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- Fixed several classes for new `getCategory` behaviour (should be backwards compatible to earlier DCS versions).
102 lines
2.1 KiB
Lua
102 lines
2.1 KiB
Lua
--- **Wrapper** - OBJECT wraps the DCS Object derived objects.
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--
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-- ===
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--
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-- ### Author: **FlightControl**
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--
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-- ### Contributions: **funkyfranky
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--
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-- ===
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--
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-- @module Wrapper.Object
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-- @image MOOSE.JPG
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--- OBJECT class.
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-- @type OBJECT
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-- @extends Core.Base#BASE
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-- @field #string ObjectName The name of the Object.
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--- Wrapper class to handle the DCS Object objects.
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--
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-- * Support all DCS Object APIs.
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-- * Enhance with Object specific APIs not in the DCS Object API set.
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-- * Manage the "state" of the DCS Object.
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--
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-- ## OBJECT constructor:
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--
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-- The OBJECT class provides the following functions to construct a OBJECT instance:
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--
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-- * @{Wrapper.Object#OBJECT.New}(): Create a OBJECT instance.
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--
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-- @field #OBJECT
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OBJECT = {
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ClassName = "OBJECT",
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ObjectName = "",
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}
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--- A DCSObject
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-- @type DCSObject
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-- @field id_ The ID of the controllable in DCS
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--- Create a new OBJECT from a DCSObject
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-- @param #OBJECT self
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-- @param DCS#Object ObjectName The Object name
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-- @return #OBJECT self
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function OBJECT:New( ObjectName)
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-- Inherit BASE class.
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local self = BASE:Inherit( self, BASE:New() )
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-- Debug output.
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self:F2( ObjectName )
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-- Set object name.
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self.ObjectName = ObjectName
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return self
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end
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--- Returns the unit's unique identifier.
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-- @param Wrapper.Object#OBJECT self
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-- @return DCS#Object.ID ObjectID or #nil if the DCS Object is not existing or alive. Note that the ID is passed as a string and not a number.
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function OBJECT:GetID()
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local DCSObject = self:GetDCSObject()
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if DCSObject then
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local ObjectID = DCSObject:getID()
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return ObjectID
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end
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self:E( { "Cannot GetID", Name = self.ObjectName, Class = self:GetClassName() } )
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return nil
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end
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--- Destroys the OBJECT.
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-- @param #OBJECT self
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-- @return #boolean Returns `true` if the object is destroyed or #nil if the object is nil.
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function OBJECT:Destroy()
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local DCSObject = self:GetDCSObject()
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if DCSObject then
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--BASE:CreateEventCrash( timer.getTime(), DCSObject )
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DCSObject:destroy( false )
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return true
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end
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self:E( { "Cannot Destroy", Name = self.ObjectName, Class = self:GetClassName() } )
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return nil
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end
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