MOOSE/Moose Development/Old/DestroyGroupsTask.lua
2016-12-06 10:17:21 +01:00

58 lines
2.3 KiB
Lua

--- DESTROYGROUPSTASK
-- @module DESTROYGROUPSTASK
--- The DESTROYGROUPSTASK class
-- @type
DESTROYGROUPSTASK = {
ClassName = "DESTROYGROUPSTASK",
GoalVerb = "Destroy Groups",
}
--- Creates a new DESTROYGROUPSTASK.
-- @param #DESTROYGROUPSTASK self
-- @param #string DestroyGroupType String describing the group to be destroyed.
-- @param #string DestroyUnitType String describing the unit to be destroyed.
-- @param #list<#string> DestroyGroupNames Table of string containing the name of the groups to be destroyed before task is completed.
-- @param #number DestroyPercentage defines the %-tage that needs to be destroyed to achieve mission success. eg. If in the Group there are 10 units, then a value of 75 would require 8 units to be destroyed from the Group to complete the @{TASK}.
---@return DESTROYGROUPSTASK
function DESTROYGROUPSTASK:New( DestroyGroupType, DestroyUnitType, DestroyGroupNames, DestroyPercentage )
local self = BASE:Inherit( self, DESTROYBASETASK:New( DestroyGroupType, DestroyUnitType, DestroyGroupNames, DestroyPercentage ) )
self:F()
self.Name = 'Destroy Groups'
self.GoalVerb = "Destroy " .. DestroyGroupType
_EVENTDISPATCHER:OnDead( self.EventDead , self )
_EVENTDISPATCHER:OnCrash( self.EventDead , self )
return self
end
--- Report Goal Progress.
-- @param #DESTROYGROUPSTASK self
-- @param Dcs.DCSWrapper.Group#Group DestroyGroup Group structure describing the group to be evaluated.
-- @param Dcs.DCSWrapper.Unit#Unit DestroyUnit Unit structure describing the Unit to be evaluated.
-- @return #number The DestroyCount reflecting the amount of units destroyed within the group.
function DESTROYGROUPSTASK:ReportGoalProgress( DestroyGroup, DestroyUnit )
self:F( { DestroyGroup, DestroyUnit, self.DestroyPercentage } )
local DestroyGroupSize = DestroyGroup:getSize() - 1 -- When a DEAD event occurs, the getSize is still one larger than the destroyed unit.
local DestroyGroupInitialSize = DestroyGroup:getInitialSize()
self:T( { DestroyGroupSize, DestroyGroupInitialSize - ( DestroyGroupInitialSize * self.DestroyPercentage / 100 ) } )
local DestroyCount = 0
if DestroyGroup then
if DestroyGroupSize <= DestroyGroupInitialSize - ( DestroyGroupInitialSize * self.DestroyPercentage / 100 ) then
DestroyCount = 1
end
else
DestroyCount = 1
end
self:T( DestroyCount )
return DestroyCount
end