mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
321 lines
12 KiB
Lua
321 lines
12 KiB
Lua
--- The CLEANUP class keeps an area clean of crashing or colliding airplanes. It also prevents airplanes from firing within this area.
|
|
-- @module CleanUp
|
|
-- @author Flightcontrol
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
--- The CLEANUP class.
|
|
-- @type CLEANUP
|
|
-- @extends Base#BASE
|
|
CLEANUP = {
|
|
ClassName = "CLEANUP",
|
|
ZoneNames = {},
|
|
TimeInterval = 300,
|
|
CleanUpList = {},
|
|
}
|
|
|
|
--- Creates the main object which is handling the cleaning of the debris within the given Zone Names.
|
|
-- @param #CLEANUP self
|
|
-- @param #table ZoneNames Is a table of zone names where the debris should be cleaned. Also a single string can be passed with one zone name.
|
|
-- @param #number TimeInterval The interval in seconds when the clean activity takes place. The default is 300 seconds, thus every 5 minutes.
|
|
-- @return #CLEANUP
|
|
-- @usage
|
|
-- -- Clean these Zones.
|
|
-- CleanUpAirports = CLEANUP:New( { 'CLEAN Tbilisi', 'CLEAN Kutaisi' }, 150 )
|
|
-- or
|
|
-- CleanUpTbilisi = CLEANUP:New( 'CLEAN Tbilisi', 150 )
|
|
-- CleanUpKutaisi = CLEANUP:New( 'CLEAN Kutaisi', 600 )
|
|
function CLEANUP:New( ZoneNames, TimeInterval ) local self = BASE:Inherit( self, BASE:New() )
|
|
self:F( { ZoneNames, TimeInterval } )
|
|
|
|
if type( ZoneNames ) == 'table' then
|
|
self.ZoneNames = ZoneNames
|
|
else
|
|
self.ZoneNames = { ZoneNames }
|
|
end
|
|
if TimeInterval then
|
|
self.TimeInterval = TimeInterval
|
|
end
|
|
|
|
_EVENTDISPATCHER:OnBirth( self._OnEventBirth, self )
|
|
|
|
self.CleanUpScheduler = SCHEDULER:New( self, self._CleanUpScheduler, {}, 1, TimeInterval )
|
|
|
|
return self
|
|
end
|
|
|
|
|
|
--- Destroys a group from the simulator, but checks first if it is still existing!
|
|
-- @param #CLEANUP self
|
|
-- @param DCSGroup#Group GroupObject The object to be destroyed.
|
|
-- @param #string CleanUpGroupName The groupname...
|
|
function CLEANUP:_DestroyGroup( GroupObject, CleanUpGroupName )
|
|
self:F( { GroupObject, CleanUpGroupName } )
|
|
|
|
if GroupObject then -- and GroupObject:isExist() then
|
|
trigger.action.deactivateGroup(GroupObject)
|
|
self:T( { "GroupObject Destroyed", GroupObject } )
|
|
end
|
|
end
|
|
|
|
--- Destroys a @{DCSUnit#Unit} from the simulator, but checks first if it is still existing!
|
|
-- @param #CLEANUP self
|
|
-- @param DCSUnit#Unit CleanUpUnit The object to be destroyed.
|
|
-- @param #string CleanUpUnitName The Unit name ...
|
|
function CLEANUP:_DestroyUnit( CleanUpUnit, CleanUpUnitName )
|
|
self:F( { CleanUpUnit, CleanUpUnitName } )
|
|
|
|
if CleanUpUnit then
|
|
local CleanUpGroup = Unit.getGroup(CleanUpUnit)
|
|
-- TODO Client bug in 1.5.3
|
|
if CleanUpGroup and CleanUpGroup:isExist() then
|
|
local CleanUpGroupUnits = CleanUpGroup:getUnits()
|
|
if #CleanUpGroupUnits == 1 then
|
|
local CleanUpGroupName = CleanUpGroup:getName()
|
|
--self:CreateEventCrash( timer.getTime(), CleanUpUnit )
|
|
CleanUpGroup:destroy()
|
|
self:T( { "Destroyed Group:", CleanUpGroupName } )
|
|
else
|
|
CleanUpUnit:destroy()
|
|
self:T( { "Destroyed Unit:", CleanUpUnitName } )
|
|
end
|
|
self.CleanUpList[CleanUpUnitName] = nil -- Cleaning from the list
|
|
CleanUpUnit = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
-- TODO check DCSTypes#Weapon
|
|
--- Destroys a missile from the simulator, but checks first if it is still existing!
