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769 lines
28 KiB
Lua
769 lines
28 KiB
Lua
--- **Functional** - (R2.5) - Rescue helo.
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--
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-- Recue helicopter for carrier operations.
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--
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-- Features:
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--
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-- * Close formation with carrier.
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-- * Carrier can have any number of waypoints.
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-- * Automatic respawning on empty fuel for 24/7 operations.
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-- * Automatic rescuing of crashed or ejected units in the vicinity.
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--
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-- Please not that his class is work in progress and in an **alpha** stage.
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--
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-- ===
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--
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-- ### Author: **funkyfranky**
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--
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-- @module Ops.RescueHelo
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-- @image MOOSE.JPG
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--- RESCUEHELO class.
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-- @type RESCUEHELO
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-- @field #string ClassName Name of the class.
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-- @field Wrapper.Unit#UNIT carrier The carrier the helo is attached to.
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-- @field #string carriertype Carrier type.
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-- @field #string helogroupname Name of the late activated helo template group.
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-- @field Wrapper.Group#GROUP helo Helo group.
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-- @field #number takeoff Takeoff type.
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-- @field Wrapper.Airbase#AIRBASE airbase The airbase object acting as home base of the helo.
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-- @field Core.Set#SET_GROUP followset Follow group set.
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-- @field AI.AI_Formation#AI_FORMATION formation AI_FORMATION object.
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-- @field #number lowfuel Low fuel threshold of helo in percent.
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-- @field #number altitude Altitude of helo in meters.
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-- @field #number offsetX Offset in meters to carrier in longitudinal direction.
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-- @field #number offsetZ Offset in meters to carrier in latitudinal direction.
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-- @field Core.Zone#ZONE_RADIUS rescuezone Zone around the carrier in which helo will rescue crashed or ejected units.
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-- @field #boolean respawn If true, helo be respawned (default). If false, no respawning will happen.
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-- @field #boolean respawninair If true, helo will always be respawned in air. This has no impact on the initial spawn setting.
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-- @field #boolean uncontrolledac If true, use and uncontrolled helo group already present in the mission.
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-- @extends Core.Fsm#FSM
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--- Rescue Helo
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--
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-- ===
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--
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-- 
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--
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-- # Recue Helo
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--
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-- The rescue helo will fly in close formation with another unit, which is typically an aircraft carrier.
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-- It's mission is to rescue crashed units or ejected pilots. Well, and to look cool...
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--
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-- # Simple Script
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--
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-- In the mission editor you have to set up a carrier unit, which will act as "mother". In the following, this unit will be named "USS Stennis".
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--
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-- Secondly, you need to define a recue helicopter group in the mission editor and set it to "LATE ACTIVATED". The name of the group we'll use is "Recue Helo".
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--
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-- The basic script is very simple and consists of only two lines.
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--
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-- RescueheloStennis=RESCUEHELO:New(UNIT:FindByName("USS Stennis"), "Rescue Helo")
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-- RescueheloStennis:Start()
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--
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-- The first line will create a new RESCUEHELO object and the second line starts the process.
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--
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-- **NOTE** that it is *very important* to define the RESCUEHELO object as **global** variable. Otherwise, the lua garbage collector will kill the formation!
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--
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-- By default, the helo will be spawned on the USS Stennis with hot engines. Then it will take off and go on station on the starboard side of the boat.
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--
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-- Once the helo is out of fuel, it will return to the carrier. When the helo lands, it will be respawned immidiately and go back on station.
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--
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-- If a unit crashes or a pilot ejects within a radius of 100 km from the USS Stennis, the helo will automatically fly to the crash side and
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-- rescue to pilot. This will take around 5 minutes. After that, the helo will return to the Stennis, land there and bring back the poor guy.
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-- When this is done, the helo will go back on station.
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--
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-- # Fine Tuning
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--
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-- The implementation allows to customize quite a few settings easily
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--
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-- ## Adjusting the Takeoff Type
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--
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-- By default, the helo is spawned with running engies on the carrier. The mission designer has set option to set the take off type via the @{#RESCUEHELO.SetTakeoff} function.
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-- Or via shortcuts
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--
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-- * @{#RESCUEHELO.SetTakeoffHot}(): Will set the takeoff to hot, which is also the default.
