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282 lines
8.6 KiB
Lua
282 lines
8.6 KiB
Lua
--- This module contains the POSITIONABLE class.
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--
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-- 1) @{Wrapper.Positionable#POSITIONABLE} class, extends @{Wrapper.Identifiable#IDENTIFIABLE}
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-- ===========================================================
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-- The @{Wrapper.Positionable#POSITIONABLE} class is a wrapper class to handle the POSITIONABLE objects:
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--
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-- * Support all DCS APIs.
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-- * Enhance with POSITIONABLE specific APIs not in the DCS API set.
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-- * Manage the "state" of the POSITIONABLE.
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--
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-- 1.1) POSITIONABLE constructor:
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-- ------------------------------
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-- The POSITIONABLE class provides the following functions to construct a POSITIONABLE instance:
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--
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-- * @{Wrapper.Positionable#POSITIONABLE.New}(): Create a POSITIONABLE instance.
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--
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-- 1.2) POSITIONABLE methods:
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-- --------------------------
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-- The following methods can be used to identify an measurable object:
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--
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-- * @{Wrapper.Positionable#POSITIONABLE.GetID}(): Returns the ID of the measurable object.
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-- * @{Wrapper.Positionable#POSITIONABLE.GetName}(): Returns the name of the measurable object.
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--
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-- ===
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--
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-- @module Positionable
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-- @author FlightControl
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--- The POSITIONABLE class
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-- @type POSITIONABLE
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-- @extends Wrapper.Identifiable#IDENTIFIABLE
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-- @field #string PositionableName The name of the measurable.
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POSITIONABLE = {
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ClassName = "POSITIONABLE",
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PositionableName = "",
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}
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--- A DCSPositionable
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-- @type DCSPositionable
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-- @field id_ The ID of the controllable in DCS
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--- Create a new POSITIONABLE from a DCSPositionable
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-- @param #POSITIONABLE self
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-- @param Dcs.DCSWrapper.Positionable#Positionable PositionableName The POSITIONABLE name
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-- @return #POSITIONABLE self
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function POSITIONABLE:New( PositionableName )
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local self = BASE:Inherit( self, IDENTIFIABLE:New( PositionableName ) )
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return self
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end
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--- Returns the @{Dcs.DCSTypes#Position3} position vectors indicating the point and direction vectors in 3D of the POSITIONABLE within the mission.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @return Dcs.DCSTypes#Position The 3D position vectors of the POSITIONABLE.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetPositionVec3()
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self:F2( self.PositionableName )
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local DCSPositionable = self:GetDCSObject()
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if DCSPositionable then
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local PositionablePosition = DCSPositionable:getPosition()
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self:T3( PositionablePosition )
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return PositionablePosition
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end
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return nil
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end
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--- Returns the @{Dcs.DCSTypes#Vec2} vector indicating the point in 2D of the POSITIONABLE within the mission.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @return Dcs.DCSTypes#Vec2 The 2D point vector of the POSITIONABLE.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetVec2()
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self:F2( self.PositionableName )
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local DCSPositionable = self:GetDCSObject()
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if DCSPositionable then
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local PositionableVec3 = DCSPositionable:getPosition().p
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local PositionableVec2 = {}
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PositionableVec2.x = PositionableVec3.x
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PositionableVec2.y = PositionableVec3.z
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self:T2( PositionableVec2 )
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return PositionableVec2
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end
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return nil
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end
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--- Returns a POINT_VEC2 object indicating the point in 2D of the POSITIONABLE within the mission.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @return Core.Point#POINT_VEC2 The 2D point vector of the POSITIONABLE.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetPointVec2()
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self:F2( self.PositionableName )
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local DCSPositionable = self:GetDCSObject()
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if DCSPositionable then
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local PositionableVec3 = DCSPositionable:getPosition().p
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local PositionablePointVec2 = POINT_VEC2:NewFromVec3( PositionableVec3 )
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self:T2( PositionablePointVec2 )
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return PositionablePointVec2
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end
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return nil
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end
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--- Returns a random @{Dcs.DCSTypes#Vec3} vector within a range, indicating the point in 3D of the POSITIONABLE within the mission.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @return Dcs.DCSTypes#Vec3 The 3D point vector of the POSITIONABLE.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetRandomVec3( Radius )
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self:F2( self.PositionableName )
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local DCSPositionable = self:GetDCSObject()
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if DCSPositionable then
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local PositionablePointVec3 = DCSPositionable:getPosition().p
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local PositionableRandomVec3 = {}
