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https://github.com/FlightControl-Master/MOOSE.git
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6941 lines
279 KiB
Lua
6941 lines
279 KiB
Lua
--- **Ops** - Combat Troops & Logistics Department.
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--
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-- ===
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--
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-- **CTLD** - MOOSE based Helicopter CTLD Operations.
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--
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-- ===
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--
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-- ## Missions:
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--
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-- ### [CTLD - Combat Troop & Logistics Deployment](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/CTLD)
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--
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-- ===
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--
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-- **Main Features:**
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--
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-- * MOOSE-based Helicopter CTLD Operations for Players.
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--
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-- ===
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--
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-- ### Author: **Applevangelist** (Moose Version), ***Ciribob*** (original), Thanks to: Shadowze, Cammel (testing), bbirchnz (additional code!!)
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-- ### Repack addition for crates: **Raiden**
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--
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-- @module Ops.CTLD
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-- @image OPS_CTLD.jpg
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-- Last Update Aug 2024
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do
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------------------------------------------------------
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--- **CTLD_CARGO** class, extends Core.Base#BASE
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-- @type CTLD_CARGO
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-- @field #string ClassName Class name.
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-- @field #number ID ID of this cargo.
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-- @field #string Name Name for menu.
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-- @field #table Templates Table of #POSITIONABLE objects.
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-- @field #string CargoType Enumerator of Type.
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-- @field #boolean HasBeenMoved Flag for moving.
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-- @field #boolean LoadDirectly Flag for direct loading.
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-- @field #number CratesNeeded Crates needed to build.
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-- @field Wrapper.Positionable#POSITIONABLE Positionable Representation of cargo in the mission.
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-- @field #boolean HasBeenDropped True if dropped from heli.
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-- @field #number PerCrateMass Mass in kg.
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-- @field #number Stock Number of builds available, -1 for unlimited.
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-- @field #string Subcategory Sub-category name.
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-- @field #boolean DontShowInMenu Show this item in menu or not.
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-- @field Core.Zone#ZONE Location Location (if set) where to get this cargo item.
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-- @field #table ResourceMap Resource Map information table if it has been set for static cargo items.
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-- @extends Core.Base#BASE
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---
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-- @field #CTLD_CARGO CTLD_CARGO
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CTLD_CARGO = {
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ClassName = "CTLD_CARGO",
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ID = 0,
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Name = "none",
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Templates = {},
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CargoType = "none",
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HasBeenMoved = false,
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LoadDirectly = false,
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CratesNeeded = 0,
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Positionable = nil,
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HasBeenDropped = false,
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PerCrateMass = 0,
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Stock = nil,
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Mark = nil,
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DontShowInMenu = false,
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Location = nil,
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}
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--- Define cargo types.
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-- @type CTLD_CARGO.Enum
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-- @field #string VEHICLE
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-- @field #string TROOPS
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-- @field #string FOB
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-- @field #string CRATE
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-- @field #string REPAIR
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-- @field #string ENGINEERS
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-- @field #string STATIC
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-- @field #string GCLOADABLE
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CTLD_CARGO.Enum = {
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VEHICLE = "Vehicle", -- #string vehicles
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TROOPS = "Troops", -- #string troops
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FOB = "FOB", -- #string FOB
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CRATE = "Crate", -- #string crate
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REPAIR = "Repair", -- #string repair
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ENGINEERS = "Engineers", -- #string engineers
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STATIC = "Static", -- #string statics
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GCLOADABLE = "GC_Loadable", -- #string dynamiccargo
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}
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--- Function to create new CTLD_CARGO object.
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-- @param #CTLD_CARGO self
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-- @param #number ID ID of this #CTLD_CARGO
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-- @param #string Name Name for menu.
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-- @param #table Templates Table of #POSITIONABLE objects.
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-- @param #CTLD_CARGO.Enum Sorte Enumerator of Type.
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-- @param #boolean HasBeenMoved Flag for moving.
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-- @param #boolean LoadDirectly Flag for direct loading.
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-- @param #number CratesNeeded Crates needed to build.
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-- @param Wrapper.Positionable#POSITIONABLE Positionable Representation of cargo in the mission.
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-- @param #boolean Dropped Cargo/Troops have been unloaded from a chopper.
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-- @param #number PerCrateMass Mass in kg
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-- @param #number Stock Number of builds available, nil for unlimited
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-- @param #string Subcategory Name of subcategory, handy if using > 10 types to load.
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-- @param #boolean DontShowInMenu Show this item in menu or not (default: false == show it).
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-- @param Core.Zone#ZONE Location (optional) Where the cargo is available (one location only).
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-- @return #CTLD_CARGO self
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function CTLD_CARGO:New(ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped, PerCrateMass, Stock, Subcategory, DontShowInMenu, Location)
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-- Inherit everything from BASE class.
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local self=BASE:Inherit(self, BASE:New()) -- #CTLD_CARGO
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self:T({ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped})
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self.ID = ID or math.random(100000,1000000)
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self.Name = Name or "none" -- #string
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self.Templates = Templates or {} -- #table
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self.CargoType = Sorte or "type" -- #CTLD_CARGO.Enum
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self.HasBeenMoved = HasBeenMoved or false -- #boolean
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self.LoadDirectly = LoadDirectly or false -- #boolean
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self.CratesNeeded = CratesNeeded or 0 -- #number
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self.Positionable = Positionable or nil -- Wrapper.Positionable#POSITIONABLE
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self.HasBeenDropped = Dropped or false --#boolean
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self.PerCrateMass = PerCrateMass or 0 -- #number
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self.Stock = Stock or nil --#number
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self.Mark = nil
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self.Subcategory = Subcategory or "Other"
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self.DontShowInMenu = DontShowInMenu or false
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self.ResourceMap = nil
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if type(Location) == "string" then
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Location = ZONE:New(Location)
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end
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self.Location = Location
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return self
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end
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--- Add Resource Map information table
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-- @param #CTLD_CARGO self
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-- @param #table ResourceMap
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-- @return #CTLD_CARGO self
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function CTLD_CARGO:SetStaticResourceMap(ResourceMap)
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self.ResourceMap = ResourceMap
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return self
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end
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--- Get Resource Map information table
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-- @param #CTLD_CARGO self
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-- @return #table ResourceMap
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function CTLD_CARGO:GetStaticResourceMap()
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return self.ResourceMap
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end
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--- Query Location.
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-- @param #CTLD_CARGO self
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-- @return Core.Zone#ZONE location or `nil` if not set
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function CTLD_CARGO:GetLocation()
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return self.Location
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end
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--- Query ID.
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-- @param #CTLD_CARGO self
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-- @return #number ID
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function CTLD_CARGO:GetID()
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return self.ID
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end
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--- Query Subcategory
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-- @param #CTLD_CARGO self
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-- @return #string SubCategory
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function CTLD_CARGO:GetSubCat()
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return self.Subcategory
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end
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--- Query Mass.
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-- @param #CTLD_CARGO self
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-- @return #number Mass in kg
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function CTLD_CARGO:GetMass()
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return self.PerCrateMass
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end
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--- Query Name.
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-- @param #CTLD_CARGO self
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-- @return #string Name
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function CTLD_CARGO:GetName()
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return self.Name
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end
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--- Query Templates.
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-- @param #CTLD_CARGO self
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-- @return #table Templates
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function CTLD_CARGO:GetTemplates()
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return self.Templates
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end
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--- Query has moved.
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-- @param #CTLD_CARGO self
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-- @return #boolean Has moved
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function CTLD_CARGO:HasMoved()
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return self.HasBeenMoved
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end
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--- Query was dropped.
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-- @param #CTLD_CARGO self
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-- @return #boolean Has been dropped.
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function CTLD_CARGO:WasDropped()
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return self.HasBeenDropped
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end
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--- Query directly loadable.
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-- @param #CTLD_CARGO self
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-- @return #boolean loadable
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function CTLD_CARGO:CanLoadDirectly()
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return self.LoadDirectly
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end
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--- Query number of crates or troopsize.
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-- @param #CTLD_CARGO self
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-- @return #number Crates or size of troops.
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function CTLD_CARGO:GetCratesNeeded()
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return self.CratesNeeded
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end
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--- Query type.
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-- @param #CTLD_CARGO self
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-- @return #CTLD_CARGO.Enum Type
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function CTLD_CARGO:GetType()
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return self.CargoType
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end
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--- Query type.
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-- @param #CTLD_CARGO self
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-- @return Wrapper.Positionable#POSITIONABLE Positionable
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function CTLD_CARGO:GetPositionable()
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return self.Positionable
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end
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--- Set HasMoved.
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-- @param #CTLD_CARGO self
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-- @param #boolean moved
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function CTLD_CARGO:SetHasMoved(moved)
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self.HasBeenMoved = moved or false
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end
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--- Query if cargo has been loaded.
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-- @param #CTLD_CARGO self
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-- @param #boolean loaded
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function CTLD_CARGO:Isloaded()
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if self.HasBeenMoved and not self:WasDropped() then
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return true
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else
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return false
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end
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end
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--- Set WasDropped.
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-- @param #CTLD_CARGO self
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-- @param #boolean dropped
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function CTLD_CARGO:SetWasDropped(dropped)
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self.HasBeenDropped = dropped or false
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end
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--- Get Stock.
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-- @param #CTLD_CARGO self
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-- @return #number Stock
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function CTLD_CARGO:GetStock()
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if self.Stock then
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return self.Stock
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else
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return -1
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end
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end
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--- Add Stock.
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-- @param #CTLD_CARGO self
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-- @param #number Number to add, none if nil.
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-- @return #CTLD_CARGO self
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function CTLD_CARGO:AddStock(Number)
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if self.Stock then -- Stock nil?
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local number = Number or 1
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self.Stock = self.Stock + number
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end
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return self
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end
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--- Remove Stock.
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-- @param #CTLD_CARGO self
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-- @param #number Number to reduce, none if nil.
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-- @return #CTLD_CARGO self
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function CTLD_CARGO:RemoveStock(Number)
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if self.Stock then -- Stock nil?
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local number = Number or 1
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self.Stock = self.Stock - number
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if self.Stock < 0 then self.Stock = 0 end
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end
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return self
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end
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--- Set Stock.
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-- @param #CTLD_CARGO self
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-- @param #number Number to set, nil means unlimited.
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-- @return #CTLD_CARGO self
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function CTLD_CARGO:SetStock(Number)
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self.Stock = Number
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return self
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end
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--- Query crate type for REPAIR
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-- @param #CTLD_CARGO self
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-- @param #boolean
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function CTLD_CARGO:IsRepair()
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if self.CargoType == "Repair" then
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return true
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else
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return false
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end
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end
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--- Query crate type for STATIC
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-- @param #CTLD_CARGO self
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-- @return #boolean
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function CTLD_CARGO:IsStatic()
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if self.CargoType == "Static" then
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return true
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else
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return false
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end
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end
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--- Add mark
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-- @param #CTLD_CARGO self
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-- @return #CTLD_CARGO self
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function CTLD_CARGO:AddMark(Mark)
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self.Mark = Mark
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return self
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end
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--- Get mark
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-- @param #CTLD_CARGO self
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-- @return #string Mark
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function CTLD_CARGO:GetMark(Mark)
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return self.Mark
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end
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--- Wipe mark
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-- @param #CTLD_CARGO self
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-- @return #CTLD_CARGO self
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function CTLD_CARGO:WipeMark()
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self.Mark = nil
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return self
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end
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--- Get overall mass of a cargo object, i.e. crates needed x mass per crate
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-- @param #CTLD_CARGO self
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-- @return #number mass
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function CTLD_CARGO:GetNetMass()
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return self.CratesNeeded * self.PerCrateMass
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end
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end
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do
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------------------------------------------------------
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--- **CTLD_ENGINEERING** class, extends Core.Base#BASE
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-- @type CTLD_ENGINEERING
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-- @field #string ClassName
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-- @field #string lid
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-- @field #string Name
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-- @field Wrapper.Group#GROUP Group
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-- @field Wrapper.Unit#UNIT Unit
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-- @field Wrapper.Group#GROUP HeliGroup
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-- @field Wrapper.Unit#UNIT HeliUnit
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-- @field #string State
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-- @extends Core.Base#BASE
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---
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-- @field #CTLD_ENGINEERING CTLD_ENGINEERING
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CTLD_ENGINEERING = {
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ClassName = "CTLD_ENGINEERING",
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lid = "",
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Name = "none",
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Group = nil,
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Unit = nil,
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--C_Ops = nil,
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HeliGroup = nil,
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HeliUnit = nil,
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State = "",
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}
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--- CTLD_ENGINEERING class version.
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-- @field #string version
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CTLD_ENGINEERING.Version = "0.0.3"
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--- Create a new instance.
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-- @param #CTLD_ENGINEERING self
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-- @param #string Name
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-- @param #string GroupName Name of Engineering #GROUP object
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-- @param Wrapper.Group#GROUP HeliGroup HeliGroup
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-- @param Wrapper.Unit#UNIT HeliUnit HeliUnit
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-- @return #CTLD_ENGINEERING self
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function CTLD_ENGINEERING:New(Name, GroupName, HeliGroup, HeliUnit)
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-- Inherit everything from BASE class.
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local self=BASE:Inherit(self, BASE:New()) -- #CTLD_ENGINEERING
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--BASE:I({Name, GroupName})
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self.Name = Name or "Engineer Squad" -- #string
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self.Group = GROUP:FindByName(GroupName) -- Wrapper.Group#GROUP
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self.Unit = self.Group:GetUnit(1) -- Wrapper.Unit#UNIT
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self.HeliGroup = HeliGroup -- Wrapper.Group#GROUP
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self.HeliUnit = HeliUnit -- Wrapper.Unit#UNIT
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self.currwpt = nil -- Core.Point#COORDINATE
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self.lid = string.format("%s (%s) | ",self.Name, self.Version)
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-- Start State.
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self.State = "Stopped"
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self.marktimer = 300 -- wait this many secs before trying a crate again
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self:Start()
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local parent = self:GetParent(self)
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return self
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end
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--- (Internal) Set the status
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-- @param #CTLD_ENGINEERING self
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-- @param #string State
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-- @return #CTLD_ENGINEERING self
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function CTLD_ENGINEERING:SetStatus(State)
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self.State = State
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return self
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end
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--- (Internal) Get the status
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-- @param #CTLD_ENGINEERING self
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-- @return #string State
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function CTLD_ENGINEERING:GetStatus()
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return self.State
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end
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--- (Internal) Check the status
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-- @param #CTLD_ENGINEERING self
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-- @param #string State
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-- @return #boolean Outcome
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function CTLD_ENGINEERING:IsStatus(State)
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return self.State == State
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end
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--- (Internal) Check the negative status
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-- @param #CTLD_ENGINEERING self
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-- @param #string State
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-- @return #boolean Outcome
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function CTLD_ENGINEERING:IsNotStatus(State)
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return self.State ~= State
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end
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--- (Internal) Set start status.
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-- @param #CTLD_ENGINEERING self
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-- @return #CTLD_ENGINEERING self
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function CTLD_ENGINEERING:Start()
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self:T(self.lid.."Start")
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self:SetStatus("Running")
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return self
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end
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--- (Internal) Set stop status.
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-- @param #CTLD_ENGINEERING self
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-- @return #CTLD_ENGINEERING self
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function CTLD_ENGINEERING:Stop()
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self:T(self.lid.."Stop")
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self:SetStatus("Stopped")
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return self
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end
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--- (Internal) Set build status.
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-- @param #CTLD_ENGINEERING self
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-- @return #CTLD_ENGINEERING self
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function CTLD_ENGINEERING:Build()
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self:T(self.lid.."Build")
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self:SetStatus("Building")
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return self
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end
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--- (Internal) Set done status.
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-- @param #CTLD_ENGINEERING self
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-- @return #CTLD_ENGINEERING self
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function CTLD_ENGINEERING:Done()
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self:T(self.lid.."Done")
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local grp = self.Group -- Wrapper.Group#GROUP
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grp:RelocateGroundRandomInRadius(7,100,false,false,"Diamond")
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self:SetStatus("Running")
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return self
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end
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--- (Internal) Search for crates in reach.
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-- @param #CTLD_ENGINEERING self
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-- @param #table crates Table of found crate Ops.CTLD#CTLD_CARGO objects.
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-- @param #number number Number of crates found.
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-- @return #CTLD_ENGINEERING self
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function CTLD_ENGINEERING:Search(crates,number)
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self:T(self.lid.."Search")
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self:SetStatus("Searching")
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-- find crates close by
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--local COps = self.C_Ops -- Ops.CTLD#CTLD
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local dist = self.distance -- #number
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local group = self.Group -- Wrapper.Group#GROUP
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--local crates,number = COps:_FindCratesNearby(group,nil, dist) -- #table
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local ctable = {}
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local ind = 0
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if number > 0 then
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-- get set of dropped only
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for _,_cargo in pairs (crates) do
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local cgotype = _cargo:GetType()
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if _cargo:WasDropped() and cgotype ~= CTLD_CARGO.Enum.STATIC then
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local ok = false
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local chalk = _cargo:GetMark()
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if chalk == nil then
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ok = true
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else
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-- have we tried this cargo recently?
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local tag = chalk.tag or "none"
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local timestamp = chalk.timestamp or 0
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|
-- enough time gone?
|
|
local gone = timer.getAbsTime() - timestamp
|
|
if gone >= self.marktimer then
|
|
ok = true
|
|
_cargo:WipeMark()
|
|
end -- end time check
|
|
end -- end chalk
|
|
if ok then
|
|
local chalk = {}
|
|
chalk.tag = "Engineers"
|
|
chalk.timestamp = timer.getAbsTime()
|
|
_cargo:AddMark(chalk)
|
|
ind = ind + 1
|
|
table.insert(ctable,ind,_cargo)
|
|
end
|
|
end -- end dropped
|
|
end -- end for
|
|
end -- end number
|
|
|
|
if ind > 0 then
|
|
local crate = ctable[1] -- Ops.CTLD#CTLD_CARGO
|
|
local static = crate:GetPositionable() -- Wrapper.Static#STATIC
|
|
local crate_pos = static:GetCoordinate() -- Core.Point#COORDINATE
|
|
local gpos = group:GetCoordinate() -- Core.Point#COORDINATE
|
|
-- see how far we are from the crate
|
|
local distance = self:_GetDistance(gpos,crate_pos)
|
|
self:T(string.format("%s Distance to crate: %d", self.lid, distance))
|
|
-- move there
|
|
if distance > 30 and distance ~= -1 and self:IsStatus("Searching") then
|
|
group:RouteGroundTo(crate_pos,15,"Line abreast",1)
|
|
self.currwpt = crate_pos -- Core.Point#COORDINATE
|
|
self:Move()
|
|
elseif distance <= 30 and distance ~= -1 then
|
|
-- arrived
|
|
self:Arrive()
|
|
end
|
|
else
|
|
self:T(self.lid.."No crates in reach!")
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Move towards crates in reach.
|
|
-- @param #CTLD_ENGINEERING self
|
|
-- @return #CTLD_ENGINEERING self
|
|
function CTLD_ENGINEERING:Move()
|
|
self:T(self.lid.."Move")
|
|
self:SetStatus("Moving")
|
|
-- check if we arrived on target
|
|
--local COps = self.C_Ops -- Ops.CTLD#CTLD
|
|
local group = self.Group -- Wrapper.Group#GROUP
|
|
local tgtpos = self.currwpt -- Core.Point#COORDINATE
|
|
local gpos = group:GetCoordinate() -- Core.Point#COORDINATE
|
|
-- see how far we are from the crate
|
|
local distance = self:_GetDistance(gpos,tgtpos)
|
|
self:T(string.format("%s Distance remaining: %d", self.lid, distance))
|
|
if distance <= 30 and distance ~= -1 then
|
|
-- arrived
|
|
self:Arrive()
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Arrived at crates in reach. Stop group.
|
|
-- @param #CTLD_ENGINEERING self
|
|
-- @return #CTLD_ENGINEERING self
|
|
function CTLD_ENGINEERING:Arrive()
|
|
self:T(self.lid.."Arrive")
|
|
self:SetStatus("Arrived")
|
|
self.currwpt = nil
|
|
local Grp = self.Group -- Wrapper.Group#GROUP
|
|
Grp:RouteStop()
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Return distance in meters between two coordinates.
|
|
-- @param #CTLD_ENGINEERING self
|
|
-- @param Core.Point#COORDINATE _point1 Coordinate one
|
|
-- @param Core.Point#COORDINATE _point2 Coordinate two
|
|
-- @return #number Distance in meters or -1
|
|
function CTLD_ENGINEERING:_GetDistance(_point1, _point2)
|
|
self:T(self.lid .. " _GetDistance")
|
|
if _point1 and _point2 then
|
|
local distance1 = _point1:Get2DDistance(_point2)
|
|
local distance2 = _point1:DistanceFromPointVec2(_point2)
|
|
if distance1 and type(distance1) == "number" then
|
|
return distance1
|
|
elseif distance2 and type(distance2) == "number" then
|
|
return distance2
|
|
else
|
|
self:E("*****Cannot calculate distance!")
|
|
self:E({_point1,_point2})
|
|
return -1
|
|
end
|
|
else
|
|
self:E("******Cannot calculate distance!")
|
|
self:E({_point1,_point2})
|
|
return -1
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
do
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- TODO CTLD
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
-------------------------------------------------------------------------
|
|
--- **CTLD** class, extends Core.Base#BASE, Core.Fsm#FSM
|
|
-- @type CTLD
|
|
-- @field #string ClassName Name of the class.
|
|
-- @field #number verbose Verbosity level.
|
|
-- @field #string lid Class id string for output to DCS log file.
|
|
-- @field #number coalition Coalition side number, e.g. `coalition.side.RED`.
|
|
-- @field #boolean debug
|
|
-- @extends Core.Fsm#FSM
|
|
|
|
--- *Combat Troop & Logistics Deployment (CTLD): Everyone wants to be a POG, until there\'s POG stuff to be done.* (Mil Saying)
|
|
--
|
|
-- ===
|
|
--
|
|
-- 
|
|
--
|
|
-- # CTLD Concept
|
|
--
|
|
-- * MOOSE-based CTLD for Players.
|
|
-- * Object oriented refactoring of Ciribob\'s fantastic CTLD script.
|
|
-- * No need for extra MIST loading.
|
|
-- * Additional events to tailor your mission.
|
|
-- * ANY late activated group can serve as cargo, either as troops, crates, which have to be build on-location, or static like ammo chests.
|
|
-- * Option to persist (save&load) your dropped troops, crates and vehicles.
|
|
-- * Weight checks on loaded cargo.
|
|
--
|
|
-- ## 0. Prerequisites
|
|
--
|
|
-- You need to load an .ogg soundfile for the pilot\'s beacons into the mission, e.g. "beacon.ogg", use a once trigger, "sound to country" for that.
|
|
-- Create the late-activated troops, vehicles, that will make up your deployable forces.
|
|
--
|
|
-- Example sound files are here: [Moose Sound](https://github.com/FlightControl-Master/MOOSE_SOUND/tree/master/CTLD%20CSAR)
|
|
--
|
|
-- ## 1. Basic Setup
|
|
--
|
|
-- ## 1.1 Create and start a CTLD instance
|
|
--
|
|
-- A basic setup example is the following:
|
|
--
|
|
-- -- Instantiate and start a CTLD for the blue side, using helicopter groups named "Helicargo" and alias "Lufttransportbrigade I"
|
|
-- local my_ctld = CTLD:New(coalition.side.BLUE,{"Helicargo"},"Lufttransportbrigade I")
|
|
-- my_ctld:__Start(5)
|
|
--
|
|
-- ## 1.2 Add cargo types available
|
|
--
|
|
-- Add *generic* cargo types that you need for your missions, here infantry units, vehicles and a FOB. These need to be late-activated Wrapper.Group#GROUP objects:
|
|
--
|
|
-- -- add infantry unit called "Anti-Tank Small" using template "ATS", of type TROOP with size 3
|
|
-- -- infantry units will be loaded directly from LOAD zones into the heli (matching number of free seats needed)
|
|
-- my_ctld:AddTroopsCargo("Anti-Tank Small",{"ATS"},CTLD_CARGO.Enum.TROOPS,3)
|
|
-- -- if you want to add weight to your Heli, troops can have a weight in kg **per person**. Currently no max weight checked. Fly carefully.
|
|
-- my_ctld:AddTroopsCargo("Anti-Tank Small",{"ATS"},CTLD_CARGO.Enum.TROOPS,3,80)
|
|
--
|
|
-- -- add infantry unit called "Anti-Tank" using templates "AA" and "AA"", of type TROOP with size 4. No weight. We only have 2 in stock:
|
|
-- my_ctld:AddTroopsCargo("Anti-Air",{"AA","AA2"},CTLD_CARGO.Enum.TROOPS,4,nil,2)
|
|
--
|
|
-- -- add an engineers unit called "Wrenches" using template "Engineers", of type ENGINEERS with size 2. Engineers can be loaded, dropped,
|
|
-- -- and extracted like troops. However, they will seek to build and/or repair crates found in a given radius. Handy if you can\'t stay
|
|
-- -- to build or repair or under fire.
|
|
-- my_ctld:AddTroopsCargo("Wrenches",{"Engineers"},CTLD_CARGO.Enum.ENGINEERS,4)
|
|
-- myctld.EngineerSearch = 2000 -- teams will search for crates in this radius.
|
|
--
|
|
-- -- add vehicle called "Humvee" using template "Humvee", of type VEHICLE, size 2, i.e. needs two crates to be build
|
|
-- -- vehicles and FOB will be spawned as crates in a LOAD zone first. Once transported to DROP zones, they can be build into the objects
|
|
-- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2)
|
|
-- -- if you want to add weight to your Heli, crates can have a weight in kg **per crate**. Fly carefully.
|
|
-- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2,2775)
|
|
-- -- if you want to limit your stock, add a number (here: 10) as parameter after weight. No parameter / nil means unlimited stock.
|
|
-- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2,2775,10)
|
|
-- -- additionally, you can limit **where** the stock is available (one location only!) - this one is available in a zone called "Vehicle Store".
|
|
-- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2,2775,10,nil,nil,"Vehicle Store")
|
|
--
|
|
-- -- add infantry unit called "Forward Ops Base" using template "FOB", of type FOB, size 4, i.e. needs four crates to be build:
|
|
-- my_ctld:AddCratesCargo("Forward Ops Base",{"FOB"},CTLD_CARGO.Enum.FOB,4)
|
|
--
|
|
-- -- add crates to repair FOB or VEHICLE type units - the 2nd parameter needs to match the template you want to repair,
|
|
-- -- e.g. the "Humvee" here refers back to the "Humvee" crates cargo added above (same template!)
|
|
-- my_ctld:AddCratesRepair("Humvee Repair","Humvee",CTLD_CARGO.Enum.REPAIR,1)
|
|
-- my_ctld.repairtime = 300 -- takes 300 seconds to repair something
|
|
--
|
|
-- -- add static cargo objects, e.g ammo chests - the name needs to refer to a STATIC object in the mission editor,
|
|
-- -- here: it\'s the UNIT name (not the GROUP name!), the second parameter is the weight in kg.
|
|
-- my_ctld:AddStaticsCargo("Ammunition",500)
|
|
--
|
|
-- ## 1.3 Add logistics zones
|
|
--
|
|
-- Add (normal, round!) zones for loading troops and crates and dropping, building crates
|
|
--
|
|
-- -- Add a zone of type LOAD to our setup. Players can load any troops and crates here as defined in 1.2 above.
|
|
-- -- "Loadzone" is the name of the zone from the ME. Players can load, if they are inside the zone.
|
|
-- -- Smoke and Flare color for this zone is blue, it is active (can be used) and has a radio beacon.
|
|
-- my_ctld:AddCTLDZone("Loadzone",CTLD.CargoZoneType.LOAD,SMOKECOLOR.Blue,true,true)
|
|
--
|
|
-- -- Add a zone of type DROP. Players can drop crates here.
|
|
-- -- Smoke and Flare color for this zone is blue, it is active (can be used) and has a radio beacon.
|
|
-- -- NOTE: Troops can be unloaded anywhere, also when hovering in parameters.
|
|
-- my_ctld:AddCTLDZone("Dropzone",CTLD.CargoZoneType.DROP,SMOKECOLOR.Red,true,true)
|
|
--
|
|
-- -- Add two zones of type MOVE. Dropped troops and vehicles will move to the nearest one. See options.
|
|
-- -- Smoke and Flare color for this zone is blue, it is active (can be used) and has a radio beacon.
|
|
-- my_ctld:AddCTLDZone("Movezone",CTLD.CargoZoneType.MOVE,SMOKECOLOR.Orange,false,false)
|
|
--
|
|
-- my_ctld:AddCTLDZone("Movezone2",CTLD.CargoZoneType.MOVE,SMOKECOLOR.White,true,true)
|
|
--
|
|
-- -- Add a zone of type SHIP to our setup. Players can load troops and crates from this ship
|
|
-- -- "Tarawa" is the unitname (callsign) of the ship from the ME. Players can load, if they are inside the zone.
|
|
-- -- The ship is 240 meters long and 20 meters wide.
|
|
-- -- Note that you need to adjust the max hover height to deck height plus 5 meters or so for loading to work.
|
|
-- -- When the ship is moving, avoid forcing hoverload.
|
|
-- my_ctld:AddCTLDZone("Tarawa",CTLD.CargoZoneType.SHIP,SMOKECOLOR.Blue,true,true,240,20)
|
|
--
|
|
-- ## 2. Options
|
|
--
|
|
-- The following options are available (with their defaults). Only set the ones you want changed:
|
|
--
|
|
-- my_ctld.useprefix = true -- (DO NOT SWITCH THIS OFF UNLESS YOU KNOW WHAT YOU ARE DOING!) Adjust **before** starting CTLD. If set to false, *all* choppers of the coalition side will be enabled for CTLD.
|
|
-- my_ctld.CrateDistance = 35 -- List and Load crates in this radius only.
|
|
-- my_ctld.PackDistance = 35 -- Pack crates in this radius only
|
|
-- my_ctld.dropcratesanywhere = false -- Option to allow crates to be dropped anywhere.
|
|
-- my_ctld.dropAsCargoCrate = false -- Parachuted herc cargo is not unpacked automatically but placed as crate to be unpacked. Needs a cargo with the same name defined like the cargo that was dropped.
|
|
-- my_ctld.maximumHoverHeight = 15 -- Hover max this high to load.
|
|
-- my_ctld.minimumHoverHeight = 4 -- Hover min this low to load.
|
|
-- my_ctld.forcehoverload = true -- Crates (not: troops) can **only** be loaded while hovering.
|
|
-- my_ctld.hoverautoloading = true -- Crates in CrateDistance in a LOAD zone will be loaded automatically if space allows.
|
|
-- my_ctld.smokedistance = 2000 -- Smoke or flares can be request for zones this far away (in meters).
|
|
-- my_ctld.movetroopstowpzone = true -- Troops and vehicles will move to the nearest MOVE zone...
|
|
-- my_ctld.movetroopsdistance = 5000 -- .. but only if this far away (in meters)
|
|
-- my_ctld.smokedistance = 2000 -- Only smoke or flare zones if requesting player unit is this far away (in meters)
|
|
-- my_ctld.suppressmessages = false -- Set to true if you want to script your own messages.
|
|
-- my_ctld.repairtime = 300 -- Number of seconds it takes to repair a unit.
|
|
-- my_ctld.buildtime = 300 -- Number of seconds it takes to build a unit. Set to zero or nil to build instantly.
|
|
-- my_ctld.cratecountry = country.id.GERMANY -- ID of crates. Will default to country.id.RUSSIA for RED coalition setups.
|
|
-- my_ctld.allowcratepickupagain = true -- allow re-pickup crates that were dropped.
|
|
-- my_ctld.enableslingload = false -- allow cargos to be slingloaded - might not work for all cargo types
|
|
-- my_ctld.pilotmustopendoors = false -- force opening of doors
|
|
-- my_ctld.SmokeColor = SMOKECOLOR.Red -- default color to use when dropping smoke from heli
|
|
-- my_ctld.FlareColor = FLARECOLOR.Red -- color to use when flaring from heli
|
|
-- my_ctld.basetype = "container_cargo" -- default shape of the cargo container
|
|
-- my_ctld.droppedbeacontimeout = 600 -- dropped beacon lasts 10 minutes
|
|
-- my_ctld.usesubcats = false -- use sub-category names for crates, adds an extra menu layer in "Get Crates", useful if you have > 10 crate types.
|
|
-- my_ctld.placeCratesAhead = false -- place crates straight ahead of the helicopter, in a random way. If true, crates are more neatly sorted.
|
|
-- my_ctld.nobuildinloadzones = true -- forbid players to build stuff in LOAD zones if set to `true`
|
|
-- my_ctld.movecratesbeforebuild = true -- crates must be moved once before they can be build. Set to false for direct builds.
|
|
-- my_ctld.surfacetypes = {land.SurfaceType.LAND,land.SurfaceType.ROAD,land.SurfaceType.RUNWAY,land.SurfaceType.SHALLOW_WATER} -- surfaces for loading back objects.
|
|
-- my_ctld.nobuildmenu = false -- if set to true effectively enforces to have engineers build/repair stuff for you.
|
|
-- my_ctld.RadioSound = "beacon.ogg" -- -- this sound will be hearable if you tune in the beacon frequency. Add the sound file to your miz.
|
|
-- my_ctld.RadioSoundFC3 = "beacon.ogg" -- this sound will be hearable by FC3 users (actually all UHF radios); change to something like "beaconsilent.ogg" and add the sound file to your miz if you don't want to annoy FC3 pilots.
|
|
-- my_ctld.enableChinookGCLoading = true -- this will effectively suppress the crate load and drop for CTLD_CARGO.Enum.STATIc types for CTLD for the Chinook
|
|
--
|
|
-- ## 2.1 CH-47 Chinook support
|
|
--
|
|
-- The Chinook comes with the option to use the ground crew menu to load and unload cargo into the Helicopter itself for better immersion. As well, it can sling-load cargo from ground. The cargo you can actually **create**
|
|
-- from this menu is limited to contain items from the airbase or FARP's resources warehouse and can take a number of shapes (static shapes in the category of cargo) independent of their contents. If you unload this
|
|
-- kind of cargo with the ground crew, the contents will be "absorbed" into the airbase or FARP you landed at, and the cargo static will be removed after ca 2 mins.
|
|
--
|
|
-- ## 2.1.1 Moose CTLD created crate cargo
|
|
--
|
|
-- Given the correct shape, Moose created cargo can be either loaded with the ground crew or via the F10 CTLD menu. **It is strongly recommend to either use the ground crew or CTLD to load/unload Moose created cargo**. Mix and match will not work here.
|
|
-- Static shapes loadable *into* the Chinook are at the time of writing:
|
|
--
|
|
-- * Ammo crate (type "ammo_cargo")
|
|
-- * M117 bomb crate (type name "m117_cargo")
|
|
-- * Dual shell fuel barrels (type name "barrels")
|
|
-- * UH-1H net (type name "uh1h_cargo")
|
|
--
|
|
-- All other kinds of cargo can be sling-loaded.
|
|
--
|
|
-- ## 2.1.2 Recommended settings
|
|
--
|
|
-- my_ctld.basetype = "ammo_cargo"
|
|
-- my_ctld.forcehoverload = false -- no hover autoload, leads to cargo complications with ground crew created cargo items
|
|
-- my_ctld.pilotmustopendoors = true -- crew must open back loading door 50% (horizontal) or more
|
|
-- my_ctld.enableslingload = true -- will set cargo items as sling-loadable
|
|
-- my_ctld.enableChinookGCLoading = true -- will effectively suppress the crate load and drop menus for CTLD for the Chinook
|
|
-- my_ctld.movecratesbeforebuild = false -- cannot detect movement of crates at the moment
|
|
-- my_ctld.nobuildinloadzones = true -- don't build where you load.
|
|
-- my_ctld.ChinookTroopCircleRadius = 5 -- Radius for troops dropping in a nice circle. Adjust to your planned squad size for the Chinook.
|
|
--
|
|
-- ## 2.2 User functions
|
|
--
|
|
-- ### 2.2.1 Adjust or add chopper unit-type capabilities
|
|
--
|
|
-- Use this function to adjust what a heli type can or cannot do:
|
|
--
|
|
-- -- E.g. update unit capabilities for testing. Please stay realistic in your mission design.
|
|
-- -- Make a Gazelle into a heavy truck, this type can load both crates and troops and eight of each type, up to 4000 kgs:
|
|
-- my_ctld:SetUnitCapabilities("SA342L", true, true, 8, 8, 12, 4000)
|
|
--
|
|
-- -- Default unit type capabilities are:
|
|
-- ["SA342Mistral"] = {type="SA342Mistral", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12, cargoweightlimit = 400},
|
|
-- ["SA342L"] = {type="SA342L", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 12, cargoweightlimit = 400},
|
|
-- ["SA342M"] = {type="SA342M", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12, cargoweightlimit = 400},
|
|
-- ["SA342Minigun"] = {type="SA342Minigun", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 12, cargoweightlimit = 400},
|
|
-- ["UH-1H"] = {type="UH-1H", crates=true, troops=true, cratelimit = 1, trooplimit = 8, length = 15, cargoweightlimit = 700},
|
|
-- ["Mi-8MT"] = {type="Mi-8MT", crates=true, troops=true, cratelimit = 2, trooplimit = 12, length = 15, cargoweightlimit = 3000},
|
|
-- ["Mi-8MTV2"] = {type="Mi-8MTV2", crates=true, troops=true, cratelimit = 2, trooplimit = 12, length = 15, cargoweightlimit = 3000},
|
|
-- ["Ka-50"] = {type="Ka-50", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 15, cargoweightlimit = 0},
|
|
-- ["Mi-24P"] = {type="Mi-24P", crates=true, troops=true, cratelimit = 2, trooplimit = 8, length = 18, cargoweightlimit = 700},
|
|
-- ["Mi-24V"] = {type="Mi-24V", crates=true, troops=true, cratelimit = 2, trooplimit = 8, length = 18, cargoweightlimit = 700},
|
|
-- ["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25, cargoweightlimit = 19000},
|
|
-- ["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500},
|
|
-- ["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200},
|
|
-- ["MH-60R"] = {type="MH-60R", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
|
|
-- ["SH-60B"] = {type="SH-60B", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
|
|
-- ["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
|
|
-- ["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
|
|
-- ["OH-6A"] = {type="OH-6A", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 7, cargoweightlimit = 550},
|
|
-- ["OH-58D"] = {type="OH58D", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 14, cargoweightlimit = 400},
|
|
-- ["CH-47Fbl1"] = {type="CH-47Fbl1", crates=true, troops=true, cratelimit = 4, trooplimit = 31, length = 20, cargoweightlimit = 8000},
|
|
--
|
|
-- ### 2.2.2 Activate and deactivate zones
|
|
--
|
|
-- Activate a zone:
|
|
--
|
|
-- -- Activate zone called Name of type #CTLD.CargoZoneType ZoneType:
|
|
-- my_ctld:ActivateZone(Name,CTLD.CargoZoneType.MOVE)
|
|
--
|
|
-- Deactivate a zone:
|
|
--
|
|
-- -- Deactivate zone called Name of type #CTLD.CargoZoneType ZoneType:
|
|
-- my_ctld:DeactivateZone(Name,CTLD.CargoZoneType.DROP)
|
|
--
|
|
-- ## 2.2.3 Limit and manage available resources
|
|
--
|
|
-- When adding generic cargo types, you can effectively limit how many units can be dropped/build by the players, e.g.
|
|
--
|
|
-- -- if you want to limit your stock, add a number (here: 10) as parameter after weight. No parameter / nil means unlimited stock.
|
|
-- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2,2775,10)
|
|
--
|
|
-- You can manually add or remove the available stock like so:
|
|
--
|
|
-- -- Crates
|
|
-- my_ctld:AddStockCrates("Humvee", 2)
|
|
-- my_ctld:RemoveStockCrates("Humvee", 2)
|
|
--
|
|
-- -- Troops
|
|
-- my_ctld:AddStockTroops("Anti-Air", 2)
|
|
-- my_ctld:RemoveStockTroops("Anti-Air", 2)
|
|
--
|
|
-- Notes:
|
|
-- Troops dropped back into a LOAD zone will effectively be added to the stock. Crates lost in e.g. a heli crash are just that - lost.
|
|
--
|
|
-- ## 3. Events
|
|
--
|
|
-- The class comes with a number of FSM-based events that missions designers can use to shape their mission.
|
|
-- These are:
|
|
--
|
|
-- ## 3.1 OnAfterTroopsPickedUp
|
|
--
|
|
-- This function is called when a player has loaded Troops:
|
|
--
|
|
-- function my_ctld:OnAfterTroopsPickedUp(From, Event, To, Group, Unit, Cargo)
|
|
-- ... your code here ...
|
|
-- end
|
|
--
|
|
-- ## 3.2 OnAfterCratesPickedUp
|
|
--
|
|
-- This function is called when a player has picked up crates:
|
|
--
|
|
-- function my_ctld:OnAfterCratesPickedUp(From, Event, To, Group, Unit, Cargo)
|
|
-- ... your code here ...
|
|
-- end
|
|
--
|
|
-- ## 3.3 OnAfterTroopsDeployed
|
|
--
|
|
-- This function is called when a player has deployed troops into the field:
|
|
--
|
|
-- function my_ctld:OnAfterTroopsDeployed(From, Event, To, Group, Unit, Troops)
|
|
-- ... your code here ...
