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2168 lines
73 KiB
Lua
2168 lines
73 KiB
Lua
--- **Ops** - Commander of Airwings, Brigades and Fleets.
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--
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-- **Main Features:**
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--
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-- * Manages AIRWINGS, BRIGADEs and FLEETs
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-- * Handles missions (AUFTRAG) and finds the best assets for the job
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--
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-- ===
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--
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-- ### Author: **funkyfranky**
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--
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-- ===
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-- @module Ops.Commander
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-- @image OPS_Commander.png
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--- COMMANDER class.
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-- @type COMMANDER
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-- @field #string ClassName Name of the class.
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-- @field #number verbose Verbosity level.
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-- @field #string lid Class id string for output to DCS log file.
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-- @field #number coalition Coalition side of the commander.
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-- @field #string alias Alias name.
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-- @field #table legions Table of legions which are commanded.
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-- @field #table missionqueue Mission queue.
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-- @field #table transportqueue Transport queue.
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-- @field #table targetqueue Target queue.
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-- @field #table opsqueue Operations queue.
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-- @field #table rearmingZones Rearming zones. Each element is of type `#BRIGADE.SupplyZone`.
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-- @field #table refuellingZones Refuelling zones. Each element is of type `#BRIGADE.SupplyZone`.
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-- @field #table capZones CAP zones. Each element is of type `#AIRWING.PatrolZone`.
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-- @field #table gcicapZones GCICAP zones. Each element is of type `#AIRWING.PatrolZone`.
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-- @field #table awacsZones AWACS zones. Each element is of type `#AIRWING.PatrolZone`.
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-- @field #table tankerZones Tanker zones. Each element is of type `#AIRWING.TankerZone`.
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-- @field Ops.Chief#CHIEF chief Chief of staff.
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-- @field #table limitMission Table of limits for mission types.
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-- @extends Core.Fsm#FSM
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--- *He who has never leared to obey cannot be a good commander.* -- Aristotle
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--
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-- ===
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--
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-- # The COMMANDER Concept
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--
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-- A commander is the head of legions. He/she will find the best LEGIONs to perform an assigned AUFTRAG (mission) or OPSTRANSPORT.
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-- A legion can be an AIRWING, BRIGADE or FLEET.
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--
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-- # Constructor
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--
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-- A new COMMANDER object is created with the @{#COMMANDER.New}(*Coalition, Alias*) function, where the parameter *Coalition* is the coalition side.
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-- It can be `coalition.side.RED`, `coalition.side.BLUE` or `coalition.side.NEUTRAL`. This parameter is mandatory!
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--
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-- The second parameter *Alias* is optional and can be used to give the COMMANDER a "name", which is used for output in the dcs.log file.
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--
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-- local myCommander=COMANDER:New(coalition.side.BLUE, "General Patton")
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--
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-- # Adding Legions
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--
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-- Legions, i.e. AIRWINGS, BRIGADES and FLEETS can be added via the @{#COMMANDER.AddLegion}(*Legion*) command:
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--
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-- myCommander:AddLegion(myLegion)
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--
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-- ## Adding Airwings
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--
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-- It is also possible to use @{#COMMANDER.AddAirwing}(*myAirwing*) function. This does the same as the `AddLegion` function but might be a bit more intuitive.
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--
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-- ## Adding Brigades
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--
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-- It is also possible to use @{#COMMANDER.AddBrigade}(*myBrigade*) function. This does the same as the `AddLegion` function but might be a bit more intuitive.
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--
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-- ## Adding Fleets
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--
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-- It is also possible to use @{#COMMANDER.AddFleet}(*myFleet*) function. This does the same as the `AddLegion` function but might be a bit more intuitive.
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--
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-- # Adding Missions
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--
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-- Mission can be added via the @{#COMMANDER.AddMission}(*myMission*) function.
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--
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-- # Adding OPS Transports
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--
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-- Transportation assignments can be added via the @{#COMMANDER.AddOpsTransport}(*myTransport*) function.
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--
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-- # Adding CAP Zones
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--
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-- A CAP zone can be added via the @{#COMMANDER.AddCapZone}() function.
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--
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-- # Adding Rearming Zones
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--
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-- A rearming zone can be added via the @{#COMMANDER.AddRearmingZone}() function.
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--
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-- # Adding Refuelling Zones
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--
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-- A refuelling zone can be added via the @{#COMMANDER.AddRefuellingZone}() function.
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--
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--
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-- # FSM Events
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--
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-- The COMMANDER will
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--
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-- ## OPSGROUP on Mission
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--
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-- Whenever an OPSGROUP (FLIGHTGROUP, ARMYGROUP or NAVYGROUP) is send on a mission, the `OnAfterOpsOnMission()` event is triggered.
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-- Mission designers can hook into the event with the @{#COMMANDER.OnAfterOpsOnMission}() function
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--
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-- function myCommander:OnAfterOpsOnMission(From, Event, To, OpsGroup, Mission)
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-- -- Your code
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-- end
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--
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-- ## Canceling a Mission
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--
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-- A mission can be cancelled with the @{#COMMMANDER.MissionCancel}() function
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--
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-- myCommander:MissionCancel(myMission)
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--
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-- or
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-- myCommander:__MissionCancel(5*60, myMission)
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--
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-- The last commander cancels the mission after 5 minutes (300 seconds).
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--
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-- The cancel command will be forwarded to all assigned legions and OPS groups, which will abort their mission or remove it from their queue.
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--
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-- @field #COMMANDER
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COMMANDER = {
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ClassName = "COMMANDER",
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verbose = 0,
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coalition = nil,
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legions = {},
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missionqueue = {},
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transportqueue = {},
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targetqueue = {},
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opsqueue = {},
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rearmingZones = {},
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refuellingZones = {},
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capZones = {},
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gcicapZones = {},
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awacsZones = {},
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tankerZones = {},
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limitMission = {},
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}
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--- COMMANDER class version.
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-- @field #string version
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COMMANDER.version="0.1.4"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- DONE: Add CAP zones.
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-- DONE: Add tanker zones.
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-- DONE: Improve legion selection. Mostly done!
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-- DONE: Find solution for missions, which require a transport. This is not as easy as it sounds since the selected mission assets restrict the possible transport assets.
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-- DONE: Add ops transports.
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-- DONE: Allow multiple Legions for one mission.
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-- NOGO: Maybe it's possible to preselect the assets for the mission.
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Create a new COMMANDER object and start the FSM.
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-- @param #COMMANDER self
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-- @param #number Coalition Coaliton of the commander.
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-- @param #string Alias Some name you want the commander to be called.
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-- @return #COMMANDER self
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function COMMANDER:New(Coalition, Alias)
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-- Inherit everything from INTEL class.
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local self=BASE:Inherit(self, FSM:New()) --#COMMANDER
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if Coalition==nil then
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env.error("ERROR: Coalition parameter is nil in COMMANDER:New() call!")
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return nil
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end
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-- Set coaliton.
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self.coalition=Coalition
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-- Alias name.
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self.alias=Alias
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-- Choose a name for red or blue.
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if self.alias==nil then
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if Coalition==coalition.side.BLUE then
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self.alias="George S. Patton"
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elseif Coalition==coalition.side.RED then
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self.alias="Georgy Zhukov"
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elseif Coalition==coalition.side.NEUTRAL then
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self.alias="Mahatma Gandhi"
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end
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end
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-- Log ID.
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self.lid=string.format("COMMANDER %s [%s] | ", self.alias, UTILS.GetCoalitionName(self.coalition))
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-- Start state.
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self:SetStartState("NotReadyYet")
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-- Add FSM transitions.
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-- From State --> Event --> To State
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self:AddTransition("NotReadyYet", "Start", "OnDuty") -- Start COMMANDER.
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self:AddTransition("*", "Status", "*") -- Status report.
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self:AddTransition("*", "Stop", "Stopped") -- Stop COMMANDER.
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self:AddTransition("*", "MissionAssign", "*") -- Mission is assigned to a or multiple LEGIONs.
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self:AddTransition("*", "MissionCancel", "*") -- COMMANDER cancels a mission.
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self:AddTransition("*", "TransportAssign", "*") -- Transport is assigned to a or multiple LEGIONs.
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self:AddTransition("*", "TransportCancel", "*") -- COMMANDER cancels a Transport.
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self:AddTransition("*", "OpsOnMission", "*") -- An OPSGROUP was send on a Mission (AUFTRAG).
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self:AddTransition("*", "LegionLost", "*") -- Out of our legions was lost to the enemy.
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------------------------
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--- Pseudo Functions ---
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------------------------
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--- Triggers the FSM event "Start". Starts the COMMANDER.
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-- @function [parent=#COMMANDER] Start
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-- @param #COMMANDER self
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--- Triggers the FSM event "Start" after a delay. Starts the COMMANDER.
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-- @function [parent=#COMMANDER] __Start
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-- @param #COMMANDER self
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-- @param #number delay Delay in seconds.
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--- Triggers the FSM event "Stop". Stops the COMMANDER.
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-- @param #COMMANDER self
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--- Triggers the FSM event "Stop" after a delay. Stops the COMMANDER.
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-- @function [parent=#COMMANDER] __Stop
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-- @param #COMMANDER self
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-- @param #number delay Delay in seconds.
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--- Triggers the FSM event "Status".
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-- @function [parent=#COMMANDER] Status
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-- @param #COMMANDER self
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--- Triggers the FSM event "Status" after a delay.
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-- @function [parent=#COMMANDER] __Status
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-- @param #COMMANDER self
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-- @param #number delay Delay in seconds.
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--- Triggers the FSM event "MissionAssign". Mission is added to a LEGION mission queue and already requested. Needs assets to be added to the mission!
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-- @function [parent=#COMMANDER] MissionAssign
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-- @param #COMMANDER self
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-- @param Ops.Auftrag#AUFTRAG Mission The mission.
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-- @param #table Legions The Legion(s) to which the mission is assigned.
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--- Triggers the FSM event "MissionAssign" after a delay. Mission is added to a LEGION mission queue and already requested. Needs assets to be added to the mission!
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-- @function [parent=#COMMANDER] __MissionAssign
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-- @param #COMMANDER self
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-- @param #number delay Delay in seconds.
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-- @param Ops.Auftrag#AUFTRAG Mission The mission.
