MOOSE/Moose Development/Moose/Detection.lua
2016-06-15 18:57:02 +02:00

92 lines
3.3 KiB
Lua

--- This module contains the DETECTION classes.
--
-- ===
--
-- 1) @{Detection#DETECTION_BASE} class, extends @{Base#BASE}
-- =====================================================
-- The @{Detection#DETECTION_BASE} class defines the core functions to administer detected objects.
-- Detected objects are grouped in SETS of UNITS.
--
-- @module Detection
-- @author Mechanic : Concept & Testing
-- @author FlightControl : Design & Programming
--- DETECTION_BASE class
-- @type DETECTION_BASE
-- @field Group#GROUP FACGroup The GROUP in the Forward Air Controller role.
-- @field DCSTypes#Distance DetectionRange The range till which targets are accepted to be detected.
-- @field DCSTypes#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
-- @extends Set#SET_BASE
DETECTION_BASE = {
ClassName = "DETECTION_BASE",
Sets = {},
FACGroup = nil,
DetectionRange = nil,
DetectionZoneRange = nil,
}
--- DETECTION constructor.
-- @param #DETECTION_BASE self
-- @return #DETECTION_BASE self
function DETECTION_BASE:New( FACGroup, DetectionRange, DetectionZoneRange )
-- Inherits from BASE
local self = BASE:Inherit( self, BASE:New() )
self.FACGroup = FACGroup
self.DetectionRange = DetectionRange
self.DetectionZoneRange = DetectionZoneRange
self.DetectionScheduler = SCHEDULER:New(self, self._DetectionScheduler, { self, "Detection" }, 1, 30, 0.2 )
end
--- Form @{Set}s of detected @{Unit#UNIT}s in an array of @{Set#SET_UNIT}s.
-- @param #DETECTION_BASE self
function DETECTION_BASE:_DetectionScheduler( SchedulerName )
self:F2( { SchedulerName } )
self.Sets = {}
if self.FACGroup:IsAlive() then
local FACGroupName = self.FACGroup:GetName()
local FACDetectedTargets = self.FACGroup:GetDetectedTargets()
for FACDetectedTargetID, FACDetectedTarget in pairs( FACDetectedTargets ) do
local FACObject = FACDetectedTarget.object
self:T2( FACObject )
if FACObject and FACObject:isExist() and FACObject.id_ < 50000000 then
local FACDetectedTargetUnit = UNIT:Find( FACObject )
local FACDetectedTargetUnitName = FACDetectedTargetUnit:GetName()
local FACDetectedTargetUnitPositionVec3 = FACDetectedTargetUnit:GetPointVec3()
local FACGroupPositionVec3 = self.FACGroup:GetPointVec3()
local Distance = ( ( FACDetectedTargetUnitPositionVec3.x - FACGroupPositionVec3.x )^2 +
( FACDetectedTargetUnitPositionVec3.y - FACGroupPositionVec3.y )^2 +
( FACDetectedTargetUnitPositionVec3.z - FACGroupPositionVec3.z )^2
) ^ 0.5 / 1000
self:T( { self.FACGroup:GetName(), FACDetectedTargetUnit:GetName(), Distance } )
if Distance <= self then
if not ClientEscortTargets[EscortTargetUnitName] then
ClientEscortTargets[EscortTargetUnitName] = {}
end
ClientEscortTargets[EscortTargetUnitName].AttackUnit = FACDetectedTargetUnit
ClientEscortTargets[EscortTargetUnitName].visible = EscortTarget.visible
ClientEscortTargets[EscortTargetUnitName].type = EscortTarget.type
ClientEscortTargets[EscortTargetUnitName].distance = EscortTarget.distance
else
if ClientEscortTargets[EscortTargetUnitName] then
ClientEscortTargets[EscortTargetUnitName] = nil
end
end
end
end
end
end