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3018 lines
116 KiB
Lua
3018 lines
116 KiB
Lua
--- **Ops** - Combat Search and Rescue.
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--
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-- ===
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--
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-- **CSAR** - MOOSE based Helicopter CSAR Operations.
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--
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-- ===
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--
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-- ## Missions:--- **Ops** -- Combat Search and Rescue.
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--
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-- ===
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--
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-- **CSAR** - MOOSE based Helicopter CSAR Operations.
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--
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-- ===
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--
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-- ## Missions:
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--
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-- ### [CSAR - Combat Search & Rescue](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/CSAR)
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--
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-- ===
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--
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-- **Main Features:**
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--
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-- * MOOSE-based Helicopter CSAR Operations for Players.
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--
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-- ===
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--
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-- ### Author: **Applevangelist** (Moose Version), ***Ciribob*** (original), Thanks to: Shadowze, Cammel (testing), The Chosen One (Persistence)
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-- @module Ops.CSAR
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-- @image OPS_CSAR.jpg
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---
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-- Last Update July 2025
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-------------------------------------------------------------------------
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--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
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-- @type CSAR
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-- @field #string ClassName Name of the class.
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-- @field #number verbose Verbosity level.
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-- @field #string lid Class id string for output to DCS log file.
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-- @field #number coalition Coalition side number, e.g. `coalition.side.RED`.
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-- @field Core.Set#SET_GROUP allheligroupset Set of CSAR heli groups.
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-- @field Core.Set#SET_GROUP UserSetGroup Set of CSAR heli groups as designed by the mission designer (if any set).
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-- @extends Core.Fsm#FSM
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--- *Combat search and rescue (CSAR) are search and rescue operations that are carried out during war that are within or near combat zones.* (Wikipedia)
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--
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-- ===
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--
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-- # CSAR Concept
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--
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-- * MOOSE-based Helicopter CSAR Operations for Players.
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-- * Object oriented refactoring of Ciribob\'s fantastic CSAR script.
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-- * No need for extra MIST loading.
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-- * Additional events to tailor your mission.
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-- * Optional SpawnCASEVAC to create casualties without beacon (e.g. handling dead ground vehicles and create CASVAC requests).
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--
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-- ## 0. Prerequisites
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--
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-- You need to load an .ogg soundfile for the pilot\'s beacons into the mission, e.g. "beacon.ogg", use a once trigger, "sound to country" for that.
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-- Create a late-activated single infantry unit as template in the mission editor and name it e.g. "Downed Pilot".
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--
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-- Example sound files are here: [Moose Sound](https://github.com/FlightControl-Master/MOOSE_SOUND/tree/master/CTLD%20CSAR)
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--
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-- ## 1. Basic Setup
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--
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-- A basic setup example is the following:
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--
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-- -- Instantiate and start a CSAR for the blue side, with template "Downed Pilot" and alias "Luftrettung"
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-- local my_csar = CSAR:New(coalition.side.BLUE,"Downed Pilot","Luftrettung")
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-- -- options
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-- my_csar.immortalcrew = true -- downed pilot spawn is immortal
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-- my_csar.invisiblecrew = false -- downed pilot spawn is visible
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-- -- start the FSM
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-- my_csar:__Start(5)
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--
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-- ## 2. Options
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--
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-- The following options are available (with their defaults). Only set the ones you want changed:
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--
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-- mycsar.allowDownedPilotCAcontrol = false -- Set to false if you don\'t want to allow control by Combined Arms.
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-- mycsar.allowFARPRescue = true -- allows pilots to be rescued by landing at a FARP or Airbase. Else MASH only!
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-- mycsar.FARPRescueDistance = 1000 -- you need to be this close to a FARP or Airport for the pilot to be rescued.
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-- mycsar.autosmoke = false -- automatically smoke a downed pilot\'s location when a heli is near.
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-- mycsar.autosmokedistance = 1000 -- distance for autosmoke
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-- mycsar.coordtype = 1 -- Use Lat/Long DDM (0), Lat/Long DMS (1), MGRS (2), Bullseye imperial (3) or Bullseye metric (4) for coordinates.
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-- mycsar.csarOncrash = false -- (WIP) If set to true, will generate a downed pilot when a plane crashes as well.
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-- mycsar.enableForAI = false -- set to false to disable AI pilots from being rescued.
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-- mycsar.pilotRuntoExtractPoint = true -- Downed pilot will run to the rescue helicopter up to mycsar.extractDistance in meters.
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-- mycsar.extractDistance = 500 -- Distance the downed pilot will start to run to the rescue helicopter.
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-- mycsar.immortalcrew = true -- Set to true to make wounded crew immortal.
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-- mycsar.invisiblecrew = false -- Set to true to make wounded crew insvisible.
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-- mycsar.loadDistance = 75 -- configure distance for pilots to get into helicopter in meters.
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-- mycsar.mashprefix = {"MASH"} -- prefixes of #GROUP objects used as MASHes. Will also try to add ZONE and STATIC objects with this prefix once at startup.
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-- mycsar.max_units = 6 -- max number of pilots that can be carried if #CSAR.AircraftType is undefined.
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-- mycsar.messageTime = 15 -- Time to show messages for in seconds. Doubled for long messages.
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-- mycsar.radioSound = "beacon.ogg" -- the name of the sound file to use for the pilots\' radio beacons.
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-- mycsar.smokecolor = 4 -- Color of smokemarker, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue.
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-- mycsar.useprefix = true -- Requires CSAR helicopter #GROUP names to have the prefix(es) defined below.
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-- mycsar.csarPrefix = { "helicargo", "MEDEVAC"} -- #GROUP name prefixes used for useprefix=true - DO NOT use # in helicopter names in the Mission Editor!
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-- mycsar.verbose = 0 -- set to > 1 for stats output for debugging.
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-- -- limit amount of downed pilots spawned by **ejection** events
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-- mycsar.limitmaxdownedpilots = true
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-- mycsar.maxdownedpilots = 10
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-- -- allow to set far/near distance for approach and optionally pilot must open doors
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-- mycsar.approachdist_far = 5000 -- switch do 10 sec interval approach mode, meters
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-- mycsar.approachdist_near = 3000 -- switch to 5 sec interval approach mode, meters
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-- mycsar.pilotmustopendoors = false -- switch to true to enable check of open doors
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-- mycsar.suppressmessages = false -- switch off all messaging if you want to do your own
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-- mycsar.rescuehoverheight = 20 -- max height for a hovering rescue in meters
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-- mycsar.rescuehoverdistance = 10 -- max distance for a hovering rescue in meters
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-- -- Country codes for spawned pilots
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-- mycsar.countryblue= country.id.USA
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-- mycsar.countryred = country.id.RUSSIA
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-- mycsar.countryneutral = country.id.UN_PEACEKEEPERS
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-- mycsar.topmenuname = "CSAR" -- set the menu entry name
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-- mycsar.ADFRadioPwr = 1000 -- ADF Beacons sending with 1KW as default
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-- mycsar.PilotWeight = 80 -- Loaded pilots weigh 80kgs each
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-- mycsar.AllowIRStrobe = false -- Allow a menu item to request an IR strobe to find a downed pilot at night (requires NVGs to see it).
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-- mycsar.IRStrobeRuntime = 300 -- If an IR Strobe is activated, it runs for 300 seconds (5 mins).
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--
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-- ## 2.1 Create own SET_GROUP to manage CTLD Pilot groups
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--
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-- -- Parameter: Set The SET_GROUP object created by the mission designer/user to represent the CSAR pilot groups.
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-- -- Needs to be set before starting the CSAR instance.
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-- local myset = SET_GROUP:New():FilterPrefixes("Helikopter"):FilterCoalitions("red"):FilterStart()
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-- mycsar:SetOwnSetPilotGroups(myset)
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--
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-- ## 2.2 SRS Features and Other Features
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--
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-- mycsar.useSRS = false -- Set true to use FF\'s SRS integration
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-- mycsar.SRSPath = "C:\\Progra~1\\DCS-SimpleRadio-Standalone\\ExternalAudio\\" -- adjust your own path in your SRS installation -- server(!)
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-- mycsar.SRSchannel = 300 -- radio channel
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-- mycsar.SRSModulation = radio.modulation.AM -- modulation
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-- mycsar.SRSport = 5002 -- and SRS Server port
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-- mycsar.SRSCulture = "en-GB" -- SRS voice culture
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-- mycsar.SRSVoice = nil -- SRS voice for downed pilot, relevant for Google TTS
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-- mycsar.SRSGPathToCredentials = nil -- Path to your Google credentials json file, set this if you want to use Google TTS
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-- mycsar.SRSVolume = 1 -- Volume, between 0 and 1
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-- mycsar.SRSGender = "male" -- male or female voice
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-- mycsar.CSARVoice = MSRS.Voices.Google.Standard.en_US_Standard_A -- SRS voice for CSAR Controller, relevant for Google TTS
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-- mycsar.CSARVoiceMS = MSRS.Voices.Microsoft.Hedda -- SRS voice for CSAR Controller, relevant for MS Desktop TTS
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-- mycsar.coordinate -- Coordinate from which CSAR TTS is sending. Defaults to a random MASH object position
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-- --
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-- mycsar.csarUsePara = false -- If set to true, will use the LandingAfterEjection Event instead of Ejection. Requires mycsar.enableForAI to be set to true. --shagrat
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-- mycsar.wetfeettemplate = "man in floating thingy" -- if you use a mod to have a pilot in a rescue float, put the template name in here for wet feet spawns. Note: in conjunction with csarUsePara this might create dual ejected pilots in edge cases.
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-- mycsar.allowbronco = false -- set to true to use the Bronco mod as a CSAR plane
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-- mycsar.CreateRadioBeacons = true -- set to false to disallow creating ADF radio beacons.
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--
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-- ## 3. Results
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--
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-- Number of successful landings with save pilots and aggregated number of saved pilots is stored in these variables in the object:
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--
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-- mycsar.rescues -- number of successful landings *with* saved pilots
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-- mycsar.rescuedpilots -- aggregated number of pilots rescued from the field (of *all* players)
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--
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-- ## 4. Events
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--
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-- The class comes with a number of FSM-based events that missions designers can use to shape their mission.
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-- These are:
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--
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-- ### 4.1. PilotDown.
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--
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-- The event is triggered when a new downed pilot is detected. Use e.g. `function my_csar:OnAfterPilotDown(...)` to link into this event:
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--
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-- function my_csar:OnAfterPilotDown(from, event, to, spawnedgroup, frequency, groupname, coordinates_text)
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-- ... your code here ...
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-- end
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--
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-- ### 4.2. Approach.
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--
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-- A CSAR helicpoter is closing in on a downed pilot. Use e.g. `function my_csar:OnAfterApproach(...)` to link into this event:
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--
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-- function my_csar:OnAfterApproach(from, event, to, heliname, groupname)
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-- ... your code here ...
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-- end
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--
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-- ### 4.3. Boarded.
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--
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-- The pilot has been boarded to the helicopter. Use e.g. `function my_csar:OnAfterBoarded(...)` to link into this event:
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--
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-- function my_csar:OnAfterBoarded(from, event, to, heliname, groupname, description)
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-- ... your code here ...
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-- end
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--
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-- ### 4.4. Returning.
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--
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-- The CSAR helicopter is ready to return to an Airbase, FARP or MASH. Use e.g. `function my_csar:OnAfterReturning(...)` to link into this event:
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--
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-- function my_csar:OnAfterReturning(from, event, to, heliname, groupname)
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-- ... your code here ...
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-- end
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--
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-- ### 4.5. Rescued.
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--
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-- The CSAR helicopter has landed close to an Airbase/MASH/FARP and the pilots are safe. Use e.g. `function my_csar:OnAfterRescued(...)` to link into this event:
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--
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-- function my_csar:OnAfterRescued(from, event, to, heliunit, heliname, pilotssaved)
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-- ... your code here ...
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-- end
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--
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-- ## 5. Spawn downed pilots at location to be picked up.
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--
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-- If missions designers want to spawn downed pilots into the field, e.g. at mission begin to give the helicopter guys works, they can do this like so:
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--
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-- -- Create downed "Pilot Wagner" in #ZONE "CSAR_Start_1" at a random point for the blue coalition
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-- my_csar:SpawnCSARAtZone( "CSAR_Start_1", coalition.side.BLUE, "Pilot Wagner", true )
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--
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-- --Create a casualty and CASEVAC request from a "Point" (VEC2) for the blue coalition --shagrat
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-- my_csar:SpawnCASEVAC(Point, coalition.side.BLUE)
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--
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-- ## 6. Save and load downed pilots - Persistance
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--
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-- You can save and later load back downed pilots to make your mission persistent.
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-- For this to work, you need to de-sanitize **io** and **lfs** in your MissionScripting.lua, which is located in your DCS installtion folder under Scripts.
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-- There is a risk involved in doing that; if you do not know what that means, this is possibly not for you.
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--
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-- Use the following options to manage your saves:
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--
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-- mycsar.enableLoadSave = true -- allow auto-saving and loading of files
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-- mycsar.saveinterval = 600 -- save every 10 minutes
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-- mycsar.filename = "missionsave.csv" -- example filename
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-- mycsar.filepath = "C:\\Users\\myname\\Saved Games\\DCS\Missions\\MyMission" -- example path
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--
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-- Then use an initial load at the beginning of your mission:
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--
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-- mycsar:__Load(10)
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--
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-- **Caveat:**
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-- Dropped troop noMessage and forcedesc parameters aren't saved.
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--
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-- @field #CSAR
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CSAR = {
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ClassName = "CSAR",
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verbose = 0,
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lid = "",
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coalition = 1,
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coalitiontxt = "blue",
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FreeVHFFrequencies = {},
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UsedVHFFrequencies = {},
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takenOff = {},
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csarUnits = {}, -- table of unit names
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downedPilots = {},
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-- = {},
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landedStatus = {},
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addedTo = {},
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woundedGroups = {}, -- contains the new group of units
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inTransitGroups = {}, -- contain a table for each SAR with all units he has with the original names
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smokeMarkers = {}, -- tracks smoke markers for groups
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heliVisibleMessage = {}, -- tracks if the first message has been sent of the heli being visible
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heliCloseMessage = {}, -- tracks heli close message ie heli < 500m distance
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max_units = 6, -- number of pilots that can be carried
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hoverStatus = {}, -- tracks status of a helis hover above a downed pilot
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pilotDisabled = {}, -- tracks what aircraft a pilot is disabled for
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pilotLives = {}, -- tracks how many lives a pilot has
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useprefix = true, -- Use the Prefixed defined below, Requires Unit have the Prefix defined below
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csarPrefix = {},
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template = nil,
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mash = {},
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smokecolor = 4,
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rescues = 0,
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rescuedpilots = 0,
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limitmaxdownedpilots = true,
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maxdownedpilots = 10,
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useFIFOLimitReplacement = false, -- If true, it will remove the oldest downed pilot when a new one is added, if the limit is reached.
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allheligroupset = nil,
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topmenuname = "CSAR",
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ADFRadioPwr = 1000,
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PilotWeight = 80,
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CreateRadioBeacons = true,
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UserSetGroup = nil,
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AllowIRStrobe = false,
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IRStrobeRuntime = 300,
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}
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--- Downed pilots info.
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-- @type CSAR.DownedPilot
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-- @field #number index Pilot index.
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-- @field #string name Name of the spawned group.
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-- @field #number side Coalition.
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-- @field #string originalUnit Name of the original unit.
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-- @field #string desc Description.
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-- @field #string typename Typename of Unit.
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-- @field #number frequency Frequency of the NDB.
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-- @field #string player Player name if applicable.
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-- @field Wrapper.Group#GROUP group Spawned group object.
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-- @field #number timestamp Timestamp for approach process.
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-- @field #boolean alive Group is alive or dead/rescued.
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-- @field #boolean wetfeet Group is spawned over (deep) water.
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-- @field #string BeaconName Name of radio beacon - if any.
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--- All slot / Limit settings
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-- @type CSAR.AircraftType
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-- @field #string typename Unit type name.
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CSAR.AircraftType = {} -- Type and limit
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CSAR.AircraftType["SA342Mistral"] = 2
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CSAR.AircraftType["SA342Minigun"] = 2
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CSAR.AircraftType["SA342L"] = 4
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CSAR.AircraftType["SA342M"] = 4
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CSAR.AircraftType["UH-1H"] = 8
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CSAR.AircraftType["Mi-8MTV2"] = 12
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CSAR.AircraftType["Mi-8MT"] = 12
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CSAR.AircraftType["Mi-24P"] = 8
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CSAR.AircraftType["Mi-24V"] = 8
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CSAR.AircraftType["Bell-47"] = 2
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CSAR.AircraftType["UH-60L"] = 10
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CSAR.AircraftType["AH-64D_BLK_II"] = 2
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CSAR.AircraftType["Bronco-OV-10A"] = 2
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CSAR.AircraftType["MH-60R"] = 10
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CSAR.AircraftType["OH-6A"] = 2
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CSAR.AircraftType["OH58D"] = 2
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CSAR.AircraftType["CH-47Fbl1"] = 31
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--- CSAR class version.
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-- @field #string version
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CSAR.version="1.0.33"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- ToDo list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- DONE: SRS Integration (to be tested)
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-- TODO: Maybe - add option to smoke/flare closest MASH
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-- DONE: shagrat Add cargoWeight to helicopter when pilot boarded
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Create a new CSAR object and start the FSM.