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-- @param #table Legions The Legion(s) to which the mission is assigned.
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--- On after "MissionAssign" event.
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-- @function [parent=#COMMANDER] OnAfterMissionAssign
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-- @param #COMMANDER self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Ops.Auftrag#AUFTRAG Mission The mission.
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-- @param #table Legions The Legion(s) to which the mission is assigned.
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--- Triggers the FSM event "MissionCancel".
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-- @function [parent=#COMMANDER] MissionCancel
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-- @param #COMMANDER self
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-- @param Ops.Auftrag#AUFTRAG Mission The mission.
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--- Triggers the FSM event "MissionCancel" after a delay.
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-- @function [parent=#COMMANDER] __MissionCancel
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-- @param #COMMANDER self
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-- @param #number delay Delay in seconds.
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-- @param Ops.Auftrag#AUFTRAG Mission The mission.
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--- On after "MissionCancel" event.
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-- @function [parent=#COMMANDER] OnAfterMissionCancel
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-- @param #COMMANDER self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Ops.Auftrag#AUFTRAG Mission The mission.
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--- Triggers the FSM event "TransportAssign".
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-- @function [parent=#COMMANDER] TransportAssign
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-- @param #COMMANDER self
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-- @param Ops.OpsTransport#OPSTRANSPORT Transport The transport.
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-- @param #table Legions The legion(s) to which this transport is assigned.
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--- Triggers the FSM event "TransportAssign" after a delay.
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-- @function [parent=#COMMANDER] __TransportAssign
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-- @param #COMMANDER self
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-- @param #number delay Delay in seconds.
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-- @param Ops.OpsTransport#OPSTRANSPORT Transport The transport.
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-- @param #table Legions The legion(s) to which this transport is assigned.
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--- On after "TransportAssign" event.
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-- @function [parent=#COMMANDER] OnAfterTransportAssign
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-- @param #COMMANDER self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Ops.OpsTransport#OPSTRANSPORT Transport The transport.
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-- @param #table Legions The legion(s) to which this transport is assigned.
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--- Triggers the FSM event "TransportCancel".
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-- @function [parent=#COMMANDER] TransportCancel
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-- @param #COMMANDER self
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-- @param Ops.OpsTransport#OPSTRANSPORT Transport The transport.
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--- Triggers the FSM event "TransportCancel" after a delay.
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-- @function [parent=#COMMANDER] __TransportCancel
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-- @param #COMMANDER self
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-- @param #number delay Delay in seconds.
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-- @param Ops.OpsTransport#OPSTRANSPORT Transport The transport.
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--- On after "TransportCancel" event.
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-- @function [parent=#COMMANDER] OnAfterTransportCancel
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-- @param #COMMANDER self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Ops.OpsTransport#OPSTRANSPORT Transport The transport.
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--- Triggers the FSM event "OpsOnMission".
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-- @function [parent=#COMMANDER] OpsOnMission
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-- @param #COMMANDER self
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-- @param Ops.OpsGroup#OPSGROUP OpsGroup The OPS group on mission.
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-- @param Ops.Auftrag#AUFTRAG Mission The mission.
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--- Triggers the FSM event "OpsOnMission" after a delay.
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-- @function [parent=#COMMANDER] __OpsOnMission
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-- @param #COMMANDER self
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-- @param #number delay Delay in seconds.
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-- @param Ops.OpsGroup#OPSGROUP OpsGroup The OPS group on mission.
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-- @param Ops.Auftrag#AUFTRAG Mission The mission.
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--- On after "OpsOnMission" event.
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-- @function [parent=#COMMANDER] OnAfterOpsOnMission
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-- @param #COMMANDER self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Ops.OpsGroup#OPSGROUP OpsGroup The OPS group on mission.
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-- @param Ops.Auftrag#AUFTRAG Mission The mission.
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--- Triggers the FSM event "LegionLost".
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-- @function [parent=#COMMANDER] LegionLost
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-- @param #COMMANDER self
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-- @param Ops.Legion#LEGION Legion The legion that was lost.
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-- @param DCS#coalition.side Coalition which captured the warehouse.
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-- @param DCS#country.id Country which has captured the warehouse.
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--- Triggers the FSM event "LegionLost".
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-- @function [parent=#COMMANDER] __LegionLost
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-- @param #COMMANDER self
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-- @param #number delay Delay in seconds.
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-- @param Ops.Legion#LEGION Legion The legion that was lost.
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-- @param DCS#coalition.side Coalition which captured the warehouse.
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-- @param DCS#country.id Country which has captured the warehouse.
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--- On after "LegionLost" event.
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-- @function [parent=#COMMANDER] OnAfterLegionLost
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-- @param #COMMANDER self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Ops.Legion#LEGION Legion The legion that was lost.
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-- @param DCS#coalition.side Coalition which captured the warehouse.
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-- @param DCS#country.id Country which has captured the warehouse.
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return self
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- User functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Set verbosity level.
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-- @param #COMMANDER self
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-- @param #number VerbosityLevel Level of output (higher=more). Default 0.
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-- @return #COMMANDER self
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function COMMANDER:SetVerbosity(VerbosityLevel)
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self.verbose=VerbosityLevel or 0
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return self
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end
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--- Set limit for number of total or specific missions to be executed simultaniously.
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-- @param #COMMANDER self
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-- @param #number Limit Number of max. mission of this type. Default 10.
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-- @param #string MissionType Type of mission, e.g. `AUFTRAG.Type.BAI`. Default `"Total"` for total number of missions.
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-- @return #COMMANDER self
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function COMMANDER:SetLimitMission(Limit, MissionType)
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MissionType=MissionType or "Total"
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if MissionType then
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self.limitMission[MissionType]=Limit or 10
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else
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self:E(self.lid.."ERROR: No mission type given for setting limit!")
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end
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return self
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end
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--- Get coalition.
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-- @param #COMMANDER self
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-- @return #number Coalition.
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function COMMANDER:GetCoalition()
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return self.coalition
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end
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--- Add an AIRWING to the commander.
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-- @param #COMMANDER self
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-- @param Ops.Airwing#AIRWING Airwing The airwing to add.
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-- @return #COMMANDER self
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function COMMANDER:AddAirwing(Airwing)
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-- Add legion.
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self:AddLegion(Airwing)
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return self
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end
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--- Add a BRIGADE to the commander.
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-- @param #COMMANDER self
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-- @param Ops.Brigade#BRIGADE Brigade The brigade to add.
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-- @return #COMMANDER self
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function COMMANDER:AddBrigade(Brigade)
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-- Add legion.
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self:AddLegion(Brigade)
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return self
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end
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--- Add a FLEET to the commander.
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-- @param #COMMANDER self
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-- @param Ops.Fleet#FLEET Fleet The fleet to add.
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-- @return #COMMANDER self
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function COMMANDER:AddFleet(Fleet)
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-- Add legion.
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self:AddLegion(Fleet)
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return self
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end
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--- Add a LEGION to the commander.
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-- @param #COMMANDER self
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-- @param Ops.Legion#LEGION Legion The legion to add.
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-- @return #COMMANDER self
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function COMMANDER:AddLegion(Legion)
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-- This legion is managed by the commander.
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Legion.commander=self
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-- Add to legions.
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table.insert(self.legions, Legion)
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return self
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end
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--- Remove a LEGION to the commander.
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-- @param #COMMANDER self
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-- @param Ops.Legion#LEGION Legion The legion to be removed.
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-- @return #COMMANDER self
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function COMMANDER:RemoveLegion(Legion)
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|
|
for i,_legion in pairs(self.legions) do
|
|
local legion=_legion --Ops.Legion#LEGION
|
|
if legion.alias==Legion.alias then
|
|
table.remove(self.legions, i)
|
|
Legion.commander=nil
|
|
end
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Add mission to mission queue.
|
|
-- @param #COMMANDER self
|
|
-- @param Ops.Auftrag#AUFTRAG Mission Mission to be added.
|
|
-- @return #COMMANDER self
|
|
function COMMANDER:AddMission(Mission)
|
|
|
|
if not self:IsMission(Mission) then
|
|
|
|
Mission.commander=self
|
|
|
|
Mission.statusCommander=AUFTRAG.Status.PLANNED
|
|
|
|
table.insert(self.missionqueue, Mission)
|
|
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Add transport to queue.
|
|
-- @param #COMMANDER self
|
|
-- @param Ops.OpsTransport#OPSTRANSPORT Transport The OPS transport to be added.
|
|
-- @return #COMMANDER self
|
|
function COMMANDER:AddOpsTransport(Transport)
|
|
|
|
Transport.commander=self
|
|
|
|
Transport.statusCommander=OPSTRANSPORT.Status.PLANNED
|
|
|
|
table.insert(self.transportqueue, Transport)
|
|
|
|
return self
|
|
end
|
|
|
|
--- Remove mission from queue.
|
|
-- @param #COMMANDER self
|
|
-- @param Ops.Auftrag#AUFTRAG Mission Mission to be removed.
|
|
-- @return #COMMANDER self
|
|
function COMMANDER:RemoveMission(Mission)
|
|
|
|
for i,_mission in pairs(self.missionqueue) do
|
|
local mission=_mission --Ops.Auftrag#AUFTRAG
|
|
|
|
if mission.auftragsnummer==Mission.auftragsnummer then
|
|
self:T(self.lid..string.format("Removing mission %s (%s) status=%s from queue", Mission.name, Mission.type, Mission.status))
|
|
mission.commander=nil
|
|
table.remove(self.missionqueue, i)
|
|
break
|
|
end
|
|
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Remove transport from queue.
|
|
-- @param #COMMANDER self
|
|
-- @param Ops.OpsTransport#OPSTRANSPORT Transport The OPS transport to be removed.
|
|
-- @return #COMMANDER self
|
|
function COMMANDER:RemoveTransport(Transport)
|
|
|
|
for i,_transport in pairs(self.transportqueue) do
|
|
local transport=_transport --Ops.OpsTransport#OPSTRANSPORT
|
|
|
|
if transport.uid==Transport.uid then
|
|
self:T(self.lid..string.format("Removing transport UID=%d status=%s from queue", transport.uid, transport:GetState()))
|
|
transport.commander=nil
|
|
table.remove(self.transportqueue, i)
|
|
break
|
|
end
|
|
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Add target.