|
|
-- @param #CLEANUP self
|
|
-- @param DCSTypes#Weapon MissileObject
|
|
function CLEANUP:_DestroyMissile( MissileObject )
|
|
self:F( { MissileObject } )
|
|
|
|
if MissileObject and MissileObject:isExist() then
|
|
MissileObject:destroy()
|
|
self:T( "MissileObject Destroyed")
|
|
end
|
|
end
|
|
|
|
function CLEANUP:_OnEventBirth( Event )
|
|
self:F( { Event } )
|
|
|
|
self.CleanUpList[Event.IniDCSUnitName] = {}
|
|
self.CleanUpList[Event.IniDCSUnitName].CleanUpUnit = Event.IniDCSUnit
|
|
self.CleanUpList[Event.IniDCSUnitName].CleanUpGroup = Event.IniDCSGroup
|
|
self.CleanUpList[Event.IniDCSUnitName].CleanUpGroupName = Event.IniDCSGroupName
|
|
self.CleanUpList[Event.IniDCSUnitName].CleanUpUnitName = Event.IniDCSUnitName
|
|
|
|
_EVENTDISPATCHER:OnEngineShutDownForUnit( Event.IniDCSUnitName, self._EventAddForCleanUp, self )
|
|
_EVENTDISPATCHER:OnEngineStartUpForUnit( Event.IniDCSUnitName, self._EventAddForCleanUp, self )
|
|
_EVENTDISPATCHER:OnHitForUnit( Event.IniDCSUnitName, self._EventAddForCleanUp, self )
|
|
_EVENTDISPATCHER:OnPilotDeadForUnit( Event.IniDCSUnitName, self._EventCrash, self )
|
|
_EVENTDISPATCHER:OnDeadForUnit( Event.IniDCSUnitName, self._EventCrash, self )
|
|
_EVENTDISPATCHER:OnCrashForUnit( Event.IniDCSUnitName, self._EventCrash, self )
|
|
_EVENTDISPATCHER:OnShotForUnit( Event.IniDCSUnitName, self._EventShot, self )
|
|
|
|
--self:AddEvent( world.event.S_EVENT_ENGINE_SHUTDOWN, self._EventAddForCleanUp )
|
|
--self:AddEvent( world.event.S_EVENT_ENGINE_STARTUP, self._EventAddForCleanUp )
|
|
-- self:AddEvent( world.event.S_EVENT_HIT, self._EventAddForCleanUp ) -- , self._EventHitCleanUp )
|
|
-- self:AddEvent( world.event.S_EVENT_CRASH, self._EventCrash ) -- , self._EventHitCleanUp )
|
|
-- --self:AddEvent( world.event.S_EVENT_DEAD, self._EventCrash )
|
|
-- self:AddEvent( world.event.S_EVENT_SHOT, self._EventShot )
|
|
--
|
|
-- self:EnableEvents()
|
|
|
|
|
|
end
|
|
|
|
--- Detects if a crash event occurs.
|
|
-- Crashed units go into a CleanUpList for removal.
|
|
-- @param #CLEANUP self
|
|
-- @param DCSTypes#Event event
|
|
function CLEANUP:_EventCrash( Event )
|
|
self:F( { Event } )
|
|
|
|
--TODO: This stuff is not working due to a DCS bug. Burning units cannot be destroyed.
|
|
-- self:T("before getGroup")
|
|
-- local _grp = Unit.getGroup(event.initiator)-- Identify the group that fired
|
|
-- self:T("after getGroup")
|
|
-- _grp:destroy()
|
|
-- self:T("after deactivateGroup")
|
|
-- event.initiator:destroy()
|
|
|
|
self.CleanUpList[Event.IniDCSUnitName] = {}
|
|
self.CleanUpList[Event.IniDCSUnitName].CleanUpUnit = Event.IniDCSUnit
|
|
self.CleanUpList[Event.IniDCSUnitName].CleanUpGroup = Event.IniDCSGroup
|
|
self.CleanUpList[Event.IniDCSUnitName].CleanUpGroupName = Event.IniDCSGroupName
|
|
self.CleanUpList[Event.IniDCSUnitName].CleanUpUnitName = Event.IniDCSUnitName
|
|
|
|
end
|
|
|
|
--- Detects if a unit shoots a missile.
|
|
-- If this occurs within one of the zones, then the weapon used must be destroyed.
|
|
-- @param #CLEANUP self
|
|
-- @param DCSTypes#Event event
|
|
function CLEANUP:_EventShot( Event )
|
|
self:F( { Event } )
|
|
|
|
-- Test if the missile was fired within one of the CLEANUP.ZoneNames.