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-- * @{#RESCUEHELO.SetTakeoffCold}(): Will set the takeoff type to cold, i.e. with engines off.
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-- * @{#RESCUEHELO.SetTakeoffAir}(): Will set the takeoff type to air, i.e. the helo will be spawned in air near the unit which he follows.
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--
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-- For example,
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-- RescueheloStennis=RESCUEHELO:New(UNIT:FindByName("USS Stennis"), "Rescue Helo")
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-- RescueheloStennis:SetTakeoffAir()
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-- RescueheloStennis:Start()
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-- will spawn the helo near the USS Stennis in air.
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--
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-- Spawning in air is not as realsitic but can be useful do avoid DCS bugs and shortcomings like aircraft crashing into each other on the flight deck.
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--
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-- **Note** that when spawning in air is set, the helo will also not return to the boat, once it is out of fuel. Instead it will be respawned in air.
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--
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-- If only the first spawning should happen on the carrier, one use the @{#RESCUEHELO.SetRespawnInAir}() function to command that all subsequent spawning
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-- will happen in air.
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--
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-- If the helo should no be respawned at all, one can set @{#RESCUEHELO.SetRespawnOff}().
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--
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-- ## Setting a Home Base
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--
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-- It is possible to define a "home base" other than the aircaft carrier. For example, one could imagine a strike group, and the helo will be spawned from
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-- another ship which has a helo pad.
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--
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-- RescueheloStennis=RESCUEHELO:New(UNIT:FindByName("USS Stennis"), "Rescue Helo")
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-- RescueheloStennis:SetHomeBase(AIRBASE:FindByName("USS Normandy"))
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-- RescueheloStennis:Start()
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--
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-- In this case, the helo will be spawned on the USS Normandy and then make its way to the USS Stennis to establish the formation.
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-- Note that the distance to the mother ship should be rather small since the helo will go there very slowly.
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--
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-- Once the helo runs out of fuel, it will return to the USS Normandy and not the Stennis for respawning.
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--
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--
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-- # Adjusting the Formation Positon
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--
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-- The position of the helo relative to the mother ship can be tuned via the functions
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--
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-- * @{#RESCUEHELO.SetAltitude}(*altitude*), where *altitude* is the altitude the helo flies at in meters. Default is 70 meters.
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-- * @{#RESCUEHELO.SetOffsetX}(*distance*)}, where *distance is the distance in the direction of movement of the carrier. Default is 200 meters.
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-- * @{#RESCUEHELO.SetOffsetZ}(*distance*)}, where *distance is the distance on the starboard side. Default is 200 meters.
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--
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--
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-- @field #RESCUEHELO
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RESCUEHELO = {
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ClassName = "RESCUEHELO",
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carrier = nil,
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carriertype = nil,
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helogroupname = nil,
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helo = nil,
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airbase = nil,
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takeoff = nil,
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followset = nil,
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formation = nil,
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lowfuel = nil,
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altitude = nil,
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offsetX = nil,
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offsetZ = nil,
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rescuezone = nil,
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respawn = nil,
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respawninair = nil,
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uncontrolledac = nil,
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}
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--- Class version.
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-- @field #string version
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RESCUEHELO.version="0.9.3"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: Add option to stop carrier while rescue operation is in progress.
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-- TODO: Possibility to add already present/spawned aircraft, e.g. for warehouse.
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-- TODO: Add option to deactivate the rescueing.
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-- TODO: Write documenation.
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-- DONE: Add rescue event when aircraft crashes.
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-- DONE: Make offset input parameter.
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Create a new RESCUEHELO object.
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-- @param #RESCUEHELO self
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-- @param Wrapper.Unit#UNIT carrierunit Carrier unit.
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-- @param #string helogroupname Name of the late activated rescue helo template group.
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-- @return #RESCUEHELO RESCUEHELO object.
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function RESCUEHELO:New(carrierunit, helogroupname)
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-- Inherit everthing from FSM class.
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local self = BASE:Inherit(self, FSM:New()) -- #RESCUEHELO
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-- Catch case when just the unit name is passed.
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if type(carrierunit)=="string" then
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self.carrier=UNIT:FindByName(carrierunit)
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else
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self.carrier=carrierunit
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end
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-- Carrier type.