|
|
-- @param #COMMANDER self
|
|
-- @param Ops.Target#TARGET Target Target object to be added.
|
|
-- @return #COMMANDER self
|
|
function COMMANDER:AddTarget(Target)
|
|
|
|
if not self:IsTarget(Target) then
|
|
table.insert(self.targetqueue, Target)
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Add operation.
|
|
-- @param #COMMANDER self
|
|
-- @param Ops.Operation#OPERATION Operation The operation to be added.
|
|
-- @return #COMMANDER self
|
|
function COMMANDER:AddOperation(Operation)
|
|
|
|
-- TODO: Check that is not already added.
|
|
|
|
-- Add operation to table.
|
|
table.insert(self.opsqueue, Operation)
|
|
|
|
return self
|
|
end
|
|
|
|
--- Check if a TARGET is already in the queue.
|
|
-- @param #COMMANDER self
|
|
-- @param Ops.Target#TARGET Target Target object to be added.
|
|
-- @return #boolean If `true`, target exists in the target queue.
|
|
function COMMANDER:IsTarget(Target)
|
|
|
|
for _,_target in pairs(self.targetqueue) do
|
|
local target=_target --Ops.Target#TARGET
|
|
if target.uid==Target.uid or target:GetName()==Target:GetName() then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
--- Remove target from queue.
|
|
-- @param #COMMANDER self
|
|
-- @param Ops.Target#TARGET Target The target.
|
|
-- @return #COMMANDER self
|
|
function COMMANDER:RemoveTarget(Target)
|
|
|
|
for i,_target in pairs(self.targetqueue) do
|
|
local target=_target --Ops.Target#TARGET
|
|
|
|
if target.uid==Target.uid then
|
|
self:T(self.lid..string.format("Removing target %s from queue", Target.name))
|
|
table.remove(self.targetqueue, i)
|
|
break
|
|
end
|
|
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Add a rearming zone.
|
|
-- @param #COMMANDER self
|
|
-- @param Core.Zone#ZONE RearmingZone Rearming zone.
|
|
-- @return Ops.Brigade#BRIGADE.SupplyZone The rearming zone data.
|
|
function COMMANDER:AddRearmingZone(RearmingZone)
|
|
|
|
local rearmingzone={} --Ops.Brigade#BRIGADE.SupplyZone
|
|
|
|
rearmingzone.zone=RearmingZone
|
|
rearmingzone.mission=nil
|
|
--rearmingzone.marker=MARKER:New(rearmingzone.zone:GetCoordinate(), "Rearming Zone"):ToCoalition(self:GetCoalition())
|
|
|
|
table.insert(self.rearmingZones, rearmingzone)
|
|
|
|
return rearmingzone
|
|
end
|
|
|
|
--- Add a refuelling zone.
|
|
-- @param #COMMANDER self
|
|
-- @param Core.Zone#ZONE RefuellingZone Refuelling zone.
|
|
-- @return Ops.Brigade#BRIGADE.SupplyZone The refuelling zone data.
|
|
function COMMANDER:AddRefuellingZone(RefuellingZone)
|
|
|
|
local rearmingzone={} --Ops.Brigade#BRIGADE.SupplyZone
|
|
|
|
rearmingzone.zone=RefuellingZone
|
|
rearmingzone.mission=nil
|
|
--rearmingzone.marker=MARKER:New(rearmingzone.zone:GetCoordinate(), "Refuelling Zone"):ToCoalition(self:GetCoalition())
|
|
|
|
table.insert(self.refuellingZones, rearmingzone)
|
|
|
|
return rearmingzone
|
|
end
|
|
|
|
--- Add a CAP zone.
|
|
-- @param #COMMANDER self
|
|
-- @param Core.Zone#ZONE Zone CapZone Zone.
|
|
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
|
|
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
|
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
|
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
|
-- @return Ops.Airwing#AIRWING.PatrolZone The CAP zone data.
|
|
function COMMANDER:AddCapZone(Zone, Altitude, Speed, Heading, Leg)
|
|
|
|
local patrolzone={} --Ops.Airwing#AIRWING.PatrolZone
|
|
|
|
patrolzone.zone=Zone
|
|
patrolzone.altitude=Altitude or 12000
|
|
patrolzone.heading=Heading or 270
|
|
--patrolzone.speed=UTILS.KnotsToAltKIAS(Speed or 350, patrolzone.altitude)
|
|
patrolzone.speed=Speed or 350
|
|
patrolzone.leg=Leg or 30
|
|
patrolzone.mission=nil
|
|
--patrolzone.marker=MARKER:New(patrolzone.zone:GetCoordinate(), "CAP Zone"):ToCoalition(self:GetCoalition())
|
|
|
|
table.insert(self.capZones, patrolzone)
|
|
|
|
return patrolzone
|
|
end
|
|
|
|
--- Add a GCICAP zone.
|
|
-- @param #COMMANDER self
|
|
-- @param Core.Zone#ZONE Zone CapZone Zone.
|
|
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
|
|
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
|
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
|
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
|
-- @return Ops.Airwing#AIRWING.PatrolZone The CAP zone data.
|
|
function COMMANDER:AddGciCapZone(Zone, Altitude, Speed, Heading, Leg)
|
|
|
|
local patrolzone={} --Ops.Airwing#AIRWING.PatrolZone
|
|
|
|
patrolzone.zone=Zone
|
|
patrolzone.altitude=Altitude or 12000
|
|
patrolzone.heading=Heading or 270
|
|
--patrolzone.speed=UTILS.KnotsToAltKIAS(Speed or 350, patrolzone.altitude)
|
|
patrolzone.speed=Speed or 350
|
|
patrolzone.leg=Leg or 30
|
|
patrolzone.mission=nil
|
|
--patrolzone.marker=MARKER:New(patrolzone.zone:GetCoordinate(), "GCICAP Zone"):ToCoalition(self:GetCoalition())
|
|
|
|
table.insert(self.gcicapZones, patrolzone)
|
|
|
|
return patrolzone
|
|
end
|
|
|
|
--- Remove a GCI CAP.
|
|
-- @param #COMMANDER self
|
|
-- @param Core.Zone#ZONE Zone Zone, where the flight orbits.
|
|
function COMMANDER:RemoveGciCapZone(Zone)
|
|
|
|
local patrolzone={} --Ops.Airwing#AIRWING.PatrolZone
|
|
|
|
patrolzone.zone=Zone
|
|
for i,_patrolzone in pairs(self.gcicapZones) do
|
|
if _patrolzone.zone == patrolzone.zone then
|
|
if _patrolzone.mission and _patrolzone.mission:IsNotOver() then
|
|
_patrolzone.mission:Cancel()
|
|
end
|
|
table.remove(self.gcicapZones, i)
|
|
break
|
|
end
|
|
end
|
|
return patrolzone
|
|
end
|
|
|
|
--- Add an AWACS zone.
|
|
-- @param #COMMANDER self
|
|
-- @param Core.Zone#ZONE Zone Zone.
|
|
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
|
|
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
|
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
|
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
|
-- @return Ops.Airwing#AIRWING.PatrolZone The AWACS zone data.
|
|
function COMMANDER:AddAwacsZone(Zone, Altitude, Speed, Heading, Leg)
|
|
|
|
local awacszone={} --Ops.Airwing#AIRWING.PatrolZone
|
|
|
|
awacszone.zone=Zone
|
|
awacszone.altitude=Altitude or 12000
|
|
awacszone.heading=Heading or 270
|
|
--awacszone.speed=UTILS.KnotsToAltKIAS(Speed or 350, awacszone.altitude)
|
|
awacszone.speed=Speed or 350
|
|
awacszone.speed=Speed or 350
|
|
awacszone.leg=Leg or 30
|
|
awacszone.mission=nil
|
|
--awacszone.marker=MARKER:New(awacszone.zone:GetCoordinate(), "AWACS Zone"):ToCoalition(self:GetCoalition())
|
|
|
|
table.insert(self.awacsZones, awacszone)
|
|
|
|
return awacszone
|
|
end
|
|
|
|
--- Remove a AWACS zone.
|
|
-- @param #COMMANDER self
|
|
-- @param Core.Zone#ZONE Zone Zone, where the flight orbits.
|
|
function COMMANDER:RemoveAwacsZone(Zone)
|
|
|
|
local awacszone={} --Ops.Airwing#AIRWING.PatrolZone
|
|
|
|
awacszone.zone=Zone
|
|
for i,_awacszone in pairs(self.awacsZones) do
|
|
if _awacszone.zone == awacszone.zone then
|
|
if _awacszone.mission and _awacszone.mission:IsNotOver() then
|
|
_awacszone.mission:Cancel()
|
|
end
|
|
table.remove(self.awacsZones, i)
|
|
break
|
|
end
|
|
end
|
|
return awacszone
|
|
end
|
|
|
|
--- Add a refuelling tanker zone.
|
|
-- @param #COMMANDER self
|
|
-- @param Core.Zone#ZONE Zone Zone.
|
|
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
|
|
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
|
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
|
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
|
-- @param #number RefuelSystem Refuelling system.
|
|
-- @return Ops.Airwing#AIRWING.TankerZone The tanker zone data.
|
|
function COMMANDER:AddTankerZone(Zone, Altitude, Speed, Heading, Leg, RefuelSystem)
|
|
|
|
local tankerzone={} --Ops.Airwing#AIRWING.TankerZone
|
|
|
|
tankerzone.zone=Zone
|
|
tankerzone.altitude=Altitude or 12000
|
|
tankerzone.heading=Heading or 270
|
|
--tankerzone.speed=UTILS.KnotsToAltKIAS(Speed or 350, tankerzone.altitude) -- speed translation to alt will be done by AUFTRAG anyhow
|
|
tankerzone.speed = Speed or 350
|
|
tankerzone.leg=Leg or 30
|
|
tankerzone.refuelsystem=RefuelSystem
|
|
tankerzone.mission=nil
|
|
tankerzone.marker=MARKER:New(tankerzone.zone:GetCoordinate(), "Tanker Zone"):ToCoalition(self:GetCoalition())
|
|
|
|
table.insert(self.tankerZones, tankerzone)
|
|
|
|
return tankerzone
|
|
end
|
|
|
|
--- Remove a refuelling tanker zone.
|
|
-- @param #COMMANDER self
|
|
-- @param Core.Zone#ZONE Zone Zone, where the flight orbits.
