mirror of
https://github.com/FlightControl-Master/MOOSE.git
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**CHIEF** - Added resources as parameters to `:AddStrategicZone` function **COMMANDER** - Added function to relocate cohorts `:RelocateCohort` **AUFTRAG** - Added new type `AIRDEFENSE` - Added new type `EWR` - Added option to teleport assets to the mission ingress waypoint via `:SetTeleport` - Added `:SetRequiredAttribute` and `:SetRequiredProperty` functions - Added `:SetEmission` function **LEGION** - Fixed bug that assets on GCI dont get additional score for INTERCEPT missions - Assets on ONGUARD or PATROLZONE are not considered for ARTY and GROUNDATTACK missions - Added option for transport to `RelocateCohort` function - Ground/naval assets now automatically return when out of ammo **OPSGROUP** - Immobile groups are teleported to mission ingress point **RECOVERYTANKER** - Added parameter to set TACAN mode/band (e.g. "X") **GROUP** - Fixed bug in `:GetSpeedMax` function **BEACON** - Allowed TACAN "X" mode for AA
4127 lines
134 KiB
Lua
4127 lines
134 KiB
Lua
--- **Ops** - Enhanced Airborne Group.
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--
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-- ## Main Features:
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--
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-- * Monitor flight status of elements and/or the entire group
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-- * Monitor fuel and ammo status
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-- * Conveniently set radio freqencies, TACAN, ROE etc
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-- * Order helos to land at specifc coordinates
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-- * Dynamically add and remove waypoints
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-- * Sophisticated task queueing system (know when DCS tasks start and end)
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-- * Convenient checks when the group enters or leaves a zone
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-- * Detection events for new, known and lost units
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-- * Simple LASER and IR-pointer setup
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-- * Compatible with AUFTRAG class
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-- * Many additional events that the mission designer can hook into
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--
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-- ===
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--
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-- ## Example Missions:
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--
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-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Flightgroup).
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--
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-- ===
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--
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-- ### Author: **funkyfranky**
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--
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-- ===
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-- @module Ops.FlightGroup
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-- @image OPS_FlightGroup.png
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--- FLIGHTGROUP class.
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-- @type FLIGHTGROUP
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-- @field #string actype Type name of the aircraft.
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-- @field #number rangemax Max range in meters.
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-- @field #number ceiling Max altitude the aircraft can fly at in meters.
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-- @field #number tankertype The refueling system type (0=boom, 1=probe), if the group is a tanker.
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-- @field #number refueltype The refueling system type (0=boom, 1=probe), if the group can refuel from a tanker.
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-- @field Ops.OpsGroup#OPSGROUP.Ammo ammo Ammunition data. Number of Guns, Rockets, Bombs, Missiles.
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-- @field #boolean ai If true, flight is purely AI. If false, flight contains at least one human player.
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-- @field #boolean fuellow Fuel low switch.
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-- @field #number fuellowthresh Low fuel threshold in percent.
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-- @field #boolean fuellowrtb RTB on low fuel switch.
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-- @field #boolean fuelcritical Fuel critical switch.
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-- @field #number fuelcriticalthresh Critical fuel threshold in percent.
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-- @field #boolean fuelcriticalrtb RTB on critical fuel switch.
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-- @field Ops.FlightControl#FLIGHTCONTROL flightcontrol The flightcontrol handling this group.
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-- @field Ops.Airboss#AIRBOSS airboss The airboss handling this group.
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-- @field Core.UserFlag#USERFLAG flaghold Flag for holding.
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-- @field #number Tholding Abs. mission time stamp when the group reached the holding point.
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-- @field #number Tparking Abs. mission time stamp when the group was spawned uncontrolled and is parking.
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-- @field #table menu F10 radio menu.
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-- @field #string controlstatus Flight control status.
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-- @field #boolean despawnAfterLanding If `true`, group is despawned after landed at an airbase.
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-- @field #boolean despawnAfterHolding If `true`, group is despawned after reaching the holding point.
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-- @field #number RTBRecallCount Number that counts RTB calls.
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--
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-- @extends Ops.OpsGroup#OPSGROUP
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--- *To invent an airplane is nothing; to build one is something; to fly is everything.* -- Otto Lilienthal
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--
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-- ===
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--
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-- # The FLIGHTGROUP Concept
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--
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-- # Events
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--
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-- This class introduces a lot of additional events that will be handy in many situations.
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-- Certain events like landing, takeoff etc. are triggered for each element and also have a corresponding event when the whole group reaches this state.
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--
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-- ## Spawning
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--
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-- ## Parking
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--
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-- ## Taxiing
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--
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-- ## Takeoff
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--
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-- ## Airborne
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--
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-- ## Landed
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--
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-- ## Arrived
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--
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-- ## Dead
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--
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-- ## Fuel
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--
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-- ## Ammo
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--
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-- ## Detected Units
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--
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-- ## Check In Zone
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--
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-- ## Passing Waypoint
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--
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--
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-- # Tasking
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--
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-- The FLIGHTGROUP class significantly simplifies the monitoring of DCS tasks. Two types of tasks can be set
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--
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-- * **Scheduled Tasks**
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-- * **Waypoint Tasks**
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--
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-- ## Scheduled Tasks
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--
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-- ## Waypoint Tasks
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--
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-- # Examples
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--
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-- Here are some examples to show how things are done.
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--
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-- ## 1. Spawn
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--
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--
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--
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-- @field #FLIGHTGROUP
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FLIGHTGROUP = {
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ClassName = "FLIGHTGROUP",
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homebase = nil,
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destbase = nil,
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homezone = nil,
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destzone = nil,
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actype = nil,
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speedMax = nil,
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rangemax = nil,
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ceiling = nil,
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fuellow = false,
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fuellowthresh = nil,
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fuellowrtb = nil,
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fuelcritical = nil,
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fuelcriticalthresh = nil,
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fuelcriticalrtb = false,
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outofAAMrtb = false,
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outofAGMrtb = false,
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flightcontrol = nil,
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flaghold = nil,
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Tholding = nil,
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Tparking = nil,
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Twaiting = nil,
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menu = nil,
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isHelo = nil,
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RTBRecallCount = 0,
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}
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--- Generalized attribute. See [DCS attributes](https://wiki.hoggitworld.com/view/DCS_enum_attributes) on hoggit.
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-- @type FLIGHTGROUP.Attribute
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-- @field #string TRANSPORTPLANE Airplane with transport capability. This can be used to transport other assets.
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-- @field #string AWACS Airborne Early Warning and Control System.
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-- @field #string FIGHTER Fighter, interceptor, ... airplane.
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-- @field #string BOMBER Aircraft which can be used for strategic bombing.
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-- @field #string TANKER Airplane which can refuel other aircraft.
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-- @field #string TRANSPORTHELO Helicopter with transport capability. This can be used to transport other assets.
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-- @field #string ATTACKHELO Attack helicopter.
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-- @field #string UAV Unpiloted Aerial Vehicle, e.g. drones.
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-- @field #string OTHER Other aircraft type.
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FLIGHTGROUP.Attribute = {
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TRANSPORTPLANE="TransportPlane",
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AWACS="AWACS",
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FIGHTER="Fighter",
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BOMBER="Bomber",
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TANKER="Tanker",
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TRANSPORTHELO="TransportHelo",
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ATTACKHELO="AttackHelo",
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UAV="UAV",
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OTHER="Other",
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}
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--- Radio Text.
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-- @type FLIGHTGROUP.RadioText
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-- @field #string normal
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-- @field #string enhanced
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--- Radio messages.
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-- @type FLIGHTGROUP.RadioMessage
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-- @field #FLIGHTGROUP.RadioText AIRBORNE
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-- @field #FLIGHTGROUP.RadioText TAXIING
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FLIGHTGROUP.RadioMessage = {
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AIRBORNE={normal="Airborn", enhanced="Airborn"},
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TAXIING={normal="Taxiing", enhanced="Taxiing"},
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}
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--- FLIGHTGROUP class version.
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-- @field #string version
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FLIGHTGROUP.version="0.7.3"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: VTOL aircraft.
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-- TODO: Mark assigned parking spot on F10 map.
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-- TODO: Let user request a parking spot via F10 marker :)
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-- DONE: Use new UnitLost event instead of crash/dead.
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-- DONE: Monitor traveled distance in air ==> calculate fuel consumption ==> calculate range remaining. Will this give half way accurate results?
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-- DONE: Out of AG/AA missiles. Safe state of out-of-ammo.
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-- DONE: Add TACAN beacon.
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-- DONE: Add tasks.
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-- DONE: Waypoints, read, add, insert, detour.
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-- DONE: Get ammo.
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-- DONE: Get pylons.
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-- DONE: Fuel threshhold ==> RTB.
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-- DONE: ROE
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-- NOGO: Respawn? With correct loadout, fuelstate. Solved in DCS 2.5.6!
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Create a new FLIGHTGROUP object and start the FSM.
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-- @param #FLIGHTGROUP self
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-- @param Wrapper.Group#GROUP group The group object. Can also be given by its group name as `#string`.
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-- @return #FLIGHTGROUP self
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function FLIGHTGROUP:New(group)
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-- First check if we already have a flight group for this group.
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local og=_DATABASE:GetOpsGroup(group)
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if og then
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og:I(og.lid..string.format("WARNING: OPS group already exists in data base!"))
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return og
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end
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-- Inherit everything from FSM class.
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local self=BASE:Inherit(self, OPSGROUP:New(group)) -- #FLIGHTGROUP
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-- Set some string id for output to DCS.log file.
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self.lid=string.format("FLIGHTGROUP %s | ", self.groupname)
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-- Defaults
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self:SetDefaultROE()
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self:SetDefaultROT()
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self:SetDefaultEPLRS(self.isEPLRS)
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self:SetDetection()
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self:SetFuelLowThreshold()
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self:SetFuelLowRTB()
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self:SetFuelCriticalThreshold()
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self:SetFuelCriticalRTB()
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-- Holding flag.
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self.flaghold=USERFLAG:New(string.format("%s_FlagHold", self.groupname))
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self.flaghold:Set(0)
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-- Add FSM transitions.
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-- From State --> Event --> To State
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self:AddTransition("*", "LandAtAirbase", "Inbound") -- Group is ordered to land at an airbase.
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self:AddTransition("*", "RTB", "Inbound") -- Group is returning to (home/destination) airbase.
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self:AddTransition("*", "RTZ", "Inbound") -- Group is returning to destination zone. Not implemented yet!
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self:AddTransition("Inbound", "Holding", "Holding") -- Group is in holding pattern.
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self:AddTransition("*", "Refuel", "Going4Fuel") -- Group is send to refuel at a tanker.
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self:AddTransition("Going4Fuel", "Refueled", "Cruising") -- Group finished refueling.
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self:AddTransition("*", "LandAt", "LandingAt") -- Helo group is ordered to land at a specific point.
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self:AddTransition("LandingAt", "LandedAt", "LandedAt") -- Helo group landed landed at a specific point.
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self:AddTransition("*", "FuelLow", "*") -- Fuel state of group is low. Default ~25%.
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self:AddTransition("*", "FuelCritical", "*") -- Fuel state of group is critical. Default ~10%.
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self:AddTransition("Cruising", "EngageTarget", "Engaging") -- Engage targets.
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self:AddTransition("Engaging", "Disengage", "Cruising") -- Engagement over.
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self:AddTransition("*", "ElementParking", "*") -- An element is parking.
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self:AddTransition("*", "ElementEngineOn", "*") -- An element spooled up the engines.
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self:AddTransition("*", "ElementTaxiing", "*") -- An element is taxiing to the runway.
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self:AddTransition("*", "ElementTakeoff", "*") -- An element took off.
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self:AddTransition("*", "ElementAirborne", "*") -- An element is airborne.
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self:AddTransition("*", "ElementLanded", "*") -- An element landed.
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self:AddTransition("*", "ElementArrived", "*") -- An element arrived.
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self:AddTransition("*", "ElementOutOfAmmo", "*") -- An element is completely out of ammo.
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self:AddTransition("*", "Parking", "Parking") -- The whole flight group is parking.
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self:AddTransition("*", "Taxiing", "Taxiing") -- The whole flight group is taxiing.
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self:AddTransition("*", "Takeoff", "Airborne") -- The whole flight group is airborne.
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self:AddTransition("*", "Airborne", "Airborne") -- The whole flight group is airborne.
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self:AddTransition("*", "Cruise", "Cruising") -- The whole flight group is cruising.
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self:AddTransition("*", "Landing", "Landing") -- The whole flight group is landing.
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self:AddTransition("*", "Landed", "Landed") -- The whole flight group has landed.
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self:AddTransition("*", "Arrived", "Arrived") -- The whole flight group has arrived.
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------------------------
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--- Pseudo Functions ---
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------------------------
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--- Triggers the FSM event "Stop". Stops the FLIGHTGROUP and all its event handlers.
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-- @param #FLIGHTGROUP self
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--- Triggers the FSM event "Stop" after a delay. Stops the FLIGHTGROUP and all its event handlers.
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-- @function [parent=#FLIGHTGROUP] __Stop
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-- @param #FLIGHTGROUP self
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-- @param #number delay Delay in seconds.
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-- TODO: Add pseudo functions.
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-- Handle events:
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self:HandleEvent(EVENTS.Birth, self.OnEventBirth)
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self:HandleEvent(EVENTS.EngineStartup, self.OnEventEngineStartup)
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self:HandleEvent(EVENTS.Takeoff, self.OnEventTakeOff)
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self:HandleEvent(EVENTS.Land, self.OnEventLanding)
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self:HandleEvent(EVENTS.EngineShutdown, self.OnEventEngineShutdown)
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self:HandleEvent(EVENTS.PilotDead, self.OnEventPilotDead)
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self:HandleEvent(EVENTS.Ejection, self.OnEventEjection)
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self:HandleEvent(EVENTS.Crash, self.OnEventCrash)
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self:HandleEvent(EVENTS.RemoveUnit, self.OnEventRemoveUnit)
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self:HandleEvent(EVENTS.UnitLost, self.OnEventUnitLost)
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self:HandleEvent(EVENTS.Kill, self.OnEventKill)
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-- Init waypoints.
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self:_InitWaypoints()
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-- Initialize group.
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self:_InitGroup()
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-- Start the status monitoring.
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self.timerStatus=TIMER:New(self.Status, self):Start(1, 30)
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-- Start queue update timer.
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self.timerQueueUpdate=TIMER:New(self._QueueUpdate, self):Start(2, 5)
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-- Start check zone timer.
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self.timerCheckZone=TIMER:New(self._CheckInZones, self):Start(3, 10)
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-- Add OPSGROUP to _DATABASE.
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_DATABASE:AddOpsGroup(self)
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return self
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- User functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Add an *enroute* task to attack targets in a certain **circular** zone.
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-- @param #FLIGHTGROUP self
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-- @param Core.Zone#ZONE_RADIUS ZoneRadius The circular zone, where to engage targets.
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-- @param #table TargetTypes (Optional) The target types, passed as a table, i.e. mind the curly brackets {}. Default {"Air"}.
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-- @param #number Priority (Optional) Priority. Default 0.
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function FLIGHTGROUP:AddTaskEnrouteEngageTargetsInZone(ZoneRadius, TargetTypes, Priority)
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local Task=self.group:EnRouteTaskEngageTargetsInZone(ZoneRadius:GetVec2(), ZoneRadius:GetRadius(), TargetTypes, Priority)
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self:AddTaskEnroute(Task)
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end
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--- Get airwing the flight group belongs to.
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-- @param #FLIGHTGROUP self
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-- @return Ops.AirWing#AIRWING The AIRWING object.
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function FLIGHTGROUP:GetAirWing()
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return self.legion
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end
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--- Set if aircraft is VTOL capable. Unfortunately, there is no DCS way to determine this via scripting.
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-- @param #FLIGHTGROUP self
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-- @return #FLIGHTGROUP self
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function FLIGHTGROUP:SetVTOL()
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self.isVTOL=true
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return self
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end
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--- Set the FLIGHTCONTROL controlling this flight group.
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-- @param #FLIGHTGROUP self
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-- @param Ops.FlightControl#FLIGHTCONTROL flightcontrol The FLIGHTCONTROL object.
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-- @return #FLIGHTGROUP self
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function FLIGHTGROUP:SetFlightControl(flightcontrol)
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-- Check if there is already a FC.
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if self.flightcontrol then
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if self.flightcontrol.airbasename==flightcontrol.airbasename then
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-- Flight control is already controlling this flight!
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return
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else
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-- Remove flight from previous FC.
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self.flightcontrol:_RemoveFlight(self)
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end
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end
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-- Set FC.
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self:T(self.lid..string.format("Setting FLIGHTCONTROL to airbase %s", flightcontrol.airbasename))
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self.flightcontrol=flightcontrol
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-- Add flight to all flights.
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table.insert(flightcontrol.flights, self)
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-- Update flight's F10 menu.
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if self.isAI==false then
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self:_UpdateMenu(0.5)
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end
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return self
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end
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--- Get the FLIGHTCONTROL controlling this flight group.
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-- @param #FLIGHTGROUP self
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-- @return Ops.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.
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function FLIGHTGROUP:GetFlightControl()
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return self.flightcontrol
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end
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--- Set the homebase.