|
|
-- end
|
|
--
|
|
-- ## 3.4 OnAfterTroopsExtracted
|
|
--
|
|
-- This function is called when a player has re-boarded already deployed troops from the field:
|
|
--
|
|
-- function my_ctld:OnAfterTroopsExtracted(From, Event, To, Group, Unit, Troops)
|
|
-- ... your code here ...
|
|
-- end
|
|
--
|
|
-- ## 3.5 OnAfterCratesDropped
|
|
--
|
|
-- This function is called when a player has deployed crates to a DROP zone:
|
|
--
|
|
-- function my_ctld:OnAfterCratesDropped(From, Event, To, Group, Unit, Cargotable)
|
|
-- ... your code here ...
|
|
-- end
|
|
--
|
|
-- ## 3.6 OnAfterCratesBuild, OnAfterCratesRepaired
|
|
--
|
|
-- This function is called when a player has build a vehicle or FOB:
|
|
--
|
|
-- function my_ctld:OnAfterCratesBuild(From, Event, To, Group, Unit, Vehicle)
|
|
-- ... your code here ...
|
|
-- end
|
|
--
|
|
-- function my_ctld:OnAfterCratesRepaired(From, Event, To, Group, Unit, Vehicle)
|
|
-- ... your code here ...
|
|
-- end
|
|
--
|
|
-- ## 3.7 A simple SCORING example:
|
|
--
|
|
-- To award player with points, using the SCORING Class (SCORING: my_Scoring, CTLD: CTLD_Cargotransport)
|
|
--
|
|
-- my_scoring = SCORING:New("Combat Transport")
|
|
--
|
|
-- function CTLD_Cargotransport:OnAfterCratesDropped(From, Event, To, Group, Unit, Cargotable)
|
|
-- local points = 10
|
|
-- if Unit then
|
|
-- local PlayerName = Unit:GetPlayerName()
|
|
-- my_scoring:_AddPlayerFromUnit( Unit )
|
|
-- my_scoring:AddGoalScore(Unit, "CTLD", string.format("Pilot %s has been awarded %d points for transporting cargo crates!", PlayerName, points), points)
|
|
-- end
|
|
-- end
|
|
--
|
|
-- function CTLD_Cargotransport:OnAfterCratesBuild(From, Event, To, Group, Unit, Vehicle)
|
|
-- local points = 5
|
|
-- if Unit then
|
|
-- local PlayerName = Unit:GetPlayerName()
|
|
-- my_scoring:_AddPlayerFromUnit( Unit )
|
|
-- my_scoring:AddGoalScore(Unit, "CTLD", string.format("Pilot %s has been awarded %d points for the construction of Units!", PlayerName, points), points)
|
|
-- end
|
|
-- end
|
|
--
|
|
-- ## 4. F10 Menu structure
|
|
--
|
|
-- CTLD management menu is under the F10 top menu and called "CTLD"
|
|
--
|
|
-- ## 4.1 Manage Crates
|
|
--
|
|
-- Use this entry to get, load, list nearby, drop, build and repair crates. Also see options.
|
|
--
|
|
-- ## 4.2 Manage Troops
|
|
--
|
|
-- Use this entry to load, drop and extract troops. NOTE - with extract you can only load troops from the field that were deployed prior.
|
|
-- Currently limited CTLD_CARGO troops, which are build from **one** template. Also, this will heal/complete your units as they are respawned.
|
|
--
|
|
-- ## 4.3 List boarded cargo
|
|
--
|
|
-- Lists what you have loaded. Shows load capabilities for number of crates and number of seats for troops.
|
|
--
|
|
-- ## 4.4 Smoke & Flare zones nearby or drop smoke, beacon or flare from Heli
|
|
--
|
|
-- Does what it says.
|
|
--
|
|
-- ## 4.5 List active zone beacons
|
|
--
|
|
-- Lists active radio beacons for all zones, where zones are both active and have a beacon. @see `CTLD:AddCTLDZone()`
|
|
--
|
|
-- ## 4.6 Show hover parameters
|
|
--
|
|
-- Lists hover parameters and indicates if these are curently fulfilled. Also @see options on hover heights.
|
|
--
|
|
-- ## 4.7 List Inventory
|
|
--
|
|
-- Lists invetory of available units to drop or build.
|
|
--
|
|
-- ## 5. Support for Hercules mod by Anubis
|
|
--
|
|
-- Basic support for the Hercules mod By Anubis has been build into CTLD - that is you can load/drop/build the same way and for the same objects as
|
|
-- the helicopters (main method).
|
|
-- To cover objects and troops which can be loaded from the groud crew Rearm/Refuel menu (F8), you need to use @{#CTLD_HERCULES.New}() and link
|
|
-- this object to your CTLD setup (alternative method). In this case, do **not** use the `Hercules_Cargo.lua` or `Hercules_Cargo_CTLD.lua` which are part of the mod
|
|
-- in your mission!
|
|
--
|
|
-- ### 5.1 Create an own CTLD instance and allow the usage of the Hercules mod (main method)
|
|
--
|
|
-- local my_ctld = CTLD:New(coalition.side.BLUE,{"Helicargo", "Hercules"},"Lufttransportbrigade I")
|
|
--
|
|
-- Enable these options for Hercules support:
|
|
--
|
|
-- my_ctld.enableHercules = true
|
|
-- my_ctld.HercMinAngels = 155 -- for troop/cargo drop via chute in meters, ca 470 ft
|
|
-- my_ctld.HercMaxAngels = 2000 -- for troop/cargo drop via chute in meters, ca 6000 ft
|
|
-- my_ctld.HercMaxSpeed = 77 -- 77mps or 270kph or 150kn
|
|
--
|
|
-- Hint: you can **only** airdrop from the Hercules if you are "in parameters", i.e. at or below `HercMaxSpeed` and in the AGL bracket between
|
|
-- `HercMinAngels` and `HercMaxAngels`!
|
|
--
|
|
-- Also, the following options need to be set to `true`:
|
|
--
|
|
-- my_ctld.useprefix = true -- this is true by default and MUST BE ON.
|
|
--
|
|
-- ### 5.2 Integrate Hercules ground crew (F8 Menu) loadable objects (alternative method, use either the above OR this method, NOT both!)
|
|
--
|
|
-- Integrate to your CTLD instance like so, where `my_ctld` is a previously created CTLD instance:
|
|
--
|
|
-- my_ctld.enableHercules = false -- avoid dual loading via CTLD F10 and F8 ground crew
|
|
-- local herccargo = CTLD_HERCULES:New("blue", "Hercules Test", my_ctld)
|
|
--
|
|
-- You also need:
|
|
--
|
|
-- * A template called "Infantry" for 10 Paratroopers (as set via herccargo.infantrytemplate).
|
|
-- * Depending on what you are loading with the help of the ground crew, there are 42 more templates for the various vehicles that are loadable.
|
|
--
|
|
-- There's a **quick check output in the `dcs.log`** which tells you what's there and what not.
|
|
-- E.g.:
|
|
--
|
|
-- ...Checking template for APC BTR-82A Air [24998lb] (BTR-82A) ... MISSING)
|
|
-- ...Checking template for ART 2S9 NONA Skid [19030lb] (SAU 2-C9) ... MISSING)
|
|
-- ...Checking template for EWR SBORKA Air [21624lb] (Dog Ear radar) ... MISSING)
|
|
-- ...Checking template for Transport Tigr Air [15900lb] (Tigr_233036) ... OK)
|
|
--
|
|
-- Expected template names are the ones in the rounded brackets.
|
|
--
|
|
-- ### 5.2.1 Hints
|
|
--
|
|
-- The script works on the EVENTS.Shot trigger, which is used by the mod when you **drop cargo from the Hercules while flying**. Unloading on the ground does
|
|
-- not achieve anything here. If you just want to unload on the ground, use the normal Moose CTLD (see 5.1).
|
|
--
|
|
-- DO NOT use the "splash damage" script together with this method! Your cargo will explode on the ground!
|
|
--
|
|
-- There are two ways of airdropping:
|
|
--
|
|
-- 1) Very low and very slow (>5m and <10m AGL) - here you can drop stuff which has "Skid" at the end of the cargo name (loaded via F8 Ground Crew menu)
|
|
-- 2) Higher up and slow (>100m AGL) - here you can drop paratroopers and cargo which has "Air" at the end of the cargo name (loaded via F8 Ground Crew menu)
|
|
--
|
|
-- Standard transport capabilities as per the real Hercules are:
|
|
--
|
|
-- ["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64}, -- 19t cargo, 64 paratroopers
|
|
--
|
|
-- ### 5.3 Don't automatically unpack dropped cargo but drop as CTLD_CARGO
|
|
--
|
|
-- Cargo can be defined to be automatically dropped as crates.
|
|
-- my_ctld.dropAsCargoCrate = true -- default is false
|
|
--
|
|
-- The idea is, to have those crate behave like brought in with a helo. So any unpack restictions apply.
|
|
-- To enable those cargo drops, the cargo types must be added manually in the CTLD configuration. So when the above defined template for "Vulcan" should be used
|
|
-- as CTLD_Cargo, the following line has to be added. NoCrates, PerCrateMass, Stock, SubCategory can be configured freely.
|
|
-- my_ctld:AddCratesCargo("Vulcan", {"Vulcan"}, CTLD_CARGO.Enum.VEHICLE, 6, 2000, nil, "SAM/AAA")
|
|
--
|
|
-- So if the Vulcan in the example now needs six crates to complete, you have to bring two Hercs with three Vulcan crates each and drop them very close together...
|
|
--
|
|
-- ## 6. Save and load back units - persistance
|
|
--
|
|
-- You can save and later load back units dropped or build to make your mission persistent.
|
|
-- For this to work, you need to de-sanitize **io** and **lfs** in your MissionScripting.lua, which is located in your DCS installtion folder under Scripts.
|
|
-- There is a risk involved in doing that; if you do not know what that means, this is possibly not for you.
|
|
--
|
|
-- Use the following options to manage your saves:
|
|
--
|
|
-- my_ctld.enableLoadSave = true -- allow auto-saving and loading of files
|
|
-- my_ctld.saveinterval = 600 -- save every 10 minutes
|
|
-- my_ctld.filename = "missionsave.csv" -- example filename
|
|
-- my_ctld.filepath = "C:\\Users\\myname\\Saved Games\\DCS\Missions\\MyMission" -- example path
|
|
-- my_ctld.eventoninject = true -- fire OnAfterCratesBuild and OnAfterTroopsDeployed events when loading (uses Inject functions)
|
|
-- my_ctld.useprecisecoordloads = true -- Instead if slightly varyiing the group position, try to maintain it as is
|
|
--
|
|
-- Then use an initial load at the beginning of your mission:
|
|
--
|
|
-- my_ctld:__Load(10)
|
|
--
|
|
-- **Caveat:**
|
|
-- If you use units build by multiple templates, they will effectively double on loading. Dropped crates are not saved. Current stock is not saved.
|
|
--
|
|
-- ## 7. Complex example - Build a complete FARP from a CTLD crate drop
|
|
--
|
|
-- Prerequisites - you need to add a cargo of type FOB to your CTLD instance, for simplification reasons we call it FOB:
|
|
--
|
|
-- my_ctld:AddCratesCargo("FARP",{"FOB"},CTLD_CARGO.Enum.FOB,2)
|
|
--
|
|
-- Also, you need to have **all statics with the fitting names** as per the script in your mission already, as we're going to copy them, and a template
|
|
-- for FARP vehicles, so -- services are goin to work (e.g. for the blue side: an unarmed humvee, two trucks and a fuel truck. Optionally add a fire fighter).
|
|
--
|
|
-- The following code will build a FARP at the coordinate the FOB was dropped and built:
|
|
--
|
|
-- -- FARP Radio. First one has 130AM, next 131 and for forth
|
|
-- local FARPFreq = 130
|
|
-- local FARPName = 1 -- numbers 1..10
|
|
--
|
|
-- local FARPClearnames = {
|
|
-- [1]="London",
|
|
-- [2]="Dallas",
|
|
-- [3]="Paris",
|
|
-- [4]="Moscow",
|
|
-- [5]="Berlin",
|
|
-- [6]="Rome",
|
|
-- [7]="Madrid",
|
|
-- [8]="Warsaw",
|
|
-- [9]="Dublin",
|
|
-- [10]="Perth",
|
|
-- }
|
|
--
|
|
-- function BuildAFARP(Coordinate)
|
|
-- local coord = Coordinate -- Core.Point#COORDINATE
|
|
--
|
|
-- local FarpName = ((FARPName-1)%10)+1
|
|
-- local FName = FARPClearnames[FarpName]
|
|
--
|
|
-- FARPFreq = FARPFreq + 1
|
|
-- FARPName = FARPName + 1
|
|
--
|
|
-- -- Create a SPAWNSTATIC object from a template static FARP object.
|
|
-- local SpawnStaticFarp=SPAWNSTATIC:NewFromStatic("Static Invisible FARP-1", country.id.USA)
|
|
--
|
|
-- -- Spawning FARPs is special in DCS. Therefore, we need to specify that this is a FARP. We also set the callsign and the frequency.
|
|
-- SpawnStaticFarp:InitFARP(FARPName, FARPFreq, 0)
|
|
-- SpawnStaticFarp:InitDead(false)
|
|
--
|
|
-- -- Spawn FARP
|
|
-- local ZoneSpawn = ZONE_RADIUS:New("FARP "..FName,Coordinate:GetVec2(),160,false)
|
|
-- local Heading = 0
|
|
-- local FarpBerlin=SpawnStaticFarp:SpawnFromZone(ZoneSpawn, Heading, "FARP "..FName)
|
|
--
|
|
-- -- ATC and services - put them 125m from the center of the zone towards North
|
|
-- local FarpVehicles = SPAWN:NewWithAlias("FARP Vehicles Template","FARP "..FName.." Technicals")
|
|
-- FarpVehicles:InitHeading(180)
|
|
-- local FarpVCoord = coord:Translate(125,0)
|
|
-- FarpVehicles:SpawnFromCoordinate(FarpVCoord)
|
|
--
|
|
-- -- We will put the rest of the statics in a nice circle around the center
|
|
-- local base = 330
|
|
-- local delta = 30
|
|
--
|
|
-- local windsock = SPAWNSTATIC:NewFromStatic("Static Windsock-1",country.id.USA)
|
|
-- local sockcoord = coord:Translate(125,base)
|
|
-- windsock:SpawnFromCoordinate(sockcoord,Heading,"Windsock "..FName)
|
|
-- base=base-delta
|
|
--
|
|
-- local fueldepot = SPAWNSTATIC:NewFromStatic("Static FARP Fuel Depot-1",country.id.USA)
|
|
-- local fuelcoord = coord:Translate(125,base)
|
|
-- fueldepot:SpawnFromCoordinate(fuelcoord,Heading,"Fueldepot "..FName)
|
|
-- base=base-delta
|
|
--
|
|
-- local ammodepot = SPAWNSTATIC:NewFromStatic("Static FARP Ammo Storage-2-1",country.id.USA)
|
|
-- local ammocoord = coord:Translate(125,base)
|
|
-- ammodepot:SpawnFromCoordinate(ammocoord,Heading,"Ammodepot "..FName)
|
|
-- base=base-delta
|
|
--
|
|
-- local CommandPost = SPAWNSTATIC:NewFromStatic("Static FARP Command Post-1",country.id.USA)
|
|
-- local CommandCoord = coord:Translate(125,base)
|
|
-- CommandPost:SpawnFromCoordinate(CommandCoord,Heading,"Command Post "..FName)
|
|
-- base=base-delta
|
|
--
|
|
-- local Tent1 = SPAWNSTATIC:NewFromStatic("Static FARP Tent-11",country.id.USA)
|
|
-- local Tent1Coord = coord:Translate(125,base)
|
|
-- Tent1:SpawnFromCoordinate(Tent1Coord,Heading,"Command Tent "..FName)
|
|
-- base=base-delta
|
|
--
|
|
-- local Tent2 = SPAWNSTATIC:NewFromStatic("Static FARP Tent-11",country.id.USA)
|
|
-- local Tent2Coord = coord:Translate(125,base)
|
|
-- Tent2:SpawnFromCoordinate(Tent2Coord,Heading,"Command Tent2 "..FName)
|
|
--
|
|
-- -- add a loadzone to CTLD
|
|
-- my_ctld:AddCTLDZone("FARP "..FName,CTLD.CargoZoneType.LOAD,SMOKECOLOR.Blue,true,true)
|
|
-- local m = MESSAGE:New(string.format("FARP %s in operation!",FName),15,"CTLD"):ToBlue()
|
|
-- end
|
|
--
|
|
-- function my_ctld:OnAfterCratesBuild(From,Event,To,Group,Unit,Vehicle)
|
|
-- local name = Vehicle:GetName()
|
|
-- if string.match(name,"FOB",1,true) then
|
|
-- local Coord = Vehicle:GetCoordinate()
|
|
-- Vehicle:Destroy(false)
|
|
-- BuildAFARP(Coord)
|
|
-- end
|
|
-- end
|
|
--
|
|
--
|
|
-- @field #CTLD
|
|
CTLD = {
|
|
ClassName = "CTLD",
|
|
verbose = 0,
|
|
lid = "",
|
|
coalition = 1,
|
|
coalitiontxt = "blue",
|
|
PilotGroups = {}, -- #GROUP_SET of heli pilots
|
|
CtldUnits = {}, -- Table of helicopter #GROUPs
|
|
FreeVHFFrequencies = {}, -- Table of VHF
|
|
FreeUHFFrequencies = {}, -- Table of UHF
|
|
FreeFMFrequencies = {}, -- Table of FM
|
|
CargoCounter = 0,
|
|
Cargo_Troops = {}, -- generic troops objects
|
|
Cargo_Crates = {}, -- generic crate objects
|
|
Loaded_Cargo = {}, -- cargo aboard units
|
|
Spawned_Crates = {}, -- Holds objects for crates spawned generally
|
|
Spawned_Cargo = {}, -- Binds together spawned_crates and their CTLD_CARGO objects
|
|
CrateDistance = 35, -- list crates in this radius
|
|
PackDistance = 35, -- pack crates in this radius
|
|
debug = false,
|
|
wpZones = {},
|
|
dropOffZones = {},
|
|
pickupZones = {},
|
|
DynamicCargo = {},
|
|
ChinookTroopCircleRadius = 5,
|
|
}
|
|
|
|
------------------------------
|
|
-- DONE: Zone Checks
|
|
-- DONE: TEST Hover load and unload
|
|
-- DONE: Crate unload
|
|
-- DONE: Hover (auto-)load
|
|
-- DONE: (More) Housekeeping
|
|
-- DONE: Troops running to WP Zone
|
|
-- DONE: Zone Radio Beacons
|
|
-- DONE: Stats Running
|
|
-- DONE: Added support for Hercules
|
|
-- TODO: Possibly - either/or loading crates and troops
|
|
-- DONE: Make inject respect existing cargo types
|
|
-- DONE: Drop beacons or flares/smoke
|
|
-- DONE: Add statics as cargo
|
|
-- DONE: List cargo in stock
|
|
-- DONE: Limit of troops, crates buildable?
|
|
-- DONE: Allow saving of Troops & Vehicles
|
|
-- DONE: Adding re-packing dropped units
|
|
------------------------------
|
|
|
|
--- Radio Beacons
|
|
-- @type CTLD.ZoneBeacon
|
|
-- @field #string name -- Name of zone for the coordinate
|
|
-- @field #number frequency -- in mHz
|
|
-- @field #number modulation -- i.e.CTLD.RadioModulation.FM or CTLD.RadioModulation.AM
|
|
|
|
--- Radio Modulation
|
|
-- @type CTLD.RadioModulation
|
|
-- @field #number AM
|
|
-- @field #number FM
|
|
CTLD.RadioModulation = {
|
|
AM = 0,
|
|
FM = 1,
|
|
}
|
|
|
|
--- Zone Info.
|
|
-- @type CTLD.CargoZone
|
|
-- @field #string name Name of Zone.
|
|
-- @field #string color Smoke color for zone, e.g. SMOKECOLOR.Red.
|
|
-- @field #boolean active Active or not.
|
|
-- @field #string type Type of zone, i.e. load,drop,move,ship
|
|
-- @field #boolean hasbeacon Create and run radio beacons if active.
|
|
-- @field #table fmbeacon Beacon info as #CTLD.ZoneBeacon
|
|
-- @field #table uhfbeacon Beacon info as #CTLD.ZoneBeacon
|
|
-- @field #table vhfbeacon Beacon info as #CTLD.ZoneBeacon
|
|
-- @field #number shiplength For ships - length of ship
|
|
-- @field #number shipwidth For ships - width of ship
|
|
-- @field #number timestamp For dropped beacons - time this was created
|
|
|
|
--- Zone Type Info.
|
|
-- @type CTLD.CargoZoneType
|
|
CTLD.CargoZoneType = {
|
|
LOAD = "load",
|
|
DROP = "drop",
|
|
MOVE = "move",
|
|
SHIP = "ship",
|
|
BEACON = "beacon",
|
|
}
|
|
|
|
--- Buildable table info.
|
|
-- @type CTLD.Buildable
|
|
-- @field #string Name Name of the object.
|
|
-- @field #number Required Required crates.
|
|
-- @field #number Found Found crates.
|
|
-- @field #table Template Template names for this build.
|
|
-- @field #boolean CanBuild Is buildable or not.
|
|
-- @field #CTLD_CARGO.Enum Type Type enumerator (for moves).
|
|
|
|
--- Unit capabilities.
|
|
-- @type CTLD.UnitTypeCapabilities
|
|
-- @field #string type Unit type.
|
|
-- @field #boolean crates Can transport crate.
|
|
-- @field #boolean troops Can transport troops.
|
|
-- @field #number cratelimit Number of crates transportable.
|
|
-- @field #number trooplimit Number of troop units transportable.
|
|
-- @field #number cargoweightlimit Max loadable kgs of cargo.
|
|
CTLD.UnitTypeCapabilities = {
|
|
["SA342Mistral"] = {type="SA342Mistral", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12, cargoweightlimit = 400},
|
|
["SA342L"] = {type="SA342L", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 12, cargoweightlimit = 400},
|
|
["SA342M"] = {type="SA342M", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12, cargoweightlimit = 400},
|
|
["SA342Minigun"] = {type="SA342Minigun", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 12, cargoweightlimit = 400},
|
|
["UH-1H"] = {type="UH-1H", crates=true, troops=true, cratelimit = 1, trooplimit = 8, length = 15, cargoweightlimit = 700},
|
|
["Mi-8MTV2"] = {type="Mi-8MTV2", crates=true, troops=true, cratelimit = 2, trooplimit = 12, length = 15, cargoweightlimit = 3000},
|
|
["Mi-8MT"] = {type="Mi-8MT", crates=true, troops=true, cratelimit = 2, trooplimit = 12, length = 15, cargoweightlimit = 3000},
|
|
["Ka-50"] = {type="Ka-50", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 15, cargoweightlimit = 0},
|
|
["Ka-50_3"] = {type="Ka-50_3", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 15, cargoweightlimit = 0},
|
|
["Mi-24P"] = {type="Mi-24P", crates=true, troops=true, cratelimit = 2, trooplimit = 8, length = 18, cargoweightlimit = 700},
|
|
["Mi-24V"] = {type="Mi-24V", crates=true, troops=true, cratelimit = 2, trooplimit = 8, length = 18, cargoweightlimit = 700},
|
|
["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25, cargoweightlimit = 19000}, -- 19t cargo, 64 paratroopers.
|
|
--Actually it's longer, but the center coord is off-center of the model.
|
|
["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
|
|
["MH-60R"] = {type="MH-60R", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
|
|
["SH-60B"] = {type="SH-60B", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
|
|
["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200}, -- 2 ppl **outside** the helo
|
|
["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
|
|
["OH-6A"] = {type="OH-6A", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 7, cargoweightlimit = 550},
|
|
["OH-58D"] = {type="OH58D", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 14, cargoweightlimit = 400},
|
|
["CH-47Fbl1"] = {type="CH-47Fbl1", crates=true, troops=true, cratelimit = 4, trooplimit = 31, length = 20, cargoweightlimit = 8000},
|
|
}
|
|
|
|
--- CTLD class version.
|
|
-- @field #string version
|
|
CTLD.version="1.1.12"
|
|
|
|
--- Instantiate a new CTLD.
|
|
-- @param #CTLD self
|
|
-- @param #string Coalition Coalition of this CTLD. I.e. coalition.side.BLUE or coalition.side.RED or coalition.side.NEUTRAL
|
|
-- @param #table Prefixes Table of pilot prefixes.
|
|
-- @param #string Alias Alias of this CTLD for logging.
|
|
-- @return #CTLD self
|
|
function CTLD:New(Coalition, Prefixes, Alias)
|
|
-- Inherit everything from FSM class.
|
|
local self=BASE:Inherit(self, FSM:New()) -- #CTLD
|
|
|
|
BASE:T({Coalition, Prefixes, Alias})
|
|
|
|
--set Coalition
|
|
if Coalition and type(Coalition)=="string" then
|
|
if Coalition=="blue" then
|
|
self.coalition=coalition.side.BLUE
|
|
self.coalitiontxt = Coalition
|
|
elseif Coalition=="red" then
|
|
self.coalition=coalition.side.RED
|
|
self.coalitiontxt = Coalition
|
|
elseif Coalition=="neutral" then
|
|
self.coalition=coalition.side.NEUTRAL
|
|
self.coalitiontxt = Coalition
|
|
else
|
|
self:E("ERROR: Unknown coalition in CTLD!")
|
|
end
|
|
else
|
|
self.coalition = Coalition
|
|
self.coalitiontxt = string.lower(UTILS.GetCoalitionName(self.coalition))
|
|
end
|
|
|
|
-- Set alias.
|
|
if Alias then
|
|
self.alias=tostring(Alias)
|
|
else
|
|
self.alias="UNHCR"
|
|
if self.coalition then
|
|
if self.coalition==coalition.side.RED then
|
|
self.alias="Red CTLD"
|
|
elseif self.coalition==coalition.side.BLUE then
|
|
self.alias="Blue CTLD"
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Set some string id for output to DCS.log file.
|
|
self.lid=string.format("%s (%s) | ", self.alias, self.coalition and UTILS.GetCoalitionName(self.coalition) or "unknown")
|
|
|
|
-- Start State.
|
|
self:SetStartState("Stopped")
|
|
|
|
-- Add FSM transitions.
|
|
-- From State --> Event --> To State
|
|
self:AddTransition("Stopped", "Start", "Running") -- Start FSM.
|
|
self:AddTransition("*", "Status", "*") -- CTLD status update.
|
|
self:AddTransition("*", "TroopsPickedUp", "*") -- CTLD pickup event.
|
|
self:AddTransition("*", "TroopsExtracted", "*") -- CTLD extract event.
|
|
self:AddTransition("*", "CratesPickedUp", "*") -- CTLD pickup event.
|
|
self:AddTransition("*", "TroopsDeployed", "*") -- CTLD deploy event.
|
|
self:AddTransition("*", "TroopsRTB", "*") -- CTLD deploy event.
|
|
self:AddTransition("*", "CratesDropped", "*") -- CTLD deploy event.
|
|
self:AddTransition("*", "CratesBuild", "*") -- CTLD build event.
|
|
self:AddTransition("*", "CratesRepaired", "*") -- CTLD repair event.
|
|
self:AddTransition("*", "CratesBuildStarted", "*") -- CTLD build event.
|
|
self:AddTransition("*", "CratesRepairStarted", "*") -- CTLD repair event.
|
|
self:AddTransition("*", "Load", "*") -- CTLD load event.
|
|
self:AddTransition("*", "Save", "*") -- CTLD save event.
|
|
self:AddTransition("*", "Stop", "Stopped") -- Stop FSM.
|
|
|
|
-- tables
|
|
self.PilotGroups ={}
|
|
self.CtldUnits = {}
|
|
|
|
-- Beacons
|
|
self.FreeVHFFrequencies = {}
|
|
self.FreeUHFFrequencies = {}
|
|
self.FreeFMFrequencies = {}
|
|
self.UsedVHFFrequencies = {}
|
|
self.UsedUHFFrequencies = {}
|
|
self.UsedFMFrequencies = {}
|
|
|
|
-- radio beacons
|
|
self.RadioSound = "beacon.ogg"
|
|
self.RadioSoundFC3 = "beacon.ogg"
|
|
self.RadioPath = "l10n/DEFAULT/"
|
|
|
|
-- zones stuff
|
|
self.pickupZones = {}
|
|
self.dropOffZones = {}
|
|
self.wpZones = {}
|
|
self.shipZones = {}
|
|
self.droppedBeacons = {}
|
|
self.droppedbeaconref = {}
|
|
self.droppedbeacontimeout = 600
|
|
self.useprecisecoordloads = true
|
|
|
|
-- Cargo
|
|
self.Cargo_Crates = {}
|
|
self.Cargo_Troops = {}
|
|
self.Cargo_Statics = {}
|
|
self.Loaded_Cargo = {}
|
|
self.Spawned_Crates = {}
|
|
self.Spawned_Cargo = {}
|
|
self.MenusDone = {}
|
|
self.DroppedTroops = {}
|
|
self.DroppedCrates = {}
|
|
self.CargoCounter = 0
|
|
self.CrateCounter = 0
|
|
self.TroopCounter = 0
|
|
|
|
-- added engineering
|
|
self.Engineers = 0 -- #number use as counter
|
|
self.EngineersInField = {} -- #table holds #CTLD_ENGINEERING objects
|
|
self.EngineerSearch = 2000 -- #number search distance for crates to build or repair
|
|
self.nobuildmenu = false -- enfore engineer build only?
|
|
|
|
-- setup
|
|
self.CrateDistance = 35 -- list/load crates in this radius
|
|
self.PackDistance = 35 -- pack objects in this radius
|
|
self.ExtractFactor = 3.33 -- factor for troops extraction, i.e. CrateDistance * Extractfactor
|
|
self.prefixes = Prefixes or {"Cargoheli"}
|
|
self.useprefix = true
|
|
|
|
self.maximumHoverHeight = 15
|
|
self.minimumHoverHeight = 4
|
|
self.forcehoverload = true
|
|
self.hoverautoloading = true
|
|
self.dropcratesanywhere = false -- #1570
|
|
self.dropAsCargoCrate = false -- Parachuted herc cargo is not unpacked automatically but placed as crate to be unpacked
|
|
|
|
self.smokedistance = 2000
|
|
self.movetroopstowpzone = true
|
|
self.movetroopsdistance = 5000
|
|
self.troopdropzoneradius = 100
|
|
|
|
-- added support Hercules Mod
|
|
self.enableHercules = false
|
|
self.HercMinAngels = 165 -- for troop/cargo drop via chute
|
|
self.HercMaxAngels = 2000 -- for troop/cargo drop via chute
|
|
self.HercMaxSpeed = 77 -- 280 kph or 150kn eq 77 mps
|
|
|
|
-- message suppression
|
|
self.suppressmessages = false
|
|
|
|
-- time to repairor build a unit/group
|
|
self.repairtime = 300
|
|
self.buildtime = 300
|
|
|
|
-- place spawned crates in front of aircraft
|
|
self.placeCratesAhead = false
|
|
|
|
-- country of crates spawned
|
|
self.cratecountry = country.id.GERMANY
|
|
|
|
-- for opening doors
|
|
self.pilotmustopendoors = false
|
|
|
|
if self.coalition == coalition.side.RED then
|
|
self.cratecountry = country.id.RUSSIA
|
|
end
|
|
|
|
-- load and save dropped TROOPS
|
|
self.enableLoadSave = false
|
|
self.filepath = nil
|
|
self.saveinterval = 600
|
|
self.eventoninject = true
|
|
|
|
-- sub categories
|
|
self.usesubcats = false
|
|
self.subcats = {}
|
|
self.subcatsTroop = {}
|
|
|
|
-- disallow building in loadzones
|
|
self.nobuildinloadzones = true
|
|
self.movecratesbeforebuild = true
|
|
self.surfacetypes = {land.SurfaceType.LAND,land.SurfaceType.ROAD,land.SurfaceType.RUNWAY,land.SurfaceType.SHALLOW_WATER}
|
|
|
|
-- Chinook
|
|
self.enableChinookGCLoading = true
|
|
|
|
local AliaS = string.gsub(self.alias," ","_")
|
|
self.filename = string.format("CTLD_%s_Persist.csv",AliaS)
|
|
|
|
-- allow re-pickup crates
|
|
self.allowcratepickupagain = true
|
|
|
|
-- slingload
|
|
self.enableslingload = false
|
|
self.basetype = "container_cargo" -- shape of the container
|
|
|
|
-- Smokes and Flares
|
|
self.SmokeColor = SMOKECOLOR.Red
|
|
self.FlareColor = FLARECOLOR.Red
|
|
|
|
for i=1,100 do
|
|
math.random()
|
|
end
|
|
|
|
self:_GenerateVHFrequencies()
|
|
self:_GenerateUHFrequencies()
|
|
self:_GenerateFMFrequencies()
|
|
|
|
------------------------
|
|
--- Pseudo Functions ---
|
|
------------------------
|
|
|
|
--- Triggers the FSM event "Start". Starts the CTLD. Initializes parameters and starts event handlers.
|
|
-- @function [parent=#CTLD] Start
|
|
-- @param #CTLD self
|
|
|
|
--- Triggers the FSM event "Start" after a delay. Starts the CTLD. Initializes parameters and starts event handlers.
|
|
-- @function [parent=#CTLD] __Start
|
|
-- @param #CTLD self
|
|
-- @param #number delay Delay in seconds.
|
|
|
|
--- Triggers the FSM event "Stop". Stops the CTLD and all its event handlers.
|
|
-- @function [parent=#CTLD] Stop
|
|
-- @param #CTLD self
|
|
|
|
--- Triggers the FSM event "Stop" after a delay. Stops the CTLD and all its event handlers.
|
|
-- @function [parent=#CTLD] __Stop
|
|
-- @param #CTLD self
|
|
-- @param #number delay Delay in seconds.
|
|
|
|
--- Triggers the FSM event "Status".
|
|
-- @function [parent=#CTLD] Status
|
|
-- @param #CTLD self
|
|
|
|
--- Triggers the FSM event "Status" after a delay.
|
|
-- @function [parent=#CTLD] __Status
|
|
-- @param #CTLD self
|
|
-- @param #number delay Delay in seconds.
|
|
|
|
--- Triggers the FSM event "Load".
|
|
-- @function [parent=#CTLD] Load
|
|
-- @param #CTLD self
|
|
|
|
--- Triggers the FSM event "Load" after a delay.
|
|
-- @function [parent=#CTLD] __Load
|
|
-- @param #CTLD self
|
|
-- @param #number delay Delay in seconds.
|
|
|
|
--- Triggers the FSM event "Save".
|
|
-- @function [parent=#CTLD] Load
|
|
-- @param #CTLD self
|
|
|
|
--- Triggers the FSM event "Save" after a delay.
|
|
-- @function [parent=#CTLD] __Save
|
|
-- @param #CTLD self
|
|
-- @param #number delay Delay in seconds.
|
|
|
|
--- FSM Function OnBeforeTroopsPickedUp.
|
|
-- @function [parent=#CTLD] OnBeforeTroopsPickedUp
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @param Wrapper.Group#GROUP Group Group Object.
|
|
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
|
-- @param #CTLD_CARGO Cargo Cargo troops.
|
|
-- @return #CTLD self
|
|
|
|
--- FSM Function OnBeforeTroopsExtracted.
|
|
-- @function [parent=#CTLD] OnBeforeTroopsExtracted
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @param Wrapper.Group#GROUP Group Group Object.
|
|
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
|
-- @param #CTLD_CARGO Cargo Cargo troops.
|
|
-- @return #CTLD self
|
|
|
|
--- FSM Function OnBeforeCratesPickedUp.
|
|
-- @function [parent=#CTLD] OnBeforeCratesPickedUp
|
|
-- @param #CTLD self
|
|
-- @param #string From State .
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @param Wrapper.Group#GROUP Group Group Object.
|
|
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
|
-- @param #CTLD_CARGO Cargo Cargo crate. Can be a Wrapper.DynamicCargo#DYNAMICCARGO object, if ground crew loaded!
|
|
-- @return #CTLD self
|
|
|
|
--- FSM Function OnBeforeTroopsDeployed.
|
|
-- @function [parent=#CTLD] OnBeforeTroopsDeployed
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @param Wrapper.Group#GROUP Group Group Object.
|
|
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
|
-- @param Wrapper.Group#GROUP Troops Troops #GROUP Object.
|
|
-- @return #CTLD self
|
|
|
|
--- FSM Function OnBeforeCratesDropped.
|
|
-- @function [parent=#CTLD] OnBeforeCratesDropped
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @param Wrapper.Group#GROUP Group Group Object.
|
|
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
|
-- @param #table Cargotable Table of #CTLD_CARGO objects dropped. Can be a Wrapper.DynamicCargo#DYNAMICCARGO object, if ground crew unloaded!
|
|
-- @return #CTLD self
|
|
|
|
--- FSM Function OnBeforeCratesBuild.
|
|
-- @function [parent=#CTLD] OnBeforeCratesBuild
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @param Wrapper.Group#GROUP Group Group Object.
|
|
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
|
-- @param Wrapper.Group#GROUP Vehicle The #GROUP object of the vehicle or FOB build.
|
|
-- @return #CTLD self
|
|
|
|
--- FSM Function OnBeforeCratesRepaired.
|
|
-- @function [parent=#CTLD] OnBeforeCratesRepaired
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @param Wrapper.Group#GROUP Group Group Object.
|
|
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
|
-- @param Wrapper.Group#GROUP Vehicle The #GROUP object of the vehicle or FOB repaired.
|
|
-- @return #CTLD self
|
|
|
|
--- FSM Function OnBeforeTroopsRTB.
|
|
-- @function [parent=#CTLD] OnBeforeTroopsRTB
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @param Wrapper.Group#GROUP Group Group Object.
|
|
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
|
-- @param #string ZoneName Name of the Zone where the Troops have been RTB'd.
|
|
-- @param Core.Zone#ZONE_Radius ZoneObject of the Zone where the Troops have been RTB'd.
|
|
|
|
--- FSM Function OnAfterTroopsPickedUp.
|
|
-- @function [parent=#CTLD] OnAfterTroopsPickedUp
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @param Wrapper.Group#GROUP Group Group Object.
|
|
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
|
-- @param #CTLD_CARGO Cargo Cargo troops.
|
|
-- @return #CTLD self
|
|
|
|
--- FSM Function OnAfterTroopsExtracted.
|
|
-- @function [parent=#CTLD] OnAfterTroopsExtracted
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @param Wrapper.Group#GROUP Group Group Object.
|
|
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
|
-- @param #CTLD_CARGO Cargo Cargo troops.
|
|
-- @return #CTLD self
|
|
|
|
--- FSM Function OnAfterCratesPickedUp.
|
|
-- @function [parent=#CTLD] OnAfterCratesPickedUp
|
|
-- @param #CTLD self
|
|
-- @param #string From State .
