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-- Need to test this in a group. -- Revised messages adding @ signs, which represent to who the message is targetted.
228 lines
6.7 KiB
Lua
228 lines
6.7 KiB
Lua
--- This module contains the IDENTIFIABLE class.
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--
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-- 1) @{#IDENTIFIABLE} class, extends @{Wrapper.Object#OBJECT}
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-- ===============================================================
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-- The @{#IDENTIFIABLE} class is a wrapper class to handle the DCS Identifiable objects:
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--
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-- * Support all DCS Identifiable APIs.
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-- * Enhance with Identifiable specific APIs not in the DCS Identifiable API set.
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-- * Manage the "state" of the DCS Identifiable.
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--
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-- 1.1) IDENTIFIABLE constructor:
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-- ------------------------------
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-- The IDENTIFIABLE class provides the following functions to construct a IDENTIFIABLE instance:
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--
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-- * @{#IDENTIFIABLE.New}(): Create a IDENTIFIABLE instance.
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--
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-- 1.2) IDENTIFIABLE methods:
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-- --------------------------
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-- The following methods can be used to identify an identifiable object:
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--
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-- * @{#IDENTIFIABLE.GetName}(): Returns the name of the Identifiable.
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-- * @{#IDENTIFIABLE.IsAlive}(): Returns if the Identifiable is alive.
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-- * @{#IDENTIFIABLE.GetTypeName}(): Returns the type name of the Identifiable.
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-- * @{#IDENTIFIABLE.GetCoalition}(): Returns the coalition of the Identifiable.
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-- * @{#IDENTIFIABLE.GetCountry}(): Returns the country of the Identifiable.
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-- * @{#IDENTIFIABLE.GetDesc}(): Returns the descriptor structure of the Identifiable.
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--
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--
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-- ===
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--
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-- @module Identifiable
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-- @author FlightControl
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--- The IDENTIFIABLE class
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-- @type IDENTIFIABLE
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-- @extends Wrapper.Object#OBJECT
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-- @field #string IdentifiableName The name of the identifiable.
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IDENTIFIABLE = {
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ClassName = "IDENTIFIABLE",
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IdentifiableName = "",
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}
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local _CategoryName = {
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[Unit.Category.AIRPLANE] = "Airplane",
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[Unit.Category.HELICOPTER] = "Helicoper",
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[Unit.Category.GROUND_UNIT] = "Ground Identifiable",
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[Unit.Category.SHIP] = "Ship",
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[Unit.Category.STRUCTURE] = "Structure",
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}
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--- Create a new IDENTIFIABLE from a DCSIdentifiable
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-- @param #IDENTIFIABLE self
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-- @param Dcs.DCSWrapper.Identifiable#Identifiable IdentifiableName The DCS Identifiable name
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-- @return #IDENTIFIABLE self
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function IDENTIFIABLE:New( IdentifiableName )
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local self = BASE:Inherit( self, OBJECT:New( IdentifiableName ) )
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self:F2( IdentifiableName )
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self.IdentifiableName = IdentifiableName
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return self
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end
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--- Returns if the Identifiable is alive.
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-- @param #IDENTIFIABLE self
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-- @return #boolean true if Identifiable is alive.
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-- @return #nil The DCS Identifiable is not existing or alive.
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function IDENTIFIABLE:IsAlive()
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self:F3( self.IdentifiableName )
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local DCSIdentifiable = self:GetDCSObject()
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if DCSIdentifiable then
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local IdentifiableIsAlive = DCSIdentifiable:isExist()
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return IdentifiableIsAlive
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end
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return false
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end
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--- Returns DCS Identifiable object name.
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-- The function provides access to non-activated objects too.
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-- @param #IDENTIFIABLE self
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-- @return #string The name of the DCS Identifiable.
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-- @return #nil The DCS Identifiable is not existing or alive.
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function IDENTIFIABLE:GetName()
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self:F2( self.IdentifiableName )
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local DCSIdentifiable = self:GetDCSObject()
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if DCSIdentifiable then
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local IdentifiableName = self.IdentifiableName
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return IdentifiableName
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end
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self:E( self.ClassName .. " " .. self.IdentifiableName .. " not found!" )
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return nil
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end
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--- Returns the type name of the DCS Identifiable.