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-- @param #FLIGHTGROUP self
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-- @param Wrapper.Airbase#AIRBASE HomeAirbase The home airbase.
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-- @return #FLIGHTGROUP self
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function FLIGHTGROUP:SetHomebase(HomeAirbase)
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if type(HomeAirbase)=="string" then
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HomeAirbase=AIRBASE:FindByName(HomeAirbase)
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end
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self.homebase=HomeAirbase
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return self
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end
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--- Set the destination airbase. This is where the flight will go, when the final waypoint is reached.
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-- @param #FLIGHTGROUP self
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-- @param Wrapper.Airbase#AIRBASE DestinationAirbase The destination airbase.
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-- @return #FLIGHTGROUP self
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function FLIGHTGROUP:SetDestinationbase(DestinationAirbase)
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if type(DestinationAirbase)=="string" then
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DestinationAirbase=AIRBASE:FindByName(DestinationAirbase)
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end
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self.destbase=DestinationAirbase
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return self
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end
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--- Set the AIRBOSS controlling this flight group.
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-- @param #FLIGHTGROUP self
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-- @param Ops.Airboss#AIRBOSS airboss The AIRBOSS object.
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-- @return #FLIGHTGROUP self
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function FLIGHTGROUP:SetAirboss(airboss)
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self.airboss=airboss
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return self
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end
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--- Set low fuel threshold. Triggers event "FuelLow" and calls event function "OnAfterFuelLow".
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-- @param #FLIGHTGROUP self
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-- @param #number threshold Fuel threshold in percent. Default 25 %.
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-- @return #FLIGHTGROUP self
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function FLIGHTGROUP:SetFuelLowThreshold(threshold)
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self.fuellowthresh=threshold or 25
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return self
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end
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--- Set if low fuel threshold is reached, flight goes RTB.
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-- @param #FLIGHTGROUP self
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-- @param #boolean switch If true or nil, flight goes RTB. If false, turn this off.
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-- @return #FLIGHTGROUP self
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function FLIGHTGROUP:SetFuelLowRTB(switch)
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if switch==false then
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self.fuellowrtb=false
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else
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self.fuellowrtb=true
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end
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return self
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end
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--- Set if flight is out of Air-Air-Missiles, flight goes RTB.
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-- @param #FLIGHTGROUP self
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-- @param #boolean switch If true or nil, flight goes RTB. If false, turn this off.
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-- @return #FLIGHTGROUP self
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function FLIGHTGROUP:SetOutOfAAMRTB(switch)
|
|
if switch==false then
|
|
self.outofAAMrtb=false
|
|
else
|
|
self.outofAAMrtb=true
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- Set if flight is out of Air-Ground-Missiles, flight goes RTB.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #boolean switch If true or nil, flight goes RTB. If false, turn this off.
|
|
-- @return #FLIGHTGROUP self
|
|
function FLIGHTGROUP:SetOutOfAGMRTB(switch)
|
|
if switch==false then
|
|
self.outofAGMrtb=false
|
|
else
|
|
self.outofAGMrtb=true
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- Set if low fuel threshold is reached, flight tries to refuel at the neares tanker.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #boolean switch If true or nil, flight goes for refuelling. If false, turn this off.
|
|
-- @return #FLIGHTGROUP self
|
|
function FLIGHTGROUP:SetFuelLowRefuel(switch)
|
|
if switch==false then
|
|
self.fuellowrefuel=false
|
|
else
|
|
self.fuellowrefuel=true
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- Set fuel critical threshold. Triggers event "FuelCritical" and event function "OnAfterFuelCritical".
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #number threshold Fuel threshold in percent. Default 10 %.
|
|
-- @return #FLIGHTGROUP self
|
|
function FLIGHTGROUP:SetFuelCriticalThreshold(threshold)
|
|
self.fuelcriticalthresh=threshold or 10
|
|
return self
|
|
end
|
|
|
|
--- Set if critical fuel threshold is reached, flight goes RTB.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #boolean switch If true or nil, flight goes RTB. If false, turn this off.
|
|
-- @return #FLIGHTGROUP self
|
|
function FLIGHTGROUP:SetFuelCriticalRTB(switch)
|
|
if switch==false then
|
|
self.fuelcriticalrtb=false
|
|
else
|
|
self.fuelcriticalrtb=true
|
|
end
|
|
return self
|
|
end
|
|
|
|
|
|
--- Enable that the group is despawned after landing. This can be useful to avoid DCS taxi issues with other AI or players or jamming taxiways.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return #FLIGHTGROUP self
|
|
function FLIGHTGROUP:SetDespawnAfterLanding()
|
|
self.despawnAfterLanding=true
|
|
return self
|
|
end
|
|
|
|
--- Enable that the group is despawned after holding. This can be useful to avoid DCS taxi issues with other AI or players or jamming taxiways.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return #FLIGHTGROUP self
|
|
function FLIGHTGROUP:SetDespawnAfterHolding()
|
|
self.despawnAfterHolding=true
|
|
return self
|
|
end
|
|
|
|
|
|
--- Check if flight is parking.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return #boolean If true, flight is parking after spawned.
|
|
function FLIGHTGROUP:IsParking()
|
|
return self:Is("Parking")
|
|
end
|
|
|
|
--- Check if flight is parking.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return #boolean If true, flight is taxiing after engine start up.
|
|
function FLIGHTGROUP:IsTaxiing()
|
|
return self:Is("Taxiing")
|
|
end
|
|
|
|
--- Check if flight is airborne or cruising.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return #boolean If true, flight is airborne.
|
|
function FLIGHTGROUP:IsAirborne()
|
|
return self:Is("Airborne") or self:Is("Cruising")
|
|
end
|
|
|
|
--- Check if flight is airborne or cruising.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return #boolean If true, flight is airborne.
|
|
function FLIGHTGROUP:IsCruising()
|
|
return self:Is("Cruising")
|
|
end
|
|
|
|
--- Check if flight is landing.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return #boolean If true, flight is landing, i.e. on final approach.
|
|
function FLIGHTGROUP:IsLanding()
|
|
return self:Is("Landing")
|
|
end
|
|
|
|
--- Check if flight has landed and is now taxiing to its parking spot.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return #boolean If true, flight has landed
|
|
function FLIGHTGROUP:IsLanded()
|
|
return self:Is("Landed")
|
|
end
|
|
|
|
--- Check if flight has arrived at its destination parking spot.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return #boolean If true, flight has arrived at its destination and is parking.
|
|
function FLIGHTGROUP:IsArrived()
|
|
return self:Is("Arrived")
|
|
end
|
|
|
|
--- Check if flight is inbound and traveling to holding pattern.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return #boolean If true, flight is holding.
|
|
function FLIGHTGROUP:IsInbound()
|
|
return self:Is("Inbound")
|
|
end
|
|
|
|
--- Check if flight is holding and waiting for landing clearance.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return #boolean If true, flight is holding.
|
|
function FLIGHTGROUP:IsHolding()
|
|
return self:Is("Holding")
|
|
end
|
|
|
|
--- Check if flight is going for fuel.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return #boolean If true, flight is refueling.
|
|
function FLIGHTGROUP:IsGoing4Fuel()
|
|
return self:Is("Going4Fuel")
|
|
end
|
|
|
|
--- Check if helo(!) flight is ordered to land at a specific point.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return #boolean If true, group has task to land somewhere.
|
|
function FLIGHTGROUP:IsLandingAt()
|
|
return self:Is("LandingAt")
|
|
end
|
|
|
|
--- Check if helo(!) flight is currently landed at a specific point.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return #boolean If true, group is currently landed at the assigned position and waiting until task is complete.
|
|
function FLIGHTGROUP:IsLandedAt()
|
|
return self:Is("LandedAt")
|
|
end
|
|
|
|
--- Check if flight is low on fuel.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return #boolean If true, flight is low on fuel.
|
|
function FLIGHTGROUP:IsFuelLow()
|
|
return self.fuellow
|
|
end
|
|
|
|
--- Check if flight is critical on fuel.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return #boolean If true, flight is critical on fuel.
|
|
function FLIGHTGROUP:IsFuelCritical()
|
|
return self.fuelcritical
|
|
end
|
|
|
|
--- Check if flight is good on fuel (not below low or even critical state).
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return #boolean If true, flight is good on fuel.
|
|
function FLIGHTGROUP:IsFuelGood()
|
|
local isgood=not (self.fuellow or self.fuelcritical)
|
|
return isgood
|
|
end
|
|
|
|
|
|
--- Check if flight can do air-to-ground tasks.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #boolean ExcludeGuns If true, exclude gun
|
|
-- @return #boolean *true* if has air-to-ground weapons.
|
|
function FLIGHTGROUP:CanAirToGround(ExcludeGuns)
|
|
local ammo=self:GetAmmoTot()
|
|
if ExcludeGuns then
|
|
return ammo.MissilesAG+ammo.Rockets+ammo.Bombs>0
|
|
else
|
|
return ammo.MissilesAG+ammo.Rockets+ammo.Bombs+ammo.Guns>0
|
|
end
|
|
end
|
|
|
|
--- Check if flight can do air-to-air attacks.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #boolean ExcludeGuns If true, exclude available gun shells.
|
|
-- @return #boolean *true* if has air-to-ground weapons.
|
|
function FLIGHTGROUP:CanAirToAir(ExcludeGuns)
|
|
local ammo=self:GetAmmoTot()
|
|
if ExcludeGuns then
|
|
return ammo.MissilesAA>0
|
|
else
|
|
return ammo.MissilesAA+ammo.Guns>0
|
|
end
|
|
end
|
|
|
|
|
|
|
|
--- Start an *uncontrolled* group.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #number delay (Optional) Delay in seconds before the group is started. Default is immediately.
|
|
-- @return #FLIGHTGROUP self
|
|
function FLIGHTGROUP:StartUncontrolled(delay)
|
|
|
|
if delay and delay>0 then
|
|
self:T2(self.lid..string.format("Starting uncontrolled group in %d seconds", delay))
|
|
self:ScheduleOnce(delay, FLIGHTGROUP.StartUncontrolled, self)
|
|
else
|
|
|
|
local alive=self:IsAlive()
|
|
|
|
if alive~=nil then
|
|
-- Check if group is already active.
|
|
local _delay=0
|
|
if alive==false then
|
|
self:Activate()
|
|
_delay=1
|
|
end
|
|
self:T(self.lid.."Starting uncontrolled group")
|
|
self.group:StartUncontrolled(_delay)
|
|
self.isUncontrolled=false
|
|
else
|
|
self:T(self.lid.."ERROR: Could not start uncontrolled group as it is NOT alive!")
|
|
end
|
|
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Clear the group for landing when it is holding.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #number Delay Delay in seconds before landing clearance is given.
|
|
-- @return #FLIGHTGROUP self
|
|
function FLIGHTGROUP:ClearToLand(Delay)
|
|
|
|
if Delay and Delay>0 then
|
|
self:ScheduleOnce(Delay, FLIGHTGROUP.ClearToLand, self)
|
|
else
|
|
|
|
if self:IsHolding() then
|
|
self:T(self.lid..string.format("Clear to land ==> setting holding flag to 1 (true)"))
|
|
self.flaghold:Set(1)
|
|
end
|
|
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- Get min fuel of group. This returns the relative fuel amount of the element lowest fuel in the group.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return #number Relative fuel in percent.
|
|
function FLIGHTGROUP:GetFuelMin()
|
|
|
|
local fuelmin=math.huge
|
|
for i,_element in pairs(self.elements) do
|
|
local element=_element --Ops.OpsGroup#OPSGROUP.Element
|
|
|
|
local unit=element.unit
|
|
|
|
local life=unit:GetLife()
|
|
|
|
if unit and unit:IsAlive() and life>1 then
|
|
local fuel=unit:GetFuel()
|
|
if fuel<fuelmin then
|
|
fuelmin=fuel
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
return fuelmin*100
|
|
end
|
|
|
|
--- Get number of kills of this group.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return #number Number of units killed.
|
|
function FLIGHTGROUP:GetKills()
|
|
return self.Nkills
|
|
end
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Status
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- Status update.
|
|
-- @param #FLIGHTGROUP self
|
|
function FLIGHTGROUP:Status()
|
|
|
|
-- FSM state.
|
|
local fsmstate=self:GetState()
|
|
|
|
-- Is group alive?
|
|
local alive=self:IsAlive()
|
|
|
|
if alive then
|
|
|
|
-- Update position.
|
|
self:_UpdatePosition()
|
|
|
|
-- Check if group has detected any units.
|
|
self:_CheckDetectedUnits()
|
|
|
|
-- Check ammo status.
|
|
self:_CheckAmmoStatus()
|
|
|
|
-- Check damage.
|
|
self:_CheckDamage()
|
|
|
|
-- TODO: Check if group is waiting?
|
|
if self:IsWaiting() then
|
|
if self.Twaiting and self.dTwait then
|
|
if timer.getAbsTime()>self.Twaiting+self.dTwait then
|
|
--self.Twaiting=nil
|
|
--self.dTwait=nil
|
|
--self:Cruise()
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
-- TODO: _CheckParking() function
|
|
|
|
-- Check if flight began to taxi (if it was parking).
|
|
if self:IsParking() then
|
|
for _,_element in pairs(self.elements) do
|
|
local element=_element --Ops.OpsGroup#OPSGROUP.Element
|
|
if element.parking then
|
|
|
|
-- Get distance to assigned parking spot.
|
|
local dist=element.unit:GetCoordinate():Get2DDistance(element.parking.Coordinate)
|
|
|
|
-- If distance >10 meters, we consider the unit as taxiing.
|
|
-- TODO: Check distance threshold! If element is taxiing, the parking spot is free again.
|
|
-- When the next plane is spawned on this spot, collisions should be avoided!
|
|
if dist>10 then
|
|
if element.status==OPSGROUP.ElementStatus.ENGINEON then
|
|
self:ElementTaxiing(element)
|
|
end
|
|
end
|
|
|
|
else
|
|
--self:T(self.lid..string.format("Element %s is in PARKING queue but has no parking spot assigned!", element.name))
|
|
end
|
|
end
|
|
end
|
|
|
|
else
|
|
-- Check damage.
|
|
self:_CheckDamage()
|
|
end
|
|
|
|
---
|
|
-- Group
|
|
---
|
|
|
|
-- Short info.
|
|
if self.verbose>=1 then
|
|
|
|
-- Number of elements.
|
|
local nelem=self:CountElements()
|
|
local Nelem=#self.elements
|
|
|
|
-- Get number of tasks and missions.
|
|
local nTaskTot, nTaskSched, nTaskWP=self:CountRemainingTasks()
|
|
local nMissions=self:CountRemainingMissison()
|
|
|
|
-- ROE and Alarm State.
|
|
local roe=self:GetROE() or -1
|
|
local als=self:GetAlarmstate() or -1
|
|
|
|
-- Waypoint stuff.
|
|
local wpidxCurr=self.currentwp
|
|
local wpuidCurr=self:GetWaypointUIDFromIndex(wpidxCurr) or 0
|
|
local wpidxNext=self:GetWaypointIndexNext() or 0
|
|
local wpuidNext=self:GetWaypointUIDFromIndex(wpidxNext) or 0
|
|
local wpN=#self.waypoints or 0
|
|
local wpF=tostring(self.passedfinalwp)
|
|
|
|
-- Speed.
|
|
local speed=UTILS.MpsToKnots(self.velocity or 0)
|
|
local speedEx=UTILS.MpsToKnots(self:GetExpectedSpeed())
|
|
|
|
-- Altitude.
|
|
local alt=self.position and self.position.y or 0
|
|
|
|
-- Heading in degrees.
|
|
local hdg=self.heading or 0
|
|
|
|
-- TODO: GetFormation function.
|
|
local formation=self.option.Formation or "unknown"
|
|
|
|
-- Life points.
|
|
local life=self.life or 0
|
|
|
|
-- Total ammo.
|
|
local ammo=self:GetAmmoTot().Total
|
|
|
|
-- Detected units.
|
|
local ndetected=self.detectionOn and tostring(self.detectedunits:Count()) or "Off"
|
|
|
|
-- Get cargo weight.
|
|
local cargo=0
|
|
for _,_element in pairs(self.elements) do
|
|
local element=_element --Ops.OpsGroup#OPSGROUP.Element
|
|
cargo=cargo+element.weightCargo
|
|
end
|
|
|
|
-- Home and destination base.
|
|
local home=self.homebase and self.homebase:GetName() or "unknown"
|
|
local dest=self.destbase and self.destbase:GetName() or "unknown"
|
|
local curr=self.currbase and self.currbase:GetName() or "N/A"
|
|
|
|
-- Info text.
|
|
local text=string.format("%s [%d/%d]: ROE/AS=%d/%d | T/M=%d/%d | Wp=%d[%d]-->%d[%d]/%d [%s] | Life=%.1f | v=%.1f (%d) | Hdg=%03d | Ammo=%d | Detect=%s | Cargo=%.1f | Base=%s [%s-->%s]",
|
|
fsmstate, nelem, Nelem, roe, als, nTaskTot, nMissions, wpidxCurr, wpuidCurr, wpidxNext, wpuidNext, wpN, wpF, life, speed, speedEx, hdg, ammo, ndetected, cargo, curr, home, dest)
|
|
self:I(self.lid..text)
|
|
|
|
end
|
|
|
|
---
|
|
-- Elements
|
|
---
|
|
|
|
if self.verbose>=2 then
|
|
local text="Elements:"
|
|
for i,_element in pairs(self.elements) do
|
|
local element=_element --Ops.OpsGroup#OPSGROUP.Element
|
|
|
|
local name=element.name
|
|
local status=element.status
|
|
local unit=element.unit
|
|
local fuel=unit:GetFuel() or 0
|
|
local life=unit:GetLifeRelative() or 0
|
|
local lp=unit:GetLife()
|
|
local lp0=unit:GetLife0()
|
|
local parking=element.parking and tostring(element.parking.TerminalID) or "X"
|
|
|
|
-- Get ammo.