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @param Wrapper.Group#GROUP Group Group Object.
|
|
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
|
-- @param #CTLD_CARGO Cargo Cargo crate. Can be a Wrapper.DynamicCargo#DYNAMICCARGO object, if ground crew loaded!
|
|
-- @return #CTLD self
|
|
|
|
--- FSM Function OnAfterTroopsDeployed.
|
|
-- @function [parent=#CTLD] OnAfterTroopsDeployed
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @param Wrapper.Group#GROUP Group Group Object.
|
|
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
|
-- @param Wrapper.Group#GROUP Troops Troops #GROUP Object.
|
|
-- @return #CTLD self
|
|
|
|
--- FSM Function OnAfterCratesDropped.
|
|
-- @function [parent=#CTLD] OnAfterCratesDropped
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @param Wrapper.Group#GROUP Group Group Object.
|
|
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
|
-- @param #table Cargotable Table of #CTLD_CARGO objects dropped. Can be a Wrapper.DynamicCargo#DYNAMICCARGO object, if ground crew unloaded!
|
|
-- @return #CTLD self
|
|
|
|
--- FSM Function OnAfterCratesBuild.
|
|
-- @function [parent=#CTLD] OnAfterCratesBuild
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @param Wrapper.Group#GROUP Group Group Object.
|
|
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
|
-- @param Wrapper.Group#GROUP Vehicle The #GROUP object of the vehicle or FOB build.
|
|
-- @return #CTLD self
|
|
|
|
--- FSM Function OnAfterCratesBuildStarted. Info event that a build has been started.
|
|
-- @function [parent=#CTLD] OnAfterCratesBuildStarted
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @param Wrapper.Group#GROUP Group Group Object.
|
|
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
|
-- @return #CTLD self
|
|
|
|
--- FSM Function OnAfterCratesRepairStarted. Info event that a repair has been started.
|
|
-- @function [parent=#CTLD] OnAfterCratesRepairStarted
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @param Wrapper.Group#GROUP Group Group Object.
|
|
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
|
-- @return #CTLD self
|
|
|
|
--- FSM Function OnBeforeCratesBuildStarted. Info event that a build has been started.
|
|
-- @function [parent=#CTLD] OnBeforeCratesBuildStarted
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @param Wrapper.Group#GROUP Group Group Object.
|
|
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
|
-- @return #CTLD self
|
|
|
|
--- FSM Function OnBeforeCratesRepairStarted. Info event that a repair has been started.
|
|
-- @function [parent=#CTLD] OnBeforeCratesRepairStarted
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @param Wrapper.Group#GROUP Group Group Object.
|
|
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
|
-- @return #CTLD self
|
|
|
|
--- FSM Function OnAfterCratesRepaired.
|
|
-- @function [parent=#CTLD] OnAfterCratesRepaired
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @param Wrapper.Group#GROUP Group Group Object.
|
|
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
|
-- @param Wrapper.Group#GROUP Vehicle The #GROUP object of the vehicle or FOB repaired.
|
|
-- @return #CTLD self
|
|
|
|
--- FSM Function OnAfterTroopsRTB.
|
|
-- @function [parent=#CTLD] OnAfterTroopsRTB
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @param Wrapper.Group#GROUP Group Group Object.
|
|
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
|
|
|
--- FSM Function OnAfterLoad.
|
|
-- @function [parent=#CTLD] OnAfterLoad
|
|
-- @param #CTLD self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param #string path (Optional) Path where the file is located. Default is the DCS root installation folder or your "Saved Games\\DCS" folder if the lfs module is desanitized.
|
|
-- @param #string filename (Optional) File name for loading. Default is "CTLD_<alias>_Persist.csv".
|
|
|
|
--- FSM Function OnAfterSave.
|
|
-- @function [parent=#CTLD] OnAfterSave
|
|
-- @param #CTLD self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param #string path (Optional) Path where the file is saved. Default is the DCS root installation folder or your "Saved Games\\DCS" folder if the lfs module is desanitized.
|
|
-- @param #string filename (Optional) File name for saving. Default is "CTLD_<alias>_Persist.csv".
|
|
|
|
return self
|
|
end
|
|
|
|
-------------------------------------------------------------------
|
|
-- Helper and User Functions
|
|
-------------------------------------------------------------------
|
|
|
|
--- (Internal) Function to get capabilities of a chopper
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Unit#UNIT Unit The unit
|
|
-- @return #table Capabilities Table of caps
|
|
function CTLD:_GetUnitCapabilities(Unit)
|
|
self:T(self.lid .. " _GetUnitCapabilities")
|
|
local _unit = Unit -- Wrapper.Unit#UNIT
|
|
local unittype = _unit:GetTypeName()
|
|
local capabilities = self.UnitTypeCapabilities[unittype] -- #CTLD.UnitTypeCapabilities
|
|
if not capabilities or capabilities == {} then
|
|
-- e.g. ["Ka-50"] = {type="Ka-50", crates=false, troops=false, cratelimit = 0, trooplimit = 0},
|
|
capabilities = {}
|
|
capabilities.troops = false
|
|
capabilities.crates = false
|
|
capabilities.cratelimit = 0
|
|
capabilities.trooplimit = 0
|
|
capabilities.type = "generic"
|
|
capabilities.length = 20
|
|
capabilities.cargoweightlimit = 0
|
|
end
|
|
return capabilities
|
|
end
|
|
|
|
|
|
--- (Internal) Function to generate valid UHF Frequencies
|
|
-- @param #CTLD self
|
|
function CTLD:_GenerateUHFrequencies()
|
|
self:T(self.lid .. " _GenerateUHFrequencies")
|
|
self.FreeUHFFrequencies = {}
|
|
self.FreeUHFFrequencies = UTILS.GenerateUHFrequencies(243,320)
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function to generate valid FM Frequencies
|
|
-- @param #CTLD self
|
|
function CTLD:_GenerateFMFrequencies()
|
|
self:T(self.lid .. " _GenerateFMrequencies")
|
|
self.FreeFMFrequencies = {}
|
|
self.FreeFMFrequencies = UTILS.GenerateFMFrequencies()
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Populate table with available VHF beacon frequencies.
|
|
-- @param #CTLD self
|
|
function CTLD:_GenerateVHFrequencies()
|
|
self:T(self.lid .. " _GenerateVHFrequencies")
|
|
self.FreeVHFFrequencies = {}
|
|
self.UsedVHFFrequencies = {}
|
|
self.FreeVHFFrequencies = UTILS.GenerateVHFrequencies()
|
|
return self
|
|
end
|
|
|
|
--- (User) Set drop zone radius for troop drops in meters. Minimum distance is 25m for security reasons.
|
|
-- @param #CTLD self
|
|
-- @param #number Radius The radius to use.
|
|
function CTLD:SetTroopDropZoneRadius(Radius)
|
|
self:T(self.lid .. " SetTroopDropZoneRadius")
|
|
local tradius = Radius or 100
|
|
if tradius < 25 then tradius = 25 end
|
|
self.troopdropzoneradius = tradius
|
|
return self
|
|
end
|
|
|
|
--- (User) Add a PLAYERTASK - FSM events will check success
|
|
-- @param #CTLD self
|
|
-- @param Ops.PlayerTask#PLAYERTASK PlayerTask
|
|
-- @return #CTLD self
|
|
function CTLD:AddPlayerTask(PlayerTask)
|
|
self:T(self.lid .. " AddPlayerTask")
|
|
if not self.PlayerTaskQueue then
|
|
self.PlayerTaskQueue = FIFO:New()
|
|
end
|
|
self.PlayerTaskQueue:Push(PlayerTask,PlayerTask.PlayerTaskNr)
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Event handler function
|
|
-- @param #CTLD self
|
|
-- @param Core.Event#EVENTDATA EventData
|
|
function CTLD:_EventHandler(EventData)
|
|
self:T(string.format("%s Event = %d",self.lid, EventData.id))
|
|
local event = EventData -- Core.Event#EVENTDATA
|
|
if event.id == EVENTS.PlayerEnterAircraft or event.id == EVENTS.PlayerEnterUnit then
|
|
local _coalition = event.IniCoalition
|
|
if _coalition ~= self.coalition then
|
|
return --ignore!
|
|
end
|
|
local unitname = event.IniUnitName or "none"
|
|
self.MenusDone[unitname] = nil
|
|
-- check is Helicopter
|
|
local _unit = event.IniUnit
|
|
local _group = event.IniGroup
|
|
if _unit:IsHelicopter() or _group:IsHelicopter() then
|
|
local unitname = event.IniUnitName or "none"
|
|
self.Loaded_Cargo[unitname] = nil
|
|
self:_RefreshF10Menus()
|
|
end
|
|
-- Herc support
|
|
if self:IsHercules(_unit) and self.enableHercules then
|
|
local unitname = event.IniUnitName or "none"
|
|
self.Loaded_Cargo[unitname] = nil
|
|
self:_RefreshF10Menus()
|
|
end
|
|
return
|
|
elseif event.id == EVENTS.PlayerLeaveUnit or event.id == EVENTS.UnitLost then
|
|
-- remove from pilot table
|
|
local unitname = event.IniUnitName or "none"
|
|
self.CtldUnits[unitname] = nil
|
|
self.Loaded_Cargo[unitname] = nil
|
|
self.MenusDone[unitname] = nil
|
|
--elseif event.id == EVENTS.NewDynamicCargo and event.IniObjectCategory == 6 and string.match(event.IniUnitName,".+|%d%d:%d%d|PKG%d+") then
|
|
elseif event.id == EVENTS.NewDynamicCargo then
|
|
self:T(self.lid.."GC New Event "..event.IniDynamicCargoName)
|
|
---------------
|
|
-- New dynamic cargo system Handling NEW
|
|
--------------
|
|
self.DynamicCargo[event.IniDynamicCargoName] = event.IniDynamicCargo
|
|
---------------
|
|
-- End new dynamic cargo system Handling
|
|
--------------
|
|
elseif event.id == EVENTS.DynamicCargoLoaded then
|
|
self:T(self.lid.."GC Loaded Event "..event.IniDynamicCargoName)
|
|
---------------
|
|
-- New dynamic cargo system Handling LOADING
|
|
--------------
|
|
local dcargo = event.IniDynamicCargo -- Wrapper.DynamicCargo#DYNAMICCARGO
|
|
-- get client/unit object
|
|
local client = CLIENT:FindByPlayerName(dcargo.Owner)
|
|
if client and client:IsAlive() then
|
|
-- add to unit load list
|
|
local unitname = client:GetName() or "none"
|
|
local loaded = {}
|
|
if self.Loaded_Cargo[unitname] then
|
|
loaded = self.Loaded_Cargo[unitname] -- #CTLD.LoadedCargo
|
|
else
|
|
loaded = {} -- #CTLD.LoadedCargo
|
|
loaded.Troopsloaded = 0
|
|
loaded.Cratesloaded = 0
|
|
loaded.Cargo = {}
|
|
end
|
|
loaded.Cratesloaded = loaded.Cratesloaded+1
|
|
table.insert(loaded.Cargo,dcargo)
|
|
self.Loaded_Cargo[unitname] = nil
|
|
self.Loaded_Cargo[unitname] = loaded
|
|
local Group = client:GetGroup()
|
|
self:_SendMessage(string.format("Crate %s loaded by ground crew!",event.IniDynamicCargoName), 10, false, Group)
|
|
self:__CratesPickedUp(1, Group, client, dcargo)
|
|
end
|
|
---------------
|
|
-- End new dynamic cargo system Handling
|
|
--------------
|
|
elseif event.id == EVENTS.DynamicCargoUnloaded then
|
|
self:T(self.lid.."GC Unload Event "..event.IniDynamicCargoName)
|
|
---------------
|
|
-- New dynamic cargo system Handling UNLOADING
|
|
--------------
|
|
local dcargo = event.IniDynamicCargo -- Wrapper.DynamicCargo#DYNAMICCARGO
|
|
-- get client/unit object
|
|
local client = CLIENT:FindByPlayerName(dcargo.Owner)
|
|
if client and client:IsAlive() then
|
|
-- add to unit load list
|
|
local unitname = client:GetName() or "none"
|
|
local loaded = {}
|
|
if self.Loaded_Cargo[unitname] then
|
|
loaded = self.Loaded_Cargo[unitname] -- #CTLD.LoadedCargo
|
|
loaded.Cratesloaded = loaded.Cratesloaded - 1
|
|
if loaded.Cratesloaded < 0 then loaded.Cratesloaded = 0 end
|
|
-- TODO zap cargo from list
|
|
local Loaded = {}
|
|
for _,_item in pairs (loaded.Cargo or {}) do
|
|
self:T(self.lid.."UNLOAD checking: ".._item:GetName())
|
|
self:T(self.lid.."UNLOAD state: ".. tostring(_item:WasDropped()))
|
|
if _item and _item:GetType() == CTLD_CARGO.Enum.GCLOADABLE and event.IniDynamicCargoName and event.IniDynamicCargoName ~= _item:GetName() and not _item:WasDropped() then
|
|
table.insert(Loaded,_item)
|
|
else
|
|
table.insert(Loaded,_item)
|
|
end
|
|
end
|
|
loaded.Cargo = nil
|
|
loaded.Cargo = Loaded
|
|
self.Loaded_Cargo[unitname] = nil
|
|
self.Loaded_Cargo[unitname] = loaded
|
|
else
|
|
loaded = {} -- #CTLD.LoadedCargo
|
|
loaded.Troopsloaded = 0
|
|
loaded.Cratesloaded = 0
|
|
loaded.Cargo = {}
|
|
self.Loaded_Cargo[unitname] = loaded
|
|
end
|
|
local Group = client:GetGroup()
|
|
self:_SendMessage(string.format("Crate %s unloaded by ground crew!",event.IniDynamicCargoName), 10, false, Group)
|
|
self:__CratesDropped(1,Group,client,{dcargo})
|
|
end
|
|
---------------
|
|
-- End new dynamic cargo system Handling
|
|
--------------
|
|
elseif event.id == EVENTS.DynamicCargoRemoved then
|
|
self:T(self.lid.."GC Remove Event "..event.IniDynamicCargoName)
|
|
---------------
|
|
-- New dynamic cargo system Handling REMOVE
|
|
--------------
|
|
self.DynamicCargo[event.IniDynamicCargoName] = nil
|
|
---------------
|
|
-- End new dynamic cargo system Handling
|
|
--------------
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function to message a group.
|
|
-- @param #CTLD self
|
|
-- @param #string Text The text to display.
|
|
-- @param #number Time Number of seconds to display the message.
|
|
-- @param #boolean Clearscreen Clear screen or not.
|
|
-- @param Wrapper.Group#GROUP Group The group receiving the message.
|
|
function CTLD:_SendMessage(Text, Time, Clearscreen, Group)
|
|
self:T(self.lid .. " _SendMessage")
|
|
if not self.suppressmessages then
|
|
local m = MESSAGE:New(Text,Time,"CTLD",Clearscreen):ToGroup(Group)
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Find a troops CTLD_CARGO object in stock
|
|
-- @param #CTLD self
|
|
-- @param #string Name of the object
|
|
-- @return #CTLD_CARGO Cargo object, nil if it cannot be found
|
|
function CTLD:_FindTroopsCargoObject(Name)
|
|
self:T(self.lid .. " _FindTroopsCargoObject")
|
|
local cargo = nil
|
|
for _,_cargo in pairs(self.Cargo_Troops)do
|
|
local cargo = _cargo -- #CTLD_CARGO
|
|
if cargo.Name == Name then
|
|
return cargo
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
--- (Internal) Find a crates CTLD_CARGO object in stock
|
|
-- @param #CTLD self
|
|
-- @param #string Name of the object
|
|
-- @return #CTLD_CARGO Cargo object, nil if it cannot be found
|
|
function CTLD:_FindCratesCargoObject(Name)
|
|
self:T(self.lid .. " _FindCratesCargoObject")
|
|
local cargo = nil
|
|
for _,_cargo in pairs(self.Cargo_Crates)do
|
|
local cargo = _cargo -- #CTLD_CARGO
|
|
if cargo.Name == Name then
|
|
return cargo
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
--- (User) Pre-load troops into a helo, e.g. for airstart. Unit **must** be alive in-game, i.e. player has taken the slot!
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Unit#UNIT Unit The unit to load into, can be handed as Wrapper.Client#CLIENT object
|
|
-- @param #string Troopname The name of the Troops to be loaded. Must be created prior in the CTLD setup!
|
|
-- @return #CTLD self
|
|
-- @usage
|
|
-- local client = UNIT:FindByName("Helo-1-1")
|
|
-- if client and client:IsAlive() then
|
|
-- myctld:PreloadTroops(client,"Infantry")
|
|
-- end
|
|
function CTLD:PreloadTroops(Unit,Troopname)
|
|
self:T(self.lid .. " PreloadTroops")
|
|
local name = Troopname or "Unknown"
|
|
if Unit and Unit:IsAlive() then
|
|
local cargo = self:_FindTroopsCargoObject(name)
|
|
local group = Unit:GetGroup()
|
|
if cargo then
|
|
self:_LoadTroops(group,Unit,cargo,true)
|
|
else
|
|
self:E(self.lid.." Troops preload - Cargo Object "..name.." not found!")
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Pre-load crates into a helo. Do not use standalone!
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Group#GROUP Group The group to load into, can be handed as Wrapper.Client#CLIENT object
|
|
-- @param Wrapper.Unit#UNIT Unit The unit to load into, can be handed as Wrapper.Client#CLIENT object
|
|
-- @param #CTLD_CARGO Cargo The Cargo crate object to load
|
|
-- @param #number NumberOfCrates (Optional) Number of crates to be loaded. Default - all necessary to build this object. Might overload the helo!
|
|
-- @return #CTLD self
|
|
function CTLD:_PreloadCrates(Group, Unit, Cargo, NumberOfCrates)
|
|
-- load crate into heli
|
|
local group = Group -- Wrapper.Group#GROUP
|
|
local unit = Unit -- Wrapper.Unit#UNIT
|
|
local unitname = unit:GetName()
|
|
-- see if this heli can load crates
|
|
local unittype = unit:GetTypeName()
|
|
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities
|
|
local cancrates = capabilities.crates -- #boolean
|
|
local cratelimit = capabilities.cratelimit -- #number
|
|
if not cancrates then
|
|
self:_SendMessage("Sorry this chopper cannot carry crates!", 10, false, Group)
|
|
return self
|
|
else
|
|
-- have we loaded stuff already?
|
|
local numberonboard = 0
|
|
local massonboard = 0
|
|
local loaded = {}
|
|
if self.Loaded_Cargo[unitname] then
|
|
loaded = self.Loaded_Cargo[unitname] -- #CTLD.LoadedCargo
|
|
numberonboard = loaded.Cratesloaded or 0
|
|
massonboard = self:_GetUnitCargoMass(Unit)
|
|
else
|
|
loaded = {} -- #CTLD.LoadedCargo
|
|
loaded.Troopsloaded = 0
|
|
loaded.Cratesloaded = 0
|
|
loaded.Cargo = {}
|
|
end
|
|
local crate = Cargo -- #CTLD_CARGO
|
|
local numbercrates = NumberOfCrates or crate:GetCratesNeeded()
|
|
for i=1,numbercrates do
|
|
loaded.Cratesloaded = loaded.Cratesloaded + 1
|
|
crate:SetHasMoved(true)
|
|
crate:SetWasDropped(false)
|
|
table.insert(loaded.Cargo, crate)
|
|
crate.Positionable = nil
|
|
self:_SendMessage(string.format("Crate ID %d for %s loaded!",crate:GetID(),crate:GetName()), 10, false, Group)
|
|
--self:__CratesPickedUp(1, Group, Unit, crate)
|
|
self.Loaded_Cargo[unitname] = loaded
|
|
self:_UpdateUnitCargoMass(Unit)
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (User) Pre-load crates into a helo, e.g. for airstart. Unit **must** be alive in-game, i.e. player has taken the slot!
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Unit#UNIT Unit The unit to load into, can be handed as Wrapper.Client#CLIENT object
|
|
-- @param #string Cratesname The name of the cargo to be loaded. Must be created prior in the CTLD setup!
|
|
-- @param #number NumberOfCrates (Optional) Number of crates to be loaded. Default - all necessary to build this object. Might overload the helo!
|
|
-- @return #CTLD self
|
|
-- @usage
|
|
-- local client = UNIT:FindByName("Helo-1-1")
|
|
-- if client and client:IsAlive() then
|
|
-- myctld:PreloadCrates(client,"Humvee")
|
|
-- end
|
|
function CTLD:PreloadCrates(Unit,Cratesname,NumberOfCrates)
|
|
self:T(self.lid .. " PreloadCrates")
|
|
local name = Cratesname or "Unknown"
|
|
if Unit and Unit:IsAlive() then
|
|
local cargo = self:_FindCratesCargoObject(name)
|
|
local group = Unit:GetGroup()
|
|
if cargo then
|
|
self:_PreloadCrates(group,Unit,cargo,NumberOfCrates)
|
|
else
|
|
self:E(self.lid.." Crates preload - Cargo Object "..name.." not found!")
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function to load troops into a heli.
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Group#GROUP Group
|
|
-- @param Wrapper.Unit#UNIT Unit
|
|
-- @param #CTLD_CARGO Cargotype
|
|
-- @param #boolean Inject
|
|
function CTLD:_LoadTroops(Group, Unit, Cargotype, Inject)
|
|
self:T(self.lid .. " _LoadTroops")
|
|
-- check if we have stock
|
|
local instock = Cargotype:GetStock()
|
|
local cgoname = Cargotype:GetName()
|
|
local cgotype = Cargotype:GetType()
|
|
local cgonetmass = Cargotype:GetNetMass()
|
|
local maxloadable = self:_GetMaxLoadableMass(Unit)
|
|
if type(instock) == "number" and tonumber(instock) <= 0 and tonumber(instock) ~= -1 and not Inject then
|
|
-- nothing left over
|
|
self:_SendMessage(string.format("Sorry, all %s are gone!", cgoname), 10, false, Group)
|
|
return self
|
|
end
|
|
-- landed or hovering over load zone?
|
|
local grounded = not self:IsUnitInAir(Unit)
|
|
local hoverload = self:CanHoverLoad(Unit)
|
|
-- check if we are in LOAD zone
|
|
local inzone, zonename, zone, distance = self:IsUnitInZone(Unit,CTLD.CargoZoneType.LOAD)
|
|
if not inzone then
|
|
inzone, zonename, zone, distance = self:IsUnitInZone(Unit,CTLD.CargoZoneType.SHIP)
|
|
end
|
|
if not Inject then
|
|
if not inzone then
|
|
self:_SendMessage("You are not close enough to a logistics zone!", 10, false, Group)
|
|
if not self.debug then return self end
|
|
elseif not grounded and not hoverload then
|
|
self:_SendMessage("You need to land or hover in position to load!", 10, false, Group)
|
|
if not self.debug then return self end
|
|
elseif self.pilotmustopendoors and not UTILS.IsLoadingDoorOpen(Unit:GetName()) then
|
|
self:_SendMessage("You need to open the door(s) to load troops!", 10, false, Group)
|
|
if not self.debug then return self end
|
|
end
|
|
end
|
|
-- load troops into heli
|
|
local group = Group -- Wrapper.Group#GROUP
|
|
local unit = Unit -- Wrapper.Unit#UNIT
|
|
local unitname = unit:GetName()
|
|
local cargotype = Cargotype -- #CTLD_CARGO
|
|
local cratename = cargotype:GetName() -- #string
|
|
-- see if this heli can load troops
|
|
local unittype = unit:GetTypeName()
|
|
local capabilities = self:_GetUnitCapabilities(Unit)
|
|
local cantroops = capabilities.troops -- #boolean
|
|
local trooplimit = capabilities.trooplimit -- #number
|
|
local troopsize = cargotype:GetCratesNeeded() -- #number
|
|
-- have we loaded stuff already?
|
|
local numberonboard = 0
|
|
local loaded = {}
|
|
if self.Loaded_Cargo[unitname] then
|
|
loaded = self.Loaded_Cargo[unitname] -- #CTLD.LoadedCargo
|
|
numberonboard = loaded.Troopsloaded or 0
|
|
else
|
|
loaded = {} -- #CTLD.LoadedCargo
|
|
loaded.Troopsloaded = 0
|
|
loaded.Cratesloaded = 0
|
|
loaded.Cargo = {}
|
|
end
|
|
if troopsize + numberonboard > trooplimit then
|
|
self:_SendMessage("Sorry, we\'re crammed already!", 10, false, Group)
|
|
return
|
|
elseif maxloadable < cgonetmass then
|
|
self:_SendMessage("Sorry, that\'s too heavy to load!", 10, false, Group)
|
|
return
|
|
else
|
|
self.CargoCounter = self.CargoCounter + 1
|
|
local loadcargotype = CTLD_CARGO:New(self.CargoCounter, Cargotype.Name, Cargotype.Templates, cgotype, true, true, Cargotype.CratesNeeded,nil,nil,Cargotype.PerCrateMass)
|
|
self:T({cargotype=loadcargotype})
|
|
loaded.Troopsloaded = loaded.Troopsloaded + troopsize
|
|
table.insert(loaded.Cargo,loadcargotype)
|
|
self.Loaded_Cargo[unitname] = loaded
|
|
self:_SendMessage("Troops boarded!", 10, false, Group)
|
|
self:__TroopsPickedUp(1,Group, Unit, Cargotype)
|
|
self:_UpdateUnitCargoMass(Unit)
|
|
Cargotype:RemoveStock()
|
|
end
|
|
return self
|
|
end
|
|
|
|
function CTLD:_FindRepairNearby(Group, Unit, Repairtype)
|
|
self:T(self.lid .. " _FindRepairNearby")
|
|
--self:T({Group:GetName(),Unit:GetName(),Repairtype})
|
|
local unitcoord = Unit:GetCoordinate()
|
|
|
|
-- find nearest group of deployed groups
|
|
local nearestGroup = nil
|
|
local nearestGroupIndex = -1
|
|
local nearestDistance = 10000
|
|
for k,v in pairs(self.DroppedTroops) do
|
|
local distance = self:_GetDistance(v:GetCoordinate(),unitcoord)
|
|
local unit = v:GetUnit(1) -- Wrapper.Unit#UNIT
|
|
local desc = unit:GetDesc() or nil
|
|
if distance < nearestDistance and distance ~= -1 and not desc.attributes.Infantry then
|
|
nearestGroup = v
|
|
nearestGroupIndex = k
|
|
nearestDistance = distance
|
|
end
|
|
end
|
|
|
|
--self:T("Distance: ".. nearestDistance)
|
|
|
|
-- found one and matching distance?
|
|
if nearestGroup == nil or nearestDistance > self.EngineerSearch then
|
|
self:_SendMessage("No unit close enough to repair!", 10, false, Group)
|
|
return nil, nil
|
|
end
|
|
|
|
local groupname = nearestGroup:GetName()
|
|
|
|
-- helper to find matching template
|
|
local function matchstring(String,Table)
|
|
local match = false
|
|
String = string.gsub(String,"-"," ")
|
|
if type(Table) == "table" then
|
|
for _,_name in pairs (Table) do
|
|
_name = string.gsub(_name,"-"," ")
|
|
if string.find(String,_name) then
|
|
match = true
|
|
break
|
|
end
|
|
end
|
|
else
|
|
if type(String) == "string" then
|
|
Table = string.gsub(Table,"-"," ")
|
|
if string.find(String,Table) then match = true end
|
|
end
|
|
end
|
|
return match
|
|
end
|
|
|
|
-- walk through generics and find matching type
|
|
local Cargotype = nil
|
|
for k,v in pairs(self.Cargo_Crates) do
|
|
--self:T({groupname,v.Templates,Repairtype})
|
|
if matchstring(groupname,v.Templates) and matchstring(groupname,Repairtype) then
|
|
Cargotype = v -- #CTLD_CARGO
|
|
break
|
|
end
|
|
end
|
|
|
|
if Cargotype == nil then
|
|
return nil, nil
|
|
else
|
|
--self:T({groupname,Cargotype})
|
|
return nearestGroup, Cargotype
|
|
end
|
|
|
|
end
|
|
|
|
--- (Internal) Function to repair an object.
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Group#GROUP Group
|
|
-- @param Wrapper.Unit#UNIT Unit
|
|
-- @param #table Crates Table of #CTLD_CARGO objects near the unit.
|
|
-- @param #CTLD.Buildable Build Table build object.
|
|
-- @param #number Number Number of objects in Crates (found) to limit search.
|
|
-- @param #boolean Engineering If true it is an Engineering repair.
|
|
function CTLD:_RepairObjectFromCrates(Group,Unit,Crates,Build,Number,Engineering)
|
|
self:T(self.lid .. " _RepairObjectFromCrates")
|
|
local build = Build -- -- #CTLD.Buildable
|
|
local Repairtype = build.Template -- #string
|
|
local NearestGroup, CargoType = self:_FindRepairNearby(Group,Unit,Repairtype) -- Wrapper.Group#GROUP, #CTLD_CARGO
|
|
if NearestGroup ~= nil then
|
|
if self.repairtime < 2 then self.repairtime = 30 end -- noob catch
|
|
if not Engineering then
|
|
self:_SendMessage(string.format("Repair started using %s taking %d secs", build.Name, self.repairtime), 10, false, Group)
|
|
end
|
|
-- now we can build ....
|
|
local name = CargoType:GetName()
|
|
local required = CargoType:GetCratesNeeded()
|
|
local template = CargoType:GetTemplates()
|
|
local ctype = CargoType:GetType()
|
|
local object = {} -- #CTLD.Buildable
|
|
object.Name = CargoType:GetName()
|
|
object.Required = required
|
|
object.Found = required
|
|
object.Template = template
|
|
object.CanBuild = true
|
|
object.Type = ctype -- #CTLD_CARGO.Enum
|
|
self:_CleanUpCrates(Crates,Build,Number)
|
|
local desttimer = TIMER:New(function() NearestGroup:Destroy(false) end, self)
|
|
desttimer:Start(self.repairtime - 1)
|
|
local buildtimer = TIMER:New(self._BuildObjectFromCrates,self,Group,Unit,object,true,NearestGroup:GetCoordinate())
|
|
buildtimer:Start(self.repairtime)
|
|
self:__CratesRepairStarted(1,Group,Unit)
|
|
else
|
|
if not Engineering then
|
|
self:_SendMessage("Can't repair this unit with " .. build.Name, 10, false, Group)
|
|
else
|
|
self:T("Can't repair this unit with " .. build.Name)
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function to extract (load from the field) troops into a heli.
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Group#GROUP Group
|
|
-- @param Wrapper.Unit#UNIT Unit
|
|
function CTLD:_ExtractTroops(Group, Unit) -- #1574 thanks to @bbirchnz!
|
|
self:T(self.lid .. " _ExtractTroops")
|
|
-- landed or hovering over load zone?
|
|
local grounded = not self:IsUnitInAir(Unit)
|
|
local hoverload = self:CanHoverLoad(Unit)
|
|
|
|
if not grounded and not hoverload then
|
|
self:_SendMessage("You need to land or hover in position to load!", 10, false, Group)
|
|
if not self.debug then return self end
|
|
end
|
|
if self.pilotmustopendoors and not UTILS.IsLoadingDoorOpen(Unit:GetName()) then
|
|
self:_SendMessage("You need to open the door(s) to extract troops!", 10, false, Group)
|
|
if not self.debug then return self end
|
|
end
|
|
-- load troops into heli
|
|
local unit = Unit -- Wrapper.Unit#UNIT
|
|
local unitname = unit:GetName()
|
|
-- see if this heli can load troops
|
|
local unittype = unit:GetTypeName()
|
|
local capabilities = self:_GetUnitCapabilities(Unit)
|
|
local cantroops = capabilities.troops -- #boolean
|
|
local trooplimit = capabilities.trooplimit -- #number
|
|
local unitcoord = unit:GetCoordinate()
|
|
|
|
-- find nearest group of deployed troops
|
|
local nearestGroup = nil
|
|
local nearestGroupIndex = -1
|
|
local nearestDistance = 10000000
|
|
local nearestList = {}
|
|
local distancekeys = {}
|
|
local extractdistance = self.CrateDistance * self.ExtractFactor
|
|
for k,v in pairs(self.DroppedTroops) do
|
|
local distance = self:_GetDistance(v:GetCoordinate(),unitcoord)
|
|
local TNow = timer.getTime()
|
|
local vtime = v.ExtractTime or TNow-310
|
|
if distance <= extractdistance and distance ~= -1 and (TNow - vtime > 300) then
|
|
nearestGroup = v
|
|
nearestGroupIndex = k
|
|
nearestDistance = distance
|
|
table.insert(nearestList, math.floor(distance), v)
|
|
distancekeys[#distancekeys+1] = math.floor(distance)
|
|
end
|
|
end
|
|
|
|
if nearestGroup == nil or nearestDistance > extractdistance then
|
|
self:_SendMessage("No units close enough to extract!", 10, false, Group)
|
|
return self
|
|
end
|
|
|
|
-- sort reference keys
|
|
table.sort(distancekeys)
|
|
|
|
local secondarygroups = {}
|
|
|
|
for i=1,#distancekeys do
|
|
local nearestGroup = nearestList[distancekeys[i]] -- Wrapper.Group#GROUP
|
|
-- find matching cargo type
|
|
local groupType = string.match(nearestGroup:GetName(), "(.+)-(.+)$")
|
|
local Cargotype = nil
|
|
for k,v in pairs(self.Cargo_Troops) do
|
|
local comparison = ""
|
|
if type(v.Templates) == "string" then comparison = v.Templates else comparison = v.Templates[1] end
|
|
if comparison == groupType then
|
|
Cargotype = v
|
|
break
|
|
end
|
|
end
|
|
if Cargotype == nil then
|
|
self:_SendMessage("Can't onboard " .. groupType, 10, false, Group)
|
|
else
|
|
|
|
local troopsize = Cargotype:GetCratesNeeded() -- #number
|
|
-- have we loaded stuff already?
|
|
local numberonboard = 0
|
|
local loaded = {}
|
|
if self.Loaded_Cargo[unitname] then
|
|
loaded = self.Loaded_Cargo[unitname] -- #CTLD.LoadedCargo
|
|
numberonboard = loaded.Troopsloaded or 0
|
|
else
|
|
loaded = {} -- #CTLD.LoadedCargo
|
|
loaded.Troopsloaded = 0
|
|
loaded.Cratesloaded = 0
|
|
loaded.Cargo = {}
|
|
end
|
|
if troopsize + numberonboard > trooplimit then
|
|
self:_SendMessage("Sorry, we\'re crammed already!", 10, false, Group)
|
|
nearestGroup.ExtractTime = 0
|
|
--return self
|
|
else
|
|
self.CargoCounter = self.CargoCounter + 1
|
|
nearestGroup.ExtractTime = timer.getTime()
|
|
local loadcargotype = CTLD_CARGO:New(self.CargoCounter, Cargotype.Name, Cargotype.Templates, Cargotype.CargoType, true, true, Cargotype.CratesNeeded,nil,nil,Cargotype.PerCrateMass)
|
|
self:T({cargotype=loadcargotype})
|
|
local running = math.floor(nearestDistance / 4)+10 -- time run to helo plus boarding
|
|
loaded.Troopsloaded = loaded.Troopsloaded + troopsize
|
|
table.insert(loaded.Cargo,loadcargotype)
|
|
self.Loaded_Cargo[unitname] = loaded
|
|
self:ScheduleOnce(running,self._SendMessage,self,"Troops boarded!", 10, false, Group)
|
|
self:_SendMessage("Troops boarding!", 10, false, Group)
|
|
self:_UpdateUnitCargoMass(Unit)
|
|
self:__TroopsExtracted(running,Group, Unit, nearestGroup)
|
|
local coord = Unit:GetCoordinate() or Group:GetCoordinate() -- Core.Point#COORDINATE
|
|
local Point
|
|
if coord then
|
|
local heading = unit:GetHeading() or 0
|
|
local Angle = math.floor((heading+160)%360)
|
|
Point = coord:Translate(8,Angle):GetVec2()
|
|
if Point then
|
|
nearestGroup:RouteToVec2(Point,4)
|
|
end
|
|
end
|
|
-- clean up:
|
|
if type(Cargotype.Templates) == "table" and Cargotype.Templates[2] then
|
|
for _,_key in pairs (Cargotype.Templates) do
|
|
table.insert(secondarygroups,_key)
|
|
end
|
|
end
|
|
nearestGroup:Destroy(false,running)
|
|
end
|
|
end
|
|
end
|
|
-- clean up secondary groups
|
|
for _,_name in pairs(secondarygroups) do
|
|
for _,_group in pairs(nearestList) do
|
|
if _group and _group:IsAlive() then
|
|
local groupname = string.match(_group:GetName(), "(.+)-(.+)$")
|
|
if _name == groupname then
|
|
_group:Destroy(false,15)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
self:CleanDroppedTroops()
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function to spawn crates in front of the heli.
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Group#GROUP Group
|
|
-- @param Wrapper.Unit#UNIT Unit
|
|
-- @param #CTLD_CARGO Cargo
|
|
-- @param #number number Number of crates to generate (for dropping)
|
|
-- @param #boolean drop If true we\'re dropping from heli rather than loading.
|
|
-- @param #boolean pack If true we\'re packing crates from a template rather than loading or dropping
|
|
function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack)
|
|
self:T(self.lid .. " _GetCrates")
|
|
if not drop and not pack then
|
|
local cgoname = Cargo:GetName()
|
|
-- check if we have stock
|
|
local instock = Cargo:GetStock()
|
|
if type(instock) == "number" and tonumber(instock) <= 0 and tonumber(instock) ~= -1 then
|
|
-- nothing left over
|
|
self:_SendMessage(string.format("Sorry, we ran out of %s", cgoname), 10, false, Group)
|
|
return self
|
|
end
|
|
end
|
|
-- check if we are in LOAD zone
|
|
local inzone = false
|
|
local drop = drop or false
|
|
local ship = nil
|
|
local width = 20
|
|
local distance = nil
|
|
local zone = nil
|
|
if not drop and not pack then
|
|
inzone = self:IsUnitInZone(Unit,CTLD.CargoZoneType.LOAD)
|
|
if not inzone then
|
|
---@diagnostic disable-next-line: cast-local-type
|
|
inzone, ship, zone, distance, width = self:IsUnitInZone(Unit,CTLD.CargoZoneType.SHIP)
|
|
end
|
|
elseif drop and not pack then
|
|
if self.dropcratesanywhere then -- #1570
|
|
inzone = true
|
|
else
|
|
inzone = self:IsUnitInZone(Unit,CTLD.CargoZoneType.DROP)
|
|
end
|
|
elseif pack and not drop then
|
|
inzone = true
|
|
end
|
|
|
|
if not inzone then
|
|
self:_SendMessage("You are not close enough to a logistics zone!", 10, false, Group)
|
|
if not self.debug then return self end
|
|
end
|
|
|
|
-- Check cargo location if available
|
|
local location = Cargo:GetLocation()
|
|
|
|
if location then
|
|
local unitcoord = Unit:GetCoordinate() or Group:GetCoordinate()
|
|
if unitcoord then
|
|
if not location:IsCoordinateInZone(unitcoord) then
|
|
-- no we're not at the right spot
|
|
self:_SendMessage("The requested cargo is not available in this zone!", 10, false, Group)
|
|
if not self.debug then return self end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- avoid crate spam
|
|
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities
|
|
local canloadcratesno = capabilities.cratelimit
|
|
local loaddist = self.CrateDistance or 35
|
|
local nearcrates, numbernearby = self:_FindCratesNearby(Group,Unit,loaddist,true)
|
|
if numbernearby >= canloadcratesno and not drop then
|
|
self:_SendMessage("There are enough crates nearby already! Take care of those first!", 10, false, Group)
|
|
return self
|
|
end
|
|
-- spawn crates in front of helicopter
|
|
local IsHerc = self:IsHercules(Unit) -- Herc, Bronco and Hook load from behind
|
|
local IsHook = self:IsHook(Unit) -- Herc, Bronco and Hook load from behind
|
|
local cargotype = Cargo -- Ops.CTLD#CTLD_CARGO
|
|
local number = number or cargotype:GetCratesNeeded() --#number
|
|
local cratesneeded = cargotype:GetCratesNeeded() --#number
|
|
local cratename = cargotype:GetName()
|
|
local cratetemplate = "Container"-- #string
|
|
local cgotype = cargotype:GetType()
|
|
local cgomass = cargotype:GetMass()
|
|
local isstatic = false
|
|
if cgotype == CTLD_CARGO.Enum.STATIC then
|
|
cratetemplate = cargotype:GetTemplates()
|
|
isstatic = true
|
|
end
|
|
-- get position and heading of heli
|
|
local position = Unit:GetCoordinate()
|
|
local heading = Unit:GetHeading() + 1
|
|
local height = Unit:GetHeight()
|
|
local droppedcargo = {}
|
|
local cratedistance = 0
|
|
local rheading = 0
|
|
local angleOffNose = 0
|
|
local addon = 0
|
|
if IsHerc or IsHook then
|
|
-- spawn behind the Herc
|
|
addon = 180
|
|
end
|
|
-- loop crates needed
|
|
for i=1,number do
|
|
local cratealias = string.format("%s-%s-%d", cratename, cratetemplate, math.random(1,100000))
|
|
if not self.placeCratesAhead then
|
|
cratedistance = (i-1)*2.5 + capabilities.length
|
|
if cratedistance > self.CrateDistance then cratedistance = self.CrateDistance end
|
|
-- altered heading logic
|
|
-- DONE: right standard deviation?
|
|
rheading = UTILS.RandomGaussian(0,30,-90,90,100)
|
|
rheading = math.fmod((heading + rheading + addon), 360)
|
|
else
|
|
local initialSpacing = IsHerc and 16 or (capabilities.length+2) -- initial spacing of the first crates
|
|
local crateSpacing = 4 -- further spacing of remaining crates
|
|
local lateralSpacing = 4 -- lateral spacing of crates
|
|
local nrSideBySideCrates = 3 -- number of crates that are placed side-by-side
|
|
|
|
if cratesneeded == 1 then
|
|
-- single crate needed spawns straight ahead
|
|
cratedistance = initialSpacing
|
|
rheading = heading
|
|
else
|
|
if (i - 1) % nrSideBySideCrates == 0 then
|
|
cratedistance = i == 1 and initialSpacing or cratedistance + crateSpacing
|
|
angleOffNose = math.ceil(math.deg(math.atan(lateralSpacing / cratedistance)))
|
|
rheading = heading - angleOffNose
|
|
else
|
|
rheading = rheading + angleOffNose
|
|
end
|
|
end
|
|
end
|
|
local cratecoord = position:Translate(cratedistance,rheading)
|
|
local cratevec2 = cratecoord:GetVec2()
|
|
self.CrateCounter = self.CrateCounter + 1
|
|
local basetype = self.basetype or "container_cargo"
|
|
if isstatic then
|
|
basetype = cratetemplate
|
|
end
|
|
if type(ship) == "string" then
|
|
self:T("Spawning on ship "..ship)
|
|
local Ship = UNIT:FindByName(ship)
|
|
local shipcoord = Ship:GetCoordinate()
|
|
local unitcoord = Unit:GetCoordinate()
|
|
local dist = shipcoord:Get2DDistance(unitcoord)
|
|
dist = dist - (20 + math.random(1,10))
|
|
local width = width / 2
|
|
local Offy = math.random(-width,width)
|
|
local spawnstatic = SPAWNSTATIC:NewFromType(basetype,"Cargos",self.cratecountry)
|
|
:InitCargoMass(cgomass)
|
|
:InitCargo(self.enableslingload)
|
|
:InitLinkToUnit(Ship,dist,Offy,0)
|
|
if isstatic then
|
|
local map=cargotype:GetStaticResourceMap()
|
|
spawnstatic.TemplateStaticUnit.resourcePayload = map
|
|
end
|
|
self.Spawned_Crates[self.CrateCounter] = spawnstatic:Spawn(270,cratealias)
|
|
else
|
|
local spawnstatic = SPAWNSTATIC:NewFromType(basetype,"Cargos",self.cratecountry)
|
|
:InitCoordinate(cratecoord)
|
|
:InitCargoMass(cgomass)
|
|
:InitCargo(self.enableslingload)
|
|
if isstatic then
|
|
local map=cargotype:GetStaticResourceMap()
|
|
spawnstatic.TemplateStaticUnit.resourcePayload = map
|
|
end
|
|
self.Spawned_Crates[self.CrateCounter] = spawnstatic:Spawn(270,cratealias)
|
|
end
|
|
local templ = cargotype:GetTemplates()
|
|
local sorte = cargotype:GetType()
|
|
local subcat = cargotype.Subcategory
|
|
self.CargoCounter = self.CargoCounter + 1
|
|
local realcargo = nil
|
|
if drop then
|
|
--CTLD_CARGO:New(ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped, PerCrateMass, Stock, Subcategory)
|
|
realcargo = CTLD_CARGO:New(self.CargoCounter,cratename,templ,sorte,true,false,cratesneeded,self.Spawned_Crates[self.CrateCounter],true,cargotype.PerCrateMass,nil,subcat)
|
|
local map=cargotype:GetStaticResourceMap()
|
|
realcargo:SetStaticResourceMap(map)
|
|
table.insert(droppedcargo,realcargo)
|
|
else
|
|
realcargo = CTLD_CARGO:New(self.CargoCounter,cratename,templ,sorte,false,false,cratesneeded,self.Spawned_Crates[self.CrateCounter],false,cargotype.PerCrateMass,nil,subcat)
|
|
local map=cargotype:GetStaticResourceMap()
|
|
realcargo:SetStaticResourceMap(map)
|
|
end
|
|
table.insert(self.Spawned_Cargo, realcargo)
|
|
end
|
|
if not (drop or pack) then
|
|
Cargo:RemoveStock()
|
|
end
|
|
local text = string.format("Crates for %s have been positioned near you!",cratename)
|
|
if drop then
|
|
text = string.format("Crates for %s have been dropped!",cratename)
|
|
self:__CratesDropped(1, Group, Unit, droppedcargo)
|
|
end
|
|
self:_SendMessage(text, 10, false, Group)
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Inject crates and static cargo objects.
|
|
-- @param #CTLD self
|
|
-- @param Core.Zone#ZONE Zone Zone to spawn in.
|
|
-- @param #CTLD_CARGO Cargo The cargo type to spawn.
|
|
-- @param #boolean RandomCoord Randomize coordinate.
|
|
-- @return #CTLD self
|
|
function CTLD:InjectStatics(Zone, Cargo, RandomCoord)
|
|
self:T(self.lid .. " InjectStatics")
|
|
local cratecoord = Zone:GetCoordinate()
|
|
if RandomCoord then
|
|
cratecoord = Zone:GetRandomCoordinate(5,20)
|
|
end
|
|
local surface = cratecoord:GetSurfaceType()
|
|
if surface == land.SurfaceType.WATER then
|
|
return self
|
|
end
|
|
local cargotype = Cargo -- #CTLD_CARGO
|
|
--local number = 1
|
|
local cratesneeded = cargotype:GetCratesNeeded() --#number
|
|
local cratetemplate = "Container"-- #string
|
|
local cratename = cargotype:GetName()
|
|
local cgotype = cargotype:GetType()
|
|
local cgomass = cargotype:GetMass()
|
|
local cratealias = string.format("%s-%s-%d", cratename, cratetemplate, math.random(1,100000))
|
|
local isstatic = false
|
|
if cgotype == CTLD_CARGO.Enum.STATIC then
|
|
cratetemplate = cargotype:GetTemplates()
|
|
isstatic = true
|
|
end
|
|
local basetype = self.basetype or "container_cargo"
|
|
if isstatic then
|
|
basetype = cratetemplate
|
|
end
|
|
self.CrateCounter = self.CrateCounter + 1
|
|
local spawnstatic = SPAWNSTATIC:NewFromType(basetype,"Cargos",self.cratecountry)
|
|
:InitCargoMass(cgomass)
|
|
:InitCargo(self.enableslingload)
|
|
:InitCoordinate(cratecoord)
|
|
if isstatic then
|
|
local map = cargotype:GetStaticResourceMap()
|
|
spawnstatic.TemplateStaticUnit.resourcePayload = map
|
|
end
|
|
self.Spawned_Crates[self.CrateCounter] = spawnstatic:Spawn(270,cratealias)
|
|
local templ = cargotype:GetTemplates()
|
|
local sorte = cargotype:GetType()
|
|
--self.CargoCounter = self.CargoCounter + 1
|
|
cargotype.Positionable = self.Spawned_Crates[self.CrateCounter]
|
|
table.insert(self.Spawned_Cargo, cargotype)
|
|
return self
|
|
end
|
|
|
|
--- (User) Inject static cargo objects.
|
|
-- @param #CTLD self
|
|
-- @param Core.Zone#ZONE Zone Zone to spawn in. Will be a somewhat random coordinate.
|
|
-- @param #string Template Unit(!) name of the static cargo object to be used as template.
|
|
-- @param #number Mass Mass of the static in kg.
|
|
-- @return #CTLD self
|
|
function CTLD:InjectStaticFromTemplate(Zone, Template, Mass)
|
|
self:T(self.lid .. " InjectStaticFromTemplate")
|
|
local cargotype = self:GetStaticsCargoFromTemplate(Template,Mass) -- #CTLD_CARGO
|
|
self:InjectStatics(Zone,cargotype,true)
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function to find and list nearby crates.