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-- @param #CSAR self
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-- @param #number Coalition Coalition side. Can also be passed as a string "red", "blue" or "neutral".
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-- @param #string Template Name of the late activated infantry unit standing in for the downed pilot.
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-- @param #string Alias An *optional* alias how this object is called in the logs etc.
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-- @return #CSAR self
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function CSAR:New(Coalition, Template, Alias)
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-- Inherit everything from FSM class.
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local self=BASE:Inherit(self, FSM:New()) -- #CSAR
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BASE:T({Coalition, Template, Alias})
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--set Coalition
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if Coalition and type(Coalition)=="string" then
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if Coalition=="blue" then
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self.coalition=coalition.side.BLUE
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self.coalitiontxt = Coalition
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elseif Coalition=="red" then
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self.coalition=coalition.side.RED
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self.coalitiontxt = Coalition
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elseif Coalition=="neutral" then
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self.coalition=coalition.side.NEUTRAL
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self.coalitiontxt = Coalition
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else
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self:E("ERROR: Unknown coalition in CSAR!")
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end
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else
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self.coalition = Coalition
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self.coalitiontxt = string.lower(UTILS.GetCoalitionName(self.coalition))
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end
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-- Set alias.
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if Alias then
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self.alias=tostring(Alias)
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else
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self.alias="Red Cross"
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if self.coalition then
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if self.coalition==coalition.side.RED then
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self.alias="IFRC"
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elseif self.coalition==coalition.side.BLUE then
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self.alias="CSAR"
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end
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end
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end
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-- Set some string id for output to DCS.log file.
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self.lid=string.format("%s (%s) | ", self.alias, self.coalition and UTILS.GetCoalitionName(self.coalition) or "unknown")
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-- Start State.
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self:SetStartState("Stopped")
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-- Add FSM transitions.
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-- From State --> Event --> To State
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self:AddTransition("Stopped", "Start", "Running") -- Start FSM.
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self:AddTransition("*", "Status", "*") -- CSAR status update.
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self:AddTransition("*", "PilotDown", "*") -- Downed Pilot added
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self:AddTransition("*", "Approach", "*") -- CSAR heli closing in.
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self:AddTransition("*", "Landed", "*") -- CSAR heli landed
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self:AddTransition("*", "Boarded", "*") -- Pilot boarded.
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self:AddTransition("*", "Returning", "*") -- CSAR able to return to base.
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self:AddTransition("*", "Rescued", "*") -- Pilot at MASH.
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self:AddTransition("*", "KIA", "*") -- Pilot killed in action.
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self:AddTransition("*", "Load", "*") -- CSAR load event.
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self:AddTransition("*", "Save", "*") -- CSAR save event.
|
|
self:AddTransition("*", "Stop", "Stopped") -- Stop FSM.
|
|
|
|
-- tables, mainly for tracking actions
|
|
self.addedTo = {}
|
|
self.allheligroupset = {} -- GROUP_SET of all helis
|
|
self.csarUnits = {} -- table of CSAR unit names
|
|
self.FreeVHFFrequencies = {}
|
|
self.heliVisibleMessage = {} -- tracks if the first message has been sent of the heli being visible
|
|
self.heliCloseMessage = {} -- tracks heli close message ie heli < 500m distance
|
|
self.hoverStatus = {} -- tracks status of a helis hover above a downed pilot
|
|
self.inTransitGroups = {} -- contain a table for each SAR with all units he has with the original names
|
|
self.landedStatus = {}
|
|
self.lastCrash = {}
|
|
self.takenOff = {}
|
|
self.smokeMarkers = {} -- tracks smoke markers for groups
|
|
self.UsedVHFFrequencies = {}
|
|
self.woundedGroups = {} -- contains the new group of units
|
|
self.downedPilots = {} -- Replacement woundedGroups
|
|
self.downedpilotcounter = 1
|
|
|
|
-- settings, counters etc
|
|
self.rescues = 0 -- counter for successful rescue landings at FARP/AFB/MASH
|
|
self.rescuedpilots = 0 -- counter for saved pilots
|
|
self.csarOncrash = false -- If set to true, will generate a csar when a plane crashes as well.
|
|
self.allowDownedPilotCAcontrol = false -- Set to false if you don\'t want to allow control by Combined arms.
|
|
self.enableForAI = false -- set to false to disable AI units from being rescued.
|
|
self.smokecolor = 4 -- Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue
|
|
self.coordtype = 2 -- Use Lat/Long DDM (0), Lat/Long DMS (1), MGRS (2), Bullseye imperial (3) or Bullseye metric (4) for coordinates.
|
|
self.immortalcrew = true -- Set to true to make wounded crew immortal
|
|
self.invisiblecrew = false -- Set to true to make wounded crew insvisible
|
|
self.messageTime = 15 -- Time to show longer messages for in seconds
|
|
self.pilotRuntoExtractPoint = true -- Downed Pilot will run to the rescue helicopter up to self.extractDistance METERS
|
|
self.loadDistance = 75 -- configure distance for pilot to get in helicopter in meters.
|
|
self.extractDistance = 500 -- Distance the Downed pilot will run to the rescue helicopter
|
|
self.loadtimemax = 135 -- seconds
|
|
self.radioSound = "beacon.ogg" -- the name of the sound file to use for the Pilot radio beacons. If this isnt added to the mission BEACONS WONT WORK!
|
|
self.beaconRefresher = 29 -- seconds
|
|
self.allowFARPRescue = true --allows pilot to be rescued by landing at a FARP or Airbase
|
|
self.FARPRescueDistance = 1000 -- you need to be this close to a FARP or Airport for the pilot to be rescued.
|
|
self.max_units = 6 --max number of pilots that can be carried
|
|
self.useprefix = true -- Use the Prefixed defined below, Requires Unit have the Prefix defined below
|
|
self.csarPrefix = { "helicargo", "MEDEVAC"} -- prefixes used for useprefix=true - DON\'T use # in names!
|
|
self.template = Template or "generic" -- template for downed pilot
|
|
self.mashprefix = {"MASH"} -- prefixes used to find MASHes
|
|
|
|
self.autosmoke = false -- automatically smoke location when heli is near
|
|
self.autosmokedistance = 2000 -- distance for autosmoke
|
|
-- added 0.1.4
|
|
self.limitmaxdownedpilots = true
|
|
self.maxdownedpilots = 25
|
|
-- generate Frequencies
|
|
self:_GenerateVHFrequencies()
|
|
-- added 0.1.8
|
|
self.approachdist_far = 5000 -- switch do 10 sec interval approach mode, meters
|
|
self.approachdist_near = 3000 -- switch to 5 sec interval approach mode, meters
|
|
self.pilotmustopendoors = false -- switch to true to enable check on open doors
|
|
self.suppressmessages = false
|
|
|
|
-- added 0.1.11r1
|
|
self.rescuehoverheight = 20
|
|
self.rescuehoverdistance = 10
|
|
|
|
-- added 0.1.12
|
|
self.countryblue= country.id.USA
|
|
self.countryred = country.id.RUSSIA
|
|
self.countryneutral = country.id.UN_PEACEKEEPERS
|
|
|
|
-- added 0.1.3
|
|
self.csarUsePara = false -- shagrat set to true, will use the LandingAfterEjection Event instead of Ejection
|
|
|
|
-- added 0.1.4
|
|
self.wetfeettemplate = nil
|
|
self.usewetfeet = false
|
|
|
|
-- added 1.0.15
|
|
self.allowbronco = false -- set to true to use the Bronco mod as a CSAR plane
|
|
|
|
self.ADFRadioPwr = 500
|
|
|
|
-- added 1.0.16
|
|
self.PilotWeight = 80
|
|
|
|
-- Own SET_GROUP if any
|
|
self.UserSetGroup = nil
|
|
|
|
-- WARNING - here\'ll be dragons
|
|
-- for this to work you need to de-sanitize your mission environment in <DCS root>\Scripts\MissionScripting.lua
|
|
-- needs SRS => 1.9.6 to work (works on the *server* side)
|
|
self.useSRS = false -- Use FF\'s SRS integration
|
|
self.SRSPath = "E:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio" -- adjust your own path in your server(!)
|
|
self.SRSchannel = 300 -- radio channel
|
|
self.SRSModulation = radio.modulation.AM -- modulation
|
|
self.SRSport = 5002 -- port
|
|
self.SRSCulture = "en-GB"
|
|
self.SRSVoice = MSRS.Voices.Google.Standard.en_GB_Standard_B
|
|
self.SRSGPathToCredentials = nil
|
|
self.SRSVolume = 1.0 -- volume 0.0 to 1.0
|
|
self.SRSGender = "male" -- male or female
|
|
self.CSARVoice = MSRS.Voices.Google.Standard.en_US_Standard_A
|
|
self.CSARVoiceMS = MSRS.Voices.Microsoft.Hedda
|
|
self.coordinate = nil -- Core.Point#COORDINATE
|
|
|
|
local AliaS = string.gsub(self.alias," ","_")
|
|
self.filename = string.format("CSAR_%s_Persist.csv",AliaS)
|
|
|
|
-- load and save downed pilots
|
|
self.enableLoadSave = false
|
|
self.filepath = nil
|
|
self.saveinterval = 600
|
|
|
|
------------------------
|
|
--- Pseudo Functions ---
|
|
------------------------
|
|
|
|
--- Triggers the FSM event "Start". Starts the CSAR. Initializes parameters and starts event handlers.
|
|
-- @function [parent=#CSAR] Start
|
|
-- @param #CSAR self
|
|
|
|
--- Triggers the FSM event "Start" after a delay. Starts the CSAR. Initializes parameters and starts event handlers.
|
|
-- @function [parent=#CSAR] __Start
|
|
-- @param #CSAR self
|
|
-- @param #number delay Delay in seconds.
|
|
|
|
--- Triggers the FSM event "Stop". Stops the CSAR and all its event handlers.
|
|
-- @param #CSAR self
|
|
|
|
--- Triggers the FSM event "Stop" after a delay. Stops the CSAR and all its event handlers.
|
|
-- @function [parent=#CSAR] __Stop
|
|
-- @param #CSAR self
|
|
-- @param #number delay Delay in seconds.
|
|
|
|
--- Triggers the FSM event "Status".
|
|
-- @function [parent=#CSAR] Status
|
|
-- @param #CSAR self
|
|
|
|
--- Triggers the FSM event "Status" after a delay.
|
|
-- @function [parent=#CSAR] __Status
|
|
-- @param #CSAR self
|
|
-- @param #number delay Delay in seconds.
|
|
--
|
|
-- --- Triggers the FSM event "Load".
|
|
-- @function [parent=#CSAR] Load
|
|
-- @param #CSAR self
|
|
|
|
--- Triggers the FSM event "Load" after a delay.
|
|
-- @function [parent=#CSAR] __Load
|
|
-- @param #CSAR self
|
|
-- @param #number delay Delay in seconds.
|
|
|
|
--- Triggers the FSM event "Save".
|
|
-- @function [parent=#CSAR] Load
|
|
-- @param #CSAR self
|
|
|
|
--- Triggers the FSM event "Save" after a delay.
|
|
-- @function [parent=#CSAR] __Save
|
|
-- @param #CSAR self
|
|
-- @param #number delay Delay in seconds.
|
|
|
|
--- On After "PilotDown" event. Downed Pilot detected.
|
|
-- @function [parent=#CSAR] OnAfterPilotDown
|
|
-- @param #CSAR self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Wrapper.Group#GROUP Group Group object of the downed pilot.
|
|
-- @param #number Frequency Beacon frequency in kHz.
|
|
-- @param #string Leadername Name of the #UNIT of the downed pilot.
|
|
-- @param #string CoordinatesText String of the position of the pilot. Format determined by self.coordtype.
|
|
-- @param #string Playername Player name if any given. Might be nil!
|
|
|
|
--- On After "Aproach" event. Heli close to downed Pilot.
|
|
-- @function [parent=#CSAR] OnAfterApproach
|
|
-- @param #CSAR self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param #string Heliname Name of the helicopter group.
|
|
-- @param #string Woundedgroupname Name of the downed pilot\'s group.
|
|
|
|
--- On After "Landed" event. Heli landed at an airbase.
|
|
-- @function [parent=#CSAR] OnAfterLanded
|
|
-- @param #CSAR self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param #string HeliName Name of the #UNIT which has landed.
|
|
-- @param Wrapper.Airbase#AIRBASE Airbase Airbase where the heli landed.
|
|
|
|
--- On After "Boarded" event. Downed pilot boarded heli.
|
|
-- @function [parent=#CSAR] OnAfterBoarded
|
|
-- @param #CSAR self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param #string Heliname Name of the helicopter group.
|
|
-- @param #string Woundedgroupname Name of the downed pilot\'s group.
|
|
-- @param #string Description Descriptive name of the group.
|
|
|
|
--- On After "Returning" event. Heli can return home with downed pilot(s).
|
|
-- @function [parent=#CSAR] OnAfterReturning
|
|
-- @param #CSAR self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param #string Heliname Name of the helicopter group.
|
|
-- @param #string Woundedgroupname Name of the downed pilot\'s group.
|
|
|
|
--- On After "Rescued" event. Pilot(s) have been brought to the MASH/FARP/AFB.
|
|
-- @function [parent=#CSAR] OnAfterRescued
|
|
-- @param #CSAR self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Wrapper.Unit#UNIT HeliUnit Unit of the helicopter.
|
|
-- @param #string HeliName Name of the helicopter group.
|
|
-- @param #number PilotsSaved Number of the saved pilots on board when landing.
|
|
|
|
--- On After "KIA" event. Pilot is dead.
|
|
-- @function [parent=#CSAR] OnAfterKIA
|
|
-- @param #CSAR self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param #string Pilotname Name of the pilot KIA.
|
|
|
|
--- FSM Function OnAfterLoad.
|
|
-- @function [parent=#CSAR] OnAfterLoad
|
|
-- @param #CSAR self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param #string path (Optional) Path where the file is located. Default is the DCS root installation folder or your "Saved Games\\DCS" folder if the lfs module is desanitized.
|
|
-- @param #string filename (Optional) File name for loading. Default is "CSAR_<alias>_Persist.csv".
|
|
|
|
--- FSM Function OnAfterSave.
|
|
-- @function [parent=#CSAR] OnAfterSave
|
|
-- @param #CSAR self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param #string path (Optional) Path where the file is saved. Default is the DCS root installation folder or your "Saved Games\\DCS" folder if the lfs module is desanitized.
|
|
-- @param #string filename (Optional) File name for saving. Default is "CSAR_<alias>_Persist.csv".
|
|
|
|
return self
|
|
end
|
|
|
|
------------------------
|
|
--- Helper Functions ---
|
|
------------------------
|
|
|
|
--- (Internal) Function to insert downed pilot tracker object.
|
|
-- @param #CSAR self
|
|
-- @param Wrapper.Group#GROUP Group The #GROUP object
|
|
-- @param #string Groupname Name of the spawned group.
|
|
-- @param #number Side Coalition.
|
|
-- @param #string OriginalUnit Name of original Unit.
|
|
-- @param #string Description Descriptive text.
|
|
-- @param #string Typename Typename of unit.
|
|
-- @param #number Frequency Frequency of the NDB in Hz
|
|
-- @param #string Playername Name of Player (if applicable)
|
|
-- @param #boolean Wetfeet Ejected over water
|
|
-- @return #CSAR self.
|
|
function CSAR:_CreateDownedPilotTrack(Group,Groupname,Side,OriginalUnit,Description,Typename,Frequency,Playername,Wetfeet,BeaconName)
|
|
self:T({"_CreateDownedPilotTrack",Groupname,Side,OriginalUnit,Description,Typename,Frequency,Playername})
|
|
|
|
-- create new entry
|
|
local DownedPilot = {} -- #CSAR.DownedPilot
|
|
DownedPilot.desc = Description or ""
|
|
DownedPilot.frequency = Frequency or 0
|
|
DownedPilot.index = self.downedpilotcounter
|
|
DownedPilot.name = Groupname or Playername or ""
|
|
DownedPilot.originalUnit = OriginalUnit or ""
|
|
DownedPilot.player = Playername or ""
|
|
DownedPilot.side = Side or 0
|
|
DownedPilot.typename = Typename or ""
|
|
DownedPilot.group = Group
|
|
DownedPilot.timestamp = 0
|
|
DownedPilot.alive = true
|
|
DownedPilot.wetfeet = Wetfeet or false
|
|
DownedPilot.BeaconName = BeaconName
|
|
|
|
-- Add Pilot
|
|
local PilotTable = self.downedPilots
|
|
local counter = self.downedpilotcounter
|
|
PilotTable[counter] = {}
|
|
PilotTable[counter] = DownedPilot
|
|
self:T({Table=PilotTable})
|
|
self.downedPilots = PilotTable
|
|
-- Increase counter
|
|
self.downedpilotcounter = self.downedpilotcounter+1
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Count pilots on board.
|
|
-- @param #CSAR self
|
|
-- @param #string _heliName
|
|
-- @return #number count
|
|
function CSAR:_PilotsOnboard(_heliName)
|
|
self:T(self.lid .. " _PilotsOnboard")
|
|
local count = 0
|
|
if self.inTransitGroups[_heliName] then
|
|
for _, _group in pairs(self.inTransitGroups[_heliName]) do
|
|
count = count + 1
|
|
end
|
|
end
|
|
return count
|
|
end
|
|
|
|
--- (Internal) Function to check for dupe eject events.