|
|
local ammo=self:GetAmmoElement(element)
|
|
|
|
-- Output text for element.
|
|
text=text..string.format("\n[%d] %s: status=%s, fuel=%.1f, life=%.1f [%.1f/%.1f], guns=%d, rockets=%d, bombs=%d, missiles=%d (AA=%d, AG=%d, AS=%s), parking=%s",
|
|
i, name, status, fuel*100, life*100, lp, lp0, ammo.Guns, ammo.Rockets, ammo.Bombs, ammo.Missiles, ammo.MissilesAA, ammo.MissilesAG, ammo.MissilesAS, parking)
|
|
end
|
|
if #self.elements==0 then
|
|
text=text.." none!"
|
|
end
|
|
self:I(self.lid..text)
|
|
end
|
|
|
|
---
|
|
-- Distance travelled
|
|
---
|
|
|
|
if self.verbose>=4 and alive then
|
|
|
|
-- TODO: _Check distance travelled.
|
|
|
|
-- Travelled distance since last check.
|
|
local ds=self.travelds
|
|
|
|
-- Time interval.
|
|
local dt=self.dTpositionUpdate
|
|
|
|
-- Speed.
|
|
local v=ds/dt
|
|
|
|
|
|
-- Max fuel time remaining.
|
|
local TmaxFuel=math.huge
|
|
|
|
for _,_element in pairs(self.elements) do
|
|
local element=_element --Ops.OpsGroup#OPSGROUP.Element
|
|
|
|
-- Get relative fuel of element.
|
|
local fuel=element.unit:GetFuel() or 0
|
|
|
|
-- Relative fuel used since last check.
|
|
local dFrel=element.fuelrel-fuel
|
|
|
|
-- Relative fuel used per second.
|
|
local dFreldt=dFrel/dt
|
|
|
|
-- Fuel remaining in seconds.
|
|
local Tfuel=fuel/dFreldt
|
|
|
|
if Tfuel<TmaxFuel then
|
|
TmaxFuel=Tfuel
|
|
end
|
|
|
|
-- Element consumption.
|
|
self:T3(self.lid..string.format("Fuel consumption %s F=%.1f: dF=%.3f dF/min=%.3f ==> Tfuel=%.1f min", element.name, fuel*100, dFrel*100, dFreldt*100*60, Tfuel/60))
|
|
|
|
-- Store rel fuel.
|
|
element.fuelrel=fuel
|
|
end
|
|
|
|
-- Log outut.
|
|
self:T(self.lid..string.format("Travelled ds=%.1f km dt=%.1f s ==> v=%.1f knots. Fuel left for %.1f min", self.traveldist/1000, dt, UTILS.MpsToKnots(v), TmaxFuel/60))
|
|
|
|
end
|
|
|
|
---
|
|
-- Fuel State
|
|
---
|
|
|
|
-- TODO: _CheckFuelState() function.
|
|
|
|
-- Only if group is in air.
|
|
if alive and self.group:IsAirborne(true) then
|
|
|
|
local fuelmin=self:GetFuelMin()
|
|
|
|
-- Debug info.
|
|
self:T2(self.lid..string.format("Fuel state=%d", fuelmin))
|
|
|
|
if fuelmin>=self.fuellowthresh then
|
|
self.fuellow=false
|
|
end
|
|
|
|
if fuelmin>=self.fuelcriticalthresh then
|
|
self.fuelcritical=false
|
|
end
|
|
|
|
|
|
-- Low fuel?
|
|
if fuelmin<self.fuellowthresh and not self.fuellow then
|
|
self:FuelLow()
|
|
end
|
|
|
|
-- Critical fuel?
|
|
if fuelmin<self.fuelcriticalthresh and not self.fuelcritical then
|
|
self:FuelCritical()
|
|
end
|
|
|
|
end
|
|
|
|
---
|
|
-- Airboss Helo
|
|
---
|
|
if self.isHelo and self.airboss and self:IsHolding() then
|
|
if self.airboss:IsRecovering() or self:IsFuelCritical() then
|
|
self:ClearToLand()
|
|
end
|
|
end
|
|
|
|
---
|
|
-- Engage Detected Targets
|
|
---
|
|
if self:IsAirborne() and self:IsFuelGood() and self.detectionOn and self.engagedetectedOn then
|
|
|
|
local targetgroup, targetdist=self:_GetDetectedTarget()
|
|
|
|
-- If we found a group, we engage it.
|
|
if targetgroup then
|
|
self:T(self.lid..string.format("Engaging target group %s at distance %d meters", targetgroup:GetName(), targetdist))
|
|
self:EngageTarget(targetgroup)
|
|
end
|
|
|
|
end
|
|
|
|
---
|
|
-- Cargo
|
|
---
|
|
|
|
self:_CheckCargoTransport()
|
|
|
|
---
|
|
-- Tasks & Missions
|
|
---
|
|
|
|
self:_PrintTaskAndMissionStatus()
|
|
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- DCS Events ==> See also OPSGROUP
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- Flightgroup event function handling the crash of a unit.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param Core.Event#EVENTDATA EventData Event data.
|
|
function FLIGHTGROUP:OnEventEngineStartup(EventData)
|
|
|
|
-- Check that this is the right group.
|
|
if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
|
|
local unit=EventData.IniUnit
|
|
local group=EventData.IniGroup
|
|
local unitname=EventData.IniUnitName
|
|
|
|
-- Get element.
|
|
local element=self:GetElementByName(unitname)
|
|
|
|
if element then
|
|
|
|
if self:IsAirborne() or self:IsInbound() or self:IsHolding() then
|
|
-- TODO: what?
|
|
else
|
|
self:T3(self.lid..string.format("EVENT: Element %s started engines ==> taxiing (if AI)", element.name))
|
|
-- TODO: could be that this element is part of a human flight group.
|
|
-- Problem: when player starts hot, the AI does too and starts to taxi immidiately :(
|
|
-- when player starts cold, ?
|
|
if self.isAI then
|
|
self:ElementEngineOn(element)
|
|
else
|
|
if element.ai then
|
|
-- AI wingmen will start taxiing even if the player/client is still starting up his engines :(
|
|
self:ElementEngineOn(element)
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--- Flightgroup event function handling the crash of a unit.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param Core.Event#EVENTDATA EventData Event data.
|
|
function FLIGHTGROUP:OnEventTakeOff(EventData)
|
|
self:T3(self.lid.."EVENT: TakeOff")
|
|
|
|
-- Check that this is the right group.
|
|
if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
|
|
local unit=EventData.IniUnit
|
|
local group=EventData.IniGroup
|
|
local unitname=EventData.IniUnitName
|
|
|
|
-- Get element.
|
|
local element=self:GetElementByName(unitname)
|
|
|
|
if element then
|
|
self:T2(self.lid..string.format("EVENT: Element %s took off ==> airborne", element.name))
|
|
self:ElementTakeoff(element, EventData.Place)
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--- Flightgroup event function handling the crash of a unit.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param Core.Event#EVENTDATA EventData Event data.
|
|
function FLIGHTGROUP:OnEventLanding(EventData)
|
|
|
|
-- Check that this is the right group.
|
|
if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
|
|
local unit=EventData.IniUnit
|
|
local group=EventData.IniGroup
|
|
local unitname=EventData.IniUnitName
|
|
|
|
-- Get element.
|
|
local element=self:GetElementByName(unitname)
|
|
|
|
local airbase=EventData.Place
|
|
|
|
local airbasename="unknown"
|
|
if airbase then
|
|
airbasename=tostring(airbase:GetName())
|
|
end
|
|
|
|
if element then
|
|
self:T3(self.lid..string.format("EVENT: Element %s landed at %s ==> landed", element.name, airbasename))
|
|
self:ElementLanded(element, airbase)
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--- Flightgroup event function handling the crash of a unit.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param Core.Event#EVENTDATA EventData Event data.
|
|
function FLIGHTGROUP:OnEventEngineShutdown(EventData)
|
|
|
|
-- Check that this is the right group.
|
|
if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
|
|
local unit=EventData.IniUnit
|
|
local group=EventData.IniGroup
|
|
local unitname=EventData.IniUnitName
|
|
|
|
-- Get element.
|
|
local element=self:GetElementByName(unitname)
|
|
|
|
if element then
|
|
|
|
if element.unit and element.unit:IsAlive() then
|
|
|
|
local airbase=self:GetClosestAirbase()
|
|
local parking=self:GetParkingSpot(element, 100, airbase)
|
|
|
|
if airbase and parking then
|
|
self:ElementArrived(element, airbase, parking)
|
|
self:T3(self.lid..string.format("EVENT: Element %s shut down engines ==> arrived", element.name))
|
|
else
|
|
self:T3(self.lid..string.format("EVENT: Element %s shut down engines but is not parking. Is it dead?", element.name))
|
|
end
|
|
|
|
else
|
|
--self:T(self.lid..string.format("EVENT: Element %s shut down engines but is NOT alive ==> waiting for crash event (==> dead)", element.name))
|
|
end
|
|
|
|
end -- element nil?
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
--- Flightgroup event function handling the crash of a unit.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param Core.Event#EVENTDATA EventData Event data.
|
|
function FLIGHTGROUP:OnEventCrash(EventData)
|
|
|
|
-- Check that this is the right group.
|
|
if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
|
|
local unit=EventData.IniUnit
|
|
local group=EventData.IniGroup
|
|
local unitname=EventData.IniUnitName
|
|
|
|
-- Get element.
|
|
local element=self:GetElementByName(unitname)
|
|
|
|
if element and element.status~=OPSGROUP.ElementStatus.DEAD then
|
|
self:T(self.lid..string.format("EVENT: Element %s crashed ==> destroyed", element.name))
|
|
self:ElementDestroyed(element)
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--- Flightgroup event function handling the crash of a unit.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param Core.Event#EVENTDATA EventData Event data.
|
|
function FLIGHTGROUP:OnEventUnitLost(EventData)
|
|
|
|
-- Check that this is the right group.
|
|
if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
|
|
self:T2(self.lid..string.format("EVENT: Unit %s lost at t=%.3f", EventData.IniUnitName, timer.getTime()))
|
|
|
|
local unit=EventData.IniUnit
|
|
local group=EventData.IniGroup
|
|
local unitname=EventData.IniUnitName
|
|
|
|
-- Get element.
|
|
local element=self:GetElementByName(unitname)
|
|
|
|
if element and element.status~=OPSGROUP.ElementStatus.DEAD then
|
|
self:T(self.lid..string.format("EVENT: Element %s unit lost ==> destroyed t=%.3f", element.name, timer.getTime()))
|
|
self:ElementDestroyed(element)
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- FSM functions
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- On after "ElementSpawned" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Ops.OpsGroup#OPSGROUP.Element Element The flight group element.
|
|
function FLIGHTGROUP:onafterElementSpawned(From, Event, To, Element)
|
|
|
|
-- Debug info.
|
|
self:T(self.lid..string.format("Element spawned %s", Element.name))
|
|
|
|
-- Set element status.
|
|
self:_UpdateStatus(Element, OPSGROUP.ElementStatus.SPAWNED)
|
|
|
|
if Element.unit:InAir(not self.isHelo) then -- Setting check because of problems with helos dynamically spawned where inAir WRONGLY returned true if spawned at an airbase or farp!
|
|
-- Trigger ElementAirborne event. Add a little delay because spawn is also delayed!
|
|
self:__ElementAirborne(0.11, Element)
|
|
else
|
|
|
|
-- Get parking spot.
|
|
local spot=self:GetParkingSpot(Element, 10)
|
|
|
|
if spot then
|
|
|
|
-- Trigger ElementParking event. Add a little delay because spawn is also delayed!
|
|
self:__ElementParking(0.11, Element, spot)
|
|
|
|
else
|
|
-- TODO: This can happen if spawned on deck of a carrier!
|
|
self:T(self.lid..string.format("Element spawned not in air but not on any parking spot."))
|
|
self:__ElementParking(0.11, Element)
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
--- On after "ElementParking" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Ops.OpsGroup#OPSGROUP.Element Element The flight group element.
|
|
-- @param Wrapper.Airbase#AIRBASE.ParkingSpot Spot Parking Spot.
|
|
function FLIGHTGROUP:onafterElementParking(From, Event, To, Element, Spot)
|
|
|
|
-- Set parking spot.
|
|
if Spot then
|
|
self:_SetElementParkingAt(Element, Spot)
|
|
end
|
|
|
|
-- Debug info.
|
|
self:T(self.lid..string.format("Element parking %s at spot %s", Element.name, Element.parking and tostring(Element.parking.TerminalID) or "N/A"))
|
|
|
|
-- Set element status.
|
|
self:_UpdateStatus(Element, OPSGROUP.ElementStatus.PARKING)
|
|
|
|
if self:IsTakeoffCold() then
|
|
-- Wait for engine startup event.
|
|
elseif self:IsTakeoffHot() then
|
|
self:__ElementEngineOn(0.5, Element) -- delay a bit to allow all elements
|
|
elseif self:IsTakeoffRunway() then
|
|
self:__ElementEngineOn(0.5, Element)
|
|
end
|
|
|
|
end
|
|
|
|
--- On after "ElementEngineOn" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Ops.OpsGroup#OPSGROUP.Element Element The flight group element.
|
|
function FLIGHTGROUP:onafterElementEngineOn(From, Event, To, Element)
|
|
|
|
-- Debug info.
|
|
self:T(self.lid..string.format("Element %s started engines", Element.name))
|
|
|
|
-- Set element status.
|
|
self:_UpdateStatus(Element, OPSGROUP.ElementStatus.ENGINEON)
|
|
|
|
end
|
|
|
|
--- On after "ElementTaxiing" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Ops.OpsGroup#OPSGROUP.Element Element The flight group element.
|
|
function FLIGHTGROUP:onafterElementTaxiing(From, Event, To, Element)
|
|
|
|
-- Get terminal ID.
|
|
local TerminalID=Element.parking and tostring(Element.parking.TerminalID) or "N/A"
|
|
|
|
-- Debug info.
|
|
self:T(self.lid..string.format("Element taxiing %s. Parking spot %s is now free", Element.name, TerminalID))
|
|
|
|
-- Set parking spot to free. Also for FC.
|
|
self:_SetElementParkingFree(Element)
|
|
|
|
-- Set element status.
|
|
self:_UpdateStatus(Element, OPSGROUP.ElementStatus.TAXIING)
|
|
|
|
end
|
|
|
|
--- On after "ElementTakeoff" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Ops.OpsGroup#OPSGROUP.Element Element The flight group element.
|
|
-- @param Wrapper.Airbase#AIRBASE airbase The airbase if applicable or nil.
|
|
function FLIGHTGROUP:onafterElementTakeoff(From, Event, To, Element, airbase)
|
|
self:T(self.lid..string.format("Element takeoff %s at %s airbase.", Element.name, airbase and airbase:GetName() or "unknown"))
|
|
|
|
-- Helos with skids just take off without taxiing!
|
|
if Element.parking then
|
|
self:_SetElementParkingFree(Element)
|
|
end
|
|
|
|
-- Set element status.
|
|
self:_UpdateStatus(Element, OPSGROUP.ElementStatus.TAKEOFF, airbase)
|
|
|
|
-- Trigger element airborne event.
|
|
self:__ElementAirborne(0.01, Element)
|
|
|
|
end
|
|
|
|
--- On after "ElementAirborne" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Ops.OpsGroup#OPSGROUP.Element Element The flight group element.
|
|
function FLIGHTGROUP:onafterElementAirborne(From, Event, To, Element)
|
|
|
|
-- Debug info.
|
|
self:T2(self.lid..string.format("Element airborne %s", Element.name))
|
|
|
|
-- Set element status.
|
|
self:_UpdateStatus(Element, OPSGROUP.ElementStatus.AIRBORNE)
|
|
|
|
end
|
|
|
|
--- On after "ElementLanded" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Ops.OpsGroup#OPSGROUP.Element Element The flight group element.
|
|
-- @param Wrapper.Airbase#AIRBASE airbase The airbase if applicable or nil.
|
|
function FLIGHTGROUP:onafterElementLanded(From, Event, To, Element, airbase)
|
|
|
|
-- Debug info.
|
|
self:T2(self.lid..string.format("Element landed %s at %s airbase", Element.name, airbase and airbase:GetName() or "unknown"))
|
|
|
|
-- Set element status.
|
|
self:_UpdateStatus(Element, OPSGROUP.ElementStatus.LANDED, airbase)
|
|
|
|
-- Helos with skids land directly on parking spots.
