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1631 lines
54 KiB
Lua
1631 lines
54 KiB
Lua
--- **Functional** - (R2.4) - Carrier CASE I Recovery Practice
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--
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-- Practice carrier landings.
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--
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-- Features:
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--
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-- * CASE I recovery.
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-- * Performance evaluation.
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-- * Feedback about performance during flight.
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--
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-- Please not that his class is work in progress and in an **alpha** stage.
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-- At the moment training parameters are optimized for F/A-18C Hornet as aircraft and USS Stennis as carrier.
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-- Other aircraft and carriers **might** be possible in future but would need a different set of parameters.
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--
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-- ===
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--
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-- ### Author: **Bankler** (original idea and script)
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--
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-- @module Functional.CarrierTrainer
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-- @image MOOSE.JPG
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--- CARRIERTRAINER class.
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-- @type CARRIERTRAINER
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-- @field #string ClassName Name of the class.
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-- @field #string lid Class id string for output to DCS log file.
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-- @field #boolean Debug Debug mode. Messages to all about status.
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-- @field Wrapper.Unit#UNIT carrier Aircraft carrier unit on which we want to practice.
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-- @field #string carriertype Type name of aircraft carrier.
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-- @field Core.Zone#ZONE_UNIT startZone Zone in which the pattern approach starts.
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-- @field Core.Zone#ZONE_UNIT giantZone Zone around the carrier to register a new player.
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-- @field #table players Table of players.
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-- @field #table menuadded Table of units where the F10 radio menu was added.
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-- @field #CARRIERTRAINER.Checkpoint Upwind Upwind checkpoint.
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-- @field #CARRIERTRAINER.Checkpoint BreakEarly Early break checkpoint.
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-- @field #CARRIERTRAINER.Checkpoint BreakLate Late brak checkpoint.
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-- @field #CARRIERTRAINER.Checkpoint Abeam Abeam checkpoint.
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-- @field #CARRIERTRAINER.Checkpoint Ninety At the ninety checkpoint.
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-- @field #CARRIERTRAINER.Checkpoint Wake Right behind the carrier.
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-- @field #CARRIERTRAINER.Checkpoint Groove In the groove checkpoint.
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-- @field #CARRIERTRAINER.Checkpoint Trap Landing checkpoint.
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-- @extends Core.Fsm#FSM
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--- Practice Carrier Landings
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--
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-- ===
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--
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-- 
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--
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-- # The Trainer Concept
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--
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--
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-- bla bla
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--
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-- @field #CARRIERTRAINER
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CARRIERTRAINER = {
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ClassName = "CARRIERTRAINER",
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lid = nil,
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Debug = true,
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carrier = nil,
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carriertype = nil,
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alias = nil,
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startZone = nil,
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giantZone = nil,
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players = {},
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menuadded = {},
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Upwind = {},
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Abeam = {},
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BreakEarly = {},
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BreakLate = {},
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Ninety = {},
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Wake = {},
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Groove = {},
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Trap = {},
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}
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--- Aircraft types.
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-- @type CARRIERTRAINER.AircraftType
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-- @field #string AV8B AV-8B Night Harrier.
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-- @field #string HORNET F/A-18C Lot 20 Hornet.
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CARRIERTRAINER.AircraftType={
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AV8B="AV8BNA",
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HORNET="FA-18C_hornet",
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}
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--- Carrier types.
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-- @type CARRIERTRAINER.CarrierType
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-- @field #string STENNIS USS John C. Stennis (CVN-74)
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-- @field #string VINSON USS Carl Vinson (CVN-70)
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-- @field #string TARAWA USS Tarawa (LHA-1)
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-- @field #string KUZNETSOV Admiral Kuznetsov (CV 1143.5)
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CARRIERTRAINER.CarrierType={
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STENNIS="Stennis",
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VINSON="Vinson",
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TARAWA="LHA_Tarawa",
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KUZNETSOV="KUZNECOW"
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}
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--- Difficulty level.
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-- @type CARRIERTRAINER.Difficulty
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-- @field #string EASY Easy difficulty: error margin 10 for high score and 20 for low score. No score for deviation >20.
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-- @field #string NORMAL Normal difficulty: error margin 5 deviation from ideal for high score and 10 for low score. No score for deviation >10.
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-- @field #string HARD Hard difficulty: error margin 2.5 deviation from ideal value for high score and 5 for low score. No score for deviation >5.
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CARRIERTRAINER.Difficulty={
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EASY="Easy",
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NORMAL="Normal",
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HARD="Hard",
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}
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--- Player data table holding all important parameters for each player.
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-- @type CARRIERTRAINER.PlayerData
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-- @field #number id Player ID.
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-- @field #string callsign Callsign of player.
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-- @field #number score Player score.
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-- @field #number totalscore Score of all landing attempts.
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-- @field #number passes Number of passes.
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-- @field #string collectedResultString Results text of all passes.
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-- @field Wrapper.Unit#UNIT unit Aircraft unit of the player.
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-- @field #number lowestAltitude Lowest altitude.
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-- @field #number highestCarrierXDiff
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-- @field #number secondsStandingStill Time player does not move after a landing attempt.
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-- @field #string summary Result summary text.
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-- @field Wrapper.Client#CLIENT Client object of player.
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-- @field #string difficulty Difficulty level.
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--- Checkpoint parameters triggering the next step in the pattern.
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-- @type CARRIERTRAINER.Checkpoint
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-- @field #number Xmin Minimum allowed longitual distance to carrier.
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-- @field #number Xmax Maximum allowed longitual distance to carrier.
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-- @field #number Zmin Minimum allowed latitudal distance to carrier.
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-- @field #number Zmax Maximum allowed latitudal distance to carrier.
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-- @field #number LimitXmin Latitudal threshold for triggering the next step if X<Xmin.
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-- @field #number LimitXmax Latitudal threshold for triggering the next step if X>Xmax.
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-- @field #number LimitZmin Latitudal threshold for triggering the next step if Z<Zmin.
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-- @field #number LimitZmax Latitudal threshold for triggering the next step if Z>Zmax.
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-- @field #number Altitude Optimal altitude at this point.
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-- @field #number AoA Optimal AoA at this point.
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-- @field #number Distance Optimal distance at this point.
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-- @field #number Speed Optimal speed at this point.
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-- @field #table Checklist Table of checklist text items to display at this point.
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--- Main radio menu.
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-- @field #table MenuF10
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CARRIERTRAINER.MenuF10={}
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--- Carrier trainer class version.
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-- @field #string version
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CARRIERTRAINER.version="0.0.6"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Create new carrier trainer.
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-- @param #CARRIERTRAINER self
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-- @param carriername Name of the aircraft carrier unit as defined in the mission editor.
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-- @param alias (Optional) Alias for the carrier. This will be used for radio messages and the F10 radius menu. Default is the carrier name as defined in the mission editor.
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-- @return #CARRIERTRAINER self
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function CARRIERTRAINER:New(carriername, alias)
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-- Inherit everthing from FSM class.
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local self = BASE:Inherit(self, FSM:New()) -- #CARRIERTRAINER
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-- Set carrier unit.
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self.carrier=UNIT:FindByName(carriername)
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if self.carrier then
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self.startZone = ZONE_UNIT:New("startZone", self.carrier, 1000, { dx = -2000, dy = 100, relative_to_unit = true })
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self.giantZone = ZONE_UNIT:New("giantZone", self.carrier, 30000, { dx = 0, dy = 0, relative_to_unit = true })
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else
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local text=string.format("ERROR: Carrier unit %s could not be found! Make sure this UNIT is defined in the mission editor and check the spelling of the unit name carefully.", carriername)
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MESSAGE:New(text, 120):ToAll()
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self:E(self.lid..text)
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return nil
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end
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--CARRIERTRAINER.Difficulty.EASY
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-- Set some string id for output to DCS.log file.
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self.lid=string.format("CARRIERTRAINER %s | ", carriername)
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-- Get carrier type.
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self.carriertype=self.carrier:GetTypeName()
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-- Set alias.
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self.alias=alias or carriername
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-----------------------
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--- FSM Transitions ---
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-----------------------
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-- Start State.
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self:SetStartState("Stopped")
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-- Add FSM transitions.
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-- From State --> Event --> To State
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self:AddTransition("Stopped", "Start", "Running")
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self:AddTransition("Running", "Status", "Running")
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self:AddTransition("Running", "Stop", "Stopped")
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--- Triggers the FSM event "Start" that starts the carrier trainer. Initializes parameters and starts event handlers.
