MOOSE/Moose Development/Moose/Process_Assign.lua
2016-07-07 13:11:31 +02:00

106 lines
3.2 KiB
Lua

--- @module Task_Assign
--- PROCESS_ASSIGN class
-- @type PROCESS_ASSIGN
-- @field Task#TASK_BASE Task
-- @field Unit#UNIT ProcessUnit
-- @field Zone#ZONE_BASE TargetZone
-- @extends Task2#TASK2
PROCESS_ASSIGN = {
ClassName = "PROCESS_ASSIGN",
}
--- Creates a new task assignment state machine. The process will request from the menu if it accepts the task, if not, the unit is removed from the simulator.
-- @param #PROCESS_ASSIGN self
-- @param Task#TASK Task
-- @param Unit#UNIT Unit
-- @return #PROCESS_ASSIGN self
function PROCESS_ASSIGN:New( Task, ProcessUnit, TaskBriefing )
-- Inherits from BASE
local self = BASE:Inherit( self, PROCESS:New( Task, ProcessUnit ) ) -- #PROCESS_ASSIGN
self.TaskBriefing = TaskBriefing
self.Fsm = STATEMACHINE_PROCESS:New( self, {
initial = 'UnAssigned',
events = {
{ name = 'Menu', from = 'UnAssigned', to = 'AwaitAccept' },
{ name = 'Assign', from = 'AwaitAccept', to = 'Assigned' },
{ name = 'Reject', from = 'AwaitAccept', to = 'Rejected' },
{ name = 'Fail', from = 'AwaitAccept', to = 'Rejected' },
},
callbacks = {
onMenu = self.OnMenu,
onAssign = self.OnAssign,
onReject = self.OnReject,
},
endstates = {
'Assigned', 'Rejected'
},
} )
return self
end
--- StateMachine callback function for a TASK2
-- @param #PROCESS_ASSIGN self
-- @param StateMachine#STATEMACHINE_TASK Fsm
-- @param #string Event
-- @param #string From
-- @param #string To
function PROCESS_ASSIGN:OnMenu( Fsm, Event, From, To )
self:E( { Event, From, To, self.ProcessUnit.UnitName} )
MESSAGE:New( self.TaskBriefing .. "\nAccess the radio menu to accept the task. You have 30 seconds or the assignment will be cancelled.", 30, "Assignment" ):ToGroup( self.ProcessUnit:GetGroup() )
self.MenuText = self.Task.TaskName
local ProcessGroup = self.ProcessUnit:GetGroup()
self.Menu = MENU_GROUP:New( ProcessGroup, "Task " .. self.MenuText .. " acceptance" )
self.MenuAcceptTask = MENU_GROUP_COMMAND:New( ProcessGroup, "Accept task " .. self.MenuText, self.Menu, self.MenuAssign, self )
self.MenuRejectTask = MENU_GROUP_COMMAND:New( ProcessGroup, "Reject task " .. self.MenuText, self.Menu, self.MenuReject, self )
end
--- Menu function.
-- @param #PROCESS_ASSIGN self
function PROCESS_ASSIGN:MenuAssign()
self:E( )
self:NextEvent( self.Fsm.Assign )
end
--- Menu function.
-- @param #PROCESS_ASSIGN self
function PROCESS_ASSIGN:MenuReject()
self:E( )
self:NextEvent( self.Fsm.Reject )
end
--- StateMachine callback function for a TASK2
-- @param #PROCESS_ASSIGN self
-- @param StateMachine#STATEMACHINE_PROCESS Fsm
-- @param #string Event
-- @param #string From
-- @param #string To
function PROCESS_ASSIGN:OnAssign( Fsm, Event, From, To )
self:E( { Event, From, To, self.ProcessUnit.UnitName} )
self.Menu:Remove()
end
--- StateMachine callback function for a TASK2
-- @param #PROCESS_ASSIGN self
-- @param StateMachine#STATEMACHINE_PROCESS Fsm
-- @param #string Event
-- @param #string From
-- @param #string To
function PROCESS_ASSIGN:OnReject( Fsm, Event, From, To )
self:E( { Event, From, To, self.ProcessUnit.UnitName} )
self.Menu:Remove()
self.Task:UnAssignFromUnit( self.ProcessUnit )
self.ProcessUnit:Destroy()
end