|
|
if self.isHelo then
|
|
|
|
local Spot=self:GetParkingSpot(Element, 10, airbase)
|
|
|
|
if Spot then
|
|
self:_SetElementParkingAt(Element, Spot)
|
|
self:_UpdateStatus(Element, OPSGROUP.ElementStatus.ARRIVED)
|
|
end
|
|
|
|
end
|
|
|
|
-- Despawn after landing.
|
|
if self.despawnAfterLanding then
|
|
|
|
if self.legion then
|
|
|
|
if airbase and self.legion.airbase and airbase.AirbaseName==self.legion.airbase.AirbaseName then
|
|
|
|
if self:IsLanded() then
|
|
-- Everybody landed ==> Return to legion. Will despawn the last one.
|
|
self:ReturnToLegion()
|
|
else
|
|
-- Despawn the element.
|
|
self:DespawnElement(Element)
|
|
end
|
|
|
|
end
|
|
|
|
else
|
|
|
|
-- Despawn the element.
|
|
self:DespawnElement(Element)
|
|
|
|
end
|
|
end
|
|
end
|
|
|
|
--- On after "ElementArrived" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Ops.OpsGroup#OPSGROUP.Element Element The flight group element.
|
|
-- @param Wrapper.Airbase#AIRBASE airbase The airbase, where the element arrived.
|
|
-- @param Wrapper.Airbase#AIRBASE.ParkingSpot Parking The Parking spot the element has.
|
|
function FLIGHTGROUP:onafterElementArrived(From, Event, To, Element, airbase, Parking)
|
|
self:T(self.lid..string.format("Element arrived %s at %s airbase using parking spot %d", Element.name, airbase and airbase:GetName() or "unknown", Parking and Parking.TerminalID or -99))
|
|
|
|
-- Set element parking.
|
|
self:_SetElementParkingAt(Element, Parking)
|
|
|
|
-- Set element status.
|
|
self:_UpdateStatus(Element, OPSGROUP.ElementStatus.ARRIVED)
|
|
end
|
|
|
|
--- On after "ElementDestroyed" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Ops.OpsGroup#OPSGROUP.Element Element The flight group element.
|
|
function FLIGHTGROUP:onafterElementDestroyed(From, Event, To, Element)
|
|
|
|
-- Call OPSGROUP function.
|
|
self:GetParent(self).onafterElementDestroyed(self, From, Event, To, Element)
|
|
|
|
end
|
|
|
|
--- On after "ElementDead" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Ops.OpsGroup#OPSGROUP.Element Element The flight group element.
|
|
function FLIGHTGROUP:onafterElementDead(From, Event, To, Element)
|
|
|
|
-- Call OPSGROUP function.
|
|
self:GetParent(self).onafterElementDead(self, From, Event, To, Element)
|
|
|
|
if self.flightcontrol and Element.parking then
|
|
self.flightcontrol:SetParkingFree(Element.parking)
|
|
end
|
|
|
|
-- Not parking any more.
|
|
Element.parking=nil
|
|
|
|
end
|
|
|
|
|
|
--- On after "Spawned" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function FLIGHTGROUP:onafterSpawned(From, Event, To)
|
|
self:T(self.lid..string.format("Flight spawned"))
|
|
|
|
-- Debug info.
|
|
if self.verbose>=1 then
|
|
local text=string.format("Initialized Flight Group %s:\n", self.groupname)
|
|
text=text..string.format("Unit type = %s\n", self.actype)
|
|
text=text..string.format("Speed max = %.1f Knots\n", UTILS.KmphToKnots(self.speedMax))
|
|
text=text..string.format("Range max = %.1f km\n", self.rangemax/1000)
|
|
text=text..string.format("Ceiling = %.1f feet\n", UTILS.MetersToFeet(self.ceiling))
|
|
text=text..string.format("Weight = %.1f kg\n", self:GetWeightTotal())
|
|
text=text..string.format("Cargo bay = %.1f kg\n", self:GetFreeCargobay())
|
|
text=text..string.format("Tanker type = %s\n", tostring(self.tankertype))
|
|
text=text..string.format("Refuel type = %s\n", tostring(self.refueltype))
|
|
text=text..string.format("AI = %s\n", tostring(self.isAI))
|
|
text=text..string.format("Has EPLRS = %s\n", tostring(self.isEPLRS))
|
|
text=text..string.format("Helicopter = %s\n", tostring(self.isHelo))
|
|
text=text..string.format("Elements = %d\n", #self.elements)
|
|
text=text..string.format("Waypoints = %d\n", #self.waypoints)
|
|
text=text..string.format("Radio = %.1f MHz %s %s\n", self.radio.Freq, UTILS.GetModulationName(self.radio.Modu), tostring(self.radio.On))
|
|
text=text..string.format("Ammo = %d (G=%d/R=%d/B=%d/M=%d)\n", self.ammo.Total, self.ammo.Guns, self.ammo.Rockets, self.ammo.Bombs, self.ammo.Missiles)
|
|
text=text..string.format("FSM state = %s\n", self:GetState())
|
|
text=text..string.format("Is alive = %s\n", tostring(self.group:IsAlive()))
|
|
text=text..string.format("LateActivate = %s\n", tostring(self:IsLateActivated()))
|
|
text=text..string.format("Uncontrolled = %s\n", tostring(self:IsUncontrolled()))
|
|
text=text..string.format("Start Air = %s\n", tostring(self:IsTakeoffAir()))
|
|
text=text..string.format("Start Cold = %s\n", tostring(self:IsTakeoffCold()))
|
|
text=text..string.format("Start Hot = %s\n", tostring(self:IsTakeoffHot()))
|
|
text=text..string.format("Start Rwy = %s\n", tostring(self:IsTakeoffRunway()))
|
|
self:I(self.lid..text)
|
|
end
|
|
|
|
-- Update position.
|
|
self:_UpdatePosition()
|
|
|
|
-- Not dead or destroyed yet.
|
|
self.isDead=false
|
|
self.isDestroyed=false
|
|
|
|
if self.isAI then
|
|
|
|
-- Set ROE.
|
|
self:SwitchROE(self.option.ROE)
|
|
|
|
-- Set ROT.
|
|
self:SwitchROT(self.option.ROT)
|
|
|
|
-- Set default EPLRS.
|
|
self:SwitchEPLRS(self.option.EPLRS)
|
|
|
|
-- Set Formation
|
|
self:SwitchFormation(self.option.Formation)
|
|
|
|
-- Set TACAN beacon.
|
|
self:_SwitchTACAN()
|
|
|
|
-- Set radio freq and modu.
|
|
if self.radioDefault then
|
|
self:SwitchRadio()
|
|
else
|
|
self:SetDefaultRadio(self.radio.Freq, self.radio.Modu, self.radio.On)
|
|
end
|
|
|
|
-- Set callsign.
|
|
if self.callsignDefault then
|
|
self:SwitchCallsign(self.callsignDefault.NumberSquad, self.callsignDefault.NumberGroup)
|
|
else
|
|
self:SetDefaultCallsign(self.callsign.NumberSquad, self.callsign.NumberGroup)
|
|
end
|
|
|
|
-- TODO: make this input.
|
|
self:GetGroup():SetOption(AI.Option.Air.id.PROHIBIT_JETT, true)
|
|
self:GetGroup():SetOption(AI.Option.Air.id.PROHIBIT_AB, true) -- Does not seem to work. AI still used the after burner.
|
|
self:GetGroup():SetOption(AI.Option.Air.id.RTB_ON_BINGO, false)
|
|
--self.group:SetOption(AI.Option.Air.id.RADAR_USING, AI.Option.Air.val.RADAR_USING.FOR_CONTINUOUS_SEARCH)
|
|
|
|
-- Update route.
|
|
self:__UpdateRoute(-0.5)
|
|
|
|
else
|
|
|
|
env.info("FF Spawned update menu")
|
|
|
|
-- F10 other menu.
|
|
self:_UpdateMenu()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--- On after "Parking" event. Add flight to flightcontrol of airbase.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function FLIGHTGROUP:onafterParking(From, Event, To)
|
|
|
|
-- Get closest airbase
|
|
local airbase=self:GetClosestAirbase()
|
|
local airbasename=airbase:GetName() or "unknown"
|
|
|
|
-- Debug info
|
|
self:T(self.lid..string.format("Flight is parking at airbase %s", airbasename))
|
|
|
|
-- Set current airbase.
|
|
self.currbase=airbase
|
|
|
|
-- Set homebase to current airbase if not defined yet.
|
|
-- This is necessary, e.g, when flights are spawned at an airbase because they do not have a takeoff waypoint.
|
|
if not self.homebase then
|
|
self.homebase=airbase
|
|
end
|
|
|
|
-- Parking time stamp.
|
|
self.Tparking=timer.getAbsTime()
|
|
|
|
-- Get FC of this airbase.
|
|
local flightcontrol=_DATABASE:GetFlightControl(airbasename)
|
|
|
|
if flightcontrol then
|
|
|
|
-- Set FC for this flight
|
|
self:SetFlightControl(flightcontrol)
|
|
|
|
if self.flightcontrol then
|
|
|
|
-- Set flight status.
|
|
self.flightcontrol:SetFlightStatus(self, FLIGHTCONTROL.FlightStatus.PARKING)
|
|
|
|
-- Update player menu.
|
|
if not self.isAI then
|
|
self:_UpdateMenu(0.5)
|
|
end
|
|
|
|
end
|
|
end
|
|
end
|
|
|
|
--- On after "Taxiing" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function FLIGHTGROUP:onafterTaxiing(From, Event, To)
|
|
self:T(self.lid..string.format("Flight is taxiing"))
|
|
|
|
-- Parking over.
|
|
self.Tparking=nil
|
|
|
|
-- TODO: need a better check for the airbase.
|
|
local airbase=self:GetClosestAirbase()
|
|
|
|
if self.flightcontrol and airbase and self.flightcontrol.airbasename==airbase:GetName() then
|
|
|
|
-- Add AI flight to takeoff queue.
|
|
if self.isAI then
|
|
-- AI flights go directly to TAKEOFF as we don't know when they finished taxiing.
|
|
self.flightcontrol:SetFlightStatus(self, FLIGHTCONTROL.FlightStatus.TAKEOFF)
|
|
else
|
|
-- Human flights go to TAXI OUT queue. They will go to the ready for takeoff queue when they request it.
|
|
self.flightcontrol:SetFlightStatus(self, FLIGHTCONTROL.FlightStatus.TAXIOUT)
|
|
|
|
-- Update menu.
|
|
self:_UpdateMenu()
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--- On after "Takeoff" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Wrapper.Airbase#AIRBASE airbase The airbase the flight landed.
|
|
function FLIGHTGROUP:onafterTakeoff(From, Event, To, airbase)
|
|
self:T(self.lid..string.format("Flight takeoff from %s", airbase and airbase:GetName() or "unknown airbase"))
|
|
|
|
-- Remove flight from all FC queues.
|
|
if self.flightcontrol and airbase and self.flightcontrol.airbasename==airbase:GetName() then
|
|
self.flightcontrol:_RemoveFlight(self)
|
|
self.flightcontrol=nil
|
|
end
|
|
|
|
end
|
|
|
|
--- On after "Airborne" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function FLIGHTGROUP:onafterAirborne(From, Event, To)
|
|
self:T(self.lid..string.format("Flight airborne"))
|
|
|
|
-- No current airbase any more.
|
|
self.currbase=nil
|
|
|
|
-- Cruising.
|
|
self:__Cruise(-0.01)
|
|
|
|
end
|
|
|
|
--- On after "Cruising" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function FLIGHTGROUP:onafterCruise(From, Event, To)
|
|
self:T(self.lid..string.format("Flight cruising"))
|
|
|
|
-- Not waiting anymore.
|
|
self.Twaiting=nil
|
|
self.dTwait=nil
|
|
|
|
if self.isAI then
|
|
|
|
---
|
|
-- AI
|
|
---
|
|
|
|
--[[
|
|
if self:IsTransporting() then
|
|
if self.cargoTransport and self.cargoTZC and self.cargoTZC.DeployAirbase then
|
|
self:LandAtAirbase(self.cargoTZC.DeployAirbase)
|
|
end
|
|
elseif self:IsPickingup() then
|
|
if self.cargoTransport and self.cargoTZC and self.cargoTZC.PickupAirbase then
|
|
self:LandAtAirbase(self.cargoTZC.PickupAirbase)
|
|
end
|
|
else
|
|
self:_CheckGroupDone(nil, 120)
|
|
end
|
|
]]
|
|
|
|
self:_CheckGroupDone(nil, 120)
|
|
|
|
else
|
|
|
|
---
|
|
-- CLIENT
|
|
---
|
|
|
|
self:_UpdateMenu(0.1)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--- On after "Landing" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function FLIGHTGROUP:onafterLanding(From, Event, To)
|
|
self:T(self.lid..string.format("Flight is landing"))
|
|
|
|
self:_SetElementStatusAll(OPSGROUP.ElementStatus.LANDING)
|
|
|
|
end
|
|
|
|
|
|
--- On after "Landed" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Wrapper.Airbase#AIRBASE airbase The airbase the flight landed.
|
|
function FLIGHTGROUP:onafterLanded(From, Event, To, airbase)
|
|
self:T(self.lid..string.format("Flight landed at %s", airbase and airbase:GetName() or "unknown place"))
|
|
|
|
if self.flightcontrol and airbase and self.flightcontrol.airbasename==airbase:GetName() then
|
|
-- Add flight to taxiinb queue.
|
|
self.flightcontrol:SetFlightStatus(self, FLIGHTCONTROL.FlightStatus.TAXIINB)
|
|
end
|
|
|
|
end
|
|
|
|
--- On after "LandedAt" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function FLIGHTGROUP:onafterLandedAt(From, Event, To)
|
|
self:T(self.lid..string.format("Flight landed at"))
|
|
|
|
-- Trigger (un-)loading process.
|
|
if self:IsPickingup() then
|
|
self:__Loading(-1)
|
|
elseif self:IsTransporting() then
|
|
self:__Unloading(-1)
|
|
end
|
|
|
|
end
|
|
|
|
--- On after "Arrived" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function FLIGHTGROUP:onafterArrived(From, Event, To)
|
|
self:T(self.lid..string.format("Flight arrived"))
|
|
|
|
-- Flight Control
|
|
if self.flightcontrol then
|
|
-- Add flight to arrived queue.
|
|
self.flightcontrol:SetFlightStatus(self, FLIGHTCONTROL.FlightStatus.ARRIVED)
|
|
end
|
|
|
|
--TODO: Check that current base is airwing base.
|
|
local airwing=self:GetAirWing() --airwing:GetAirbaseName()==self.currbase:GetName()
|
|
|
|
-- Check what to do.
|
|
if airwing and not (self:IsPickingup() or self:IsTransporting()) then
|
|
|
|
-- Debug info.
|
|
self:T(self.lid..string.format("Airwing asset group %s arrived ==> Adding asset back to stock of airwing %s", self.groupname, airwing.alias))
|
|
|
|
-- Add the asset back to the airwing.
|
|
--airwing:AddAsset(self.group, 1)
|
|
self:ReturnToLegion(1)
|
|
|
|
elseif self.isLandingAtAirbase then
|
|
|
|
local Template=UTILS.DeepCopy(self.template) --DCS#Template
|
|
|
|
-- No late activation.
|
|
self.isLateActivated=false
|
|
Template.lateActivation=self.isLateActivated
|
|
|
|
-- Spawn in uncontrolled state.
|
|
self.isUncontrolled=true
|
|
Template.uncontrolled=self.isUncontrolled
|
|
|
|
-- First waypoint of the group.
|
|
local SpawnPoint=Template.route.points[1]
|
|
|
|
-- These are only for ships and FARPS.
|
|
SpawnPoint.linkUnit = nil
|
|
SpawnPoint.helipadId = nil
|
|
SpawnPoint.airdromeId = nil
|
|
|
|
-- Airbase.
|
|
local airbase=self.isLandingAtAirbase --Wrapper.Airbase#AIRBASE
|
|
|
|
-- Get airbase ID and category.
|
|
local AirbaseID = airbase:GetID()
|
|
|
|
-- Set airdromeId.
|
|
if airbase:IsShip() then
|
|
SpawnPoint.linkUnit = AirbaseID
|
|
SpawnPoint.helipadId = AirbaseID
|
|
elseif airbase:IsHelipad() then
|
|
SpawnPoint.linkUnit = AirbaseID
|
|
SpawnPoint.helipadId = AirbaseID
|
|
elseif airbase:IsAirdrome() then
|
|
SpawnPoint.airdromeId = AirbaseID
|
|
end
|
|
|
|
-- Set waypoint type/action.
|
|
SpawnPoint.alt = 0
|
|
SpawnPoint.type = COORDINATE.WaypointType.TakeOffParking
|
|
SpawnPoint.action = COORDINATE.WaypointAction.FromParkingArea
|
|
|
|
local units=Template.units
|
|
|
|
for i=#units,1,-1 do
|
|
local unit=units[i]
|
|
local element=self:GetElementByName(unit.name)
|
|
if element and element.status~=OPSGROUP.ElementStatus.DEAD then
|
|
unit.parking=element.parking and element.parking.TerminalID or nil
|
|
unit.parking_id=nil
|
|
local vec3=element.unit:GetVec3()
|
|
local heading=element.unit:GetHeading()
|
|
unit.x=vec3.x
|
|
unit.y=vec3.z
|
|
unit.alt=vec3.y
|
|
unit.heading=math.rad(heading)
|
|
unit.psi=-unit.heading
|
|
else
|
|
table.remove(units, i)
|
|
end
|
|
end
|
|
|
|
-- Respawn with this template.
