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82 lines
1.3 KiB
Lua
82 lines
1.3 KiB
Lua
--- The main include file for the MOOSE system.
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Include.File( "Routines" )
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Include.File( "Base" )
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Include.File( "Scheduler" )
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Include.File( "Event" )
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Include.File( "Menu" )
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Include.File( "Group" )
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Include.File( "Unit" )
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Include.File( "Zone" )
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Include.File( "Client" )
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Include.File( "Static" )
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Include.File( "Database" )
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Include.File( "Set" )
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Include.File( "Point" )
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Include.File( "Moose" )
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Include.File( "Scoring" )
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Include.File( "Cargo" )
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Include.File( "Message" )
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Include.File( "Stage" )
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Include.File( "Task" )
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Include.File( "GoHomeTask" )
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Include.File( "DestroyBaseTask" )
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Include.File( "DestroyGroupsTask" )
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Include.File( "DestroyRadarsTask" )
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Include.File( "DestroyUnitTypesTask" )
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Include.File( "PickupTask" )
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Include.File( "DeployTask" )
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Include.File( "NoTask" )
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Include.File( "RouteTask" )
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Include.File( "Mission" )
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Include.File( "CleanUp" )
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Include.File( "Spawn" )
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Include.File( "Movement" )
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Include.File( "Sead" )
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Include.File( "Escort" )
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Include.File( "MissileTrainer" )
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Include.File( "AIBalancer" )
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-- The order of the declarations is important here. Don't touch it.
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--- Declare the event dispatcher based on the EVENT class
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_EVENTDISPATCHER = EVENT:New() -- #EVENT
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--- Declare the main database object, which is used internally by the MOOSE classes.
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_DATABASE = DATABASE:New() -- Database#DATABASE
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