|
|
local CurrentLandingZoneID = 0
|
|
CurrentLandingZoneID = routines.IsUnitInZones( Event.IniDCSUnit, self.ZoneNames )
|
|
if ( CurrentLandingZoneID ) then
|
|
-- Okay, the missile was fired within the CLEANUP.ZoneNames, destroy the fired weapon.
|
|
--_SEADmissile:destroy()
|
|
SCHEDULER:New( self, CLEANUP._DestroyMissile, { Event.Weapon }, 0.1 )
|
|
end
|
|
end
|
|
|
|
|
|
--- Detects if the Unit has an S_EVENT_HIT within the given ZoneNames. If this is the case, destroy the unit.
|
|
-- @param #CLEANUP self
|
|
-- @param DCSTypes#Event event
|
|
function CLEANUP:_EventHitCleanUp( Event )
|
|
self:F( { Event } )
|
|
|
|
if Event.IniDCSUnit then
|
|
if routines.IsUnitInZones( Event.IniDCSUnit, self.ZoneNames ) ~= nil then
|
|
self:T( { "Life: ", Event.IniDCSUnitName, ' = ', Event.IniDCSUnit:getLife(), "/", Event.IniDCSUnit:getLife0() } )
|
|
if Event.IniDCSUnit:getLife() < Event.IniDCSUnit:getLife0() then
|
|
self:T( "CleanUp: Destroy: " .. Event.IniDCSUnitName )
|
|
SCHEDULER:New( self, CLEANUP._DestroyUnit, { Event.IniDCSUnit }, 0.1 )
|
|
end
|
|
end
|
|
end
|
|
|
|
if Event.TgtDCSUnit then
|
|
if routines.IsUnitInZones( Event.TgtDCSUnit, self.ZoneNames ) ~= nil then
|
|
self:T( { "Life: ", Event.TgtDCSUnitName, ' = ', Event.TgtDCSUnit:getLife(), "/", Event.TgtDCSUnit:getLife0() } )
|
|
if Event.TgtDCSUnit:getLife() < Event.TgtDCSUnit:getLife0() then
|
|
self:T( "CleanUp: Destroy: " .. Event.TgtDCSUnitName )
|
|
SCHEDULER:New( self, CLEANUP._DestroyUnit, { Event.TgtDCSUnit }, 0.1 )
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Add the @{DCSUnit#Unit} to the CleanUpList for CleanUp.
|
|
function CLEANUP:_AddForCleanUp( CleanUpUnit, CleanUpUnitName )
|
|
self:F( { CleanUpUnit, CleanUpUnitName } )
|
|
|
|
self.CleanUpList[CleanUpUnitName] = {}
|
|
self.CleanUpList[CleanUpUnitName].CleanUpUnit = CleanUpUnit
|
|
self.CleanUpList[CleanUpUnitName].CleanUpUnitName = CleanUpUnitName
|
|
self.CleanUpList[CleanUpUnitName].CleanUpGroup = Unit.getGroup(CleanUpUnit)
|
|
self.CleanUpList[CleanUpUnitName].CleanUpGroupName = Unit.getGroup(CleanUpUnit):getName()
|
|
self.CleanUpList[CleanUpUnitName].CleanUpTime = timer.getTime()
|
|
self.CleanUpList[CleanUpUnitName].CleanUpMoved = false
|
|
|
|
self:T( { "CleanUp: Add to CleanUpList: ", Unit.getGroup(CleanUpUnit):getName(), CleanUpUnitName } )
|
|
|
|
end
|
|
|
|
--- Detects if the Unit has an S_EVENT_ENGINE_SHUTDOWN or an S_EVENT_HIT within the given ZoneNames. If this is the case, add the Group to the CLEANUP List.
|
|
-- @param #CLEANUP self
|
|
-- @param DCSTypes#Event event
|
|
function CLEANUP:_EventAddForCleanUp( Event )
|
|
|
|
if Event.IniDCSUnit then
|
|
if self.CleanUpList[Event.IniDCSUnitName] == nil then
|
|
if routines.IsUnitInZones( Event.IniDCSUnit, self.ZoneNames ) ~= nil then
|
|
self:_AddForCleanUp( Event.IniDCSUnit, Event.IniDCSUnitName )
|
|
end
|
|
end
|
|
end
|
|
|
|
if Event.TgtDCSUnit then
|
|
if self.CleanUpList[Event.TgtDCSUnitName] == nil then
|
|
if routines.IsUnitInZones( Event.TgtDCSUnit, self.ZoneNames ) ~= nil then
|
|
self:_AddForCleanUp( Event.TgtDCSUnit, Event.TgtDCSUnitName )
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
local CleanUpSurfaceTypeText = {
|
|
"LAND",
|
|
"SHALLOW_WATER",
|
|
"WATER",
|
|
"ROAD",
|
|
"RUNWAY"
|
|
}
|
|
|
|
--- At the defined time interval, CleanUp the Groups within the CleanUpList.