|
|
function COMMANDER:RemoveTankerZone(Zone)
|
|
|
|
local tankerzone={} --Ops.Airwing#AIRWING.PatrolZone
|
|
|
|
tankerzone.zone=Zone
|
|
for i,_tankerzone in pairs(self.tankerZones) do
|
|
if _tankerzone.zone == tankerzone.zone then
|
|
if _tankerzone.mission and _tankerzone.mission:IsNotOver() then
|
|
_tankerzone.mission:Cancel()
|
|
end
|
|
table.remove(self.tankerZones, i)
|
|
break
|
|
end
|
|
end
|
|
return tankerzone
|
|
end
|
|
|
|
--- Check if this mission is already in the queue.
|
|
-- @param #COMMANDER self
|
|
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
|
-- @return #boolean If `true`, this mission is in the queue.
|
|
function COMMANDER:IsMission(Mission)
|
|
|
|
for _,_mission in pairs(self.missionqueue) do
|
|
local mission=_mission --Ops.Auftrag#AUFTRAG
|
|
if mission.auftragsnummer==Mission.auftragsnummer then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
--- Relocate a cohort to another legion.
|
|
-- Assets in stock are spawned and routed to the new legion.
|
|
-- If assets are spawned, running missions will be cancelled.
|
|
-- Cohort assets will not be available until relocation is finished.
|
|
-- @param #COMMANDER self
|
|
-- @param Ops.Cohort#COHORT Cohort The cohort to be relocated.
|
|
-- @param Ops.Legion#LEGION Legion The legion where the cohort is relocated to.
|
|
-- @param #number Delay Delay in seconds before relocation takes place. Default `nil`, *i.e.* ASAP.
|
|
-- @param #number NcarriersMin Min number of transport carriers in case the troops should be transported. Default `nil` for no transport.
|
|
-- @param #number NcarriersMax Max number of transport carriers.
|
|
-- @param #table TransportLegions Legion(s) assigned for transportation. Default is all legions of the commander.
|
|
-- @return #COMMANDER self
|
|
function COMMANDER:RelocateCohort(Cohort, Legion, Delay, NcarriersMin, NcarriersMax, TransportLegions)
|
|
|
|
if Delay and Delay>0 then
|
|
self:ScheduleOnce(Delay, COMMANDER.RelocateCohort, self, Cohort, Legion, 0, NcarriersMin, NcarriersMax, TransportLegions)
|
|
else
|
|
|
|
-- Add cohort to legion.
|
|
if Legion:IsCohort(Cohort.name) then
|
|
self:E(self.lid..string.format("ERROR: Cohort %s is already part of new legion %s ==> CANNOT Relocate!", Cohort.name, Legion.alias))
|
|
return self
|
|
else
|
|
table.insert(Legion.cohorts, Cohort)
|
|
end
|
|
|
|
-- Old legion.
|
|
local LegionOld=Cohort.legion
|
|
|
|
-- Check that cohort is part of this legion
|
|
if not LegionOld:IsCohort(Cohort.name) then
|
|
self:E(self.lid..string.format("ERROR: Cohort %s is NOT part of this legion %s ==> CANNOT Relocate!", Cohort.name, self.alias))
|
|
return self
|
|
end
|
|
|
|
-- Check that legions are different.
|
|
if LegionOld.alias==Legion.alias then
|
|
self:E(self.lid..string.format("ERROR: old legion %s is same as new legion %s ==> CANNOT Relocate!", LegionOld.alias, Legion.alias))
|
|
return self
|
|
end
|
|
|
|
-- Trigger Relocate event.
|
|
Cohort:Relocate()
|
|
|
|
-- Create a relocation mission.
|
|
local mission=AUFTRAG:_NewRELOCATECOHORT(Legion, Cohort)
|
|
|
|
-- Assign cohort to mission.
|
|
mission:AssignCohort(Cohort)
|
|
|
|
-- All assets required.
|
|
mission:SetRequiredAssets(#Cohort.assets)
|
|
|
|
-- Set transportation.
|
|
if NcarriersMin and NcarriersMin>0 then
|
|
mission:SetRequiredTransport(Legion.spawnzone, NcarriersMin, NcarriersMax)
|
|
end
|
|
|
|
-- Assign transport legions.
|
|
if TransportLegions then
|
|
for _,legion in pairs(TransportLegions) do
|
|
mission:AssignTransportLegion(legion)
|
|
end
|
|
else
|
|
for _,legion in pairs(self.legions) do
|
|
mission:AssignTransportLegion(legion)
|
|
end
|
|
end
|
|
|
|
-- Set mission range very large. Mission designer should know...
|
|
mission:SetMissionRange(10000)
|
|
|
|
-- Add mission.
|
|
self:AddMission(mission)
|
|
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Start & Status
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- On after Start event. Starts the FLIGHTGROUP FSM and event handlers.
|
|
-- @param #COMMANDER self
|
|
-- @param Wrapper.Group#GROUP Group Flight group.
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function COMMANDER:onafterStart(From, Event, To)
|
|
|
|
-- Short info.
|
|
local text=string.format("Starting Commander")
|
|
self:I(self.lid..text)
|
|
|
|
-- Start attached legions.
|
|
for _,_legion in pairs(self.legions) do
|
|
local legion=_legion --Ops.Legion#LEGION
|
|
if legion:GetState()=="NotReadyYet" then
|
|
legion:Start()
|
|
end
|
|
end
|
|
|
|
self:__Status(-1)
|
|
end
|
|
|
|
--- On after "Status" event.
|
|
-- @param #COMMANDER self
|
|
-- @param Wrapper.Group#GROUP Group Flight group.
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function COMMANDER:onafterStatus(From, Event, To)
|
|
|
|
-- FSM state.
|
|
local fsmstate=self:GetState()
|
|
|
|
-- Status.
|
|
if self.verbose>=1 then
|
|
local text=string.format("Status %s: Legions=%d, Missions=%d, Targets=%d, Transports=%d", fsmstate, #self.legions, #self.missionqueue, #self.targetqueue, #self.transportqueue)
|
|
self:T(self.lid..text)
|
|
end
|
|
|
|
-- Check Operations queue.
|
|
self:CheckOpsQueue()
|
|
|
|
-- Check target queue and add missions.
|
|
self:CheckTargetQueue()
|
|
|
|
-- Check mission queue and assign one PLANNED mission.
|
|
self:CheckMissionQueue()
|
|
|
|
-- Check transport queue and assign one PLANNED transport.
|
|
self:CheckTransportQueue()
|
|
|
|
-- Check rearming zones.
|
|
for _,_rearmingzone in pairs(self.rearmingZones) do
|
|
local rearmingzone=_rearmingzone --Ops.Brigade#BRIGADE.SupplyZone
|
|
-- Check if mission is nil or over.
|
|
if (not rearmingzone.mission) or rearmingzone.mission:IsOver() then
|
|
rearmingzone.mission=AUFTRAG:NewAMMOSUPPLY(rearmingzone.zone)
|
|
self:AddMission(rearmingzone.mission)
|
|
end
|
|
end
|
|
|
|
-- Check refuelling zones.
|
|
for _,_supplyzone in pairs(self.refuellingZones) do
|
|
local supplyzone=_supplyzone --Ops.Brigade#BRIGADE.SupplyZone
|
|
-- Check if mission is nil or over.
|
|
if (not supplyzone.mission) or supplyzone.mission:IsOver() then
|
|
supplyzone.mission=AUFTRAG:NewFUELSUPPLY(supplyzone.zone)
|
|
self:AddMission(supplyzone.mission)
|
|
end
|
|
end
|
|
|
|
|
|
-- Check CAP zones.
|
|
for _,_patrolzone in pairs(self.capZones) do
|
|
local patrolzone=_patrolzone --Ops.Airwing#AIRWING.PatrolZone
|
|
-- Check if mission is nil or over.
|
|
if (not patrolzone.mission) or patrolzone.mission:IsOver() then
|
|
local Coordinate=patrolzone.zone:GetCoordinate()
|
|
patrolzone.mission=AUFTRAG:NewCAP(patrolzone.zone, patrolzone.altitude, patrolzone.speed, Coordinate, patrolzone.heading, patrolzone.leg)
|
|
self:AddMission(patrolzone.mission)
|
|
end
|
|
end
|
|
|
|
-- Check GCICAP zones.
|
|
for _,_patrolzone in pairs(self.gcicapZones) do
|
|
local patrolzone=_patrolzone --Ops.Airwing#AIRWING.PatrolZone
|
|
-- Check if mission is nil or over.
|
|
if (not patrolzone.mission) or patrolzone.mission:IsOver() then
|
|
local Coordinate=patrolzone.zone:GetCoordinate()
|
|
patrolzone.mission=AUFTRAG:NewGCICAP(Coordinate, patrolzone.altitude, patrolzone.speed, patrolzone.heading, patrolzone.leg)
|
|
self:AddMission(patrolzone.mission)
|
|
end
|
|
end
|
|
|
|
-- Check AWACS zones.
|
|
for _,_awacszone in pairs(self.awacsZones) do
|
|
local awacszone=_awacszone --Ops.Airwing#AIRWING.Patrol
|
|
-- Check if mission is nil or over.
|
|
if (not awacszone.mission) or awacszone.mission:IsOver() then
|
|
local Coordinate=awacszone.zone:GetCoordinate()
|
|
awacszone.mission=AUFTRAG:NewAWACS(Coordinate, awacszone.altitude, awacszone.speed, awacszone.heading, awacszone.leg)
|
|
self:AddMission(awacszone.mission)
|
|
end
|
|
end
|
|
|
|
-- Check Tanker zones.
|
|
for _,_tankerzone in pairs(self.tankerZones) do
|
|
local tankerzone=_tankerzone --Ops.Airwing#AIRWING.TankerZone
|
|
-- Check if mission is nil or over.