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Group#GROUP Group
|
|
-- @param Wrapper.Unit#UNIT Unit
|
|
-- @return #CTLD self
|
|
function CTLD:_ListCratesNearby( _group, _unit)
|
|
self:T(self.lid .. " _ListCratesNearby")
|
|
local finddist = self.CrateDistance or 35
|
|
local crates,number,loadedbygc,indexgc = self:_FindCratesNearby(_group,_unit, finddist,true) -- #table
|
|
if number > 0 or indexgc > 0 then
|
|
local text = REPORT:New("Crates Found Nearby:")
|
|
text:Add("------------------------------------------------------------")
|
|
for _,_entry in pairs (crates) do
|
|
local entry = _entry -- #CTLD_CARGO
|
|
local name = entry:GetName() --#string
|
|
local dropped = entry:WasDropped()
|
|
if dropped then
|
|
text:Add(string.format("Dropped crate for %s, %dkg",name, entry.PerCrateMass))
|
|
else
|
|
text:Add(string.format("Crate for %s, %dkg",name, entry.PerCrateMass))
|
|
end
|
|
end
|
|
if text:GetCount() == 1 then
|
|
text:Add(" N O N E")
|
|
end
|
|
text:Add("------------------------------------------------------------")
|
|
if indexgc > 0 then
|
|
text:Add("Probably ground crew loadable (F8)")
|
|
for _,_entry in pairs (loadedbygc) do
|
|
local entry = _entry -- #CTLD_CARGO
|
|
local name = entry:GetName() --#string
|
|
local dropped = entry:WasDropped()
|
|
if dropped then
|
|
text:Add(string.format("Dropped crate for %s, %dkg",name, entry.PerCrateMass))
|
|
else
|
|
text:Add(string.format("Crate for %s, %dkg",name, entry.PerCrateMass))
|
|
end
|
|
end
|
|
end
|
|
self:_SendMessage(text:Text(), 30, true, _group)
|
|
else
|
|
self:_SendMessage(string.format("No (loadable) crates within %d meters!",finddist), 10, false, _group)
|
|
end
|
|
return self
|
|
end
|
|
|
|
-- (Internal) Function to find and Remove nearby crates.
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Group#GROUP Group
|
|
-- @param Wrapper.Unit#UNIT Unit
|
|
-- @return #CTLD self
|
|
function CTLD:_RemoveCratesNearby( _group, _unit)
|
|
self:T(self.lid .. " _RemoveCratesNearby")
|
|
local finddist = self.CrateDistance or 35
|
|
local crates,number = self:_FindCratesNearby(_group,_unit, finddist,true) -- #table
|
|
if number > 0 then
|
|
local text = REPORT:New("Removing Crates Found Nearby:")
|
|
text:Add("------------------------------------------------------------")
|
|
for _,_entry in pairs (crates) do
|
|
local entry = _entry -- #CTLD_CARGO
|
|
local name = entry:GetName() --#string
|
|
local dropped = entry:WasDropped()
|
|
if dropped then
|
|
text:Add(string.format("Crate for %s, %dkg removed",name, entry.PerCrateMass))
|
|
else
|
|
text:Add(string.format("Crate for %s, %dkg removed",name, entry.PerCrateMass))
|
|
end
|
|
entry:GetPositionable():Destroy(false)
|
|
end
|
|
if text:GetCount() == 1 then
|
|
text:Add(" N O N E")
|
|
end
|
|
text:Add("------------------------------------------------------------")
|
|
self:_SendMessage(text:Text(), 30, true, _group)
|
|
else
|
|
self:_SendMessage(string.format("No (loadable) crates within %d meters!",finddist), 10, false, _group)
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Return distance in meters between two coordinates.
|
|
-- @param #CTLD self
|
|
-- @param Core.Point#COORDINATE _point1 Coordinate one
|
|
-- @param Core.Point#COORDINATE _point2 Coordinate two
|
|
-- @return #number Distance in meters
|
|
function CTLD:_GetDistance(_point1, _point2)
|
|
self:T(self.lid .. " _GetDistance")
|
|
if _point1 and _point2 then
|
|
local distance1 = _point1:Get2DDistance(_point2)
|
|
local distance2 = _point1:DistanceFromPointVec2(_point2)
|
|
if distance1 and type(distance1) == "number" then
|
|
return distance1
|
|
elseif distance2 and type(distance2) == "number" then
|
|
return distance2
|
|
else
|
|
self:E("*****Cannot calculate distance!")
|
|
self:E({_point1,_point2})
|
|
return -1
|
|
end
|
|
else
|
|
self:E("******Cannot calculate distance!")
|
|
self:E({_point1,_point2})
|
|
return -1
|
|
end
|
|
end
|
|
|
|
--- (Internal) Function to find and return nearby crates.
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Group#GROUP _group Group
|
|
-- @param Wrapper.Unit#UNIT _unit Unit
|
|
-- @param #number _dist Distance
|
|
-- @param #boolean _ignoreweight Find everything in range, ignore loadable weight
|
|
-- @return #table Crates Table of crates
|
|
-- @return #number Number Number of crates found
|
|
-- @return #table CratesGC Table of crates possibly loaded by GC
|
|
-- @return #number NumberGC Number of crates possibly loaded by GC
|
|
function CTLD:_FindCratesNearby( _group, _unit, _dist, _ignoreweight)
|
|
self:T(self.lid .. " _FindCratesNearby")
|
|
local finddist = _dist
|
|
local location = _group:GetCoordinate()
|
|
local existingcrates = self.Spawned_Cargo -- #table
|
|
-- cycle
|
|
local index = 0
|
|
local indexg = 0
|
|
local found = {}
|
|
local LoadedbyGC = {}
|
|
local loadedmass = 0
|
|
local unittype = "none"
|
|
local capabilities = {}
|
|
local maxmass = 2000
|
|
local maxloadable = 2000
|
|
local IsHook = self:IsHook(_unit)
|
|
if not _ignoreweight then
|
|
maxloadable = self:_GetMaxLoadableMass(_unit)
|
|
end
|
|
self:T(self.lid .. " Max loadable mass: " .. maxloadable)
|
|
for _,_cargoobject in pairs (existingcrates) do
|
|
local cargo = _cargoobject -- #CTLD_CARGO
|
|
local static = cargo:GetPositionable() -- Wrapper.Static#STATIC -- crates
|
|
local weight = cargo:GetMass() -- weight in kgs of this cargo
|
|
local staticid = cargo:GetID()
|
|
self:T(self.lid .. " Found cargo mass: " .. weight)
|
|
--local cargoalive = false -- TODO dyn cargo spawn workaround
|
|
--local dcsunit = nil
|
|
--local dcsunitpos = nil
|
|
--[[
|
|
if static and static.DCSCargoObject then
|
|
dcsunit = Unit.getByName(static.StaticName)
|
|
if dcsunit then
|
|
cargoalive = dcsunit:isExist() ~= nil and true or false
|
|
end
|
|
if cargoalive == true then
|
|
local dcsvec3 = dcsunit:getPoint() or dcsunit:getPosition().p or {x=0,y=0,z=0}
|
|
self:T({dcsvec3 = dcsunit:getPoint(), dcspos = dcsunit:getPosition().p})
|
|
if dcsvec3 then
|
|
dcsunitpos = COORDINATE:New(dcsvec3.x,dcsvec3.z,dcsvec3.y)
|
|
end
|
|
end
|
|
end
|
|
--]]
|
|
if static and static:IsAlive() then --or cargoalive) then
|
|
local restricthooktononstatics = self.enableChinookGCLoading and IsHook
|
|
self:T(self.lid .. " restricthooktononstatics: " .. tostring(restricthooktononstatics))
|
|
local cargoisstatic = cargo:GetType() == CTLD_CARGO.Enum.STATIC and true or false
|
|
self:T(self.lid .. " Cargo is static: " .. tostring(cargoisstatic))
|
|
local restricted = cargoisstatic and restricthooktononstatics
|
|
self:T(self.lid .. " Loading restricted: " .. tostring(restricted))
|
|
local staticpos = static:GetCoordinate() --or dcsunitpos
|
|
--[[
|
|
--- Testing
|
|
local landheight = staticpos:GetLandHeight()
|
|
local agl = staticpos.y-landheight
|
|
agl = UTILS.Round(agl,2)
|
|
local GCloaded = agl > 0 and true or false
|
|
if IsNoHook == true then GCloaded = false end
|
|
--]]
|
|
--- Testing
|
|
local distance = self:_GetDistance(location,staticpos)
|
|
--self:T({name=static:GetName(),IsHook=IsHook,agl=agl,GCloaded=GCloaded,distance=string.format("%.2f",distance or 0)})
|
|
--if (not restricthooktononstatics) and distance <= finddist and static and (weight <= maxloadable or _ignoreweight) then
|
|
self:T(self.lid .. string.format("Dist %dm/%dm | weight %dkg | maxloadable %dkg",distance,finddist,weight,maxloadable))
|
|
if distance <= finddist and (weight <= maxloadable or _ignoreweight) and restricted == false then
|
|
index = index + 1
|
|
table.insert(found, staticid, cargo)
|
|
maxloadable = maxloadable - weight
|
|
--elseif restricthooktononstatics and distance < 10 and static then
|
|
--indexg = indexg + 1
|
|
--table.insert(LoadedbyGC,staticid, cargo)
|
|
end
|
|
|
|
end
|
|
end
|
|
return found, index, LoadedbyGC, indexg
|
|
end
|
|
|
|
--- (Internal) Function to get and load nearby crates.
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Group#GROUP Group
|
|
-- @param Wrapper.Unit#UNIT Unit
|
|
-- @return #CTLD self
|
|
function CTLD:_LoadCratesNearby(Group, Unit)
|
|
self:T(self.lid .. " _LoadCratesNearby")
|
|
-- load crates into heli
|
|
local group = Group -- Wrapper.Group#GROUP
|
|
local unit = Unit -- Wrapper.Unit#UNIT
|
|
local unitname = unit:GetName()
|
|
-- see if this heli can load crates
|
|
local unittype = unit:GetTypeName()
|
|
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities
|
|
--local capabilities = self.UnitTypeCapabilities[unittype] -- #CTLD.UnitTypeCapabilities
|
|
local cancrates = capabilities.crates -- #boolean
|
|
local cratelimit = capabilities.cratelimit -- #number
|
|
local grounded = not self:IsUnitInAir(Unit)
|
|
local canhoverload = self:CanHoverLoad(Unit)
|
|
|
|
-- Door check
|
|
if self.pilotmustopendoors and not UTILS.IsLoadingDoorOpen(Unit:GetName()) then
|
|
self:_SendMessage("You need to open the door(s) to load cargo!", 10, false, Group)
|
|
if not self.debug then return self end
|
|
end
|
|
|
|
--- cases -------------------------------
|
|
-- Chopper can\'t do crates - bark & return
|
|
-- Chopper can do crates -
|
|
-- --> hover if forcedhover or bark and return
|
|
-- --> hover or land if not forcedhover
|
|
-----------------------------------------
|
|
if not cancrates then
|
|
self:_SendMessage("Sorry this chopper cannot carry crates!", 10, false, Group)
|
|
elseif self.forcehoverload and not canhoverload then
|
|
self:_SendMessage("Hover over the crates to pick them up!", 10, false, Group)
|
|
elseif not grounded and not canhoverload then
|
|
self:_SendMessage("Land or hover over the crates to pick them up!", 10, false, Group)
|
|
else
|
|
-- have we loaded stuff already?
|
|
local numberonboard = 0
|
|
local massonboard = 0
|
|
local loaded = {}
|
|
if self.Loaded_Cargo[unitname] then
|
|
loaded = self.Loaded_Cargo[unitname] -- #CTLD.LoadedCargo
|
|
numberonboard = loaded.Cratesloaded or 0
|
|
massonboard = self:_GetUnitCargoMass(Unit)
|
|
else
|
|
loaded = {} -- #CTLD.LoadedCargo
|
|
loaded.Troopsloaded = 0
|
|
loaded.Cratesloaded = 0
|
|
loaded.Cargo = {}
|
|
end
|
|
-- get nearby crates
|
|
local finddist = self.CrateDistance or 35
|
|
local nearcrates,number = self:_FindCratesNearby(Group,Unit,finddist,false) -- #table
|
|
self:T(self.lid .. " Crates found: " .. number)
|
|
if number == 0 and self.hoverautoloading then
|
|
return self -- exit
|
|
elseif number == 0 then
|
|
self:_SendMessage("Sorry, no loadable crates nearby or max cargo weight reached!", 10, false, Group)
|
|
return self -- exit
|
|
elseif numberonboard == cratelimit then
|
|
self:_SendMessage("Sorry, we are fully loaded!", 10, false, Group)
|
|
return self -- exit
|
|
else
|
|
-- go through crates and load
|
|
local capacity = cratelimit - numberonboard
|
|
local crateidsloaded = {}
|
|
local loops = 0
|
|
while loaded.Cratesloaded < cratelimit and loops < number do
|
|
loops = loops + 1
|
|
local crateind = 0
|
|
-- get crate with largest index
|
|
for _ind,_crate in pairs (nearcrates) do
|
|
if self.allowcratepickupagain then
|
|
if _crate:GetID() > crateind and _crate.Positionable ~= nil then
|
|
crateind = _crate:GetID()
|
|
end
|
|
else
|
|
if not _crate:HasMoved() and not _crate:WasDropped() and _crate:GetID() > crateind then
|
|
crateind = _crate:GetID()
|
|
end
|
|
end
|
|
end
|
|
-- load one if we found one
|
|
if crateind > 0 then
|
|
local crate = nearcrates[crateind] -- #CTLD_CARGO
|
|
loaded.Cratesloaded = loaded.Cratesloaded + 1
|
|
crate:SetHasMoved(true)
|
|
crate:SetWasDropped(false)
|
|
table.insert(loaded.Cargo, crate)
|
|
table.insert(crateidsloaded,crate:GetID())
|
|
-- destroy crate
|
|
crate:GetPositionable():Destroy(false)
|
|
crate.Positionable = nil
|
|
self:_SendMessage(string.format("Crate ID %d for %s loaded!",crate:GetID(),crate:GetName()), 10, false, Group)
|
|
table.remove(nearcrates,crate:GetID())
|
|
self:__CratesPickedUp(1, Group, Unit, crate)
|
|
end
|
|
end
|
|
self.Loaded_Cargo[unitname] = loaded
|
|
self:_UpdateUnitCargoMass(Unit)
|
|
-- clean up real world crates
|
|
self:_CleanupTrackedCrates(crateidsloaded)
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function to clean up tracked cargo crates
|
|
function CTLD:_CleanupTrackedCrates(crateIdsToRemove)
|
|
local existingcrates = self.Spawned_Cargo -- #table
|
|
local newexcrates = {}
|
|
for _,_crate in pairs(existingcrates) do
|
|
local excrate = _crate -- #CTLD_CARGO
|
|
local ID = excrate:GetID()
|
|
local keep = true
|
|
for _,_ID in pairs(crateIdsToRemove) do
|
|
if ID == _ID then
|
|
keep = false
|
|
end
|
|
end
|
|
-- remove destroyed crates here too
|
|
local static = _crate:GetPositionable() -- Wrapper.Static#STATIC -- crates
|
|
if not static or not static:IsAlive() then
|
|
keep = false
|
|
end
|
|
if keep then
|
|
table.insert(newexcrates,_crate)
|
|
end
|
|
end
|
|
self.Spawned_Cargo = nil
|
|
self.Spawned_Cargo = newexcrates
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function to get current loaded mass
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Unit#UNIT Unit
|
|
-- @return #number mass in kgs
|
|
function CTLD:_GetUnitCargoMass(Unit)
|
|
self:T(self.lid .. " _GetUnitCargoMass")
|
|
if not Unit then return 0 end
|
|
local unitname = Unit:GetName()
|
|
local loadedcargo = self.Loaded_Cargo[unitname] or {} -- #CTLD.LoadedCargo
|
|
local loadedmass = 0 -- #number
|
|
if self.Loaded_Cargo[unitname] then
|
|
local cargotable = loadedcargo.Cargo or {} -- #table
|
|
for _,_cargo in pairs(cargotable) do
|
|
local cargo = _cargo -- #CTLD_CARGO
|
|
local type = cargo:GetType() -- #CTLD_CARGO.Enum
|
|
if (type == CTLD_CARGO.Enum.TROOPS or type == CTLD_CARGO.Enum.ENGINEERS) and not cargo:WasDropped() then
|
|
loadedmass = loadedmass + (cargo.PerCrateMass * cargo:GetCratesNeeded())
|
|
end
|
|
if type ~= CTLD_CARGO.Enum.TROOPS and type ~= CTLD_CARGO.Enum.ENGINEERS and type ~= CTLD_CARGO.Enum.GCLOADABLE and not cargo:WasDropped() then
|
|
loadedmass = loadedmass + cargo.PerCrateMass
|
|
end
|
|
if type == CTLD_CARGO.Enum.GCLOADABLE then
|
|
local mass = cargo:GetCargoWeight()
|
|
loadedmass = loadedmass+mass
|
|
end
|
|
end
|
|
end
|
|
return loadedmass
|
|
end
|
|
|
|
--- (Internal) Function to calculate max loadable mass left over.
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Unit#UNIT Unit
|
|
-- @return #number maxloadable Max loadable mass in kg
|
|
function CTLD:_GetMaxLoadableMass(Unit)
|
|
self:T(self.lid .. " _GetMaxLoadableMass")
|
|
if not Unit then return 0 end
|
|
local loadable = 0
|
|
local loadedmass = self:_GetUnitCargoMass(Unit)
|
|
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities
|
|
local maxmass = capabilities.cargoweightlimit or 2000 -- max 2 tons
|
|
loadable = maxmass - loadedmass
|
|
return loadable
|
|
end
|
|
|
|
--- (Internal) Function to calculate and set Unit internal cargo mass
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Unit#UNIT Unit
|
|
function CTLD:_UpdateUnitCargoMass(Unit)
|
|
self:T(self.lid .. " _UpdateUnitCargoMass")
|
|
local calculatedMass = self:_GetUnitCargoMass(Unit)
|
|
Unit:SetUnitInternalCargo(calculatedMass)
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function to list loaded cargo.
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Group#GROUP Group
|
|
-- @param Wrapper.Unit#UNIT Unit
|
|
-- @return #CTLD self
|
|
function CTLD:_ListCargo(Group, Unit)
|
|
self:T(self.lid .. " _ListCargo")
|
|
local unitname = Unit:GetName()
|
|
local unittype = Unit:GetTypeName()
|
|
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities
|
|
local trooplimit = capabilities.trooplimit -- #boolean
|
|
local cratelimit = capabilities.cratelimit -- #number
|
|
local loadedcargo = self.Loaded_Cargo[unitname] or {} -- #CTLD.LoadedCargo
|
|
local loadedmass = self:_GetUnitCargoMass(Unit) -- #number
|
|
local maxloadable = self:_GetMaxLoadableMass(Unit)
|
|
local finddist = self.CrateDistance or 35
|
|
--local _,_,loadedgc,loadedno = self:_FindCratesNearby(Group,Unit,finddist,true)
|
|
if self.Loaded_Cargo[unitname] then
|
|
local no_troops = loadedcargo.Troopsloaded or 0
|
|
local no_crates = loadedcargo.Cratesloaded or 0
|
|
local cargotable = loadedcargo.Cargo or {} -- #table
|
|
local report = REPORT:New("Transport Checkout Sheet")
|
|
report:Add("------------------------------------------------------------")
|
|
report:Add(string.format("Troops: %d(%d), Crates: %d(%d)",no_troops,trooplimit,no_crates,cratelimit))
|
|
report:Add("------------------------------------------------------------")
|
|
report:Add(" -- TROOPS --")
|
|
for _,_cargo in pairs(cargotable) do
|
|
local cargo = _cargo -- #CTLD_CARGO
|
|
local type = cargo:GetType() -- #CTLD_CARGO.Enum
|
|
if (type == CTLD_CARGO.Enum.TROOPS or type == CTLD_CARGO.Enum.ENGINEERS) and (not cargo:WasDropped() or self.allowcratepickupagain) then
|
|
report:Add(string.format("Troop: %s size %d",cargo:GetName(),cargo:GetCratesNeeded()))
|
|
end
|
|
end
|
|
if report:GetCount() == 4 then
|
|
report:Add(" N O N E")
|
|
end
|
|
report:Add("------------------------------------------------------------")
|
|
report:Add(" -- CRATES --")
|
|
local cratecount = 0
|
|
for _,_cargo in pairs(cargotable or {}) do
|
|
local cargo = _cargo -- #CTLD_CARGO
|
|
local type = cargo:GetType() -- #CTLD_CARGO.Enum
|
|
if (type ~= CTLD_CARGO.Enum.TROOPS and type ~= CTLD_CARGO.Enum.ENGINEERS and type ~= CTLD_CARGO.Enum.GCLOADABLE) and (not cargo:WasDropped() or self.allowcratepickupagain) then
|
|
report:Add(string.format("Crate: %s size 1",cargo:GetName()))
|
|
cratecount = cratecount + 1
|
|
end
|
|
if type == CTLD_CARGO.Enum.GCLOADABLE and not cargo:WasDropped() then
|
|
report:Add(string.format("GC loaded Crate: %s size 1",cargo:GetName()))
|
|
cratecount = cratecount + 1
|
|
end
|
|
end
|
|
if cratecount == 0 then
|
|
report:Add(" N O N E")
|
|
end
|
|
--[[
|
|
if loadedno > 0 then
|
|
report:Add("------------------------------------------------------------")
|
|
report:Add(" -- CRATES loaded via Ground Crew --")
|
|
for _,_cargo in pairs(loadedgc or {}) do
|
|
local cargo = _cargo -- #CTLD_CARGO
|
|
local type = cargo:GetType() -- #CTLD_CARGO.Enum
|
|
if (type ~= CTLD_CARGO.Enum.TROOPS and type ~= CTLD_CARGO.Enum.ENGINEERS) then
|
|
report:Add(string.format("Crate: %s size 1",cargo:GetName()))
|
|
loadedmass = loadedmass + cargo:GetMass()
|
|
end
|
|
end
|
|
end
|
|
--]]
|
|
report:Add("------------------------------------------------------------")
|
|
report:Add("Total Mass: ".. loadedmass .. " kg. Loadable: "..maxloadable.." kg.")
|
|
local text = report:Text()
|
|
self:_SendMessage(text, 30, true, Group)
|
|
else
|
|
self:_SendMessage(string.format("Nothing loaded!\nTroop limit: %d | Crate limit %d | Weight limit %d kgs",trooplimit,cratelimit,maxloadable), 10, false, Group)
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function to list loaded cargo.
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Group#GROUP Group
|
|
-- @param Wrapper.Unit#UNIT Unit
|
|
-- @return #CTLD self
|
|
function CTLD:_ListInventory(Group, Unit)
|
|
self:T(self.lid .. " _ListInventory")
|
|
local unitname = Unit:GetName()
|
|
local unittype = Unit:GetTypeName()
|
|
local cgotypes = self.Cargo_Crates
|
|
local trptypes = self.Cargo_Troops
|
|
local stctypes = self.Cargo_Statics
|
|
|
|
local function countcargo(cgotable)
|
|
local counter = 0
|
|
for _,_cgo in pairs(cgotable) do
|
|
counter = counter + 1
|
|
end
|
|
return counter
|
|
end
|
|
|
|
local crateno = countcargo(cgotypes)
|
|
local troopno = countcargo(trptypes)
|
|
local staticno = countcargo(stctypes)
|
|
|
|
if (crateno > 0 or troopno > 0 or staticno > 0) then
|
|
|
|
local report = REPORT:New("Inventory Sheet")
|
|
report:Add("------------------------------------------------------------")
|
|
report:Add(string.format("Troops: %d, Cratetypes: %d",troopno,crateno+staticno))
|
|
report:Add("------------------------------------------------------------")
|
|
report:Add(" -- TROOPS --")
|
|
for _,_cargo in pairs(trptypes) do
|
|
local cargo = _cargo -- #CTLD_CARGO
|
|
local type = cargo:GetType() -- #CTLD_CARGO.Enum
|
|
if (type == CTLD_CARGO.Enum.TROOPS or type == CTLD_CARGO.Enum.ENGINEERS) and not cargo:WasDropped() then
|
|
local stockn = cargo:GetStock()
|
|
local stock = "none"
|
|
if stockn == -1 then
|
|
stock = "unlimited"
|
|
elseif stockn > 0 then
|
|
stock = tostring(stockn)
|
|
end
|
|
report:Add(string.format("Unit: %s | Soldiers: %d | Stock: %s",cargo:GetName(),cargo:GetCratesNeeded(),stock))
|
|
end
|
|
end
|
|
if report:GetCount() == 4 then
|
|
report:Add(" N O N E")
|
|
end
|
|
report:Add("------------------------------------------------------------")
|
|
report:Add(" -- CRATES --")
|
|
local cratecount = 0
|
|
for _,_cargo in pairs(cgotypes) do
|
|
local cargo = _cargo -- #CTLD_CARGO
|
|
local type = cargo:GetType() -- #CTLD_CARGO.Enum
|
|
if (type ~= CTLD_CARGO.Enum.TROOPS and type ~= CTLD_CARGO.Enum.ENGINEERS) and not cargo:WasDropped() then
|
|
local stockn = cargo:GetStock()
|
|
local stock = "none"
|
|
if stockn == -1 then
|
|
stock = "unlimited"
|
|
elseif stockn > 0 then
|
|
stock = tostring(stockn)
|
|
end
|
|
report:Add(string.format("Type: %s | Crates per Set: %d | Stock: %s",cargo:GetName(),cargo:GetCratesNeeded(),stock))
|
|
cratecount = cratecount + 1
|
|
end
|
|
end
|
|
-- Statics
|
|
for _,_cargo in pairs(stctypes) do
|
|
local cargo = _cargo -- #CTLD_CARGO
|
|
local type = cargo:GetType() -- #CTLD_CARGO.Enum
|
|
if (type == CTLD_CARGO.Enum.STATIC) and not cargo:WasDropped() then
|
|
local stockn = cargo:GetStock()
|
|
local stock = "none"
|
|
if stockn == -1 then
|
|
stock = "unlimited"
|
|
elseif stockn > 0 then
|
|
stock = tostring(stockn)
|
|
end
|
|
report:Add(string.format("Type: %s | Stock: %s",cargo:GetName(),stock))
|
|
cratecount = cratecount + 1
|
|
end
|
|
end
|
|
if cratecount == 0 then
|
|
report:Add(" N O N E")
|
|
end
|
|
local text = report:Text()
|
|
self:_SendMessage(text, 30, true, Group)
|
|
else
|
|
self:_SendMessage(string.format("Nothing in stock!"), 10, false, Group)
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function to check if a unit is a Hercules C-130 or a Bronco.
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Unit#UNIT Unit
|
|
-- @return #boolean Outcome
|
|
function CTLD:IsHercules(Unit)
|
|
if Unit:GetTypeName() == "Hercules" or string.find(Unit:GetTypeName(),"Bronco") then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
--- (Internal) Function to check if a unit is a CH-47
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Unit#UNIT Unit
|
|
-- @return #boolean Outcome
|
|
function CTLD:IsHook(Unit)
|
|
if Unit and string.find(Unit:GetTypeName(),"CH.47") then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
--- (Internal) Function to set troops positions of a template to a nice circle
|
|
-- @param #CTLD self
|
|
-- @param Core.Point#COORDINATE Coordinate Start coordinate to use
|
|
-- @param #number Radius Radius to be used
|
|
-- @param #number Heading Heading starting with
|
|
-- @param #string Template The group template name
|
|
-- @return #table Positions The positions table
|
|
function CTLD:_GetUnitPositions(Coordinate,Radius,Heading,Template)
|
|
local Positions = {}
|
|
local template = _DATABASE:GetGroupTemplate(Template)
|
|
--UTILS.PrintTableToLog(template)
|
|
local numbertroops = #template.units
|
|
local slightshift = math.abs(math.random(0,200)/100)
|
|
local newcenter = Coordinate:Translate(Radius+slightshift,((Heading+270)%360))
|
|
for i=1,360,math.floor(360/numbertroops) do
|
|
local phead = ((Heading+270+i)%360)
|
|
local post = newcenter:Translate(Radius,phead)
|
|
local pos1 = post:GetVec2()
|
|
local p1t = {
|
|
x = pos1.x,
|
|
y = pos1.y,
|
|
heading = phead,
|
|
}
|
|
table.insert(Positions,p1t)
|
|
end
|
|
--UTILS.PrintTableToLog(Positions)
|
|
return Positions
|
|
end
|
|
|
|
--- (Internal) Function to unload troops from heli.
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Group#GROUP Group
|
|
-- @param Wrapper.Unit#UNIT Unit
|
|
function CTLD:_UnloadTroops(Group, Unit)
|
|
self:T(self.lid .. " _UnloadTroops")
|
|
-- check if we are in LOAD zone
|
|
local droppingatbase = false
|
|
local canunload = true
|
|
if self.pilotmustopendoors and not UTILS.IsLoadingDoorOpen(Unit:GetName()) then
|
|
self:_SendMessage("You need to open the door(s) to unload troops!", 10, false, Group)
|
|
if not self.debug then return self end
|
|
end
|
|
local inzone, zonename, zone, distance = self:IsUnitInZone(Unit,CTLD.CargoZoneType.LOAD)
|
|
if not inzone then
|
|
inzone, zonename, zone, distance = self:IsUnitInZone(Unit,CTLD.CargoZoneType.SHIP)
|
|
end
|
|
if inzone then
|
|
droppingatbase = true
|
|
end
|
|
-- check for hover unload
|
|
local hoverunload = self:IsCorrectHover(Unit) --if true we\'re hovering in parameters
|
|
local IsHerc = self:IsHercules(Unit)
|
|
local IsHook = self:IsHook(Unit)
|
|
if IsHerc and (not IsHook) then
|
|
-- no hover but airdrop here
|
|
hoverunload = self:IsCorrectFlightParameters(Unit)
|
|
end
|
|
-- check if we\'re landed
|
|
local grounded = not self:IsUnitInAir(Unit)
|
|
-- Get what we have loaded
|
|
local unitname = Unit:GetName()
|
|
if self.Loaded_Cargo[unitname] and (grounded or hoverunload) then
|
|
if not droppingatbase or self.debug then
|
|
local loadedcargo = self.Loaded_Cargo[unitname] or {} -- #CTLD.LoadedCargo
|
|
-- looking for troops
|
|
local cargotable = loadedcargo.Cargo
|
|
for _,_cargo in pairs (cargotable) do
|
|
local cargo = _cargo -- #CTLD_CARGO
|
|
local type = cargo:GetType() -- #CTLD_CARGO.Enum
|
|
if (type == CTLD_CARGO.Enum.TROOPS or type == CTLD_CARGO.Enum.ENGINEERS) and not cargo:WasDropped() then
|
|
-- unload troops
|
|
local name = cargo:GetName() or "none"
|
|
local temptable = cargo:GetTemplates() or {}
|
|
local position = Group:GetCoordinate()
|
|
local zoneradius = self.troopdropzoneradius or 100 -- drop zone radius
|
|
local factor = 1
|
|
if IsHerc then
|
|
factor = cargo:GetCratesNeeded() or 1 -- spread a bit more if airdropping
|
|
zoneradius = Unit:GetVelocityMPS() or 100
|
|
end
|
|
local zone = ZONE_GROUP:New(string.format("Unload zone-%s",unitname),Group,zoneradius*factor)
|
|
local randomcoord = zone:GetRandomCoordinate(10,30*factor) --:GetVec2()
|
|
local heading = Group:GetHeading() or 0
|
|
-- Spawn troops left from us, closer when hovering, further off when landed
|
|
if hoverunload or grounded then
|
|
randomcoord = Group:GetCoordinate()
|
|
-- slightly left from us
|
|
local Angle = (heading+270)%360
|
|
local offset = hoverunload and 1.5 or 5
|
|
randomcoord:Translate(offset,Angle,nil,true)
|
|
end
|
|
local tempcount = 0
|
|
local ishook = self:IsHook(Unit)
|
|
if ishook then tempcount = self.ChinookTroopCircleRadius or 5 end -- 10m circle for the Chinook
|
|
for _,_template in pairs(temptable) do
|
|
self.TroopCounter = self.TroopCounter + 1
|
|
tempcount = tempcount+1
|
|
local alias = string.format("%s-%d", _template, math.random(1,100000))
|
|
local rad = 2.5+tempcount
|
|
local Positions = self:_GetUnitPositions(randomcoord,rad,heading,_template)
|
|
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
|
|
--:InitRandomizeUnits(true,20,2)
|
|
--:InitHeading(heading)
|
|
:InitDelayOff()
|
|
:InitSetUnitAbsolutePositions(Positions)
|
|
:SpawnFromVec2(randomcoord:GetVec2())
|
|
self:__TroopsDeployed(1, Group, Unit, self.DroppedTroops[self.TroopCounter],type)
|
|
end -- template loop
|
|
cargo:SetWasDropped(true)
|
|
-- engineering group?
|
|
if type == CTLD_CARGO.Enum.ENGINEERS then
|
|
self.Engineers = self.Engineers + 1
|
|
local grpname = self.DroppedTroops[self.TroopCounter]:GetName()
|
|
self.EngineersInField[self.Engineers] = CTLD_ENGINEERING:New(name, grpname)
|
|
self:_SendMessage(string.format("Dropped Engineers %s into action!",name), 10, false, Group)
|
|
else
|
|
self:_SendMessage(string.format("Dropped Troops %s into action!",name), 10, false, Group)
|
|
end
|
|
end -- if type end
|
|
end -- cargotable loop
|
|
else -- droppingatbase
|
|
self:_SendMessage("Troops have returned to base!", 10, false, Group)
|
|
self:__TroopsRTB(1, Group, Unit, zonename, zone)
|
|
end
|
|
-- cleanup load list
|
|
local loaded = {} -- #CTLD.LoadedCargo
|
|
loaded.Troopsloaded = 0
|
|
loaded.Cratesloaded = 0
|
|
loaded.Cargo = {}
|
|
local loadedcargo = self.Loaded_Cargo[unitname] or {} -- #CTLD.LoadedCargo
|
|
local cargotable = loadedcargo.Cargo or {}
|
|
for _,_cargo in pairs (cargotable) do
|
|
local cargo = _cargo -- #CTLD_CARGO
|
|
local type = cargo:GetType() -- #CTLD_CARGO.Enum
|
|
local dropped = cargo:WasDropped()
|
|
if type ~= CTLD_CARGO.Enum.TROOPS and type ~= CTLD_CARGO.Enum.ENGINEERS and not dropped then
|
|
table.insert(loaded.Cargo,_cargo)
|
|
loaded.Cratesloaded = loaded.Cratesloaded + 1
|
|
else
|
|
-- add troops back to stock
|
|
if (type == CTLD_CARGO.Enum.TROOPS or type == CTLD_CARGO.Enum.ENGINEERS) and droppingatbase then
|
|
-- find right generic type
|
|
local name = cargo:GetName()
|
|
local gentroops = self.Cargo_Troops
|
|
for _id,_troop in pairs (gentroops) do -- #number, #CTLD_CARGO
|
|
if _troop.Name == name then
|
|
local stock = _troop:GetStock()
|
|
-- avoid making unlimited stock limited
|
|
if stock and tonumber(stock) >= 0 then _troop:AddStock() end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
self.Loaded_Cargo[unitname] = nil
|
|
self.Loaded_Cargo[unitname] = loaded
|
|
self:_UpdateUnitCargoMass(Unit)
|
|
else
|
|
if IsHerc then
|
|
self:_SendMessage("Nothing loaded or not within airdrop parameters!", 10, false, Group)
|
|
else
|
|
self:_SendMessage("Nothing loaded or not hovering within parameters!", 10, false, Group)
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function to unload crates from heli.