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self.carriertype=self.carrier:GetTypeName()
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-- Helo group name.
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self.helogroupname=helogroupname
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-- Init defaults.
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self:SetHomeBase(AIRBASE:FindByName(self.carrier:GetName()))
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self:SetTakeoffHot()
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self:SetLowFuelThreshold()
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self:SetAltitude()
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self:SetOffsetX()
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self:SetOffsetZ()
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self:SetRescueZone()
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-----------------------
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--- FSM Transitions ---
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-----------------------
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-- Start State.
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self:SetStartState("Stopped")
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-- Add FSM transitions.
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-- From State --> Event --> To State
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self:AddTransition("Stopped", "Start", "Running")
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self:AddTransition("Running", "Rescue", "Rescuing")
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self:AddTransition("Running", "RTB", "Returning")
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self:AddTransition("*", "Run", "Running")
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self:AddTransition("*", "Status", "*")
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self:AddTransition("*", "Stop", "Stopped")
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--- Triggers the FSM event "Start" that starts the rescue helo. Initializes parameters and starts event handlers.
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-- @function [parent=#RESCUEHELO] Start
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-- @param #RESCUEHELO self
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--- Triggers the FSM event "Start" that starts the rescue helo after a delay. Initializes parameters and starts event handlers.
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-- @function [parent=#RESCUEHELO] __Start
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-- @param #RESCUEHELO self
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-- @param #number delay Delay in seconds.
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--- Triggers the FSM event "Rescue" that sends the helo on a rescue mission to a specifc coordinate.
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-- @function [parent=#RESCUEHELO] Rescue
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-- @param #RESCUEHELO self
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-- @param Core.Point#COORDINATE RescueCoord Coordinate where the resue mission takes place.
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--- Triggers the delayed FSM event "Rescue" that sends the helo on a rescue mission to a specifc coordinate.
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-- @function [parent=#RESCUEHELO] __Rescue
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-- @param #RESCUEHELO self
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-- @param #number delay Delay in seconds.
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-- @param Core.Point#COORDINATE RescueCoord Coordinate where the resue mission takes place.
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--- Triggers the FSM event "RTB" that sends the helo home.
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-- @function [parent=#RESCUEHELO] RTB
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-- @param #RESCUEHELO self
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--- Triggers the FSM event "RTB" that sends the helo home after a delay.
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-- @function [parent=#RESCUEHELO] __RTB
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-- @param #RESCUEHELO self
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-- @param #number delay Delay in seconds.
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--- Triggers the FSM event "Run".
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-- @function [parent=#RESCUEHELO] Run
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-- @param #RESCUEHELO self
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--- Triggers the delayed FSM event "Run".
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-- @function [parent=#RESCUEHELO] __Run
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-- @param #RESCUEHELO self
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-- @param #number delay Delay in seconds.
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--- Triggers the FSM event "Stop" that stops the rescue helo. Event handlers are stopped.
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-- @function [parent=#RESCUEHELO] Stop
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-- @param #RESCUEHELO self
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--- Triggers the FSM event "Stop" that stops the rescue helo after a delay. Event handlers are stopped.
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-- @function [parent=#RESCUEHELO] __Stop
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-- @param #RESCUEHELO self
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-- @param #number delay Delay in seconds.
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return self
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- User functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Set low fuel state of helo. When fuel is below this threshold, the helo will RTB or be respawned if takeoff type is in air.
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-- @param #RESCUEHELO self
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-- @param #number threshold Low fuel threshold in percent. Default 5%.
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-- @return #RESCUEHELO self
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function RESCUEHELO:SetLowFuelThreshold(threshold)
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self.lowfuel=threshold or 5
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return self
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end
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--- Set home airbase of the helo. Default is the carrier.
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-- @param #RESCUEHELO self
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-- @param Wrapper.Airbase#AIRBASE airbase Homebase of helo.
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-- @return #RESCUEHELO self
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function RESCUEHELO:SetHomeBase(airbase)
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self.airbase=airbase
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return self
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end
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--- Set rescue zone radius. Crashed or ejected units inside this radius of the carrier will be rescued.
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-- @param #RESCUEHELO self
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-- @param #number radius Radius of rescue zone in meters. Default is 100000 m = 100 km.