|
|
if (not tankerzone.mission) or tankerzone.mission:IsOver() then
|
|
local Coordinate=tankerzone.zone:GetCoordinate()
|
|
tankerzone.mission=AUFTRAG:NewTANKER(Coordinate, tankerzone.altitude, tankerzone.speed, tankerzone.heading, tankerzone.leg, tankerzone.refuelsystem)
|
|
self:AddMission(tankerzone.mission)
|
|
end
|
|
end
|
|
|
|
---
|
|
-- LEGIONS
|
|
---
|
|
|
|
if self.verbose>=2 and #self.legions>0 then
|
|
|
|
local text="Legions:"
|
|
for _,_legion in pairs(self.legions) do
|
|
local legion=_legion --Ops.Legion#LEGION
|
|
local Nassets=legion:CountAssets()
|
|
local Nastock=legion:CountAssets(true)
|
|
text=text..string.format("\n* %s [%s]: Assets=%s stock=%s", legion.alias, legion:GetState(), Nassets, Nastock)
|
|
for _,aname in pairs(AUFTRAG.Type) do
|
|
local na=legion:CountAssets(true, {aname})
|
|
local np=legion:CountPayloadsInStock({aname})
|
|
local nm=legion:CountAssetsOnMission({aname})
|
|
if na>0 or np>0 then
|
|
text=text..string.format("\n - %s: assets=%d, payloads=%d, on mission=%d", aname, na, np, nm)
|
|
end
|
|
end
|
|
end
|
|
self:T(self.lid..text)
|
|
|
|
|
|
if self.verbose>=3 then
|
|
|
|
-- Count numbers
|
|
local Ntotal=0
|
|
local Nspawned=0
|
|
local Nrequested=0
|
|
local Nreserved=0
|
|
local Nstock=0
|
|
|
|
local text="\n===========================================\n"
|
|
text=text.."Assets:"
|
|
for _,_legion in pairs(self.legions) do
|
|
local legion=_legion --Ops.Legion#LEGION
|
|
|
|
for _,_cohort in pairs(legion.cohorts) do
|
|
local cohort=_cohort --Ops.Cohort#COHORT
|
|
|
|
for _,_asset in pairs(cohort.assets) do
|
|
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
|
|
|
|
local state="In Stock"
|
|
if asset.flightgroup then
|
|
state=asset.flightgroup:GetState()
|
|
local mission=legion:GetAssetCurrentMission(asset)
|
|
if mission then
|
|
state=state..string.format(", Mission \"%s\" [%s]", mission:GetName(), mission:GetType())
|
|
end
|
|
else
|
|
if asset.spawned then
|
|
env.info("FF ERROR: asset has opsgroup but is NOT spawned!")
|
|
end
|
|
if asset.requested and asset.isReserved then
|
|
env.info("FF ERROR: asset is requested and reserved. Should not be both!")
|
|
state="Reserved+Requested!"
|
|
elseif asset.isReserved then
|
|
state="Reserved"
|
|
elseif asset.requested then
|
|
state="Requested"
|
|
end
|
|
end
|
|
|
|
-- Text.
|
|
text=text..string.format("\n[UID=%03d] %s Legion=%s [%s]: State=%s [RID=%s]",
|
|
asset.uid, asset.spawngroupname, legion.alias, cohort.name, state, tostring(asset.rid))
|
|
|
|
|
|
if asset.spawned then
|
|
Nspawned=Nspawned+1
|
|
end
|
|
if asset.requested then
|
|
Nrequested=Nrequested+1
|
|
end
|
|
if asset.isReserved then
|
|
Nreserved=Nreserved+1
|
|
end
|
|
if not (asset.spawned or asset.requested or asset.isReserved) then
|
|
Nstock=Nstock+1
|
|
end
|
|
|
|
Ntotal=Ntotal+1
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
text=text.."\n-------------------------------------------"
|
|
text=text..string.format("\nNstock = %d", Nstock)
|
|
text=text..string.format("\nNreserved = %d", Nreserved)
|
|
text=text..string.format("\nNrequested = %d", Nrequested)
|
|
text=text..string.format("\nNspawned = %d", Nspawned)
|
|
text=text..string.format("\nNtotal = %d (=%d)", Ntotal, Nstock+Nspawned+Nrequested+Nreserved)
|
|
text=text.."\n==========================================="
|
|
self:I(self.lid..text)
|
|
end
|
|
|
|
end
|
|
|
|
---
|
|
-- MISSIONS
|
|
---
|
|
|
|
-- Mission queue.
|
|
if self.verbose>=2 and #self.missionqueue>0 then
|
|
local text="Mission queue:"
|
|
for i,_mission in pairs(self.missionqueue) do
|
|
local mission=_mission --Ops.Auftrag#AUFTRAG
|
|
local target=mission:GetTargetName() or "unknown"
|
|
text=text..string.format("\n[%d] %s (%s): status=%s, target=%s", i, mission.name, mission.type, mission.status, target)
|
|
end
|
|
self:I(self.lid..text)
|
|
end
|
|
|
|
|
|
---
|
|
-- TARGETS
|
|
---
|
|
|
|
-- Target queue.
|
|
if self.verbose>=2 and #self.targetqueue>0 then
|
|
local text="Target queue:"
|
|
for i,_target in pairs(self.targetqueue) do
|
|
local target=_target --Ops.Target#TARGET
|
|
text=text..string.format("\n[%d] %s: status=%s, life=%d", i, target:GetName(), target:GetState(), target:GetLife())
|
|
end
|
|
self:I(self.lid..text)
|
|
end
|
|
|
|
---
|
|
-- TRANSPORTS
|
|
---
|
|
|
|
-- Transport queue.
|
|
if self.verbose>=2 and #self.transportqueue>0 then
|
|
local text="Transport queue:"
|
|
for i,_transport in pairs(self.transportqueue) do
|
|
local transport=_transport --Ops.OpsTransport#OPSTRANSPORT
|
|
text=text..string.format("\n[%d] UID=%d: status=%s", i, transport.uid, transport:GetState())
|
|
end
|
|
self:I(self.lid..text)
|
|
end
|
|
|
|
self:__Status(-30)
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- FSM Events
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- On after "MissionAssign" event. Mission is added to a LEGION mission queue and already requested. Needs assets to be added to the mission already.
|
|
-- @param #COMMANDER self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
|
-- @param #table Legions The Legion(s) to which the mission is assigned.
|
|
function COMMANDER:onafterMissionAssign(From, Event, To, Mission, Legions)
|
|
|
|
-- Add mission to queue.
|
|
self:AddMission(Mission)
|
|
|
|
-- Set mission commander status to QUEUED as it is now queued at a legion.
|
|
Mission.statusCommander=AUFTRAG.Status.QUEUED
|
|
|
|
for _,_Legion in pairs(Legions) do
|
|
local Legion=_Legion --Ops.Legion#LEGION
|
|
|
|
-- Debug info.
|
|
self:T(self.lid..string.format("Assigning mission \"%s\" [%s] to legion \"%s\"", Mission.name, Mission.type, Legion.alias))
|
|
|
|
-- Add mission to legion.
|
|
Legion:AddMission(Mission)
|
|
|
|
-- Directly request the mission as the assets have already been selected.
|
|
Legion:MissionRequest(Mission)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--- On after "MissionCancel" event.
|
|
-- @param #COMMANDER self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
|
function COMMANDER:onafterMissionCancel(From, Event, To, Mission)
|
|
|
|
-- Debug info.
|
|
self:T(self.lid..string.format("Cancelling mission \"%s\" [%s] in status %s", Mission.name, Mission.type, Mission.status))
|
|
|
|
-- Set commander status.
|
|
Mission.statusCommander=AUFTRAG.Status.CANCELLED
|
|
|
|
if Mission:IsPlanned() then
|
|
|
|
-- Mission is still in planning stage. Should not have a legion assigned ==> Just remove it form the queue.
|
|
self:RemoveMission(Mission)
|
|
|
|
else
|
|
|
|
-- Legion will cancel mission.
|
|
if #Mission.legions>0 then
|
|
for _,_legion in pairs(Mission.legions) do
|
|
local legion=_legion --Ops.Legion#LEGION
|
|
|
|
-- TODO: Should check that this legions actually belongs to this commander.
|
|
|
|
-- Legion will cancel the mission.
|
|
legion:MissionCancel(Mission)
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--- On after "TransportAssign" event. Transport is added to a LEGION transport queue.
|
|
-- @param #COMMANDER self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Ops.OpsTransport#OPSTRANSPORT Transport The transport.
|
|
-- @param #table Legions The legion(s) to which this transport is assigned.
|
|
function COMMANDER:onafterTransportAssign(From, Event, To, Transport, Legions)
|
|
|
|
-- Set mission commander status to QUEUED as it is now queued at a legion.
|
|
Transport.statusCommander=OPSTRANSPORT.Status.QUEUED
|
|
|
|
for _,_Legion in pairs(Legions) do
|
|
local Legion=_Legion --Ops.Legion#LEGION
|
|
|
|
-- Debug info.
|
|
self:T(self.lid..string.format("Assigning transport UID=%d to legion \"%s\"", Transport.uid, Legion.alias))
|
|
|
|
-- Add mission to legion.
|
|
Legion:AddOpsTransport(Transport)
|
|
|
|
-- Directly request the mission as the assets have already been selected.
|
|
Legion:TransportRequest(Transport)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--- On after "TransportCancel" event.
|
|
-- @param #COMMANDER self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Ops.OpsTransport#OPSTRANSPORT Transport The transport.
|
|
function COMMANDER:onafterTransportCancel(From, Event, To, Transport)
|
|
|
|
-- Debug info.
|
|
self:T(self.lid..string.format("Cancelling Transport UID=%d in status %s", Transport.uid, Transport:GetState()))
|
|
|
|
-- Set commander status.
|
|
Transport.statusCommander=OPSTRANSPORT.Status.CANCELLED
|
|
|
|
if Transport:IsPlanned() then
|
|
|
|
-- Transport is still in planning stage. Should not have a legion assigned ==> Just remove it form the queue.
|
|
self:RemoveTransport(Transport)
|
|
|
|
else
|
|
|
|
-- Legion will cancel mission.
|
|
if #Transport.legions>0 then
|
|
for _,_legion in pairs(Transport.legions) do
|
|
local legion=_legion --Ops.Legion#LEGION
|
|
|
|
-- TODO: Should check that this legions actually belongs to this commander.
|
|
|
|
-- Legion will cancel the mission.
|
|
legion:TransportCancel(Transport)
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--- On after "OpsOnMission".
|
|
-- @param #COMMANDER self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Ops.OpsGroup#OPSGROUP OpsGroup Ops group on mission
|
|
-- @param Ops.Auftrag#AUFTRAG Mission The requested mission.
