TommyC81 0441acf101
Documentation fixes. (#1803)
Improve the consistency of the module intros to the most commonly used version (single dash).

Add missing module information (abbreviated where none existed previously).

Fix broken documentation links

Make module names correspond to filenames (and fix links).

Fix typos.
2022-10-19 12:20:39 +02:00

268 lines
7.7 KiB
Lua

--- **Wrapper** - IDENTIFIABLE is an intermediate class wrapping DCS Object class derived Objects.
--
-- ===
--
-- ### Author: **FlightControl**
--
-- ### Contributions:
--
-- ===
--
-- @module Wrapper.Identifiable
-- @image MOOSE.JPG
--- @type IDENTIFIABLE
-- @extends Wrapper.Object#OBJECT
-- @field #string IdentifiableName The name of the identifiable.
--- Wrapper class to handle the DCS Identifiable objects.
--
-- * Support all DCS Identifiable APIs.
-- * Enhance with Identifiable specific APIs not in the DCS Identifiable API set.
-- * Manage the "state" of the DCS Identifiable.
--
-- ## IDENTIFIABLE constructor
--
-- The IDENTIFIABLE class provides the following functions to construct a IDENTIFIABLE instance:
--
-- * @{#IDENTIFIABLE.New}(): Create a IDENTIFIABLE instance.
--
-- @field #IDENTIFIABLE
IDENTIFIABLE = {
ClassName = "IDENTIFIABLE",
IdentifiableName = "",
}
local _CategoryName = {
[Unit.Category.AIRPLANE] = "Airplane",
[Unit.Category.HELICOPTER] = "Helicopter",
[Unit.Category.GROUND_UNIT] = "Ground Identifiable",
[Unit.Category.SHIP] = "Ship",
[Unit.Category.STRUCTURE] = "Structure",
}
--- Create a new IDENTIFIABLE from a DCSIdentifiable
-- @param #IDENTIFIABLE self
-- @param #string IdentifiableName The DCS Identifiable name
-- @return #IDENTIFIABLE self
function IDENTIFIABLE:New( IdentifiableName )
local self = BASE:Inherit( self, OBJECT:New( IdentifiableName ) )
self:F2( IdentifiableName )
self.IdentifiableName = IdentifiableName
return self
end
--- Returns if the Identifiable is alive.
-- If the Identifiable is not alive, nil is returned.
-- If the Identifiable is alive, true is returned.
-- @param #IDENTIFIABLE self
-- @return #boolean true if Identifiable is alive or `#nil` if the Identifiable is not existing or is not alive.
function IDENTIFIABLE:IsAlive()
self:F3( self.IdentifiableName )
local DCSIdentifiable = self:GetDCSObject() -- DCS#Object
if DCSIdentifiable then
local IdentifiableIsAlive = DCSIdentifiable:isExist()
return IdentifiableIsAlive
end
return false
end
--- Returns DCS Identifiable object name.
-- The function provides access to non-activated objects too.
-- @param #IDENTIFIABLE self
-- @return #string The name of the DCS Identifiable or `#nil`.
function IDENTIFIABLE:GetName()
local IdentifiableName = self.IdentifiableName
return IdentifiableName
end
--- Returns the type name of the DCS Identifiable.
-- @param #IDENTIFIABLE self
-- @return #string The type name of the DCS Identifiable.
function IDENTIFIABLE:GetTypeName()
self:F2( self.IdentifiableName )
local DCSIdentifiable = self:GetDCSObject()
if DCSIdentifiable then
local IdentifiableTypeName = DCSIdentifiable:getTypeName()
self:T3( IdentifiableTypeName )
return IdentifiableTypeName
end
self:F( self.ClassName .. " " .. self.IdentifiableName .. " not found!" )
return nil
end
--- Returns object category of the DCS Identifiable. One of
--
-- * Object.Category.UNIT = 1
-- * Object.Category.WEAPON = 2
-- * Object.Category.STATIC = 3
-- * Object.Category.BASE = 4
-- * Object.Category.SCENERY = 5
-- * Object.Category.Cargo = 6
--
-- @param #IDENTIFIABLE self
-- @return DCS#Object.Category The category ID, i.e. a number.
function IDENTIFIABLE:GetCategory()
self:F2( self.ObjectName )
local DCSObject = self:GetDCSObject()
if DCSObject then
local ObjectCategory = DCSObject:getCategory()
self:T3( ObjectCategory )
return ObjectCategory
end
return nil
end
--- Returns the DCS Identifiable category name as defined within the DCS Identifiable Descriptor.
-- @param #IDENTIFIABLE self