|
|
self:_Respawn(0, Template)
|
|
|
|
-- Reset.
|
|
self.isLandingAtAirbase=nil
|
|
|
|
-- Init (un-)loading process.
|
|
if self:IsPickingup() then
|
|
self:__Loading(-1)
|
|
elseif self:IsTransporting() then
|
|
self:__Unloading(-1)
|
|
end
|
|
|
|
else
|
|
-- Depawn after 5 min. Important to trigger dead events before DCS despawns on its own without any notification.
|
|
self:T(self.lid..string.format("Despawning group in 5 minutes after arrival!"))
|
|
self:Despawn(5*60)
|
|
end
|
|
end
|
|
|
|
--- On after "Dead" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function FLIGHTGROUP:onafterDead(From, Event, To)
|
|
|
|
-- Remove flight from all FC queues.
|
|
if self.flightcontrol then
|
|
self.flightcontrol:_RemoveFlight(self)
|
|
self.flightcontrol=nil
|
|
end
|
|
|
|
-- Call OPSGROUP function.
|
|
self:GetParent(self).onafterDead(self, From, Event, To)
|
|
|
|
end
|
|
|
|
|
|
--- On before "UpdateRoute" event. Update route of group, e.g after new waypoints and/or waypoint tasks have been added.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param #number n Next waypoint index. Default is the one coming after that one that has been passed last.
|
|
-- @param #number N Waypoint Max waypoint index to be included in the route. Default is the final waypoint.
|
|
-- @return #boolean Transision allowed?
|
|
function FLIGHTGROUP:onbeforeUpdateRoute(From, Event, To, n, N)
|
|
|
|
-- Is transition allowed? We assume yes until proven otherwise.
|
|
local allowed=true
|
|
local trepeat=nil
|
|
|
|
if self:IsAlive() then
|
|
-- Alive & Airborne ==> Update route possible.
|
|
self:T3(self.lid.."Update route possible. Group is ALIVE")
|
|
elseif self:IsDead() then
|
|
-- Group is dead! No more updates.
|
|
self:T(self.lid.."Update route denied. Group is DEAD!")
|
|
allowed=false
|
|
elseif self:IsInUtero() then
|
|
self:T(self.lid.."Update route denied. Group is INUTERO!")
|
|
allowed=false
|
|
else
|
|
-- Not airborne yet. Try again in 5 sec.
|
|
self:T(self.lid.."Update route denied ==> checking back in 5 sec")
|
|
trepeat=-5
|
|
allowed=false
|
|
end
|
|
|
|
-- Check if group is uncontrolled. If so, the mission task cannot be set yet!
|
|
if allowed and self:IsUncontrolled() then
|
|
self:T(self.lid.."Update route denied. Group is UNCONTROLLED!")
|
|
local mission=self:GetMissionCurrent()
|
|
if mission and mission.type==AUFTRAG.Type.ALERT5 then
|
|
trepeat=nil --Alert 5 is just waiting for the real mission. No need to try to update the route.
|
|
else
|
|
trepeat=-5
|
|
end
|
|
allowed=false
|
|
end
|
|
|
|
-- Requested waypoint index <1. Something is seriously wrong here!
|
|
if n and n<1 then
|
|
self:T(self.lid.."Update route denied because waypoint n<1!")
|
|
allowed=false
|
|
end
|
|
|
|
-- No current waypoint. Something is serously wrong!
|
|
if not self.currentwp then
|
|
self:T(self.lid.."Update route denied because self.currentwp=nil!")
|
|
allowed=false
|
|
end
|
|
|
|
local Nn=n or self.currentwp+1
|
|
if not Nn or Nn<1 then
|
|
self:T(self.lid.."Update route denied because N=nil or N<1")
|
|
trepeat=-5
|
|
allowed=false
|
|
end
|
|
|
|
-- Check for a current task.
|
|
if self.taskcurrent>0 then
|
|
|
|
-- Get the current task. Must not be executing already.
|
|
local task=self:GetTaskByID(self.taskcurrent)
|
|
|
|
if task then
|
|
if task.dcstask.id=="PatrolZone" then
|
|
-- For patrol zone, we need to allow the update as we insert new waypoints.
|
|
self:T2(self.lid.."Allowing update route for Task: PatrolZone")
|
|
elseif task.dcstask.id=="ReconMission" then
|
|
-- For recon missions, we need to allow the update as we insert new waypoints.
|
|
self:T2(self.lid.."Allowing update route for Task: ReconMission")
|
|
elseif task.dcstask.id=="Hover" then
|
|
-- For recon missions, we need to allow the update as we insert new waypoints.
|
|
self:T2(self.lid.."Allowing update route for Task: Hover")
|
|
elseif task.dcstask.id==AUFTRAG.SpecialTask.RELOCATECOHORT then
|
|
-- For relocate
|
|
self:T2(self.lid.."Allowing update route for Task: Relocate Cohort")
|
|
elseif task.description and task.description=="Task_Land_At" then
|
|
-- We allow this
|
|
self:T2(self.lid.."Allowing update route for Task: Task_Land_At")
|
|
else
|
|
local taskname=task and task.description or "No description"
|
|
self:T(self.lid..string.format("WARNING: Update route denied because taskcurrent=%d>0! Task description = %s", self.taskcurrent, tostring(taskname)))
|
|
allowed=false
|
|
end
|
|
else
|
|
-- Now this can happen, if we directly use TaskExecute as the task is not in the task queue and cannot be removed. Therefore, also directly executed tasks should be added to the queue!
|
|
self:T(self.lid..string.format("WARNING: before update route taskcurrent=%d (>0!) but no task?!", self.taskcurrent))
|
|
-- Anyhow, a task is running so we do not allow to update the route!
|
|
allowed=false
|
|
end
|
|
end
|
|
|
|
-- Not good, because mission will never start. Better only check if there is a current task!
|
|
--if self.currentmission then
|
|
--end
|
|
|
|
-- Only AI flights.
|
|
if not self.isAI then
|
|
allowed=false
|
|
end
|
|
|
|
-- Debug info.
|
|
self:T2(self.lid..string.format("Onbefore Updateroute in state %s: allowed=%s (repeat in %s)", self:GetState(), tostring(allowed), tostring(trepeat)))
|
|
|
|
-- Try again?
|
|
if trepeat then
|
|
self:__UpdateRoute(trepeat, n)
|
|
end
|
|
|
|
return allowed
|
|
end
|
|
|
|
--- On after "UpdateRoute" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param #number n Next waypoint index. Default is the one coming after that one that has been passed last.
|
|
-- @param #number N Waypoint Max waypoint index to be included in the route. Default is the final waypoint.
|
|
function FLIGHTGROUP:onafterUpdateRoute(From, Event, To, n, N)
|
|
|
|
-- Update route from this waypoint number onwards.
|
|
n=n or self.currentwp+1
|
|
|
|
-- Max index.
|
|
N=N or #self.waypoints
|
|
N=math.min(N, #self.waypoints)
|
|
|
|
-- Waypoints.
|
|
local wp={}
|
|
|
|
-- Current velocity.
|
|
local speed=self.group and self.group:GetVelocityKMH() or 100
|
|
|
|
-- Waypoint type.
|
|
local waypointType=COORDINATE.WaypointType.TurningPoint
|
|
local waypointAction=COORDINATE.WaypointAction.TurningPoint
|
|
if self:IsLanded() or self:IsLandedAt() or self:IsAirborne()==false then
|
|
-- Had some issues with passing waypoint function of the next WP called too ealy when the type is TurningPoint. Setting it to TakeOff solved it!
|
|
waypointType=COORDINATE.WaypointType.TakeOff
|
|
--waypointType=COORDINATE.WaypointType.TakeOffGroundHot
|
|
--waypointAction=COORDINATE.WaypointAction.FromGroundAreaHot
|
|
end
|
|
|
|
-- Set current waypoint or we get problem that the _PassingWaypoint function is triggered too early, i.e. right now and not when passing the next WP.
|
|
local current=self:GetCoordinate():WaypointAir(COORDINATE.WaypointAltType.BARO, waypointType, waypointAction, speed, true, nil, {}, "Current")
|
|
table.insert(wp, current)
|
|
|
|
-- Add remaining waypoints to route.
|
|
for i=n, N do
|
|
table.insert(wp, self.waypoints[i])
|
|
end
|
|
|
|
-- Debug info.
|
|
local hb=self.homebase and self.homebase:GetName() or "unknown"
|
|
local db=self.destbase and self.destbase:GetName() or "unknown"
|
|
self:T(self.lid..string.format("Updating route for WP #%d-%d [%s], homebase=%s destination=%s", n, #wp, self:GetState(), hb, db))
|
|
|
|
if #wp>1 then
|
|
|
|
-- Route group to all defined waypoints remaining.
|
|
self:Route(wp)
|
|
|
|
else
|
|
|
|
---
|
|
-- No waypoints left
|
|
---
|
|
|
|
if self:IsAirborne() then
|
|
self:T(self.lid.."No waypoints left ==> CheckGroupDone")
|
|
self:_CheckGroupDone()
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--- On after "OutOfMissilesAA" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function FLIGHTGROUP:onafterOutOfMissilesAA(From, Event, To)
|
|
self:T(self.lid.."Group is out of AA Missiles!")
|
|
if self.outofAAMrtb then
|
|
-- Back to destination or home.
|
|
local airbase=self.destbase or self.homebase
|
|
self:__RTB(-5, airbase)
|
|
end
|
|
end
|
|
|
|
--- On after "OutOfMissilesAG" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function FLIGHTGROUP:onafterOutOfMissilesAG(From, Event, To)
|
|
self:T(self.lid.."Group is out of AG Missiles!")
|
|
if self.outofAGMrtb then
|
|
-- Back to destination or home.
|
|
local airbase=self.destbase or self.homebase
|
|
self:__RTB(-5, airbase)
|
|
end
|
|
end
|
|
|
|
--- Check if flight is done, i.e.
|
|
--
|
|
-- * passed the final waypoint,
|
|
-- * no current task
|
|
-- * no current mission
|
|
-- * number of remaining tasks is zero
|
|
-- * number of remaining missions is zero
|
|
--
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #number delay Delay in seconds.
|
|
-- @param #number waittime Time to wait if group is done.
|
|
function FLIGHTGROUP:_CheckGroupDone(delay, waittime)
|
|
|
|
-- FSM state.
|
|
local fsmstate=self:GetState()
|
|
|
|
if self:IsAlive() and self.isAI then
|
|
|
|
if delay and delay>0 then
|
|
-- Debug info.
|
|
self:T(self.lid..string.format("Check FLIGHTGROUP [state=%s] done in %.3f seconds... (t=%.4f)", fsmstate, delay, timer.getTime()))
|
|
|
|
-- Delayed call.
|
|
self:ScheduleOnce(delay, FLIGHTGROUP._CheckGroupDone, self)
|
|
else
|
|
|
|
-- Debug info.
|
|
self:T(self.lid..string.format("Check FLIGHTGROUP [state=%s] done? (t=%.4f)", fsmstate, timer.getTime()))
|
|
|
|
-- Group is currently engaging.
|
|
if self:IsEngaging() then
|
|
self:T(self.lid.."Engaging! Group NOT done...")
|
|
return
|
|
end
|
|
|
|
-- First check if there is a paused mission.
|
|
if self.missionpaused then
|
|
self:T(self.lid..string.format("Found paused mission %s [%s]. Unpausing mission...", self.missionpaused.name, self.missionpaused.type))
|
|
self:UnpauseMission()
|
|
return
|
|
end
|
|
|
|
-- Group is ordered to land at an airbase.
|
|
if self.isLandingAtAirbase then
|
|
self:T(self.lid..string.format("Landing at airbase %s! Group NOT done...", self.isLandingAtAirbase:GetName()))
|
|
return
|
|
end
|
|
|
|
-- Group is waiting.
|
|
if self:IsWaiting() then
|
|
self:T(self.lid.."Waiting! Group NOT done...")
|
|
return
|
|
end
|
|
|
|
-- Number of tasks remaining.
|
|
local nTasks=self:CountRemainingTasks()
|
|
|
|
-- Number of mission remaining.
|
|
local nMissions=self:CountRemainingMissison()
|
|
|
|
-- Number of cargo transports remaining.
|
|
local nTransports=self:CountRemainingTransports()
|
|
|
|
-- Debug info.
|
|
self:T(self.lid..string.format("Remaining (final=%s): missions=%d, tasks=%d, transports=%d", tostring(self.passedfinalwp), nMissions, nTasks, nTransports))
|
|
|
|
-- Final waypoint passed?
|
|
-- Or next waypoint index is the first waypoint. Could be that the group was on a mission and the mission waypoints were deleted. then the final waypoint is FALSE but no real waypoint left.
|
|
-- Since we do not do ad infinitum, this leads to a rapid oscillation between UpdateRoute and CheckGroupDone!
|
|
if self:HasPassedFinalWaypoint() or self:GetWaypointIndexNext()==1 then
|
|
|
|
---
|
|
-- Final Waypoint PASSED
|
|
---
|
|
|
|
-- Got current mission or task?
|
|
if self.currentmission==nil and self.taskcurrent==0 and (self.cargoTransport==nil or self.cargoTransport:GetCarrierTransportStatus(self)==OPSTRANSPORT.Status.DELIVERED) then
|
|
|
|
-- Number of remaining tasks/missions?
|
|
if nTasks==0 and nMissions==0 and nTransports==0 then
|
|
|
|
local destbase=self.destbase or self.homebase
|
|
local destzone=self.destzone or self.homezone
|
|
|
|
-- Send flight to destination.
|
|
if waittime then
|
|
self:T(self.lid..string.format("Passed Final WP and No current and/or future missions/tasks/transports. Waittime given ==> Waiting for %d sec!", waittime))
|
|
self:Wait(waittime)
|
|
elseif destbase then
|
|
if self.currbase and self.currbase.AirbaseName==destbase.AirbaseName and self:IsParking() then
|
|
self:T(self.lid.."Passed Final WP and No current and/or future missions/tasks/transports AND parking at destination airbase ==> Arrived!")
|
|
self:Arrived()
|
|
else
|
|
self:T(self.lid.."Passed Final WP and No current and/or future missions/tasks/transports ==> RTB!")
|
|
self:__RTB(-0.1, destbase)
|
|
end
|
|
elseif destzone then
|
|
self:T(self.lid.."Passed Final WP and No current and/or future missions/tasks/transports ==> RTZ!")
|
|
self:__RTZ(-0.1, destzone)
|
|
else
|
|
self:T(self.lid.."Passed Final WP and NO Tasks/Missions left. No DestBase or DestZone ==> Wait!")
|
|
self:__Wait(-1)
|
|
end
|
|
|
|
else
|
|
self:T(self.lid..string.format("Passed Final WP but Tasks=%d or Missions=%d left in the queue. Wait!", nTasks, nMissions))
|
|
self:__Wait(-1)
|
|
end
|
|
else
|
|
self:T(self.lid..string.format("Passed Final WP but still have current Task (#%s) or Mission (#%s) left to do", tostring(self.taskcurrent), tostring(self.currentmission)))
|
|
end
|
|
else
|
|
|
|
---
|
|
-- Final Waypoint NOT PASSED
|
|
---
|
|
|
|
-- Debug info.
|
|
self:T(self.lid..string.format("Flight (status=%s) did NOT pass the final waypoint yet ==> update route in -0.01 sec", self:GetState()))
|
|
|
|
-- Update route.
|
|
self:__UpdateRoute(-0.01)
|
|
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--- On before "RTB" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Wrapper.Airbase#AIRBASE airbase The airbase to hold at.
|
|
-- @param #number SpeedTo Speed used for travelling from current position to holding point in knots.
|
|
-- @param #number SpeedHold Holding speed in knots.
|
|
function FLIGHTGROUP:onbeforeRTB(From, Event, To, airbase, SpeedTo, SpeedHold)
|
|
|
|
if self:IsAlive() then
|
|
|
|
local allowed=true
|
|
local Tsuspend=nil
|
|
|
|
if airbase==nil then
|
|
self:T(self.lid.."ERROR: Airbase is nil in RTB() call!")
|
|
allowed=false
|
|
end
|
|
|
|
-- Check that coaliton is okay. We allow same (blue=blue, red=red) or landing on neutral bases.
|
|
if airbase and airbase:GetCoalition()~=self.group:GetCoalition() and airbase:GetCoalition()>0 then
|
|
self:T(self.lid..string.format("ERROR: Wrong airbase coalition %d in RTB() call! We allow only same as group %d or neutral airbases 0", airbase:GetCoalition(), self.group:GetCoalition()))
|
|
return false
|
|
end
|
|
|
|
if self.currbase and self.currbase:GetName()==airbase:GetName() then
|
|
self:T(self.lid.."WARNING: Currbase is already same as RTB airbase. RTB canceled!")
|
|
return false
|
|
end
|
|
|
|
-- Check if the group has landed at an airbase. If so, we lost control and RTBing is not possible (only after a respawn).
|
|
if self:IsLanded() then
|
|
self:T(self.lid.."WARNING: Flight has already landed. RTB canceled!")