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Group#GROUP Group
|
|
-- @param Wrapper.Unit#UNIT Unit
|
|
function CTLD:_UnloadCrates(Group, Unit)
|
|
self:T(self.lid .. " _UnloadCrates")
|
|
|
|
if not self.dropcratesanywhere then -- #1570
|
|
-- check if we are in DROP zone
|
|
local inzone, zonename, zone, distance = self:IsUnitInZone(Unit,CTLD.CargoZoneType.DROP)
|
|
if not inzone then
|
|
self:_SendMessage("You are not close enough to a drop zone!", 10, false, Group)
|
|
if not self.debug then
|
|
return self
|
|
end
|
|
end
|
|
end
|
|
-- Door check
|
|
if self.pilotmustopendoors and not UTILS.IsLoadingDoorOpen(Unit:GetName()) then
|
|
self:_SendMessage("You need to open the door(s) to drop cargo!", 10, false, Group)
|
|
if not self.debug then return self end
|
|
end
|
|
-- check for hover unload
|
|
local hoverunload = self:IsCorrectHover(Unit) --if true we\'re hovering in parameters
|
|
local IsHerc = self:IsHercules(Unit)
|
|
local IsHook = self:IsHook(Unit)
|
|
if IsHerc and (not IsHook) then
|
|
-- no hover but airdrop here
|
|
hoverunload = self:IsCorrectFlightParameters(Unit)
|
|
end
|
|
-- check if we\'re landed
|
|
local grounded = not self:IsUnitInAir(Unit)
|
|
-- Get what we have loaded
|
|
local unitname = Unit:GetName()
|
|
if self.Loaded_Cargo[unitname] and (grounded or hoverunload) then
|
|
local loadedcargo = self.Loaded_Cargo[unitname] or {} -- #CTLD.LoadedCargo
|
|
-- looking for crate
|
|
local cargotable = loadedcargo.Cargo
|
|
for _,_cargo in pairs (cargotable) do
|
|
local cargo = _cargo -- #CTLD_CARGO
|
|
local type = cargo:GetType() -- #CTLD_CARGO.Enum
|
|
if type ~= CTLD_CARGO.Enum.TROOPS and type ~= CTLD_CARGO.Enum.ENGINEERS and type ~= CTLD_CARGO.Enum.GCLOADABLE and (not cargo:WasDropped() or self.allowcratepickupagain) then
|
|
-- unload crates
|
|
self:_GetCrates(Group, Unit, cargo, 1, true)
|
|
cargo:SetWasDropped(true)
|
|
cargo:SetHasMoved(true)
|
|
end
|
|
end
|
|
-- cleanup load list
|
|
local loaded = {} -- #CTLD.LoadedCargo
|
|
loaded.Troopsloaded = 0
|
|
loaded.Cratesloaded = 0
|
|
loaded.Cargo = {}
|
|
|
|
for _,_cargo in pairs (cargotable) do
|
|
local cargo = _cargo -- #CTLD_CARGO
|
|
local type = cargo:GetType() -- #CTLD_CARGO.Enum
|
|
local size = cargo:GetCratesNeeded()
|
|
if type == CTLD_CARGO.Enum.TROOPS or type == CTLD_CARGO.Enum.ENGINEERS then
|
|
table.insert(loaded.Cargo,_cargo)
|
|
loaded.Troopsloaded = loaded.Troopsloaded + size
|
|
end
|
|
if type == CTLD_CARGO.Enum.GCLOADABLE and not cargo:WasDropped() then
|
|
table.insert(loaded.Cargo,_cargo)
|
|
loaded.Cratesloaded = loaded.Cratesloaded + size
|
|
end
|
|
end
|
|
self.Loaded_Cargo[unitname] = nil
|
|
self.Loaded_Cargo[unitname] = loaded
|
|
|
|
self:_UpdateUnitCargoMass(Unit)
|
|
else
|
|
if IsHerc then
|
|
self:_SendMessage("Nothing loaded or not within airdrop parameters!", 10, false, Group)
|
|
else
|
|
self:_SendMessage("Nothing loaded or not hovering within parameters!", 10, false, Group)
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function to build nearby crates.
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Group#GROUP Group
|
|
-- @param Wrapper.Unit#UNIT Unit
|
|
-- @param #boolean Engineering If true build is by an engineering team.
|
|
function CTLD:_BuildCrates(Group, Unit,Engineering)
|
|
self:T(self.lid .. " _BuildCrates")
|
|
-- avoid users trying to build from flying Hercs
|
|
if self:IsHercules(Unit) and self.enableHercules and not Engineering then
|
|
local speed = Unit:GetVelocityKMH()
|
|
if speed > 1 then
|
|
self:_SendMessage("You need to land / stop to build something, Pilot!", 10, false, Group)
|
|
return self
|
|
end
|
|
end
|
|
if not Engineering and self.nobuildinloadzones then
|
|
-- are we in a load zone?
|
|
local inloadzone = self:IsUnitInZone(Unit,CTLD.CargoZoneType.LOAD)
|
|
if inloadzone then
|
|
self:_SendMessage("You cannot build in a loading area, Pilot!", 10, false, Group)
|
|
return self
|
|
end
|
|
end
|
|
-- get nearby crates
|
|
local finddist = self.CrateDistance or 35
|
|
local crates,number = self:_FindCratesNearby(Group,Unit, finddist,true) -- #table
|
|
local buildables = {}
|
|
local foundbuilds = false
|
|
local canbuild = false
|
|
if number > 0 then
|
|
-- get dropped crates
|
|
for _,_crate in pairs(crates) do
|
|
local Crate = _crate -- #CTLD_CARGO
|
|
if (Crate:WasDropped() or not self.movecratesbeforebuild) and not Crate:IsRepair() and not Crate:IsStatic() then
|
|
-- we can build these - maybe
|
|
local name = Crate:GetName()
|
|
local required = Crate:GetCratesNeeded()
|
|
local template = Crate:GetTemplates()
|
|
local ctype = Crate:GetType()
|
|
local ccoord = Crate:GetPositionable():GetCoordinate() -- Core.Point#COORDINATE
|
|
--local testmarker = ccoord:MarkToAll("Crate found",true,"Build Position")
|
|
if not buildables[name] then
|
|
local object = {} -- #CTLD.Buildable
|
|
object.Name = name
|
|
object.Required = required
|
|
object.Found = 1
|
|
object.Template = template
|
|
object.CanBuild = false
|
|
object.Type = ctype -- #CTLD_CARGO.Enum
|
|
object.Coord = ccoord:GetVec2()
|
|
buildables[name] = object
|
|
foundbuilds = true
|
|
else
|
|
buildables[name].Found = buildables[name].Found + 1
|
|
foundbuilds = true
|
|
end
|
|
if buildables[name].Found >= buildables[name].Required then
|
|
buildables[name].CanBuild = true
|
|
canbuild = true
|
|
end
|
|
self:T({buildables = buildables})
|
|
end -- end dropped
|
|
end -- end crate loop
|
|
-- ok let\'s list what we have
|
|
local report = REPORT:New("Checklist Buildable Crates")
|
|
report:Add("------------------------------------------------------------")
|
|
for _,_build in pairs(buildables) do
|
|
local build = _build -- Object table from above
|
|
local name = build.Name
|
|
local needed = build.Required
|
|
local found = build.Found
|
|
local txtok = "NO"
|
|
if build.CanBuild then
|
|
txtok = "YES"
|
|
end
|
|
local text = string.format("Type: %s | Required %d | Found %d | Can Build %s", name, needed, found, txtok)
|
|
report:Add(text)
|
|
end -- end list buildables
|
|
if not foundbuilds then
|
|
report:Add(" --- None found! ---")
|
|
if self.movecratesbeforebuild then
|
|
report:Add("*** Crates need to be moved before building!")
|
|
end
|
|
end
|
|
report:Add("------------------------------------------------------------")
|
|
local text = report:Text()
|
|
if not Engineering then
|
|
self:_SendMessage(text, 30, true, Group)
|
|
else
|
|
self:T(text)
|
|
end
|
|
-- let\'s get going
|
|
if canbuild then
|
|
-- loop again
|
|
for _,_build in pairs(buildables) do
|
|
local build = _build -- #CTLD.Buildable
|
|
if build.CanBuild then
|
|
self:_CleanUpCrates(crates,build,number)
|
|
if self.buildtime and self.buildtime > 0 then
|
|
local buildtimer = TIMER:New(self._BuildObjectFromCrates,self,Group,Unit,build,false,Group:GetCoordinate())
|
|
buildtimer:Start(self.buildtime)
|
|
self:_SendMessage(string.format("Build started, ready in %d seconds!",self.buildtime),15,false,Group)
|
|
self:__CratesBuildStarted(1,Group,Unit)
|
|
else
|
|
self:_BuildObjectFromCrates(Group,Unit,build)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
else
|
|
if not Engineering then self:_SendMessage(string.format("No crates within %d meters!",finddist), 10, false, Group) end
|
|
end -- number > 0
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function to repair nearby vehicles / FOBs
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Group#GROUP Group
|
|
-- @param Wrapper.Unit#UNIT Unit
|
|
|
|
function CTLD:_PackCratesNearby(Group, Unit)
|
|
self:T(self.lid .. " _PackCratesNearby")
|
|
-----------------------------------------
|
|
-- search for nearest group to player
|
|
-- determine if group is packable
|
|
-- generate crates and destroy group
|
|
-----------------------------------------
|
|
|
|
-- get nearby vehicles
|
|
local location = Group:GetCoordinate() -- get coordinate of group using function
|
|
local nearestGroups = SET_GROUP:New():FilterCoalitions("blue"):FilterZones({ZONE_RADIUS:New("TempZone", location:GetVec2(), self.PackDistance, false)}):FilterOnce() -- get all groups withing PackDistance from group using function
|
|
-- get template name of all vehicles in zone
|
|
|
|
-- determine if group is packable
|
|
for _, _Group in pairs(nearestGroups.Set) do -- convert #SET_GROUP to a list of Wrapper.Group#GROUP
|
|
for _, _Template in pairs(_DATABASE.Templates.Groups) do -- iterate through the database of templates
|
|
if (string.match(_Group:GetName(), _Template.GroupName)) then -- check if the Wrapper.Group#GROUP near the player is in the list of templates by name
|
|
-- generate crates and destroy group
|
|
for _, _entry in pairs(self.Cargo_Crates) do -- iterate through #CTLD_CARGO
|
|
if (_entry.Templates[1] == _Template.GroupName) then -- check if the #CTLD_CARGO matches the template name
|
|
_Group:Destroy() -- if a match is found destroy the Wrapper.Group#GROUP near the player
|
|
self:_GetCrates(Group, Unit, _entry, nil, false, true) -- spawn the appropriate crates near the player
|
|
return self
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function to repair nearby vehicles / FOBs
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Group#GROUP Group
|
|
-- @param Wrapper.Unit#UNIT Unit
|
|
-- @param #boolean Engineering If true, this is an engineering role
|
|
function CTLD:_RepairCrates(Group, Unit, Engineering)
|
|
self:T(self.lid .. " _RepairCrates")
|
|
-- get nearby crates
|
|
local finddist = self.CrateDistance or 35
|
|
local crates,number = self:_FindCratesNearby(Group,Unit,finddist,true) -- #table
|
|
local buildables = {}
|
|
local foundbuilds = false
|
|
local canbuild = false
|
|
if number > 0 then
|
|
-- get dropped crates
|
|
for _,_crate in pairs(crates) do
|
|
local Crate = _crate -- #CTLD_CARGO
|
|
if Crate:WasDropped() and Crate:IsRepair() and not Crate:IsStatic() then
|
|
-- we can build these - maybe
|
|
local name = Crate:GetName()
|
|
local required = Crate:GetCratesNeeded()
|
|
local template = Crate:GetTemplates()
|
|
local ctype = Crate:GetType()
|
|
if not buildables[name] then
|
|
local object = {} -- #CTLD.Buildable
|
|
object.Name = name
|
|
object.Required = required
|
|
object.Found = 1
|
|
object.Template = template
|
|
object.CanBuild = false
|
|
object.Type = ctype -- #CTLD_CARGO.Enum
|
|
buildables[name] = object
|
|
foundbuilds = true
|
|
else
|
|
buildables[name].Found = buildables[name].Found + 1
|
|
foundbuilds = true
|
|
end
|
|
if buildables[name].Found >= buildables[name].Required then
|
|
buildables[name].CanBuild = true
|
|
canbuild = true
|
|
end
|
|
self:T({repair = buildables})
|
|
end -- end dropped
|
|
end -- end crate loop
|
|
-- ok let\'s list what we have
|
|
local report = REPORT:New("Checklist Repairs")
|
|
report:Add("------------------------------------------------------------")
|
|
for _,_build in pairs(buildables) do
|
|
local build = _build -- Object table from above
|
|
local name = build.Name
|
|
local needed = build.Required
|
|
local found = build.Found
|
|
local txtok = "NO"
|
|
if build.CanBuild then
|
|
txtok = "YES"
|
|
end
|
|
local text = string.format("Type: %s | Required %d | Found %d | Can Repair %s", name, needed, found, txtok)
|
|
report:Add(text)
|
|
end -- end list buildables
|
|
if not foundbuilds then report:Add(" --- None Found ---") end
|
|
report:Add("------------------------------------------------------------")
|
|
local text = report:Text()
|
|
if not Engineering then
|
|
self:_SendMessage(text, 30, true, Group)
|
|
else
|
|
self:T(text)
|
|
end
|
|
-- let\'s get going
|
|
if canbuild then
|
|
-- loop again
|
|
for _,_build in pairs(buildables) do
|
|
local build = _build -- #CTLD.Buildable
|
|
if build.CanBuild then
|
|
self:_RepairObjectFromCrates(Group,Unit,crates,build,number,Engineering)
|
|
end
|
|
end
|
|
end
|
|
else
|
|
if not Engineering then self:_SendMessage(string.format("No crates within %d meters!",finddist), 10, false, Group) end
|
|
end -- number > 0
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function to actually SPAWN buildables in the mission.
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Group#GROUP Group
|
|
-- @param Wrapper.Group#UNIT Unit
|
|
-- @param #CTLD.Buildable Build
|
|
-- @param #boolean Repair If true this is a repair and not a new build
|
|
-- @param Core.Point#COORDINATE RepairLocation Location for repair (e.g. where the destroyed unit was)
|
|
function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation)
|
|
self:T(self.lid .. " _BuildObjectFromCrates")
|
|
-- Spawn-a-crate-content
|
|
if Group and Group:IsAlive() or (RepairLocation and not Repair) then
|
|
--local position = Unit:GetCoordinate() or Group:GetCoordinate()
|
|
--local unitname = Unit:GetName() or Group:GetName() or "Unknown"
|
|
local name = Build.Name
|
|
local ctype = Build.Type -- #CTLD_CARGO.Enum
|
|
local canmove = false
|
|
if ctype == CTLD_CARGO.Enum.VEHICLE then canmove = true end
|
|
if ctype == CTLD_CARGO.Enum.STATIC then
|
|
return self
|
|
end
|
|
local temptable = Build.Template or {}
|
|
if type(temptable) == "string" then
|
|
temptable = {temptable}
|
|
end
|
|
local zone = nil
|
|
if RepairLocation and not Repair then
|
|
-- timed build
|
|
zone = ZONE_RADIUS:New(string.format("Build zone-%d",math.random(1,10000)),RepairLocation:GetVec2(),100)
|
|
else
|
|
zone = ZONE_GROUP:New(string.format("Unload zone-%d",math.random(1,10000)),Group,100)
|
|
end
|
|
--local randomcoord = zone:GetRandomCoordinate(35):GetVec2()
|
|
local randomcoord = Build.Coord or zone:GetRandomCoordinate(35):GetVec2()
|
|
if Repair then
|
|
randomcoord = RepairLocation:GetVec2()
|
|
end
|
|
for _,_template in pairs(temptable) do
|
|
self.TroopCounter = self.TroopCounter + 1
|
|
local alias = string.format("%s-%d", _template, math.random(1,100000))
|
|
if canmove then
|
|
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
|
|
--:InitRandomizeUnits(true,20,2)
|
|
:InitDelayOff()
|
|
:SpawnFromVec2(randomcoord)
|
|
else -- don't random position of e.g. SAM units build as FOB
|
|
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
|
|
:InitDelayOff()
|
|
:SpawnFromVec2(randomcoord)
|
|
end
|
|
if Repair then
|
|
self:__CratesRepaired(1,Group,Unit,self.DroppedTroops[self.TroopCounter])
|
|
else
|
|
self:__CratesBuild(1,Group,Unit,self.DroppedTroops[self.TroopCounter])
|
|
end
|
|
end -- template loop
|
|
else
|
|
self:T(self.lid.."Group KIA while building!")
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function to move group to WP zone.
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Group#GROUP Group The Group to move.
|
|
function CTLD:_MoveGroupToZone(Group)
|
|
self:T(self.lid .. " _MoveGroupToZone")
|
|
local groupname = Group:GetName() or "none"
|
|
local groupcoord = Group:GetCoordinate()
|
|
-- Get closest zone of type
|
|
local outcome, name, zone, distance = self:IsUnitInZone(Group,CTLD.CargoZoneType.MOVE)
|
|
if (distance <= self.movetroopsdistance) and outcome == true and zone~= nil then
|
|
-- yes, we can ;)
|
|
local groupname = Group:GetName()
|
|
local zonecoord = zone:GetRandomCoordinate(20,125) -- Core.Point#COORDINATE
|
|
local coordinate = zonecoord:GetVec2()
|
|
Group:SetAIOn()
|
|
Group:OptionAlarmStateAuto()
|
|
Group:OptionDisperseOnAttack(30)
|
|
Group:OptionROEOpenFirePossible()
|
|
Group:RouteToVec2(coordinate,5)
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Housekeeping - Cleanup crates when build
|
|
-- @param #CTLD self
|
|
-- @param #table Crates Table of #CTLD_CARGO objects near the unit.
|
|
-- @param #CTLD.Buildable Build Table build object.
|
|
-- @param #number Number Number of objects in Crates (found) to limit search.
|
|
function CTLD:_CleanUpCrates(Crates,Build,Number)
|
|
self:T(self.lid .. " _CleanUpCrates")
|
|
-- clean up real world crates
|
|
local build = Build -- #CTLD.Buildable
|
|
local existingcrates = self.Spawned_Cargo -- #table of exising crates
|
|
local newexcrates = {}
|
|
-- get right number of crates to destroy
|
|
local numberdest = Build.Required
|
|
local nametype = Build.Name
|
|
local found = 0
|
|
local rounds = Number
|
|
local destIDs = {}
|
|
|
|
-- loop and find matching IDs in the set
|
|
for _,_crate in pairs(Crates) do
|
|
local nowcrate = _crate -- #CTLD_CARGO
|
|
local name = nowcrate:GetName()
|
|
local thisID = nowcrate:GetID()
|
|
if name == nametype then -- matching crate type
|
|
table.insert(destIDs,thisID)
|
|
found = found + 1
|
|
nowcrate:GetPositionable():Destroy(false)
|
|
nowcrate.Positionable = nil
|
|
nowcrate.HasBeenDropped = false
|
|
end
|
|
if found == numberdest then break end -- got enough
|
|
end
|
|
-- loop and remove from real world representation
|
|
self:_CleanupTrackedCrates(destIDs)
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Housekeeping - Function to refresh F10 menus.
|
|
-- @param #CTLD self
|
|
-- @return #CTLD self
|
|
function CTLD:_RefreshF10Menus()
|
|
self:T(self.lid .. " _RefreshF10Menus")
|
|
local PlayerSet = self.PilotGroups -- Core.Set#SET_GROUP
|
|
local PlayerTable = PlayerSet:GetSetObjects() -- #table of #GROUP objects
|
|
-- rebuild units table
|
|
local _UnitList = {}
|
|
for _key, _group in pairs (PlayerTable) do
|
|
local _unit = _group:GetFirstUnitAlive() -- Wrapper.Unit#UNIT Asume that there is only one unit in the flight for players
|
|
if _unit then
|
|
if _unit:IsAlive() and _unit:IsPlayer() then
|
|
if _unit:IsHelicopter() or (self:IsHercules(_unit) and self.enableHercules) then --ensure no stupid unit entries here
|
|
local unitName = _unit:GetName()
|
|
_UnitList[unitName] = unitName
|
|
else
|
|
local unitName = _unit:GetName()
|
|
_UnitList[unitName] = nil
|
|
end
|
|
end -- end isAlive
|
|
end -- end if _unit
|
|
end -- end for
|
|
self.CtldUnits = _UnitList
|
|
|
|
-- subcats?
|
|
if self.usesubcats then
|
|
for _id,_cargo in pairs(self.Cargo_Crates) do
|
|
local entry = _cargo -- #CTLD_CARGO
|
|
if not self.subcats[entry.Subcategory] then
|
|
self.subcats[entry.Subcategory] = entry.Subcategory
|
|
end
|
|
end
|
|
for _id,_cargo in pairs(self.Cargo_Statics) do
|
|
local entry = _cargo -- #CTLD_CARGO
|
|
if not self.subcats[entry.Subcategory] then
|
|
self.subcats[entry.Subcategory] = entry.Subcategory
|
|
end
|
|
end
|
|
for _id,_cargo in pairs(self.Cargo_Troops) do
|
|
local entry = _cargo -- #CTLD_CARGO
|
|
if not self.subcatsTroop[entry.Subcategory] then
|
|
self.subcatsTroop[entry.Subcategory] = entry.Subcategory
|
|
end
|
|
end
|
|
end
|
|
|
|
-- build unit menus
|
|
local menucount = 0
|
|
local menus = {}
|
|
for _, _unitName in pairs(self.CtldUnits) do
|
|
if not self.MenusDone[_unitName] then
|
|
local _unit = UNIT:FindByName(_unitName) -- Wrapper.Unit#UNIT
|
|
if _unit then
|
|
local _group = _unit:GetGroup() -- Wrapper.Group#GROUP
|
|
if _group then
|
|
-- get chopper capabilities
|
|
local unittype = _unit:GetTypeName()
|
|
local capabilities = self:_GetUnitCapabilities(_unit) -- #CTLD.UnitTypeCapabilities
|
|
local cantroops = capabilities.troops
|
|
local cancrates = capabilities.crates
|
|
local isHook = self:IsHook(_unit)
|
|
--local nohookswitch = not (isHook and self.enableChinookGCLoading)
|
|
local nohookswitch = true
|
|
-- top menu
|
|
local topmenu = MENU_GROUP:New(_group,"CTLD",nil)
|
|
local toptroops = nil
|
|
local topcrates = nil
|
|
if cantroops then
|
|
toptroops = MENU_GROUP:New(_group,"Manage Troops",topmenu)
|
|
end
|
|
if cancrates then
|
|
topcrates = MENU_GROUP:New(_group,"Manage Crates",topmenu)
|
|
end
|
|
local listmenu = MENU_GROUP_COMMAND:New(_group,"List boarded cargo",topmenu, self._ListCargo, self, _group, _unit)
|
|
local invtry = MENU_GROUP_COMMAND:New(_group,"Inventory",topmenu, self._ListInventory, self, _group, _unit)
|
|
local rbcns = MENU_GROUP_COMMAND:New(_group,"List active zone beacons",topmenu, self._ListRadioBeacons, self, _group, _unit)
|
|
local smoketopmenu = MENU_GROUP:New(_group,"Smokes, Flares, Beacons",topmenu)
|
|
local smokemenu = MENU_GROUP_COMMAND:New(_group,"Smoke zones nearby",smoketopmenu, self.SmokeZoneNearBy, self, _unit, false)
|
|
local smokeself = MENU_GROUP:New(_group,"Drop smoke now",smoketopmenu)
|
|
local smokeselfred = MENU_GROUP_COMMAND:New(_group,"Red smoke",smokeself, self.SmokePositionNow, self, _unit, false,SMOKECOLOR.Red)
|
|
local smokeselfblue = MENU_GROUP_COMMAND:New(_group,"Blue smoke",smokeself, self.SmokePositionNow, self, _unit, false,SMOKECOLOR.Blue)
|
|
local smokeselfgreen = MENU_GROUP_COMMAND:New(_group,"Green smoke",smokeself, self.SmokePositionNow, self, _unit, false,SMOKECOLOR.Green)
|
|
local smokeselforange = MENU_GROUP_COMMAND:New(_group,"Orange smoke",smokeself, self.SmokePositionNow, self, _unit, false,SMOKECOLOR.Orange)
|
|
local smokeselfwhite = MENU_GROUP_COMMAND:New(_group,"White smoke",smokeself, self.SmokePositionNow, self, _unit, false,SMOKECOLOR.White)
|
|
local flaremenu = MENU_GROUP_COMMAND:New(_group,"Flare zones nearby",smoketopmenu, self.SmokeZoneNearBy, self, _unit, true)
|
|
local flareself = MENU_GROUP_COMMAND:New(_group,"Fire flare now",smoketopmenu, self.SmokePositionNow, self, _unit, true)
|
|
local beaconself = MENU_GROUP_COMMAND:New(_group,"Drop beacon now",smoketopmenu, self.DropBeaconNow, self, _unit):Refresh()
|
|
-- sub menus
|
|
-- sub menu troops management
|
|
if cantroops then
|
|
local troopsmenu = MENU_GROUP:New(_group,"Load troops",toptroops)
|
|
if self.usesubcats then
|
|
local subcatmenus = {}
|
|
for _name,_entry in pairs(self.subcatsTroop) do
|
|
subcatmenus[_name] = MENU_GROUP:New(_group,_name,troopsmenu)
|
|
end
|
|
for _,_entry in pairs(self.Cargo_Troops) do
|
|
local entry = _entry -- #CTLD_CARGO
|
|
local subcat = entry.Subcategory
|
|
local noshow = entry.DontShowInMenu
|
|
if not noshow then
|
|
menucount = menucount + 1
|
|
menus[menucount] = MENU_GROUP_COMMAND:New(_group,entry.Name,subcatmenus[subcat],self._LoadTroops, self, _group, _unit, entry)
|
|
end
|
|
end
|
|
else
|
|
for _,_entry in pairs(self.Cargo_Troops) do
|
|
local entry = _entry -- #CTLD_CARGO
|
|
local noshow = entry.DontShowInMenu
|
|
if not noshow then
|
|
menucount = menucount + 1
|
|
menus[menucount] = MENU_GROUP_COMMAND:New(_group,entry.Name,troopsmenu,self._LoadTroops, self, _group, _unit, entry)
|
|
end
|
|
end
|
|
end
|
|
local unloadmenu1 = MENU_GROUP_COMMAND:New(_group,"Drop troops",toptroops, self._UnloadTroops, self, _group, _unit):Refresh()
|
|
local extractMenu1 = MENU_GROUP_COMMAND:New(_group, "Extract troops", toptroops, self._ExtractTroops, self, _group, _unit):Refresh()
|
|
end
|
|
-- sub menu crates management
|
|
if cancrates then
|
|
if nohookswitch then
|
|
local loadmenu = MENU_GROUP_COMMAND:New(_group,"Load crates",topcrates, self._LoadCratesNearby, self, _group, _unit)
|
|
end
|
|
local cratesmenu = MENU_GROUP:New(_group,"Get Crates",topcrates)
|
|
local packmenu = MENU_GROUP_COMMAND:New(_group, "Pack crates", topcrates, self._PackCratesNearby, self, _group, _unit)
|
|
local removecratesmenu = MENU_GROUP:New(_group, "Remove crates", topcrates)
|
|
|
|
if self.usesubcats then
|
|
local subcatmenus = {}
|
|
for _name,_entry in pairs(self.subcats) do
|
|
subcatmenus[_name] = MENU_GROUP:New(_group,_name,cratesmenu)
|
|
end
|
|
for _,_entry in pairs(self.Cargo_Crates) do
|
|
local entry = _entry -- #CTLD_CARGO
|
|
local subcat = entry.Subcategory
|
|
local noshow = entry.DontShowInMenu
|
|
local zone = entry.Location
|
|
if not noshow then
|
|
menucount = menucount + 1
|
|
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
|
|
if zone then
|
|
menutext = string.format("Crate %s (%dkg)[R]",entry.Name,entry.PerCrateMass or 0)
|
|
end
|
|
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,subcatmenus[subcat],self._GetCrates, self, _group, _unit, entry)
|
|
end
|
|
end
|
|
for _,_entry in pairs(self.Cargo_Statics) do
|
|
local entry = _entry -- #CTLD_CARGO
|
|
local subcat = entry.Subcategory
|
|
local noshow = entry.DontShowInMenu
|
|
local zone = entry.Location
|
|
if not noshow then
|
|
menucount = menucount + 1
|
|
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
|
|
if zone then
|
|
menutext = string.format("Crate %s (%dkg)[R]",entry.Name,entry.PerCrateMass or 0)
|
|
end
|
|
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,subcatmenus[subcat],self._GetCrates, self, _group, _unit, entry)
|
|
end
|
|
end
|
|
else
|
|
for _,_entry in pairs(self.Cargo_Crates) do
|
|
local entry = _entry -- #CTLD_CARGO
|
|
local noshow = entry.DontShowInMenu
|
|
local zone = entry.Location
|
|
if not noshow then
|
|
menucount = menucount + 1
|
|
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
|
|
if zone then
|
|
menutext = string.format("Crate %s (%dkg)[R]",entry.Name,entry.PerCrateMass or 0)
|
|
end
|
|
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry)
|
|
end
|
|
end
|
|
for _,_entry in pairs(self.Cargo_Statics) do
|
|
local entry = _entry -- #CTLD_CARGO
|
|
local noshow = entry.DontShowInMenu
|
|
local zone = entry.Location
|
|
if not noshow then
|
|
menucount = menucount + 1
|
|
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
|
|
if zone then
|
|
menutext = string.format("Crate %s (%dkg)[R]",entry.Name,entry.PerCrateMass or 0)
|
|
end
|
|
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry)
|
|
end
|
|
end
|
|
end
|
|
listmenu = MENU_GROUP_COMMAND:New(_group,"List crates nearby",topcrates, self._ListCratesNearby, self, _group, _unit)
|
|
local removecrates = MENU_GROUP_COMMAND:New(_group,"Remove crates nearby",removecratesmenu, self._RemoveCratesNearby, self, _group, _unit)
|
|
local unloadmenu
|
|
if nohookswitch then
|
|
unloadmenu = MENU_GROUP_COMMAND:New(_group,"Drop crates",topcrates, self._UnloadCrates, self, _group, _unit)
|
|
end
|
|
if not self.nobuildmenu then
|
|
local buildmenu = MENU_GROUP_COMMAND:New(_group,"Build crates",topcrates, self._BuildCrates, self, _group, _unit)
|
|
local repairmenu = MENU_GROUP_COMMAND:New(_group,"Repair",topcrates, self._RepairCrates, self, _group, _unit):Refresh()
|
|
elseif unloadmenu then
|
|
unloadmenu:Refresh()
|
|
end
|
|
end
|
|
if self:IsHercules(_unit) then
|
|
local hoverpars = MENU_GROUP_COMMAND:New(_group,"Show flight parameters",topmenu, self._ShowFlightParams, self, _group, _unit):Refresh()
|
|
else
|
|
local hoverpars = MENU_GROUP_COMMAND:New(_group,"Show hover parameters",topmenu, self._ShowHoverParams, self, _group, _unit):Refresh()
|
|
end
|
|
self.MenusDone[_unitName] = true
|
|
end -- end group
|
|
end -- end unit
|
|
else -- menu build check
|
|
self:T(self.lid .. " Menus already done for this group!")
|
|
end -- end menu build check
|
|
end -- end for
|
|
return self
|
|
end
|
|
|
|
--- [Internal] Function to check if a template exists in the mission.
|
|
-- @param #CTLD self
|
|
-- @param #table temptable Table of string names
|
|
-- @return #boolean outcome
|
|
function CTLD:_CheckTemplates(temptable)
|
|
self:T(self.lid .. " _CheckTemplates")
|
|
local outcome = true
|
|
if type(temptable) ~= "table" then
|
|
temptable = {temptable}
|
|
end
|
|
for _,_name in pairs(temptable) do
|
|
if not _DATABASE.Templates.Groups[_name] then
|
|
outcome = false
|
|
self:E(self.lid .. "ERROR: Template name " .. _name .. " is missing!")
|
|
end
|
|
end
|
|
return outcome
|
|
end
|
|
|
|
--- User function - Add *generic* troop type loadable as cargo. This type will load directly into the heli without crates.
|
|
-- @param #CTLD self
|
|
-- @param #string Name Unique name of this type of troop. E.g. "Anti-Air Small".
|
|
-- @param #table Templates Table of #string names of late activated Wrapper.Group#GROUP making up this troop.
|
|
-- @param #CTLD_CARGO.Enum Type Type of cargo, here TROOPS - these will move to a nearby destination zone when dropped/build.
|
|
-- @param #number NoTroops Size of the group in number of Units across combined templates (for loading).
|
|
-- @param #number PerTroopMass Mass in kg of each soldier
|
|
-- @param #number Stock Number of groups in stock. Nil for unlimited.
|
|
-- @param #string SubCategory Name of sub-category (optional).
|
|
function CTLD:AddTroopsCargo(Name,Templates,Type,NoTroops,PerTroopMass,Stock,SubCategory)
|
|
self:T(self.lid .. " AddTroopsCargo")
|
|
self:T({Name,Templates,Type,NoTroops,PerTroopMass,Stock})
|
|
if not self:_CheckTemplates(Templates) then
|
|
self:E(self.lid .. "Troops Cargo for " .. Name .. " has missing template(s)!" )
|
|
return self
|
|
end
|
|
self.CargoCounter = self.CargoCounter + 1
|
|
-- Troops are directly loadable
|
|
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,Templates,Type,false,true,NoTroops,nil,nil,PerTroopMass,Stock, SubCategory)
|
|
table.insert(self.Cargo_Troops,cargo)
|
|
return self
|
|
end
|
|
|
|
--- User function - Add *generic* crate-type loadable as cargo. This type will create crates that need to be loaded, moved, dropped and built.
|
|
-- @param #CTLD self
|
|
-- @param #string Name Unique name of this type of cargo. E.g. "Humvee".
|
|
-- @param #table Templates Table of #string names of late activated Wrapper.Group#GROUP building this cargo.
|
|
-- @param #CTLD_CARGO.Enum Type Type of cargo. I.e. VEHICLE or FOB. VEHICLE will move to destination zones when dropped/build, FOB stays put.
|
|
-- @param #number NoCrates Number of crates needed to build this cargo.
|
|
-- @param #number PerCrateMass Mass in kg of each crate
|
|
-- @param #number Stock Number of buildable groups in stock. Nil for unlimited.
|
|
-- @param #string SubCategory Name of sub-category (optional).
|
|
-- @param #boolean DontShowInMenu (optional) If set to "true" this won't show up in the menu.
|
|
-- @param Core.Zone#ZONE Location (optional) If set, the cargo item is **only** available here. Can be a #ZONE object or the name of a zone as #string.
|
|
function CTLD:AddCratesCargo(Name,Templates,Type,NoCrates,PerCrateMass,Stock,SubCategory,DontShowInMenu,Location)
|
|
self:T(self.lid .. " AddCratesCargo")
|
|
if not self:_CheckTemplates(Templates) then
|
|
self:E(self.lid .. "Crates Cargo for " .. Name .. " has missing template(s)!" )
|
|
return self
|
|
end
|
|
self.CargoCounter = self.CargoCounter + 1
|
|
-- Crates are not directly loadable
|
|
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,Templates,Type,false,false,NoCrates,nil,nil,PerCrateMass,Stock,SubCategory,DontShowInMenu,Location)
|
|
table.insert(self.Cargo_Crates,cargo)
|
|
return self
|
|
end
|
|
|
|
--- User function - Add *generic* static-type loadable as cargo. This type will create cargo that needs to be loaded, moved and dropped.
|
|
-- @param #CTLD self
|
|
-- @param #string Name Unique name of this type of cargo as set in the mission editor (note: UNIT name!), e.g. "Ammunition-1".
|
|
-- @param #number Mass Mass in kg of each static in kg, e.g. 100.
|
|
-- @param #number Stock Number of groups in stock. Nil for unlimited.
|
|
-- @param #string SubCategory Name of sub-category (optional).
|
|
-- @param #boolean DontShowInMenu (optional) If set to "true" this won't show up in the menu.
|
|
-- @param Core.Zone#ZONE Location (optional) If set, the cargo item is **only** available here. Can be a #ZONE object or the name of a zone as #string.
|
|
-- @return #CTLD_CARGO CargoObject
|
|
function CTLD:AddStaticsCargo(Name,Mass,Stock,SubCategory,DontShowInMenu,Location)
|
|
self:T(self.lid .. " AddStaticsCargo")
|
|
self.CargoCounter = self.CargoCounter + 1
|
|
local type = CTLD_CARGO.Enum.STATIC
|
|
local template = STATIC:FindByName(Name,true):GetTypeName()
|
|
local unittemplate = _DATABASE:GetStaticUnitTemplate(Name)
|
|
local ResourceMap = nil
|
|
if unittemplate and unittemplate.resourcePayload then
|
|
ResourceMap = UTILS.DeepCopy(unittemplate.resourcePayload)
|
|
end
|
|
-- Crates are not directly loadable
|
|
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,template,type,false,false,1,nil,nil,Mass,Stock,SubCategory,DontShowInMenu,Location)
|
|
cargo:SetStaticResourceMap(ResourceMap)
|
|
table.insert(self.Cargo_Statics,cargo)
|
|
return cargo
|
|
end
|
|
|
|
--- User function - Get a *generic* static-type loadable as #CTLD_CARGO object.
|
|
-- @param #CTLD self
|
|
-- @param #string Name Unique Unit(!) name of this type of cargo as set in the mission editor (not: GROUP name!), e.g. "Ammunition-1".
|
|
-- @param #number Mass Mass in kg of each static in kg, e.g. 100.
|
|
-- @return #CTLD_CARGO Cargo object
|
|
function CTLD:GetStaticsCargoFromTemplate(Name,Mass)
|
|
self:T(self.lid .. " GetStaticsCargoFromTemplate")
|
|
self.CargoCounter = self.CargoCounter + 1
|
|
local type = CTLD_CARGO.Enum.STATIC
|
|
local template = STATIC:FindByName(Name,true):GetTypeName()
|
|
local unittemplate = _DATABASE:GetStaticUnitTemplate(Name)
|
|
local ResourceMap = nil
|
|
if unittemplate and unittemplate.resourcePayload then
|
|
ResourceMap = UTILS.DeepCopy(unittemplate.resourcePayload)
|
|
end
|
|
-- Crates are not directly loadable
|
|
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,template,type,false,false,1,nil,nil,Mass,1)
|
|
cargo:SetStaticResourceMap(ResourceMap)
|
|
--table.insert(self.Cargo_Statics,cargo)
|
|
return cargo
|
|
end
|
|
|
|
--- User function - Add *generic* repair crates loadable as cargo. This type will create crates that need to be loaded, moved, dropped and built.
|
|
-- @param #CTLD self
|
|
-- @param #string Name Unique name of this type of cargo. E.g. "Humvee".
|
|
-- @param #string Template Template of VEHICLE or FOB cargo that this can repair. MUST be the same as given in `AddCratesCargo(..)`!
|
|
-- @param #CTLD_CARGO.Enum Type Type of cargo, here REPAIR.
|
|
-- @param #number NoCrates Number of crates needed to build this cargo.
|
|
-- @param #number PerCrateMass Mass in kg of each crate
|
|
-- @param #number Stock Number of groups in stock. Nil for unlimited.
|
|
-- @param #string SubCategory Name of the sub-category (optional).
|
|
-- @param #boolean DontShowInMenu (optional) If set to "true" this won't show up in the menu.
|
|
-- @param Core.Zone#ZONE Location (optional) If set, the cargo item is **only** available here. Can be a #ZONE object or the name of a zone as #string.
|
|
function CTLD:AddCratesRepair(Name,Template,Type,NoCrates, PerCrateMass,Stock,SubCategory,DontShowInMenu,Location)
|
|
self:T(self.lid .. " AddCratesRepair")
|
|
if not self:_CheckTemplates(Template) then
|
|
self:E(self.lid .. "Repair Cargo for " .. Name .. " has a missing template!" )
|
|
return self
|
|
end
|
|
self.CargoCounter = self.CargoCounter + 1
|
|
-- Crates are not directly loadable
|
|
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,Template,Type,false,false,NoCrates,nil,nil,PerCrateMass,Stock,SubCategory,DontShowInMenu,Location)
|
|
table.insert(self.Cargo_Crates,cargo)
|
|
return self
|
|
end
|
|
|
|
--- User function - Add a #CTLD.CargoZoneType zone for this CTLD instance.
|
|
-- @param #CTLD self
|
|
-- @param #CTLD.CargoZone Zone Zone #CTLD.CargoZone describing the zone.