|
|
-- @param #CSAR self
|
|
-- @param #string _unitname Name of unit.
|
|
-- @return #boolean Outcome
|
|
function CSAR:_DoubleEjection(_unitname)
|
|
if self.lastCrash[_unitname] then
|
|
local _time = self.lastCrash[_unitname]
|
|
if timer.getTime() - _time < 10 then
|
|
self:E(self.lid.."Caught double ejection!")
|
|
return true
|
|
end
|
|
end
|
|
self.lastCrash[_unitname] = timer.getTime()
|
|
return false
|
|
end
|
|
|
|
--- (User) Add a PLAYERTASK - FSM events will check success
|
|
-- @param #CSAR self
|
|
-- @param Ops.PlayerTask#PLAYERTASK PlayerTask
|
|
-- @return #CSAR self
|
|
function CSAR:AddPlayerTask(PlayerTask)
|
|
self:T(self.lid .. " AddPlayerTask")
|
|
if not self.PlayerTaskQueue then
|
|
self.PlayerTaskQueue = FIFO:New()
|
|
end
|
|
self.PlayerTaskQueue:Push(PlayerTask,PlayerTask.PlayerTaskNr)
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Spawn a downed pilot
|
|
-- @param #CSAR self
|
|
-- @param #number country Country for template.
|
|
-- @param Core.Point#COORDINATE point Coordinate to spawn at.
|
|
-- @param #number frequency Frequency of the pilot's beacon
|
|
-- @param #boolean wetfeet Spawn is over water
|
|
-- @return Wrapper.Group#GROUP group The #GROUP object.
|
|
-- @return #string alias The alias name.
|
|
function CSAR:_SpawnPilotInField(country,point,frequency,wetfeet)
|
|
self:T({country,point,frequency,tostring(wetfeet)})
|
|
local freq = frequency or 1000
|
|
local freq = freq / 1000 -- kHz
|
|
for i=1,10 do
|
|
math.random(i,10000)
|
|
end
|
|
if point:IsSurfaceTypeWater() or wetfeet then
|
|
point.y = 0
|
|
end
|
|
local template = self.template
|
|
if self.usewetfeet and wetfeet then
|
|
template = self.wetfeettemplate
|
|
end
|
|
local alias = string.format("Pilot %.2fkHz-%d", freq, math.random(1,99))
|
|
local coalition = self.coalition
|
|
local pilotcacontrol = self.allowDownedPilotCAcontrol -- Switch AI on/oof - is this really correct for CA?
|
|
local _spawnedGroup = SPAWN
|
|
:NewWithAlias(template,alias)
|
|
:InitCoalition(coalition)
|
|
:InitCountry(country)
|
|
:InitDelayOff()
|
|
:SpawnFromCoordinate(point)
|
|
|
|
return _spawnedGroup, alias -- Wrapper.Group#GROUP object
|
|
end
|
|
|
|
--- (Internal) Add options to a downed pilot
|
|
-- @param #CSAR self
|
|
-- @param Wrapper.Group#GROUP group Group to use.
|
|
function CSAR:_AddSpecialOptions(group)
|
|
self:T(self.lid.." _AddSpecialOptions")
|
|
self:T({group})
|
|
|
|
local immortalcrew = self.immortalcrew
|
|
local invisiblecrew = self.invisiblecrew
|
|
if immortalcrew then
|
|
local _setImmortal = {
|
|
id = 'SetImmortal',
|
|
params = {
|
|
value = true
|
|
}
|
|
}
|
|
group:SetCommand(_setImmortal)
|
|
end
|
|
|
|
if invisiblecrew then
|
|
local _setInvisible = {
|
|
id = 'SetInvisible',
|
|
params = {
|
|
value = true
|
|
}
|
|
}
|
|
group:SetCommand(_setInvisible)
|
|
end
|
|
|
|
group:OptionAlarmStateGreen()
|
|
group:OptionROEHoldFire()
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function to spawn a CSAR object into the scene.
|
|
-- @param #CSAR self
|
|
-- @param #number _coalition Coalition
|
|
-- @param DCS#country.id _country Country ID
|
|
-- @param Core.Point#COORDINATE _point Coordinate
|
|
-- @param #string _typeName Typename
|
|
-- @param #string _unitName Unitname
|
|
-- @param #string _playerName Playername
|
|
-- @param #number _freq Frequency
|
|
-- @param #boolean noMessage
|
|
-- @param #string _description Description
|
|
-- @param #boolean forcedesc Use the description only for the pilot track entry
|
|
-- @return Wrapper.Group#GROUP PilotInField Pilot GROUP object
|
|
-- @return #string AliasName Alias display name
|
|
function CSAR:_AddCsar(_coalition , _country, _point, _typeName, _unitName, _playerName, _freq, noMessage, _description, forcedesc )
|
|
self:T(self.lid .. " _AddCsar")
|
|
self:T({_coalition , _country, _point, _typeName, _unitName, _playerName, _freq, noMessage, _description})
|
|
|
|
local template = self.template
|
|
local wetfeet = false
|
|
|
|
local surface = _point:GetSurfaceType()
|
|
if surface == land.SurfaceType.WATER then
|
|
wetfeet = true
|
|
end
|
|
|
|
if not _freq then
|
|
_freq = self:_GenerateADFFrequency()
|
|
if not _freq then _freq = 333000 end --noob catch
|
|
end
|
|
|
|
local _spawnedGroup, _alias = self:_SpawnPilotInField(_country,_point,_freq,wetfeet)
|
|
|
|
local _typeName = _typeName or "Pilot"
|
|
|
|
if not noMessage then
|
|
if _freq ~= 0 then --shagrat different CASEVAC msg
|
|
self:_DisplayToAllSAR("MAYDAY MAYDAY! " .. _typeName .. " is down. ", self.coalition, self.messageTime)
|
|
else
|
|
self:_DisplayToAllSAR("Troops In Contact. " .. _typeName .. " requests CASEVAC. ", self.coalition, self.messageTime)
|
|
end
|
|
end
|
|
|
|
local BeaconName
|
|
|
|
if _playerName then
|
|
BeaconName = _playerName..math.random(1,10000)
|
|
elseif _unitName then
|
|
BeaconName = _unitName..math.random(1,10000)
|
|
else
|
|
BeaconName = "Ghost-1-1"..math.random(1,10000)
|
|
end
|
|
|
|
if (_freq and _freq ~= 0) then --shagrat only add beacon if _freq is NOT 0
|
|
self:_AddBeaconToGroup(_spawnedGroup, _freq, BeaconName)
|
|
end
|
|
|
|
self:_AddSpecialOptions(_spawnedGroup)
|
|
|
|
local _text = _description
|
|
if not forcedesc then
|
|
if _playerName ~= nil then
|
|
if _freq ~= 0 then --shagrat
|
|
_text = "Pilot " .. _playerName
|
|
else
|
|
_text = "TIC - " .. _playerName
|
|
end
|
|
elseif _unitName ~= nil then
|
|
if _freq ~= 0 then --shagrat
|
|
_text = "AI Pilot of " .. _unitName
|
|
else
|
|
_text = "TIC - " .. _unitName
|
|
end
|
|
end
|
|
end
|
|
self:T({_spawnedGroup, _alias})
|
|
|
|
local _GroupName = _spawnedGroup:GetName() or _alias
|
|
|
|
self:_CreateDownedPilotTrack(_spawnedGroup,_GroupName,_coalition,_unitName,_text,_typeName,_freq,_playerName,wetfeet,BeaconName)
|
|
|
|
self:_InitSARForPilot(_spawnedGroup, _unitName, _freq, noMessage, _playerName) --shagrat use unitName to have the aircraft callsign / descriptive "name" etc.
|
|
|
|
return _spawnedGroup, _alias
|
|
end
|
|
|
|
--- (Internal) Function to add a CSAR object into the scene at a zone coordinate. For mission designers wanting to add e.g. PoWs to the scene.
|
|
-- @param #CSAR self
|
|
-- @param #string _zone Name of the zone. Can also be passed as a (normal, round) ZONE object.
|
|
-- @param #number _coalition Coalition.
|
|
-- @param #string _description (optional) Description.
|
|
-- @param #boolean _randomPoint (optional) Random yes or no.
|
|
-- @param #boolean _nomessage (optional) If true, don\'t send a message to SAR.
|
|
-- @param #string unitname (optional) Name of the lost unit.
|
|
-- @param #string typename (optional) Type of plane.
|
|
-- @param #boolean forcedesc (optional) Force to use the description passed only for the pilot track entry. Use to have fully custom names.
|
|
function CSAR:_SpawnCsarAtZone( _zone, _coalition, _description, _randomPoint, _nomessage, unitname, typename, forcedesc)
|
|
self:T(self.lid .. " _SpawnCsarAtZone")
|
|
local freq = self:_GenerateADFFrequency()
|
|
|
|
local _triggerZone = nil
|
|
if type(_zone) == "string" then
|
|
_triggerZone = ZONE:New(_zone) -- trigger to use as reference position
|
|
elseif type(_zone) == "table" and _zone.ClassName then
|
|
if string.find(_zone.ClassName, "ZONE",1) then
|
|
_triggerZone = _zone -- is already a zone
|
|
end
|
|
end
|
|
|
|
if _triggerZone == nil then
|
|
self:E(self.lid.."ERROR: Can\'t find zone called " .. _zone, 10)
|
|
return
|
|
end
|
|
|
|
local _description = _description or "PoW"
|
|
local unitname = unitname or "Old Rusty"
|
|
local typename = typename or "Phantom II"
|
|
|
|
local pos = {}
|
|
if _randomPoint then
|
|
local _pos = _triggerZone:GetRandomPointVec3()
|
|
pos = COORDINATE:NewFromVec3(_pos)
|
|
else
|
|
pos = _triggerZone:GetCoordinate()
|
|
end
|
|
|
|
local _country = 0
|
|
if _coalition == coalition.side.BLUE then
|
|
_country = self.countryblue
|
|
elseif _coalition == coalition.side.RED then
|
|
_country = self.countryred
|
|
else
|
|
_country = self.countryneutral
|
|
end
|
|
|
|
self:_AddCsar(_coalition, _country, pos, typename, unitname, _description, freq, _nomessage, _description, forcedesc)
|
|
|
|
return self
|
|
end
|
|
|
|
--- Function to add a CSAR object into the scene at a zone coordinate. For mission designers wanting to add e.g. PoWs to the scene.
|
|
-- @param #CSAR self
|
|
-- @param #string Zone Name of the zone. Can also be passed as a (normal, round) ZONE object.
|
|
-- @param #number Coalition Coalition.
|
|
-- @param #string Description (optional) Description.
|
|
-- @param #boolean RandomPoint (optional) Random yes or no.
|
|
-- @param #boolean Nomessage (optional) If true, don\'t send a message to SAR.
|
|
-- @param #string Unitname (optional) Name of the lost unit.
|
|
-- @param #string Typename (optional) Type of plane.
|
|
-- @param #boolean Forcedesc (optional) Force to use the **description passed only** for the pilot track entry. Use to have fully custom names.
|
|
-- @usage If missions designers want to spawn downed pilots into the field, e.g. at mission begin, to give the helicopter guys work, they can do this like so:
|
|
--
|
|
-- -- Create downed "Pilot Wagner" in #ZONE "CSAR_Start_1" at a random point for the blue coalition
|
|
-- my_csar:SpawnCSARAtZone( "CSAR_Start_1", coalition.side.BLUE, "Wagner", true, false, "Charly-1-1", "F5E" )
|
|
function CSAR:SpawnCSARAtZone(Zone, Coalition, Description, RandomPoint, Nomessage, Unitname, Typename, Forcedesc)
|
|
self:_SpawnCsarAtZone(Zone, Coalition, Description, RandomPoint, Nomessage, Unitname, Typename, Forcedesc)
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function to add a CSAR object into the scene at a Point coordinate (VEC_2). For mission designers wanting to add e.g. casualties to the scene, that don't use beacons.
|
|
-- @param #CSAR self
|
|
-- @param Core.Point#COORDINATE _Point
|
|
-- @param #number _coalition Coalition.
|
|
-- @param #string _description (optional) Description.
|
|
-- @param #boolean _nomessage (optional) If true, don\'t send a message to SAR.
|
|
-- @param #string unitname (optional) Name of the lost unit.
|
|
-- @param #string typename (optional) Type of plane.
|
|
-- @param #boolean forcedesc (optional) Force to use the description passed only for the pilot track entry. Use to have fully custom names.
|
|
function CSAR:_SpawnCASEVAC( _Point, _coalition, _description, _nomessage, unitname, typename, forcedesc) --shagrat added internal Function _SpawnCASEVAC
|
|
self:T(self.lid .. " _SpawnCASEVAC")
|
|
|
|
local _description = _description or "CASEVAC"
|
|
local unitname = unitname or "CASEVAC"
|
|
local typename = typename or "Ground Commander"
|
|
|
|
local pos = {}
|
|
pos = _Point
|
|
|
|
local _country = 0
|
|
if _coalition == coalition.side.BLUE then
|
|
_country = self.countryblue
|
|
elseif _coalition == coalition.side.RED then
|
|
_country = self.countryred
|
|
else
|
|
_country = self.countryneutral
|
|
end
|
|
--shagrat set frequency to 0 as "flag" for no beacon
|
|
self:_AddCsar(_coalition, _country, pos, typename, unitname, _description, 0, _nomessage, _description, forcedesc)
|
|
|
|
return self
|
|
end
|
|
|
|
--- Function to add a CSAR object into the scene at a zone coordinate. For mission designers wanting to add e.g. PoWs to the scene.
|
|
-- @param #CSAR self
|
|
-- @param Core.Point#COORDINATE Point
|
|
-- @param #number Coalition Coalition.
|
|
-- @param #string Description (optional) Description.
|
|
-- @param #boolean Nomessage (optional) If true, don\'t send a message to SAR.
|
|
-- @param #string Unitname (optional) Name of the lost unit.
|
|
-- @param #string Typename (optional) Type of plane.
|
|
-- @param #boolean Forcedesc (optional) Force to use the **description passed only** for the pilot track entry. Use to have fully custom names.
|
|
-- @usage If missions designers want to spawn downed pilots into the field, e.g. at mission begin, to give the helicopter guys work, they can do this like so:
|
|
--
|
|
-- -- Create casualty "CASEVAC" at coordinate Core.Point#COORDINATE for the blue coalition.
|
|
-- my_csar:SpawnCASEVAC( coordinate, coalition.side.BLUE )
|
|
function CSAR:SpawnCASEVAC(Point, Coalition, Description, Nomessage, Unitname, Typename, Forcedesc)
|
|
self:_SpawnCASEVAC(Point, Coalition, Description, Nomessage, Unitname, Typename, Forcedesc)
|
|
return self
|
|
end --shagrat end added CASEVAC
|
|
|
|
--- (Internal) Event handler.
|
|
-- @param #CSAR self
|
|
function CSAR:_EventHandler(EventData)
|
|
self:T(self.lid .. " _EventHandler")
|
|
self:T({Event = EventData.id})
|
|
|
|
local _event = EventData -- Core.Event#EVENTDATA
|
|
|
|
-- no Player
|
|
if self.enableForAI == false and _event.IniPlayerName == nil then
|
|
return self
|
|
end
|
|
|
|
-- no event
|
|
if _event == nil or _event.initiator == nil then
|
|
return self
|
|
|
|
-- take off
|
|
elseif _event.id == EVENTS.Takeoff then -- taken off
|
|
self:T(self.lid .. " Event unit - Takeoff")
|
|
|
|
local _coalition = _event.IniCoalition
|
|
if _coalition ~= self.coalition then
|
|
return self --ignore!
|
|
end
|
|
|
|
if _event.IniGroupName then
|
|
self.takenOff[_event.IniUnitName] = true
|
|
end
|
|
|
|
return self
|
|
|
|
-- player enter unit
|
|
elseif _event.id == EVENTS.PlayerEnterAircraft or _event.id == EVENTS.PlayerEnterUnit then --player entered unit
|
|
self:T(self.lid .. " Event unit - Player Enter")
|
|
|
|
local _coalition = _event.IniCoalition
|
|
self:T("Coalition = "..UTILS.GetCoalitionName(_coalition))
|
|
if _coalition ~= self.coalition then
|
|
return self --ignore!
|
|
end
|
|
|
|
if _event.IniPlayerName then
|
|
self.takenOff[_event.IniPlayerName] = nil
|
|
end
|
|
|
|
-- jumped into flying plane?
|
|
self:T("Taken Off: "..tostring(_event.IniUnit:InAir(true)))
|
|
|
|
if _event.IniUnit:InAir(true) then
|
|
self.takenOff[_event.IniPlayerName] = true
|
|
end
|
|
|
|
local _unit = _event.IniUnit
|
|
local _group = _event.IniGroup
|
|
|
|
local function IsBronco(Group)
|
|
local grp = Group -- Wrapper.Group#GROUP
|
|
local typename = grp:GetTypeName()
|
|
self:T(typename)
|
|
if typename == "Bronco-OV-10A" then return true end
|
|
return false
|
|
end
|
|
|
|
if _unit:IsHelicopter() or _group:IsHelicopter() or IsBronco(_group) then
|
|
self:_AddMedevacMenuItem()
|
|
end
|
|
|
|
return self
|
|
|
|
elseif (_event.id == EVENTS.PilotDead and self.csarOncrash == false) then
|
|
-- Pilot dead
|
|
|
|
self:T(self.lid .. " Event unit - Pilot Dead")
|
|
|
|
local _unit = _event.IniUnit
|
|
local _unitname = _event.IniUnitName
|
|
local _group = _event.IniGroup
|
|
|
|
if _unit == nil then
|
|
return self -- error!