|
|
function COMMANDER:onafterOpsOnMission(From, Event, To, OpsGroup, Mission)
|
|
-- Debug info.
|
|
self:T2(self.lid..string.format("Group \"%s\" on mission \"%s\" [%s]", OpsGroup:GetName(), Mission:GetName(), Mission:GetType()))
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Mission Functions
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- Check OPERATIONs queue.
|
|
-- @param #COMMANDER self
|
|
function COMMANDER:CheckOpsQueue()
|
|
|
|
-- Number of missions.
|
|
local Nops=#self.opsqueue
|
|
|
|
-- Treat special cases.
|
|
if Nops==0 then
|
|
return nil
|
|
end
|
|
|
|
-- Loop over operations.
|
|
for _,_ops in pairs(self.opsqueue) do
|
|
local operation=_ops --Ops.Operation#OPERATION
|
|
|
|
if operation:IsRunning() then
|
|
|
|
-- Loop over missions.
|
|
for _,_mission in pairs(operation.missions or {}) do
|
|
local mission=_mission --Ops.Auftrag#AUFTRAG
|
|
|
|
if mission.phase==nil or (mission.phase and mission.phase==operation.phase) and mission:IsPlanned() then
|
|
self:AddMission(mission)
|
|
end
|
|
end
|
|
|
|
-- Loop over targets.
|
|
for _,_target in pairs(operation.targets or {}) do
|
|
local target=_target --Ops.Target#TARGET
|
|
|
|
if (target.phase==nil or (target.phase and target.phase==operation.phase)) and (not self:IsTarget(target)) then
|
|
self:AddTarget(target)
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--- Check target queue and assign ONE valid target by adding it to the mission queue of the COMMANDER.
|
|
-- @param #COMMANDER self
|
|
function COMMANDER:CheckTargetQueue()
|
|
|
|
-- Number of missions.
|
|
local Ntargets=#self.targetqueue
|
|
|
|
-- Treat special cases.
|
|
if Ntargets==0 then
|
|
return nil
|
|
end
|
|
|
|
-- Remove done targets.
|
|
for i=#self.targetqueue,1,-1 do
|
|
local target=self.targetqueue[i] --Ops.Target#TARGET
|
|
if (not target:IsAlive()) or target:EvalConditionsAny(target.conditionStop) then
|
|
for _,_resource in pairs(target.resources) do
|
|
local resource=_resource --Ops.Target#TARGET.Resource
|
|
if resource.mission and resource.mission:IsNotOver() then
|
|
self:MissionCancel(resource.mission)
|
|
end
|
|
end
|
|
table.remove(self.targetqueue, i)
|
|
end
|
|
end
|
|
|
|
-- Check if total number of missions is reached.
|
|
local NoLimit=self:_CheckMissionLimit("Total")
|
|
if NoLimit==false then
|
|
return nil
|
|
end
|
|
|
|
-- Sort results table wrt prio and threatlevel.
|
|
local function _sort(a, b)
|
|
local taskA=a --Ops.Target#TARGET
|
|
local taskB=b --Ops.Target#TARGET
|
|
return (taskA.prio<taskB.prio) or (taskA.prio==taskB.prio and taskA.threatlevel0>taskB.threatlevel0)
|
|
end
|
|
table.sort(self.targetqueue, _sort)
|
|
|
|
-- Get the lowest importance value (lower means more important).
|
|
-- If a target with importance 1 exists, targets with importance 2 will not be assigned. Targets with no importance (nil) can still be selected.
|
|
local vip=math.huge
|
|
for _,_target in pairs(self.targetqueue) do
|
|
local target=_target --Ops.Target#TARGET
|
|
if target:IsAlive() and target.importance and target.importance<vip then
|
|
vip=target.importance
|
|
end
|
|
end
|
|
|
|
-- Loop over targets.
|
|
for _,_target in pairs(self.targetqueue) do
|
|
local target=_target --Ops.Target#TARGET
|
|
|
|
-- Is target still alive.
|
|
local isAlive=target:IsAlive()
|
|
|
|
-- Is this target important enough.
|
|
local isImportant=(target.importance==nil or target.importance<=vip)
|
|
|
|
-- Check ALL start conditions are true.
|
|
local isReadyStart=target:EvalConditionsAll(target.conditionStart)
|
|
|
|
-- Debug message.
|
|
local text=string.format("Target %s: Alive=%s, Important=%s", target:GetName(), tostring(isAlive), tostring(isImportant))
|
|
self:T2(self.lid..text)
|
|
|
|
-- Check that target is alive and not already a mission has been assigned.
|
|
if isAlive and isImportant then
|
|
|
|
for _,_resource in pairs(target.resources or {}) do
|
|
local resource=_resource --Ops.Target#TARGET.Resource
|
|
|
|
-- Mission type.
|
|
local missionType=resource.MissionType
|
|
|
|
if (not resource.mission) or resource.mission:IsOver() then
|
|
|
|
-- Debug info.
|
|
self:T2(self.lid..string.format("Target \"%s\" ==> Creating mission type %s: Nmin=%d, Nmax=%d", target:GetName(), missionType, resource.Nmin, resource.Nmax))
|
|
|
|
-- Create a mission.
|
|
local mission=AUFTRAG:NewFromTarget(target, missionType)
|
|
|
|
if mission then
|
|
|
|
-- Set mission parameters.
|
|
mission:SetRequiredAssets(resource.Nmin, resource.Nmax)
|
|
mission:SetRequiredAttribute(resource.Attributes)
|
|
mission:SetRequiredProperty(resource.Properties)
|
|
|
|
-- Set operation (if any).
|
|
mission.operation=target.operation
|
|
|
|
-- Set resource mission.
|
|
resource.mission=mission
|
|
|
|
-- Add mission to queue.
|
|
self:AddMission(resource.mission)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
|
|
--- Check mission queue and assign ONE planned mission.
|
|
-- @param #COMMANDER self
|
|
function COMMANDER:CheckMissionQueue()
|
|
|
|
-- Number of missions.
|
|
local Nmissions=#self.missionqueue
|
|
|
|
-- Treat special cases.
|
|
if Nmissions==0 then
|
|
return nil
|
|
end
|
|
|
|
local NoLimit=self:_CheckMissionLimit("Total")
|
|
if NoLimit==false then
|
|
return nil
|
|
end
|
|
|
|
-- Sort results table wrt prio and start time.
|
|
local function _sort(a, b)
|
|
local taskA=a --Ops.Auftrag#AUFTRAG
|
|
local taskB=b --Ops.Auftrag#AUFTRAG
|
|
return (taskA.prio<taskB.prio) or (taskA.prio==taskB.prio and taskA.Tstart<taskB.Tstart)
|
|
end
|
|
table.sort(self.missionqueue, _sort)
|
|
|
|
-- Get the lowest importance value (lower means more important).
|
|
-- If a mission with importance 1 exists, mission with importance 2 will not be assigned. Missions with no importance (nil) can still be selected.
|
|
local vip=math.huge
|
|
for _,_mission in pairs(self.missionqueue) do
|
|
local mission=_mission --Ops.Auftrag#AUFTRAG
|
|
if mission.importance and mission.importance<vip then
|
|
vip=mission.importance
|
|
end
|
|
end
|
|
|
|
-- Loop over missions in queue.
|
|
for _,_mission in pairs(self.missionqueue) do
|
|
local mission=_mission --Ops.Auftrag#AUFTRAG
|
|
|
|
-- We look for PLANNED missions.
|
|
if mission:IsPlanned() and mission:IsReadyToGo() and (mission.importance==nil or mission.importance<=vip) and self:_CheckMissionLimit(mission.type) then
|
|
|
|
---
|
|
-- PLANNNED Mission
|
|
--
|
|
-- 1. Select best assets from legions
|
|
-- 2. Assign mission to legions that have the best assets.
|
|
---
|
|
|
|
-- Recruite assets from legions.
|
|
local recruited, assets, legions=self:RecruitAssetsForMission(mission)
|
|
|
|
if recruited then
|
|
|
|
-- Add asset to mission.
|
|
mission:_AddAssets(assets)
|
|
|
|
-- Recruit asset for escorting recruited mission assets.
|
|
local EscortAvail=self:RecruitAssetsForEscort(mission, assets)
|
|
|
|
-- Transport available (or not required).
|
|
local TransportAvail=true
|
|
|
|
-- Escort requested and available.
|
|
if EscortAvail then
|
|
|
|
-- Check if mission assets need a transport.
|
|
if mission.NcarriersMin then
|
|
|
|
-- Recruit carrier assets for transport.
|
|
local Transport=nil
|
|
local Legions=mission.transportLegions or self.legions
|
|
|
|
TransportAvail, Transport=LEGION.AssignAssetsForTransport(self, Legions, assets, mission.NcarriersMin, mission.NcarriersMax, mission.transportDeployZone, mission.transportDisembarkZone, mission.carrierCategories, mission.carrierAttributes, mission.carrierProperties)
|
|
|
|
-- Add opstransport to mission.
|
|
if TransportAvail and Transport then
|
|
mission.opstransport=Transport
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
-- Escort and transport must be available (or not required).
|
|
if EscortAvail and TransportAvail then
|
|
|
|
-- Add mission to legion.
|
|
self:MissionAssign(mission, legions)
|
|
|
|
else
|
|
-- Recruited assets but no requested escort available. Unrecruit assets!
|
|
LEGION.UnRecruitAssets(assets, mission)
|
|
end
|
|
|
|
-- Only ONE mission is assigned.
|
|
return
|
|
end
|
|
|
|
else
|
|
|
|
---
|
|
-- Missions NOT in PLANNED state
|
|
---
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--- Get cohorts.
|
|
-- @param #COMMANDER self
|
|
-- @param #table Legions Special legions.
|
|
-- @param #table Cohorts Special cohorts.
|
|
-- @param Ops.Operation#OPERATION Operation Operation.
|
|
-- @return #table Cohorts.
|
|
function COMMANDER:_GetCohorts(Legions, Cohorts, Operation)
|
|
|
|
--- Function that check if a legion or cohort is part of an operation.
|
|
local function CheckOperation(LegionOrCohort)
|
|
-- No operations ==> no problem!
|
|
if #self.opsqueue==0 then
|
|
return true
|
|
end
|
|
|
|
-- Cohort is not dedicated to a running(!) operation. We assume so.
|
|
local isAvail=true
|
|
|
|
-- Only available...
|
|
if Operation then
|
|
isAvail=false
|
|
end
|
|
|
|
for _,_operation in pairs(self.opsqueue) do
|
|
local operation=_operation --Ops.Operation#OPERATION
|
|
|
|
-- Legion is assigned to this operation.
|
|
local isOps=operation:IsAssignedCohortOrLegion(LegionOrCohort)
|
|
|
|
if isOps and operation:IsRunning() then
|
|
|
|
-- Is dedicated.
|
|
isAvail=false
|
|
|
|
if Operation==nil then
|
|
-- No Operation given and this is dedicated to at least one operation.
|
|
return false
|
|
else
|
|
if Operation.uid==operation.uid then
|
|
-- Operation given and is part of it.