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-- @function [parent=#CARRIERTRAINER] Start
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-- @param #CARRIERTRAINER self
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--- Triggers the FSM event "Start" after a delay that starts the carrier trainer. Initializes parameters and starts event handlers.
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-- @function [parent=#CARRIERTRAINER] __Start
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-- @param #CARRIERTRAINER self
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-- @param #number delay Delay in seconds.
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--- Triggers the FSM event "Stop" that stops the carrier trainer. Event handlers are stopped.
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-- @function [parent=#CARRIERTRAINER] Stop
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-- @param #CARRIERTRAINER self
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--- Triggers the FSM event "Stop" that stops the carrier trainer after a delay. Event handlers are stopped.
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-- @function [parent=#CARRIERTRAINER] __Stop
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-- @param #CARRIERTRAINER self
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-- @param #number delay Delay in seconds.
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return self
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- FSM states
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- On after Start event. Starts the warehouse. Addes event handlers and schedules status updates of reqests and queue.
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-- @param #CARRIERTRAINER self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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function CARRIERTRAINER:onafterStart(From, Event, To)
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-- Events are handled my MOOSE.
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self:I(self.lid..string.format("Starting Carrier Training %s for carrier unit %s of type %s.", CARRIERTRAINER.version, self.carrier:GetName(), self.carriertype))
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-- Handle events.
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self:HandleEvent(EVENTS.Birth)
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-- Init status check
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self:__Status(5)
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end
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--- On after Status event. Checks player status.
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-- @param #CARRIERTRAINER self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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function CARRIERTRAINER:onafterStatus(From, Event, To)
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-- Check player status.
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self:_CheckPlayerStatus()
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-- Call status again in one second.
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self:__Status(-1)
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end
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--- On after Stop event. Unhandle events and stop status updates.
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-- @param #CARRIERTRAINER self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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function CARRIERTRAINER:onafterStop(From, Event, To)
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self:UnHandleEvent(EVENTS.Birth)
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- EVENT functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Carrier trainer event handler for event birth.
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-- @param #CARRIERTRAINER self
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-- @param Core.Event#EVENTDATA EventData
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function CARRIERTRAINER:OnEventBirth(EventData)
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self:F3({eventbirth = EventData})
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local _unitName=EventData.IniUnitName
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local _unit, _playername=self:_GetPlayerUnitAndName(_unitName)
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self:T3(self.lid.."BIRTH: unit = "..tostring(EventData.IniUnitName))
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self:T3(self.lid.."BIRTH: group = "..tostring(EventData.IniGroupName))
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self:T3(self.lid.."BIRTH: player = "..tostring(_playername))
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if _unit and _playername then
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local _uid=_unit:GetID()
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local _group=_unit:GetGroup()
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local _callsign=_unit:GetCallsign()
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-- Debug output.
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local text=string.format("Player %s, callsign %s entered unit %s (ID=%d) of group %s", _playername, _callsign, _unitName, _uid, _group:GetName())
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self:T(self.lid..text)
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MESSAGE:New(text, 5):ToAllIf(self.Debug)
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-- Add Menu commands.
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self:_AddF10Commands(_unitName)
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-- Init player.
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if self.players[_playername]==nil then
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self.players[_playername]=self:_InitNewPlayer(_unitName)
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else
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self:_InitNewRound(self.players[_playername])
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end
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end
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end
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--- Initialize player data.
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-- @param #CARRIERTRAINER self
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-- @param #string unitname Name of the player unit.
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-- @return #CARRIERTRAINER.PlayerData Player data.
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function CARRIERTRAINER:_InitNewPlayer(unitname)
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local playerData={} --#CARRIERTRAINER.PlayerData
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playerData.unit = UNIT:FindByName(unitname)
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playerData.client = CLIENT:FindByName(playerData.unit.UnitName, nil, true)
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playerData.callsign = playerData.unit:GetCallsign()
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playerData.totalScore = 0
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playerData.passes = 0
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playerData.collectedResultString = ""
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playerData=self:_InitNewRound(playerData)
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return playerData
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end
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--- Initialize new approach for player by resetting parmeters to initial values.
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-- @param #CARRIERTRAINER self
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-- @param #CARRIERTRAINER.PlayerData playerData Player data.
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-- @return #CARRIERTRAINER.PlayerData Initialized player data.
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function CARRIERTRAINER:_InitNewRound(playerData)
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playerData.score = 0
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playerData.summary = "SUMMARY:\n"
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playerData.step = 0
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playerData.longDownwindDone = false
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playerData.highestCarrierXDiff = -9999999
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playerData.secondsStandingStill = 0
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playerData.lowestAltitude = 999999
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return playerData
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end
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--- Increase score for this approach.
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-- @param #CARRIERTRAINER self
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-- @param #CARRIERTRAINER.PlayerData playerData Player data.
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-- @param #number amount Amount by which the score is increased.
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function CARRIERTRAINER:_IncreaseScore(playerData, amount)
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playerData.score = playerData.score + amount
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end
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--- Append text to summary text.
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-- @param #CARRIERTRAINER self
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-- @param #CARRIERTRAINER.PlayerData playerData Player data.
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-- @param #string item Text item appeded to the summary.
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function CARRIERTRAINER:_AddToSummary(playerData, item)
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playerData.summary = playerData.summary .. item .. "\n"
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end
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--- Append text to result text.
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-- @param #CARRIERTRAINER self
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-- @param #CARRIERTRAINER.PlayerData playerData Player data.
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-- @param #string item Text item appeded to the result.
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function CARRIERTRAINER:_AddToCollectedResult(playerData, item)
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playerData.collectedResultString = playerData.collectedResultString .. item .. "\n"
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end
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--- Get relative heading of player wrt carrier.
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-- @param #CARRIERTRAINER self
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-- @param Wrapper.Unit#UNIT unit Player unit.
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-- @return #number Relative heading in degrees.
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function CARRIERTRAINER:_GetRelativeHeading(unit)
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--local a=self.carrier:GetVec3()
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--local b=unit:GetVec3()
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--local c={x=b.x-a.x, y=0, z=b.z-a.z}
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--local headingCarrier=self.carrier:GetHeading()
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--local headingPlayer=unit:GetHeading()
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local vC=self.carrier:GetOrientationX()
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local vP=unit:GetOrientationX()
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-- Get angle between the two orientation vectors in rad.
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local relHead=math.acos(UTILS.VecDot(vC,vP)/UTILS.VecNorm(vC)/UTILS.VecNorm(vP))
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-- Return heading in degrees.
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return math.deg(relHead)
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end
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--- Carrier trainer event handler for event birth.
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-- @param #CARRIERTRAINER self
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function CARRIERTRAINER:_CheckPlayerStatus()
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-- Loop over all players.
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for _playerName,_playerData in pairs(self.players) do
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local playerData = _playerData --#CARRIERTRAINER.PlayerData
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if playerData then
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self:I("player "..playerData.callsign)
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-- Player unit.
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local unit = playerData.unit
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if unit:IsAlive() then
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self:_DetailedPlayerStatus(playerData)
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if unit:IsInZone(self.giantZone) then
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--self:_DetailedPlayerStatus(playerData)
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end
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if playerData.step==0 and unit:IsInZone(self.giantZone) and unit:InAir() then
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self:_NewRound(playerData)
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elseif playerData.step == 1 and unit:IsInZone(self.startZone) then
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self:_Start(playerData)
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elseif playerData.step == 2 and unit:IsInZone(self.giantZone) then
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self:_Upwind(playerData)
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elseif playerData.step == 3 and unit:IsInZone(self.giantZone) then
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self:_Break(playerData, "early")
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elseif playerData.step == 4 and unit:IsInZone(self.giantZone) then
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self:_Break(playerData, "late")
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elseif playerData.step == 5 and unit:IsInZone(self.giantZone) then
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self:_Abeam(playerData)
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elseif playerData.step == 6 and unit:IsInZone(self.giantZone) then
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-- Check long down wind leg.
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if not playerData.longDownwindDone then
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self:_CheckForLongDownwind(playerData)
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end
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self:_Ninety(playerData)
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elseif playerData.step == 7 and unit:IsInZone(self.giantZone) then
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self:_Wake(playerData)
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elseif playerData.step == 8 and unit:IsInZone(self.giantZone) then
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self:_Groove(playerData)
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elseif playerData.step == 9 and unit:IsInZone(self.giantZone) then
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self:_Trap(playerData)
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end
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else
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-- Unit not alive.
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--playerDatas[i] = nil
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end
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end
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end
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end
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--- Check limits for reaching next step.
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-- @param #CARRIERTRAINER self
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-- @param #number X X position of player unit.
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-- @param #number Z Z position of player unit.