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-- @return #RESCUEHELO self
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function RESCUEHELO:SetRescueZone(radius)
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self.rescuezone=ZONE_UNIT:New("Rescue Zone", self.carrier, radius or 100000)
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return self
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end
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--- Set takeoff type.
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-- @param #RESCUEHELO self
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-- @param #number takeofftype Takeoff type. Default SPAWN.Takeoff.Hot.
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-- @return #RESCUEHELO self
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function RESCUEHELO:SetTakeoff(takeofftype)
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self.takeoff=takeofftype or SPAWN.Takeoff.Hot
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return self
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end
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--- Set takeoff with engines running (hot).
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-- @param #RESCUEHELO self
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-- @return #RESCUEHELO self
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function RESCUEHELO:SetTakeoffHot()
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self:SetTakeoff(SPAWN.Takeoff.Hot)
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return self
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end
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--- Set takeoff with engines off (cold).
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-- @param #RESCUEHELO self
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-- @return #RESCUEHELO self
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function RESCUEHELO:SetTakeoffCold()
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self:SetTakeoff(SPAWN.Takeoff.Cold)
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return self
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end
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--- Set takeoff in air near the carrier.
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-- @param #RESCUEHELO self
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-- @return #RESCUEHELO self
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function RESCUEHELO:SetTakeoffAir()
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self:SetTakeoff(SPAWN.Takeoff.Air)
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return self
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end
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--- Set altitude of helo.
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-- @param #RESCUEHELO self
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-- @param #number alt Altitude in meters. Default 70 m.
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-- @return #RESCUEHELO self
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function RESCUEHELO:SetAltitude(alt)
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self.altitude=alt or 70
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return self
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end
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--- Set latitudinal offset to carrier.
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-- @param #RESCUEHELO self
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-- @param #number distance Latitual offset distance in meters. Default 200 m.
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-- @return #RESCUEHELO self
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function RESCUEHELO:SetOffsetX(distance)
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self.offsetX=distance or 200
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return self
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end
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--- Set longitudal offset to carrier.
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-- @param #RESCUEHELO self
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-- @param #number distance Longitual offset distance in meters. Default 200 m.
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-- @return #RESCUEHELO self
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function RESCUEHELO:SetOffsetZ(distance)
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self.offsetZ=distance or 200
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return self
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end
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--- Enable respawning of helo. Note that this is the default behaviour.
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-- @param #RESCUEHELO self
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-- @return #RESCUEHELO self
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function RESCUEHELO:SetRespawnOn()
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self.respawn=true
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return self
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end
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--- Disable respawning of helo.
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-- @param #RESCUEHELO self
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-- @return #RESCUEHELO self
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function RESCUEHELO:SetRespawnOff()
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self.respawn=false
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return self
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end
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--- Set whether helo shall be respawned or not.
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-- @param #RESCUEHELO self
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-- @param #boolean switch If true (or nil), helo will be respawned. If false, helo will not be respawned.
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-- @return #RESCUEHELO self
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function RESCUEHELO:SetRespawnOnOff(switch)
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if switch==nil or switch==true then
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self.respawn=true
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else
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self.respawn=false
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end
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return self
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end
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--- Helo will be respawned in air, even it was initially spawned on the carrier.
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-- So only the first spawn will be on the carrier while all subsequent spawns will happen in air.
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-- This allows for undisrupted operations and less problems on the carrier deck.
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-- @param #RESCUEHELO self
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-- @return #RESCUEHELO self
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function RESCUEHELO:SetRespawnInAir()
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self.respawninair=true
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return self
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end
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--- Use an uncontrolled aircraft already present in the mission rather than spawning a new helo as initial rescue helo.
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-- This can be useful when interfaced with, e.g., a warehouse.
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-- The group name is the one specified in the @{#RESCUEHELO.New} function.
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-- @param #RESCUEHELO self
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-- @return #RESCUEHELO self
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function RESCUEHELO:SetUseUncontrolledAircraft()
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self.uncontrolledac=true
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return self
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end
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--- Check if helo is returning to base.
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-- @param #RESCUEHELO self
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-- @return #boolean If true, helo is returning to base.
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function RESCUEHELO:IsReturning()
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return self:is("Returning")
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end
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--- Check if helo is operating.