|
|
end
|
|
|
|
local _coalition = _event.IniCoalition
|
|
if _coalition ~= self.coalition then
|
|
return self --ignore!
|
|
end
|
|
|
|
-- Catch multiple events here?
|
|
if self.takenOff[_event.IniUnitName] == true or _group:IsAirborne() then
|
|
if self:_DoubleEjection(_unitname) then
|
|
return self
|
|
end
|
|
|
|
else
|
|
self:T(self.lid .. " Pilot has not taken off, ignore")
|
|
end
|
|
|
|
return self
|
|
|
|
elseif _event.id == EVENTS.PilotDead or _event.id == EVENTS.Ejection then
|
|
if _event.id == EVENTS.PilotDead and self.csarOncrash == false then
|
|
return self
|
|
end
|
|
self:T(self.lid .. " Event unit - Pilot Ejected")
|
|
|
|
local _unit = _event.IniUnit
|
|
local _unitname = _event.IniUnitName
|
|
local _group = _event.IniGroup
|
|
|
|
self:T({_unit.UnitName, _unitname, _group.GroupName})
|
|
|
|
if _unit == nil then
|
|
self:T("Unit NIL!")
|
|
return self -- error!
|
|
end
|
|
|
|
--local _coalition = _unit:GetCoalition() -- nil now for some reason
|
|
local _coalition = _group:GetCoalition()
|
|
if _coalition ~= self.coalition then
|
|
self:T("Wrong coalition! Coalition = "..UTILS.GetCoalitionName(_coalition))
|
|
return self --ignore!
|
|
end
|
|
|
|
|
|
self:T("Airborne: "..tostring(_group:IsAirborne()))
|
|
self:T("Taken Off: "..tostring(self.takenOff[_event.IniUnitName]))
|
|
|
|
if not self.takenOff[_event.IniUnitName] and not _group:IsAirborne() then
|
|
self:T(self.lid .. " Pilot has not taken off, ignore")
|
|
-- return self -- give up, pilot hasnt taken off
|
|
end
|
|
|
|
if self:_DoubleEjection(_unitname) then
|
|
self:T("Double Ejection!")
|
|
return self
|
|
end
|
|
|
|
|
|
local initdcscoord = nil
|
|
local initcoord = nil
|
|
if _event.id == EVENTS.Ejection then
|
|
initdcscoord = _event.TgtDCSUnit:getPoint()
|
|
initcoord = COORDINATE:NewFromVec3(initdcscoord)
|
|
self:T({initdcscoord})
|
|
else
|
|
initdcscoord = _event.IniDCSUnit:getPoint()
|
|
initcoord = COORDINATE:NewFromVec3(initdcscoord)
|
|
self:T({initdcscoord})
|
|
end
|
|
|
|
-- Remove downed pilot if already exists to replace with new one.
|
|
if _event.IniPlayerName then
|
|
local PilotTable = self.downedPilots --#CSAR.DownedPilot
|
|
local _foundPilot = nil
|
|
for _,_pilot in pairs(PilotTable) do
|
|
if _pilot.player == _event.IniPlayerName and _pilot.alive == true then
|
|
_foundPilot = _pilot
|
|
break
|
|
end
|
|
end
|
|
if _foundPilot then
|
|
self:T("Downed pilot already exists!")
|
|
_foundPilot.group:Destroy(false)
|
|
self:_RemoveNameFromDownedPilots(_foundPilot.name)
|
|
self:_CheckDownedPilotTable()
|
|
end
|
|
end
|
|
|
|
-- limit no of pilots in the field.
|
|
if self.limitmaxdownedpilots and self:_ReachedPilotLimit() then
|
|
self:T("Maxed Downed Pilot!")
|
|
return self
|
|
end
|
|
|
|
|
|
-- TODO: Over water check --- EVENTS.LandingAfterEjection NOT triggered by DCS, so handle csarUsePara = true case
|
|
-- might create dual pilots in edge cases
|
|
|
|
local wetfeet = false
|
|
|
|
--local surface = _unit:GetCoordinate():GetSurfaceType()
|
|
local surface = initcoord:GetSurfaceType()
|
|
|
|
if surface == land.SurfaceType.WATER then
|
|
self:T("Wet feet!")
|
|
wetfeet = true
|
|
end
|
|
-- all checks passed, get going.
|
|
if self.csarUsePara == false or (self.csarUsePara and wetfeet ) then --shagrat check parameter LandingAfterEjection, if true don't spawn a Pilot from EJECTION event, wait for the Chute to land
|
|
local _freq = self:_GenerateADFFrequency()
|
|
self:_AddCsar(_coalition, _unit:GetCountry(), initcoord , _unit:GetTypeName(), _unit:GetName(), _event.IniPlayerName, _freq, self.suppressmessages, "none")
|
|
return self
|
|
end
|
|
|
|
elseif _event.id == EVENTS.Land then
|
|
self:T(self.lid .. " Landing")
|
|
|
|
if _event.IniUnitName then
|
|
self.takenOff[_event.IniUnitName] = nil
|
|
end
|
|
|
|
if self.allowFARPRescue then
|
|
|
|
local _unit = _event.IniUnit -- Wrapper.Unit#UNIT
|
|
|
|
if _unit == nil then
|
|
self:T(self.lid .. " Unit nil on landing")
|
|
return self -- error!
|
|
end
|
|
|
|
--local _coalition = _event.IniCoalition
|
|
local _coalition = _event.IniGroup:GetCoalition()
|
|
if _coalition ~= self.coalition then
|
|
self:T(self.lid .. " Wrong coalition")
|
|
return self --ignore!
|
|
end
|
|
|
|
self.takenOff[_event.IniUnitName] = nil
|
|
|
|
local _place = _event.Place -- Wrapper.Airbase#AIRBASE
|
|
|
|
if _place == nil then
|
|
self:T(self.lid .. " Landing Place Nil")
|
|
return self -- error!
|
|
end
|
|
|
|
-- anyone on board?
|
|
if self.inTransitGroups[_event.IniUnitName] == nil then
|
|
-- ignore
|
|
return self
|
|
end
|
|
|
|
if _place:GetCoalition() == self.coalition or _place:GetCoalition() == coalition.side.NEUTRAL then
|
|
self:__Landed(2,_event.IniUnitName, _place)
|
|
self:_ScheduledSARFlight(_event.IniUnitName,_event.IniGroupName,true,true)
|
|
else
|
|
self:T(string.format("Airfield %d, Unit %d", _place:GetCoalition(), _unit:GetCoalition()))
|
|
end
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
---- shagrat on event LANDING_AFTER_EJECTION spawn pilot at parachute location
|
|
if (_event.id == EVENTS.LandingAfterEjection and self.csarUsePara == true) then
|
|
self:T("LANDING_AFTER_EJECTION")
|
|
local _LandingPos = COORDINATE:NewFromVec3(_event.initiator:getPosition().p)
|
|
local _unitname = "Aircraft" --_event.initiator:getName() or "Aircraft" --shagrat Optional use of Object name which is unfortunately 'f15_Pilot_Parachute'
|
|
local _typename = "Ejected Pilot" --_event.Initiator.getTypeName() or "Ejected Pilot"
|
|
local _country = _event.initiator:getCountry()
|
|
local _coalition = coalition.getCountryCoalition( _country )
|
|
self:T("Country = ".._country.." Coalition = ".._coalition)
|
|
if _coalition == self.coalition then
|
|
local _freq = self:_GenerateADFFrequency()
|
|
self:I({coalition=_coalition,country= _country, coord=_LandingPos, name=_unitname, player=_event.IniPlayerName, freq=_freq})
|
|
self:_AddCsar(_coalition, _country, _LandingPos, nil, _unitname, _event.IniPlayerName, _freq, self.suppressmessages, "none")--shagrat add CSAR at Parachute location.
|
|
|
|
Unit.destroy(_event.initiator) -- shagrat remove static Pilot model
|
|
end
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Initialize the action for a pilot.
|
|
-- @param #CSAR self
|
|
-- @param Wrapper.Group#GROUP _downedGroup The group to rescue.
|
|
-- @param #string _GroupName Name of the Group
|
|
-- @param #number _freq Beacon frequency.
|
|
-- @param #boolean _nomessage Send message true or false.
|
|
-- @param #string _playername Name of the downed pilot if any
|
|
function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage, _playername)
|
|
self:T(self.lid .. " _InitSARForPilot")
|
|
local _leader = _downedGroup:GetUnit(1)
|
|
local _groupName = _GroupName
|
|
local _freqk = _freq / 1000
|
|
local _coordinatesText = self:_GetPositionOfWounded(_downedGroup)
|
|
local _leadername = _leader:GetName()
|
|
|
|
if not _nomessage then
|
|
if _freq ~= 0 then --shagrat
|
|
local _text = string.format("%s requests SAR at %s, beacon at %.2f KHz", _groupName, _coordinatesText, _freqk)--shagrat _groupName to prevent 'f15_Pilot_Parachute'
|
|
if self.coordtype ~= 2 then --not MGRS
|
|
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
|
|
else
|
|
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,false,true)
|
|
local coordtext = UTILS.MGRSStringToSRSFriendly(_coordinatesText,true)
|
|
local _text = string.format("%s requests SAR at %s, beacon at %.2f kilo hertz", _groupName, coordtext, _freqk)
|
|
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,true,false)
|
|
end
|
|
else --shagrat CASEVAC msg
|
|
local _text = string.format("Pickup Zone at %s.", _coordinatesText )
|
|
if self.coordtype ~= 2 then --not MGRS
|
|
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
|
|
else
|
|
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,false,true)
|
|
local coordtext = UTILS.MGRSStringToSRSFriendly(_coordinatesText,true)
|
|
local _text = string.format("Pickup Zone at %s.", coordtext )
|
|
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,true,false)
|
|
end
|
|
end
|
|
end
|
|
|
|
for _,_heliName in pairs(self.csarUnits) do
|
|
self:_CheckWoundedGroupStatus(_heliName, _groupName)
|
|
end
|
|
|
|
-- trigger FSM event
|
|
self:__PilotDown(2,_downedGroup, _freqk, _groupName, _coordinatesText, _playername)
|
|
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Check if a name is in downed pilot table
|
|
-- @param #CSAR self
|
|
-- @param #string name Name to search for.
|
|
-- @return #boolean Outcome.
|
|
-- @return #CSAR.DownedPilot Table if found else nil.
|
|
function CSAR:_CheckNameInDownedPilots(name)
|
|
local PilotTable = self.downedPilots --#CSAR.DownedPilot
|
|
local found = false
|
|
local table = nil
|
|
for _,_pilot in pairs(PilotTable) do
|
|
if _pilot.name == name and _pilot.alive == true then
|
|
found = true
|
|
table = _pilot
|
|
break
|
|
end
|
|
end
|
|
return found, table
|
|
end
|
|
|
|
--- (Internal) Check if a name is in downed pilot table and remove it.
|
|
-- @param #CSAR self
|
|
-- @param #string name Name to search for.
|
|
-- @param #boolean force Force removal.
|
|
-- @return #boolean Outcome.
|
|
function CSAR:_RemoveNameFromDownedPilots(name,force)
|
|
local PilotTable = self.downedPilots --#CSAR.DownedPilot
|
|
local found = false
|
|
for _index,_pilot in pairs(PilotTable) do
|
|
if _pilot.name == name then
|
|
self.downedPilots[_index].alive = false
|
|
end
|
|
end
|
|
return found
|
|
end
|
|
|
|
--- [User] Set callsign options for TTS output. See @{Wrapper.Group#GROUP.GetCustomCallSign}() on how to set customized callsigns.
|
|
-- @param #CSAR self
|
|
-- @param #boolean ShortCallsign If true, only call out the major flight number
|
|
-- @param #boolean Keepnumber If true, keep the **customized callsign** in the #GROUP name for players as-is, no amendments or numbers.
|
|
-- @param #table CallsignTranslations (optional) Table to translate between DCS standard callsigns and bespoke ones. Does not apply if using customized
|
|
-- callsigns from playername or group name.
|
|
-- @return #CSAR self
|
|
function CSAR:SetCallSignOptions(ShortCallsign,Keepnumber,CallsignTranslations)
|
|
if not ShortCallsign or ShortCallsign == false then
|
|
self.ShortCallsign = false
|
|
else
|
|
self.ShortCallsign = true
|
|
end
|
|
self.Keepnumber = Keepnumber or false
|
|
self.CallsignTranslations = CallsignTranslations
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Check if a name is in downed pilot table and remove it.
|
|
-- @param #CSAR self
|
|
-- @param #string UnitName
|
|
-- @return #string CallSign
|
|
function CSAR:_GetCustomCallSign(UnitName)
|
|
local callsign = UnitName
|
|
local unit = UNIT:FindByName(UnitName)
|
|
if unit and unit:IsAlive() then
|
|
local group = unit:GetGroup()
|
|
callsign = group:GetCustomCallSign(self.ShortCallsign,self.Keepnumber,self.CallsignTranslations)
|
|
end
|
|
return callsign
|
|
end
|
|
|
|
--- (Internal) Check state of wounded group.
|
|
-- @param #CSAR self
|
|
-- @param #string heliname heliname
|
|
-- @param #string woundedgroupname woundedgroupname
|
|
function CSAR:_CheckWoundedGroupStatus(heliname,woundedgroupname)
|
|
self:T(self.lid .. " _CheckWoundedGroupStatus")
|
|
local _heliName = heliname
|
|
local _woundedGroupName = woundedgroupname
|
|
self:T({Heli = _heliName, Downed = _woundedGroupName})
|
|
-- if wounded group is not here then message already been sent to SARs
|
|
-- stop processing any further
|
|
local _found, _downedpilot = self:_CheckNameInDownedPilots(_woundedGroupName)
|
|
if not _found then
|
|
self:T("...not found in list!")
|
|
return
|
|
end
|
|
|
|
local _woundedGroup = _downedpilot.group
|
|
if _woundedGroup ~= nil and _woundedGroup:IsAlive() then
|
|
local _heliUnit = self:_GetSARHeli(_heliName) -- Wrapper.Unit#UNIT
|
|
|
|
local _lookupKeyHeli = _heliName .. "_" .. _woundedGroupName --lookup key for message state tracking
|
|
|
|
if _heliUnit == nil then
|
|
self.heliVisibleMessage[_lookupKeyHeli] = nil
|
|
self.heliCloseMessage[_lookupKeyHeli] = nil
|
|
self.landedStatus[_lookupKeyHeli] = nil
|
|
self:T("...heliunit nil!")
|
|
return
|
|
end
|
|
|
|
local _heliCoord = _heliUnit:GetCoordinate()
|
|
local _leaderCoord = _woundedGroup:GetCoordinate()
|
|
local _distance = self:_GetDistance(_heliCoord,_leaderCoord)
|
|
-- autosmoke
|
|
if (self.autosmoke == true) and (_distance < self.autosmokedistance) and (_distance ~= -1) then
|
|
self:_PopSmokeForGroup(_woundedGroupName, _woundedGroup)
|
|
end
|
|
|
|
if _distance < self.approachdist_near and _distance > 0 then
|
|
if self:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedGroup, _woundedGroupName) == true then
|
|
-- we\'re close, reschedule
|
|
_downedpilot.timestamp = timer.getAbsTime()
|
|
self:__Approach(-5,heliname,woundedgroupname)
|
|
end
|
|
elseif _distance >= self.approachdist_near and _distance < self.approachdist_far then
|
|
-- message once
|
|
if self.heliVisibleMessage[_lookupKeyHeli] == nil then
|
|
local _pilotName = _downedpilot.desc
|
|
if self.autosmoke == true then
|
|
local dist = self.autosmokedistance / 1000
|
|
local disttext = string.format("%.0fkm",dist)
|
|
if _SETTINGS:IsImperial() then
|
|
local dist = UTILS.MetersToNM(self.autosmokedistance)
|
|
disttext = string.format("%.0fnm",dist)
|
|
end
|
|
self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s. I hear you! Finally, that is music in my ears!\nI'll pop a smoke when you are %s away.\nLand or hover by the smoke.", self:_GetCustomCallSign(_heliName), _pilotName, disttext), self.messageTime,false,true)
|
|
else
|
|
self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s. I hear you! Finally, that is music in my ears!\nRequest a flare or smoke if you need.", self:_GetCustomCallSign(_heliName), _pilotName), self.messageTime,false,true)
|
|
end
|
|
--mark as shown for THIS heli and THIS group
|
|
self.heliVisibleMessage[_lookupKeyHeli] = true
|
|
end
|
|
self.heliCloseMessage[_lookupKeyHeli] = nil
|
|
self.landedStatus[_lookupKeyHeli] = nil
|
|
--reschedule as units aren\'t dead yet , schedule for a bit slower though as we\'re far away
|
|
_downedpilot.timestamp = timer.getAbsTime()
|
|
self:__Approach(-10,heliname,woundedgroupname)
|
|
end
|
|
else
|
|
self:T("...Downed Pilot KIA?!")
|
|
if not _downedpilot.alive then
|
|
--self:__KIA(1,_downedpilot.name)
|
|
self:_RemoveNameFromDownedPilots(_downedpilot.name, true)
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function to pop a smoke at a wounded pilot\'s positions.