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-- @param #CARRIERTRAINER.Checkpoint check Checkpoint.
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-- @return #boolean If true, checkpoint condition for next step was reached.
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function CARRIERTRAINER:_CheckLimits(X, Z, check)
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local next=false
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if check.LimitXmin and X<check.LimitXmin then
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next=true
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elseif check.LimitXmax and X>check.LimitXmax then
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next=true
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elseif check.LimitZmin and Z<check.LimitZmin then
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next=true
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elseif check.LimitZmax and Z>check.LimitZmax then
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next=true
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end
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return next
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end
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--- Get name of the current pattern step.
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-- @param #CARRIERTRAINER self
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-- @param #number step Step
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-- @return #string Name of the step
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function CARRIERTRAINER:_StepName(step)
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local name="unknown"
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if step==0 then
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name="Unregistered"
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elseif step==1 then
|
|
name="when entering pattern"
|
|
elseif step==2 then
|
|
name="on upwind leg"
|
|
elseif step==3 then
|
|
name="at the early break"
|
|
elseif step==4 then
|
|
name="at the late break"
|
|
elseif step==5 then
|
|
name="in the abeam position"
|
|
elseif step==6 then
|
|
name="at the wake"
|
|
elseif step==7 then
|
|
name="at the ninety"
|
|
elseif step==8 then
|
|
name="in the groove"
|
|
elseif step==9 then
|
|
name="trapped"
|
|
end
|
|
|
|
return name
|
|
end
|
|
|
|
--- Calculate distances between carrier and player unit.
|
|
-- @param #CARRIERTRAINER self
|
|
-- @param Wrapper.Unit#UNIT unit Player unit
|
|
-- @return #number Distance in the direction of the orientation of the carrier.
|
|
-- @return #number Distance perpendicular to the orientation of the carrier.
|
|
function CARRIERTRAINER:_GetDistances(unit)
|
|
|
|
-- Vector to carrier
|
|
local a=self.carrier:GetVec3()
|
|
|
|
-- Vector to player
|
|
local b=unit:GetVec3()
|
|
|
|
-- Vector from carrier to player.
|
|
local c={x=b.x-a.x, y=0, z=b.z-a.z}
|
|
|
|
-- Orientation of carrier.
|
|
local x=self.carrier:GetOrientationX()
|
|
|
|
-- Projection of player pos on x component.
|
|
local dx=UTILS.VecDot(x,c)
|
|
|
|
-- Orientation of carrier.
|
|
local z=self.carrier:GetOrientationZ()
|
|
|
|
-- Projection of player pos on z component.
|
|
local dz=UTILS.VecDot(z,c)
|
|
|
|
return dx,dz
|
|
end
|
|
|
|
--- Check if a player is within the right area.
|
|
-- @param #CARRIERTRAINER self
|
|
-- @param #number X X distance player to carrier.
|
|
-- @param #number Z Z distance player to carrier.
|
|
-- @param #table pos Position data limits.
|
|
-- @return #boolean If true, approach should be aborted.
|
|
function CARRIERTRAINER:_CheckAbort(X, Z, pos)
|
|
|
|
local abort=false
|
|
if pos.Xmin and X<pos.Xmin then
|
|
abort=true
|
|
elseif pos.Xmax and X>pos.Xmax then
|
|
abort=true
|
|
elseif pos.Zmin and Z<pos.Zmin then
|
|
abort=true
|
|
elseif pos.Zmax and Z>pos.Zmax then
|
|
abort=true
|
|
end
|
|
|
|
return abort
|
|
end
|
|
|
|
--- Generate a text if a player is too far from where he should be.
|
|
-- @param #CARRIERTRAINER self
|
|
-- @param #number X X distance player to carrier.
|
|
-- @param #number Z Z distance player to carrier.
|
|
-- @param #table posData Position data limits.
|
|
function CARRIERTRAINER:_TooFarOutText(X, Z, posData)
|
|
|
|
local text="You are too far"
|
|
|
|
local xtext=nil
|
|
if posData.Xmin and X<posData.Xmin then
|
|
xtext=" ahead"
|
|
elseif posData.Xmax and X>posData.Xmax then
|
|
xtext=" behind"
|
|
end
|
|
|
|
local ztext=nil
|
|
if posData.Zmin and Z<posData.Zmin then
|
|
ztext=" port (left)"
|
|
elseif posData.Zmax and Z>posData.Zmax then
|
|
ztext=" starboard (right)"
|
|
end
|
|
|
|
if xtext and ztext then
|
|
text=text..xtext.." and"..ztext
|
|
elseif xtext then
|
|
text=text..xtext
|
|
elseif ztext then
|
|
text=text..ztext
|
|
end
|
|
|
|
text=text.." of the carrier!"
|
|
|
|
return text
|
|
end
|
|
|
|
--- Pattern aborted.
|
|
-- @param #CARRIERTRAINER self
|
|
-- @param #CARRIERTRAINER.PlayerData playerData Player data.
|
|
-- @param #number X X distance player to carrier.
|
|
-- @param #number Z Z distance player to carrier.
|
|
-- @param #table posData Position data.
|
|
function CARRIERTRAINER:_AbortPattern(playerData, X, Z, posData)
|
|
|
|
local toofartext=self:_TooFarOutText(X, Z, posData)
|
|
|
|
self:_SendMessageToPlayer(toofartext.." Abort approach!", 15, playerData )
|
|
|
|
MESSAGE:New(string.format("Abort: X=%d Xmin=%s, Xmax=%s | Z=%d Zmin=%s Zmax=%s", X, tostring(posData.Xmin), tostring(posData.Xmax), Z, tostring(posData.Zmin), tostring(posData.Zmax)), 60):ToAllIf(self.Debug)
|
|
|
|
self:_AddToSummary(playerData, "Approach aborted.")
|
|
|
|
self:_PrintFinalScore(playerData, 30, -2)
|
|
|
|
self:_HandleCollectedResult(playerData, -2)
|
|
|
|
playerData.step = 0
|
|
end
|
|
|
|
|
|
--- Provide info about player status on the fly.
|
|
-- @param #CARRIERTRAINER self
|
|
-- @param #CARRIERTRAINER.PlayerData playerData Player data.
|
|
function CARRIERTRAINER:_DetailedPlayerStatus(playerData)
|
|
|
|
local unit=playerData.unit
|
|
|
|
local aoa=unit:GetAoA()
|
|
local yaw=unit:GetYaw()
|
|
local roll=unit:GetRoll()
|
|
local pitch=unit:GetPitch()
|
|
local dist=playerData.unit:GetCoordinate():Get2DDistance(self.carrier:GetCoordinate())
|
|
local dx,dz=self:_GetDistances(unit)
|
|
|
|
-- Player and carrier position vector.
|
|
local playerPosition = playerData.unit:GetVec3()
|
|
local carrierPosition = self.carrier:GetVec3()
|
|
|
|
local diffZ = playerPosition.z - carrierPosition.z
|
|
local diffX = playerPosition.x - carrierPosition.x
|
|
|
|
local heading=unit:GetCoordinate():HeadingTo(self.startZone:GetCoordinate())
|
|
|
|
local wind=unit:GetCoordinate():GetWindWithTurbulenceVec3()
|
|
local velo=unit:GetVelocityVec3()
|
|
|
|
local text=string.format("%s, current AoA=%.1f\n", playerData.callsign, aoa)
|
|
text=text..string.format("velo x=%.1f y=%.1f z=%.1f\n", velo.x, velo.y, velo.z)
|
|
text=text..string.format("wind x=%.1f y=%.1f z=%.1f\n", wind.x, wind.y, wind.z)
|
|
text=text..string.format("pitch=%.1f | roll=%.1f | yaw=%.1f | climb=%.1f\n", pitch, roll, yaw, unit:GetClimbAnge())
|
|
--text=text..string.format("current step = %d %s\n", playerData.step, self:_StepName(playerData.step))
|
|
--text=text..string.format("Carrier distance: d=%d m\n", dist)
|
|
--text=text..string.format("Carrier distance: x=%d m z=%d m sum=%d (old)\n", diffX, diffZ, math.abs(diffX)+math.abs(diffZ))
|
|
--text=text..string.format("Carrier distance: x=%d m z=%d m sum=%d (new)", dx, dz, math.abs(dz)+math.abs(dx))
|
|
|
|
MESSAGE:New(text, 1, nil , true):ToClient(playerData.client)
|
|
end
|
|
|
|
--- Init parameters for USS Stennis carrier.