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-- @param #RESCUEHELO self
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-- @return #boolean If true, helo is operating.
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function RESCUEHELO:IsRunning()
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return self:is("Running")
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end
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--- Check if helo is on a rescue mission.
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-- @param #RESCUEHELO self
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-- @return #boolean If true, helo is rescuing somebody.
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function RESCUEHELO:IsRescuing()
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return self:is("Rescuing")
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- EVENT functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Handle landing event of rescue helo.
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-- @param #RESCUEHELO self
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-- @param Core.Event#EVENTDATA EventData Event data.
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function RESCUEHELO:OnEventLand(EventData)
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local group=EventData.IniGroup --Wrapper.Group#GROUP
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if group:IsAlive() then
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local groupname=group:GetName()
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if groupname:match(self.helogroupname) then
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-- Respawn the Helo.
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self:I(string.format("Respawning rescue helo group %s at home base.", groupname))
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if self.takeoff==SPAWN.Takeoff.Air or self.respawninair then
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self:E("ERROR: Rescue helo %s landed. This should not happen for Takeoff=Air or respawninair=true!", groupname)
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else
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-- Respawn helo at current airbase.
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self.helo=group:RespawnAtCurrentAirbase()
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end
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-- Restart the formation.
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self:__Run(10)
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end
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end
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end
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--- A unit crashed or a player ejected.
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-- @param #RESCUEHELO self
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-- @param Core.Event#EVENTDATA EventData Event data.
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function RESCUEHELO:_OnEventCrashOrEject(EventData)
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self:F2({eventdata=EventData})
|
|
|
|
-- NOTE: Careful here. Eject and crash events will probably happen for the same unit!
|
|
|
|
-- Check that there is an initiating unit in the event data.
|
|
if EventData and EventData.IniUnit then
|
|
|
|
-- Crashed or ejected unit.
|
|
local unit=EventData.IniUnit
|
|
local unitname=tostring(EventData.IniUnitName)
|
|
|
|
-- Check that it was not the rescue helo itself that crashed.
|
|
if EventData.IniGroupName~=self.helo:GetName() then
|
|
|
|
-- Debug.
|
|
self:T(string.format("Unit %s crashed or ejected.", unitname))
|
|
|
|
-- Unit "alive" and in our rescue zone.
|
|
if unit:IsAlive() and unit:IsInZone(self.rescuezone) then
|
|
|
|
-- Get coordinate of crashed unit.
|
|
local coord=unit:GetCoordinate()
|
|
|
|
-- Debug mark on map.
|
|
coord:MarkToCoalition(string.format("Crash site of unit %s.", unitname), self.helo:GetCoalition())
|
|
|
|
-- Only rescue if helo is "running" and not, e.g., rescuing already.
|
|
if self:IsRunning() then
|
|
self:Rescue(coord)
|
|
end
|
|
|
|
end
|
|
|
|
else
|
|
|
|
self:I(string.format("Rescue helo %s crashed!", unitname))
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- FSM states
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- On after Start event. Starts the warehouse. Addes event handlers and schedules status updates of reqests and queue.
|
|
-- @param #RESCUEHELO self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function RESCUEHELO:onafterStart(From, Event, To)
|
|
|
|
-- Events are handled my MOOSE.
|
|
self:I(string.format("Starting Rescue Helo Formation v%s for carrier unit %s of type %s.", RESCUEHELO.version, self.carrier:GetName(), self.carriertype))
|
|
|
|
-- Handle events.
|
|
--self:HandleEvent(EVENTS.Birth)
|
|
self:HandleEvent(EVENTS.Land)
|
|
self:HandleEvent(EVENTS.Crash, self._OnEventCrashOrEject)
|
|
self:HandleEvent(EVENTS.Ejection, self._OnEventCrashOrEject)
|
|
|
|
-- Delay before formation is started.
|
|
local delay=120
|
|
|
|
-- Spawn helo.
|
|
local Spawn=SPAWN:New(self.helogroupname):InitUnControlled(false)
|
|
|
|
-- Spawn in air or at airbase.
|
|
if self.takeoff==SPAWN.Takeoff.Air then
|
|
|
|
-- Carrier heading
|
|
local hdg=self.carrier:GetHeading()
|
|
|
|
-- Spawn distance behind carrier.