|
|
-- @param #CSAR self
|
|
-- @param #string _woundedGroupName Name of the group.
|
|
-- @param Wrapper.Group#GROUP _woundedLeader Object of the group.
|
|
function CSAR:_PopSmokeForGroup(_woundedGroupName, _woundedLeader)
|
|
self:T(self.lid .. " _PopSmokeForGroup")
|
|
-- have we popped smoke already in the last 5 mins
|
|
local _lastSmoke = self.smokeMarkers[_woundedGroupName]
|
|
if _lastSmoke == nil or timer.getTime() > _lastSmoke then
|
|
|
|
local _smokecolor = self.smokecolor
|
|
local _smokecoord = _woundedLeader:GetCoordinate():Translate( 6, math.random( 1, 360) ) --shagrat place smoke at a random 6 m distance, so smoke does not obscure the pilot
|
|
_smokecoord:Smoke(_smokecolor)
|
|
self.smokeMarkers[_woundedGroupName] = timer.getTime() + 300 -- next smoke time
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function to pickup the wounded pilot from the ground.
|
|
-- @param #CSAR self
|
|
-- @param Wrapper.Unit#UNIT _heliUnit Object of the group.
|
|
-- @param #string _pilotName Name of the pilot.
|
|
-- @param Wrapper.Group#GROUP _woundedGroup Object of the group.
|
|
-- @param #string _woundedGroupName Name of the group.
|
|
function CSAR:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName)
|
|
self:T(self.lid .. " _PickupUnit")
|
|
-- board
|
|
local _heliName = _heliUnit:GetName()
|
|
local _groups = self.inTransitGroups[_heliName]
|
|
local _unitsInHelicopter = self:_PilotsOnboard(_heliName)
|
|
|
|
-- init table if there is none for this helicopter
|
|
if not _groups then
|
|
self.inTransitGroups[_heliName] = {}
|
|
_groups = self.inTransitGroups[_heliName]
|
|
end
|
|
|
|
-- if the heli can\'t pick them up, show a message and return
|
|
local _maxUnits = self.AircraftType[_heliUnit:GetTypeName()]
|
|
if _maxUnits == nil then
|
|
_maxUnits = self.max_units
|
|
end
|
|
if _unitsInHelicopter + 1 > _maxUnits then
|
|
self:_DisplayMessageToSAR(_heliUnit, string.format("%s, %s. We\'re already crammed with %d guys! Sorry!", _pilotName, self:_GetCustomCallSign(_heliName), _unitsInHelicopter, _unitsInHelicopter), self.messageTime,false,false,true)
|
|
return self
|
|
end
|
|
|
|
local found,downedgrouptable = self:_CheckNameInDownedPilots(_woundedGroupName)
|
|
local grouptable = downedgrouptable --#CSAR.DownedPilot
|
|
self.inTransitGroups[_heliName][_woundedGroupName] =
|
|
{
|
|
originalUnit = grouptable.originalUnit,
|
|
woundedGroup = _woundedGroupName,
|
|
side = self.coalition,
|
|
desc = grouptable.desc,
|
|
player = grouptable.player,
|
|
}
|
|
|
|
_woundedGroup:Destroy(false)
|
|
self:_RemoveNameFromDownedPilots(_woundedGroupName,true)
|
|
|
|
self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s I\'m in! Get to the MASH ASAP! ", self:_GetCustomCallSign(_heliName), _pilotName), self.messageTime,true,true)
|
|
|
|
self:_UpdateUnitCargoMass(_heliName)
|
|
|
|
self:__Boarded(5,_heliName,_woundedGroupName,grouptable.desc)
|
|
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function to calculate and set Unit internal cargo mass
|
|
-- @param #CSAR self
|
|
-- @param #string _heliName Unit name
|
|
-- @return #CSAR self
|
|
function CSAR:_UpdateUnitCargoMass(_heliName)
|
|
self:T(self.lid .. " _UpdateUnitCargoMass")
|
|
local calculatedMass = self:_PilotsOnboard(_heliName)*(self.PilotWeight or 80)
|
|
local Unit = UNIT:FindByName(_heliName)
|
|
if Unit then
|
|
Unit:SetUnitInternalCargo(calculatedMass)
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Move group to destination.
|
|
-- @param #CSAR self
|
|
-- @param Wrapper.Group#GROUP _leader
|
|
-- @param Core.Point#COORDINATE _destination
|
|
function CSAR:_OrderGroupToMoveToPoint(_leader, _destination)
|
|
self:T(self.lid .. " _OrderGroupToMoveToPoint")
|
|
local group = _leader
|
|
local coordinate = _destination:GetVec2()
|
|
|
|
group:SetAIOn()
|
|
group:RouteToVec2(coordinate,5)
|
|
return self
|
|
end
|
|
|
|
--- (internal) Function to check if the heli door(s) are open. Thanks to Shadowze.
|
|
-- @param #CSAR self
|
|
-- @param #string unit_name Name of unit.
|
|
-- @return #boolean outcome The outcome.
|
|
function CSAR:_IsLoadingDoorOpen( unit_name )
|
|
self:T(self.lid .. " _IsLoadingDoorOpen")
|
|
return UTILS.IsLoadingDoorOpen(unit_name)
|
|
end
|
|
|
|
--- (Internal) Function to check if heli is close to group.
|
|
-- @param #CSAR self
|
|
-- @param #number _distance
|
|
-- @param Wrapper.Unit#UNIT _heliUnit
|
|
-- @param #string _heliName
|
|
-- @param Wrapper.Group#GROUP _woundedGroup
|
|
-- @param #string _woundedGroupName
|
|
-- @return #boolean Outcome
|
|
function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedGroup, _woundedGroupName)
|
|
self:T(self.lid .. " _CheckCloseWoundedGroup")
|
|
|
|
local _woundedLeader = _woundedGroup
|
|
local _lookupKeyHeli = _heliUnit:GetName() .. "_" .. _woundedGroupName --lookup key for message state tracking
|
|
|
|
local _found, _pilotable = self:_CheckNameInDownedPilots(_woundedGroupName) -- #boolean, #CSAR.DownedPilot
|
|
local _pilotName = _pilotable.desc
|
|
|
|
|
|
local _reset = true
|
|
|
|
if (_distance < 500) then
|
|
self:T(self.lid .. "[Pickup Debug] Helo closer than 500m: ".._lookupKeyHeli)
|
|
if self.heliCloseMessage[_lookupKeyHeli] == nil then
|
|
if self.autosmoke == true then
|
|
self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s. You\'re close now! Land or hover at the smoke.", self:_GetCustomCallSign(_heliName), _pilotName), self.messageTime,false,true)
|
|
else
|
|
self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s. You\'re close now! Land in a safe place, I will go there ", self:_GetCustomCallSign(_heliName), _pilotName), self.messageTime,false,true)
|
|
end
|
|
self.heliCloseMessage[_lookupKeyHeli] = true
|
|
end
|
|
self:T(self.lid .. "[Pickup Debug] Checking landed vs Hover for ".._lookupKeyHeli)
|
|
-- have we landed close enough?
|
|
if not _heliUnit:InAir() then
|
|
self:T(self.lid .. "[Pickup Debug] Helo landed: ".._lookupKeyHeli)
|
|
if self.pilotRuntoExtractPoint == true then
|
|
if (_distance < self.extractDistance) then
|
|
local _time = self.landedStatus[_lookupKeyHeli]
|
|
self:T(self.lid .. "[Pickup Debug] Check pilot running or arrived ".._lookupKeyHeli)
|
|
if _time == nil then
|
|
self:T(self.lid .. "[Pickup Debug] Pilot running not arrived yet ".._lookupKeyHeli)
|
|
self.landedStatus[_lookupKeyHeli] = math.floor( (_distance - self.loadDistance) / 3.6 )
|
|
_time = self.landedStatus[_lookupKeyHeli]
|
|
_woundedGroup:OptionAlarmStateGreen()
|
|
self:_OrderGroupToMoveToPoint(_woundedGroup, _heliUnit:GetCoordinate())
|
|
self:_DisplayMessageToSAR(_heliUnit, "Wait till " .. _pilotName .. " gets in. \nETA " .. _time .. " more seconds.", self.messageTime, false)
|
|
else
|
|
_time = self.landedStatus[_lookupKeyHeli] - 10
|
|
self.landedStatus[_lookupKeyHeli] = _time
|
|
end
|
|
--if _time <= 0 or _distance < self.loadDistance then
|
|
self:T(self.lid .. "[Pickup Debug] Pilot close enough? ".._lookupKeyHeli)
|
|
if _distance < self.loadDistance + 5 or _distance <= 13 then
|
|
self:T(self.lid .. "[Pickup Debug] Pilot close enough - YES ".._lookupKeyHeli)
|
|
if self.pilotmustopendoors and (self:_IsLoadingDoorOpen(_heliName) == false) then
|
|
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true)
|
|
self:T(self.lid .. "[Pickup Debug] Door closed, try again next loop ".._lookupKeyHeli)
|
|
return false
|
|
else
|
|
self:T(self.lid .. "[Pickup Debug] Pick up Pilot ".._lookupKeyHeli)
|
|
self.landedStatus[_lookupKeyHeli] = nil
|
|
self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName)
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
else
|
|
self:T(self.lid .. "[Pickup Debug] Helo landed, pilot NOT set to run to helo ".._lookupKeyHeli)
|
|
if (_distance < self.loadDistance) then
|
|
self:T(self.lid .. "[Pickup Debug] Helo close enough, door check ".._lookupKeyHeli)
|
|
if self.pilotmustopendoors and (self:_IsLoadingDoorOpen(_heliName) == false) then
|
|
self:T(self.lid .. "[Pickup Debug] Door closed, try again next loop ".._lookupKeyHeli)
|
|
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true)
|
|
return false
|
|
else
|
|
self:T(self.lid .. "[Pickup Debug] Pick up Pilot ".._lookupKeyHeli)
|
|
self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName)
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
else
|
|
self:T(self.lid .. "[Pickup Debug] Helo hovering".._lookupKeyHeli)
|
|
local _unitsInHelicopter = self:_PilotsOnboard(_heliName)
|
|
local _maxUnits = self.AircraftType[_heliUnit:GetTypeName()]
|
|
if _maxUnits == nil then
|
|
_maxUnits = self.max_units
|
|
end
|
|
self:T(self.lid .. "[Pickup Debug] Check capacity and close enough for winching ".._lookupKeyHeli)
|
|
if _heliUnit:InAir() and _unitsInHelicopter + 1 <= _maxUnits then
|
|
-- DONE - make variable
|
|
if _distance < self.rescuehoverdistance then
|
|
self:T(self.lid .. "[Pickup Debug] Helo hovering close enough ".._lookupKeyHeli)
|
|
--check height!
|
|
local leaderheight = _woundedLeader:GetHeight()
|
|
if leaderheight < 0 then leaderheight = 0 end
|
|
local _height = _heliUnit:GetHeight() - leaderheight
|
|
|
|
-- DONE - make variable
|
|
if _height <= self.rescuehoverheight then
|
|
self:T(self.lid .. "[Pickup Debug] Helo hovering low enough ".._lookupKeyHeli)
|
|
local _time = self.hoverStatus[_lookupKeyHeli]
|
|
|
|
if _time == nil then
|
|
self.hoverStatus[_lookupKeyHeli] = 10
|
|
_time = 10
|
|
else
|
|
_time = self.hoverStatus[_lookupKeyHeli] - 10
|
|
self.hoverStatus[_lookupKeyHeli] = _time
|
|
end
|
|
self:T(self.lid .. "[Pickup Debug] Check hover timer ".._lookupKeyHeli)
|
|
if _time > 0 then
|
|
self:T(self.lid .. "[Pickup Debug] Helo hovering not long enough ".._lookupKeyHeli)
|
|
self:_DisplayMessageToSAR(_heliUnit, "Hovering above " .. _pilotName .. ". \n\nHold hover for " .. _time .. " seconds to winch them up. \n\nIf the countdown stops you\'re too far away!", self.messageTime, true)
|
|
else
|
|
self:T(self.lid .. "[Pickup Debug] Helo hovering long enough - door check ".._lookupKeyHeli)
|
|
if self.pilotmustopendoors and (self:_IsLoadingDoorOpen(_heliName) == false) then
|
|
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true)
|
|
self:T(self.lid .. "[Pickup Debug] Door closed, try again next loop ".._lookupKeyHeli)
|
|
return false
|
|
else
|
|
self.hoverStatus[_lookupKeyHeli] = nil
|
|
self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName)
|
|
self:T(self.lid .. "[Pickup Debug] Pilot picked up ".._lookupKeyHeli)
|
|
return true
|
|
end
|
|
end
|
|
_reset = false
|
|
else
|
|
self:T(self.lid .. "[Pickup Debug] Helo hovering too high ".._lookupKeyHeli)
|
|
self:_DisplayMessageToSAR(_heliUnit, "Too high to winch " .. _pilotName .. " \nReduce height and hover for 10 seconds!", self.messageTime, true,true)
|
|
self:T(self.lid .. "[Pickup Debug] Hovering too high, try again next loop ".._lookupKeyHeli)
|
|
return false
|
|
end
|
|
end
|
|
|
|
end
|
|
end
|
|
end
|
|
|
|
if _reset then
|
|
self.hoverStatus[_lookupKeyHeli] = nil
|
|
end
|
|
|
|
if _distance < 500 then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
--- (Internal) Monitor in-flight returning groups.
|
|
-- @param #CSAR self
|
|
-- @param #string heliname Heli name
|
|
-- @param #string groupname Group name
|
|
-- @param #boolean isairport If true, EVENT.Landing took place at an airport or FARP
|
|
-- @param #boolean noreschedule If true, do not try to reschedule this is distances are not ok (coming from landing event)
|
|
function CSAR:_ScheduledSARFlight(heliname,groupname, isairport, noreschedule)
|
|
self:T(self.lid .. " _ScheduledSARFlight")
|
|
self:T({heliname,groupname})
|
|
local _heliUnit = self:_GetSARHeli(heliname)
|
|
local _woundedGroupName = groupname
|
|
|
|
if (_heliUnit == nil) then
|
|
--helicopter crashed?
|
|
self.inTransitGroups[heliname] = nil
|
|
return
|
|
end
|
|
|
|
if self.inTransitGroups[heliname] == nil or self.inTransitGroups[heliname][_woundedGroupName] == nil then
|
|
-- Groups already rescued
|
|
return
|
|
end
|
|
|
|
local _dist = self:_GetClosestMASH(_heliUnit)
|
|
|
|
if _dist == -1 then
|
|
self:T(self.lid.."[Drop off debug] Check distance to MASH for "..heliname.." Distance can not be determined!")
|
|
return
|
|
end
|
|
|
|
self:T(self.lid.."[Drop off debug] Check distance to MASH for "..heliname.." Distance km: "..math.floor(_dist/1000))
|
|
|
|
if ( _dist < self.FARPRescueDistance or isairport ) and _heliUnit:InAir() == false then
|
|
self:T(self.lid.."[Drop off debug] Distance ok, door check")
|
|
if self.pilotmustopendoors and self:_IsLoadingDoorOpen(heliname) == false then
|
|
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me out!", self.messageTime, true, true)
|
|
self:T(self.lid.."[Drop off debug] Door closed, try again next loop")
|
|
else
|
|
self:T(self.lid.."[Drop off debug] Rescued!")
|
|
self:_RescuePilots(_heliUnit)
|
|
return
|
|
end
|
|
end
|
|
|
|
--queue up
|
|
if not noreschedule then
|
|
self:__Returning(5,heliname,_woundedGroupName, isairport)
|
|
self:ScheduleOnce(5,self._ScheduledSARFlight,self,heliname,groupname, isairport, noreschedule)
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Mark pilot as rescued and remove from tables.
|
|
-- @param #CSAR self
|
|
-- @param Wrapper.Unit#UNIT _heliUnit
|
|
function CSAR:_RescuePilots(_heliUnit)
|
|
self:T(self.lid .. " _RescuePilots")
|
|
local _heliName = _heliUnit:GetName()
|
|
local _rescuedGroups = self.inTransitGroups[_heliName]
|
|
|
|
if _rescuedGroups == nil then
|
|
-- Groups already rescued
|
|
return
|
|
end
|
|
|
|
local PilotsSaved = self:_PilotsOnboard(_heliName)
|
|
|
|
self.inTransitGroups[_heliName] = nil
|
|
|
|
local _txt = string.format("%s: The %d pilot(s) have been taken to the\nmedical clinic. Good job!", self:_GetCustomCallSign(_heliName), PilotsSaved)
|
|
|
|
self:_DisplayMessageToSAR(_heliUnit, _txt, self.messageTime)
|
|
|
|
self:_UpdateUnitCargoMass(_heliName)
|
|
|
|
-- trigger event
|
|
self:__Rescued(-1,_heliUnit,_heliName, PilotsSaved)
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Check and return Wrappe.Unit#UNIT based on the name if alive.
|
|
-- @param #CSAR self
|
|
-- @param #string _unitname Name of Unit
|
|
-- @return Wrapper.Unit#UNIT The unit or nil
|
|
function CSAR:_GetSARHeli(_unitName)
|
|
self:T(self.lid .. " _GetSARHeli")
|
|
local unit = UNIT:FindByName(_unitName)
|
|
if unit and unit:IsAlive() then
|
|
return unit
|
|
else
|
|
return nil
|
|
end
|
|
end
|
|
|
|
--- (Internal) Display message to single Unit.
