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35 lines
1.3 KiB
Lua
35 lines
1.3 KiB
Lua
-------------------------------------------------------------------------------
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-- @module DCSStaticObject
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-------------------------------------------------------------------------------
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-- @module StaticObject
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-- @extends CoalitionWrapper.Object#CoalitionObject
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--- Represents static object added in the Mission Editor.
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-- @type StaticObject
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-- @field #StaticObject.ID ID Identifier of a StaticObject. It assigned to an StaticObject by the Mission Editor automatically.
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-- @field #StaticObject.Desc Desc Descriptor of StaticObject and Unit are equal. StaticObject is just a passive variant of Unit.
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--- StaticObject descriptor. Airdromes are unique and their types are unique, but helipads and ships are not always unique and may have the same type.
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-- @type StaticObject.Desc
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-- @extends Wrapper.Unit#Unit.Desc
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--- Returns static object by its name. If no static object found nil will be returned.
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-- @function [parent=#StaticObject] getByName
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-- @param #string name Name of static object to find.
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-- @return #StaticObject
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--- returns identifier of the static object.
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-- @function [parent=#StaticObject] getID
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-- @param #StaticObject self
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-- @return #StaticObject.ID
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--- Returns descriptor of the StaticObject.
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-- @function [parent=#StaticObject] getDesc
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-- @param #StaticObject self
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-- @return #StaticObject.Desc
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StaticObject = {} --#StaticObject
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