|
|
-- @param #CARRIERTRAINER self
|
|
function CARRIERTRAINER:_InitStennis()
|
|
|
|
-- Upwind leg
|
|
self.Upwind.Xmin=-4000 -- TODO Should be withing 4 km behind carrier. Why?
|
|
self.Upwind.Xmax=nil
|
|
self.Upwind.Zmin=0
|
|
self.Upwind.Zmax=500
|
|
self.Upwind.LimitXmin=nil
|
|
self.Upwind.LimitXmax=nil
|
|
self.Upwind.LimitZmin=nil
|
|
self.Upwind.LimitZmax=nil
|
|
self.upwind.Alitude=UTILS.FeetToMeters(800)
|
|
self.Upwind.AoA=8.1
|
|
self.Upwind.Distance=nil
|
|
|
|
-- Early break
|
|
self.BreakEarly.Xmin=-500
|
|
self.BreakEarly.Xmax=nil
|
|
self.BreakEarly.Zmin=-3700
|
|
self.BreakEarly.Zmax=1500
|
|
self.BreakEarly.LimitXmin=nil
|
|
self.BreakEarly.LimitXmax=nil
|
|
self.BreakEarly.LimitZmin=-370 --0.2 NM
|
|
self.BreakEarly.LimitZmax=nil
|
|
self.BreakEarly.Alitude=UTILS.FeetToMeters(800)
|
|
self.BreakEarly.AoA=8.1
|
|
self.BreakEarly.Distance=nil
|
|
|
|
-- Late break
|
|
self.BreakLate.Xmin=-500
|
|
self.BreakLate.Xmax=nil
|
|
self.BreakLate.Zmin=-3700
|
|
self.BreakLate.Zmax=1500
|
|
self.BreakLate.LimitXmin=nil
|
|
self.BreakLate.LimitXmax=nil
|
|
self.BreakLate.LimitZmin=-1470 --0.8 NM
|
|
self.BreakLate.LimitZmax=nil
|
|
self.BreakLate.Alitude=UTILS.FeetToMeters(800)
|
|
self.BreakLate.AoA=8.1
|
|
self.BreakLate.Distance=nil
|
|
|
|
-- Abeam position
|
|
self.Abeam.Xmin=nil
|
|
self.Abeam.Xmax=nil
|
|
self.Abeam.Zmin=-3700
|
|
self.Abeam.Zmax=-1000
|
|
self.Abeam.LimitXmin=-200
|
|
self.Abeam.LimitXmax=nil
|
|
self.Abeam.LimitZmin=nil
|
|
self.Abeam.LimitZmax=nil
|
|
self.Abeam.Alitude=UTILS.FeetToMeters(600)
|
|
self.Abeam.AoA=8.1
|
|
self.Abeam.Distance=nil
|
|
|
|
-- At the ninety
|
|
self.Ninety.Xmin=-3700
|
|
self.Ninety.Xmax=0
|
|
self.Ninety.Zmin=-3700
|
|
self.Ninety.Zmax=nil
|
|
self.Ninety.LimitXmin=nil
|
|
self.Ninety.LimitXmax=nil
|
|
self.Ninety.LimitZmin=nil
|
|
self.Ninety.LimitZmax=-1111
|
|
self.Ninety.Altitude=UTILS.FeetToMeters(500)
|
|
self.Abeam.AoA=8.1
|
|
self.Abeam.Distance=nil
|
|
|
|
-- Wake position
|
|
self.Wake.Xmin=-4000
|
|
self.Wake.Xmax=0
|
|
self.Wake.Zmin=-2000
|
|
self.Wake.Zmax=nil
|
|
self.Wake.LimitXmin=nil
|
|
self.Wake.LimitXmax=nil
|
|
self.Wake.LimitZmin=nil
|
|
self.Wake.LimitZmax=0
|
|
self.Wake.Alitude=UTILS.FeetToMeters(370)
|
|
self.Wake.AoA=8.1
|
|
self.Wake.Distance=nil
|
|
|
|
-- In the groove
|
|
self.Groove.Xmin=-4000
|
|
self.Groove.Xmax=100
|
|
|
|
-- Landing trap
|
|
self.Trap.Xmin=-3000
|
|
self.Trap.Xmax=nil
|
|
self.Trap.Zmin=-2000
|
|
self.Trap.Zmax=2000
|
|
self.Trap.Limit=nil
|
|
self.Trap.Alitude=nil
|
|
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- CARRIER TRAINING functions
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- Initialize player data.
|
|
-- @param #CARRIERTRAINER self
|
|
-- @param #CARRIERTRAINER.PlayerData playerData Player data.
|
|
function CARRIERTRAINER:_NewRound(playerData)
|
|
|
|
local text=string.format("Welcome back, %s! Cleared for approach. TCN 1X, BRC 354 (MAG HDG).", playerData.callsign)
|
|
MESSAGE:New(text, 5):ToClient(playerData.client)
|
|
|
|
self:_InitNewRound(playerData)
|
|
playerData.step = 1
|
|
end
|
|
|
|
--- Start landing pattern.
|
|
-- @param #CARRIERTRAINER self
|
|
-- @param #CARRIERTRAINER.PlayerData playerData Player data table.
|
|
function CARRIERTRAINER:_Start(playerData)
|
|
local hint = string.format("Entering the pattern, %s! Aim for 800 feet and 350-400 kts on the upwind.", playerData.callsign)
|
|
self:_SendMessageToPlayer(hint, 8, playerData)
|
|
playerData.score = 0
|
|
playerData.step = 2
|
|
end
|
|
|
|
|
|
|
|
--- Upwind leg.
|
|
-- @param #CARRIERTRAINER self
|
|
-- @param #CARRIERTRAINER.PlayerData playerData Player data table.
|
|
function CARRIERTRAINER:_Upwind(playerData)
|
|
|
|
-- Get distances between carrier and player unit (parallel and perpendicular to direction of movement of carrier)
|
|
local diffX, diffZ = self:_GetDistances(playerData.unit)
|
|
|
|
-- Abort condition check.
|
|
if self:_CheckAbort(diffX,diffZ, self.Upwind) then
|
|
self:_AbortPattern(playerData, diffX, diffZ, self.Upwind)
|
|
return
|
|
end
|
|
|
|
-- Check if we are in front of the boat (diffX > 0).
|
|
if self:_CheckLimits(diffX, diffZ, self.Upwind) then
|
|
|
|
-- Get
|
|
local score, hint=self:_AltitudeCheck(playerData, self.Upwind)
|
|
|
|
self:_SendMessageToPlayer(hint, 8, playerData)
|
|
self:_AddToSummary(playerData, hint)
|
|
|
|
-- Next step.
|
|
playerData.step = 3
|
|
end
|
|
end
|
|
|
|
|
|
--- Break.
|
|
-- @param #CARRIERTRAINER self
|
|
-- @param #CARRIERTRAINER.PlayerData playerData Player data table.
|
|
-- @param #string part Part of the break.
|
|
function CARRIERTRAINER:_Break(playerData, part)
|
|
|
|
-- Get distances between carrier and player unit (parallel and perpendicular to direction of movement of carrier)
|
|
local diffX, diffZ = self:_GetDistances(playerData.unit)
|
|
|
|
-- Check abort conditions.
|
|
if self:_CheckAbort(diffX, diffZ, self.Break) then
|
|
self:_AbortPattern(playerData, diffX, diffZ, self.Break)
|
|
return
|
|
end
|
|
|
|
-- Early or late break.
|
|
local limit = self.BreakEarly
|
|
if part == "late" then
|
|
limit = self.BreakLate
|
|
end
|
|
|
|
-- Check if too far left
|
|
--if diffZ < limit then
|
|
if self:_CheckLimits(diffX, diffZ, limit) then
|
|
|
|
-- Check altitude.
|
|
local score, hint=self:_AltitudeCheck(playerData, self.Upwind)
|
|
|
|
|
|
self:_SendMessageToPlayer(hint, 8, playerData)
|
|
self:_AddToSummary(playerData, hint)
|
|
|
|
if (part == "early") then
|
|
playerData.step = 4
|
|
else
|
|
playerData.step = 5
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Break.
|
|
-- @param #CARRIERTRAINER self
|
|
-- @param #CARRIERTRAINER.PlayerData playerData Player data table.
|
|
function CARRIERTRAINER:_Abeam(playerData)
|
|
|
|
-- Get distances between carrier and player unit (parallel and perpendicular to direction of movement of carrier)
|
|
local diffX, diffZ = self:_GetDistances(playerData.unit)
|
|
|
|
-- Check abort conditions.