-- @return #string The DCS Identifiable Category Name
function IDENTIFIABLE:GetCategoryName()
local DCSIdentifiable = self:GetDCSObject()
if DCSIdentifiable then
local IdentifiableCategoryName = _CategoryName[ self:GetDesc().category ]
return IdentifiableCategoryName
end
self:F( self.ClassName .. " " .. self.IdentifiableName .. " not found!" )
return nil
end
--- Returns coalition of the Identifiable.
-- @param #IDENTIFIABLE self
-- @return DCS#coalition.side The side of the coalition or `#nil` The DCS Identifiable is not existing or alive.
function IDENTIFIABLE:GetCoalition()
self:F2( self.IdentifiableName )
local DCSIdentifiable = self:GetDCSObject()
if DCSIdentifiable then
local IdentifiableCoalition = DCSIdentifiable:getCoalition()
self:T3( IdentifiableCoalition )
return IdentifiableCoalition
end
self:F( self.ClassName .. " " .. self.IdentifiableName .. " not found!" )
return nil
end
--- Returns the name of the coalition of the Identifiable.
-- @param #IDENTIFIABLE self
-- @return #string The name of the coalition.
-- @return #nil The DCS Identifiable is not existing or alive.
function IDENTIFIABLE:GetCoalitionName()
self:F2( self.IdentifiableName )
local DCSIdentifiable = self:GetDCSObject()
if DCSIdentifiable then
-- Get coalition ID.
local IdentifiableCoalition = DCSIdentifiable:getCoalition()
self:T3( IdentifiableCoalition )
return UTILS.GetCoalitionName(IdentifiableCoalition)
end
self:F( self.ClassName .. " " .. self.IdentifiableName .. " not found!" )
return nil
end
--- Returns country of the Identifiable.
-- @param #IDENTIFIABLE self
-- @return DCS#country.id The country identifier or `#nil` The DCS Identifiable is not existing or alive.
function IDENTIFIABLE:GetCountry()
self:F2( self.IdentifiableName )
local DCSIdentifiable = self:GetDCSObject()
if DCSIdentifiable then
local IdentifiableCountry = DCSIdentifiable:getCountry()
self:T3( IdentifiableCountry )
return IdentifiableCountry
end
self:F( self.ClassName .. " " .. self.IdentifiableName .. " not found!" )
return nil
end
--- Returns country name of the Identifiable.
-- @param #IDENTIFIABLE self
-- @return #string Name of the country.
function IDENTIFIABLE:GetCountryName()
self:F2( self.IdentifiableName )
local countryid=self:GetCountry()
for name,id in pairs(country.id) do
if countryid==id then
return name
end
end
end
--- Returns Identifiable descriptor. Descriptor type depends on Identifiable category.
-- @param #IDENTIFIABLE self
-- @return DCS#Object.Desc The Identifiable descriptor or `#nil` The DCS Identifiable is not existing or alive.
function IDENTIFIABLE:GetDesc()
self:F2( self.IdentifiableName )
local DCSIdentifiable = self:GetDCSObject() -- DCS#Object
if DCSIdentifiable then
local IdentifiableDesc = DCSIdentifiable:getDesc()
self:T2( IdentifiableDesc )
return IdentifiableDesc
end
self:F( self.ClassName .. " " .. self.IdentifiableName .. " not found!" )
return nil
end
--- Check if the Object has the attribute.
-- @param #IDENTIFIABLE self
-- @param #string AttributeName The attribute name.
-- @return #boolean true if the attribute exists or `#nil` The DCS Identifiable is not existing or alive.
function IDENTIFIABLE:HasAttribute( AttributeName )
self:F2( self.IdentifiableName )
local DCSIdentifiable = self:GetDCSObject()
if DCSIdentifiable then
local IdentifiableHasAttribute = DCSIdentifiable:hasAttribute( AttributeName )
self:T2( IdentifiableHasAttribute )
return IdentifiableHasAttribute
end
self:F( self.ClassName .. " " .. self.IdentifiableName .. " not found!" )
return nil
end
--- Gets the CallSign of the IDENTIFIABLE, which is a blank by default.
-- @param #IDENTIFIABLE self
-- @return #string The CallSign of the IDENTIFIABLE.
function IDENTIFIABLE:GetCallsign()
return ''
end
--- Gets the threat level.
-- @param #IDENTIFIABLE self
-- @return #number Threat level.
-- @return #string Type.
function IDENTIFIABLE:GetThreatLevel()
return 0, "Scenery"
end