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local angle = math.random() * math.pi*2;
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PositionableRandomVec3.x = PositionablePointVec3.x + math.cos( angle ) * math.random() * Radius;
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PositionableRandomVec3.y = PositionablePointVec3.y
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PositionableRandomVec3.z = PositionablePointVec3.z + math.sin( angle ) * math.random() * Radius;
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self:T3( PositionableRandomVec3 )
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return PositionableRandomVec3
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end
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return nil
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end
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--- Returns the @{Dcs.DCSTypes#Vec3} vector indicating the 3D vector of the POSITIONABLE within the mission.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @return Dcs.DCSTypes#Vec3 The 3D point vector of the POSITIONABLE.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetVec3()
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self:F2( self.PositionableName )
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local DCSPositionable = self:GetDCSObject()
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if DCSPositionable then
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local PositionableVec3 = DCSPositionable:getPosition().p
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self:T3( PositionableVec3 )
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return PositionableVec3
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end
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return nil
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end
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--- Returns the altitude of the POSITIONABLE.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @return Dcs.DCSTypes#Distance The altitude of the POSITIONABLE.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetAltitude()
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self:F2()
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local DCSPositionable = self:GetDCSObject()
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if DCSPositionable then
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local PositionablePointVec3 = DCSPositionable:getPoint() --Dcs.DCSTypes#Vec3
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return PositionablePointVec3.y
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end
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return nil
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end
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--- Returns if the Positionable is located above a runway.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @return #boolean true if Positionable is above a runway.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:IsAboveRunway()
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self:F2( self.PositionableName )
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local DCSPositionable = self:GetDCSObject()
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if DCSPositionable then
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local Vec2 = self:GetVec2()
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local SurfaceType = land.getSurfaceType( Vec2 )
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local IsAboveRunway = SurfaceType == land.SurfaceType.RUNWAY
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self:T2( IsAboveRunway )
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return IsAboveRunway
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end
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return nil
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end
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--- Returns the POSITIONABLE heading in degrees.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @return #number The POSTIONABLE heading
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function POSITIONABLE:GetHeading()
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local DCSPositionable = self:GetDCSObject()
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if DCSPositionable then
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local PositionablePosition = DCSPositionable:getPosition()
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if PositionablePosition then
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local PositionableHeading = math.atan2( PositionablePosition.x.z, PositionablePosition.x.x )
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if PositionableHeading < 0 then
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PositionableHeading = PositionableHeading + 2 * math.pi
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end
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PositionableHeading = PositionableHeading * 180 / math.pi
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self:T2( PositionableHeading )
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return PositionableHeading
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end
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end
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return nil
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end
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--- Returns true if the POSITIONABLE is in the air.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @return #boolean true if in the air.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:InAir()
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self:F2( self.PositionableName )
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local DCSPositionable = self:GetDCSObject()
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if DCSPositionable then
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local PositionableInAir = DCSPositionable:inAir()
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self:T3( PositionableInAir )
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return PositionableInAir
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end
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return nil
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end
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--- Returns the POSITIONABLE velocity vector.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @return Dcs.DCSTypes#Vec3 The velocity vector
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetVelocity()
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self:F2( self.PositionableName )
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local DCSPositionable = self:GetDCSObject()
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if DCSPositionable then
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local PositionableVelocityVec3 = DCSPositionable:getVelocity()
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self:T3( PositionableVelocityVec3 )
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return PositionableVelocityVec3
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end
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return nil
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end
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--- Returns the POSITIONABLE velocity in km/h.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @return #number The velocity in km/h
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetVelocityKMH()
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self:F2( self.PositionableName )
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local DCSPositionable = self:GetDCSObject()
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if DCSPositionable then
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local VelocityVec3 = self:GetVelocity()
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local Velocity = ( VelocityVec3.x ^ 2 + VelocityVec3.y ^ 2 + VelocityVec3.z ^ 2 ) ^ 0.5 -- in meters / sec
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local Velocity = Velocity * 3.6 -- now it is in km/h.
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self:T3( Velocity )
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return Velocity
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end
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return nil
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end
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