|
|
return false
|
|
end
|
|
|
|
if not self.group:IsAirborne(true) then
|
|
-- this should really not happen, either the AUFTRAG is cancelled before the group was airborne or it is stuck at the ground for some reason
|
|
self:T(self.lid..string.format("WARNING: Group [%s] is not AIRBORNE ==> RTB event is suspended for 20 sec", self:GetState()))
|
|
allowed=false
|
|
Tsuspend=-20
|
|
local groupspeed = self.group:GetVelocityMPS()
|
|
if groupspeed<=1 and not self:IsParking() then
|
|
self.RTBRecallCount = self.RTBRecallCount+1
|
|
end
|
|
if self.RTBRecallCount>6 then
|
|
self:T(self.lid..string.format("WARNING: Group [%s] is not moving and was called RTB %d times. Assuming a problem and despawning!", self:GetState(), self.RTBRecallCount))
|
|
self.RTBRecallCount=0
|
|
self:Despawn(5)
|
|
return
|
|
end
|
|
end
|
|
|
|
-- Only if fuel is not low or critical.
|
|
if self:IsFuelGood() then
|
|
|
|
-- Check if there are remaining tasks.
|
|
local Ntot,Nsched, Nwp=self:CountRemainingTasks()
|
|
|
|
if self.taskcurrent>0 then
|
|
self:T(self.lid..string.format("WARNING: Got current task ==> RTB event is suspended for 10 sec"))
|
|
Tsuspend=-10
|
|
allowed=false
|
|
end
|
|
|
|
if Nsched>0 then
|
|
self:T(self.lid..string.format("WARNING: Still got %d SCHEDULED tasks in the queue ==> RTB event is suspended for 10 sec", Nsched))
|
|
Tsuspend=-10
|
|
allowed=false
|
|
end
|
|
|
|
if Nwp>0 then
|
|
self:T(self.lid..string.format("WARNING: Still got %d WAYPOINT tasks in the queue ==> RTB event is suspended for 10 sec", Nwp))
|
|
Tsuspend=-10
|
|
allowed=false
|
|
end
|
|
|
|
if self.Twaiting and self.dTwait then
|
|
self:T(self.lid..string.format("WARNING: Group is Waiting for a specific duration ==> RTB event is canceled", Nwp))
|
|
allowed=false
|
|
end
|
|
|
|
end
|
|
|
|
if Tsuspend and not allowed then
|
|
self:__RTB(Tsuspend, airbase, SpeedTo, SpeedHold)
|
|
end
|
|
|
|
return allowed
|
|
|
|
else
|
|
self:T(self.lid.."WARNING: Group is not alive! RTB call not allowed.")
|
|
return false
|
|
end
|
|
|
|
end
|
|
|
|
--- On after "RTB" event. Order flight to hold at an airbase and wait for signal to land.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Wrapper.Airbase#AIRBASE airbase The airbase to hold at.
|
|
-- @param #number SpeedTo Speed used for traveling from current position to holding point in knots. Default 75% of max speed.
|
|
-- @param #number SpeedHold Holding speed in knots. Default 250 kts.
|
|
-- @param #number SpeedLand Landing speed in knots. Default 170 kts.
|
|
function FLIGHTGROUP:onafterRTB(From, Event, To, airbase, SpeedTo, SpeedHold, SpeedLand)
|
|
|
|
-- Debug info.
|
|
self:T(self.lid..string.format("RTB: event=%s: %s --> %s to %s", Event, From, To, airbase:GetName()))
|
|
|
|
-- Set the destination base.
|
|
self.destbase=airbase
|
|
|
|
-- Cancel all missions.
|
|
for _,_mission in pairs(self.missionqueue) do
|
|
local mission=_mission --Ops.Auftrag#AUFTRAG
|
|
local mystatus=mission:GetGroupStatus(self)
|
|
|
|
-- Check if mission is already over!
|
|
if not (mystatus==AUFTRAG.GroupStatus.DONE or mystatus==AUFTRAG.GroupStatus.CANCELLED) then
|
|
local text=string.format("Canceling mission %s in state=%s", mission.name, mission.status)
|
|
self:T(self.lid..text)
|
|
self:MissionCancel(mission)
|
|
end
|
|
|
|
end
|
|
|
|
self:_LandAtAirbase(airbase, SpeedTo, SpeedHold, SpeedLand)
|
|
|
|
end
|
|
|
|
|
|
--- On before "LandAtAirbase" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Wrapper.Airbase#AIRBASE airbase The airbase to hold at.
|
|
function FLIGHTGROUP:onbeforeLandAtAirbase(From, Event, To, airbase)
|
|
|
|
if self:IsAlive() then
|
|
|
|
local allowed=true
|
|
local Tsuspend=nil
|
|
|
|
if airbase==nil then
|
|
self:T(self.lid.."ERROR: Airbase is nil in LandAtAirase() call!")
|
|
allowed=false
|
|
end
|
|
|
|
-- Check that coaliton is okay. We allow same (blue=blue, red=red) or landing on neutral bases.
|
|
if airbase and airbase:GetCoalition()~=self.group:GetCoalition() and airbase:GetCoalition()>0 then
|
|
self:T(self.lid..string.format("ERROR: Wrong airbase coalition %d in LandAtAirbase() call! We allow only same as group %d or neutral airbases 0", airbase:GetCoalition(), self.group:GetCoalition()))
|
|
return false
|
|
end
|
|
|
|
if self.currbase and self.currbase:GetName()==airbase:GetName() then
|
|
self:T(self.lid.."WARNING: Currbase is already same as LandAtAirbase airbase. LandAtAirbase canceled!")
|
|
return false
|
|
end
|
|
|
|
-- Check if the group has landed at an airbase. If so, we lost control and RTBing is not possible (only after a respawn).
|
|
if self:IsLanded() then
|
|
self:T(self.lid.."WARNING: Flight has already landed. LandAtAirbase canceled!")
|
|
return false
|
|
end
|
|
|
|
if self:IsParking() then
|
|
allowed=false
|
|
Tsuspend=-30
|
|
self:T(self.lid.."WARNING: Flight is parking. LandAtAirbase call delayed by 30 sec")
|
|
elseif self:IsTaxiing() then
|
|
allowed=false
|
|
Tsuspend=-1
|
|
self:T(self.lid.."WARNING: Flight is parking. LandAtAirbase call delayed by 1 sec")
|
|
end
|
|
|
|
if Tsuspend and not allowed then
|
|
self:__LandAtAirbase(Tsuspend, airbase)
|
|
end
|
|
|
|
return allowed
|
|
else
|
|
self:T(self.lid.."WARNING: Group is not alive! LandAtAirbase call not allowed")
|
|
return false
|
|
end
|
|
|
|
end
|
|
|
|
|
|
--- On after "LandAtAirbase" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Wrapper.Airbase#AIRBASE airbase The airbase to hold at.
|
|
function FLIGHTGROUP:onafterLandAtAirbase(From, Event, To, airbase)
|
|
|
|
self.isLandingAtAirbase=airbase
|
|
|
|
self:_LandAtAirbase(airbase)
|
|
|
|
end
|
|
|
|
--- Land at an airbase.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param Wrapper.Airbase#AIRBASE airbase Airbase where the group shall land.
|
|
-- @param #number SpeedTo Speed used for travelling from current position to holding point in knots.
|
|
-- @param #number SpeedHold Holding speed in knots.
|
|
-- @param #number SpeedLand Landing speed in knots. Default 170 kts.
|
|
function FLIGHTGROUP:_LandAtAirbase(airbase, SpeedTo, SpeedHold, SpeedLand)
|
|
|
|
-- Set current airbase.
|
|
self.currbase=airbase
|
|
|
|
-- Passed final waypoint!
|
|
self:_PassedFinalWaypoint(true, "_LandAtAirbase")
|
|
|
|
-- Not waiting any more.
|
|
self.Twaiting=nil
|
|
self.dTwait=nil
|
|
|
|
-- Defaults:
|
|
SpeedTo=SpeedTo or UTILS.KmphToKnots(self.speedCruise)
|
|
SpeedHold=SpeedHold or (self.isHelo and 80 or 250)
|
|
SpeedLand=SpeedLand or (self.isHelo and 40 or 170)
|
|
|
|
-- Clear holding time in any case.
|
|
self.Tholding=nil
|
|
|
|
-- Debug message.
|
|
local text=string.format("Flight group set to hold at airbase %s. SpeedTo=%d, SpeedHold=%d, SpeedLand=%d", airbase:GetName(), SpeedTo, SpeedHold, SpeedLand)
|
|
self:T(self.lid..text)
|
|
|
|
-- Holding altitude.
|
|
local althold=self.isHelo and 1000+math.random(10)*100 or math.random(4,10)*1000
|
|
|
|
-- Holding points.
|
|
local c0=self:GetCoordinate()
|
|
local p0=airbase:GetZone():GetRandomCoordinate():SetAltitude(UTILS.FeetToMeters(althold))
|
|
local p1=nil
|
|
local wpap=nil
|
|
|
|
-- Do we have a flight control?
|
|
local fc=_DATABASE:GetFlightControl(airbase:GetName())
|
|
if fc then
|
|
-- Get holding point from flight control.
|
|
local HoldingPoint=fc:_GetHoldingpoint(self)
|
|
p0=HoldingPoint.pos0
|
|
p1=HoldingPoint.pos1
|
|
|
|
-- Debug marks.
|
|
if false then
|
|
p0:MarkToAll("Holding point P0")
|
|
p1:MarkToAll("Holding point P1")
|
|
end
|
|
|
|
-- Set flightcontrol for this flight.
|
|
self:SetFlightControl(fc)
|
|
|
|
-- Add flight to inbound queue.
|
|
self.flightcontrol:SetFlightStatus(self, FLIGHTCONTROL.FlightStatus.INBOUND)
|
|
end
|
|
|
|
-- Some intermediate coordinate to climb to the default cruise alitude.
|
|
local c1=c0:GetIntermediateCoordinate(p0, 0.25):SetAltitude(self.altitudeCruise, true)
|
|
local c2=c0:GetIntermediateCoordinate(p0, 0.75):SetAltitude(self.altitudeCruise, true)
|
|
|
|
-- Altitude above ground for a glide slope of 3 degrees.
|
|
local x1=self.isHelo and UTILS.NMToMeters(2.0) or UTILS.NMToMeters(10)
|
|
local x2=self.isHelo and UTILS.NMToMeters(1.0) or UTILS.NMToMeters(5)
|
|
local alpha=math.rad(3)
|
|
local h1=x1*math.tan(alpha)
|
|
local h2=x2*math.tan(alpha)
|
|
|
|
-- Get active runway.
|
|
local runway=airbase:GetActiveRunway()
|
|
|
|
-- Set holding flag to 0=false.
|
|
self.flaghold:Set(0)
|
|
|
|
-- Set holding time.
|
|
local holdtime=2*60
|
|
if fc or self.airboss then
|
|
holdtime=nil
|
|
end
|
|
|
|
-- Task fuction when reached holding point.
|
|
local TaskArrived=self.group:TaskFunction("FLIGHTGROUP._ReachedHolding", self)
|
|
|
|
-- Orbit until flaghold=1 (true) but max 5 min if no FC is giving the landing clearance.
|
|
local TaskOrbit = self.group:TaskOrbit(p0, nil, UTILS.KnotsToMps(SpeedHold), p1)
|
|
local TaskLand = self.group:TaskCondition(nil, self.flaghold.UserFlagName, 1, nil, holdtime)
|
|
local TaskHold = self.group:TaskControlled(TaskOrbit, TaskLand)
|
|
local TaskKlar = self.group:TaskFunction("FLIGHTGROUP._ClearedToLand", self) -- Once the holding flag becomes true, set trigger FLIGHTLANDING, i.e. set flight STATUS to LANDING.
|
|
|
|
-- Waypoints from current position to holding point.
|
|
local wp={}
|
|
-- NOTE: Currently, this first waypoint confuses the AI. It makes them go in circles. Looks like they cannot find the waypoint and are flying around it.
|
|
--wp[#wp+1]=c0:WaypointAir("BARO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, UTILS.KnotsToKmph(SpeedTo), true , nil, {}, "Current Pos")
|
|
wp[#wp+1]=c1:WaypointAir("BARO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, UTILS.KnotsToKmph(SpeedTo), true , nil, {}, "Climb")
|
|
wp[#wp+1]=c2:WaypointAir("BARO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, UTILS.KnotsToKmph(SpeedTo), true , nil, {}, "Descent")
|
|
wp[#wp+1]=p0:WaypointAir("BARO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, UTILS.KnotsToKmph(SpeedTo), true , nil, {TaskArrived, TaskHold, TaskKlar}, "Holding Point")
|
|
|
|
-- Approach point: 10 NN in direction of runway.
|
|
if airbase:IsAirdrome() then
|
|
|
|
---
|
|
-- Airdrome
|
|
---
|
|
|
|
local papp=airbase:GetCoordinate():Translate(x1, runway.heading-180):SetAltitude(h1)
|
|
wp[#wp+1]=papp:WaypointAirTurningPoint("BARO", UTILS.KnotsToKmph(SpeedLand), {}, "Final Approach")
|
|
|
|
-- Okay, it looks like it's best to specify the coordinates not at the airbase but a bit away. This causes a more direct landing approach.
|
|
local pland=airbase:GetCoordinate():Translate(x2, runway.heading-180):SetAltitude(h2)
|
|
wp[#wp+1]=pland:WaypointAirLanding(UTILS.KnotsToKmph(SpeedLand), airbase, {}, "Landing")
|
|
|
|
elseif airbase:IsShip() or airbase:IsHelipad() then
|
|
|
|
---
|
|
-- Ship or Helipad
|
|
---
|
|
|
|
local pland=airbase:GetCoordinate()
|
|
wp[#wp+1]=pland:WaypointAirLanding(UTILS.KnotsToKmph(SpeedLand), airbase, {}, "Landing")
|
|
|
|
end
|
|
|
|
if self.isAI then
|
|
|
|
-- Clear all tasks.
|
|
-- Warning, looks like this can make DCS CRASH! Had this after calling RTB once passed the final waypoint.
|
|
--self:ClearTasks()
|
|
|
|
-- Just route the group. Respawn might happen when going from holding to final.
|
|
-- NOTE: I have delayed that here because of RTB calling _LandAtAirbase which resets current task immediately. So the stop flag change to 1 will not trigger TaskDone() and a current mission is not done either
|
|
self:Route(wp, 0.1)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--- On before "Wait" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param #number Duration Duration how long the group will be waiting in seconds. Default `nil` (=forever).
|
|
-- @param #number Altitude Altitude in feet. Default 10,000 ft for airplanes and 1,000 feet for helos.
|
|
-- @param #number Speed Speed in knots. Default 250 kts for airplanes and 20 kts for helos.
|
|
function FLIGHTGROUP:onbeforeWait(From, Event, To, Duration, Altitude, Speed)
|
|
|
|
local allowed=true
|
|
local Tsuspend=nil
|
|
|
|
-- Check for a current task.
|
|
if self.taskcurrent>0 and not self:IsLandedAt() then
|
|
self:T(self.lid..string.format("WARNING: Got current task ==> WAIT event is suspended for 30 sec!"))
|
|
Tsuspend=-30
|
|
allowed=false
|
|
end
|
|
|
|
-- Check for a current transport assignment.
|
|
if self.cargoTransport and not self:IsLandedAt() then
|
|
--self:T(self.lid..string.format("WARNING: Got current TRANSPORT assignment ==> WAIT event is suspended for 30 sec!"))
|
|
--Tsuspend=-30
|
|
--allowed=false
|
|
end
|
|
|
|
-- Call wait again.
|
|
if Tsuspend and not allowed then
|
|
self:__Wait(Tsuspend, Duration, Altitude, Speed)
|
|
end
|
|
|
|
return allowed
|
|
end
|
|
|
|
|
|
--- On after "Wait" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param #number Duration Duration how long the group will be waiting in seconds. Default `nil` (=forever).
|
|
-- @param #number Altitude Altitude in feet. Default 10,000 ft for airplanes and 1,000 feet for helos.
|
|
-- @param #number Speed Speed in knots. Default 250 kts for airplanes and 20 kts for helos.
|
|
function FLIGHTGROUP:onafterWait(From, Event, To, Duration, Altitude, Speed)
|
|
|
|
-- Group will orbit at its current position.
|
|
local Coord=self:GetCoordinate()
|
|
|
|
-- Set altitude: 1000 ft for helos and 10,000 ft for panes.
|
|
if Altitude then
|
|
Altitude=UTILS.FeetToMeters(Altitude)
|
|
else
|
|
Altitude=self.altitudeCruise
|
|
end
|
|
|
|
-- Set speed.
|
|
Speed=Speed or (self.isHelo and 20 or 250)
|
|
|
|
-- Debug message.
|
|
local text=string.format("Group set to wait/orbit at altitude %d m and speed %.1f km/h for %s seconds", Altitude, Speed, tostring(Duration))
|
|
self:T(self.lid..text)
|
|
|
|
--TODO: set ROE passive. introduce roe event/state/variable.
|
|
|
|
-- Orbit until flaghold=1 (true) but max 5 min if no FC is giving the landing clearance.