|
|
if self:_CheckAbort(diffX, diffZ, self.Abeam) then
|
|
self:_AbortPattern(playerData, diffX, diffZ, self.Abeam)
|
|
return
|
|
end
|
|
|
|
-- Check nest step threshold.
|
|
if self:_CheckLimits(diffX, diffZ, self.Abeam) then
|
|
|
|
-- Get AoA.
|
|
local aoa = playerData.unit:GetAoA()
|
|
local aoaFeedback = self:_PrintAoAFeedback(aoa, 8.1, playerData)
|
|
|
|
local onSpeedScore = self:_GetOnSpeedScore(aoa)
|
|
|
|
local idealAltitude = 600
|
|
local score, hint=self:_AltitudeCheck(playerData, self.Abeam)
|
|
|
|
local distanceHint = ""
|
|
local distanceScore
|
|
local diffEast = carrierPosition.z - playerPosition.z
|
|
|
|
local idealDistance = UTILS.NMToMeters(1.2)
|
|
|
|
local roundedNm = UTILS.Round(nm, 2)
|
|
|
|
if (nm < 1.0) then
|
|
distanceScore = 0
|
|
distanceHint = "too close to the boat (" .. roundedNm .. " nm)"
|
|
elseif(nm < 1.1) then
|
|
distanceScore = 5
|
|
distanceHint = "slightly too close to the boat (" .. roundedNm .. " nm)"
|
|
elseif(nm < 1.3) then
|
|
distanceScore = 10
|
|
distanceHint = "with perfect distance to the boat (" .. roundedNm .. " nm)"
|
|
elseif(nm < 1.4) then
|
|
distanceScore = 5
|
|
distanceHint = "slightly too far from the boat (" .. roundedNm .. " nm)"
|
|
else
|
|
distanceScore = 0
|
|
distanceHint = "too far from the boat (" .. roundedNm .. " nm)"
|
|
end
|
|
|
|
local fullHint = hint .. ", " .. distanceHint
|
|
|
|
self:_SendMessageToPlayer( fullHint, 8, playerData )
|
|
self:_SendMessageToPlayer( "(Target: 600 ft and 1.2 nm).", 8, playerData )
|
|
|
|
self:_IncreaseScore(playerData, score + distanceScore + onSpeedScore)
|
|
self:_PrintScore(score + distanceScore + onSpeedScore, playerData, true)
|
|
|
|
self:_AddToSummary(playerData, fullHint .. " (" .. aoaFeedback .. ")")
|
|
|
|
-- Proceed to next step.
|
|
playerData.step = 6
|
|
end
|
|
end
|
|
|
|
--- Down wind long check.
|
|
-- @param #CARRIERTRAINER self
|
|
-- @param #CARRIERTRAINER.PlayerData playerData Player data table.
|
|
function CARRIERTRAINER:_CheckForLongDownwind(playerData)
|
|
|
|
local playerPosition = playerData.unit:GetVec3()
|
|
local carrierPosition = self.carrier:GetVec3()
|
|
|
|
local limit = -1500
|
|
|
|
-- Get distances between carrier and player unit (parallel and perpendicular to direction of movement of carrier)
|
|
local diffX, diffZ = self:_GetDistances(playerData.unit)
|
|
|
|
-- Check we are not too far out w.r.t back of the boat.
|
|
if diffX < limit then
|
|
|
|
local headingPlayer = playerData.unit:GetHeading()
|
|
local headingCarrier = self.carrier:GetHeading()
|
|
|
|
--TODO: Take carrier heading != 0 into account!
|
|
|
|
if (headingPlayer > 170) then
|
|
|
|
local hint = "Too long downwind. Turn final earlier next time."
|
|
self:_SendMessageToPlayer( hint, 8, playerData )
|
|
local score = -40
|
|
self:_IncreaseScore(playerData, score)
|
|
self:_PrintScore(score, playerData, true)
|
|
self:_AddToSummary(playerData, hint)
|
|
playerData.longDownwindDone = true
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
--- Ninety.
|
|
-- @param #CARRIERTRAINER self
|
|
-- @param #CARRIERTRAINER.PlayerData playerData Player data table.
|
|
function CARRIERTRAINER:_Ninety(playerData)
|
|
|
|
-- Get distances between carrier and player unit (parallel and perpendicular to direction of movement of carrier)
|
|
local diffX, diffZ = self:_GetDistances(playerData.unit)
|
|
|
|
--if(diffZ < -3700 or diffX < -3700 or diffX > 0) then
|
|
if self:_CheckAbort(diffX, diffZ, self.Ninety) then
|
|
self:_AbortPattern(playerData, diffX, diffZ, self.Ninety)
|
|
return
|
|
end
|
|
|
|
local limitEast = -1111 --0.6nm
|
|
|
|
--if diffZ > limitEast then
|
|
if self:_CheckLimits(diffX, diffZ, self.Ninety) then
|
|
|
|
local idealAltitude = 500
|
|
local score, hint=self:_AltitudeCheck(playerData, self.Ninety)
|
|
|
|
self:_SendMessageToPlayer( hint, 8, playerData )
|
|
self:_PrintAltitudeFeedback(altitude, idealAltitude, playerData)
|
|
|
|
--local aoa = math.deg(mist.getAoA(playerData.mistUnit))
|
|
local aoa = playerData.unit:GetAoA()
|
|
local aoaFeedback = self:_PrintAoAFeedback(aoa, 8.1, playerData)
|
|
|
|
local onSpeedScore = self:_GetOnSpeedScore(aoa)
|
|
|
|
self:_IncreaseScore(playerData, score + onSpeedScore)
|
|
self:_PrintScore(score + onSpeedScore, playerData, true)
|
|
|
|
self:_AddToSummary(playerData, hint .. " (" .. aoaFeedback .. ")")
|
|
|
|
playerData.longDownwindDone = true
|
|
playerData.step = 7
|
|
end
|
|
end
|
|
|
|
--- Wake.
|
|
-- @param #CARRIERTRAINER self
|
|
-- @param #CARRIERTRAINER.PlayerData playerData Player data table.
|
|
function CARRIERTRAINER:_Wake(playerData)
|
|
|
|
-- Get distances between carrier and player unit (parallel and perpendicular to direction of movement of carrier)
|
|
local diffX, diffZ = self:_GetDistances(playerData.unit)
|
|
|
|
--if (diffZ < -2000 or diffX < -4000 or diffX > 0) then
|
|
if self:_CheckAbort(diffX, diffZ, self.Wake) then
|
|
self:_AbortPattern(playerData, diffX, diffZ, self.Wake)
|
|
return
|
|
end
|
|
|
|
--if diffZ > 0 then
|
|
if self:_CheckLimits(diffX, diffZ, self.Wake) then
|
|
|
|
local idealAltitude = 370
|
|
local score, hint=self:_AltitudeCheck(playerData, self.Wake)
|
|
|
|
self:_SendMessageToPlayer( hint, 8, playerData )
|
|
self:_PrintAltitudeFeedback(altitude, idealAltitude, playerData)
|
|
|
|
local aoa = playerData.unit:GetAoA()
|
|
|
|
local aoaFeedback = self:_PrintAoAFeedback(aoa, 8.1, playerData)
|
|
local onSpeedScore = self:_GetOnSpeedScore(aoa)
|
|
|
|
self:_IncreaseScore(playerData, score + onSpeedScore)
|
|
self:_PrintScore(score + onSpeedScore, playerData, true)
|
|
self:_AddToSummary(playerData, hint .. " (" .. aoaFeedback .. ")")
|
|
|
|
playerData.step = 8
|
|
end
|
|
end
|
|
|
|
--- Groove.
|
|
-- @param #CARRIERTRAINER self
|
|
-- @param #CARRIERTRAINER.PlayerData playerData Player data table.
|
|
function CARRIERTRAINER:_Groove(playerData)
|
|
|
|
local playerPosition = playerData.unit:GetVec3()
|
|
local carrierPosition = self.carrier:GetVec3()
|
|
|
|
local diffX = playerPosition.x - (carrierPosition.x - 100)
|
|
local diffZ = playerPosition.z - carrierPosition.z
|
|
|
|
--TODO -100?!
|
|
-- Get distances between carrier and player unit (parallel and perpendicular to direction of movement of carrier)
|
|
diffX, diffZ = self:_GetDistances(playerData.unit)
|
|
|
|
--diffX=diffX+100
|
|
|
|
-- In front of carrier or more than 4 km behind carrier.
|
|
--if (diffX > 0 or diffX < -4000) then
|
|
if self:_CheckAbort(diffX, diffZ, self.Groove) then
|
|
self:_AbortPattern(playerData, diffX, diffZ, self.Groove)
|
|
return
|
|
end
|
|
|
|
--TODO:
|
|
if (diffX > -500) then --Reached in close before groove
|
|
local hint = "You're too far left and never reached the groove."