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return isAvail
|
|
end
|
|
|
|
-- Chosen cohorts.
|
|
local cohorts={}
|
|
|
|
-- Check if there are any special legions and/or cohorts.
|
|
if (Legions and #Legions>0) or (Cohorts and #Cohorts>0) then
|
|
|
|
-- Add cohorts of special legions.
|
|
for _,_legion in pairs(Legions or {}) do
|
|
local legion=_legion --Ops.Legion#LEGION
|
|
|
|
-- Check that runway is operational.
|
|
local Runway=legion:IsAirwing() and legion:IsRunwayOperational() or true
|
|
|
|
-- Legion has to be running.
|
|
if legion:IsRunning() and Runway then
|
|
|
|
-- Add cohorts of legion.
|
|
for _,_cohort in pairs(legion.cohorts) do
|
|
local cohort=_cohort --Ops.Cohort#COHORT
|
|
|
|
if CheckOperation(cohort.legion) or CheckOperation(cohort) then
|
|
table.insert(cohorts, cohort)
|
|
end
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
-- Add special cohorts.
|
|
for _,_cohort in pairs(Cohorts or {}) do
|
|
local cohort=_cohort --Ops.Cohort#COHORT
|
|
|
|
if CheckOperation(cohort) then
|
|
table.insert(cohorts, cohort)
|
|
end
|
|
end
|
|
|
|
else
|
|
|
|
-- No special mission legions/cohorts found ==> take own legions.
|
|
for _,_legion in pairs(self.legions) do
|
|
local legion=_legion --Ops.Legion#LEGION
|
|
|
|
-- Check that runway is operational.
|
|
local Runway=legion:IsAirwing() and legion:IsRunwayOperational() or true
|
|
|
|
-- Legion has to be running.
|
|
if legion:IsRunning() and Runway then
|
|
|
|
-- Add cohorts of legion.
|
|
for _,_cohort in pairs(legion.cohorts) do
|
|
local cohort=_cohort --Ops.Cohort#COHORT
|
|
|
|
if CheckOperation(cohort.legion) or CheckOperation(cohort) then
|
|
table.insert(cohorts, cohort)
|
|
end
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
return cohorts
|
|
end
|
|
|
|
--- Recruit assets for a given mission.
|
|
-- @param #COMMANDER self
|
|
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
|
-- @return #boolean If `true` enough assets could be recruited.
|
|
-- @return #table Recruited assets.
|
|
-- @return #table Legions that have recruited assets.
|
|
function COMMANDER:RecruitAssetsForMission(Mission)
|
|
|
|
-- Debug info.
|
|
self:T2(self.lid..string.format("Recruiting assets for mission \"%s\" [%s]", Mission:GetName(), Mission:GetType()))
|
|
|
|
-- Number of required assets.
|
|
local NreqMin, NreqMax=Mission:GetRequiredAssets()
|
|
|
|
-- Target position.
|
|
local TargetVec2=Mission:GetTargetVec2()
|
|
|
|
-- Special payloads.
|
|
local Payloads=Mission.payloads
|
|
|
|
-- Largest cargo bay available of available carrier assets if mission assets need to be transported.
|
|
local MaxWeight=nil
|
|
|
|
if Mission.NcarriersMin then
|
|
|
|
local legions=self.legions
|
|
local cohorts=nil
|
|
if Mission.transportLegions or Mission.transportCohorts then
|
|
legions=Mission.transportLegions
|
|
cohorts=Mission.transportCohorts
|
|
end
|
|
|
|
-- Get transport cohorts.
|
|
local Cohorts=LEGION._GetCohorts(legions, cohorts)
|
|
|
|
-- Filter cohorts that can actually perform transport missions.
|
|
local transportcohorts={}
|
|
for _,_cohort in pairs(Cohorts) do
|
|
local cohort=_cohort --Ops.Cohort#COHORT
|
|
|
|
-- Check if cohort can perform transport to target.
|
|
local can=LEGION._CohortCan(cohort, AUFTRAG.Type.OPSTRANSPORT, Mission.carrierCategories, Mission.carrierAttributes, Mission.carrierProperties, nil, TargetVec2)
|
|
|
|
-- MaxWeight of cargo assets is limited by the largets available cargo bay. We don't want to select, e.g., tanks that cannot be transported by APCs or helos.
|
|
if can and (MaxWeight==nil or cohort.cargobayLimit>MaxWeight) then
|
|
MaxWeight=cohort.cargobayLimit
|
|
end
|
|
end
|
|
|
|
self:T(self.lid..string.format("Largest cargo bay available=%.1f", MaxWeight))
|
|
end
|
|
|
|
local legions=self.legions
|
|
local cohorts=nil
|
|
if Mission.specialLegions or Mission.specialCohorts then
|
|
legions=Mission.specialLegions
|
|
cohorts=Mission.specialCohorts
|
|
end
|
|
|
|
-- Get cohorts.
|
|
local Cohorts=LEGION._GetCohorts(legions, cohorts, Mission.operation, self.opsqueue)
|
|
|
|
-- Debug info.
|
|
self:T(self.lid..string.format("Found %d cohort candidates for mission", #Cohorts))
|
|
|
|
-- Recruite assets.
|
|
local recruited, assets, legions=LEGION.RecruitCohortAssets(Cohorts, Mission.type, Mission.alert5MissionType, NreqMin, NreqMax, TargetVec2, Payloads,
|
|
Mission.engageRange, Mission.refuelSystem, nil, nil, MaxWeight, nil, Mission.attributes, Mission.properties, {Mission.engageWeaponType})
|
|
|
|
return recruited, assets, legions
|
|
end
|
|
|
|
--- Recruit assets performing an escort mission for a given asset.
|
|
-- @param #COMMANDER self
|
|
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
|
-- @param #table Assets Table of assets to be escorted.
|
|
-- @return #boolean If `true`, enough assets could be recruited or no escort was required in the first place.
|
|
function COMMANDER:RecruitAssetsForEscort(Mission, Assets)
|
|
|
|
-- Is an escort requested in the first place?
|
|
if Mission.NescortMin and Mission.NescortMax and (Mission.NescortMin>0 or Mission.NescortMax>0) then
|
|
|
|
-- Cohorts.
|
|
local Cohorts=self:_GetCohorts(Mission.escortLegions, Mission.escortCohorts, Mission.operation)
|
|
|
|
-- Call LEGION function but provide COMMANDER as self.
|
|
local assigned=LEGION.AssignAssetsForEscort(self, Cohorts, Assets, Mission.NescortMin, Mission.NescortMax, Mission.escortMissionType, Mission.escortTargetTypes, Mission.escortEngageRange)
|
|
|
|
return assigned
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
--- Recruit assets for a given TARGET.
|
|
-- @param #COMMANDER self
|
|
-- @param Ops.Target#TARGET Target The target.
|
|
-- @param #string MissionType Mission Type.
|
|
-- @param #number NassetsMin Min number of required assets.
|
|
-- @param #number NassetsMax Max number of required assets.
|
|
-- @return #boolean If `true` enough assets could be recruited.
|
|
-- @return #table Assets that have been recruited from all legions.
|
|
-- @return #table Legions that have recruited assets.
|
|
function COMMANDER:RecruitAssetsForTarget(Target, MissionType, NassetsMin, NassetsMax)
|
|
|
|
-- Cohorts.
|
|
local Cohorts=self:_GetCohorts()
|
|
|
|
-- Target position.
|
|
local TargetVec2=Target:GetVec2()
|
|
|
|
-- Recruite assets.
|
|
local recruited, assets, legions=LEGION.RecruitCohortAssets(Cohorts, MissionType, nil, NassetsMin, NassetsMax, TargetVec2)
|
|
|
|
|
|
return recruited, assets, legions
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Transport Functions
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- Check transport queue and assign ONE planned transport.
|
|
-- @param #COMMANDER self
|
|
function COMMANDER:CheckTransportQueue()
|
|
|
|
-- Number of missions.
|
|
local Ntransports=#self.transportqueue
|
|
|
|
-- Treat special cases.
|
|
if Ntransports==0 then
|
|
return nil
|
|
end
|
|
|
|
-- Sort results table wrt prio and start time.
|
|
local function _sort(a, b)
|
|
local taskA=a --Ops.Auftrag#AUFTRAG
|
|
local taskB=b --Ops.Auftrag#AUFTRAG
|
|
return (taskA.prio<taskB.prio) or (taskA.prio==taskB.prio and taskA.Tstart<taskB.Tstart)
|
|
end
|
|
table.sort(self.transportqueue, _sort)
|
|
|
|
-- Get the lowest importance value (lower means more important).
|
|
-- If a mission with importance 1 exists, mission with importance 2 will not be assigned. Missions with no importance (nil) can still be selected.
|
|
local vip=math.huge
|
|
for _,_transport in pairs(self.transportqueue) do
|
|
local transport=_transport --Ops.OpsTransport#OPSTRANSPORT
|
|
if transport.importance and transport.importance<vip then
|
|
vip=transport.importance
|
|
end
|
|
end
|
|
|
|
for _,_transport in pairs(self.transportqueue) do
|
|
local transport=_transport --Ops.OpsTransport#OPSTRANSPORT
|
|
|
|
-- We look for PLANNED missions.
|
|
if transport:IsPlanned() and transport:IsReadyToGo() and (transport.importance==nil or transport.importance<=vip) then
|
|
|
|
---
|
|
-- PLANNNED Mission
|
|
--
|
|
-- 1. Select best assets from legions
|
|
-- 2. Assign mission to legions that have the best assets.