|
|
local dist=UTILS.NMToMeters(0.2)
|
|
|
|
-- Coordinate behind the carrier
|
|
local Carrier=self.carrier:GetCoordinate():SetAltitude(math.min(100, self.altitude)):Translate(dist, hdg)
|
|
|
|
-- Orientation of spawned group.
|
|
Spawn:InitHeading(hdg)
|
|
|
|
-- Spawn at coordinate.
|
|
self.helo=Spawn:SpawnFromCoordinate(Carrier)
|
|
|
|
-- Start formation in 1 seconds
|
|
delay=1
|
|
|
|
else
|
|
|
|
-- Check if an uncontrolled helo group was requested.
|
|
if self.useuncontrolled then
|
|
|
|
-- Use an uncontrolled aircraft group.
|
|
self.helo=GROUP:FindByName(self.helogroupname)
|
|
|
|
if self.helo:IsAlive() then
|
|
|
|
-- Start uncontrolled group.
|
|
self.helo:StartUncontrolled()
|
|
|
|
-- Delay before formation is started.
|
|
delay=60
|
|
|
|
else
|
|
-- No group of that name!
|
|
self:E(string.format("ERROR: No uncontrolled (alive) rescue helo group with name %s could be found!", self.helogroupname))
|
|
return
|
|
end
|
|
|
|
else
|
|
|
|
-- Spawn at airbase.
|
|
self.helo=Spawn:SpawnAtAirbase(self.airbase, self.takeoff)
|
|
|
|
-- Delay before formation is started.
|
|
if self.takeoff==SPAWN.Takeoff.Runway then
|
|
delay=5
|
|
elseif self.takeoff==SPAWN.Takeoff.Hot then
|
|
delay=30
|
|
elseif self.takeoff==SPAWN.Takeoff.Cold then
|
|
delay=60
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
-- Set of group(s) to follow Mother.
|
|
self.followset=SET_GROUP:New()
|
|
self.followset:AddGroup(self.helo)
|
|
|
|
-- Get initial fuel.
|
|
self.HeloFuel0=self.helo:GetFuel()
|
|
|
|
-- Define AI Formation object.
|
|
self.formation=AI_FORMATION:New(self.carrier, self.followset, "Helo Formation with Carrier", "Follow Carrier at given parameters.")
|
|
|
|
-- Formation parameters.
|
|
self.formation:FormationCenterWing(-self.offsetX, 50, math.abs(self.altitude), 50, self.offsetZ, 50)
|
|
|
|
-- Start formation FSM.
|
|
self.formation:__Start(delay)
|
|
|
|
-- Init status check
|
|
self:__Status(1)
|
|
|
|
end
|
|
|
|
--- On after Status event. Checks player status.
|
|
-- @param #RESCUEHELO self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function RESCUEHELO:onafterStatus(From, Event, To)
|
|
|
|
-- Get current time.
|
|
local time=timer.getTime()
|
|
|
|
-- Get relative fuel wrt to initial fuel of helo (DCS bug https://forums.eagle.ru/showthread.php?t=223712)
|
|
local fuel=self.helo:GetFuel()/self.HeloFuel0*100
|
|
|
|
-- Report current fuel.
|
|
local text=string.format("Rescue Helo %s: state=%s fuel=%.1f", self.helo:GetName(), self:GetState(), fuel)
|
|
self:I(text)
|
|
|
|
-- If fuel < threshold ==> send helo to home base!
|
|
if fuel<self.lowfuel and self:IsRunning() then
|
|
self:RTB()
|
|
end
|
|
|
|
-- Call status again in one minute.
|
|
self:__Status(-60)
|
|
end
|
|
|
|
--- On after "Run" event. FSM will go to "Running" state. If formation is topped, it will be started again.
|
|
-- @param #RESCUEHELO self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function RESCUEHELO:onafterRun(From, Event, To)
|
|
|
|
-- Restart formation if stopped.
|
|
if self.formation:Is("Stopped") then
|
|
self.formation:Start()
|
|
end
|
|
|
|
end
|
|
|
|
--- On after "Rescue" event. Helo will fly to the given coordinate, orbit there for 5 minutes and then return to the carrier.