|
|
self:_SendMessageToPlayer( hint, 8, playerData )
|
|
self:_PrintScore(0, playerData, true)
|
|
self:_AddToSummary(playerData, hint)
|
|
playerData.step = 9
|
|
else
|
|
|
|
local limitDeg = 8.0
|
|
|
|
local fraction = diffZ / (-diffX)
|
|
local asinValue = math.asin(fraction)
|
|
local angle = math.deg(asinValue)
|
|
|
|
if diffZ > -1300 and angle > limitDeg then
|
|
local idealAltitude = 300
|
|
local score, hint=self:_AltitudeCheck(playerData, self.Groove)
|
|
|
|
self:_SendMessageToPlayer(hint, 8, playerData)
|
|
self:_PrintAltitudeFeedback(altitude, idealAltitude, playerData)
|
|
|
|
--local aoa = math.deg(mist.getAoA(playerData.mistUnit))
|
|
local aoa = playerData.unit:GetAoA()
|
|
local aoaFeedback = self:_PrintAoAFeedback(aoa, 8.1, playerData)
|
|
|
|
local onSpeedScore = self:_GetOnSpeedScore(aoa)
|
|
|
|
self:_IncreaseScore(playerData, score + onSpeedScore)
|
|
self:_PrintScore(score + onSpeedScore, playerData, true)
|
|
|
|
local fullHint = hint .. " (" .. aoaFeedback .. ")"
|
|
|
|
self:_AddToSummary(playerData, fullHint)
|
|
|
|
playerData.step = 9
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Trap.
|
|
-- @param #CARRIERTRAINER self
|
|
-- @param #CARRIERTRAINER.PlayerData playerData Player data table.
|
|
function CARRIERTRAINER:_Trap(playerData)
|
|
local playerPosition = playerData.unit:GetVec3()
|
|
local carrierPosition = self.carrier:GetVec3()
|
|
|
|
local playerVelocity = playerData.unit:GetVelocityKMH()
|
|
local carrierVelocity = self.carrier:GetVelocityKMH()
|
|
|
|
local diffZ = playerPosition.z - carrierPosition.z
|
|
local diffX = playerPosition.x - carrierPosition.x
|
|
|
|
-- Get distances between carrier and player unit (parallel and perpendicular to direction of movement of carrier)
|
|
diffZ, diffX = self:_GetDistances(playerData.unit)
|
|
|
|
|
|
--if(diffZ < -2000 or diffZ > 2000 or diffX < -3000) then
|
|
if self:_CheckAbort(diffX, diffZ, self.Trap) then
|
|
self:_AbortPattern(playerData, diffX, diffZ, self.Trap)
|
|
return
|
|
end
|
|
|
|
if (diffX > playerData.highestCarrierXDiff) then
|
|
playerData.highestCarrierXDiff = diffX
|
|
end
|
|
|
|
if (playerPosition.y < playerData.lowestAltitude) then
|
|
playerData.lowestAltitude = playerPosition.y
|
|
end
|
|
|
|
if math.abs(playerVelocity-carrierVelocity) < 0.01 then
|
|
playerData.secondsStandingStill = playerData.secondsStandingStill + 1
|
|
|
|
if diffX < playerData.highestCarrierXDiff or playerData.secondsStandingStill > 5 then
|
|
|
|
env.info("Trap identified! diff " .. diffX .. ", highestCarrierXDiff" .. playerData.highestCarrierXDiff .. ", secondsStandingStill: " .. playerData.secondsStandingStill);
|
|
|
|
local wire = 1
|
|
local score = -10
|
|
|
|
if(diffX < -14) then
|
|
wire = 1
|
|
score = -15
|
|
elseif(diffX < -3) then
|
|
wire = 2
|
|
score = 10
|
|
elseif (diffX < 10) then
|
|
wire = 3
|
|
score = 20
|
|
else
|
|
wire = 4
|
|
score = 7
|
|
end
|
|
|
|
self:_IncreaseScore(playerData, score)
|
|
|
|
self:_SendMessageToPlayer( "TRAPPED! " .. wire .. "-wire!", 30, playerData )
|
|
self:_PrintScore(score, playerData, false)
|
|
|
|
env.info("Distance! " .. diffX .. " meters resulted in a " .. wire .. "-wire estimation.");
|
|
|
|
local fullHint = "Trapped catching the " .. wire .. "-wire."
|
|
|
|
self:_AddToSummary(playerData, fullHint)
|
|
|
|
self:_PrintFinalScore(playerData, 60, wire)
|
|
self:_HandleCollectedResult(playerData, wire)
|
|
playerData.step = 0
|
|
end
|
|
|
|
elseif (diffX > 150) then
|
|
|
|
local wire = 0
|
|
local hint = ""
|
|
local score = 0
|
|
if (playerData.lowestAltitude < 23) then
|
|
hint = "You boltered."
|
|
else
|
|
hint = "You were waved off."
|
|
wire = -1
|
|
score = -10
|
|
end
|
|
|
|
self:_SendMessageToPlayer( hint, 8, playerData )
|
|
self:_PrintScore(score, playerData, true)
|
|
|
|
self:_AddToSummary(playerData, hint)
|
|
|
|
self:_PrintFinalScore(playerData, 60, wire)
|
|
self:_HandleCollectedResult(playerData, wire)
|
|
|
|
playerData.step = 0
|
|
end
|
|
end
|
|
|
|
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Menu Functions
|
|
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- Add menu commands for player.
|
|
-- @param #CARRIERTRAINER self
|
|
-- @param #string _unitName Name of player unit.
|
|
function CARRIERTRAINER:_AddF10Commands(_unitName)
|
|
self:F(_unitName)
|
|
|
|
-- Get player unit and name.
|
|
local _unit, playername = self:_GetPlayerUnitAndName(_unitName)
|
|
|
|
-- Check for player unit.
|
|
if _unit and playername then
|
|
|
|
-- Get group and ID.
|
|
local group=_unit:GetGroup()
|
|
local _gid=group:GetID()
|
|
|
|
if group and _gid then
|
|
|
|
if not self.menuadded[_gid] then
|
|
|
|
-- Enable switch so we don't do this twice.
|
|
self.menuadded[_gid] = true
|
|
|
|
-- Main F10 menu: F10/Carrier Trainer/<Carrier Name>/
|
|
if CARRIERTRAINER.MenuF10[_gid] == nil then
|
|
CARRIERTRAINER.MenuF10[_gid]=missionCommands.addSubMenuForGroup(_gid, "Carrier Trainer")
|
|
end
|
|
local _rangePath = missionCommands.addSubMenuForGroup(_gid, self.alias, CARRIERTRAINER.MenuF10[_gid])
|
|
local _statsPath = missionCommands.addSubMenuForGroup(_gid, "Results", _rangePath)
|
|
local _settingsPath = missionCommands.addSubMenuForGroup(_gid, "My Settings", _rangePath)
|
|
local _infoPath = missionCommands.addSubMenuForGroup(_gid, "Carrier Info", _rangePath)
|
|
|
|
-- F10/On the Range/<Range Name>/Stats/
|
|
--missionCommands.addCommandForGroup(_gid, "All Results", _statsPath, self._DisplayStrafePitResults, self, _unitName)
|
|
--missionCommands.addCommandForGroup(_gid, "My Results", _statsPath, self._DisplayBombingResults, self, _unitName)
|
|
--missionCommands.addCommandForGroup(_gid, "Reset All Results", _statsPath, self._ResetRangeStats, self, _unitName)
|
|
-- F10/On the Range/<Range Name>/My Settings/
|
|
--missionCommands.addCommandForGroup(_gid, "Smoke Delay On/Off", _settingsPath, self._SmokeBombDelayOnOff, self, _unitName)
|
|
--missionCommands.addCommandForGroup(_gid, "Smoke Impact On/Off", _settingsPath, self._SmokeBombImpactOnOff, self, _unitName)
|
|
--missionCommands.addCommandForGroup(_gid, "Flare Hits On/Off", _settingsPath, self._FlareDirectHitsOnOff, self, _unitName)
|
|
-- F10/On the Range/<Range Name>/Range Information
|
|
--missionCommands.addCommandForGroup(_gid, "General Info", _infoPath, self._DisplayRangeInfo, self, _unitName)
|
|
missionCommands.addCommandForGroup(_gid, "Weather Report", _infoPath, self._DisplayCarrierWeather, self, _unitName)
|
|
--missionCommands.addCommandForGroup(_gid, "Bombing Targets", _infoPath, self._DisplayBombTargets, self, _unitName)
|
|
--missionCommands.addCommandForGroup(_gid, "Strafe Pits", _infoPath, self._DisplayStrafePits, self, _unitName)
|
|
end
|
|
else
|
|
self:T(self.lid.."Could not find group or group ID in AddF10Menu() function. Unit name: ".._unitName)
|
|
end
|
|
else
|
|
self:T(self.lid.."Player unit does not exist in AddF10Menu() function. Unit name: ".._unitName)
|
|
end
|
|
|
|
end
|
|
|
|
--- Report weather conditions at range. Temperature, QFE pressure and wind data.
|
|
-- @param #CARRIERTRAINER self
|
|
-- @param #string _unitname Name of the player unit.
|
|
function CARRIERTRAINER:_DisplayCarrierWeather(_unitname)
|
|
self:E(_unitname)
|
|
|
|
-- Get player unit and player name.
|
|
local unit, playername = self:_GetPlayerUnitAndName(_unitname)
|
|
|
|
-- Check if we have a player.
|
|
if unit and playername then
|
|
|
|
-- Message text.
|
|
local text=""
|
|
|
|
-- Current coordinates.
|
|
local coord=self.carrier:GetCoordinate()
|
|
|
|
-- Get atmospheric data at range location.
|
|
local position=self.location --Core.Point#COORDINATE
|
|
local T=position:GetTemperature()
|
|
local P=position:GetPressure()
|
|
local Wd,Ws=position:GetWind()
|
|
|
|
-- Get Beaufort wind scale.
|
|
local Bn,Bd=UTILS.BeaufortScale(Ws)
|
|
|
|
local WD=string.format('%03d°', Wd)
|
|
local Ts=string.format("%d°C",T)
|
|
|
|
local hPa2inHg=0.0295299830714
|
|
local hPa2mmHg=0.7500615613030
|
|
|
|
local settings=_DATABASE:GetPlayerSettings(playername) or _SETTINGS --Core.Settings#SETTINGS
|
|
local tT=string.format("%d°C",T)
|
|
local tW=string.format("%.1f m/s", Ws)
|
|
local tP=string.format("%.1f mmHg", P*hPa2mmHg)
|
|
if settings:IsImperial() then
|
|
tT=string.format("%d°F", UTILS.CelciusToFarenheit(T))
|
|
tW=string.format("%.1f knots", UTILS.MpsToKnots(Ws))
|
|
tP=string.format("%.2f inHg", P*hPa2inHg)
|
|
end
|
|
|
|
|
|
-- Message text.
|
|
text=text..string.format("Weather Report at %s:\n", self.rangename)
|
|
text=text..string.format("--------------------------------------------------\n")
|
|
text=text..string.format("Temperature %s\n", tT)
|
|
text=text..string.format("Wind from %s at %s (%s)\n", WD, tW, Bd)
|
|
text=text..string.format("QFE %.1f hPa = %s", P, tP)
|
|
|
|
|
|
-- Send message to player group.
|
|
--self:_DisplayMessageToGroup(unit, text, nil, true)
|
|
self:_SendMessageToPlayer(text, 30, self.players[playername])
|
|
|
|
-- Debug output.
|
|
self:T2(self.lid..text)
|
|
else
|
|
self:T(self.lid..string.format("ERROR! Could not find player unit in RangeInfo! Name = %s", _unitname))
|
|
end
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- MISC functions
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- Evaluate player's altitude at checkpoint.
|
|
-- @param #CARRIERTRAINER self
|
|
-- @param #CARRIERTRAINER.PlayerData playerData Player data table.
|
|
-- @param #CARRIERTRAINER.Checkpoint checkpoint Checkpoint.
|
|
-- @return #number Score.
|
|
-- @return #string Message text.
|
|
function CARRIERTRAINER:_AltitudeCheck(playerData, checkpoint)
|
|
|
|
-- Player altitude.
|
|
local altitude=playerData.unit:GetAltitude()
|
|
|
|
local lowscore
|
|
local badscore
|
|
if playerData.difficulty==CARRIERTRAINER.Difficulty.EASY then
|
|
lowscore=10
|
|
badscore=20
|
|
elseif playerData.difficulty==CARRIERTRAINER.Difficulty.NORMAL then
|
|
lowscore=5
|
|
badscore=10
|
|
elseif playerData.difficulty==CARRIERTRAINER.Difficulty.HARD then
|
|
lowscore=2.5
|
|
badscore=5
|
|
end
|
|
|
|
-- Altitude error +-X%
|
|
local _error=(altitude-checkpoint.Altitude)/checkpoint.Altitude*100
|
|
|
|
local score
|
|
local hint
|
|
local steptext=self:_StepName(playerData.step)
|
|
if _error>badscore then
|
|
score = 5
|
|
hint = string.format("You're high %s.", steptext)
|
|
elseif _error>lowscore then
|
|
score = 7
|
|
hint = string.format("You're slightly high %s.", steptext)
|
|
elseif _error<badscore then
|
|
score = 5
|
|
hint = string.format("You're low %s.", steptext)
|
|
elseif _error<lowscore then
|
|
score = 7
|
|
hint = string.format("You're slightly %s.", steptext)
|
|
else
|
|
score = 10
|
|
hint = string.format("Good altitude %s.", steptext)
|
|
end
|
|
|
|
-- Increase score.
|
|
self:_IncreaseScore(playerData, score)
|
|
|
|
-- Display feedback.
|
|
self:_PrintAltitudeFeedback(altitude, checkpoint.Altitude, playerData)
|
|
|
|
-- Display score.
|
|
self:_PrintScore(score, playerData, true)
|
|
|
|
return score, hint
|
|
end
|
|
|
|
--- Evaluate player's altitude at checkpoint.
|
|
-- @param #CARRIERTRAINER self
|
|
-- @param #number distance Distance player to boat.
|
|
-- @param #CARRIERTRAINER.PlayerData playerData Player data table.
|
|
-- @param #CARRIERTRAINER.Checkpoint checkpoint Checkpoint.
|
|
-- @return #number Score.
|
|
-- @return #string Message text.
|
|
function CARRIERTRAINER:_DistanceCheck(distance, playerData, checkpoint)
|
|
|
|
local lowscore
|
|
local badscore
|
|
if playerData.difficulty==CARRIERTRAINER.Difficulty.EASY then
|
|
lowscore=10
|
|
badscore=20
|
|
elseif playerData.difficulty==CARRIERTRAINER.Difficulty.NORMAL then
|
|
lowscore=5
|
|
badscore=10
|
|
elseif playerData.difficulty==CARRIERTRAINER.Difficulty.HARD then
|
|
lowscore=2.5
|
|
badscore=5
|
|
end
|
|
|
|
-- Altitude error +-X%
|
|
local _error=(distance-checkpoint.Distance)/checkpoint.Distance*100
|
|
|
|
local score
|
|
local hint
|
|
local dnm=UTILS.MetersToNM(distance)
|
|
local steptext=self:_StepName(playerData.step)
|
|
if _error>badscore then
|
|
score = 0
|
|
hint = string.format("too far from the boat (%.1f NM)", dnm)
|
|
elseif _error>lowscore then
|
|
score = 5
|
|
hint = string.format("slightly too far from the boat (%.1f NM)", dnm)
|
|
elseif _error<badscore then
|
|
score = 0
|
|
hint = string.format( "too close to the boat (%.1f NM)", dnm)
|
|
elseif _error<lowscore then
|
|
score = 5
|
|
hint = string.format("slightly too far from the boat (%.1f NM)", dnm)
|
|
else
|
|
score = 10
|
|
hint = string.format("with perfect distance to the boat (%.1f NM)", dnm)
|
|
end
|
|
|
|
--return score, hint
|
|
end
|
|
|
|
|
|
--- Send message about altitude feedback.
|
|
-- @param #CARRIERTRAINER self
|
|
-- @param #number altitude Current altitude of the player.
|
|
-- @param #number idealAltitude Ideal altitude.
|
|
-- @param #CARRIERTRAINER.PlayerData playerData Player data.
|
|
function CARRIERTRAINER:_PrintAltitudeFeedback(altitude, idealAltitude, playerData)
|
|
local text=string.format("Alt: %d feet (Target: %d feet)", altitude, idealAltitude)
|
|
self:_SendMessageToPlayer(text, 8, playerData)
|
|
end
|
|
|
|
--- Score for correct AoA.
|
|
-- @param #CARRIERTRAINER self
|
|
-- @param #number AoA Angle of attack.
|
|
-- @param #CARRIERTRAINER.Checkpoint checkpoint Checkpoint.
|
|
-- @param #CARRIERTRAINER.PlayerData playerData Player data.
|
|
function CARRIERTRAINER:_GetOnSpeedScore(AoA, checkpoint, playerData)
|
|
|
|
local lowscore
|
|
local badscore
|
|
if playerData.difficulty==CARRIERTRAINER.Difficulty.EASY then
|
|
lowscore=10
|
|
badscore=20
|
|
elseif playerData.difficulty==CARRIERTRAINER.Difficulty.NORMAL then
|
|
lowscore=5
|
|
badscore=10
|
|
elseif playerData.difficulty==CARRIERTRAINER.Difficulty.HARD then
|
|
lowscore=2.5
|
|
badscore=5
|
|
end
|
|
|
|
-- Altitude error +-X%
|
|
local _error=(AoA-checkpoint.AoA)/checkpoint.AoA*100
|
|
|
|
local score = 0
|
|
if _error>badscore then --Slow
|
|
score = 0
|
|
elseif _error>lowscore then --Slightly slow
|
|
score = 5
|
|
elseif _error<badscore then --Fast
|
|
score = 0
|
|
elseif _error<lowscore then --Slightly fast
|
|
score = 5
|
|
else --On speed
|
|
score = 10
|
|
end
|
|
|
|
return score
|
|
end
|
|
|
|
|
|
--- Print AoA feedback.
|
|
-- @param #CARRIERTRAINER self
|
|
-- @param #number AoA Angle of attack.
|
|
-- @param #number idealAoA Ideal AoA.
|
|
-- @param #CARRIERTRAINER.PlayerData playerData Player data.
|
|
-- @return #string Feedback hint.
|
|
function CARRIERTRAINER:_PrintAoAFeedback(AoA, idealAoA, playerData)
|
|
|
|
local hint = ""
|
|
if(AoA > 9.5) then
|
|
hint = "You're slow."
|
|
elseif(AoA > 9) then
|
|
hint = "You're slightly slow."
|
|
elseif(AoA > 7.25) then
|
|
hint = "You're on speed!"
|
|
elseif(AoA > 6.7) then
|
|
hint = "You're slightly fast."
|
|
else
|
|
hint = "You're fast."
|
|
end
|
|
|
|
local roundedAoA = UTILS.Round(AoA, 2)
|
|
|
|
self:_SendMessageToPlayer(hint .. " AOA: " .. roundedAoA .. " (Target: " .. idealAoA .. ")", 8, playerData)
|
|
|
|
return hint
|
|
end
|
|
|
|
--- Send message to playe client.
|
|
-- @param #CARRIERTRAINER self
|
|
-- @param #string message The message to send.
|
|
-- @param #number duration Display message duration.
|
|
-- @param #CARRIERTRAINER.PlayerData playerData Player data.
|
|
function CARRIERTRAINER:_SendMessageToPlayer(message, duration, playerData)
|
|
if playerData.client then
|
|
MESSAGE:New(string.format("%s, %s, ", self.alias, playerData.callsign)..message, duration):ToClient(playerData.client)
|
|
end
|
|
end
|
|
|
|
--- Send message to playe client.
|
|
-- @param #CARRIERTRAINER self
|
|
-- @param #number score Score.
|
|
-- @param #CARRIERTRAINER.PlayerData playerData Player data.
|
|
-- @param #boolean printtotal Also print total score.
|
|
function CARRIERTRAINER:_PrintScore(score, playerData, printtotal)
|
|
|
|
if printtotal then
|
|
self:_SendMessageToPlayer( "Score: " .. score .. " (Total: " .. playerData.score .. ")", 8, playerData )
|
|
else
|
|
self:_SendMessageToPlayer( "Score: " .. score, 8, playerData )
|
|
end
|
|
|
|
end
|
|
|
|
--- Display final score.
|
|
-- @param #CARRIERTRAINER self
|
|
-- @param #CARRIERTRAINER.PlayerData playerData Player data.
|
|
-- @param #number duration Duration for message display.
|
|
function CARRIERTRAINER:_PrintFinalScore(playerData, duration, wire)
|
|
local wireText = ""
|
|
if(wire == -2) then
|
|
wireText = "Aborted approach"
|
|
elseif(wire == -1) then
|
|
wireText = "Wave-off"
|
|
elseif(wire == 0) then
|
|
wireText = "Bolter"
|
|
else
|
|
wireText = wire .. "-wire"
|
|
end
|
|
|
|
MessageToAll( playerData.callsign .. " - Final score: " .. playerData.score .. " / 140 (" .. wireText .. ")", duration, "FinalScore" )
|
|
self:_SendMessageToPlayer( playerData.summary, duration, playerData )
|
|
end
|
|
|
|
--- Collect result.
|
|
-- @param #CARRIERTRAINER self
|
|
-- @param #CARRIERTRAINER.PlayerData playerData Player data.
|
|
-- @param #number wire Trapped wire.
|
|
function CARRIERTRAINER:_HandleCollectedResult(playerData, wire)
|
|
|
|
local newString = ""
|
|
if(wire == -2) then
|
|
newString = playerData.score .. " (Aborted)"
|
|
elseif(wire == -1) then
|
|
newString = playerData.score .. " (Wave-off)"
|
|
elseif(wire == 0) then
|
|
newString = playerData.score .. " (Bolter)"
|
|
else
|
|
newString = playerData.score .. " (" .. wire .."W)"
|
|
end
|
|
|
|
playerData.totalScore = playerData.totalScore + playerData.score
|
|
playerData.passes = playerData.passes + 1
|
|
|
|
if playerData.collectedResultString == "" then
|
|
playerData.collectedResultString = newString
|
|
else
|
|
playerData.collectedResultString = playerData.collectedResultString .. ", " .. newString
|
|
MessageToAll( playerData.callsign .. "'s " .. playerData.passes .. " passes: " .. playerData.collectedResultString .. " (TOTAL: " .. playerData.totalScore .. ")" , 30, "CollectedResult" )
|
|
end
|
|
|
|
local heading=playerData.unit:GetCoordinate():HeadingTo(self.startZone:GetCoordinate())
|
|
local distance=playerData.unit:GetCoordinate():Get2DDistance(self.startZone:GetCoordinate())
|
|
local text=string.format("%s, fly heading %d for %d nm to restart the pattern.", playerData.callsign, heading, UTILS.MetersToNM(distance))
|
|
--"Return south 4 nm (over the trailing ship), towards WP 1, to restart the pattern."
|
|
self:_SendMessageToPlayer(text, 30, playerData)
|
|
end
|
|
|
|
|
|
--- Get the formatted score.
|
|
-- @param #CARRIERTRAINER self
|
|
-- @param #number score Score of player.
|
|
-- @param #number maxScore Max score possible.
|
|
-- @return #string Formatted score text.
|
|
function CARRIERTRAINER:_GetFormattedScore(score, maxScore)
|
|
if(score < maxScore) then
|
|
return " (" .. score .. " points)."
|
|
else
|
|
return " (" .. score .. " points)!"
|
|
end
|
|
end
|
|
|
|
--- Get distance feedback.
|
|
-- @param #CARRIERTRAINER self
|
|
-- @param #number distance Distance to boat.
|
|
-- @param #number idealDistance Ideal distance.
|
|
-- @return #string Feedback text.
|
|
function CARRIERTRAINER:_GetDistanceFeedback(distance, idealDistance)
|
|
return distance .. " nm (Target: " .. idealDistance .. " nm)"
|
|
end
|
|
|
|
|
|
--- Returns the unit of a player and the player name. If the unit does not belong to a player, nil is returned.
|
|
-- @param #CARRIERTRAINER self
|
|
-- @param #string _unitName Name of the player unit.
|
|
-- @return Wrapper.Unit#UNIT Unit of player or nil.
|
|
-- @return #string Name of the player or nil.
|
|
function CARRIERTRAINER:_GetPlayerUnitAndName(_unitName)
|
|
self:F2(_unitName)
|
|
|
|
if _unitName ~= nil then
|
|
|
|
-- Get DCS unit from its name.
|
|
local DCSunit=Unit.getByName(_unitName)
|
|
|
|
if DCSunit then
|
|
|
|
local playername=DCSunit:getPlayerName()
|
|
local unit=UNIT:Find(DCSunit)
|
|
|
|
self:T2({DCSunit=DCSunit, unit=unit, playername=playername})
|
|
if DCSunit and unit and playername then
|
|
return unit, playername
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
-- Return nil if we could not find a player.
|
|
return nil,nil
|
|
end
|
|
|
|
|