|
|
-- @param #CSAR self
|
|
-- @param Wrapper.Unit#UNIT _unit Unit #UNIT to display to.
|
|
-- @param #string _text Text of message.
|
|
-- @param #number _time Message show duration.
|
|
-- @param #boolean _clear (optional) Clear screen.
|
|
-- @param #boolean _speak (optional) Speak message via SRS.
|
|
-- @param #boolean _override (optional) Override message suppression
|
|
function CSAR:_DisplayMessageToSAR(_unit, _text, _time, _clear, _speak, _override)
|
|
self:T(self.lid .. " _DisplayMessageToSAR")
|
|
local group = _unit:GetGroup()
|
|
local _clear = _clear or nil
|
|
local _time = _time or self.messageTime
|
|
if _override or not self.suppressmessages then
|
|
local m = MESSAGE:New(_text,_time,"CSAR",_clear):ToGroup(group)
|
|
end
|
|
-- integrate SRS
|
|
if _speak and self.useSRS then
|
|
local coord = _unit:GetCoordinate()
|
|
if coord then
|
|
self.msrs:SetCoordinate(coord)
|
|
end
|
|
_text = string.gsub(_text,"km"," kilometer")
|
|
_text = string.gsub(_text,"nm"," nautical miles")
|
|
self.SRSQueue:NewTransmission(_text,duration,self.msrs,tstart,2,subgroups,subtitle,subduration,self.SRSchannel,self.SRSModulation,gender,culture,self.SRSVoice,volume,label,coord)
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function to get string of a group\'s position.
|
|
-- @param #CSAR self
|
|
-- @param Wrapper.Controllable#CONTROLLABLE _woundedGroup Group or Unit object.
|
|
-- @param Wrapper.Unit#UNIT _Unit Requesting helo pilot unit
|
|
-- @return #string Coordinates as Text
|
|
function CSAR:_GetPositionOfWounded(_woundedGroup,_Unit)
|
|
self:T(self.lid .. " _GetPositionOfWounded")
|
|
local _coordinate = _woundedGroup:GetCoordinate()
|
|
local _coordinatesText = "None"
|
|
if _coordinate then
|
|
if self.coordtype == 0 then -- Lat/Long DMTM
|
|
_coordinatesText = _coordinate:ToStringLLDDM()
|
|
elseif self.coordtype == 1 then -- Lat/Long DMS
|
|
_coordinatesText = _coordinate:ToStringLLDMS()
|
|
elseif self.coordtype == 2 then -- MGRS
|
|
_coordinatesText = _coordinate:ToStringMGRS()
|
|
else -- Bullseye Metric --(medevac.coordtype == 4 or 3)
|
|
_coordinatesText = _coordinate:ToStringBULLS(self.coalition)
|
|
end
|
|
end
|
|
if _Unit and _Unit:GetPlayerName() then
|
|
local playername = _Unit:GetPlayerName()
|
|
if playername then
|
|
local settings = _DATABASE:GetPlayerSettings(playername) or _SETTINGS
|
|
if settings then
|
|
self:T("Get Settings ok!")
|
|
if settings:IsA2G_MGRS() then
|
|
_coordinatesText = _coordinate:ToStringMGRS(settings)
|
|
elseif settings:IsA2G_LL_DMS() then
|
|
_coordinatesText = _coordinate:ToStringLLDMS(settings)
|
|
elseif settings:IsA2G_LL_DDM() then
|
|
_coordinatesText = _coordinate:ToStringLLDDM(settings)
|
|
elseif settings:IsA2G_BR() then
|
|
-- attention this is the distance from the ASKING unit to target, not from RECCE to target!
|
|
local startcoordinate = _Unit:GetCoordinate()
|
|
_coordinatesText = _coordinate:ToStringBR(startcoordinate,settings)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return _coordinatesText
|
|
end
|
|
|
|
--- (Internal) Display active SAR tasks to player.
|
|
-- @param #CSAR self
|
|
-- @param #string _unitName Unit to display to
|
|
function CSAR:_DisplayActiveSAR(_unitName)
|
|
self:T(self.lid .. " _DisplayActiveSAR")
|
|
local _msg = "Active MEDEVAC/SAR:"
|
|
local _heli = self:_GetSARHeli(_unitName) -- Wrapper.Unit#UNIT
|
|
if _heli == nil then
|
|
return
|
|
end
|
|
|
|
local _heliSide = self.coalition
|
|
local _csarList = {}
|
|
|
|
local _DownedPilotTable = self.downedPilots
|
|
self:T({Table=_DownedPilotTable})
|
|
for _, _value in pairs(_DownedPilotTable) do
|
|
local _groupName = _value.name
|
|
self:T(string.format("Display Active Pilot: %s", tostring(_groupName)))
|
|
self:T({Table=_value})
|
|
local _woundedGroup = _value.group
|
|
if _woundedGroup and _value.alive then
|
|
local _coordinatesText = self:_GetPositionOfWounded(_woundedGroup,_heli)
|
|
local _helicoord = _heli:GetCoordinate()
|
|
local _woundcoord = _woundedGroup:GetCoordinate()
|
|
local _distance = self:_GetDistance(_helicoord, _woundcoord)
|
|
self:T({_distance = _distance})
|
|
local distancetext = ""
|
|
local settings = _SETTINGS
|
|
if _heli:GetPlayerName() then
|
|
settings = _DATABASE:GetPlayerSettings(_heli:GetPlayerName()) or _SETTINGS
|
|
end
|
|
if settings:IsImperial() then
|
|
distancetext = string.format("%.1fnm",UTILS.MetersToNM(_distance))
|
|
else
|
|
distancetext = string.format("%.1fkm", _distance/1000.0)
|
|
end
|
|
if _value.frequency == 0 or self.CreateRadioBeacons == false then--shagrat insert CASEVAC without Frequency
|
|
table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %s ", _value.desc, _coordinatesText, distancetext) })
|
|
else
|
|
table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %.2f KHz ADF - %s ", _value.desc, _coordinatesText, _value.frequency / 1000, distancetext) })
|
|
end
|
|
end
|
|
end
|
|
|
|
local function sortDistance(a, b)
|
|
return a.dist < b.dist
|
|
end
|
|
|
|
table.sort(_csarList, sortDistance)
|
|
|
|
for _, _line in pairs(_csarList) do
|
|
_msg = _msg .. "\n" .. _line.msg
|
|
end
|
|
|
|
self:_DisplayMessageToSAR(_heli, _msg, self.messageTime*2, false, false, true)
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Find the closest downed pilot to a heli.
|
|
-- @param #CSAR self
|
|
-- @param Wrapper.Unit#UNIT _heli Helicopter #UNIT
|
|
-- @return #table Table of results
|
|
function CSAR:_GetClosestDownedPilot(_heli)
|
|
self:T(self.lid .. " _GetClosestDownedPilot")
|
|
local _side = self.coalition
|
|
local _closestGroup = nil
|
|
local _shortestDistance = -1
|
|
local _distance = 0
|
|
local _closestGroupInfo = nil
|
|
local _heliCoord = _heli:GetCoordinate() or _heli:GetCoordinate()
|
|
|
|
if _heliCoord == nil then
|
|
self:E("****Error obtaining coordinate!")
|
|
return nil
|
|
end
|
|
|
|
local DownedPilotsTable = self.downedPilots
|
|
|
|
for _, _groupInfo in UTILS.spairs(DownedPilotsTable) do
|
|
--for _, _groupInfo in pairs(DownedPilotsTable) do
|
|
local _woundedName = _groupInfo.name
|
|
local _tempWounded = _groupInfo.group
|
|
|
|
-- check group exists and not moving to someone else
|
|
if _tempWounded then
|
|
local _tempCoord = _tempWounded:GetCoordinate()
|
|
_distance = self:_GetDistance(_heliCoord, _tempCoord)
|
|
|
|
if _distance ~= nil and (_shortestDistance == -1 or _distance < _shortestDistance) then
|
|
_shortestDistance = _distance
|
|
_closestGroup = _tempWounded
|
|
_closestGroupInfo = _groupInfo
|
|
end
|
|
end
|
|
end
|
|
|
|
return { pilot = _closestGroup, distance = _shortestDistance, groupInfo = _closestGroupInfo }
|
|
end
|
|
|
|
--- (Internal) Fire a flare at the point of a downed pilot.
|
|
-- @param #CSAR self
|
|
-- @param #string _unitName Name of the unit.
|
|
function CSAR:_SignalFlare(_unitName)
|
|
self:T(self.lid .. " _SignalFlare")
|
|
local _heli = self:_GetSARHeli(_unitName)
|
|
if _heli == nil then
|
|
return
|
|
end
|
|
|
|
local _closest = self:_GetClosestDownedPilot(_heli)
|
|
local smokedist = 8000
|
|
if self.approachdist_far > smokedist then smokedist = self.approachdist_far end
|
|
if _closest ~= nil and _closest.pilot ~= nil and _closest.distance > 0 and _closest.distance < smokedist then
|
|
|
|
local _clockDir = self:_GetClockDirection(_heli, _closest.pilot)
|
|
local _distance = ""
|
|
if _SETTINGS:IsImperial() then
|
|
_distance = string.format("%.1fnm",UTILS.MetersToNM(_closest.distance))
|
|
else
|
|
_distance = string.format("%.1fkm",_closest.distance/1000)
|
|
end
|
|
local _msg = string.format("%s - Firing signal flare at your %s o\'clock. Distance %s", self:_GetCustomCallSign(_unitName), _clockDir, _distance)
|
|
self:_DisplayMessageToSAR(_heli, _msg, self.messageTime, false, true, true)
|
|
|
|
local _coord = _closest.pilot:GetCoordinate()
|
|
_coord:FlareRed(_clockDir)
|
|
else
|
|
local _distance = smokedist
|
|
local dtext = ""
|
|
if _SETTINGS:IsImperial() then
|
|
dtext = string.format("%.1fnm",UTILS.MetersToNM(smokedist))
|
|
else
|
|
dtext = string.format("%.1fkm",smokedist/1000)
|
|
end
|
|
self:_DisplayMessageToSAR(_heli, string.format("No Pilots within %s",dtext), self.messageTime, false, false, true)
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Display info to all SAR groups.
|
|
-- @param #CSAR self
|
|
-- @param #string _message Message to display.
|
|
-- @param #number _side Coalition of message.
|
|
-- @param #number _messagetime How long to show.
|
|
-- @param #boolean ToSRS If true or nil, send to SRS TTS
|
|
-- @param #boolean ToScreen If true or nil, send to Screen
|
|
function CSAR:_DisplayToAllSAR(_message, _side, _messagetime,ToSRS,ToScreen)
|
|
self:T(self.lid .. " _DisplayToAllSAR")
|
|
local messagetime = _messagetime or self.messageTime
|
|
self:T({_message,ToSRS=ToSRS,ToScreen=ToScreen})
|
|
if self.msrs and (ToSRS == true or ToSRS == nil) then
|
|
local voice = self.CSARVoice or MSRS.Voices.Google.Standard.en_GB_Standard_F
|
|
if self.msrs:GetProvider() == MSRS.Provider.WINDOWS then
|
|
voice = self.CSARVoiceMS or MSRS.Voices.Microsoft.Hedda
|
|
end
|
|
--self:F("Voice = "..voice)
|
|
self.SRSQueue:NewTransmission(_message,duration,self.msrs,tstart,2,subgroups,subtitle,subduration,self.SRSchannel,self.SRSModulation,gender,culture,voice,volume,label,self.coordinate)
|
|
end
|
|
if ToScreen == true or ToScreen == nil then
|
|
for _, _unitName in pairs(self.csarUnits) do
|
|
local _unit = self:_GetSARHeli(_unitName)
|
|
if _unit and not self.suppressmessages then
|
|
self:_DisplayMessageToSAR(_unit, _message, _messagetime)
|
|
end
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
---(Internal) Request IR Strobe at closest downed pilot.
|
|
--@param #CSAR self
|
|
--@param #string _unitName Name of the helicopter
|
|
function CSAR:_ReqIRStrobe( _unitName )
|
|
self:T(self.lid .. " _ReqIRStrobe")
|
|
local _heli = self:_GetSARHeli(_unitName)
|
|
if _heli == nil then
|
|
return
|
|
end
|
|
local smokedist = 8000
|
|
if smokedist < self.approachdist_far then smokedist = self.approachdist_far end
|
|
local _closest = self:_GetClosestDownedPilot(_heli)
|
|
if _closest ~= nil and _closest.pilot ~= nil and _closest.distance > 0 and _closest.distance < smokedist then
|
|
local _clockDir = self:_GetClockDirection(_heli, _closest.pilot)
|
|
local _distance = string.format("%.1fkm",_closest.distance/1000)
|
|
if _SETTINGS:IsImperial() then
|
|
_distance = string.format("%.1fnm",UTILS.MetersToNM(_closest.distance))
|
|
else
|
|
_distance = string.format("%.1fkm",_closest.distance/1000)
|
|
end
|
|
local _msg = string.format("%s - IR Strobe active at your %s o\'clock. Distance %s", self:_GetCustomCallSign(_unitName), _clockDir, _distance)
|
|
self:_DisplayMessageToSAR(_heli, _msg, self.messageTime, false, true, true)
|
|
_closest.pilot:NewIRMarker(true,self.IRStrobeRuntime or 300)
|
|
else
|
|
local _distance = string.format("%.1fkm",smokedist/1000)
|
|
if _SETTINGS:IsImperial() then
|
|
_distance = string.format("%.1fnm",UTILS.MetersToNM(smokedist))
|
|
else
|
|
_distance = string.format("%.1fkm",smokedist/1000)
|
|
end
|
|
self:_DisplayMessageToSAR(_heli, string.format("No Pilots within %s",_distance), self.messageTime, false, false, true)
|
|
end
|
|
return self
|
|
end
|
|
|
|
---(Internal) Request smoke at closest downed pilot.
|
|
--@param #CSAR self
|
|
--@param #string _unitName Name of the helicopter
|
|
function CSAR:_Reqsmoke( _unitName )
|
|
self:T(self.lid .. " _Reqsmoke")
|
|
local _heli = self:_GetSARHeli(_unitName)
|
|
if _heli == nil then
|
|
return
|
|
end
|
|
local smokedist = 8000
|
|
if smokedist < self.approachdist_far then smokedist = self.approachdist_far end
|
|
local _closest = self:_GetClosestDownedPilot(_heli)
|
|
if _closest ~= nil and _closest.pilot ~= nil and _closest.distance > 0 and _closest.distance < smokedist then
|
|
local _clockDir = self:_GetClockDirection(_heli, _closest.pilot)
|
|
local _distance = string.format("%.1fkm",_closest.distance/1000)
|
|
if _SETTINGS:IsImperial() then
|
|
_distance = string.format("%.1fnm",UTILS.MetersToNM(_closest.distance))
|
|
else
|
|
_distance = string.format("%.1fkm",_closest.distance/1000)
|
|
end
|
|
local _msg = string.format("%s - Popping smoke at your %s o\'clock. Distance %s", self:_GetCustomCallSign(_unitName), _clockDir, _distance)
|
|
self:_DisplayMessageToSAR(_heli, _msg, self.messageTime, false, true, true)
|
|
local _coord = _closest.pilot:GetCoordinate()
|
|
local color = self.smokecolor
|
|
_coord:Smoke(color)
|
|
else
|
|
local _distance = string.format("%.1fkm",smokedist/1000)
|
|
if _SETTINGS:IsImperial() then
|
|
_distance = string.format("%.1fnm",UTILS.MetersToNM(smokedist))
|
|
else
|
|
_distance = string.format("%.1fkm",smokedist/1000)
|
|
end
|
|
self:_DisplayMessageToSAR(_heli, string.format("No Pilots within %s",_distance), self.messageTime, false, false, true)
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Determine distance to closest MASH.
|
|
-- @param #CSAR self
|
|
-- @param Wrapper.Unit#UNIT _heli Helicopter #UNIT
|
|
-- @return #number Distance in meters
|
|
-- @return #string MASH Name as string
|
|
function CSAR:_GetClosestMASH(_heli)
|
|
self:T(self.lid .. " _GetClosestMASH")
|
|
local _mashset = self.mash -- Core.Set#SET_GROUP
|
|
local MashSets = {}
|
|
--local _mashes = _mashset.Set-- #table
|
|
table.insert(MashSets,_mashset.Set)
|
|
table.insert(MashSets,self.zonemashes.Set)
|
|
table.insert(MashSets,self.staticmashes.Set)
|
|
local _shortestDistance = -1
|
|
local _distance = 0
|
|
local _helicoord = _heli:GetCoordinate()
|
|
local MashName = nil
|
|
|
|
if self.allowFARPRescue then
|
|
local position = _heli:GetCoordinate()
|
|
local afb,distance = position:GetClosestAirbase(nil,self.coalition)
|
|
_shortestDistance = distance
|
|
MashName = (afb ~= nil) and afb:GetName() or "Unknown"
|
|
end
|
|
|
|
for _,_mashes in pairs(MashSets) do
|
|
for _, _mashUnit in pairs(_mashes or {}) do
|
|
local _mashcoord
|
|
if _mashUnit and (not _mashUnit:IsInstanceOf("ZONE_BASE")) and _mashUnit:IsAlive() then
|
|
_mashcoord = _mashUnit:GetCoordinate()
|
|
elseif _mashUnit and _mashUnit:IsInstanceOf("ZONE_BASE") then
|
|
_mashcoord = _mashUnit:GetCoordinate()
|
|
end
|
|
_distance = self:_GetDistance(_helicoord, _mashcoord)
|
|
if _distance ~= nil and (_shortestDistance == -1 or _distance < _shortestDistance) then
|
|
_shortestDistance = _distance
|
|
MashName = _mashUnit:GetName() or "Unknown"
|
|
end
|
|
end
|
|
end
|
|
|
|
if _shortestDistance ~= -1 then
|
|
return _shortestDistance, MashName
|
|
else
|
|
return -1
|
|
end
|
|
|
|
end
|
|
|
|
--- (Internal) Display onboarded rescued pilots.
