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- Removed the old classes and moved into an "Old" folder in the Moose/Development folder. -- Cleaned Moose.lua + Documented class types -- Cleaned Create_Moose.bat + Documented class types - Extend the ZONE_BASE class with a probability randomization factor, that can be used for zone randomization purposes. - Documented the Zone module classes. - Changed and removed the POINT_VEC3 SmokeColor and FlareColor structure. Replaced with SMOKECOLOR and FLARECOLOR types. -- Replaced also code in test missions with SMOKECOLOR and FLARECOLOR references. - Renamed UnControlled() method to InitUnControlled method.
42 lines
1.2 KiB
Lua
42 lines
1.2 KiB
Lua
--- Task class to destroy radar installations.
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-- @module DESTROYRADARSTASK
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--- The DESTROYRADARS class
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-- @type
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DESTROYRADARSTASK = {
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ClassName = "DESTROYRADARSTASK",
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GoalVerb = "Destroy Radars"
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}
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--- Creates a new DESTROYRADARSTASK.
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-- @param table{string,...} DestroyGroupNames Table of string containing the group names of which the radars are be destroyed.
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-- @return DESTROYRADARSTASK
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function DESTROYRADARSTASK:New( DestroyGroupNames )
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local self = BASE:Inherit( self, DESTROYGROUPSTASK:New( 'radar installations', 'radars', DestroyGroupNames ) )
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self:F()
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self.Name = 'Destroy Radars'
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_EVENTDISPATCHER:OnDead( self.EventDead , self )
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return self
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end
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--- Report Goal Progress.
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-- @param Group DestroyGroup Group structure describing the group to be evaluated.
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-- @param Unit DestroyUnit Unit structure describing the Unit to be evaluated.
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function DESTROYRADARSTASK:ReportGoalProgress( DestroyGroup, DestroyUnit )
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self:F( { DestroyGroup, DestroyUnit } )
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local DestroyCount = 0
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if DestroyUnit and DestroyUnit:hasSensors( Unit.SensorType.RADAR, Unit.RadarType.AS ) then
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if DestroyUnit and DestroyUnit:getLife() <= 1.0 then
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self:T( 'Destroyed a radar' )
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DestroyCount = 1
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end
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end
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return DestroyCount
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end
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