|
|
self.flaghold:Set(0)
|
|
local TaskOrbit = self.group:TaskOrbit(Coord, Altitude, UTILS.KnotsToMps(Speed))
|
|
local TaskStop = self.group:TaskCondition(nil, self.flaghold.UserFlagName, 1, nil, Duration)
|
|
local TaskCntr = self.group:TaskControlled(TaskOrbit, TaskStop)
|
|
local TaskOver = self.group:TaskFunction("FLIGHTGROUP._FinishedWaiting", self)
|
|
|
|
local DCSTasks
|
|
if Duration or true then
|
|
DCSTasks=self.group:TaskCombo({TaskCntr, TaskOver})
|
|
else
|
|
DCSTasks=self.group:TaskCombo({TaskOrbit, TaskOver})
|
|
end
|
|
|
|
|
|
-- Set task.
|
|
self:PushTask(DCSTasks)
|
|
|
|
-- Set time stamp.
|
|
self.Twaiting=timer.getAbsTime()
|
|
|
|
-- Max waiting
|
|
self.dTwait=Duration
|
|
|
|
end
|
|
|
|
|
|
--- On after "Refuel" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Core.Point#COORDINATE Coordinate The coordinate.
|
|
function FLIGHTGROUP:onafterRefuel(From, Event, To, Coordinate)
|
|
|
|
-- Debug message.
|
|
local text=string.format("Flight group set to refuel at the nearest tanker")
|
|
self:T(self.lid..text)
|
|
|
|
--TODO: set ROE passive. introduce roe event/state/variable.
|
|
--TODO: cancel current task
|
|
|
|
-- Pause current mission if there is any.
|
|
self:PauseMission()
|
|
|
|
-- Refueling task.
|
|
local TaskRefuel=self.group:TaskRefueling()
|
|
local TaskFunction=self.group:TaskFunction("FLIGHTGROUP._FinishedRefuelling", self)
|
|
local DCSTasks={TaskRefuel, TaskFunction}
|
|
|
|
local Speed=self.speedCruise
|
|
|
|
local coordinate=self:GetCoordinate()
|
|
|
|
Coordinate=Coordinate or coordinate:Translate(UTILS.NMToMeters(5), self.group:GetHeading(), true)
|
|
|
|
local wp0=coordinate:WaypointAir("BARO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, Speed, true)
|
|
local wp9=Coordinate:WaypointAir("BARO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, Speed, true, nil, DCSTasks, "Refuel")
|
|
|
|
self:Route({wp0, wp9}, 1)
|
|
|
|
end
|
|
|
|
--- On after "Refueled" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function FLIGHTGROUP:onafterRefueled(From, Event, To)
|
|
|
|
-- Debug message.
|
|
local text=string.format("Flight group finished refuelling")
|
|
self:T(self.lid..text)
|
|
|
|
-- Check if flight is done.
|
|
self:_CheckGroupDone(1)
|
|
|
|
end
|
|
|
|
|
|
--- On after "Holding" event. Flight arrived at the holding point.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function FLIGHTGROUP:onafterHolding(From, Event, To)
|
|
|
|
-- Set holding flag to 0 (just in case).
|
|
self.flaghold:Set(0)
|
|
|
|
-- Despawn after holding.
|
|
if self.despawnAfterHolding then
|
|
if self.legion then
|
|
self:ReturnToLegion(1)
|
|
else
|
|
self:Despawn(1)
|
|
end
|
|
return
|
|
end
|
|
|
|
-- Holding time stamp.
|
|
self.Tholding=timer.getAbsTime()
|
|
|
|
local text=string.format("Flight group %s is HOLDING now", self.groupname)
|
|
self:T(self.lid..text)
|
|
|
|
-- Add flight to waiting/holding queue.
|
|
if self.flightcontrol then
|
|
|
|
-- Set flight status to holding
|
|
self.flightcontrol:SetFlightStatus(self, FLIGHTCONTROL.FlightStatus.HOLDING)
|
|
|
|
if not self.isAI then
|
|
self:_UpdateMenu()
|
|
end
|
|
|
|
elseif self.airboss then
|
|
|
|
if self.isHelo then
|
|
|
|
local carrierpos=self.airboss:GetCoordinate()
|
|
local carrierheading=self.airboss:GetHeading()
|
|
|
|
local Distance=UTILS.NMToMeters(5)
|
|
local Angle=carrierheading+90
|
|
local altitude=math.random(12, 25)*100
|
|
local oc=carrierpos:Translate(Distance,Angle):SetAltitude(altitude, true)
|
|
|
|
-- Orbit until flaghold=1 (true) but max 5 min if no FC is giving the landing clearance.
|
|
local TaskOrbit=self.group:TaskOrbit(oc, nil, UTILS.KnotsToMps(50))
|
|
local TaskLand=self.group:TaskCondition(nil, self.flaghold.UserFlagName, 1)
|
|
local TaskHold=self.group:TaskControlled(TaskOrbit, TaskLand)
|
|
local TaskKlar=self.group:TaskFunction("FLIGHTGROUP._ClearedToLand", self) -- Once the holding flag becomes true, set trigger FLIGHTLANDING, i.e. set flight STATUS to LANDING.
|
|
|
|
local DCSTask=self.group:TaskCombo({TaskOrbit, TaskHold, TaskKlar})
|
|
|
|
self:SetTask(DCSTask)
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--- On after "EngageTarget" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param #table Target Target object. Can be a UNIT, STATIC, GROUP, SET_UNIT or SET_GROUP object.
|
|
function FLIGHTGROUP:onafterEngageTarget(From, Event, To, Target)
|
|
|
|
-- DCS task.
|
|
local DCStask=nil
|
|
|
|
-- Check target object.
|
|
if Target:IsInstanceOf("UNIT") or Target:IsInstanceOf("STATIC") then
|
|
|
|
DCStask=self:GetGroup():TaskAttackUnit(Target, true)
|
|
|
|
elseif Target:IsInstanceOf("GROUP") then
|
|
|
|
DCStask=self:GetGroup():TaskAttackGroup(Target, nil, nil, nil, nil, nil, nil, true)
|
|
|
|
elseif Target:IsInstanceOf("SET_UNIT") then
|
|
|
|
local DCSTasks={}
|
|
|
|
for _,_unit in pairs(Target:GetSet()) do --detected by =HRP= Zero
|
|
local unit=_unit --Wrapper.Unit#UNIT
|
|
local task=self:GetGroup():TaskAttackUnit(unit, true)
|
|
table.insert(DCSTasks)
|
|
end
|
|
|
|
-- Task combo.
|
|
DCStask=self:GetGroup():TaskCombo(DCSTasks)
|
|
|
|
elseif Target:IsInstanceOf("SET_GROUP") then
|
|
|
|
local DCSTasks={}
|
|
|
|
for _,_unit in pairs(Target:GetSet()) do --detected by =HRP= Zero
|
|
local unit=_unit --Wrapper.Unit#UNIT
|
|
local task=self:GetGroup():TaskAttackGroup(Target, nil, nil, nil, nil, nil, nil, true)
|
|
table.insert(DCSTasks)
|
|
end
|
|
|
|
-- Task combo.
|
|
DCStask=self:GetGroup():TaskCombo(DCSTasks)
|
|
|
|
else
|
|
self:T("ERROR: unknown Target in EngageTarget! Needs to be a UNIT, STATIC, GROUP, SET_UNIT or SET_GROUP")
|
|
return
|
|
end
|
|
|
|
-- Create new task.The description "Engage_Target" is checked so do not change that lightly.
|
|
local Task=self:NewTaskScheduled(DCStask, 1, "Engage_Target", 0)
|
|
|
|
-- Backup ROE setting.
|
|
Task.backupROE=self:GetROE()
|
|
|
|
-- Switch ROE to open fire
|
|
self:SwitchROE(ENUMS.ROE.OpenFire)
|
|
|
|
-- Pause current mission.
|
|
local mission=self:GetMissionCurrent()
|
|
if mission then
|
|
self:PauseMission()
|
|
end
|
|
|
|
-- Execute task.
|
|
self:TaskExecute(Task)
|
|
|
|
end
|
|
|
|
--- On after "Disengage" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Core.Set#SET_UNIT TargetUnitSet
|
|
function FLIGHTGROUP:onafterDisengage(From, Event, To)
|
|
self:T(self.lid.."Disengage target")
|
|
end
|
|
|
|
--- On before "LandAt" event. Check we have a helo group.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Core.Point#COORDINATE Coordinate The coordinate where to land. Default is current position.
|
|
-- @param #number Duration The duration in seconds to remain on ground. Default 600 sec (10 min).
|
|
function FLIGHTGROUP:onbeforeLandAt(From, Event, To, Coordinate, Duration)
|
|
return self.isHelo
|
|
end
|
|
|
|
--- On after "LandAt" event. Order helicopter to land at a specific point.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Core.Point#COORDINATE Coordinate The coordinate where to land. Default is current position.
|
|
-- @param #number Duration The duration in seconds to remain on ground. Default `nil` = forever.
|
|
function FLIGHTGROUP:onafterLandAt(From, Event, To, Coordinate, Duration)
|
|
|
|
-- Duration.
|
|
--Duration=Duration or 600
|
|
|
|
self:T(self.lid..string.format("Landing at Coordinate for %s seconds", tostring(Duration)))
|
|
|
|
Coordinate=Coordinate or self:GetCoordinate()
|
|
|
|
local DCStask=self.group:TaskLandAtVec2(Coordinate:GetVec2(), Duration)
|
|
|
|
local Task=self:NewTaskScheduled(DCStask, 1, "Task_Land_At", 0)
|
|
|
|
self:TaskExecute(Task)
|
|
|
|
end
|
|
|
|
--- On after "FuelLow" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function FLIGHTGROUP:onafterFuelLow(From, Event, To)
|
|
|
|
-- Current min fuel.
|
|
local fuel=self:GetFuelMin() or 0
|
|
|
|
-- Debug message.
|
|
local text=string.format("Low fuel %d for flight group %s", fuel, self.groupname)
|
|
self:T(self.lid..text)
|
|
|
|
-- Set switch to true.
|
|
self.fuellow=true
|
|
|
|
-- Back to destination or home.
|
|
local airbase=self.destbase or self.homebase
|
|
|
|
if self.fuellowrefuel and self.refueltype then
|
|
|
|
-- Find nearest tanker within 50 NM.
|
|
local tanker=self:FindNearestTanker(50)
|
|
|
|
if tanker then
|
|
|
|
-- Debug message.
|
|
self:T(self.lid..string.format("Send to refuel at tanker %s", tanker:GetName()))
|
|
|
|
-- Get a coordinate towards the tanker.
|
|
local coordinate=self:GetCoordinate():GetIntermediateCoordinate(tanker:GetCoordinate(), 0.75)
|
|
|
|
-- Trigger refuel even.
|
|
self:Refuel(coordinate)
|
|
|
|
return
|
|
end
|
|
end
|
|
|
|
-- Send back to airbase.
|
|
if airbase and self.fuellowrtb then
|
|
self:RTB(airbase)
|
|
--TODO: RTZ
|
|
end
|
|
|
|
end
|
|
|
|
--- On after "FuelCritical" event.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function FLIGHTGROUP:onafterFuelCritical(From, Event, To)
|
|
|
|
-- Debug message.
|
|
local text=string.format("Critical fuel for flight group %s", self.groupname)
|
|
self:T(self.lid..text)
|
|
|
|
-- Set switch to true.
|
|
self.fuelcritical=true
|
|
|
|
-- Airbase.
|
|
local airbase=self.destbase or self.homebase
|
|
|
|
if airbase and self.fuelcriticalrtb and not self:IsGoing4Fuel() then
|
|
self:RTB(airbase)
|
|
--TODO: RTZ
|
|
end
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Task functions
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Mission functions
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Special Task Functions
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- Function called when flight has reached the holding point.
|
|
-- @param Wrapper.Group#GROUP group Group object.
|
|
-- @param #FLIGHTGROUP flightgroup Flight group object.
|
|
function FLIGHTGROUP._ReachedHolding(group, flightgroup)
|
|
flightgroup:T2(flightgroup.lid..string.format("Group reached holding point"))
|
|
|
|
-- Trigger Holding event.
|
|
flightgroup:__Holding(-1)
|
|
end
|
|
|
|
--- Function called when flight has reached the holding point.
|
|
-- @param Wrapper.Group#GROUP group Group object.
|
|
-- @param #FLIGHTGROUP flightgroup Flight group object.
|
|
function FLIGHTGROUP._ClearedToLand(group, flightgroup)
|
|
flightgroup:T2(flightgroup.lid..string.format("Group was cleared to land"))
|
|
|
|
-- Trigger Landing event.
|
|
flightgroup:__Landing(-1)
|
|
end
|
|
|
|
--- Function called when flight finished refuelling.
|
|
-- @param Wrapper.Group#GROUP group Group object.
|
|
-- @param #FLIGHTGROUP flightgroup Flight group object.
|
|
function FLIGHTGROUP._FinishedRefuelling(group, flightgroup)
|
|
flightgroup:T2(flightgroup.lid..string.format("Group finished refueling"))
|
|
|
|
-- Trigger Holding event.
|
|
flightgroup:__Refueled(-1)
|
|
end
|
|
|
|
--- Function called when flight finished waiting.
|
|
-- @param Wrapper.Group#GROUP group Group object.
|
|
-- @param #FLIGHTGROUP flightgroup Flight group object.
|
|
function FLIGHTGROUP._FinishedWaiting(group, flightgroup)
|
|
flightgroup:T(flightgroup.lid..string.format("Group finished waiting"))
|
|
|
|
-- Not waiting any more.
|
|
flightgroup.Twaiting=nil
|
|
flightgroup.dTwait=nil
|
|
|
|
-- Check group done.
|
|
flightgroup:_CheckGroupDone(0.1)
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Misc functions
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- Initialize group parameters. Also initializes waypoints if self.waypoints is nil.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #table Template Template used to init the group. Default is `self.template`.
|
|
-- @return #FLIGHTGROUP self
|
|
function FLIGHTGROUP:_InitGroup(Template)
|
|
|
|
-- First check if group was already initialized.
|
|
if self.groupinitialized then
|
|
self:T(self.lid.."WARNING: Group was already initialized! Will NOT do it again!")
|
|
return
|
|
end
|
|
|
|
-- Group object.
|
|
local group=self.group --Wrapper.Group#GROUP
|
|
|
|
-- Get template of group.
|
|
local template=Template or self:_GetTemplate()
|
|
|
|
-- Helo group.
|
|
self.isHelo=group:IsHelicopter()
|
|
|
|
-- Is (template) group uncontrolled.
|
|
self.isUncontrolled=template.uncontrolled
|
|
|
|
-- Is (template) group late activated.
|
|
self.isLateActivated=template.lateActivation
|
|
|
|
-- Max speed in km/h.
|
|
self.speedMax=group:GetSpeedMax()
|
|
|
|
-- Cruise speed limit 350 kts for fixed and 80 knots for rotary wings.
|
|
local speedCruiseLimit=self.isHelo and UTILS.KnotsToKmph(80) or UTILS.KnotsToKmph(350)
|
|
|
|
-- Cruise speed: 70% of max speed but within limit.
|
|
self.speedCruise=math.min(self.speedMax*0.7, speedCruiseLimit)
|
|
|
|
-- Group ammo.
|
|
self.ammo=self:GetAmmoTot()
|
|
|
|
-- Radio parameters from template. Default is set on spawn if not modified by user.
|
|
self.radio.Freq=tonumber(template.frequency)
|
|
self.radio.Modu=tonumber(template.modulation)
|
|
self.radio.On=template.communication
|
|
|
|
-- Set callsign. Default is set on spawn if not modified by user.
|
|
local callsign=template.units[1].callsign
|
|
if type(callsign)=="number" then -- Sometimes callsign is just "101".
|
|
local cs=tostring(callsign)
|
|
callsign={}
|
|
callsign[1]=cs:sub(1,1)
|
|
callsign[2]=cs:sub(2,2)
|
|
callsign[3]=cs:sub(3,3)
|
|
end
|
|
self.callsign.NumberSquad=callsign[1]
|
|
self.callsign.NumberGroup=callsign[2]
|
|
self.callsign.NameSquad=UTILS.GetCallsignName(self.callsign.NumberSquad)
|
|
|
|
-- Set default formation.
|
|
if self.isHelo then
|
|
self.optionDefault.Formation=ENUMS.Formation.RotaryWing.EchelonLeft.D300
|
|
else
|
|
self.optionDefault.Formation=ENUMS.Formation.FixedWing.EchelonLeft.Group
|
|
end
|
|
|
|
-- Default TACAN off.
|
|
self:SetDefaultTACAN(nil, nil, nil, nil, true)
|
|
self.tacan=UTILS.DeepCopy(self.tacanDefault)
|
|
|
|
-- Is this purely AI?
|
|
self.isAI=not self:_IsHuman(group)
|
|
|
|
-- Create Menu.
|
|
if not self.isAI then
|
|
self.menu=self.menu or {}
|
|
self.menu.atc=self.menu.atc or {}
|
|
self.menu.atc.root=self.menu.atc.root or MENU_GROUP:New(self.group, "ATC")
|
|
end
|
|
|
|
-- Units of the group.
|
|
local units=self.group:GetUnits()
|
|
|
|
-- DCS group.
|
|
local dcsgroup=Group.getByName(self.groupname)
|
|
local size0=dcsgroup:getInitialSize()
|
|
|
|
-- Quick check.
|
|
if #units~=size0 then
|
|
self:T(self.lid..string.format("ERROR: Got #units=%d but group consists of %d units!", #units, size0))
|
|
end
|
|
|
|
-- Add elemets.
|
|
for _,unit in pairs(units) do
|
|
self:_AddElementByName(unit:GetName())
|
|
end
|
|
|
|
-- Init done.
|
|
self.groupinitialized=true
|
|
|
|
return self
|
|
end
|
|
|
|
|
|
--- Check if a unit is and element of the flightgroup.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return Wrapper.Airbase#AIRBASE Final destination airbase or #nil.
|
|
function FLIGHTGROUP:GetHomebaseFromWaypoints()
|
|
|
|
local wp=self.waypoints0 and self.waypoints0[1] or nil --self:GetWaypoint(1)
|
|
|
|
if wp then
|
|
|
|
if wp and wp.action and wp.action==COORDINATE.WaypointAction.FromParkingArea
|
|
or wp.action==COORDINATE.WaypointAction.FromParkingAreaHot
|
|
or wp.action==COORDINATE.WaypointAction.FromRunway then
|
|
|
|
-- Get airbase ID depending on airbase category.
|
|
local airbaseID=nil
|
|
|
|
if wp.airdromeId then
|
|
airbaseID=wp.airdromeId
|
|
else
|
|
airbaseID=-wp.helipadId
|
|
end
|
|
|
|
local airbase=AIRBASE:FindByID(airbaseID)
|
|
|
|
return airbase
|
|
end
|
|
|
|
--TODO: Handle case where e.g. only one WP but that is not landing.
|
|
--TODO: Probably other cases need to be taken care of.
|
|
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
--- Find the nearest friendly airbase (same or neutral coalition).