|
|
-- @param #CSAR self
|
|
-- @param #string _unitName Name of the chopper
|
|
function CSAR:_CheckOnboard(_unitName)
|
|
self:T(self.lid .. " _CheckOnboard")
|
|
local _unit = self:_GetSARHeli(_unitName)
|
|
if _unit == nil then
|
|
return
|
|
end
|
|
--list onboard pilots
|
|
local _inTransit = self.inTransitGroups[_unitName]
|
|
if _inTransit == nil then
|
|
self:_DisplayMessageToSAR(_unit, "No Rescued Pilots onboard", self.messageTime, false, false, true)
|
|
else
|
|
local _text = "Onboard - RTB to FARP/Airfield or MASH: "
|
|
for _, _onboard in pairs(self.inTransitGroups[_unitName]) do
|
|
_text = _text .. "\n" .. _onboard.desc
|
|
end
|
|
self:_DisplayMessageToSAR(_unit, _text, self.messageTime*2, false, false, true)
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Populate F10 menu for CSAR players.
|
|
-- @param #CSAR self
|
|
function CSAR:_AddMedevacMenuItem()
|
|
self:T(self.lid .. " _AddMedevacMenuItem")
|
|
|
|
local coalition = self.coalition
|
|
local allheligroupset = self.allheligroupset -- Core.Set#SET_GROUP
|
|
local _allHeliGroups = allheligroupset:GetSetObjects()
|
|
-- rebuild units table
|
|
local _UnitList = {}
|
|
for _key, _group in pairs (_allHeliGroups) do
|
|
local _unit = _group:GetFirstUnitAlive() -- Asume that there is only one unit in the flight for players
|
|
if _unit then
|
|
--self:T("Unitname ".._unit:GetName().." IsAlive "..tostring(_unit:IsAlive()).." IsPlayer "..tostring(_unit:IsPlayer()))
|
|
if _unit:IsAlive() and _unit:IsPlayer() then
|
|
local unitName = _unit:GetName()
|
|
_UnitList[unitName] = unitName
|
|
end -- end isAlive
|
|
end -- end if _unit
|
|
end -- end for
|
|
self.csarUnits = _UnitList
|
|
|
|
-- build unit menus
|
|
for _, _unitName in pairs(self.csarUnits) do
|
|
local _unit = self:_GetSARHeli(_unitName) -- Wrapper.Unit#UNIT
|
|
if _unit then
|
|
local _group = _unit:GetGroup() -- Wrapper.Group#GROUP
|
|
if _group then
|
|
local groupname = _group:GetName()
|
|
if self.addedTo[groupname] == nil then
|
|
self.addedTo[groupname] = true
|
|
local menuname = self.topmenuname or "CSAR"
|
|
local _rootPath = MENU_GROUP:New(_group,menuname)
|
|
local _rootMenu1 = MENU_GROUP_COMMAND:New(_group,"List Active CSAR",_rootPath, self._DisplayActiveSAR,self,_unitName)
|
|
local _rootMenu2 = MENU_GROUP_COMMAND:New(_group,"Check Onboard",_rootPath, self._CheckOnboard,self,_unitName)
|
|
local _rootMenu3 = MENU_GROUP_COMMAND:New(_group,"Request Signal Flare",_rootPath, self._SignalFlare,self,_unitName)
|
|
local _rootMenu4 = MENU_GROUP_COMMAND:New(_group,"Request Smoke",_rootPath, self._Reqsmoke,self,_unitName)
|
|
if self.AllowIRStrobe then
|
|
local _rootMenu5 = MENU_GROUP_COMMAND:New(_group,"Request IR Strobe",_rootPath, self._ReqIRStrobe,self,_unitName):Refresh()
|
|
else
|
|
_rootMenu4:Refresh()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Return distance in meters between two coordinates.
|
|
-- @param #CSAR self
|
|
-- @param Core.Point#COORDINATE _point1 Coordinate one
|
|
-- @param Core.Point#COORDINATE _point2 Coordinate two
|
|
-- @return #number Distance in meters
|
|
function CSAR:_GetDistance(_point1, _point2)
|
|
self:T(self.lid .. " _GetDistance")
|
|
if _point1 and _point2 then
|
|
local distance1 = _point1:Get2DDistance(_point2)
|
|
local distance2 = _point1:DistanceFromPointVec2(_point2)
|
|
if distance1 and type(distance1) == "number" then
|
|
return distance1
|
|
elseif distance2 and type(distance2) == "number" then
|
|
return distance2
|
|
else
|
|
self:E("*****Cannot calculate distance!")
|
|
self:E({_point1,_point2})
|
|
return -1
|
|
end
|
|
else
|
|
self:E("******Cannot calculate distance!")
|
|
self:E({_point1,_point2})
|
|
return -1
|
|
end
|
|
end
|
|
|
|
--- (Internal) Populate table with available beacon frequencies.
|
|
-- @param #CSAR self
|
|
function CSAR:_GenerateVHFrequencies()
|
|
self:T(self.lid .. " _GenerateVHFrequencies")
|
|
|
|
local FreeVHFFrequencies = {}
|
|
FreeVHFFrequencies = UTILS.GenerateVHFrequencies()
|
|
self.FreeVHFFrequencies = FreeVHFFrequencies
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Pop frequency from prepopulated table.
|
|
-- @param #CSAR self
|
|
-- @return #number frequency
|
|
function CSAR:_GenerateADFFrequency()
|
|
self:T(self.lid .. " _GenerateADFFrequency")
|
|
-- get a free freq for a beacon
|
|
if #self.FreeVHFFrequencies <= 3 then
|
|
self.FreeVHFFrequencies = self.UsedVHFFrequencies
|
|
self.UsedVHFFrequencies = {}
|
|
end
|
|
local _vhf = table.remove(self.FreeVHFFrequencies, math.random(#self.FreeVHFFrequencies))
|
|
return _vhf
|
|
end
|
|
|
|
--- (Internal) Function to determine clockwise direction for flares.
|
|
-- @param #CSAR self
|
|
-- @param Wrapper.Unit#UNIT _heli The Helicopter
|
|
-- @param Wrapper.Group#GROUP _group The downed Group
|
|
-- @return #number direction
|
|
function CSAR:_GetClockDirection(_heli, _group)
|
|
self:T(self.lid .. " _GetClockDirection")
|
|
|
|
local _playerPosition = _heli:GetCoordinate() -- get position of helicopter
|
|
local _targetpostions = _group:GetCoordinate() -- get position of downed pilot
|
|
local _heading = _heli:GetHeading() -- heading
|
|
local DirectionVec3 = _playerPosition:GetDirectionVec3( _targetpostions )
|
|
local Angle = _playerPosition:GetAngleDegrees( DirectionVec3 )
|
|
self:T(self.lid .. " _GetClockDirection"..tostring(Angle).." "..tostring(_heading))
|
|
local hours = 0
|
|
local clock = 12
|
|
if _heading and Angle then
|
|
clock = 12
|
|
--if angle == 0 then angle = 360 end
|
|
clock = _heading-Angle
|
|
hours = (clock/30)*-1
|
|
clock = 12+hours
|
|
clock = UTILS.Round(clock,0)
|
|
if clock > 12 then clock = clock-12 end
|
|
end
|
|
return clock
|
|
end
|
|
|
|
--- (Internal) Function to add beacon to downed pilot.
|
|
-- @param #CSAR self
|
|
-- @param Wrapper.Group#GROUP _group Group #GROUP object.
|
|
-- @param #number _freq Frequency to use
|
|
-- @param #string BeaconName Beacon Name to use
|
|
-- @return #CSAR self
|
|
function CSAR:_AddBeaconToGroup(_group, _freq, BeaconName)
|
|
self:T(self.lid .. " _AddBeaconToGroup")
|
|
if self.CreateRadioBeacons == false then return end
|
|
local _group = _group
|
|
|
|
if _group == nil then
|
|
--return frequency to pool of available
|
|
for _i, _current in ipairs(self.UsedVHFFrequencies) do
|
|
if _current == _freq then
|
|
table.insert(self.FreeVHFFrequencies, _freq)
|
|
table.remove(self.UsedVHFFrequencies, _i)
|
|
end
|
|
end
|
|
return
|
|
end
|
|
|
|
if _group:IsAlive() then
|
|
local _radioUnit = _group:GetUnit(1)
|
|
if _radioUnit then
|
|
local name = _radioUnit:GetName()
|
|
local Frequency = _freq -- Freq in Hertz
|
|
--local name = _radioUnit:GetName()
|
|
local Sound = "l10n/DEFAULT/"..self.radioSound
|
|
local vec3 = _radioUnit:GetVec3() or _radioUnit:GetPositionVec3() or {x=0,y=0,z=0}
|
|
self:I(self.lid..string.format("Added Radio Beacon %d Hertz | Name %s | Position {%d,%d,%d}",Frequency,BeaconName,vec3.x,vec3.y,vec3.z))
|
|
trigger.action.radioTransmission(Sound, vec3, 0, true, Frequency, self.ADFRadioPwr or 500,BeaconName) -- Beacon in MP only runs for exactly 30secs straight
|
|
end
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Helper function to (re-)add beacon to downed pilot.
|
|
-- @param #CSAR self
|
|
-- @return #CSAR self
|
|
function CSAR:_RefreshRadioBeacons()
|
|
self:T(self.lid .. " _RefreshRadioBeacons")
|
|
if self.CreateRadioBeacons == false then return end
|
|
if self:_CountActiveDownedPilots() > 0 then
|
|
local PilotTable = self.downedPilots
|
|
for _,_pilot in pairs (PilotTable) do
|
|
self:T({_pilot.name})
|
|
local pilot = _pilot -- #CSAR.DownedPilot
|
|
local group = pilot.group
|
|
local frequency = pilot.frequency or 0 -- thanks to @Thrud
|
|
local bname = pilot.BeaconName or pilot.name..math.random(1,100000)
|
|
--trigger.action.stopRadioTransmission(bname)
|
|
if group and group:IsAlive() and frequency > 0 then
|
|
--self:_AddBeaconToGroup(group,frequency,bname)
|
|
else
|
|
if frequency > 0 then
|
|
trigger.action.stopRadioTransmission(bname)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Helper function to count active downed pilots.
|
|
-- @param #CSAR self
|
|
-- @return #number Number of pilots in the field.
|
|
function CSAR:_CountActiveDownedPilots()
|
|
self:T(self.lid .. " _CountActiveDownedPilots")
|
|
local PilotsInFieldN = 0
|
|
for _, _unitName in pairs(self.downedPilots) do
|
|
self:T({_unitName.desc})
|
|
if _unitName.alive == true then
|
|
PilotsInFieldN = PilotsInFieldN + 1
|
|
end
|
|
end
|
|
return PilotsInFieldN
|
|
end
|
|
|
|
--- (Internal) Helper to decide if we're over max limit.
|
|
-- @param #CSAR self
|
|
-- @return #boolean True or false.
|
|
function CSAR:_ReachedPilotLimit()
|
|
self:T(self.lid .. " _ReachedPilotLimit")
|
|
local limit = self.maxdownedpilots
|
|
local islimited = self.limitmaxdownedpilots
|
|
local count = self:_CountActiveDownedPilots()
|
|
if islimited and (count >= limit) then
|
|
if self.useFIFOLimitReplacement then
|
|
local oldIndex = -1
|
|
local oldDownedPilot = nil
|
|
for _index, _downedpilot in pairs(self.downedPilots) do
|
|
oldIndex = _index
|
|
oldDownedPilot = _downedpilot
|
|
break
|
|
end
|
|
if oldDownedPilot then
|
|
oldDownedPilot.group:Destroy(false)
|
|
oldDownedPilot.alive = false
|
|
self:_CheckDownedPilotTable()
|
|
return false
|
|
end
|
|
end
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
--- User - Function to add onw SET_GROUP Set-up for pilot filtering and assignment.
|
|
-- Needs to be set before starting the CSAR instance.
|
|
-- @param #CSAR self
|
|
-- @param Core.Set#SET_GROUP Set The SET_GROUP object created by the mission designer/user to represent the CSAR pilot groups.
|
|
-- @return #CSAR self
|
|
function CSAR:SetOwnSetPilotGroups(Set)
|
|
self.UserSetGroup = Set
|
|
return self
|
|
end
|
|
|
|
------------------------------
|
|
--- FSM internal Functions ---
|
|
------------------------------
|
|
|
|
--- (Internal) Function called after Start() event.
|
|
-- @param #CSAR self.
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event triggered.
|
|
-- @param #string To To state.
|
|
function CSAR:onafterStart(From, Event, To)
|
|
self:T({From, Event, To})
|
|
self:I(self.lid .. "Started ("..self.version..")")
|
|
-- event handler
|
|
self:HandleEvent(EVENTS.Takeoff, self._EventHandler)
|
|
self:HandleEvent(EVENTS.Land, self._EventHandler)
|
|
self:HandleEvent(EVENTS.Ejection, self._EventHandler)
|
|
self:HandleEvent(EVENTS.LandingAfterEjection, self._EventHandler) --shagrat
|
|
self:HandleEvent(EVENTS.PlayerEnterAircraft, self._EventHandler)
|
|
self:HandleEvent(EVENTS.PlayerEnterUnit, self._EventHandler)
|
|
self:HandleEvent(EVENTS.PilotDead, self._EventHandler)
|
|
|
|
if self.UserSetGroup then
|
|
self.allheligroupset = self.UserSetGroup
|
|
elseif self.allowbronco then
|
|
local prefixes = self.csarPrefix or {}
|
|
self.allheligroupset = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(prefixes):FilterStart()
|
|
elseif self.useprefix then
|
|
local prefixes = self.csarPrefix or {}
|
|
self.allheligroupset = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(prefixes):FilterCategoryHelicopter():FilterStart()
|
|
else
|
|
self.allheligroupset = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterCategoryHelicopter():FilterStart()
|
|
end
|
|
|
|
self.mash = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(self.mashprefix):FilterStart()
|
|
|
|
self.staticmashes = SET_STATIC:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(self.mashprefix):FilterStart()
|
|
self.zonemashes = SET_ZONE:New():FilterPrefixes(self.mashprefix):FilterStart()
|
|
|
|
--[[
|
|
if staticmashes:Count() > 0 then
|
|
for _,_mash in pairs(staticmashes.Set) do
|
|
self.mash:AddObject(_mash)
|
|
end
|
|
end
|
|
|
|
if zonemashes:Count() > 0 then
|
|
self:T("Adding zones to self.mash SET")
|
|
for _,_mash in pairs(zonemashes.Set) do
|
|
self.mash:AddObject(_mash)
|
|
end
|
|
self:T("Objects in SET: "..self.mash:Count())
|
|
end
|
|
--]]
|
|
|
|
if not self.coordinate then
|
|
local csarhq = self.mash:GetRandom()
|
|
if csarhq then
|
|
self.coordinate = csarhq:GetCoordinate()
|
|
end
|
|
end
|
|
if self.wetfeettemplate then
|
|
self.usewetfeet = true
|
|
end
|
|
if self.useSRS then
|
|
local path = self.SRSPath
|
|
local modulation = self.SRSModulation
|
|
local channel = self.SRSchannel
|
|
self.msrs = MSRS:New(path,channel,modulation) -- Sound.SRS#MSRS
|
|
self.msrs:SetPort(self.SRSport)
|
|
self.msrs:SetLabel("CSAR")
|
|
self.msrs:SetCulture(self.SRSCulture)
|
|
self.msrs:SetCoalition(self.coalition)
|
|
self.msrs:SetVoice(self.SRSVoice)
|
|
self.msrs:SetGender(self.SRSGender)
|
|
if self.SRSGPathToCredentials then
|
|
self.msrs:SetProviderOptionsGoogle(self.SRSGPathToCredentials,self.SRSGPathToCredentials)
|
|
self.msrs:SetProvider(MSRS.Provider.GOOGLE)
|
|
end
|
|
self.msrs:SetVolume(self.SRSVolume)
|
|
self.msrs:SetLabel("CSAR")
|
|
self.SRSQueue = MSRSQUEUE:New("CSAR") -- Sound.SRS#MSRSQUEUE
|
|
end
|
|
|
|
self:__Status(-10)
|
|
|
|
if self.enableLoadSave then
|
|
local interval = self.saveinterval
|
|
local filename = self.filename
|
|
local filepath = self.filepath
|
|
self:__Save(interval,filepath,filename)
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function called before Status() event.
|
|
-- @param #CSAR self
|
|
function CSAR:_CheckDownedPilotTable()
|
|
local pilots = self.downedPilots
|
|
local npilots = {}
|
|
|
|
for _ind,_entry in pairs(pilots) do
|
|
local _group = _entry.group
|
|
if _group:IsAlive() then
|
|
npilots[_ind] = _entry
|
|
else
|
|
if _entry.alive then
|
|
self:__KIA(1,_entry.desc)
|
|
end
|
|
end
|
|
end
|
|
self.downedPilots = npilots
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function called before Status() event.
|
|
-- @param #CSAR self.
