MOOSE/Moose Development/Old/DestroyRadarsTask.lua
Sven Van de Velde 7cda194f45 Progress
- Removed the old classes and moved into an "Old" folder in the
Moose/Development folder.
-- Cleaned Moose.lua + Documented class types
-- Cleaned Create_Moose.bat + Documented class types

- Extend the ZONE_BASE class with a probability randomization factor,
that can be used for zone randomization purposes.

- Documented the Zone module classes.

- Changed and removed the POINT_VEC3 SmokeColor and FlareColor
structure. Replaced with SMOKECOLOR and FLARECOLOR types.
-- Replaced also code in test missions with SMOKECOLOR and FLARECOLOR
references.

- Renamed UnControlled() method to InitUnControlled method.
2016-08-15 12:30:36 +02:00

42 lines
1.2 KiB
Lua

--- Task class to destroy radar installations.
-- @module DESTROYRADARSTASK
--- The DESTROYRADARS class
-- @type
DESTROYRADARSTASK = {
ClassName = "DESTROYRADARSTASK",
GoalVerb = "Destroy Radars"
}
--- Creates a new DESTROYRADARSTASK.
-- @param table{string,...} DestroyGroupNames Table of string containing the group names of which the radars are be destroyed.
-- @return DESTROYRADARSTASK
function DESTROYRADARSTASK:New( DestroyGroupNames )
local self = BASE:Inherit( self, DESTROYGROUPSTASK:New( 'radar installations', 'radars', DestroyGroupNames ) )
self:F()
self.Name = 'Destroy Radars'
_EVENTDISPATCHER:OnDead( self.EventDead , self )
return self
end
--- Report Goal Progress.
-- @param Group DestroyGroup Group structure describing the group to be evaluated.
-- @param Unit DestroyUnit Unit structure describing the Unit to be evaluated.
function DESTROYRADARSTASK:ReportGoalProgress( DestroyGroup, DestroyUnit )
self:F( { DestroyGroup, DestroyUnit } )
local DestroyCount = 0
if DestroyUnit and DestroyUnit:hasSensors( Unit.SensorType.RADAR, Unit.RadarType.AS ) then
if DestroyUnit and DestroyUnit:getLife() <= 1.0 then
self:T( 'Destroyed a radar' )
DestroyCount = 1
end
end
return DestroyCount
end