|
|
-- @param #RESCUEHELO self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Core.Point#COORDINATE RescueCoord Coordinate where the rescue should happen
|
|
function RESCUEHELO:onafterRescue(From, Event, To, RescueCoord)
|
|
|
|
-- Debug message.
|
|
local text=string.format("Helo %s is send to rescue mission.", self.helo:GetName())
|
|
self:I(text)
|
|
|
|
-- Waypoint array.
|
|
local wp={}
|
|
|
|
--local RescueTask=self.helo:TaskControlled(self.helo:TaskOrbitCircle(20, 2, RescueCoord), self.helo:TaskCondition(nil, nil, nil, nil, 5*60, nil))
|
|
|
|
-- Rescue task: Orbit at crash site for 5 minutes.
|
|
local RescueTask={}
|
|
RescueTask.id="ControlledTask"
|
|
RescueTask.params={}
|
|
RescueTask.params.task=self.helo:TaskOrbit(RescueCoord, 20, 2)
|
|
RescueTask.params.stopCondition={duration=300}
|
|
|
|
-- Set Waypoints.
|
|
wp[1]=self.helo:GetCoordinate():WaypointAirTurningPoint(nil, 200, {}, "Current Position")
|
|
wp[2]=RescueCoord:SetAltitude(50):WaypointAirTurningPoint(nil, 200, {RescueTask}, "Crash Site")
|
|
wp[3]=self.airbase:GetCoordinate():SetAltitude(70):WaypointAirLanding(200, self.airbase, {}, "Land at Home Base")
|
|
|
|
-- Initialize WP and route tanker.
|
|
self.helo:WayPointInitialize(wp)
|
|
|
|
-- Set task.
|
|
self.helo:Route(wp, 1)
|
|
|
|
-- Stop formation.
|
|
self.formation:Stop()
|
|
end
|
|
|
|
|
|
--- On before RTB event. Check if takeoff type is air and if so respawn the helo and deny RTB transition.
|
|
-- @param #RESCUEHELO self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @return #boolean If true, transition is allowed.
|
|
function RESCUEHELO:onbeforeRTB(From, Event, To)
|
|
|
|
-- For takeoff in air, we just respawn the helo with full fuel.
|
|
if (self.takeoff==SPAWN.Takeoff.Air or self.respawninair) and self.respawn then
|
|
|
|
-- Debug message.
|
|
local text=string.format("Respawning rescue helo group %s in air.", self.helo:GetName())
|
|
self:I(text)
|
|
|
|
-- Respawn helo.
|
|
self.helo:InitHeading(self.helo:GetHeading())
|
|
self.helo=self.helo:Respawn(nil, true)
|
|
|
|
-- Deny transition to RTB.
|
|
return false
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
--- On after RTB event. Send tanker back to carrier.
|
|
-- @param #RESCUEHELO self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function RESCUEHELO:onafterRTB(From, Event, To)
|
|
|
|
-- Debug message.
|
|
local text=string.format("Rescue helo %s is returning to airbase %s.", self.helo:GetName(), self.airbase:GetName())
|
|
self:I(text)
|
|
|
|
-- Waypoint array.
|
|
local wp={}
|
|
|
|
-- Set landing waypoint at home base.
|
|
wp[1]=self.helo:GetCoordinate():WaypointAirTurningPoint(nil, 300, {}, "Current Position")
|
|
wp[2]=self.airbase:GetCoordinate():SetAltitude(70):WaypointAirLanding(300, self.airbase, {}, "Landing at Home Base")
|
|
|
|
-- Initialize WP and route tanker.
|
|
self.helo:WayPointInitialize(wp)
|
|
|
|
-- Set task.
|
|
self.helo:Route(wp, 1)
|
|
|
|
-- Stop formation.
|
|
self.formation:Stop()
|
|
end
|
|
|
|
--- On after Stop event. Unhandle events and stop status updates.
|
|
-- @param #RESCUEHELO self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function RESCUEHELO:onafterStop(From, Event, To)
|
|
self:UnHandleEvent(EVENTS.Land)
|
|
self:UnHandleEvent(EVENTS.Crash)
|
|
self:UnHandleEvent(EVENTS.Ejection)
|
|
end
|
|
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|