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event triggered.
|
|
-- @param #string To To state.
|
|
function CSAR:onbeforeStatus(From, Event, To)
|
|
self:T({From, Event, To})
|
|
-- housekeeping
|
|
self:_AddMedevacMenuItem()
|
|
|
|
if not self.BeaconTimer or (self.BeaconTimer and not self.BeaconTimer:IsRunning()) then
|
|
self.BeaconTimer = TIMER:New(self._RefreshRadioBeacons,self)
|
|
self.BeaconTimer:Start(2,self.beaconRefresher)
|
|
end
|
|
|
|
self:_CheckDownedPilotTable()
|
|
for _,_sar in pairs (self.csarUnits) do
|
|
local PilotTable = self.downedPilots
|
|
for _,_entry in pairs (PilotTable) do
|
|
if _entry.alive then
|
|
local entry = _entry -- #CSAR.DownedPilot
|
|
local name = entry.name
|
|
local timestamp = entry.timestamp or 0
|
|
local now = timer.getAbsTime()
|
|
if now - timestamp > 17 then -- only check if we\'re not in approach mode, which is iterations of 5 and 10.
|
|
self:_CheckWoundedGroupStatus(_sar,name)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function called after Status() event.
|
|
-- @param #CSAR self.
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event triggered.
|
|
-- @param #string To To state.
|
|
function CSAR:onafterStatus(From, Event, To)
|
|
self:T({From, Event, To})
|
|
-- collect some stats
|
|
local NumberOfSARPilots = 0
|
|
for _, _unitName in pairs(self.csarUnits) do
|
|
NumberOfSARPilots = NumberOfSARPilots + 1
|
|
end
|
|
|
|
local PilotsInFieldN = self:_CountActiveDownedPilots()
|
|
|
|
local PilotsBoarded = 0
|
|
for _, _unitName in pairs(self.inTransitGroups) do
|
|
for _,_units in pairs(_unitName) do
|
|
PilotsBoarded = PilotsBoarded + 1
|
|
end
|
|
end
|
|
|
|
if self.verbose > 0 then
|
|
local text = string.format("%s Active SAR: %d | Downed Pilots in field: %d (max %d) | Pilots boarded: %d | Landings: %d | Pilots rescued: %d",
|
|
self.lid,NumberOfSARPilots,PilotsInFieldN,self.maxdownedpilots,PilotsBoarded,self.rescues,self.rescuedpilots)
|
|
self:T(text)
|
|
if self.verbose < 2 then
|
|
self:I(text)
|
|
elseif self.verbose > 1 then
|
|
self:I(text)
|
|
local m = MESSAGE:New(text,"10","Status",true):ToCoalition(self.coalition)
|
|
end
|
|
end
|
|
self:__Status(-20)
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function called after Stop() event.
|
|
-- @param #CSAR self.
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event triggered.
|
|
-- @param #string To To state.
|
|
function CSAR:onafterStop(From, Event, To)
|
|
self:T({From, Event, To})
|
|
-- event handler
|
|
self:UnHandleEvent(EVENTS.Takeoff)
|
|
self:UnHandleEvent(EVENTS.Land)
|
|
self:UnHandleEvent(EVENTS.Ejection)
|
|
self:UnHandleEvent(EVENTS.LandingAfterEjection) -- shagrat
|
|
self:UnHandleEvent(EVENTS.PlayerEnterUnit)
|
|
self:UnHandleEvent(EVENTS.PlayerEnterAircraft)
|
|
self:UnHandleEvent(EVENTS.PilotDead)
|
|
self:T(self.lid .. "Stopped.")
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function called before Approach() event.
|
|
-- @param #CSAR self.
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event triggered.
|
|
-- @param #string To To state.
|
|
-- @param #string Heliname Name of the helicopter group.
|
|
-- @param #string Woundedgroupname Name of the downed pilot\'s group.
|
|
function CSAR:onbeforeApproach(From, Event, To, Heliname, Woundedgroupname)
|
|
self:T({From, Event, To, Heliname, Woundedgroupname})
|
|
self:_CheckWoundedGroupStatus(Heliname,Woundedgroupname)
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function called before Boarded() event.
|
|
-- @param #CSAR self.
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event triggered.
|
|
-- @param #string To To state.
|
|
-- @param #string Heliname Name of the helicopter group.
|
|
-- @param #string Woundedgroupname Name of the downed pilot\'s group.
|
|
function CSAR:onbeforeBoarded(From, Event, To, Heliname, Woundedgroupname)
|
|
self:T({From, Event, To, Heliname, Woundedgroupname})
|
|
self:_ScheduledSARFlight(Heliname,Woundedgroupname)
|
|
local Unit = UNIT:FindByName(Heliname)
|
|
if Unit and Unit:IsPlayer() and self.PlayerTaskQueue then
|
|
local playername = Unit:GetPlayerName()
|
|
local dropcoord = Unit:GetCoordinate() or COORDINATE:New(0,0,0)
|
|
local dropvec2 = dropcoord:GetVec2()
|
|
self.PlayerTaskQueue:ForEach(
|
|
function (Task)
|
|
local task = Task -- Ops.PlayerTask#PLAYERTASK
|
|
local subtype = task:GetSubType()
|
|
-- right subtype?
|
|
if Event == subtype and not task:IsDone() then
|
|
local targetzone = task.Target:GetObject() -- Core.Zone#ZONE should be a zone in this case ....
|
|
if (targetzone and targetzone.ClassName and string.match(targetzone.ClassName,"ZONE") and targetzone:IsVec2InZone(dropvec2))
|
|
or (string.find(task.CSARPilotName,Woundedgroupname)) then
|
|
if task.Clients:HasUniqueID(playername) then
|
|
-- success
|
|
task:__Success(-1)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
)
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function called before Returning() event.
|
|
-- @param #CSAR self.
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event triggered.
|
|
-- @param #string To To state.
|
|
-- @param #string Heliname Name of the helicopter group.
|
|
-- @param #string Woundedgroupname Name of the downed pilot\'s group.
|
|
-- @param #boolean IsAirport True if heli has landed on an AFB (from event land).
|
|
function CSAR:onbeforeReturning(From, Event, To, Heliname, Woundedgroupname, IsAirPort)
|
|
self:T({From, Event, To, Heliname, Woundedgroupname})
|
|
--self:_ScheduledSARFlight(Heliname,Woundedgroupname, IsAirPort)
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function called before Rescued() event.
|
|
-- @param #CSAR self.
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event triggered.
|
|
-- @param #string To To state.
|
|
-- @param Wrapper.Unit#UNIT HeliUnit Unit of the helicopter.
|
|
-- @param #string HeliName Name of the helicopter group.
|
|
-- @param #number PilotsSaved Number of the saved pilots on board when landing.
|
|
function CSAR:onbeforeRescued(From, Event, To, HeliUnit, HeliName, PilotsSaved)
|
|
self:T({From, Event, To, HeliName, HeliUnit})
|
|
self.rescues = self.rescues + 1
|
|
self.rescuedpilots = self.rescuedpilots + PilotsSaved
|
|
local Unit = HeliUnit or UNIT:FindByName(HeliName)
|
|
if Unit and Unit:IsPlayer() and self.PlayerTaskQueue then
|
|
local playername = Unit:GetPlayerName()
|
|
self.PlayerTaskQueue:ForEach(
|
|
function (Task)
|
|
local task = Task -- Ops.PlayerTask#PLAYERTASK
|
|
local subtype = task:GetSubType()
|
|
-- right subtype?
|
|
if Event == subtype and not task:IsDone() then
|
|
if task.Clients:HasUniqueID(playername) then
|
|
-- success
|
|
task:__Success(-1)
|
|
end
|
|
end
|
|
end
|
|
)
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function called before PilotDown() event.
|
|
-- @param #CSAR self.
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event triggered.
|
|
-- @param #string To To state.
|
|
-- @param Wrapper.Group#GROUP Group Group object of the downed pilot.
|
|
-- @param #number Frequency Beacon frequency in kHz.
|
|
-- @param #string Leadername Name of the #UNIT of the downed pilot.
|
|
-- @param #string CoordinatesText String of the position of the pilot. Format determined by self.coordtype.
|
|
-- @param #string Playername Player name if any given. Might be nil!
|
|
function CSAR:onbeforePilotDown(From, Event, To, Group, Frequency, Leadername, CoordinatesText, Playername)
|
|
self:T({From, Event, To, Group, Frequency, Leadername, CoordinatesText, tostring(Playername)})
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function called before Landed() event.
|
|
-- @param #CSAR self.
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event triggered.
|
|
-- @param #string To To state.
|
|
-- @param #string HeliName Name of the #UNIT which has landed.
|
|
-- @param Wrapper.Airbase#AIRBASE Airbase Airbase where the heli landed.
|
|
function CSAR:onbeforeLanded(From, Event, To, HeliName, Airbase)
|
|
self:T({From, Event, To, HeliName, Airbase})
|
|
return self
|
|
end
|
|
|
|
--- On before "Save" event. Checks if io and lfs are available.
|
|
-- @param #CSAR self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param #string path (Optional) Path where the file is saved. Default is the DCS root installation folder or your "Saved Games\\DCS" folder if the lfs module is desanitized.
|
|
-- @param #string filename (Optional) File name for saving. Default is "CSAR_<alias>_Persist.csv".
|
|
function CSAR:onbeforeSave(From, Event, To, path, filename)
|
|
self:T({From, Event, To, path, filename})
|
|
if not self.enableLoadSave then
|
|
return self
|
|
end
|
|
-- Thanks to @FunkyFranky
|
|
-- Check io module is available.
|
|
if not io then
|
|
self:E(self.lid.."ERROR: io not desanitized. Can't save current state.")
|
|
return false
|
|
end
|
|
|
|
-- Check default path.
|
|
if path==nil and not lfs then
|
|
self:E(self.lid.."WARNING: lfs not desanitized. State will be saved in DCS installation root directory rather than your \"Saved Games\\DCS\" folder.")
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
--- On after "Save" event. Player data is saved to file.
|
|
-- @param #CSAR self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param #string path Path where the file is saved. If nil, file is saved in the DCS root installtion directory or your "Saved Games" folder if lfs was desanitized.
|
|
-- @param #string filename (Optional) File name for saving. Default is Default is "CSAR_<alias>_Persist.csv".
|
|
function CSAR:onafterSave(From, Event, To, path, filename)
|
|
self:T({From, Event, To, path, filename})
|
|
-- Thanks to @FunkyFranky
|
|
if not self.enableLoadSave then
|
|
return self
|
|
end
|
|
--- Function that saves data to file
|
|
local function _savefile(filename, data)
|
|
local f = assert(io.open(filename, "wb"))
|
|
f:write(data)
|
|
f:close()
|
|
end
|
|
|
|
-- Set path or default.
|
|
if lfs then
|
|
path=self.filepath or lfs.writedir()
|
|
end
|
|
|
|
-- Set file name.
|
|
filename=filename or self.filename
|
|
|
|
-- Set path.
|
|
if path~=nil then
|
|
filename=path.."\\"..filename
|
|
end
|
|
|
|
local pilots = self.downedPilots
|
|
|
|
--local data = "LoadedData = {\n"
|
|
local data = "playerName,x,y,z,coalition,country,description,typeName,unitName,freq\n"
|
|
local n = 0
|
|
for _,_grp in pairs(pilots) do
|
|
local DownedPilot = _grp -- Wrapper.Group#GROUP
|
|
if DownedPilot and DownedPilot.alive then
|
|
-- get downed pilot data for saving
|
|
local playerName = DownedPilot.player
|
|
local group = DownedPilot.group
|
|
local coalition = group:GetCoalition()
|
|
local country = group:GetCountry()
|
|
local description = DownedPilot.desc
|
|
local typeName = DownedPilot.typename
|
|
local freq = DownedPilot.frequency
|
|
local location = group:GetVec3()
|
|
local unitName = DownedPilot.originalUnit
|
|
local txt = string.format("%s,%d,%d,%d,%s,%s,%s,%s,%s,%d\n",playerName,location.x,location.y,location.z,coalition,country,description,typeName,unitName,freq)
|
|
|
|
self:I(self.lid.."Saving to CSAR File: " .. txt)
|
|
|
|
data = data .. txt
|
|
end
|
|
end
|
|
|
|
_savefile(filename, data)
|
|
|
|
-- AutoSave
|
|
if self.enableLoadSave then
|
|
local interval = self.saveinterval
|
|
local filename = self.filename
|
|
local filepath = self.filepath
|
|
self:__Save(interval,filepath,filename)
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- On before "Load" event. Checks if io and lfs and the file are available.
|
|
-- @param #CSAR self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param #string path (Optional) Path where the file is located. Default is the DCS root installation folder or your "Saved Games\\DCS" folder if the lfs module is desanitized.
|
|
-- @param #string filename (Optional) File name for loading. Default is "CSAR_<alias>_Persist.csv".
|
|
function CSAR:onbeforeLoad(From, Event, To, path, filename)
|
|
self:T({From, Event, To, path, filename})
|
|
if not self.enableLoadSave then
|
|
return self
|
|
end
|
|
--- Function that check if a file exists.
|
|
local function _fileexists(name)
|
|
local f=io.open(name,"r")
|
|
if f~=nil then
|
|
io.close(f)
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
-- Set file name and path
|
|
filename=filename or self.filename
|
|
path = path or self.filepath
|
|
|
|
-- Check io module is available.
|
|
if not io then
|
|
self:E(self.lid.."WARNING: io not desanitized. Cannot load file.")
|
|
return false
|
|
end
|
|
|
|
-- Check default path.
|
|
if path==nil and not lfs then
|
|
self:E(self.lid.."WARNING: lfs not desanitized. State will be saved in DCS installation root directory rather than your \"Saved Games\\DCS\" folder.")
|
|
end
|
|
|
|
-- Set path or default.
|
|
if lfs then
|
|
path=path or lfs.writedir()
|
|
end
|
|
|
|
-- Set path.
|
|
if path~=nil then
|
|
filename=path.."\\"..filename
|
|
end
|
|
|
|
-- Check if file exists.
|
|
local exists=_fileexists(filename)
|
|
|
|
if exists then
|
|
return true
|
|
else
|
|
self:E(self.lid..string.format("WARNING: State file %s might not exist.", filename))
|
|
return false
|
|
--return self
|
|
end
|
|
|
|
end
|
|
|
|
--- On after "Load" event. Loads dropped units from file.
|
|
-- @param #CSAR self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param #string path (Optional) Path where the file is located. Default is the DCS root installation folder or your "Saved Games\\DCS" folder if the lfs module is desanitized.
|
|
-- @param #string filename (Optional) File name for loading. Default is "CSAR_<alias>_Persist.csv".
|
|
function CSAR:onafterLoad(From, Event, To, path, filename)
|
|
self:T({From, Event, To, path, filename})
|
|
if not self.enableLoadSave then
|
|
return self
|
|
end
|
|
--- Function that loads data from a file.
|
|
local function _loadfile(filename)
|
|
local f=assert(io.open(filename, "rb"))
|
|
local data=f:read("*all")
|
|
f:close()
|
|
return data
|
|
end
|
|
|
|
-- Set file name and path
|
|
filename=filename or self.filename
|
|
path = path or self.filepath
|
|
|
|
-- Set path or default.
|
|
if lfs then
|
|
path=path or lfs.writedir()
|
|
end
|
|
|
|
-- Set path.
|
|
if path~=nil then
|
|
filename=path.."\\"..filename
|
|
end
|
|
|
|
-- Info message.
|
|
local text=string.format("Loading CSAR state from file %s", filename)
|
|
MESSAGE:New(text,10):ToAllIf(self.Debug)
|
|
self:I(self.lid..text)
|
|
|
|
local file=assert(io.open(filename, "rb"))
|
|
|
|
local loadeddata = {}
|
|
for line in file:lines() do
|
|
loadeddata[#loadeddata+1] = line
|
|
end
|
|
file:close()
|
|
|
|
-- remove header
|
|
table.remove(loadeddata, 1)
|
|
|
|
for _id,_entry in pairs (loadeddata) do
|
|
local dataset = UTILS.Split(_entry,",")
|
|
-- 1=playerName,2=x,3=y,4=z,5=coalition,6=country,7=description,8=typeName,9=unitName,10=freq\n
|
|
local playerName = dataset[1]
|
|
|
|
local vec3 = {}
|
|
vec3.x = tonumber(dataset[2])
|
|
vec3.y = tonumber(dataset[3])
|
|
vec3.z = tonumber(dataset[4])
|
|
local point = COORDINATE:NewFromVec3(vec3)
|
|
|
|
local coalition = tonumber(dataset[5])
|
|
local country = tonumber(dataset[6])
|
|
local description = dataset[7]
|
|
local typeName = dataset[8]
|
|
local unitName = dataset[9]
|
|
local freq = tonumber(dataset[10])
|
|
|
|
self:_AddCsar(coalition, country, point, typeName, unitName, playerName, freq, false, description, nil)
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- End Ops.CSAR
|
|
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
|