|
|
function CTLD:AddZone(Zone)
|
|
self:T(self.lid .. " AddZone")
|
|
local zone = Zone -- #CTLD.CargoZone
|
|
if zone.type == CTLD.CargoZoneType.LOAD then
|
|
table.insert(self.pickupZones,zone)
|
|
elseif zone.type == CTLD.CargoZoneType.DROP then
|
|
table.insert(self.dropOffZones,zone)
|
|
elseif zone.type == CTLD.CargoZoneType.SHIP then
|
|
table.insert(self.shipZones,zone)
|
|
elseif zone.type == CTLD.CargoZoneType.BEACON then
|
|
table.insert(self.droppedBeacons,zone)
|
|
else
|
|
table.insert(self.wpZones,zone)
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- User function - Activate Name #CTLD.CargoZone.Type ZoneType for this CTLD instance.
|
|
-- @param #CTLD self
|
|
-- @param #string Name Name of the zone to change in the ME.
|
|
-- @param #CTLD.CargoZoneType ZoneType Type of zone this belongs to.
|
|
-- @param #boolean NewState (Optional) Set to true to activate, false to switch off.
|
|
function CTLD:ActivateZone(Name,ZoneType,NewState)
|
|
self:T(self.lid .. " ActivateZone")
|
|
local newstate = true
|
|
-- set optional in case we\'re deactivating
|
|
if NewState ~= nil then
|
|
newstate = NewState
|
|
end
|
|
|
|
-- get correct table
|
|
local table = {}
|
|
if ZoneType == CTLD.CargoZoneType.LOAD then
|
|
table = self.pickupZones
|
|
elseif ZoneType == CTLD.CargoZoneType.DROP then
|
|
table = self.dropOffZones
|
|
elseif ZoneType == CTLD.CargoZoneType.SHIP then
|
|
table = self.shipZones
|
|
else
|
|
table = self.wpZones
|
|
end
|
|
-- loop table
|
|
for _,_zone in pairs(table) do
|
|
local thiszone = _zone --#CTLD.CargoZone
|
|
if thiszone.name == Name then
|
|
thiszone.active = newstate
|
|
break
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
|
|
--- User function - Deactivate Name #CTLD.CargoZoneType ZoneType for this CTLD instance.
|
|
-- @param #CTLD self
|
|
-- @param #string Name Name of the zone to change in the ME.
|
|
-- @param #CTLD.CargoZoneType ZoneType Type of zone this belongs to.
|
|
function CTLD:DeactivateZone(Name,ZoneType)
|
|
self:T(self.lid .. " DeactivateZone")
|
|
self:ActivateZone(Name,ZoneType,false)
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function to obtain a valid FM frequency.
|
|
-- @param #CTLD self
|
|
-- @param #string Name Name of zone.
|
|
-- @return #CTLD.ZoneBeacon Beacon Beacon table.
|
|
function CTLD:_GetFMBeacon(Name)
|
|
self:T(self.lid .. " _GetFMBeacon")
|
|
local beacon = {} -- #CTLD.ZoneBeacon
|
|
if #self.FreeFMFrequencies <= 1 then
|
|
self.FreeFMFrequencies = self.UsedFMFrequencies
|
|
self.UsedFMFrequencies = {}
|
|
end
|
|
--random
|
|
local FM = table.remove(self.FreeFMFrequencies, math.random(#self.FreeFMFrequencies))
|
|
table.insert(self.UsedFMFrequencies, FM)
|
|
beacon.name = Name
|
|
beacon.frequency = FM / 1000000
|
|
beacon.modulation = CTLD.RadioModulation.FM
|
|
return beacon
|
|
end
|
|
|
|
--- (Internal) Function to obtain a valid UHF frequency.
|
|
-- @param #CTLD self
|
|
-- @param #string Name Name of zone.
|
|
-- @return #CTLD.ZoneBeacon Beacon Beacon table.
|
|
function CTLD:_GetUHFBeacon(Name)
|
|
self:T(self.lid .. " _GetUHFBeacon")
|
|
local beacon = {} -- #CTLD.ZoneBeacon
|
|
if #self.FreeUHFFrequencies <= 1 then
|
|
self.FreeUHFFrequencies = self.UsedUHFFrequencies
|
|
self.UsedUHFFrequencies = {}
|
|
end
|
|
--random
|
|
local UHF = table.remove(self.FreeUHFFrequencies, math.random(#self.FreeUHFFrequencies))
|
|
table.insert(self.UsedUHFFrequencies, UHF)
|
|
beacon.name = Name
|
|
beacon.frequency = UHF / 1000000
|
|
beacon.modulation = CTLD.RadioModulation.AM
|
|
|
|
return beacon
|
|
end
|
|
|
|
--- (Internal) Function to obtain a valid VHF frequency.
|
|
-- @param #CTLD self
|
|
-- @param #string Name Name of zone.
|
|
-- @return #CTLD.ZoneBeacon Beacon Beacon table.
|
|
function CTLD:_GetVHFBeacon(Name)
|
|
self:T(self.lid .. " _GetVHFBeacon")
|
|
local beacon = {} -- #CTLD.ZoneBeacon
|
|
if #self.FreeVHFFrequencies <= 3 then
|
|
self.FreeVHFFrequencies = self.UsedVHFFrequencies
|
|
self.UsedVHFFrequencies = {}
|
|
end
|
|
--get random
|
|
local VHF = table.remove(self.FreeVHFFrequencies, math.random(#self.FreeVHFFrequencies))
|
|
table.insert(self.UsedVHFFrequencies, VHF)
|
|
beacon.name = Name
|
|
beacon.frequency = VHF / 1000000
|
|
beacon.modulation = CTLD.RadioModulation.FM
|
|
return beacon
|
|
end
|
|
|
|
|
|
--- User function - Creates and adds a #CTLD.CargoZone zone for this CTLD instance.
|
|
-- Zones of type LOAD: Players load crates and troops here.
|
|
-- Zones of type DROP: Players can drop crates here. Note that troops can be unloaded anywhere.
|
|
-- Zone of type MOVE: Dropped troops and vehicles will start moving to the nearest zone of this type (also see options).
|
|
-- @param #CTLD self
|
|
-- @param #string Name Name of this zone, as in Mission Editor.
|
|
-- @param #string Type Type of this zone, #CTLD.CargoZoneType
|
|
-- @param #number Color Smoke/Flare color e.g. #SMOKECOLOR.Red
|
|
-- @param #string Active Is this zone currently active?
|
|
-- @param #string HasBeacon Does this zone have a beacon if it is active?
|
|
-- @param #number Shiplength Length of Ship for shipzones
|
|
-- @param #number Shipwidth Width of Ship for shipzones
|
|
-- @return #CTLD self
|
|
function CTLD:AddCTLDZone(Name, Type, Color, Active, HasBeacon, Shiplength, Shipwidth)
|
|
self:T(self.lid .. " AddCTLDZone")
|
|
|
|
local zone = ZONE:FindByName(Name)
|
|
if not zone and Type ~= CTLD.CargoZoneType.SHIP then
|
|
self:E(self.lid.."**** Zone does not exist: "..Name)
|
|
return self
|
|
end
|
|
|
|
if Type == CTLD.CargoZoneType.SHIP then
|
|
local Ship = UNIT:FindByName(Name)
|
|
if not Ship then
|
|
self:E(self.lid.."**** Ship does not exist: "..Name)
|
|
return self
|
|
end
|
|
end
|
|
|
|
local ctldzone = {} -- #CTLD.CargoZone
|
|
ctldzone.active = Active or false
|
|
ctldzone.color = Color or SMOKECOLOR.Red
|
|
ctldzone.name = Name or "NONE"
|
|
ctldzone.type = Type or CTLD.CargoZoneType.MOVE -- #CTLD.CargoZoneType
|
|
ctldzone.hasbeacon = HasBeacon or false
|
|
|
|
if Type == CTLD.CargoZoneType.BEACON then
|
|
self.droppedbeaconref[ctldzone.name] = zone:GetCoordinate()
|
|
ctldzone.timestamp = timer.getTime()
|
|
end
|
|
|
|
if HasBeacon then
|
|
ctldzone.fmbeacon = self:_GetFMBeacon(Name)
|
|
ctldzone.uhfbeacon = self:_GetUHFBeacon(Name)
|
|
ctldzone.vhfbeacon = self:_GetVHFBeacon(Name)
|
|
else
|
|
ctldzone.fmbeacon = nil
|
|
ctldzone.uhfbeacon = nil
|
|
ctldzone.vhfbeacon = nil
|
|
end
|
|
|
|
if Type == CTLD.CargoZoneType.SHIP then
|
|
ctldzone.shiplength = Shiplength or 100
|
|
ctldzone.shipwidth = Shipwidth or 10
|
|
end
|
|
|
|
self:AddZone(ctldzone)
|
|
return self
|
|
end
|
|
|
|
--- User function - Creates and adds a #CTLD.CargoZone zone for this CTLD instance from an Airbase or FARP name.
|
|
-- Zones of type LOAD: Players load crates and troops here.
|
|
-- Zones of type DROP: Players can drop crates here. Note that troops can be unloaded anywhere.
|
|
-- Zone of type MOVE: Dropped troops and vehicles will start moving to the nearest zone of this type (also see options).
|
|
-- @param #CTLD self
|
|
-- @param #string AirbaseName Name of the Airbase, can be e.g. AIRBASE.Caucasus.Beslan or "Beslan". For FARPs, this will be the UNIT name.
|
|
-- @param #string Type Type of this zone, #CTLD.CargoZoneType
|
|
-- @param #number Color Smoke/Flare color e.g. #SMOKECOLOR.Red
|
|
-- @param #string Active Is this zone currently active?
|
|
-- @param #string HasBeacon Does this zone have a beacon if it is active?
|
|
-- @return #CTLD self
|
|
function CTLD:AddCTLDZoneFromAirbase(AirbaseName, Type, Color, Active, HasBeacon)
|
|
self:T(self.lid .. " AddCTLDZoneFromAirbase")
|
|
local AFB = AIRBASE:FindByName(AirbaseName)
|
|
local name = AFB:GetZone():GetName()
|
|
self:T(self.lid .. "AFB " .. AirbaseName .. " ZoneName " .. name)
|
|
self:AddCTLDZone(name, Type, Color, Active, HasBeacon)
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function to create a dropped beacon
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Unit#UNIT Unit
|
|
-- @return #CTLD self
|
|
function CTLD:DropBeaconNow(Unit)
|
|
self:T(self.lid .. " DropBeaconNow")
|
|
|
|
local ctldzone = {} -- #CTLD.CargoZone
|
|
ctldzone.active = true
|
|
ctldzone.color = math.random(0,4) -- random color
|
|
ctldzone.name = "Beacon " .. math.random(1,10000)
|
|
ctldzone.type = CTLD.CargoZoneType.BEACON -- #CTLD.CargoZoneType
|
|
ctldzone.hasbeacon = true
|
|
|
|
ctldzone.fmbeacon = self:_GetFMBeacon(ctldzone.name)
|
|
ctldzone.uhfbeacon = self:_GetUHFBeacon(ctldzone.name)
|
|
ctldzone.vhfbeacon = self:_GetVHFBeacon(ctldzone.name)
|
|
ctldzone.timestamp = timer.getTime()
|
|
|
|
self.droppedbeaconref[ctldzone.name] = Unit:GetCoordinate()
|
|
|
|
self:AddZone(ctldzone)
|
|
|
|
local FMbeacon = ctldzone.fmbeacon -- #CTLD.ZoneBeacon
|
|
local VHFbeacon = ctldzone.vhfbeacon -- #CTLD.ZoneBeacon
|
|
local UHFbeacon = ctldzone.uhfbeacon -- #CTLD.ZoneBeacon
|
|
local Name = ctldzone.name
|
|
local FM = FMbeacon.frequency -- MHz
|
|
local VHF = VHFbeacon.frequency * 1000 -- KHz
|
|
local UHF = UHFbeacon.frequency -- MHz
|
|
local text = string.format("Dropped %s | FM %s Mhz | VHF %s KHz | UHF %s Mhz ", Name, FM, VHF, UHF)
|
|
|
|
self:_SendMessage(text,15,false,Unit:GetGroup())
|
|
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Housekeeping dropped beacons.
|
|
-- @param #CTLD self
|
|
-- @return #CTLD self
|
|
function CTLD:CheckDroppedBeacons()
|
|
self:T(self.lid .. " CheckDroppedBeacons")
|
|
|
|
-- check for timeout
|
|
local timeout = self.droppedbeacontimeout or 600
|
|
local livebeacontable = {}
|
|
|
|
for _,_beacon in pairs (self.droppedBeacons) do
|
|
local beacon = _beacon -- #CTLD.CargoZone
|
|
if not beacon.timestamp then beacon.timestamp = timer.getTime() + timeout end
|
|
local T0 = beacon.timestamp
|
|
if timer.getTime() - T0 > timeout then
|
|
local name = beacon.name
|
|
self.droppedbeaconref[name] = nil
|
|
_beacon = nil
|
|
else
|
|
table.insert(livebeacontable,beacon)
|
|
end
|
|
end
|
|
|
|
self.droppedBeacons = nil
|
|
self.droppedBeacons = livebeacontable
|
|
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function to show list of radio beacons
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Group#GROUP Group
|
|
-- @param Wrapper.Unit#UNIT Unit
|
|
function CTLD:_ListRadioBeacons(Group, Unit)
|
|
self:T(self.lid .. " _ListRadioBeacons")
|
|
local report = REPORT:New("Active Zone Beacons")
|
|
report:Add("------------------------------------------------------------")
|
|
local zones = {[1] = self.pickupZones, [2] = self.wpZones, [3] = self.dropOffZones, [4] = self.shipZones, [5] = self.droppedBeacons}
|
|
for i=1,5 do
|
|
for index,cargozone in pairs(zones[i]) do
|
|
-- Get Beacon object from zone
|
|
local czone = cargozone -- #CTLD.CargoZone
|
|
if czone.active and czone.hasbeacon then
|
|
local FMbeacon = czone.fmbeacon -- #CTLD.ZoneBeacon
|
|
local VHFbeacon = czone.vhfbeacon -- #CTLD.ZoneBeacon
|
|
local UHFbeacon = czone.uhfbeacon -- #CTLD.ZoneBeacon
|
|
local Name = czone.name
|
|
local FM = FMbeacon.frequency -- MHz
|
|
local VHF = VHFbeacon.frequency * 1000 -- KHz
|
|
local UHF = UHFbeacon.frequency -- MHz
|
|
report:AddIndent(string.format(" %s | FM %s Mhz | VHF %s KHz | UHF %s Mhz ", Name, FM, VHF, UHF),"|")
|
|
end
|
|
end
|
|
end
|
|
if report:GetCount() == 1 then
|
|
report:Add(" N O N E")
|
|
end
|
|
report:Add("------------------------------------------------------------")
|
|
self:_SendMessage(report:Text(), 30, true, Group)
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Add radio beacon to zone. Runs 30 secs.
|
|
-- @param #CTLD self
|
|
-- @param #string Name Name of zone.
|
|
-- @param #string Sound Name of soundfile.
|
|
-- @param #number Mhz Frequency in Mhz.
|
|
-- @param #number Modulation Modulation AM or FM.
|
|
-- @param #boolean IsShip If true zone is a ship.
|
|
-- @param #boolean IsDropped If true, this isn't a zone but a dropped beacon
|
|
function CTLD:_AddRadioBeacon(Name, Sound, Mhz, Modulation, IsShip, IsDropped)
|
|
self:T(self.lid .. " _AddRadioBeacon")
|
|
local Zone = nil
|
|
if IsShip then
|
|
Zone = UNIT:FindByName(Name)
|
|
elseif IsDropped then
|
|
Zone = self.droppedbeaconref[Name]
|
|
else
|
|
Zone = ZONE:FindByName(Name)
|
|
if not Zone then
|
|
Zone = AIRBASE:FindByName(Name):GetZone()
|
|
end
|
|
end
|
|
local Sound = Sound or "beacon.ogg"
|
|
if Zone then
|
|
if IsDropped then
|
|
local ZoneCoord = Zone
|
|
local ZoneVec3 = ZoneCoord:GetVec3() or {x=0,y=0,z=0}
|
|
local Frequency = Mhz * 1000000 -- Freq in Hertz
|
|
local Sound = self.RadioPath..Sound
|
|
trigger.action.radioTransmission(Sound, ZoneVec3, Modulation, false, Frequency, 1000, Name..math.random(1,10000)) -- Beacon in MP only runs for 30secs straight
|
|
self:T2(string.format("Beacon added | Name = %s | Sound = %s | Vec3 = %d %d %d | Freq = %f | Modulation = %d (0=AM/1=FM)",Name,Sound,ZoneVec3.x,ZoneVec3.y,ZoneVec3.z,Mhz,Modulation))
|
|
else
|
|
local ZoneCoord = Zone:GetCoordinate()
|
|
local ZoneVec3 = ZoneCoord:GetVec3() or {x=0,y=0,z=0}
|
|
local Frequency = Mhz * 1000000 -- Freq in Hert
|
|
local Sound = self.RadioPath..Sound
|
|
trigger.action.radioTransmission(Sound, ZoneVec3, Modulation, false, Frequency, 1000, Name..math.random(1,10000)) -- Beacon in MP only runs for 30secs straightt
|
|
self:T2(string.format("Beacon added | Name = %s | Sound = %s | Vec3 = {x=%d, y=%d, z=%d} | Freq = %f | Modulation = %d (0=AM/1=FM)",Name,Sound,ZoneVec3.x,ZoneVec3.y,ZoneVec3.z,Mhz,Modulation))
|
|
end
|
|
else
|
|
self:E(self.lid.."***** _AddRadioBeacon: Zone does not exist: "..Name)
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- Set folder path where the CTLD sound files are located **within you mission (miz) file**.
|
|
-- The default path is "l10n/DEFAULT/" but sound files simply copied there will be removed by DCS the next time you save the mission.
|
|
-- However, if you create a new folder inside the miz file, which contains the sounds, it will not be deleted and can be used.
|
|
-- @param #CTLD self
|
|
-- @param #string FolderPath The path to the sound files, e.g. "CTLD_Soundfiles/".
|
|
-- @return #CTLD self
|
|
function CTLD:SetSoundfilesFolder( FolderPath )
|
|
self:T(self.lid .. " SetSoundfilesFolder")
|
|
-- Check that it ends with /
|
|
if FolderPath then
|
|
local lastchar = string.sub( FolderPath, -1 )
|
|
if lastchar ~= "/" then
|
|
FolderPath = FolderPath .. "/"
|
|
end
|
|
end
|
|
|
|
-- Folderpath.
|
|
self.RadioPath = FolderPath
|
|
|
|
-- Info message.
|
|
self:I( self.lid .. string.format( "Setting sound files folder to: %s", self.RadioPath ) )
|
|
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function to refresh radio beacons
|
|
-- @param #CTLD self
|
|
function CTLD:_RefreshRadioBeacons()
|
|
self:T(self.lid .. " _RefreshRadioBeacons")
|
|
|
|
local zones = {[1] = self.pickupZones, [2] = self.wpZones, [3] = self.dropOffZones, [4] = self.shipZones, [5] = self.droppedBeacons}
|
|
for i=1,5 do
|
|
local IsShip = false
|
|
if i == 4 then IsShip = true end
|
|
local IsDropped = false
|
|
if i == 5 then IsDropped = true end
|
|
for index,cargozone in pairs(zones[i]) do
|
|
-- Get Beacon object from zone
|
|
local czone = cargozone -- #CTLD.CargoZone
|
|
local Sound = self.RadioSound
|
|
local Silent = self.RadioSoundFC3 or self.RadioSound
|
|
if czone.active and czone.hasbeacon then
|
|
local FMbeacon = czone.fmbeacon -- #CTLD.ZoneBeacon
|
|
local VHFbeacon = czone.vhfbeacon -- #CTLD.ZoneBeacon
|
|
local UHFbeacon = czone.uhfbeacon -- #CTLD.ZoneBeacon
|
|
local Name = czone.name
|
|
local FM = FMbeacon.frequency -- MHz
|
|
local VHF = VHFbeacon.frequency -- KHz
|
|
local UHF = UHFbeacon.frequency -- MHz
|
|
self:_AddRadioBeacon(Name,Sound,FM, CTLD.RadioModulation.FM, IsShip, IsDropped)
|
|
self:_AddRadioBeacon(Name,Sound,VHF,CTLD.RadioModulation.AM, IsShip, IsDropped)
|
|
self:_AddRadioBeacon(Name,Silent,UHF,CTLD.RadioModulation.AM, IsShip, IsDropped)
|
|
end
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Function to see if a unit is in a specific zone type.
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Unit#UNIT Unit Unit
|
|
-- @param #CTLD.CargoZoneType Zonetype Zonetype
|
|
-- @return #boolean Outcome Is in zone or not
|
|
-- @return #string name Closest zone name
|
|
-- @return Core.Zone#ZONE zone Closest Core.Zone#ZONE object
|
|
-- @return #number distance Distance to closest zone
|
|
-- @return #number width Radius of zone or width of ship
|
|
function CTLD:IsUnitInZone(Unit,Zonetype)
|
|
self:T(self.lid .. " IsUnitInZone")
|
|
self:T(Zonetype)
|
|
local unitname = Unit:GetName()
|
|
local zonetable = {}
|
|
local outcome = false
|
|
if Zonetype == CTLD.CargoZoneType.LOAD then
|
|
zonetable = self.pickupZones -- #table
|
|
elseif Zonetype == CTLD.CargoZoneType.DROP then
|
|
zonetable = self.dropOffZones -- #table
|
|
elseif Zonetype == CTLD.CargoZoneType.SHIP then
|
|
zonetable = self.shipZones -- #table
|
|
else
|
|
zonetable = self.wpZones -- #table
|
|
end
|
|
--- now see if we\'re in
|
|
local zonecoord = nil
|
|
local colorret = nil
|
|
local maxdist = 1000000 -- 100km
|
|
local zoneret = nil
|
|
local zonewret = nil
|
|
local zonenameret = nil
|
|
local unitcoord = Unit:GetCoordinate()
|
|
local unitVec2 = unitcoord:GetVec2()
|
|
for _,_cargozone in pairs(zonetable) do
|
|
local czone = _cargozone -- #CTLD.CargoZone
|
|
local zonename = czone.name
|
|
local active = czone.active
|
|
local color = czone.color
|
|
local zone = nil
|
|
local zoneradius = 100
|
|
local zonewidth = 20
|
|
if Zonetype == CTLD.CargoZoneType.SHIP then
|
|
self:T("Checking Type Ship: "..zonename)
|
|
local ZoneUNIT = UNIT:FindByName(zonename)
|
|
zonecoord = ZoneUNIT:GetCoordinate()
|
|
zoneradius = czone.shiplength
|
|
zonewidth = czone.shipwidth
|
|
zone = ZONE_UNIT:New( ZoneUNIT:GetName(), ZoneUNIT, zoneradius/2)
|
|
elseif ZONE:FindByName(zonename) then
|
|
zone = ZONE:FindByName(zonename)
|
|
self:T("Checking Zone: "..zonename)
|
|
zonecoord = zone:GetCoordinate()
|
|
--zoneradius = 1500
|
|
zonewidth = zoneradius
|
|
elseif AIRBASE:FindByName(zonename) then
|
|
zone = AIRBASE:FindByName(zonename):GetZone()
|
|
self:T("Checking Zone: "..zonename)
|
|
zonecoord = zone:GetCoordinate()
|
|
zoneradius = 2000
|
|
zonewidth = zoneradius
|
|
end
|
|
local distance = self:_GetDistance(zonecoord,unitcoord)
|
|
self:T("Distance Zone: "..distance)
|
|
if (zone:IsVec2InZone(unitVec2) or Zonetype == CTLD.CargoZoneType.MOVE) and active == true and maxdist > distance then
|
|
outcome = true
|
|
maxdist = distance
|
|
zoneret = zone
|
|
zonenameret = zonename
|
|
zonewret = zonewidth
|
|
colorret = color
|
|
end
|
|
end
|
|
if Zonetype == CTLD.CargoZoneType.SHIP then
|
|
return outcome, zonenameret, zoneret, maxdist, zonewret
|
|
else
|
|
return outcome, zonenameret, zoneret, maxdist
|
|
end
|
|
end
|
|
|
|
--- User function - Drop a smoke or flare at current location.
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Unit#UNIT Unit The Unit.
|
|
-- @param #boolean Flare If true, flare instead.
|
|
-- @param #number SmokeColor Color enumerator for smoke, e.g. SMOKECOLOR.Red
|
|
function CTLD:SmokePositionNow(Unit, Flare, SmokeColor)
|
|
self:T(self.lid .. " SmokePositionNow")
|
|
local Smokecolor = self.SmokeColor or SMOKECOLOR.Red
|
|
if SmokeColor then
|
|
Smokecolor = SmokeColor
|
|
end
|
|
local FlareColor = self.FlareColor or FLARECOLOR.Red
|
|
-- table of #CTLD.CargoZone table
|
|
local unitcoord = Unit:GetCoordinate() -- Core.Point#COORDINATE
|
|
local Group = Unit:GetGroup()
|
|
if Flare then
|
|
unitcoord:Flare(FlareColor, 90)
|
|
else
|
|
local height = unitcoord:GetLandHeight() + 2
|
|
unitcoord.y = height
|
|
unitcoord:Smoke(Smokecolor)
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- User function - Start smoke/flare in a zone close to the Unit.
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Unit#UNIT Unit The Unit.
|
|
-- @param #boolean Flare If true, flare instead.
|
|
function CTLD:SmokeZoneNearBy(Unit, Flare)
|
|
self:T(self.lid .. " SmokeZoneNearBy")
|
|
-- table of #CTLD.CargoZone table
|
|
local unitcoord = Unit:GetCoordinate()
|
|
local Group = Unit:GetGroup()
|
|
local smokedistance = self.smokedistance
|
|
local smoked = false
|
|
local zones = {[1] = self.pickupZones, [2] = self.wpZones, [3] = self.dropOffZones, [4] = self.shipZones}
|
|
for i=1,4 do
|
|
for index,cargozone in pairs(zones[i]) do
|
|
local CZone = cargozone --#CTLD.CargoZone
|
|
local zonename = CZone.name
|
|
local zone = nil
|
|
if i == 4 then
|
|
zone = UNIT:FindByName(zonename)
|
|
else
|
|
zone = ZONE:FindByName(zonename)
|
|
if not zone then
|
|
zone = AIRBASE:FindByName(zonename):GetZone()
|
|
end
|
|
end
|
|
local zonecoord = zone:GetCoordinate()
|
|
local active = CZone.active
|
|
local color = CZone.color
|
|
local distance = self:_GetDistance(zonecoord,unitcoord)
|
|
if distance < smokedistance and active then
|
|
-- smoke zone since we\'re nearby
|
|
if not Flare then
|
|
zonecoord:Smoke(color or SMOKECOLOR.White)
|
|
else
|
|
if color == SMOKECOLOR.Blue then color = FLARECOLOR.White end
|
|
zonecoord:Flare(color or FLARECOLOR.White)
|
|
end
|
|
local txt = "smoking"
|
|
if Flare then txt = "flaring" end
|
|
self:_SendMessage(string.format("Roger, %s zone %s!",txt, zonename), 10, false, Group)
|
|
smoked = true
|
|
end
|
|
end
|
|
end
|
|
if not smoked then
|
|
local distance = UTILS.MetersToNM(self.smokedistance)
|
|
self:_SendMessage(string.format("Negative, need to be closer than %dnm to a zone!",distance), 10, false, Group)
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- User - Function to add/adjust unittype capabilities.
|
|
-- @param #CTLD self
|
|
-- @param #string Unittype The unittype to adjust. If passed as Wrapper.Unit#UNIT, it will search for the unit in the mission.
|
|
-- @param #boolean Cancrates Unit can load crates. Default false.
|
|
-- @param #boolean Cantroops Unit can load troops. Default false.
|
|
-- @param #number Cratelimit Unit can carry number of crates. Default 0.
|
|
-- @param #number Trooplimit Unit can carry number of troops. Default 0.
|
|
-- @param #number Length Unit lenght (in metres) for the load radius. Default 20.
|
|
-- @param #number Maxcargoweight Maxmimum weight in kgs this helo can carry. Default 500.
|
|
function CTLD:SetUnitCapabilities(Unittype, Cancrates, Cantroops, Cratelimit, Trooplimit, Length, Maxcargoweight)
|
|
self:T(self.lid .. " UnitCapabilities")
|
|
local unittype = nil
|
|
local unit = nil
|
|
if type(Unittype) == "string" then
|
|
unittype = Unittype
|
|
elseif type(Unittype) == "table" then
|
|
unit = UNIT:FindByName(Unittype) -- Wrapper.Unit#UNIT
|
|
unittype = unit:GetTypeName()
|
|
else
|
|
return self
|
|
end
|
|
local length = 20
|
|
local maxcargo = 500
|
|
local existingcaps = self.UnitTypeCapabilities[unittype] -- #CTLD.UnitTypeCapabilities
|
|
if existingcaps then
|
|
length = existingcaps.length or 20
|
|
maxcargo = existingcaps.cargoweightlimit or 500
|
|
end
|
|
-- set capabilities
|
|
local capabilities = {} -- #CTLD.UnitTypeCapabilities
|
|
capabilities.type = unittype
|
|
capabilities.crates = Cancrates or false
|
|
capabilities.troops = Cantroops or false
|
|
capabilities.cratelimit = Cratelimit or 0
|
|
capabilities.trooplimit = Trooplimit or 0
|
|
capabilities.length = Length or length
|
|
capabilities.cargoweightlimit = Maxcargoweight or maxcargo
|
|
self.UnitTypeCapabilities[unittype] = capabilities
|
|
return self
|
|
end
|
|
|
|
--- [Deprecated] - Function to add/adjust unittype capabilities. Has been replaced with `SetUnitCapabilities()` - pls use the new one going forward!
|
|
-- @param #CTLD self
|
|
-- @param #string Unittype The unittype to adjust. If passed as Wrapper.Unit#UNIT, it will search for the unit in the mission.
|
|
-- @param #boolean Cancrates Unit can load crates. Default false.
|
|
-- @param #boolean Cantroops Unit can load troops. Default false.
|
|
-- @param #number Cratelimit Unit can carry number of crates. Default 0.
|
|
-- @param #number Trooplimit Unit can carry number of troops. Default 0.
|
|
-- @param #number Length Unit lenght (in metres) for the load radius. Default 20.
|
|
-- @param #number Maxcargoweight Maxmimum weight in kgs this helo can carry. Default 500.
|
|
function CTLD:UnitCapabilities(Unittype, Cancrates, Cantroops, Cratelimit, Trooplimit, Length, Maxcargoweight)
|
|
self:I(self.lid.."This function been replaced with `SetUnitCapabilities()` - pls use the new one going forward!")
|
|
self:SetUnitCapabilities(Unittype, Cancrates, Cantroops, Cratelimit, Trooplimit, Length, Maxcargoweight)
|
|
return self
|
|
end
|
|
|
|
|
|
--- (Internal) Check if a unit is hovering *in parameters*.
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Unit#UNIT Unit
|
|
-- @return #boolean Outcome
|
|
function CTLD:IsCorrectHover(Unit)
|
|
self:T(self.lid .. " IsCorrectHover")
|
|
local outcome = false
|
|
-- see if we are in air and within parameters.
|
|
if self:IsUnitInAir(Unit) then
|
|
-- get speed and height
|
|
local uspeed = Unit:GetVelocityMPS()
|
|
local uheight = Unit:GetHeight()
|
|
local ucoord = Unit:GetCoordinate()
|
|
if not ucoord then
|
|
return false
|
|
end
|
|
local gheight = ucoord:GetLandHeight()
|
|
local aheight = uheight - gheight -- height above ground
|
|
local maxh = self.maximumHoverHeight -- 15
|
|
local minh = self.minimumHoverHeight -- 5
|
|
local mspeed = 2 -- 2 m/s
|
|
if (uspeed <= mspeed) and (aheight <= maxh) and (aheight >= minh) then
|
|
-- yep within parameters
|
|
outcome = true
|
|
end
|
|
end
|
|
return outcome
|
|
end
|
|
|
|
--- (Internal) Check if a Hercules is flying *in parameters* for air drops.
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Unit#UNIT Unit
|
|
-- @return #boolean Outcome
|
|
function CTLD:IsCorrectFlightParameters(Unit)
|
|
self:T(self.lid .. " IsCorrectFlightParameters")
|
|
local outcome = false
|
|
-- see if we are in air and within parameters.
|
|
if self:IsUnitInAir(Unit) then
|
|
-- get speed and height
|
|
local uspeed = Unit:GetVelocityMPS()
|
|
local uheight = Unit:GetHeight()
|
|
local ucoord = Unit:GetCoordinate()
|
|
if not ucoord then
|
|
return false
|
|
end
|
|
local gheight = ucoord:GetLandHeight()
|
|
local aheight = uheight - gheight -- height above ground
|
|
local minh = self.HercMinAngels-- 1500m
|
|
local maxh = self.HercMaxAngels -- 5000m
|
|
local maxspeed = self.HercMaxSpeed -- 77 mps
|
|
-- DONE: TEST - Speed test for Herc, should not be above 280kph/150kn
|
|
local kmspeed = uspeed * 3.6
|
|
local knspeed = kmspeed / 1.86
|
|
self:T(string.format("%s Unit parameters: at %dm AGL with %dmps | %dkph | %dkn",self.lid,aheight,uspeed,kmspeed,knspeed))
|
|
if (aheight <= maxh) and (aheight >= minh) and (uspeed <= maxspeed) then
|
|
-- yep within parameters
|
|
outcome = true
|
|
end
|
|
end
|
|
return outcome
|
|
end
|
|
|
|
--- (Internal) List if a unit is hovering *in parameters*.
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Group#GROUP Group
|
|
-- @param Wrapper.Unit#UNIT Unit
|
|
function CTLD:_ShowHoverParams(Group,Unit)
|
|
local inhover = self:IsCorrectHover(Unit)
|
|
local htxt = "true"
|
|
if not inhover then htxt = "false" end
|
|
local text = ""
|
|
if _SETTINGS:IsMetric() then
|
|
text = string.format("Hover parameters (autoload/drop):\n - Min height %dm \n - Max height %dm \n - Max speed 2mps \n - In parameter: %s", self.minimumHoverHeight, self.maximumHoverHeight, htxt)
|
|
else
|
|
local minheight = UTILS.MetersToFeet(self.minimumHoverHeight)
|
|
local maxheight = UTILS.MetersToFeet(self.maximumHoverHeight)
|
|
text = string.format("Hover parameters (autoload/drop):\n - Min height %dft \n - Max height %dft \n - Max speed 6ftps \n - In parameter: %s", minheight, maxheight, htxt)
|
|
end
|
|
self:_SendMessage(text, 10, false, Group)
|
|
return self
|
|
end
|
|
|
|
--- (Internal) List if a Herc unit is flying *in parameters*.
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Group#GROUP Group
|
|
-- @param Wrapper.Unit#UNIT Unit
|
|
function CTLD:_ShowFlightParams(Group,Unit)
|
|
local inhover = self:IsCorrectFlightParameters(Unit)
|
|
local htxt = "true"
|
|
if not inhover then htxt = "false" end
|
|
local text = ""
|
|
if _SETTINGS:IsImperial() then
|
|
local minheight = UTILS.MetersToFeet(self.HercMinAngels)
|
|
local maxheight = UTILS.MetersToFeet(self.HercMaxAngels)
|
|
text = string.format("Flight parameters (airdrop):\n - Min height %dft \n - Max height %dft \n - In parameter: %s", minheight, maxheight, htxt)
|
|
else
|
|
local minheight = self.HercMinAngels
|
|
local maxheight = self.HercMaxAngels
|
|
text = string.format("Flight parameters (airdrop):\n - Min height %dm \n - Max height %dm \n - In parameter: %s", minheight, maxheight, htxt)
|
|
end
|
|
self:_SendMessage(text, 10, false, Group)
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Check if a unit is in a load zone and is hovering in parameters.
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Unit#UNIT Unit
|
|
-- @return #boolean Outcome
|
|
function CTLD:CanHoverLoad(Unit)
|
|
self:T(self.lid .. " CanHoverLoad")
|
|
if self:IsHercules(Unit) then return false end
|
|
local outcome = self:IsUnitInZone(Unit,CTLD.CargoZoneType.LOAD) and self:IsCorrectHover(Unit)
|
|
if not outcome then
|
|
outcome = self:IsUnitInZone(Unit,CTLD.CargoZoneType.SHIP) --and self:IsCorrectHover(Unit)
|
|
end
|
|
return outcome
|
|
end
|
|
|
|
--- (Internal) Check if a unit is above ground.
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Unit#UNIT Unit
|
|
-- @return #boolean Outcome
|
|
function CTLD:IsUnitInAir(Unit)
|
|
-- get speed and height
|
|
local minheight = self.minimumHoverHeight
|
|
if self.enableHercules and self:IsHercules(Unit) then
|
|
minheight = 5.1 -- herc is 5m AGL on the ground
|
|
end
|
|
local uheight = Unit:GetHeight()
|
|
local ucoord = Unit:GetCoordinate()
|
|
if not ucoord then
|
|
return false
|
|
end
|
|
local gheight = ucoord:GetLandHeight()
|
|
local aheight = uheight - gheight -- height above ground
|
|
if aheight >= minheight then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
--- (Internal) Autoload if we can do crates, have capacity free and are in a load zone.
|
|
-- @param #CTLD self
|
|
-- @param Wrapper.Unit#UNIT Unit
|
|
-- @return #CTLD self
|
|
function CTLD:AutoHoverLoad(Unit)
|
|
self:T(self.lid .. " AutoHoverLoad")
|
|
-- get capabilities and current load
|
|
local unittype = Unit:GetTypeName()
|
|
local unitname = Unit:GetName()
|
|
local Group = Unit:GetGroup()
|
|
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities
|
|
local cancrates = capabilities.crates -- #boolean
|
|
local cratelimit = capabilities.cratelimit -- #number
|
|
if cancrates then
|
|
-- get load
|
|
local numberonboard = 0
|
|
local loaded = {}
|
|
if self.Loaded_Cargo[unitname] then
|
|
loaded = self.Loaded_Cargo[unitname] -- #CTLD.LoadedCargo
|
|
numberonboard = loaded.Cratesloaded or 0
|
|
end
|
|
local load = cratelimit - numberonboard
|
|
local canload = self:CanHoverLoad(Unit)
|
|
if canload and load > 0 then
|
|
self:_LoadCratesNearby(Group,Unit)
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Run through all pilots and see if we autoload.
|
|
-- @param #CTLD self
|
|
-- @return #CTLD self
|
|
function CTLD:CheckAutoHoverload()
|
|
if self.hoverautoloading then
|
|
for _,_pilot in pairs (self.CtldUnits) do
|
|
local Unit = UNIT:FindByName(_pilot)
|
|
if self:CanHoverLoad(Unit) then self:AutoHoverLoad(Unit) end
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Run through DroppedTroops and capture alive units
|
|
-- @param #CTLD self
|
|
-- @return #CTLD self
|
|
function CTLD:CleanDroppedTroops()
|
|
-- Troops
|
|
local troops = self.DroppedTroops
|
|
local newtable = {}
|
|
for _index, _group in pairs (troops) do
|
|
self:T({_group.ClassName})
|
|
if _group and _group.ClassName == "GROUP" then
|
|
if _group:IsAlive() then
|
|
newtable[_index] = _group
|
|
end
|
|
end
|
|
end
|
|
self.DroppedTroops = newtable
|
|
-- Engineers
|
|
local engineers = self.EngineersInField
|
|
local engtable = {}
|
|
for _index, _group in pairs (engineers) do
|
|
self:T({_group.ClassName})
|
|
if _group and _group:IsNotStatus("Stopped") then
|
|
engtable[_index] = _group
|
|
end
|
|
end
|
|
self.EngineersInField = engtable
|
|
return self
|
|
end
|
|
|
|
--- User - function to add stock of a certain troops type
|
|
-- @param #CTLD self
|
|
-- @param #string Name Name as defined in the generic cargo.
|
|
-- @param #number Number Number of units/groups to add.
|
|
-- @return #CTLD self
|
|
function CTLD:AddStockTroops(Name, Number)
|
|
local name = Name or "none"
|
|
local number = Number or 1
|
|
-- find right generic type
|
|
local gentroops = self.Cargo_Troops
|
|
for _id,_troop in pairs (gentroops) do -- #number, #CTLD_CARGO
|
|
if _troop.Name == name then
|
|
_troop:AddStock(number)
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- User - function to add stock of a certain crates type
|
|
-- @param #CTLD self
|
|
-- @param #string Name Name as defined in the generic cargo.
|
|
-- @param #number Number Number of units/groups to add.
|
|
-- @return #CTLD self
|
|
function CTLD:AddStockCrates(Name, Number)
|
|
local name = Name or "none"
|
|
local number = Number or 1
|
|
-- find right generic type
|
|
local gentroops = self.Cargo_Crates
|
|
for _id,_troop in pairs (gentroops) do -- #number, #CTLD_CARGO
|
|
if _troop.Name == name then
|
|
_troop:AddStock(number)
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- User - function to add stock of a certain crates type
|
|
-- @param #CTLD self
|
|
-- @param #string Name Name as defined in the generic cargo.
|
|
-- @param #number Number Number of units/groups to add.
|
|
-- @return #CTLD self
|
|
function CTLD:AddStockStatics(Name, Number)
|
|
local name = Name or "none"
|
|
local number = Number or 1
|
|
-- find right generic type
|
|
local gentroops = self.Cargo_Statics
|
|
for _id,_troop in pairs (gentroops) do -- #number, #CTLD_CARGO
|
|
if _troop.Name == name then
|
|
_troop:AddStock(number)
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- User - function to set the stock of a certain crates type
|
|
-- @param #CTLD self
|
|
-- @param #string Name Name as defined in the generic cargo.
|
|
-- @param #number Number Number of units/groups to be available. Nil equals unlimited
|
|
-- @return #CTLD self
|
|
function CTLD:SetStockCrates(Name, Number)
|
|
local name = Name or "none"
|
|
local number = Number
|
|
-- find right generic type
|
|
local gentroops = self.Cargo_Crates
|
|
for _id,_troop in pairs (gentroops) do -- #number, #CTLD_CARGO
|
|
if _troop.Name == name then
|
|
_troop:SetStock(number)
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- User - function to set the stock of a certain troops type
|
|
-- @param #CTLD self
|
|
-- @param #string Name Name as defined in the generic cargo.
|
|
-- @param #number Number Number of units/groups to be available. Nil equals unlimited
|
|
-- @return #CTLD self
|
|
function CTLD:SetStockTroops(Name, Number)
|
|
local name = Name or "none"
|
|
local number = Number
|
|
-- find right generic type
|
|
local gentroops = self.Cargo_Troops
|
|
for _id,_troop in pairs (gentroops) do -- #number, #CTLD_CARGO
|
|
if _troop.Name == name then
|
|
_troop:SetStock(number)
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- User - function to set the stock of a certain statics type
|
|
-- @param #CTLD self
|
|
-- @param #string Name Name as defined in the generic cargo.
|
|
-- @param #number Number Number of units/groups to be available. Nil equals unlimited
|
|
-- @return #CTLD self
|
|
function CTLD:SetStockStatics(Name, Number)
|
|
local name = Name or "none"
|
|
local number = Number
|
|
-- find right generic type
|
|
local gentroops = self.Cargo_Statics
|
|
for _id,_troop in pairs (gentroops) do -- #number, #CTLD_CARGO
|
|
if _troop.Name == name then
|
|
_troop:SetStock(number)
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- User - function to get a table of crates in stock
|
|
-- @param #CTLD self
|
|
-- @return #table Table Table of Stock, indexed by cargo type name
|
|
function CTLD:GetStockCrates()
|
|
local Stock = {}
|
|
local gentroops = self.Cargo_Crates
|
|
for _id,_troop in pairs (gentroops) do -- #number, #CTLD_CARGO
|
|
table.insert(Stock,_troop.Name,_troop.Stock or -1)
|
|
end
|
|
return Stock
|
|
end
|
|
|
|
--- User - function to get a table of troops in stock
|
|
-- @param #CTLD self
|
|
-- @return #table Table Table of Stock, indexed by cargo type name
|
|
function CTLD:GetStockTroops()
|
|
local Stock = {}
|
|
local gentroops = self.Cargo_Troops
|
|
for _id,_troop in pairs (gentroops) do -- #number, #CTLD_CARGO
|
|
table.insert(Stock,_troop.Name,_troop.Stock or -1)
|
|
end
|
|
return Stock
|
|
end
|
|
|
|
--- User - function to get a table of statics cargo in stock
|
|
-- @param #CTLD self
|
|
-- @return #table Table Table of Stock, indexed by cargo type name
|
|
function CTLD:GetStockStatics()
|
|
local Stock = {}
|
|
local gentroops = self.Cargo_Statics
|
|
for _id,_troop in pairs (gentroops) do -- #number, #CTLD_CARGO
|
|
table.insert(Stock,_troop.Name,_troop.Stock or -1)
|
|
end
|
|
return Stock
|
|
end
|
|
|
|
--- User - function to remove stock of a certain troops type
|
|
-- @param #CTLD self
|
|
-- @param #string Name Name as defined in the generic cargo.
|
|
-- @param #number Number Number of units/groups to add.
|
|
-- @return #CTLD self
|
|
function CTLD:RemoveStockTroops(Name, Number)
|
|
local name = Name or "none"
|
|
local number = Number or 1
|
|
-- find right generic type
|
|
local gentroops = self.Cargo_Troops
|
|
for _id,_troop in pairs (gentroops) do -- #number, #CTLD_CARGO
|
|
if _troop.Name == name then
|
|
_troop:RemoveStock(number)
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- User - function to remove stock of a certain crates type
|
|
-- @param #CTLD self
|
|
-- @param #string Name Name as defined in the generic cargo.
|
|
-- @param #number Number Number of units/groups to add.
|
|
-- @return #CTLD self
|
|
function CTLD:RemoveStockCrates(Name, Number)
|
|
local name = Name or "none"
|
|
local number = Number or 1
|
|
-- find right generic type
|
|
local gentroops = self.Cargo_Crates
|
|
for _id,_troop in pairs (gentroops) do -- #number, #CTLD_CARGO
|
|
if _troop.Name == name then
|
|
_troop:RemoveStock(number)
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- User - function to remove stock of a certain statics type
|
|
-- @param #CTLD self
|
|
-- @param #string Name Name as defined in the generic cargo.
|
|
-- @param #number Number Number of units/groups to add.
|
|
-- @return #CTLD self
|
|
function CTLD:RemoveStockStatics(Name, Number)
|
|
local name = Name or "none"
|
|
local number = Number or 1
|
|
-- find right generic type
|
|
local gentroops = self.Cargo_Statics
|
|
for _id,_troop in pairs (gentroops) do -- #number, #CTLD_CARGO
|
|
if _troop.Name == name then
|
|
_troop:RemoveStock(number)
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) Check on engineering teams
|
|
-- @param #CTLD self
|
|
-- @return #CTLD self
|
|
function CTLD:_CheckEngineers()
|
|
self:T(self.lid.." CheckEngineers")
|
|
local engtable = self.EngineersInField
|
|
for _ind,_engineers in pairs (engtable) do
|
|
local engineers = _engineers -- #CTLD_ENGINEERING
|
|
local wrenches = engineers.Group -- Wrapper.Group#GROUP
|
|
self:T(_engineers.lid .. _engineers:GetStatus())
|
|
if wrenches and wrenches:IsAlive() then
|
|
if engineers:IsStatus("Running") or engineers:IsStatus("Searching") then
|
|
local crates,number = self:_FindCratesNearby(wrenches,nil, self.EngineerSearch,true) -- #table
|
|
engineers:Search(crates,number)
|
|
elseif engineers:IsStatus("Moving") then
|
|
engineers:Move()
|
|
elseif engineers:IsStatus("Arrived") then
|
|
engineers:Build()
|
|
local unit = wrenches:GetUnit(1)
|
|
self:_BuildCrates(wrenches,unit,true)
|
|
self:_RepairCrates(wrenches,unit,true)
|
|
engineers:Done()
|
|
end
|
|
else
|
|
engineers:Stop()
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (User) Pre-populate troops in the field.
|
|
-- @param #CTLD self
|
|
-- @param Core.Zone#ZONE Zone The zone where to drop the troops.
|
|
-- @param Ops.CTLD#CTLD_CARGO Cargo The #CTLD_CARGO object to spawn.
|
|
-- @param #table Surfacetypes (Optional) Table of surface types. Can also be a single surface type. We will try max 1000 times to find the right type!
|
|
-- @param #boolean PreciseLocation (Optional) Don't try to get a random position in the zone but use the dead center. Caution not to stack up stuff on another!
|
|
-- @param #string Structure (Optional) String object describing the current structure of the injected group; mainly for load/save to keep current state setup.
|
|
-- @return #CTLD self
|
|
-- @usage Use this function to pre-populate the field with Troops or Engineers at a random coordinate in a zone:
|
|
-- -- create a matching #CTLD_CARGO type
|
|
-- local InjectTroopsType = CTLD_CARGO:New(nil,"Infantry",{"Inf12"},CTLD_CARGO.Enum.TROOPS,true,true,12,nil,false,80)
|
|
-- -- get a #ZONE object
|
|
-- local dropzone = ZONE:New("InjectZone") -- Core.Zone#ZONE
|
|
-- -- and go:
|
|
-- my_ctld:InjectTroops(dropzone,InjectTroopsType,{land.SurfaceType.LAND})
|
|
function CTLD:InjectTroops(Zone,Cargo,Surfacetypes,PreciseLocation,Structure)
|
|
self:T(self.lid.." InjectTroops")
|
|
local cargo = Cargo -- #CTLD_CARGO
|
|
|
|
local function IsTroopsMatch(cargo)
|
|
local match = false
|
|
local cgotbl = self.Cargo_Troops
|
|
local name = cargo:GetName()
|
|
for _,_cgo in pairs (cgotbl) do
|
|
local cname = _cgo:GetName()
|
|
if name == cname then
|
|
match = true
|
|
break
|
|
end
|
|
end
|
|
return match
|
|
end
|
|
|
|
local function Cruncher(group,typename,anzahl)
|
|
local units = group:GetUnits()
|
|
local reduced = 0
|
|
for _,_unit in pairs (units) do
|
|
local typo = _unit:GetTypeName()
|
|
if typename == typo then
|
|
_unit:Destroy(false)
|
|
reduced = reduced + 1
|
|
if reduced == anzahl then break end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function PostSpawn(args)
|
|
local group = args[1]
|
|
local structure = args[2]
|
|
if structure then
|
|
|
|
local loadedstructure = {}
|
|
local strcset = UTILS.Split(structure,";")
|
|
for _,_data in pairs(strcset) do
|
|
local datasplit = UTILS.Split(_data,"==")
|
|
loadedstructure[datasplit[1]] = tonumber(datasplit[2])
|
|
end
|
|
|
|
local originalstructure = UTILS.GetCountPerTypeName(group)
|
|
|
|
for _name,_number in pairs(originalstructure) do
|
|
local loadednumber = 0
|
|
if loadedstructure[_name] then
|
|
loadednumber = loadedstructure[_name]
|
|
end
|
|
local reduce = false
|
|
if loadednumber < _number then reduce = true end
|
|
|
|
if reduce then
|
|
Cruncher(group,_name,_number-loadednumber)
|
|
end
|
|
|
|
end
|
|
end
|
|
end
|
|
|
|
if not IsTroopsMatch(cargo) then
|
|
self.CargoCounter = self.CargoCounter + 1
|
|
cargo.ID = self.CargoCounter
|
|
cargo.Stock = 1
|
|
table.insert(self.Cargo_Troops,cargo)
|
|
end
|
|
|
|
local type = cargo:GetType() -- #CTLD_CARGO.Enum
|
|
if (type == CTLD_CARGO.Enum.TROOPS or type == CTLD_CARGO.Enum.ENGINEERS) then
|
|
-- unload
|
|
local name = cargo:GetName() or "none"
|
|
local temptable = cargo:GetTemplates() or {}
|
|
local factor = 1.5
|
|
local zone = Zone
|
|
local randomcoord = zone:GetRandomCoordinate(10,30*factor,Surfacetypes):GetVec2()
|
|
if PreciseLocation then
|
|
randomcoord = zone:GetCoordinate():GetVec2()
|
|
end
|
|
for _,_template in pairs(temptable) do
|
|
self.TroopCounter = self.TroopCounter + 1
|
|
local alias = string.format("%s-%d", _template, math.random(1,100000))
|
|
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
|
|
:InitRandomizeUnits(true,20,2)
|
|
:InitDelayOff()
|
|
:SpawnFromVec2(randomcoord)
|
|
if self.movetroopstowpzone and type ~= CTLD_CARGO.Enum.ENGINEERS then
|
|
self:_MoveGroupToZone(self.DroppedTroops[self.TroopCounter])
|
|
end
|
|
end -- template loop
|
|
cargo:SetWasDropped(true)
|
|
-- engineering group?
|
|
if type == CTLD_CARGO.Enum.ENGINEERS then
|
|
self.Engineers = self.Engineers + 1
|
|
local grpname = self.DroppedTroops[self.TroopCounter]:GetName()
|
|
self.EngineersInField[self.Engineers] = CTLD_ENGINEERING:New(name, grpname)
|
|
end
|
|
|
|
if Structure then
|
|
BASE:ScheduleOnce(0.5,PostSpawn,{self.DroppedTroops[self.TroopCounter],Structure})
|
|
end
|
|
|
|
if self.eventoninject then
|
|
self:__TroopsDeployed(1,nil,nil,self.DroppedTroops[self.TroopCounter],type)
|
|
end
|
|
end -- if type end
|
|
return self
|
|
end
|
|
|
|
--- (User) Pre-populate vehicles in the field.
|
|
-- @param #CTLD self
|
|
-- @param Core.Zone#ZONE Zone The zone where to drop the troops.
|
|
-- @param Ops.CTLD#CTLD_CARGO Cargo The #CTLD_CARGO object to spawn.
|
|
-- @param #table Surfacetypes (Optional) Table of surface types. Can also be a single surface type. We will try max 1000 times to find the right type!
|
|
-- @param #boolean PreciseLocation (Optional) Don't try to get a random position in the zone but use the dead center. Caution not to stack up stuff on another!
|
|
-- @param #string Structure (Optional) String object describing the current structure of the injected group; mainly for load/save to keep current state setup.
|
|
-- @return #CTLD self
|
|
-- @usage Use this function to pre-populate the field with Vehicles or FOB at a random coordinate in a zone:
|
|
-- -- create a matching #CTLD_CARGO type
|
|
-- local InjectVehicleType = CTLD_CARGO:New(nil,"Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,true,true,1,nil,false,1000)
|
|
-- -- get a #ZONE object
|
|
-- local dropzone = ZONE:New("InjectZone") -- Core.Zone#ZONE
|
|
-- -- and go:
|
|
-- my_ctld:InjectVehicles(dropzone,InjectVehicleType)
|
|
function CTLD:InjectVehicles(Zone,Cargo,Surfacetypes,PreciseLocation,Structure)
|
|
self:T(self.lid.." InjectVehicles")
|
|
local cargo = Cargo -- #CTLD_CARGO
|
|
|
|
local function IsVehicMatch(cargo)
|
|
local match = false
|
|
local cgotbl = self.Cargo_Crates
|
|
local name = cargo:GetName()
|
|
for _,_cgo in pairs (cgotbl) do
|
|
local cname = _cgo:GetName()
|
|
if name == cname then
|
|
match = true
|
|
break
|
|
end
|
|
end
|
|
return match
|
|
end
|
|
|
|
local function Cruncher(group,typename,anzahl)
|
|
local units = group:GetUnits()
|
|
local reduced = 0
|
|
for _,_unit in pairs (units) do
|
|
local typo = _unit:GetTypeName()
|
|
if typename == typo then
|
|
_unit:Destroy(false)
|
|
reduced = reduced + 1
|
|
if reduced == anzahl then break end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function PostSpawn(args)
|
|
local group = args[1]
|
|
local structure = args[2]
|
|
if structure then
|
|
|
|
local loadedstructure = {}
|
|
local strcset = UTILS.Split(structure,";")
|
|
for _,_data in pairs(strcset) do
|
|
local datasplit = UTILS.Split(_data,"==")
|
|
loadedstructure[datasplit[1]] = tonumber(datasplit[2])
|
|
end
|
|
|
|
local originalstructure = UTILS.GetCountPerTypeName(group)
|
|
|
|
for _name,_number in pairs(originalstructure) do
|
|
local loadednumber = 0
|
|
if loadedstructure[_name] then
|
|
loadednumber = loadedstructure[_name]
|
|
end
|
|
local reduce = false
|
|
if loadednumber < _number then reduce = true end
|
|
|
|
if reduce then
|
|
Cruncher(group,_name,_number-loadednumber)
|
|
end
|
|
|
|
end
|
|
end
|
|
end
|
|
|
|
if not IsVehicMatch(cargo) then
|
|
self.CargoCounter = self.CargoCounter + 1
|
|
cargo.ID = self.CargoCounter
|
|
cargo.Stock = 1
|
|
table.insert(self.Cargo_Crates,cargo)
|
|
end
|
|
|
|
local type = cargo:GetType() -- #CTLD_CARGO.Enum
|
|
if (type == CTLD_CARGO.Enum.VEHICLE or type == CTLD_CARGO.Enum.FOB) then
|
|
-- unload
|
|
local name = cargo:GetName() or "none"
|
|
local temptable = cargo:GetTemplates() or {}
|
|
local factor = 1.5
|
|
local zone = Zone
|
|
local randomcoord = zone:GetRandomCoordinate(10,30*factor,Surfacetypes):GetVec2()
|
|
if PreciseLocation then
|
|
randomcoord = zone:GetCoordinate():GetVec2()
|
|
end
|
|
cargo:SetWasDropped(true)
|
|
local canmove = false
|
|
if type == CTLD_CARGO.Enum.VEHICLE then canmove = true end
|
|
for _,_template in pairs(temptable) do
|
|
self.TroopCounter = self.TroopCounter + 1
|
|
local alias = string.format("%s-%d", _template, math.random(1,100000))
|
|
if canmove then
|
|
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
|
|
:InitRandomizeUnits(true,20,2)
|
|
:InitDelayOff()
|
|
:SpawnFromVec2(randomcoord)
|
|
else -- don't random position of e.g. SAM units build as FOB
|
|
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
|
|
:InitDelayOff()
|
|
:SpawnFromVec2(randomcoord)
|
|
end
|
|
|
|
if Structure then
|
|
BASE:ScheduleOnce(0.5,PostSpawn,{self.DroppedTroops[self.TroopCounter],Structure})
|
|
end
|
|
|
|
if self.eventoninject then
|
|
self:__CratesBuild(1,nil,nil,self.DroppedTroops[self.TroopCounter])
|
|
end
|
|
end -- end loop
|
|
end -- if type end
|
|
return self
|
|
end
|
|
|
|
-------------------------------------------------------------------
|
|
-- TODO FSM functions
|
|
-------------------------------------------------------------------
|
|
|
|
--- (Internal) FSM Function onafterStart.
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @return #CTLD self
|
|
function CTLD:onafterStart(From, Event, To)
|
|
self:T({From, Event, To})
|
|
self:I(self.lid .. "Started ("..self.version..")")
|
|
if self.useprefix or self.enableHercules then
|
|
local prefix = self.prefixes
|
|
if self.enableHercules then
|
|
self.PilotGroups = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(prefix):FilterStart()
|
|
else
|
|
self.PilotGroups = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(prefix):FilterCategories("helicopter"):FilterStart()
|
|
end
|
|
else
|
|
self.PilotGroups = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterCategories("helicopter"):FilterStart()
|
|
end
|
|
-- Events
|
|
self:HandleEvent(EVENTS.PlayerEnterAircraft, self._EventHandler)
|
|
self:HandleEvent(EVENTS.PlayerEnterUnit, self._EventHandler)
|
|
self:HandleEvent(EVENTS.PlayerLeaveUnit, self._EventHandler)
|
|
self:HandleEvent(EVENTS.UnitLost, self._EventHandler)
|
|
--self:HandleEvent(EVENTS.Birth, self._EventHandler)
|
|
self:HandleEvent(EVENTS.NewDynamicCargo, self._EventHandler)
|
|
self:HandleEvent(EVENTS.DynamicCargoLoaded, self._EventHandler)
|
|
self:HandleEvent(EVENTS.DynamicCargoUnloaded, self._EventHandler)
|
|
self:HandleEvent(EVENTS.DynamicCargoRemoved, self._EventHandler)
|
|
self:__Status(-5)
|
|
|
|
-- AutoSave
|
|
if self.enableLoadSave then
|
|
local interval = self.saveinterval
|
|
local filename = self.filename
|
|
local filepath = self.filepath
|
|
self:__Save(interval,filepath,filename)
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) FSM Function onbeforeStatus.
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @return #CTLD self
|
|
function CTLD:onbeforeStatus(From, Event, To)
|
|
self:T({From, Event, To})
|
|
self:CleanDroppedTroops()
|
|
self:_RefreshF10Menus()
|
|
self:CheckDroppedBeacons()
|
|
self:_RefreshRadioBeacons()
|
|
self:CheckAutoHoverload()
|
|
self:_CheckEngineers()
|
|
return self
|
|
end
|
|
|
|
--- (Internal) FSM Function onafterStatus.
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @return #CTLD self
|
|
function CTLD:onafterStatus(From, Event, To)
|
|
self:T({From, Event, To})
|
|
-- gather some stats
|
|
-- pilots
|
|
local pilots = 0
|
|
for _,_pilot in pairs (self.CtldUnits) do
|
|
pilots = pilots + 1
|
|
end
|
|
|
|
-- spawned cargo boxes curr in field
|
|
local boxes = 0
|
|
for _,_pilot in pairs (self.Spawned_Cargo) do
|
|
boxes = boxes + 1
|
|
end
|
|
|
|
local cc = self.CargoCounter
|
|
local tc = self.TroopCounter
|
|
|
|
if self.debug or self.verbose > 0 then
|
|
local text = string.format("%s Pilots %d | Live Crates %d |\nCargo Counter %d | Troop Counter %d", self.lid, pilots, boxes, cc, tc)
|
|
local m = MESSAGE:New(text,10,"CTLD"):ToAll()
|
|
if self.verbose > 0 then
|
|
self:I(self.lid.."Cargo and Troops in Stock:")
|
|
for _,_troop in pairs (self.Cargo_Crates) do
|
|
local name = _troop:GetName()
|
|
local stock = _troop:GetStock()
|
|
self:I(string.format("-- %s \t\t\t %d", name, stock))
|
|
end
|
|
for _,_troop in pairs (self.Cargo_Statics) do
|
|
local name = _troop:GetName()
|
|
local stock = _troop:GetStock()
|
|
self:I(string.format("-- %s \t\t\t %d", name, stock))
|
|
end
|
|
for _,_troop in pairs (self.Cargo_Troops) do
|
|
local name = _troop:GetName()
|
|
local stock = _troop:GetStock()
|
|
self:I(string.format("-- %s \t\t %d", name, stock))
|
|
end
|
|
end
|
|
end
|
|
self:__Status(-30)
|
|
return self
|
|
end
|
|
|
|
--- (Internal) FSM Function onafterStop.
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @return #CTLD self
|
|
function CTLD:onafterStop(From, Event, To)
|
|
self:T({From, Event, To})
|
|
self:UnHandleEvent(EVENTS.PlayerEnterAircraft)
|
|
self:UnHandleEvent(EVENTS.PlayerEnterUnit)
|
|
self:UnHandleEvent(EVENTS.PlayerLeaveUnit)
|
|
self:UnHandleEvent(EVENTS.UnitLost)
|
|
self:UnHandleEvent(EVENTS.Shot)
|
|
return self
|
|
end
|
|
|
|
--- (Internal) FSM Function onbeforeTroopsPickedUp.
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @param Wrapper.Group#GROUP Group Group Object.
|
|
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
|
-- @param #CTLD_CARGO Cargo Cargo crate.
|
|
-- @return #CTLD self
|
|
function CTLD:onbeforeTroopsPickedUp(From, Event, To, Group, Unit, Cargo)
|
|
self:T({From, Event, To})
|
|
return self
|
|
end
|
|
|
|
--- (Internal) FSM Function onbeforeCratesPickedUp.
|
|
-- @param #CTLD self
|
|
-- @param #string From State .
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @param Wrapper.Group#GROUP Group Group Object.
|
|
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
|
-- @param #CTLD_CARGO Cargo Cargo crate. Can be a Wrapper.DynamicCargo#DYNAMICCARGO object, if ground crew loaded!
|
|
-- @return #CTLD self
|
|
function CTLD:onbeforeCratesPickedUp(From, Event, To, Group, Unit, Cargo)
|
|
self:T({From, Event, To})
|
|
return self
|
|
end
|
|
|
|
--- (Internal) FSM Function onbeforeTroopsExtracted.
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @param Wrapper.Group#GROUP Group Group Object.
|
|
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
|
-- @param Wrapper.Group#GROUP Troops Troops #GROUP Object.
|
|
-- @return #CTLD self
|
|
function CTLD:onbeforeTroopsExtracted(From, Event, To, Group, Unit, Troops)
|
|
self:T({From, Event, To})
|
|
return self
|
|
end
|
|
|
|
|
|
--- (Internal) FSM Function onbeforeTroopsDeployed.
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @param Wrapper.Group#GROUP Group Group Object.
|
|
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
|
-- @param Wrapper.Group#GROUP Troops Troops #GROUP Object.
|
|
-- @return #CTLD self
|
|
function CTLD:onbeforeTroopsDeployed(From, Event, To, Group, Unit, Troops)
|
|
self:T({From, Event, To})
|
|
if Unit and Unit:IsPlayer() and self.PlayerTaskQueue then
|
|
local playername = Unit:GetPlayerName()
|
|
local dropcoord = Troops:GetCoordinate() or COORDINATE:New(0,0,0)
|
|
local dropvec2 = dropcoord:GetVec2()
|
|
self.PlayerTaskQueue:ForEach(
|
|
function (Task)
|
|
local task = Task -- Ops.PlayerTask#PLAYERTASK
|
|
local subtype = task:GetSubType()
|
|
-- right subtype?
|
|
if Event == subtype and not task:IsDone() then
|
|
local targetzone = task.Target:GetObject() -- Core.Zone#ZONE should be a zone in this case ....
|
|
if targetzone and targetzone.ClassName and string.match(targetzone.ClassName,"ZONE") and targetzone:IsVec2InZone(dropvec2) then
|
|
if task.Clients:HasUniqueID(playername) then
|
|
-- success
|
|
task:__Success(-1)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
)
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) FSM Function onafterTroopsDeployed.
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @param Wrapper.Group#GROUP Group Group Object.
|
|
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
|
-- @param Wrapper.Group#GROUP Troops Troops #GROUP Object.
|
|
-- @param #CTLD.CargoZoneType Type Type of Cargo deployed
|
|
-- @return #CTLD self
|
|
function CTLD:onafterTroopsDeployed(From, Event, To, Group, Unit, Troops, Type)
|
|
self:T({From, Event, To})
|
|
if self.movetroopstowpzone and Type ~= CTLD_CARGO.Enum.ENGINEERS then
|
|
self:_MoveGroupToZone(Troops)
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) FSM Function onbeforeCratesDropped.
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @param Wrapper.Group#GROUP Group Group Object.
|
|
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
|
-- @param #table Cargotable Table of #CTLD_CARGO objects dropped. Can be a Wrapper.DynamicCargo#DYNAMICCARGO object, if ground crew unloaded!
|
|
-- @return #CTLD self
|
|
function CTLD:onbeforeCratesDropped(From, Event, To, Group, Unit, Cargotable)
|
|
self:T({From, Event, To})
|
|
return self
|
|
end
|
|
|
|
--- (Internal) FSM Function onbeforeCratesBuild.
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @param Wrapper.Group#GROUP Group Group Object.
|
|
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
|
-- @param Wrapper.Group#GROUP Vehicle The #GROUP object of the vehicle or FOB build.
|
|
-- @return #CTLD self
|
|
function CTLD:onbeforeCratesBuild(From, Event, To, Group, Unit, Vehicle)
|
|
self:T({From, Event, To})
|
|
if Unit and Unit:IsPlayer() and self.PlayerTaskQueue then
|
|
local playername = Unit:GetPlayerName()
|
|
local dropcoord = Vehicle:GetCoordinate() or COORDINATE:New(0,0,0)
|
|
local dropvec2 = dropcoord:GetVec2()
|
|
self.PlayerTaskQueue:ForEach(
|
|
function (Task)
|
|
local task = Task -- Ops.PlayerTask#PLAYERTASK
|
|
local subtype = task:GetSubType()
|
|
-- right subtype?
|
|
if Event == subtype and not task:IsDone() then
|
|
local targetzone = task.Target:GetObject() -- Core.Zone#ZONE should be a zone in this case ....
|
|
if targetzone and targetzone.ClassName and string.match(targetzone.ClassName,"ZONE") and targetzone:IsVec2InZone(dropvec2) then
|
|
if task.Clients:HasUniqueID(playername) then
|
|
-- success
|
|
task:__Success(-1)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
)
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) FSM Function onafterCratesBuild.
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @param Wrapper.Group#GROUP Group Group Object.
|
|
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
|
-- @param Wrapper.Group#GROUP Vehicle The #GROUP object of the vehicle or FOB build.
|
|
-- @return #CTLD self
|
|
function CTLD:onafterCratesBuild(From, Event, To, Group, Unit, Vehicle)
|
|
self:T({From, Event, To})
|
|
if self.movetroopstowpzone then
|
|
self:_MoveGroupToZone(Vehicle)
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- (Internal) FSM Function onbeforeTroopsRTB.
|
|
-- @param #CTLD self
|
|
-- @param #string From State.
|
|
-- @param #string Event Trigger.
|
|
-- @param #string To State.
|
|
-- @param Wrapper.Group#GROUP Group Group Object.
|
|
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
|
-- @param #string ZoneName Name of the Zone where the Troops have been RTB'd.
|
|
-- @param Core.Zone#ZONE_Radius ZoneObject of the Zone where the Troops have been RTB'd.
|
|
-- @return #CTLD self
|
|
function CTLD:onbeforeTroopsRTB(From, Event, To, Group, Unit, ZoneName, ZoneObject)
|
|
self:T({From, Event, To})
|
|
return self
|
|
end
|
|
|
|
--- On before "Save" event. Checks if io and lfs are available.
|
|
-- @param #CTLD self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param #string path (Optional) Path where the file is saved. Default is the DCS root installation folder or your "Saved Games\\DCS" folder if the lfs module is desanitized.
|
|
-- @param #string filename (Optional) File name for saving. Default is "CTLD_<alias>_Persist.csv".
|
|
function CTLD:onbeforeSave(From, Event, To, path, filename)
|
|
self:T({From, Event, To, path, filename})
|
|
if not self.enableLoadSave then
|
|
return self
|
|
end
|
|
-- Thanks to @FunkyFranky
|
|
-- Check io module is available.
|
|
if not io then
|
|
self:E(self.lid.."ERROR: io not desanitized. Can't save current state.")
|
|
return false
|
|
end
|
|
|
|
-- Check default path.
|
|
if path==nil and not lfs then
|
|
self:E(self.lid.."WARNING: lfs not desanitized. State will be saved in DCS installation root directory rather than your \"Saved Games\\DCS\" folder.")
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
--- On after "Save" event. Player data is saved to file.
|
|
-- @param #CTLD self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param #string path Path where the file is saved. If nil, file is saved in the DCS root installtion directory or your "Saved Games" folder if lfs was desanitized.
|
|
-- @param #string filename (Optional) File name for saving. Default is Default is "CTLD_<alias>_Persist.csv".
|
|
function CTLD:onafterSave(From, Event, To, path, filename)
|
|
self:T({From, Event, To, path, filename})
|
|
-- Thanks to @FunkyFranky
|
|
if not self.enableLoadSave then
|
|
return self
|
|
end
|
|
--- Function that saves data to file
|
|
local function _savefile(filename, data)
|
|
local f = assert(io.open(filename, "wb"))
|
|
f:write(data)
|
|
f:close()
|
|
end
|
|
|
|
-- Set path or default.
|
|
if lfs then
|
|
path=self.filepath or lfs.writedir()
|
|
end
|
|
|
|
-- Set file name.
|
|
filename=filename or self.filename
|
|
|
|
-- Set path.
|
|
if path~=nil then
|
|
filename=path.."\\"..filename
|
|
end
|
|
|
|
local grouptable = self.DroppedTroops -- #table
|
|
local cgovehic = self.Cargo_Crates
|
|
local cgotable = self.Cargo_Troops
|
|
local stcstable = self.Spawned_Cargo
|
|
|
|
local statics = nil
|
|
local statics = {}
|
|
self:T(self.lid.."Bulding Statics Table for Saving")
|
|
for _,_cargo in pairs (stcstable) do
|
|
local cargo = _cargo -- #CTLD_CARGO
|
|
local object = cargo:GetPositionable() -- Wrapper.Static#STATIC
|
|
if object and object:IsAlive() and (cargo:WasDropped() or not cargo:HasMoved()) then
|
|
statics[#statics+1] = cargo
|
|
end
|
|
end
|
|
|
|
-- find matching cargo
|
|
local function FindCargoType(name,table)
|
|
-- name matching a template in the table
|
|
local match = false
|
|
local cargo = nil
|
|
name = string.gsub(name,"-"," ")
|
|
for _ind,_cargo in pairs (table) do
|
|
local thiscargo = _cargo -- #CTLD_CARGO
|
|
local template = thiscargo:GetTemplates()
|
|
if type(template) == "string" then
|
|
template = { template }
|
|
end
|
|
for _,_name in pairs (template) do
|
|
_name = string.gsub(_name,"-"," ")
|
|
if string.find(name,_name) and _cargo:GetType() ~= CTLD_CARGO.Enum.REPAIR then
|
|
match = true
|
|
cargo = thiscargo
|
|
end
|
|
end
|
|
if match then break end
|
|
end
|
|
return match, cargo
|
|
end
|
|
|
|
|
|
--local data = "LoadedData = {\n"
|
|
local data = "Group,x,y,z,CargoName,CargoTemplates,CargoType,CratesNeeded,CrateMass,Structure\n"
|
|
local n = 0
|
|
for _,_grp in pairs(grouptable) do
|
|
local group = _grp -- Wrapper.Group#GROUP
|
|
if group and group:IsAlive() then
|
|
-- get template name
|
|
local name = group:GetName()
|
|
local template = name
|
|
|
|
if string.find(template,"#") then
|
|
template = string.gsub(name,"#(%d+)$","")
|
|
end
|
|
|
|
local template = string.gsub(name,"-(%d+)$","")
|
|
|
|
local match, cargo = FindCargoType(template,cgotable)
|
|
if not match then
|
|
match, cargo = FindCargoType(template,cgovehic)
|
|
end
|
|
if match then
|
|
n = n + 1
|
|
local cargo = cargo -- #CTLD_CARGO
|
|
local cgoname = cargo.Name
|
|
local cgotemp = cargo.Templates
|
|
local cgotype = cargo.CargoType
|
|
local cgoneed = cargo.CratesNeeded
|
|
local cgomass = cargo.PerCrateMass
|
|
local structure = UTILS.GetCountPerTypeName(group)
|
|
local strucdata = ""
|
|
for typen,anzahl in pairs (structure) do
|
|
strucdata = strucdata .. typen .. "=="..anzahl..";"
|
|
end
|
|
|
|
if type(cgotemp) == "table" then
|
|
local templates = "{"
|
|
for _,_tmpl in pairs(cgotemp) do
|
|
templates = templates .. _tmpl .. ";"
|
|
end
|
|
templates = templates .. "}"
|
|
cgotemp = templates
|
|
end
|
|
|
|
local location = group:GetVec3()
|
|
local txt = string.format("%s,%d,%d,%d,%s,%s,%s,%d,%d,%s\n"
|
|
,template,location.x,location.y,location.z,cgoname,cgotemp,cgotype,cgoneed,cgomass,strucdata)
|
|
data = data .. txt
|
|
end
|
|
end
|
|
end
|
|
|
|
for _,_cgo in pairs(statics) do
|
|
local object = _cgo -- #CTLD_CARGO
|
|
local cgoname = object.Name
|
|
local cgotemp = object.Templates
|
|
|
|
if type(cgotemp) == "table" then
|
|
local templates = "{"
|
|
for _,_tmpl in pairs(cgotemp) do
|
|
templates = templates .. _tmpl .. ";"
|
|
end
|
|
templates = templates .. "}"
|
|
cgotemp = templates
|
|
end
|
|
|
|
local cgotype = object.CargoType
|
|
local cgoneed = object.CratesNeeded
|
|
local cgomass = object.PerCrateMass
|
|
local crateobj = object.Positionable
|
|
local location = crateobj:GetVec3()
|
|
local txt = string.format("%s,%d,%d,%d,%s,%s,%s,%d,%d\n"
|
|
,"STATIC",location.x,location.y,location.z,cgoname,cgotemp,cgotype,cgoneed,cgomass)
|
|
data = data .. txt
|
|
end
|
|
|
|
_savefile(filename, data)
|
|
|
|
-- AutoSave
|
|
if self.enableLoadSave then
|
|
local interval = self.saveinterval
|
|
local filename = self.filename
|
|
local filepath = self.filepath
|
|
self:__Save(interval,filepath,filename)
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- On before "Load" event. Checks if io and lfs and the file are available.
|
|
-- @param #CTLD self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param #string path (Optional) Path where the file is located. Default is the DCS root installation folder or your "Saved Games\\DCS" folder if the lfs module is desanitized.
|
|
-- @param #string filename (Optional) File name for loading. Default is "CTLD_<alias>_Persist.csv".
|
|
function CTLD:onbeforeLoad(From, Event, To, path, filename)
|
|
self:T({From, Event, To, path, filename})
|
|
if not self.enableLoadSave then
|
|
return self
|
|
end
|
|
--- Function that check if a file exists.
|
|
local function _fileexists(name)
|
|
local f=io.open(name,"r")
|
|
if f~=nil then
|
|
io.close(f)
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
-- Set file name and path
|
|
filename=filename or self.filename
|
|
path = path or self.filepath
|
|
|
|
-- Check io module is available.
|
|
if not io then
|
|
self:E(self.lid.."WARNING: io not desanitized. Cannot load file.")
|
|
return false
|
|
end
|
|
|
|
-- Check default path.
|
|
if path==nil and not lfs then
|
|
self:E(self.lid.."WARNING: lfs not desanitized. State will be saved in DCS installation root directory rather than your \"Saved Games\\DCS\" folder.")
|
|
end
|
|
|
|
-- Set path or default.
|
|
if lfs then
|
|
path=path or lfs.writedir()
|
|
end
|
|
|
|
-- Set path.
|
|
if path~=nil then
|
|
filename=path.."\\"..filename
|
|
end
|
|
|
|
-- Check if file exists.
|
|
local exists=_fileexists(filename)
|
|
|
|
if exists then
|
|
return true
|
|
else
|
|
self:E(self.lid..string.format("WARNING: State file %s might not exist.", filename))
|
|
return false
|
|
--return self
|
|
end
|
|
|
|
end
|
|
|
|
--- On after "Load" event. Loads dropped units from file.
|
|
-- @param #CTLD self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param #string path (Optional) Path where the file is located. Default is the DCS root installation folder or your "Saved Games\\DCS" folder if the lfs module is desanitized.
|
|
-- @param #string filename (Optional) File name for loading. Default is "CTLD_<alias>_Persist.csv".
|
|
function CTLD:onafterLoad(From, Event, To, path, filename)
|
|
self:T({From, Event, To, path, filename})
|
|
if not self.enableLoadSave then
|
|
return self
|
|
end
|
|
--- Function that loads data from a file.
|
|
local function _loadfile(filename)
|
|
local f=assert(io.open(filename, "rb"))
|
|
local data=f:read("*all")
|
|
f:close()
|
|
return data
|
|
end
|
|
|
|
-- Set file name and path
|
|
filename=filename or self.filename
|
|
path = path or self.filepath
|
|
|
|
-- Set path or default.
|
|
if lfs then
|
|
path=path or lfs.writedir()
|
|
end
|
|
|
|
-- Set path.
|
|
if path~=nil then
|
|
filename=path.."\\"..filename
|
|
end
|
|
|
|
-- Info message.