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-- @param #IDENTIFIABLE self
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-- @return #string The type name of the DCS Identifiable.
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-- @return #nil The DCS Identifiable is not existing or alive.
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function IDENTIFIABLE:GetTypeName()
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self:F2( self.IdentifiableName )
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local DCSIdentifiable = self:GetDCSObject()
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if DCSIdentifiable then
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local IdentifiableTypeName = DCSIdentifiable:getTypeName()
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self:T3( IdentifiableTypeName )
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return IdentifiableTypeName
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end
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self:E( self.ClassName .. " " .. self.IdentifiableName .. " not found!" )
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return nil
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end
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--- Returns category of the DCS Identifiable.
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-- @param #IDENTIFIABLE self
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-- @return Dcs.DCSWrapper.Object#Object.Category The category ID
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function IDENTIFIABLE:GetCategory()
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self:F2( self.ObjectName )
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local DCSObject = self:GetDCSObject()
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if DCSObject then
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local ObjectCategory = DCSObject:getCategory()
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self:T3( ObjectCategory )
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return ObjectCategory
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end
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return nil
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end
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--- Returns the DCS Identifiable category name as defined within the DCS Identifiable Descriptor.
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-- @param #IDENTIFIABLE self
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-- @return #string The DCS Identifiable Category Name
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function IDENTIFIABLE:GetCategoryName()
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local DCSIdentifiable = self:GetDCSObject()
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if DCSIdentifiable then
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local IdentifiableCategoryName = _CategoryName[ self:GetDesc().category ]
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return IdentifiableCategoryName
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end
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self:E( self.ClassName .. " " .. self.IdentifiableName .. " not found!" )
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return nil
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end
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--- Returns coalition of the Identifiable.
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-- @param #IDENTIFIABLE self
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-- @return Dcs.DCSCoalitionWrapper.Object#coalition.side The side of the coalition.
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-- @return #nil The DCS Identifiable is not existing or alive.
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function IDENTIFIABLE:GetCoalition()
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self:F2( self.IdentifiableName )
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local DCSIdentifiable = self:GetDCSObject()
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if DCSIdentifiable then
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local IdentifiableCoalition = DCSIdentifiable:getCoalition()
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self:T3( IdentifiableCoalition )
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return IdentifiableCoalition
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end
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self:E( self.ClassName .. " " .. self.IdentifiableName .. " not found!" )
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return nil
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end
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--- Returns country of the Identifiable.
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-- @param #IDENTIFIABLE self
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-- @return Dcs.DCScountry#country.id The country identifier.
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-- @return #nil The DCS Identifiable is not existing or alive.
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function IDENTIFIABLE:GetCountry()
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self:F2( self.IdentifiableName )
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local DCSIdentifiable = self:GetDCSObject()
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if DCSIdentifiable then
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local IdentifiableCountry = DCSIdentifiable:getCountry()
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self:T3( IdentifiableCountry )
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return IdentifiableCountry
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end
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self:E( self.ClassName .. " " .. self.IdentifiableName .. " not found!" )
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return nil
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end
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--- Returns Identifiable descriptor. Descriptor type depends on Identifiable category.
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-- @param #IDENTIFIABLE self
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-- @return Dcs.DCSWrapper.Identifiable#Identifiable.Desc The Identifiable descriptor.
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-- @return #nil The DCS Identifiable is not existing or alive.
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function IDENTIFIABLE:GetDesc()
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self:F2( self.IdentifiableName )
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local DCSIdentifiable = self:GetDCSObject()
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if DCSIdentifiable then
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local IdentifiableDesc = DCSIdentifiable:getDesc()
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self:T2( IdentifiableDesc )
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return IdentifiableDesc
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end
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self:E( self.ClassName .. " " .. self.IdentifiableName .. " not found!" )
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return nil
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end
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--- Gets the CallSign of the IDENTIFIABLE, which is a blank by default.
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-- @param #IDENTIFIABLE self
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-- @return #string The CallSign of the IDENTIFIABLE.
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function IDENTIFIABLE:GetCallsign()
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return ''
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end
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