mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
120 lines
4.6 KiB
Lua
120 lines
4.6 KiB
Lua
--- **AI** -- Models the intelligent transportation of infantry and other cargo using Helicopters.
|
|
--
|
|
-- The @{#AI_CARGO_DISPATCHER_HELICOPTER} classes implements the dynamic dispatching of cargo transportation tasks for helicopters.
|
|
--
|
|
-- ===
|
|
--
|
|
-- ### Author: **FlightControl**
|
|
--
|
|
-- ===
|
|
--
|
|
-- @module AI.AI_Cargo_Dispatcher_Helicopter
|
|
-- @image AI_Cargo_Dispatching_For_Helicopters.JPG
|
|
|
|
--- @type AI_CARGO_DISPATCHER_HELICOPTER
|
|
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
|
|
|
|
|
--- A dynamic cargo handling capability for AI helicopter groups.
|
|
--
|
|
-- Helicopters can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
|
-- The AI\_CARGO\_DISPATCHER\_HELICOPTER module uses the @{Cargo} capabilities within the MOOSE framework.
|
|
-- CARGO derived objects must be declared within the mission to make the AI\_CARGO\_DISPATCHER\_HELICOPTER object recognize the cargo.
|
|
-- Please consult the @{Cargo} module for more information.
|
|
--
|
|
-- ---
|
|
--
|
|
-- ## 1. AI\_CARGO\_DISPATCHER\_HELICOPTER constructor
|
|
--
|
|
-- * @{#AI_CARGO_DISPATCHER\_HELICOPTER.New}(): Creates a new AI\_CARGO\_DISPATCHER\_HELICOPTER object.
|
|
--
|
|
-- ---
|
|
--
|
|
-- ## 2. AI\_CARGO\_DISPATCHER\_HELICOPTER is a FSM
|
|
--
|
|
-- 
|
|
--
|
|
-- ### 2.1. AI\_CARGO\_DISPATCHER\_HELICOPTER States
|
|
--
|
|
-- * **Monitoring**: The process is dispatching.
|
|
-- * **Idle**: The process is idle.
|
|
--
|
|
-- ### 2.2. AI\_CARGO\_DISPATCHER\_HELICOPTER Events
|
|
--
|
|
-- * **Monitor**: Monitor and take action.
|
|
-- * **Start**: Start the transport process.
|
|
-- * **Stop**: Stop the transport process.
|
|
-- * **Pickup**: Pickup cargo.
|
|
-- * **Load**: Load the cargo.
|
|
-- * **Loaded**: Flag that the cargo is loaded.
|
|
-- * **Deploy**: Deploy cargo to a location.
|
|
-- * **Unload**: Unload the cargo.
|
|
-- * **Unloaded**: Flag that the cargo is unloaded.
|
|
-- * **Home**: A Helicopter is going home.
|
|
--
|
|
-- ---
|
|
--
|
|
-- ## 3. Set the pickup parameters.
|
|
--
|
|
-- Several parameters can be set to pickup cargo:
|
|
--
|
|
-- * @{#AI_CARGO_DISPATCHER\_HELICOPTER.SetPickupRadius}(): Sets or randomizes the pickup location for the helicopter around the cargo coordinate in a radius defined an outer and optional inner radius.
|
|
-- * @{#AI_CARGO_DISPATCHER\_HELICOPTER.SetPickupSpeed}(): Set the speed or randomizes the speed in km/h to pickup the cargo.
|
|
--
|
|
-- ---
|
|
--
|
|
-- ## 4. Set the deploy parameters.
|
|
--
|
|
-- Several parameters can be set to deploy cargo:
|
|
--
|
|
-- * @{#AI_CARGO_DISPATCHER\_HELICOPTER.SetDeployRadius}(): Sets or randomizes the deploy location for the helicopter around the cargo coordinate in a radius defined an outer and an optional inner radius.
|
|
-- * @{#AI_CARGO_DISPATCHER\_HELICOPTER.SetDeploySpeed}(): Set the speed or randomizes the speed in km/h to deploy the cargo.
|
|
--
|
|
-- ---
|
|
--
|
|
-- ## 5. Set the home zone when there isn't any more cargo to pickup.
|
|
--
|
|
-- A home zone can be specified to where the Helicopters will move when there isn't any cargo left for pickup.
|
|
-- Use @{#AI_CARGO_DISPATCHER\_HELICOPTER.SetHomeZone}() to specify the home zone.
|
|
--
|
|
-- If no home zone is specified, the helicopters will wait near the deploy zone for a new pickup command.
|
|
--
|
|
-- ===
|
|
--
|
|
-- @field #AI_CARGO_DISPATCHER_HELICOPTER
|
|
AI_CARGO_DISPATCHER_HELICOPTER = {
|
|
ClassName = "AI_CARGO_DISPATCHER_HELICOPTER",
|
|
}
|
|
|
|
--- Creates a new AI_CARGO_DISPATCHER_HELICOPTER object.
|
|
-- @param #AI_CARGO_DISPATCHER_HELICOPTER self
|
|
-- @param Core.Set#SET_GROUP SetHelicopter The collection of Helicopter @{Wrapper.Group}s.
|
|
-- @param Core.Set#SET_CARGO SetCargo The collection of @{Cargo} derived objects.
|
|
-- @param Core.Set#SET_ZONE SetDeployZones The collection of deploy @{Zone}s, which are used to where the cargo will be deployed by the Helicopters.
|
|
-- @return #AI_CARGO_DISPATCHER_HELICOPTER
|
|
-- @usage
|
|
--
|
|
-- -- Create a new cargo dispatcher
|
|
-- SetHelicopter = SET_GROUP:New():FilterPrefixes( "Helicopter" ):FilterStart()
|
|
-- SetCargo = SET_CARGO:New():FilterTypes( "Infantry" ):FilterStart()
|
|
-- SetDeployZone = SET_ZONE:New():FilterPrefixes( "Deploy" ):FilterStart()
|
|
-- AICargoDispatcher = AI_CARGO_DISPATCHER_HELICOPTER:New( SetHelicopter, SetCargo )
|
|
--
|
|
function AI_CARGO_DISPATCHER_HELICOPTER:New( SetHelicopter, SetCargo, SetDeployZones )
|
|
|
|
local self = BASE:Inherit( self, AI_CARGO_DISPATCHER:NewWithZones( SetHelicopter, SetCargo, SetDeployZones ) ) -- #AI_CARGO_DISPATCHER_HELICOPTER
|
|
|
|
self:SetDeploySpeed( 200, 150 )
|
|
self:SetPickupSpeed( 200, 150 )
|
|
self:SetPickupRadius( 0, 0 )
|
|
self:SetDeployRadius( 0, 0 )
|
|
|
|
return self
|
|
end
|
|
|
|
function AI_CARGO_DISPATCHER_HELICOPTER:AICargo( Helicopter, SetCargo )
|
|
|
|
return AI_CARGO_HELICOPTER:New( Helicopter, SetCargo )
|
|
end
|
|
|