|
|
local text=string.format("Loading CTLD state from file %s", filename)
|
|
MESSAGE:New(text,10):ToAllIf(self.Debug)
|
|
self:I(self.lid..text)
|
|
|
|
local file=assert(io.open(filename, "rb"))
|
|
|
|
local loadeddata = {}
|
|
for line in file:lines() do
|
|
loadeddata[#loadeddata+1] = line
|
|
end
|
|
file:close()
|
|
|
|
-- remove header
|
|
table.remove(loadeddata, 1)
|
|
|
|
for _id,_entry in pairs (loadeddata) do
|
|
local dataset = UTILS.Split(_entry,",")
|
|
-- 1=Group,2=x,3=y,4=z,5=CargoName,6=CargoTemplates,7=CargoType,8=CratesNeeded,9=CrateMass,10=Structure
|
|
local groupname = dataset[1]
|
|
local vec2 = {}
|
|
vec2.x = tonumber(dataset[2])
|
|
vec2.y = tonumber(dataset[4])
|
|
local cargoname = dataset[5]
|
|
local cargotype = dataset[7]
|
|
if type(groupname) == "string" and groupname ~= "STATIC" then
|
|
local cargotemplates = dataset[6]
|
|
cargotemplates = string.gsub(cargotemplates,"{","")
|
|
cargotemplates = string.gsub(cargotemplates,"}","")
|
|
cargotemplates = UTILS.Split(cargotemplates,";")
|
|
local size = tonumber(dataset[8])
|
|
local mass = tonumber(dataset[9])
|
|
local structure = nil
|
|
if dataset[10] then
|
|
structure = dataset[10]
|
|
structure = string.gsub(structure,",","")
|
|
end
|
|
-- inject at Vec2
|
|
local dropzone = ZONE_RADIUS:New("DropZone",vec2,20)
|
|
if cargotype == CTLD_CARGO.Enum.VEHICLE or cargotype == CTLD_CARGO.Enum.FOB then
|
|
local injectvehicle = CTLD_CARGO:New(nil,cargoname,cargotemplates,cargotype,true,true,size,nil,true,mass)
|
|
self:InjectVehicles(dropzone,injectvehicle,self.surfacetypes,self.useprecisecoordloads,structure)
|
|
elseif cargotype == CTLD_CARGO.Enum.TROOPS or cargotype == CTLD_CARGO.Enum.ENGINEERS then
|
|
local injecttroops = CTLD_CARGO:New(nil,cargoname,cargotemplates,cargotype,true,true,size,nil,true,mass)
|
|
self:InjectTroops(dropzone,injecttroops,self.surfacetypes,self.useprecisecoordloads,structure)
|
|
end
|
|
elseif (type(groupname) == "string" and groupname == "STATIC") or cargotype == CTLD_CARGO.Enum.REPAIR then
|
|
local cargotemplates = dataset[6]
|
|
local size = tonumber(dataset[8])
|
|
local mass = tonumber(dataset[9])
|
|
local dropzone = ZONE_RADIUS:New("DropZone",vec2,20)
|
|
local injectstatic = nil
|
|
if cargotype == CTLD_CARGO.Enum.VEHICLE or cargotype == CTLD_CARGO.Enum.FOB then
|
|
cargotemplates = string.gsub(cargotemplates,"{","")
|
|
cargotemplates = string.gsub(cargotemplates,"}","")
|
|
cargotemplates = UTILS.Split(cargotemplates,";")
|
|
injectstatic = CTLD_CARGO:New(nil,cargoname,cargotemplates,cargotype,true,true,size,nil,true,mass)
|
|
elseif cargotype == CTLD_CARGO.Enum.STATIC or cargotype == CTLD_CARGO.Enum.REPAIR then
|
|
injectstatic = CTLD_CARGO:New(nil,cargoname,cargotemplates,cargotype,true,true,size,nil,true,mass)
|
|
local map=cargotype:GetStaticResourceMap()
|
|
injectstatic:SetStaticResourceMap(map)
|
|
end
|
|
if injectstatic then
|
|
self:InjectStatics(dropzone,injectstatic)
|
|
end
|
|
end
|
|
end
|
|
|
|
return self
|
|
end
|
|
end -- end do
|
|
|
|
do
|
|
--- **Hercules Cargo AIR Drop Events** by Anubis Yinepu
|
|
-- Moose CTLD OO refactoring by Applevangelist
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- TODO CTLD_HERCULES
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- This script will only work for the Herculus mod by Anubis, and only for **Air Dropping** cargo from the Hercules.
|
|
-- Use the standard Moose CTLD if you want to unload on the ground.
|
|
-- Payloads carried by pylons 11, 12 and 13 need to be declared in the Herculus_Loadout.lua file
|
|
-- Except for Ammo pallets, this script will spawn whatever payload gets launched from pylons 11, 12 and 13
|
|
-- Pylons 11, 12 and 13 are moveable within the Herculus cargobay area
|
|
-- Ammo pallets can only be jettisoned from these pylons with no benefit to DCS world
|
|
-- To benefit DCS world, Ammo pallets need to be off/on loaded using DCS arming and refueling window
|
|
-- Cargo_Container_Enclosed = true: Cargo enclosed in container with parachute, need to be dropped from 100m (300ft) or more, except when parked on ground
|
|
-- Cargo_Container_Enclosed = false: Open cargo with no parachute, need to be dropped from 10m (30ft) or less
|
|
|
|
------------------------------------------------------
|
|
--- **CTLD_HERCULES** class, extends Core.Base#BASE
|
|
-- @type CTLD_HERCULES
|
|
-- @field #string ClassName
|
|
-- @field #string lid
|
|
-- @field #string Name
|
|
-- @field #string Version
|
|
-- @extends Core.Base#BASE
|
|
CTLD_HERCULES = {
|
|
ClassName = "CTLD_HERCULES",
|
|
lid = "",
|
|
Name = "",
|
|
Version = "0.0.3",
|
|
}
|
|
|
|
--- Define cargo types.
|
|
-- @type CTLD_HERCULES.Types
|
|
-- @field #table Type Name of cargo type, container (boolean) in container or not.
|
|
CTLD_HERCULES.Types = {
|
|
["ATGM M1045 HMMWV TOW Air [7183lb]"] = {['name'] = "M1045 HMMWV TOW", ['container'] = true},
|
|
["ATGM M1045 HMMWV TOW Skid [7073lb]"] = {['name'] = "M1045 HMMWV TOW", ['container'] = false},
|
|
["APC M1043 HMMWV Armament Air [7023lb]"] = {['name'] = "M1043 HMMWV Armament", ['container'] = true},
|
|
["APC M1043 HMMWV Armament Skid [6912lb]"] = {['name'] = "M1043 HMMWV Armament", ['container'] = false},
|
|
["SAM Avenger M1097 Air [7200lb]"] = {['name'] = "M1097 Avenger", ['container'] = true},
|
|
["SAM Avenger M1097 Skid [7090lb]"] = {['name'] = "M1097 Avenger", ['container'] = false},
|
|
["APC Cobra Air [10912lb]"] = {['name'] = "Cobra", ['container'] = true},
|
|
["APC Cobra Skid [10802lb]"] = {['name'] = "Cobra", ['container'] = false},
|
|
["APC M113 Air [21624lb]"] = {['name'] = "M-113", ['container'] = true},
|
|
["APC M113 Skid [21494lb]"] = {['name'] = "M-113", ['container'] = false},
|
|
["Tanker M978 HEMTT [34000lb]"] = {['name'] = "M978 HEMTT Tanker", ['container'] = false},
|
|
["HEMTT TFFT [34400lb]"] = {['name'] = "HEMTT TFFT", ['container'] = false},
|
|
["SPG M1128 Stryker MGS [33036lb]"] = {['name'] = "M1128 Stryker MGS", ['container'] = false},
|
|
["AAA Vulcan M163 Air [21666lb]"] = {['name'] = "Vulcan", ['container'] = true},
|
|
["AAA Vulcan M163 Skid [21577lb]"] = {['name'] = "Vulcan", ['container'] = false},
|
|
["APC M1126 Stryker ICV [29542lb]"] = {['name'] = "M1126 Stryker ICV", ['container'] = false},
|
|
["ATGM M1134 Stryker [30337lb]"] = {['name'] = "M1134 Stryker ATGM", ['container'] = false},
|
|
["APC LAV-25 Air [22520lb]"] = {['name'] = "LAV-25", ['container'] = true},
|
|
["APC LAV-25 Skid [22514lb]"] = {['name'] = "LAV-25", ['container'] = false},
|
|
["M1025 HMMWV Air [6160lb]"] = {['name'] = "Hummer", ['container'] = true},
|
|
["M1025 HMMWV Skid [6050lb]"] = {['name'] = "Hummer", ['container'] = false},
|
|
["IFV M2A2 Bradley [34720lb]"] = {['name'] = "M-2 Bradley", ['container'] = false},
|
|
["IFV MCV-80 [34720lb]"] = {['name'] = "MCV-80", ['container'] = false},
|
|
["IFV BMP-1 [23232lb]"] = {['name'] = "BMP-1", ['container'] = false},
|
|
["IFV BMP-2 [25168lb]"] = {['name'] = "BMP-2", ['container'] = false},
|
|
["IFV BMP-3 [32912lb]"] = {['name'] = "BMP-3", ['container'] = false},
|
|
["ARV BRDM-2 Air [12320lb]"] = {['name'] = "BRDM-2", ['container'] = true},
|
|
["ARV BRDM-2 Skid [12210lb]"] = {['name'] = "BRDM-2", ['container'] = false},
|
|
["APC BTR-80 Air [23936lb]"] = {['name'] = "BTR-80", ['container'] = true},
|
|
["APC BTR-80 Skid [23826lb]"] = {['name'] = "BTR-80", ['container'] = false},
|
|
["APC BTR-82A Air [24998lb]"] = {['name'] = "BTR-82A", ['container'] = true},
|
|
["APC BTR-82A Skid [24888lb]"] = {['name'] = "BTR-82A", ['container'] = false},
|
|
["SAM ROLAND ADS [34720lb]"] = {['name'] = "Roland Radar", ['container'] = false},
|
|
["SAM ROLAND LN [34720b]"] = {['name'] = "Roland ADS", ['container'] = false},
|
|
["SAM SA-13 STRELA [21624lb]"] = {['name'] = "Strela-10M3", ['container'] = false},
|
|
["AAA ZSU-23-4 Shilka [32912lb]"] = {['name'] = "ZSU-23-4 Shilka", ['container'] = false},
|
|
["SAM SA-19 Tunguska 2S6 [34720lb]"] = {['name'] = "2S6 Tunguska", ['container'] = false},
|
|
["Transport UAZ-469 Air [3747lb]"] = {['name'] = "UAZ-469", ['container'] = true},
|
|
["Transport UAZ-469 Skid [3630lb]"] = {['name'] = "UAZ-469", ['container'] = false},
|
|
["AAA GEPARD [34720lb]"] = {['name'] = "Gepard", ['container'] = false},
|
|
["SAM CHAPARRAL Air [21624lb]"] = {['name'] = "M48 Chaparral", ['container'] = true},
|
|
["SAM CHAPARRAL Skid [21516lb]"] = {['name'] = "M48 Chaparral", ['container'] = false},
|
|
["SAM LINEBACKER [34720lb]"] = {['name'] = "M6 Linebacker", ['container'] = false},
|
|
["Transport URAL-375 [14815lb]"] = {['name'] = "Ural-375", ['container'] = false},
|
|
["Transport M818 [16000lb]"] = {['name'] = "M 818", ['container'] = false},
|
|
["IFV MARDER [34720lb]"] = {['name'] = "Marder", ['container'] = false},
|
|
["Transport Tigr Air [15900lb]"] = {['name'] = "Tigr_233036", ['container'] = true},
|
|
["Transport Tigr Skid [15730lb]"] = {['name'] = "Tigr_233036", ['container'] = false},
|
|
["IFV TPZ FUCH [33440lb]"] = {['name'] = "TPZ", ['container'] = false},
|
|
["IFV BMD-1 Air [18040lb]"] = {['name'] = "BMD-1", ['container'] = true},
|
|
["IFV BMD-1 Skid [17930lb]"] = {['name'] = "BMD-1", ['container'] = false},
|
|
["IFV BTR-D Air [18040lb]"] = {['name'] = "BTR_D", ['container'] = true},
|
|
["IFV BTR-D Skid [17930lb]"] = {['name'] = "BTR_D", ['container'] = false},
|
|
["EWR SBORKA Air [21624lb]"] = {['name'] = "Dog Ear radar", ['container'] = true},
|
|
["EWR SBORKA Skid [21624lb]"] = {['name'] = "Dog Ear radar", ['container'] = false},
|
|
["ART 2S9 NONA Air [19140lb]"] = {['name'] = "SAU 2-C9", ['container'] = true},
|
|
["ART 2S9 NONA Skid [19030lb]"] = {['name'] = "SAU 2-C9", ['container'] = false},
|
|
["ART GVOZDIKA [34720lb]"] = {['name'] = "SAU Gvozdika", ['container'] = false},
|
|
["APC MTLB Air [26400lb]"] = {['name'] = "MTLB", ['container'] = true},
|
|
["APC MTLB Skid [26290lb]"] = {['name'] = "MTLB", ['container'] = false},
|
|
}
|
|
|
|
--- Cargo Object
|
|
-- @type CTLD_HERCULES.CargoObject
|
|
-- @field #number Cargo_Drop_Direction
|
|
-- @field #table Cargo_Contents
|
|
-- @field #string Cargo_Type_name
|
|
-- @field #boolean Container_Enclosed
|
|
-- @field #boolean ParatrooperGroupSpawn
|
|
-- @field #number Cargo_Country
|
|
-- @field #boolean offload_cargo
|
|
-- @field #boolean all_cargo_survive_to_the_ground
|
|
-- @field #boolean all_cargo_gets_destroyed
|
|
-- @field #boolean destroy_cargo_dropped_without_parachute
|
|
-- @field Core.Timer#TIMER scheduleFunctionID
|
|
|
|
--- [User] Instantiate a new object
|
|
-- @param #CTLD_HERCULES self
|
|
-- @param #string Coalition Coalition side, "red", "blue" or "neutral"
|
|
-- @param #string Alias Name of this instance
|
|
-- @param Ops.CTLD#CTLD CtldObject CTLD instance to link into
|
|
-- @return #CTLD_HERCULES self
|
|
-- @usage
|
|
-- Integrate to your CTLD instance like so, where `my_ctld` is a previously created CTLD instance:
|
|
--
|
|
-- my_ctld.enableHercules = false -- avoid dual loading via CTLD F10 and F8 ground crew
|
|
-- local herccargo = CTLD_HERCULES:New("blue", "Hercules Test", my_ctld)
|
|
--
|
|
-- You also need:
|
|
-- * A template called "Infantry" for 10 Paratroopers (as set via herccargo.infantrytemplate).
|
|
-- * Depending on what you are loading with the help of the ground crew, there are 42 more templates for the various vehicles that are loadable.
|
|
-- There's a **quick check output in the `dcs.log`** which tells you what's there and what not.
|
|
-- E.g.:
|
|
-- ...Checking template for APC BTR-82A Air [24998lb] (BTR-82A) ... MISSING)
|
|
-- ...Checking template for ART 2S9 NONA Skid [19030lb] (SAU 2-C9) ... MISSING)
|
|
-- ...Checking template for EWR SBORKA Air [21624lb] (Dog Ear radar) ... MISSING)
|
|
-- ...Checking template for Transport Tigr Air [15900lb] (Tigr_233036) ... OK)
|
|
--
|
|
-- Expected template names are the ones in the rounded brackets.
|
|
--
|
|
-- ### HINTS
|
|
--
|
|
-- The script works on the EVENTS.Shot trigger, which is used by the mod when you **drop cargo from the Hercules while flying**. Unloading on the ground does
|
|
-- not achieve anything here. If you just want to unload on the ground, use the normal Moose CTLD.
|
|
-- **Do not use** the **splash damage** script together with this, your cargo will just explode when reaching the ground!
|
|
--
|
|
-- ### Airdrops
|
|
--
|
|
-- There are two ways of airdropping:
|
|
-- 1) Very low and very slow (>5m and <10m AGL) - here you can drop stuff which has "Skid" at the end of the cargo name (loaded via F8 Ground Crew menu)
|
|
-- 2) Higher up and slow (>100m AGL) - here you can drop paratroopers and cargo which has "Air" at the end of the cargo name (loaded via F8 Ground Crew menu)
|
|
--
|
|
-- ### General
|
|
--
|
|
-- Use either this method to integrate the Hercules **or** the one from the "normal" CTLD. Never both!
|
|
function CTLD_HERCULES:New(Coalition, Alias, CtldObject)
|
|
-- Inherit everything from FSM class.
|
|
local self=BASE:Inherit(self, FSM:New()) -- #CTLD_HERCULES
|
|
|
|
--set Coalition
|
|
if Coalition and type(Coalition)=="string" then
|
|
if Coalition=="blue" then
|
|
self.coalition=coalition.side.BLUE
|
|
self.coalitiontxt = Coalition
|
|
elseif Coalition=="red" then
|
|
self.coalition=coalition.side.RED
|
|
self.coalitiontxt = Coalition
|
|
elseif Coalition=="neutral" then
|
|
self.coalition=coalition.side.NEUTRAL
|
|
self.coalitiontxt = Coalition
|
|
else
|
|
self:E("ERROR: Unknown coalition in CTLD!")
|
|
end
|
|
else
|
|
self.coalition = Coalition
|
|
self.coalitiontxt = string.lower(UTILS.GetCoalitionName(self.coalition))
|
|
end
|
|
|
|
-- Set alias.
|
|
if Alias then
|
|
self.alias=tostring(Alias)
|
|
else
|
|
self.alias="UNHCR"
|
|
if self.coalition then
|
|
if self.coalition==coalition.side.RED then
|
|
self.alias="Red CTLD Hercules"
|
|
elseif self.coalition==coalition.side.BLUE then
|
|
self.alias="Blue CTLD Hercules"
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Set some string id for output to DCS.log file.
|
|
self.lid=string.format("%s (%s) | ", self.alias, self.coalitiontxt)
|
|
|
|
self.infantrytemplate = "Infantry" -- template for a group of 10 paratroopers
|
|
self.CTLD = CtldObject -- Ops.CTLD#CTLD
|
|
|
|
self.verbose = true
|
|
|
|
self.j = 0
|
|
self.carrierGroups = {}
|
|
self.Cargo = {}
|
|
self.ParatrooperCount = {}
|
|
|
|
self.ObjectTracker = {}
|
|
|
|
-- Set some string id for output to DCS.log file.
|
|
self.lid=string.format("%s (%s) | ", self.alias, self.coalition and UTILS.GetCoalitionName(self.coalition) or "unknown")
|
|
|
|
self:HandleEvent(EVENTS.Shot, self._HandleShot)
|
|
|
|
self:I(self.lid .. "Started")
|
|
|
|
self:CheckTemplates()
|
|
|
|
return self
|
|
end
|
|
|
|
--- [Internal] Function to check availability of templates
|
|
-- @param #CTLD_HERCULES self
|
|
-- @return #CTLD_HERCULES self
|
|
function CTLD_HERCULES:CheckTemplates()
|
|
self:T(self.lid .. 'CheckTemplates')
|
|
-- inject Paratroopers
|
|
self.Types["Paratroopers 10"] = {
|
|
name = self.infantrytemplate,
|
|
container = false,
|
|
available = false,
|
|
}
|
|
local missing = {}
|
|
local nomissing = 0
|
|
local found = {}
|
|
local nofound = 0
|
|
|
|
-- list of groundcrew loadables
|
|
for _index,_tab in pairs (self.Types) do
|
|
local outcometxt = "MISSING"
|
|
if _DATABASE.Templates.Groups[_tab.name] then
|
|
outcometxt = "OK"
|
|
self.Types[_index].available= true
|
|
found[_tab.name] = true
|
|
else
|
|
self.Types[_index].available = false
|
|
missing[_tab.name] = true
|
|
end
|
|
if self.verbose then
|
|
self:I(string.format(self.lid .. "Checking template for %s (%s) ... %s", _index,_tab.name,outcometxt))
|
|
end
|
|
end
|
|
for _,_name in pairs(found) do
|
|
nofound = nofound + 1
|
|
end
|
|
for _,_name in pairs(missing) do
|
|
nomissing = nomissing + 1
|
|
end
|
|
self:I(string.format(self.lid .. "Template Check Summary: Found %d, Missing %d, Total %d",nofound,nomissing,nofound+nomissing))
|
|
return self
|
|
end
|
|
|
|
--- [Internal] Function to spawn a soldier group of 10 units
|
|
-- @param #CTLD_HERCULES self
|
|
-- @param Wrapper.Group#GROUP Cargo_Drop_initiator
|
|
-- @param Core.Point#POINT_VEC3 Cargo_Drop_Position
|
|
-- @param #string Cargo_Type_name
|
|
-- @param #number CargoHeading
|
|
-- @param #number Cargo_Country
|
|
-- @param #number GroupSpacing
|
|
-- @return #CTLD_HERCULES self
|
|
function CTLD_HERCULES:Soldier_SpawnGroup(Cargo_Drop_initiator,Cargo_Drop_Position, Cargo_Type_name, CargoHeading, Cargo_Country, GroupSpacing)
|
|
--- TODO: Rework into Moose Spawns
|
|
self:T(self.lid .. 'Soldier_SpawnGroup')
|
|
self:T(Cargo_Drop_Position)
|
|
-- create a matching #CTLD_CARGO type
|
|
local InjectTroopsType = CTLD_CARGO:New(nil,self.infantrytemplate,{self.infantrytemplate},CTLD_CARGO.Enum.TROOPS,true,true,10,nil,false,80)
|
|
-- get a #ZONE object
|
|
local position = Cargo_Drop_Position:GetVec2()
|
|
local dropzone = ZONE_RADIUS:New("Infantry " .. math.random(1,10000),position,100)
|
|
-- and go:
|
|
self.CTLD:InjectTroops(dropzone,InjectTroopsType)
|
|
return self
|
|
end
|
|
|
|
--- [Internal] Function to spawn a group
|
|
-- @param #CTLD_HERCULES self
|
|
-- @param Wrapper.Group#GROUP Cargo_Drop_initiator
|
|
-- @param Core.Point#POINT_VEC3 Cargo_Drop_Position
|
|
-- @param #string Cargo_Type_name
|
|
-- @param #number CargoHeading
|
|
-- @param #number Cargo_Country
|
|
-- @return #CTLD_HERCULES self
|
|
function CTLD_HERCULES:Cargo_SpawnGroup(Cargo_Drop_initiator,Cargo_Drop_Position, Cargo_Type_name, CargoHeading, Cargo_Country)
|
|
--- TODO: Rework into Moose Spawns
|
|
self:T(self.lid .. "Cargo_SpawnGroup")
|
|
self:T(Cargo_Type_name)
|
|
if Cargo_Type_name ~= 'Container red 1' then
|
|
-- create a matching #CTLD_CARGO type
|
|
local InjectVehicleType = CTLD_CARGO:New(nil,Cargo_Type_name,{Cargo_Type_name},CTLD_CARGO.Enum.VEHICLE,true,true,1,nil,false,1000)
|
|
-- get a #ZONE object
|
|
local position = Cargo_Drop_Position:GetVec2()
|
|
local dropzone = ZONE_RADIUS:New("Vehicle " .. math.random(1,10000),position,100)
|
|
-- and go:
|
|
self.CTLD:InjectVehicles(dropzone,InjectVehicleType)
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- [Internal] Function to spawn static cargo
|
|
-- @param #CTLD_HERCULES self
|
|
-- @param Wrapper.Group#GROUP Cargo_Drop_initiator
|
|
-- @param Core.Point#POINT_VEC3 Cargo_Drop_Position
|
|
-- @param #string Cargo_Type_name
|
|
-- @param #number CargoHeading
|
|
-- @param #boolean dead
|
|
-- @param #number Cargo_Country
|
|
-- @return #CTLD_HERCULES self
|
|
function CTLD_HERCULES:Cargo_SpawnStatic(Cargo_Drop_initiator,Cargo_Drop_Position, Cargo_Type_name, CargoHeading, dead, Cargo_Country)
|
|
--- TODO: Rework into Moose Static Spawns
|
|
self:T(self.lid .. "Cargo_SpawnStatic")
|
|
self:T("Static " .. Cargo_Type_name .. " Dead " .. tostring(dead))
|
|
local position = Cargo_Drop_Position:GetVec2()
|
|
local Zone = ZONE_RADIUS:New("Cargo Static " .. math.random(1,10000),position,100)
|
|
if not dead then
|
|
local injectstatic = CTLD_CARGO:New(nil,"Cargo Static Group "..math.random(1,10000),"iso_container",CTLD_CARGO.Enum.STATIC,true,false,1,nil,true,4500,1)
|
|
self.CTLD:InjectStatics(Zone,injectstatic,true)
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- [Internal] Function to spawn cargo by type at position
|
|
-- @param #CTLD_HERCULES self
|
|
-- @param #string Cargo_Type_name
|
|
-- @param Core.Point#POINT_VEC3 Cargo_Drop_Position
|
|
-- @return #CTLD_HERCULES self
|
|
function CTLD_HERCULES:Cargo_SpawnDroppedAsCargo(_name, _pos)
|
|
local theCargo = self.CTLD:_FindCratesCargoObject(_name)
|
|
if theCargo then
|
|
self.CTLD.CrateCounter = self.CTLD.CrateCounter + 1
|
|
self.CTLD.CargoCounter = self.CTLD.CargoCounter + 1
|
|
|
|
local basetype = self.CTLD.basetype or "container_cargo"
|
|
local theStatic = SPAWNSTATIC:NewFromType(basetype,"Cargos",self.cratecountry)
|
|
:InitCargoMass(theCargo.PerCrateMass)
|
|
:InitCargo(self.CTLD.enableslingload)
|
|
:InitCoordinate(_pos)
|
|
:Spawn(270,_name .. "-Container-".. math.random(1,100000))
|
|
|
|
self.CTLD.Spawned_Crates[self.CTLD.CrateCounter] = theStatic
|
|
local newCargo = CTLD_CARGO:New(self.CTLD.CargoCounter, theCargo.Name, theCargo.Templates, theCargo.CargoType, true, false, theCargo.CratesNeeded, self.CTLD.Spawned_Crates[self.CTLD.CrateCounter], true, theCargo.PerCrateMass, nil, theCargo.Subcategory)
|
|
local map=theCargo:GetStaticResourceMap()
|
|
newCargo:SetStaticResourceMap(map)
|
|
table.insert(self.CTLD.Spawned_Cargo, newCargo)
|
|
|
|
newCargo:SetWasDropped(true)
|
|
newCargo:SetHasMoved(true)
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- [Internal] Spawn cargo objects
|
|
-- @param #CTLD_HERCULES self
|
|
-- @param Wrapper.Group#GROUP Cargo_Drop_initiator
|
|
-- @param #number Cargo_Drop_Direction
|
|
-- @param Core.Point#COORDINATE Cargo_Content_position
|
|
-- @param #string Cargo_Type_name
|
|
-- @param #boolean Cargo_over_water
|
|
-- @param #boolean Container_Enclosed
|
|
-- @param #boolean ParatrooperGroupSpawn
|
|
-- @param #boolean offload_cargo
|
|
-- @param #boolean all_cargo_survive_to_the_ground
|
|
-- @param #boolean all_cargo_gets_destroyed
|
|
-- @param #boolean destroy_cargo_dropped_without_parachute
|
|
-- @param #number Cargo_Country
|
|
-- @return #CTLD_HERCULES self
|
|
function CTLD_HERCULES:Cargo_SpawnObjects(Cargo_Drop_initiator,Cargo_Drop_Direction, Cargo_Content_position, Cargo_Type_name, Cargo_over_water, Container_Enclosed, ParatrooperGroupSpawn, offload_cargo, all_cargo_survive_to_the_ground, all_cargo_gets_destroyed, destroy_cargo_dropped_without_parachute, Cargo_Country)
|
|
self:T(self.lid .. 'Cargo_SpawnObjects')
|
|
|
|
local CargoHeading = self.CargoHeading
|
|
|
|
if offload_cargo == true or ParatrooperGroupSpawn == true then
|
|
if ParatrooperGroupSpawn == true then
|
|
self:Soldier_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country, 10)
|
|
else
|
|
self:Cargo_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country)
|
|
end
|
|
else
|
|
if all_cargo_gets_destroyed == true or Cargo_over_water == true then
|
|
|
|
else
|
|
if all_cargo_survive_to_the_ground == true then
|
|
if ParatrooperGroupSpawn == true then
|
|
self:Cargo_SpawnStatic(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, true, Cargo_Country)
|
|
else
|
|
self:Cargo_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country)
|
|
end
|
|
if Container_Enclosed == true then
|
|
if ParatrooperGroupSpawn == false then
|
|
self:Cargo_SpawnStatic(Cargo_Drop_initiator,Cargo_Content_position, "Hercules_Container_Parachute_Static", CargoHeading, false, Cargo_Country)
|
|
end
|
|
end
|
|
end
|
|
if destroy_cargo_dropped_without_parachute == true then
|
|
if Container_Enclosed == true then
|
|
if ParatrooperGroupSpawn == true then
|
|
self:Soldier_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country, 0)
|
|
else
|
|
if self.CTLD.dropAsCargoCrate then
|
|
self:Cargo_SpawnDroppedAsCargo(Cargo_Type_name, Cargo_Content_position)
|
|
else
|
|
self:Cargo_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country)
|
|
self:Cargo_SpawnStatic(Cargo_Drop_initiator,Cargo_Content_position, "Hercules_Container_Parachute_Static", CargoHeading, false, Cargo_Country)
|
|
end
|
|
end
|
|
else
|
|
self:Cargo_SpawnStatic(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, true, Cargo_Country)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- [Internal] Function to calculate object height
|
|
-- @param #CTLD_HERCULES self
|
|
-- @param Wrapper.Group#GROUP group The group for which to calculate the height
|
|
-- @return #number height over ground
|
|
function CTLD_HERCULES:Calculate_Object_Height_AGL(group)
|
|
self:T(self.lid .. "Calculate_Object_Height_AGL")
|
|
if group.ClassName and group.ClassName == "GROUP" then
|
|
local gcoord = group:GetCoordinate()
|
|
local height = group:GetHeight()
|
|
local lheight = gcoord:GetLandHeight()
|
|
self:T(self.lid .. "Height " .. height - lheight)
|
|
return height - lheight
|
|
else
|
|
-- DCS object
|
|
if group:isExist() then
|
|
local dcsposition = group:getPosition().p
|
|
local dcsvec2 = {x = dcsposition.x, y = dcsposition.z} -- Vec2
|
|
local height = math.floor(group:getPosition().p.y - land.getHeight(dcsvec2))
|
|
self.ObjectTracker[group.id_] = dcsposition -- Vec3
|
|
self:T(self.lid .. "Height " .. height)
|
|
return height
|
|
else
|
|
return 0
|
|
end
|
|
end
|
|
end
|
|
|
|
--- [Internal] Function to check surface type
|
|
-- @param #CTLD_HERCULES self
|
|
-- @param Wrapper.Group#GROUP group The group for which to calculate the height
|
|
-- @return #number height over ground
|
|
function CTLD_HERCULES:Check_SurfaceType(object)
|
|
self:T(self.lid .. "Check_SurfaceType")
|
|
-- LAND,--1 SHALLOW_WATER,--2 WATER,--3 ROAD,--4 RUNWAY--5
|
|
if object:isExist() then
|
|
return land.getSurfaceType({x = object:getPosition().p.x, y = object:getPosition().p.z})
|
|
else
|
|
return 1
|
|
end
|
|
end
|
|
|
|
--- [Internal] Function to track cargo objects
|
|
-- @param #CTLD_HERCULES self
|
|
-- @param #CTLD_HERCULES.CargoObject cargo
|
|
-- @param Wrapper.Group#GROUP initiator
|
|
-- @return #number height over ground
|
|
function CTLD_HERCULES:Cargo_Track(cargo, initiator)
|
|
self:T(self.lid .. "Cargo_Track")
|
|
local Cargo_Drop_initiator = initiator
|
|
if cargo.Cargo_Contents ~= nil then
|
|
if self:Calculate_Object_Height_AGL(cargo.Cargo_Contents) < 10 then --pallet less than 5m above ground before spawning
|
|
if self:Check_SurfaceType(cargo.Cargo_Contents) == 2 or self:Check_SurfaceType(cargo.Cargo_Contents) == 3 then
|
|
cargo.Cargo_over_water = true--pallets gets destroyed in water
|
|
end
|
|
local dcsvec3 = self.ObjectTracker[cargo.Cargo_Contents.id_] or initiator:GetVec3() -- last known position
|
|
self:T("SPAWNPOSITION: ")
|
|
self:T({dcsvec3})
|
|
local Vec2 = {
|
|
x=dcsvec3.x,
|
|
y=dcsvec3.z,
|
|
}
|
|
local vec3 = COORDINATE:NewFromVec2(Vec2)
|
|
self.ObjectTracker[cargo.Cargo_Contents.id_] = nil
|
|
self:Cargo_SpawnObjects(Cargo_Drop_initiator,cargo.Cargo_Drop_Direction, vec3, cargo.Cargo_Type_name, cargo.Cargo_over_water, cargo.Container_Enclosed, cargo.ParatrooperGroupSpawn, cargo.offload_cargo, cargo.all_cargo_survive_to_the_ground, cargo.all_cargo_gets_destroyed, cargo.destroy_cargo_dropped_without_parachute, cargo.Cargo_Country)
|
|
if cargo.Cargo_Contents:isExist() then
|
|
cargo.Cargo_Contents:destroy()--remove pallet+parachute before hitting ground and replace with Cargo_SpawnContents
|
|
end
|
|
--timer.removeFunction(cargo.scheduleFunctionID)
|
|
cargo.scheduleFunctionID:Stop()
|
|
cargo = {}
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- [Internal] Function to calc north correction
|
|
-- @param #CTLD_HERCULES self
|
|
-- @param Core.Point#POINT_Vec3 point Position Vec3
|
|
-- @return #number north correction
|
|
function CTLD_HERCULES:Calculate_Cargo_Drop_initiator_NorthCorrection(point)
|
|
self:T(self.lid .. "Calculate_Cargo_Drop_initiator_NorthCorrection")
|
|
if not point.z then --Vec2; convert to Vec3
|
|
point.z = point.y
|
|
point.y = 0
|
|
end
|
|
local lat, lon = coord.LOtoLL(point)
|
|
local north_posit = coord.LLtoLO(lat + 1, lon)
|
|
return math.atan2(north_posit.z - point.z, north_posit.x - point.x)
|
|
end
|
|
|
|
--- [Internal] Function to calc initiator heading
|
|
-- @param #CTLD_HERCULES self
|
|
-- @param Wrapper.Group#GROUP Cargo_Drop_initiator
|
|
-- @return #number north corrected heading
|
|
function CTLD_HERCULES:Calculate_Cargo_Drop_initiator_Heading(Cargo_Drop_initiator)
|
|
self:T(self.lid .. "Calculate_Cargo_Drop_initiator_Heading")
|
|
local Heading = Cargo_Drop_initiator:GetHeading()
|
|
Heading = Heading + self:Calculate_Cargo_Drop_initiator_NorthCorrection(Cargo_Drop_initiator:GetVec3())
|
|
if Heading < 0 then
|
|
Heading = Heading + (2 * math.pi)-- put heading in range of 0 to 2*pi
|
|
end
|
|
return Heading + 0.06 -- rad
|
|
end
|
|
|
|
--- [Internal] Function to initialize dropped cargo
|
|
-- @param #CTLD_HERCULES self
|
|
-- @param Wrapper.Group#GROUP Initiator
|
|
-- @param #table Cargo_Contents Table 'weapon' from event data
|
|
-- @param #string Cargo_Type_name Name of this cargo
|
|
-- @param #boolean Container_Enclosed Is container?
|
|
-- @param #boolean SoldierGroup Is soldier group?
|
|
-- @param #boolean ParatrooperGroupSpawnInit Is paratroopers?
|
|
-- @return #CTLD_HERCULES self
|
|
function CTLD_HERCULES:Cargo_Initialize(Initiator, Cargo_Contents, Cargo_Type_name, Container_Enclosed, SoldierGroup, ParatrooperGroupSpawnInit)
|
|
self:T(self.lid .. "Cargo_Initialize")
|
|
local Cargo_Drop_initiator = Initiator:GetName()
|
|
if Cargo_Drop_initiator ~= nil then
|
|
if ParatrooperGroupSpawnInit == true then
|
|
self:T("Paratrooper Drop")
|
|
-- Paratroopers
|
|
if not self.ParatrooperCount[Cargo_Drop_initiator] then
|
|
self.ParatrooperCount[Cargo_Drop_initiator] = 1
|
|
else
|
|
self.ParatrooperCount[Cargo_Drop_initiator] = self.ParatrooperCount[Cargo_Drop_initiator] + 1
|
|
end
|
|
|
|
local Paratroopers = self.ParatrooperCount[Cargo_Drop_initiator]
|
|
|
|
self:T("Paratrooper Drop Number " .. self.ParatrooperCount[Cargo_Drop_initiator])
|
|
|
|
local SpawnParas = false
|
|
|
|
if math.fmod(Paratroopers,10) == 0 then
|
|
SpawnParas = true
|
|
end
|
|
|
|
self.j = self.j + 1
|
|
self.Cargo[self.j] = {}
|
|
self.Cargo[self.j].Cargo_Drop_Direction = self:Calculate_Cargo_Drop_initiator_Heading(Initiator)
|
|
self.Cargo[self.j].Cargo_Contents = Cargo_Contents
|
|
self.Cargo[self.j].Cargo_Type_name = Cargo_Type_name
|
|
self.Cargo[self.j].Container_Enclosed = Container_Enclosed
|
|
self.Cargo[self.j].ParatrooperGroupSpawn = SpawnParas
|
|
self.Cargo[self.j].Cargo_Country = Initiator:GetCountry()
|
|
|
|
if self:Calculate_Object_Height_AGL(Initiator) < 5.0 then --aircraft on ground
|
|
self.Cargo[self.j].offload_cargo = true
|
|
elseif self:Calculate_Object_Height_AGL(Initiator) < 10.0 then --aircraft less than 10m above ground
|
|
self.Cargo[self.j].all_cargo_survive_to_the_ground = true
|
|
elseif self:Calculate_Object_Height_AGL(Initiator) < 100.0 then --aircraft more than 10m but less than 100m above ground
|
|
self.Cargo[self.j].all_cargo_gets_destroyed = true
|
|
else
|
|
self.Cargo[self.j].all_cargo_gets_destroyed = false
|
|
end
|
|
|
|
local timer = TIMER:New(self.Cargo_Track,self,self.Cargo[self.j],Initiator)
|
|
self.Cargo[self.j].scheduleFunctionID = timer
|
|
timer:Start(1,1,600)
|
|
|
|
else
|
|
-- no paras
|
|
self.j = self.j + 1
|
|
self.Cargo[self.j] = {}
|
|
self.Cargo[self.j].Cargo_Drop_Direction = self:Calculate_Cargo_Drop_initiator_Heading(Initiator)
|
|
self.Cargo[self.j].Cargo_Contents = Cargo_Contents
|
|
self.Cargo[self.j].Cargo_Type_name = Cargo_Type_name
|
|
self.Cargo[self.j].Container_Enclosed = Container_Enclosed
|
|
self.Cargo[self.j].ParatrooperGroupSpawn = false
|
|
self.Cargo[self.j].Cargo_Country = Initiator:GetCountry()
|
|
|
|
if self:Calculate_Object_Height_AGL(Initiator) < 5.0 then--aircraft on ground
|
|
self.Cargo[self.j].offload_cargo = true
|
|
elseif self:Calculate_Object_Height_AGL(Initiator) < 10.0 then--aircraft less than 10m above ground
|
|
self.Cargo[self.j].all_cargo_survive_to_the_ground = true
|
|
elseif self:Calculate_Object_Height_AGL(Initiator) < 100.0 then--aircraft more than 10m but less than 100m above ground
|
|
self.Cargo[self.j].all_cargo_gets_destroyed = true
|
|
else
|
|
self.Cargo[self.j].destroy_cargo_dropped_without_parachute = true --aircraft more than 100m above ground
|
|
end
|
|
|
|
local timer = TIMER:New(self.Cargo_Track,self,self.Cargo[self.j],Initiator)
|
|
self.Cargo[self.j].scheduleFunctionID = timer
|
|
timer:Start(1,1,600)
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- [Internal] Function to change cargotype per group (Wrench)
|
|
-- @param #CTLD_HERCULES self
|
|
-- @param #number key Carrier key id
|
|
-- @param #string cargoType Type of cargo
|
|
-- @param #number cargoNum Number of cargo objects
|
|
-- @return #CTLD_HERCULES self
|
|
function CTLD_HERCULES:SetType(key,cargoType,cargoNum)
|
|
self:T(self.lid .. "SetType")
|
|
self.carrierGroups[key]['cargoType'] = cargoType
|
|
self.carrierGroups[key]['cargoNum'] = cargoNum
|
|
return self
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- EventHandlers
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- [Internal] Function to capture SHOT event
|
|
-- @param #CTLD_HERCULES self
|
|
-- @param Core.Event#EVENTDATA Cargo_Drop_Event The event data
|
|
-- @return #CTLD_HERCULES self
|
|
function CTLD_HERCULES:_HandleShot(Cargo_Drop_Event)
|
|
self:T(self.lid .. "Shot Event ID:" .. Cargo_Drop_Event.id)
|
|
if Cargo_Drop_Event.id == EVENTS.Shot then
|
|
|
|
local GT_Name = ""
|
|
local SoldierGroup = false
|
|
local ParatrooperGroupSpawnInit = false
|
|
|
|
local GT_DisplayName = Weapon.getDesc(Cargo_Drop_Event.weapon).typeName:sub(15, -1)--Remove "weapons.bombs." from string
|
|
self:T(string.format("%sCargo_Drop_Event: %s", self.lid, Weapon.getDesc(Cargo_Drop_Event.weapon).typeName))
|
|
|
|
if (GT_DisplayName == "Squad 30 x Soldier [7950lb]") then
|
|
self:Cargo_Initialize(Cargo_Drop_Event.IniGroup, Cargo_Drop_Event.weapon, "Soldier M4 GRG", false, true, true)
|
|
end
|
|
|
|
if self.Types[GT_DisplayName] then
|
|
local GT_Name = self.Types[GT_DisplayName]['name']
|
|
local Cargo_Container_Enclosed = self.Types[GT_DisplayName]['container']
|
|
self:Cargo_Initialize(Cargo_Drop_Event.IniGroup, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed)
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- [Internal] Function to capture BIRTH event
|
|
-- @param #CTLD_HERCULES self
|
|
-- @param Core.Event#EVENTDATA event The event data
|
|
-- @return #CTLD_HERCULES self
|
|
function CTLD_HERCULES:_HandleBirth(event)
|
|
-- not sure what this is needed for? I think this for setting generic crates "content" setting.
|
|
self:T(self.lid .. "Birth Event ID:" .. event.id)
|
|
return self
|
|
end
|
|
|
|
end
|
|
|
|
-------------------------------------------------------------------
|
|
-- End Ops.CTLD.lua
|
|
-------------------------------------------------------------------
|