|
|
---
|
|
|
|
-- Get all undelivered cargo ops groups.
|
|
local cargoOpsGroups=transport:GetCargoOpsGroups(false)
|
|
|
|
-- Weight of the heaviest cargo group. Necessary condition that this fits into on carrier unit!
|
|
local weightGroup=0
|
|
local TotalWeight=0
|
|
|
|
-- Calculate the max weight so we know which cohorts can provide carriers.
|
|
if #cargoOpsGroups>0 then
|
|
for _,_opsgroup in pairs(cargoOpsGroups) do
|
|
local opsgroup=_opsgroup --Ops.OpsGroup#OPSGROUP
|
|
local weight=opsgroup:GetWeightTotal()
|
|
if weight>weightGroup then
|
|
weightGroup=weight
|
|
end
|
|
TotalWeight=TotalWeight+weight
|
|
end
|
|
end
|
|
|
|
if weightGroup>0 then
|
|
|
|
-- Recruite assets from legions.
|
|
local recruited, assets, legions=self:RecruitAssetsForTransport(transport, weightGroup, TotalWeight)
|
|
|
|
if recruited then
|
|
|
|
-- Add asset to transport.
|
|
for _,_asset in pairs(assets) do
|
|
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
|
|
transport:AddAsset(asset)
|
|
end
|
|
|
|
-- Assign transport to legion(s).
|
|
self:TransportAssign(transport, legions)
|
|
|
|
-- Only ONE transport is assigned.
|
|
return
|
|
else
|
|
-- Not recruited.
|
|
LEGION.UnRecruitAssets(assets)
|
|
end
|
|
|
|
end
|
|
|
|
else
|
|
|
|
---
|
|
-- Missions NOT in PLANNED state
|
|
---
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--- Recruit assets for a given OPS transport.
|
|
-- @param #COMMANDER self
|
|
-- @param Ops.OpsTransport#OPSTRANSPORT Transport The OPS transport.
|
|
-- @param #number CargoWeight Weight of the heaviest cargo group.
|
|
-- @param #number TotalWeight Total weight of all cargo groups.
|
|
-- @return #boolean If `true`, enough assets could be recruited.
|
|
-- @return #table Recruited assets.
|
|
-- @return #table Legions that have recruited assets.
|
|
function COMMANDER:RecruitAssetsForTransport(Transport, CargoWeight, TotalWeight)
|
|
|
|
if CargoWeight==0 then
|
|
-- No cargo groups!
|
|
return false, {}, {}
|
|
end
|
|
|
|
-- Cohorts.
|
|
local Cohorts=self:_GetCohorts()
|
|
|
|
-- Target is the deploy zone.
|
|
local TargetVec2=Transport:GetDeployZone():GetVec2()
|
|
|
|
-- Number of required carriers.
|
|
local NreqMin,NreqMax=Transport:GetRequiredCarriers()
|
|
|
|
-- Recruit assets and legions.
|
|
local recruited, assets, legions=LEGION.RecruitCohortAssets(Cohorts, AUFTRAG.Type.OPSTRANSPORT, nil, NreqMin, NreqMax, TargetVec2, nil, nil, nil, CargoWeight, TotalWeight)
|
|
|
|
return recruited, assets, legions
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Resources
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- Check if limit of missions has been reached.
|
|
-- @param #COMMANDER self
|
|
-- @param #string MissionType Type of mission.
|
|
-- @return #boolean If `true`, mission limit has **not** been reached. If `false`, limit has been reached.
|
|
function COMMANDER:_CheckMissionLimit(MissionType)
|
|
|
|
local limit=self.limitMission[MissionType]
|
|
|
|
if limit then
|
|
|
|
if MissionType=="Total" then
|
|
MissionType=AUFTRAG.Type
|
|
end
|
|
|
|
local N=self:CountMissions(MissionType, true)
|
|
|
|
if N>=limit then
|
|
return false
|
|
end
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
|
|
--- Count assets of all assigned legions.
|
|
-- @param #COMMANDER self
|
|
-- @param #boolean InStock If true, only assets that are in the warehouse stock/inventory are counted.
|
|
-- @param #table MissionTypes (Optional) Count only assest that can perform certain mission type(s). Default is all types.
|
|
-- @param #table Attributes (Optional) Count only assest that have a certain attribute(s), e.g. `WAREHOUSE.Attribute.AIR_BOMBER`.
|
|
-- @return #number Amount of asset groups.
|
|
function COMMANDER:CountAssets(InStock, MissionTypes, Attributes)
|
|
|
|
local N=0
|
|
for _,_legion in pairs(self.legions) do
|
|
local legion=_legion --Ops.Legion#LEGION
|
|
N=N+legion:CountAssets(InStock, MissionTypes, Attributes)
|
|
end
|
|
|
|
return N
|
|
end
|
|
|
|
--- Count assets of all assigned legions.
|
|
-- @param #COMMANDER self
|
|
-- @param #table MissionTypes (Optional) Count only missions of these types. Default is all types.
|
|
-- @param #boolean OnlyRunning If `true`, only count running missions.
|
|
-- @return #number Amount missions.
|
|
function COMMANDER:CountMissions(MissionTypes, OnlyRunning)
|
|
|
|
local N=0
|
|
for _,_mission in pairs(self.missionqueue) do
|
|
local mission=_mission --Ops.Auftrag#AUFTRAG
|
|
|
|
if (not OnlyRunning) or (mission.statusCommander~=AUFTRAG.Status.PLANNED) then
|
|
|
|
-- Check if this mission type is requested.
|
|
if AUFTRAG.CheckMissionType(mission.type, MissionTypes) then
|
|
N=N+1
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
|
|
return N
|
|
end
|
|
|
|
--- Count assets of all assigned legions.
|
|
-- @param #COMMANDER self
|
|
-- @param #boolean InStock If true, only assets that are in the warehouse stock/inventory are counted.
|
|
-- @param #table Legions (Optional) Table of legions. Default is all legions.
|
|
-- @param #table MissionTypes (Optional) Count only assest that can perform certain mission type(s). Default is all types.
|
|
-- @param #table Attributes (Optional) Count only assest that have a certain attribute(s), e.g. `WAREHOUSE.Attribute.AIR_BOMBER`.
|
|
-- @return #number Amount of asset groups.
|
|
function COMMANDER:GetAssets(InStock, Legions, MissionTypes, Attributes)
|
|
|
|
-- Selected assets.
|
|
local assets={}
|
|
|
|
for _,_legion in pairs(Legions or self.legions) do
|
|
local legion=_legion --Ops.Legion#LEGION
|
|
|
|
--TODO Check if legion is running and maybe if runway is operational if air assets are requested.
|
|
|
|
for _,_cohort in pairs(legion.cohorts) do
|
|
local cohort=_cohort --Ops.Cohort#COHORT
|
|
|
|
for _,_asset in pairs(cohort.assets) do
|
|
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
|
|
|
|
-- TODO: Check if repaired.
|
|
-- TODO: currently we take only unspawned assets.
|
|
if not (asset.spawned or asset.isReserved or asset.requested) then
|
|
table.insert(assets, asset)
|
|
end
|
|
|
|
end
|
|
end
|
|
end
|
|
|
|
return assets
|
|
end
|
|
|
|
--- Check all legions if they are able to do a specific mission type at a certain location with a given number of assets.
|
|
-- @param #COMMANDER self
|
|
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
|
-- @return #table Table of LEGIONs that can do the mission and have at least one asset available right now.
|
|
function COMMANDER:GetLegionsForMission(Mission)
|
|
|
|
-- Table of legions that can do the mission.
|
|
local legions={}
|
|
|
|
-- Loop over all legions.
|
|
for _,_legion in pairs(self.legions) do
|
|
local legion=_legion --Ops.Legion#LEGION
|
|
|
|
-- Count number of assets in stock.
|
|
local Nassets=0
|
|
if legion:IsAirwing() then
|
|
Nassets=legion:CountAssetsWithPayloadsInStock(Mission.payloads, {Mission.type}, Attributes)
|
|
else
|
|
Nassets=legion:CountAssets(true, {Mission.type}, Attributes) --Could also specify the attribute if Air or Ground mission.
|
|
end
|
|
|
|
-- Has it assets that can?
|
|
if Nassets>0 and false then
|
|
|
|
-- Get coordinate of the target.
|
|
local coord=Mission:GetTargetCoordinate()
|
|
|
|
if coord then
|
|
|
|
-- Distance from legion to target.
|
|
local distance=UTILS.MetersToNM(coord:Get2DDistance(legion:GetCoordinate()))
|
|
|
|
-- Round: 55 NM ==> 5.5 ==> 6, 63 NM ==> 6.3 ==> 6
|
|
local dist=UTILS.Round(distance/10, 0)
|
|
|
|
-- Debug info.
|
|
self:T(self.lid..string.format("Got legion %s with Nassets=%d and dist=%.1f NM, rounded=%.1f", legion.alias, Nassets, distance, dist))
|
|
|
|
-- Add legion to table of legions that can.
|
|
table.insert(legions, {airwing=legion, distance=distance, dist=dist, targetcoord=coord, nassets=Nassets})
|
|
|
|
end
|
|
|
|
end
|
|
|
|
-- Add legion if it can provide at least 1 asset.
|
|
if Nassets>0 then
|
|
table.insert(legions, legion)
|
|
end
|
|
|
|
end
|
|
|
|
return legions
|
|
end
|
|
|
|
--- Get assets on given mission or missions.
|
|
-- @param #COMMANDER self
|
|
-- @param #table MissionTypes Types on mission to be checked. Default all.
|
|
-- @return #table Assets on pending requests.
|
|
function COMMANDER:GetAssetsOnMission(MissionTypes)
|
|
|
|
local assets={}
|
|
|
|
for _,_mission in pairs(self.missionqueue) do
|
|
local mission=_mission --Ops.Auftrag#AUFTRAG
|
|
|
|
-- Check if this mission type is requested.
|
|
if AUFTRAG.CheckMissionType(mission.type, MissionTypes) then
|
|
|
|
for _,_asset in pairs(mission.assets or {}) do
|
|
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
|
|
table.insert(assets, asset)
|
|
end
|
|
end
|
|
end
|
|
|
|
return assets
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |