unknown target at "
-- end
--
-- local EscortTargetUnitVec3 = ClientEscortTargetData.AttackUnit:GetVec3()
-- local EscortVec3 = self.EscortGroup:GetVec3()
-- local Distance = ( ( EscortTargetUnitVec3.x - EscortVec3.x )^2 +
-- ( EscortTargetUnitVec3.y - EscortVec3.y )^2 +
-- ( EscortTargetUnitVec3.z - EscortVec3.z )^2
-- ) ^ 0.5 / 1000
--
-- self:T( { self.EscortGroup:GetName(), ClientEscortTargetData.AttackUnit:GetName(), Distance, ClientEscortTargetData.AttackUnit } )
-- if ClientEscortTargetData.visible == false then
-- EscortTargetMessage = EscortTargetMessage .. string.format( "%.2f", Distance ) .. " estimated km"
-- else
-- EscortTargetMessage = EscortTargetMessage .. string.format( "%.2f", Distance ) .. " km"
-- end
--
-- if ClientEscortTargetData.visible then
-- EscortTargetMessage = EscortTargetMessage .. ", visual"
-- end
--
-- if ClientEscortGroupName == EscortGroupName then
--
-- MENU_GROUP_COMMAND:New( self.EscortClient,
-- EscortTargetMessage,
-- self.EscortMenuAttackNearbyTargets,
-- ESCORT._AttackTarget,
-- { ParamSelf = self,
-- ParamUnit = ClientEscortTargetData.AttackUnit
-- }
-- )
-- EscortTargetMessages = EscortTargetMessages .. "\n - " .. EscortTargetMessage
-- else
-- if self.EscortMenuTargetAssistance then
-- local MenuTargetAssistance = MENU_GROUP:New( self.EscortClient, EscortGroupData.EscortName, self.EscortMenuTargetAssistance )
-- MENU_GROUP_COMMAND:New( self.EscortClient,
-- EscortTargetMessage,
-- MenuTargetAssistance,
-- ESCORT._AssistTarget,
-- self,
-- EscortGroupData.EscortGroup,
-- ClientEscortTargetData.AttackUnit
-- )
-- end
-- end
-- else
-- ClientEscortTargetData = nil
-- end
-- end
-- end
--
-- if EscortTargetMessages ~= "" and self.ReportTargets == true then
-- self.EscortGroup:MessageToClient( "Detected targets within 15 km range:" .. EscortTargetMessages:gsub("\n$",""), 20, self.EscortClient )
-- else
-- self.EscortGroup:MessageToClient( "No targets detected!", 20, self.EscortClient )
-- end
-- end
--
-- if self.EscortMenuResumeMission then
-- self.EscortMenuResumeMission:RemoveSubMenus()
--
-- -- if self.EscortMenuResumeWayPoints then
-- -- for MenuIndex = 1, #self.EscortMenuResumeWayPoints do
-- -- self:T( { "Remove Menu:", self.EscortMenuResumeWayPoints[MenuIndex] } )
-- -- self.EscortMenuResumeWayPoints[MenuIndex] = self.EscortMenuResumeWayPoints[MenuIndex]:Remove()
-- -- end
-- -- end
--
-- local TaskPoints = self:RegisterRoute()
-- for WayPointID, WayPoint in pairs( TaskPoints ) do
-- local EscortVec3 = self.EscortGroup:GetVec3()
-- local Distance = ( ( WayPoint.x - EscortVec3.x )^2 +
-- ( WayPoint.y - EscortVec3.z )^2
-- ) ^ 0.5 / 1000
-- MENU_GROUP_COMMAND:New( self.EscortClient, "Waypoint " .. WayPointID .. " at " .. string.format( "%.2f", Distance ).. "km", self.EscortMenuResumeMission, ESCORT._ResumeMission, { ParamSelf = self, ParamWayPoint = WayPointID } )
-- end
-- end
--
-- return true
end
end
return false
end