FlightControl d91ba031aa OK, SEADING is now working completely
with a target zone, and with routing and seading task active in
parallel.
2016-07-03 09:31:02 +02:00

163 lines
4.3 KiB
Lua

--- @module Task_SEAD
--- TASK2_SEAD_CLIENT class
-- @type TASK2_SEAD_CLIENT
-- @field Client#CLIENT Client
-- @field Set#SET_UNIT TargetSet
-- @field Menu#MENU_CLIENT_COMMAND MenuSEAD
-- @extends Task2#TASK2
TASK2_SEAD_CLIENT = {
ClassName = "TASK2_SEAD_CLIENT",
Fsm = {},
TargetSet = nil,
}
--- Creates a new SEAD task.
-- @param #TASK2_SEAD_CLIENT self
-- @param Mission#MISSION Mission
-- @param Client#CLIENT Client
-- @param Set#SET_UNIT TargetSet
-- @return #TASK2_SEAD_CLIENT self
function TASK2_SEAD_CLIENT:New( Mission, Client, TargetSet )
-- Inherits from BASE
local self = BASE:Inherit( self, TASK2:New( Mission, Client ) ) -- #TASK2_SEAD_CLIENT
self.TargetSet = TargetSet
self.Fsm = STATEMACHINE_TASK:New( self, {
initial = 'Assigned',
events = {
{ name = 'Await', from = 'Assigned', to = 'Waiting' },
{ name = 'HitTarget', from = 'Waiting', to = 'Destroy' },
{ name = 'MoreTargets', from = 'Destroy', to = 'Waiting' },
{ name = 'Destroyed', from = 'Destroy', to = 'Success' },
{ name = 'Killed', from = 'Assigned', to = 'Failed' },
{ name = 'Killed', from = 'Waiting', to = 'Failed' },
{ name = 'Killed', from = 'Destroy', to = 'Failed' },
},
callbacks = {
onAwait = self.OnAwait,
onHitTarget = self.OnHitTarget,
onMoreTargets = self.OnMoreTargets,
onDestroyed = self.OnDestroyed,
onKilled = self.OnKilled,
},
endstates = { 'Success', 'Failed' }
} )
_EVENTDISPATCHER:OnHit( self.EventHit, self )
_EVENTDISPATCHER:OnDead( self.EventKilled, self )
_EVENTDISPATCHER:OnCrash( self.EventKilled, self )
return self
end
--- Task Events
--- StateMachine callback function for a TASK2
-- @param #TASK2_SEAD_CLIENT self
-- @param StateMachine#STATEMACHINE_TASK Fsm
-- @param #string Event
-- @param #string From
-- @param #string To
function TASK2_SEAD_CLIENT:OnAwait( Fsm, Event, From, To )
self:E( { Event, From, To, self.Client.ClientName} )
self.Client:Message( "Waiting", 15 )
self:NextEvent( Fsm.Await )
end
--- StateMachine callback function for a TASK2
-- @param #TASK2_SEAD_CLIENT self
-- @param StateMachine#STATEMACHINE_TASK Fsm
-- @param #string Event
-- @param #string From
-- @param #string To
-- @param Event#EVENTDATA Event
function TASK2_SEAD_CLIENT:OnHitTarget( Fsm, Event, From, To, Event )
self.Client:Message( "Hit Target", 15 )
if self.TargetSet:Count() > 0 then
self:NextEvent( Fsm.MoreTargets )
else
self:NextEvent( Fsm.Destroyed )
end
end
--- StateMachine callback function for a TASK2
-- @param #TASK2_SEAD_CLIENT self
-- @param StateMachine#STATEMACHINE_TASK Fsm
-- @param #string Event
-- @param #string From
-- @param #string To
function TASK2_SEAD_CLIENT:OnMoreTargets( Fsm, Event, From, To )
self.Client:Message( "More Targets", 15 )
end
--- StateMachine callback function for a TASK2
-- @param #TASK2_SEAD_CLIENT self
-- @param StateMachine#STATEMACHINE_TASK Fsm
-- @param #string Event
-- @param #string From
-- @param #string To
-- @param Event#EVENTDATA DCSEvent
function TASK2_SEAD_CLIENT:OnKilled( Fsm, Event, From, To )
self.Client:Message( "Player got killed", 15 )
self:NextEvent( Fsm.Restart )
end
--- StateMachine callback function for a TASK2
-- @param #TASK2_SEAD_CLIENT self
-- @param StateMachine#STATEMACHINE_TASK Fsm
-- @param #string Event
-- @param #string From
-- @param #string To
function TASK2_SEAD_CLIENT:OnRestart( Fsm, Event, From, To )
self.Client:Message( "Restart SEAD Task", 15 )
self:NextEvent( Fsm.Menu )
end
--- StateMachine callback function for a TASK2
-- @param #TASK2_SEAD_CLIENT self
-- @param StateMachine#STATEMACHINE_TASK Fsm
-- @param #string Event
-- @param #string From
-- @param #string To
function TASK2_SEAD_CLIENT:OnDestroyed( Fsm, Event, From, To )
self.Client:Message( "Destroyed", 15 )
end
--- DCS Events
--- @param #TASK2_SEAD_CLIENT self
-- @param Event#EVENTDATA Event
function TASK2_SEAD_CLIENT:EventHit( Event )
if Event.IniUnit then
self:NextEvent( self.Fsm.HitTarget, Event )
end
end
--- @param #TASK2_SEAD_CLIENT self
-- @param Event#EVENTDATA Event
function TASK2_SEAD_CLIENT:EventKilled( Event )
if Event.IniUnit then
if Event.IniUnitName == self.Client.ClientName then
self:NextEvent( self.Fsm.Killed, Event )
end
end
end