|
|
-- @param #CLEANUP self
|
|
function CLEANUP:_CleanUpScheduler()
|
|
self:F( { "CleanUp Scheduler" } )
|
|
|
|
local CleanUpCount = 0
|
|
for CleanUpUnitName, UnitData in pairs( self.CleanUpList ) do
|
|
CleanUpCount = CleanUpCount + 1
|
|
|
|
self:T( { CleanUpUnitName, UnitData } )
|
|
local CleanUpUnit = Unit.getByName(UnitData.CleanUpUnitName)
|
|
local CleanUpGroupName = UnitData.CleanUpGroupName
|
|
local CleanUpUnitName = UnitData.CleanUpUnitName
|
|
if CleanUpUnit then
|
|
self:T( { "CleanUp Scheduler", "Checking:", CleanUpUnitName } )
|
|
if _DATABASE:GetStatusGroup( CleanUpGroupName ) ~= "ReSpawn" then
|
|
local CleanUpUnitVec3 = CleanUpUnit:getPoint()
|
|
--self:T( CleanUpUnitVec3 )
|
|
local CleanUpUnitVec2 = {}
|
|
CleanUpUnitVec2.x = CleanUpUnitVec3.x
|
|
CleanUpUnitVec2.y = CleanUpUnitVec3.z
|
|
--self:T( CleanUpUnitVec2 )
|
|
local CleanUpSurfaceType = land.getSurfaceType(CleanUpUnitVec2)
|
|
--self:T( CleanUpSurfaceType )
|
|
|
|
if CleanUpUnit and CleanUpUnit:getLife() <= CleanUpUnit:getLife0() * 0.95 then
|
|
if CleanUpSurfaceType == land.SurfaceType.RUNWAY then
|
|
if CleanUpUnit:inAir() then
|
|
local CleanUpLandHeight = land.getHeight(CleanUpUnitVec2)
|
|
local CleanUpUnitHeight = CleanUpUnitVec3.y - CleanUpLandHeight
|
|
self:T( { "CleanUp Scheduler", "Height = " .. CleanUpUnitHeight } )
|
|
if CleanUpUnitHeight < 30 then
|
|
self:T( { "CleanUp Scheduler", "Destroy " .. CleanUpUnitName .. " because below safe height and damaged." } )
|
|
self:_DestroyUnit(CleanUpUnit, CleanUpUnitName)
|
|
end
|
|
else
|
|
self:T( { "CleanUp Scheduler", "Destroy " .. CleanUpUnitName .. " because on runway and damaged." } )
|
|
self:_DestroyUnit(CleanUpUnit, CleanUpUnitName)
|
|
end
|
|
end
|
|
end
|
|
-- Clean Units which are waiting for a very long time in the CleanUpZone.
|
|
if CleanUpUnit then
|
|
local CleanUpUnitVelocity = CleanUpUnit:getVelocity()
|
|
local CleanUpUnitVelocityTotal = math.abs(CleanUpUnitVelocity.x) + math.abs(CleanUpUnitVelocity.y) + math.abs(CleanUpUnitVelocity.z)
|
|
if CleanUpUnitVelocityTotal < 1 then
|
|
if UnitData.CleanUpMoved then
|
|
if UnitData.CleanUpTime + 180 <= timer.getTime() then
|
|
self:T( { "CleanUp Scheduler", "Destroy due to not moving anymore " .. CleanUpUnitName } )
|
|
self:_DestroyUnit(CleanUpUnit, CleanUpUnitName)
|
|
end
|
|
end
|
|
else
|
|
UnitData.CleanUpTime = timer.getTime()
|
|
UnitData.CleanUpMoved = true
|
|
end
|
|
end
|
|
|
|
else
|
|
-- Do nothing ...
|
|
self.CleanUpList[CleanUpUnitName] = nil -- Not anymore in the DCSRTE
|
|
end
|
|
else
|
|
self:T( "CleanUp: Group " .. CleanUpUnitName .. " cannot be found in DCS RTE, removing ..." )
|
|
self.CleanUpList[CleanUpUnitName] = nil -- Not anymore in the DCSRTE
|
|
end
|
|
end
|
|
self:T(CleanUpCount)
|
|
|
|
return true
|
|
end
|
|
|