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110 lines
3.8 KiB
Lua
110 lines
3.8 KiB
Lua
--- This module contains the AIRBASE classes.
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--
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-- ===
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--
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-- 1) @{Wrapper.Airbase#AIRBASE} class, extends @{Wrapper.Positionable#POSITIONABLE}
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-- =================================================================
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-- The @{AIRBASE} class is a wrapper class to handle the DCS Airbase objects:
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--
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-- * Support all DCS Airbase APIs.
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-- * Enhance with Airbase specific APIs not in the DCS Airbase API set.
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--
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--
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-- 1.1) AIRBASE reference methods
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-- ------------------------------
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-- For each DCS Airbase object alive within a running mission, a AIRBASE wrapper object (instance) will be created within the _@{DATABASE} object.
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-- This is done at the beginning of the mission (when the mission starts).
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--
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-- The AIRBASE class **does not contain a :New()** method, rather it provides **:Find()** methods to retrieve the object reference
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-- using the DCS Airbase or the DCS AirbaseName.
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--
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-- Another thing to know is that AIRBASE objects do not "contain" the DCS Airbase object.
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-- The AIRBASE methods will reference the DCS Airbase object by name when it is needed during API execution.
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-- If the DCS Airbase object does not exist or is nil, the AIRBASE methods will return nil and log an exception in the DCS.log file.
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--
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-- The AIRBASE class provides the following functions to retrieve quickly the relevant AIRBASE instance:
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--
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-- * @{#AIRBASE.Find}(): Find a AIRBASE instance from the _DATABASE object using a DCS Airbase object.
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-- * @{#AIRBASE.FindByName}(): Find a AIRBASE instance from the _DATABASE object using a DCS Airbase name.
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--
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-- IMPORTANT: ONE SHOULD NEVER SANATIZE these AIRBASE OBJECT REFERENCES! (make the AIRBASE object references nil).
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--
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-- 1.2) DCS AIRBASE APIs
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-- ---------------------
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-- The DCS Airbase APIs are used extensively within MOOSE. The AIRBASE class has for each DCS Airbase API a corresponding method.
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-- To be able to distinguish easily in your code the difference between a AIRBASE API call and a DCS Airbase API call,
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-- the first letter of the method is also capitalized. So, by example, the DCS Airbase method @{Dcs.DCSWrapper.Airbase#Airbase.getName}()
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-- is implemented in the AIRBASE class as @{#AIRBASE.GetName}().
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--
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-- More functions will be added
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-- ----------------------------
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-- During the MOOSE development, more functions will be added.
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--
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-- @module Airbase
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-- @author FlightControl
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--- The AIRBASE class
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-- @type AIRBASE
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-- @extends Wrapper.Positionable#POSITIONABLE
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AIRBASE = {
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ClassName="AIRBASE",
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CategoryName = {
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[Airbase.Category.AIRDROME] = "Airdrome",
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[Airbase.Category.HELIPAD] = "Helipad",
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[Airbase.Category.SHIP] = "Ship",
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},
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}
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-- Registration.
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--- Create a new AIRBASE from DCSAirbase.
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-- @param #AIRBASE self
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-- @param #string AirbaseName The name of the airbase.
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-- @return Wrapper.Airbase#AIRBASE
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function AIRBASE:Register( AirbaseName )
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local self = BASE:Inherit( self, POSITIONABLE:New( AirbaseName ) )
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self.AirbaseName = AirbaseName
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return self
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end
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-- Reference methods.
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--- Finds a AIRBASE from the _DATABASE using a DCSAirbase object.
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-- @param #AIRBASE self
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-- @param Dcs.DCSWrapper.Airbase#Airbase DCSAirbase An existing DCS Airbase object reference.
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-- @return Wrapper.Airbase#AIRBASE self
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function AIRBASE:Find( DCSAirbase )
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local AirbaseName = DCSAirbase:getName()
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local AirbaseFound = _DATABASE:FindAirbase( AirbaseName )
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return AirbaseFound
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end
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--- Find a AIRBASE in the _DATABASE using the name of an existing DCS Airbase.
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-- @param #AIRBASE self
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-- @param #string AirbaseName The Airbase Name.
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-- @return Wrapper.Airbase#AIRBASE self
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function AIRBASE:FindByName( AirbaseName )
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local AirbaseFound = _DATABASE:FindAirbase( AirbaseName )
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return AirbaseFound
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end
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function AIRBASE:GetDCSObject()
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local DCSAirbase = Airbase.getByName( self.AirbaseName )
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if DCSAirbase then
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return DCSAirbase
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end
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return nil
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end
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