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #number Radius Search radius in NM. Default 50 NM.
|
|
-- @return Wrapper.Airbase#AIRBASE Closest tanker group #nil.
|
|
function FLIGHTGROUP:FindNearestAirbase(Radius)
|
|
|
|
local coord=self:GetCoordinate()
|
|
|
|
local dmin=math.huge
|
|
local airbase=nil --Wrapper.Airbase#AIRBASE
|
|
for _,_airbase in pairs(AIRBASE.GetAllAirbases()) do
|
|
local ab=_airbase --Wrapper.Airbase#AIRBASE
|
|
|
|
local coalitionAB=ab:GetCoalition()
|
|
|
|
if coalitionAB==self:GetCoalition() or coalitionAB==coalition.side.NEUTRAL then
|
|
|
|
if airbase then
|
|
local d=ab:GetCoordinate():Get2DDistance(coord)
|
|
|
|
if d<dmin then
|
|
d=dmin
|
|
airbase=ab
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
end
|
|
|
|
return airbase
|
|
end
|
|
|
|
--- Find the nearest tanker.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #number Radius Search radius in NM. Default 50 NM.
|
|
-- @return Wrapper.Group#GROUP Closest tanker group or `nil` if no tanker is in the given radius.
|
|
function FLIGHTGROUP:FindNearestTanker(Radius)
|
|
|
|
Radius=UTILS.NMToMeters(Radius or 50)
|
|
|
|
if self.refueltype then
|
|
|
|
local coord=self:GetCoordinate()
|
|
|
|
local units=coord:ScanUnits(Radius)
|
|
|
|
local dmin=math.huge
|
|
local tanker=nil --Wrapper.Unit#UNIT
|
|
for _,_unit in pairs(units.Set) do
|
|
local unit=_unit --Wrapper.Unit#UNIT
|
|
|
|
local istanker, refuelsystem=unit:IsTanker()
|
|
|
|
if istanker and self.refueltype==refuelsystem and unit:IsAlive() and unit:GetCoalition()==self:GetCoalition() then
|
|
|
|
-- Distance.
|
|
local d=unit:GetCoordinate():Get2DDistance(coord)
|
|
|
|
if d<dmin then
|
|
dmin=d
|
|
tanker=unit
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if tanker then
|
|
return tanker:GetGroup()
|
|
end
|
|
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
--- Check if a unit is and element of the flightgroup.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return Wrapper.Airbase#AIRBASE Final destination airbase or #nil.
|
|
function FLIGHTGROUP:GetDestinationFromWaypoints()
|
|
|
|
local wp=self.waypoints0 and self.waypoints0[#self.waypoints0] or nil --self:GetWaypointFinal()
|
|
|
|
if wp then
|
|
|
|
if wp and wp.action and wp.action==COORDINATE.WaypointAction.Landing then
|
|
|
|
-- Get airbase ID depending on airbase category.
|
|
local airbaseID=wp.airdromeId or wp.helipadId
|
|
|
|
local airbase=AIRBASE:FindByID(airbaseID)
|
|
|
|
return airbase
|
|
end
|
|
|
|
--TODO: Handle case where e.g. only one WP but that is not landing.
|
|
--TODO: Probably other cases need to be taken care of.
|
|
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
--- Check if this is a hot start.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return #boolean Hot start?
|
|
function FLIGHTGROUP:IsTakeoffHot()
|
|
|
|
local wp=self.waypoints0 and self.waypoints0[1] or nil --self:GetWaypoint(1)
|
|
|
|
if wp then
|
|
|
|
if wp.action and wp.action==COORDINATE.WaypointAction.FromParkingAreaHot then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
--- Check if this is a cold start.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return #boolean Cold start, i.e. engines off when spawned?
|
|
function FLIGHTGROUP:IsTakeoffCold()
|
|
|
|
local wp=self.waypoints0 and self.waypoints0[1] or nil --self:GetWaypoint(1)
|
|
|
|
if wp then
|
|
|
|
if wp.action and wp.action==COORDINATE.WaypointAction.FromParkingArea then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
--- Check if this is a runway start.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return #boolean Runway start?
|
|
function FLIGHTGROUP:IsTakeoffRunway()
|
|
|
|
local wp=self.waypoints0 and self.waypoints0[1] or nil --self:GetWaypoint(1)
|
|
|
|
if wp then
|
|
|
|
if wp.action and wp.action==COORDINATE.WaypointAction.FromRunway then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
--- Check if this is an air start.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return #boolean Air start?
|
|
function FLIGHTGROUP:IsTakeoffAir()
|
|
|
|
local wp=self.waypoints0 and self.waypoints0[1] or nil --self:GetWaypoint(1)
|
|
|
|
if wp then
|
|
|
|
if wp.action and wp.action==COORDINATE.WaypointAction.TurningPoint or wp.action==COORDINATE.WaypointAction.FlyoverPoint then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
--- Check if the final waypoint is in the air.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #table wp Waypoint. Default final waypoint.
|
|
-- @return #boolean If `true` final waypoint is a turning or flyover but not a landing type waypoint.
|
|
function FLIGHTGROUP:IsLandingAir(wp)
|
|
|
|
wp=wp or self:GetWaypointFinal()
|
|
|
|
if wp then
|
|
|
|
if wp.action and wp.action==COORDINATE.WaypointAction.TurningPoint or wp.action==COORDINATE.WaypointAction.FlyoverPoint then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
--- Check if the final waypoint is at an airbase.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #table wp Waypoint. Default final waypoint.
|
|
-- @return #boolean If `true`, final waypoint is a landing waypoint at an airbase.
|
|
function FLIGHTGROUP:IsLandingAirbase(wp)
|
|
|
|
wp=wp or self:GetWaypointFinal()
|
|
|
|
if wp then
|
|
|
|
if wp.action and wp.action==COORDINATE.WaypointAction.Landing then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
--- Initialize Mission Editor waypoints.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return #FLIGHTGROUP self
|
|
function FLIGHTGROUP:InitWaypoints()
|
|
|
|
-- Template waypoints.
|
|
self.waypoints0=self.group:GetTemplateRoutePoints()
|
|
|
|
-- Waypoints
|
|
self.waypoints={}
|
|
|
|
for index,wp in pairs(self.waypoints0) do
|
|
|
|
local waypoint=self:_CreateWaypoint(wp)
|
|
self:_AddWaypoint(waypoint)
|
|
|
|
end
|
|
|
|
-- Get home and destination airbases from waypoints.
|
|
self.homebase=self.homebase or self:GetHomebaseFromWaypoints()
|
|
self.destbase=self.destbase or self:GetDestinationFromWaypoints()
|
|
self.currbase=self:GetHomebaseFromWaypoints()
|
|
|
|
-- Remove the landing waypoint. We use RTB for that. It makes adding new waypoints easier as we do not have to check if the last waypoint is the landing waypoint.
|
|
if self.destbase and #self.waypoints>1 then
|
|
table.remove(self.waypoints, #self.waypoints)
|
|
else
|
|
self.destbase=self.homebase
|
|
end
|
|
|
|
-- Debug info.
|
|
self:T(self.lid..string.format("Initializing %d waypoints. Homebase %s ==> %s Destination", #self.waypoints, self.homebase and self.homebase:GetName() or "unknown", self.destbase and self.destbase:GetName() or "uknown"))
|
|
|
|
-- Update route.
|
|
if #self.waypoints>0 then
|
|
|
|
-- Check if only 1 wp?
|
|
if #self.waypoints==1 then
|
|
self:_PassedFinalWaypoint(true, "FLIGHTGROUP:InitWaypoints #self.waypoints==1")
|
|
end
|
|
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Add an AIR waypoint to the flight plan.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param Core.Point#COORDINATE Coordinate The coordinate of the waypoint. Use COORDINATE:SetAltitude(altitude) to define the altitude.
|
|
-- @param #number Speed Speed in knots. Default is cruise speed.
|
|
-- @param #number AfterWaypointWithID Insert waypoint after waypoint given ID. Default is to insert as last waypoint.
|
|
-- @param #number Altitude Altitude in feet. Default is y-component of Coordinate. Note that these altitudes are wrt to sea level (barometric altitude).
|
|
-- @param #boolean Updateroute If true or nil, call UpdateRoute. If false, no call.
|
|
-- @return Ops.OpsGroup#OPSGROUP.Waypoint Waypoint table.
|
|
function FLIGHTGROUP:AddWaypoint(Coordinate, Speed, AfterWaypointWithID, Altitude, Updateroute)
|
|
|
|
-- Create coordinate.
|
|
local coordinate=self:_CoordinateFromObject(Coordinate)
|
|
|
|
-- Set waypoint index.
|
|
local wpnumber=self:GetWaypointIndexAfterID(AfterWaypointWithID)
|
|
|
|
-- Speed in knots.
|
|
Speed=Speed or self:GetSpeedCruise()
|
|
|
|
-- Create air waypoint.
|
|
local wp=coordinate:WaypointAir(COORDINATE.WaypointAltType.BARO, COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, UTILS.KnotsToKmph(Speed), true, nil, {})
|
|
|
|
-- Create waypoint data table.
|
|
local waypoint=self:_CreateWaypoint(wp)
|
|
|
|
-- Set altitude.
|
|
if Altitude then
|
|
waypoint.alt=UTILS.FeetToMeters(Altitude)
|
|
end
|
|
|
|
-- Add waypoint to table.
|
|
self:_AddWaypoint(waypoint, wpnumber)
|
|
|
|
-- Debug info.
|
|
self:T(self.lid..string.format("Adding AIR waypoint #%d, speed=%.1f knots. Last waypoint passed was #%s. Total waypoints #%d", wpnumber, Speed, self.currentwp, #self.waypoints))
|
|
|
|
-- Update route.
|
|
if Updateroute==nil or Updateroute==true then
|
|
self:__UpdateRoute(-0.01)
|
|
end
|
|
|
|
return waypoint
|
|
end
|
|
|
|
--- Add an LANDING waypoint to the flight plan.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param Wrapper.Airbase#AIRBASE Airbase The airbase where the group should land.
|
|
-- @param #number Speed Speed in knots. Default 350 kts.
|
|
-- @param #number AfterWaypointWithID Insert waypoint after waypoint given ID. Default is to insert as last waypoint.
|
|
-- @param #number Altitude Altitude in feet. Default is y-component of Coordinate. Note that these altitudes are wrt to sea level (barometric altitude).
|
|
-- @param #boolean Updateroute If true or nil, call UpdateRoute. If false, no call.
|
|
-- @return Ops.OpsGroup#OPSGROUP.Waypoint Waypoint table.
|
|
function FLIGHTGROUP:AddWaypointLanding(Airbase, Speed, AfterWaypointWithID, Altitude, Updateroute)
|
|
|
|
-- Set waypoint index.
|
|
local wpnumber=self:GetWaypointIndexAfterID(AfterWaypointWithID)
|
|
|
|
if wpnumber>self.currentwp then
|
|
self:_PassedFinalWaypoint(false, "AddWaypointLanding")
|
|
end
|
|
|
|
-- Speed in knots.
|
|
Speed=Speed or self.speedCruise
|
|
|
|
-- Get coordinate of airbase.
|
|
local Coordinate=Airbase:GetCoordinate()
|
|
|
|
-- Create air waypoint.
|
|
local wp=Coordinate:WaypointAir(COORDINATE.WaypointAltType.BARO,COORDINATE.WaypointType.Land, COORDINATE.WaypointAction.Landing, Speed, nil, Airbase, {}, "Landing Temp", nil)
|
|
|
|
-- Create waypoint data table.
|
|
local waypoint=self:_CreateWaypoint(wp)
|
|
|
|
-- Set altitude.
|
|
if Altitude then
|
|
waypoint.alt=UTILS.FeetToMeters(Altitude)
|
|
end
|
|
|
|
-- Add waypoint to table.
|
|
self:_AddWaypoint(waypoint, wpnumber)
|
|
|
|
-- Debug info.
|
|
self:T(self.lid..string.format("Adding AIR waypoint #%d, speed=%.1f knots. Last waypoint passed was #%s. Total waypoints #%d", wpnumber, Speed, self.currentwp, #self.waypoints))
|
|
|
|
-- Update route.
|
|
if Updateroute==nil or Updateroute==true then
|
|
self:__UpdateRoute(-1)
|
|
end
|
|
|
|
return waypoint
|
|
end
|
|
|
|
|
|
--- Set parking spot of element.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param Ops.OpsGroup#OPSGROUP.Element Element The element.
|
|
-- @param Wrapper.Airbase#AIRBASE.ParkingSpot Spot Parking Spot.
|
|
function FLIGHTGROUP:_SetElementParkingAt(Element, Spot)
|
|
|
|
-- Element is parking here.
|
|
Element.parking=Spot
|
|
|
|
if Spot then
|
|
|
|
-- Debug info.
|
|
self:T(self.lid..string.format("Element %s is parking on spot %d", Element.name, Spot.TerminalID))
|
|
|
|
if self.flightcontrol then
|
|
|
|
-- Set parking spot to OCCUPIED.
|
|
self.flightcontrol:SetParkingOccupied(Element.parking, Element.name)
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--- Set parking spot of element to free
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param Ops.OpsGroup#OPSGROUP.Element Element The element.
|
|
function FLIGHTGROUP:_SetElementParkingFree(Element)
|
|
|
|
if Element.parking then
|
|
|
|
-- Set parking to FREE.
|
|
if self.flightcontrol then
|
|
self.flightcontrol:SetParkingFree(Element.parking)
|
|
end
|
|
|
|
-- Not parking any more.
|
|
Element.parking=nil
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--- Get onboard number.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string unitname Name of the unit.
|
|
-- @return #string Modex.
|
|
function FLIGHTGROUP:_GetOnboardNumber(unitname)
|
|
|
|
local group=UNIT:FindByName(unitname):GetGroup()
|
|
|
|
-- Units of template group.
|
|
local units=group:GetTemplate().units
|
|
|
|
-- Get numbers.
|
|
local numbers={}
|
|
for _,unit in pairs(units) do
|
|
|
|
if unitname==unit.name then
|
|
return tostring(unit.onboard_num)
|
|
end
|
|
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
--- Checks if a human player sits in the unit.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param Wrapper.Unit#UNIT unit Aircraft unit.
|
|
-- @return #boolean If true, human player inside the unit.
|
|
function FLIGHTGROUP:_IsHumanUnit(unit)
|
|
|
|
-- Get player unit or nil if no player unit.
|
|
local playerunit=self:_GetPlayerUnitAndName(unit:GetName())
|
|
|
|
if playerunit then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
--- Checks if a group has a human player.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param Wrapper.Group#GROUP group Aircraft group.
|
|
-- @return #boolean If true, human player inside group.
|
|
function FLIGHTGROUP:_IsHuman(group)
|
|
|
|
-- Get all units of the group.
|
|
local units=group:GetUnits()
|
|
|
|
-- Loop over all units.
|
|
for _,_unit in pairs(units) do
|
|
-- Check if unit is human.
|
|
local human=self:_IsHumanUnit(_unit)
|
|
if human then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
--- Returns the unit of a player and the player name. If the unit does not belong to a player, nil is returned.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param #string _unitName Name of the player unit.
|
|
-- @return Wrapper.Unit#UNIT Unit of player or nil.
|
|
-- @return #string Name of the player or nil.
|
|
function FLIGHTGROUP:_GetPlayerUnitAndName(_unitName)
|
|
self:F2(_unitName)
|
|
|
|
if _unitName ~= nil then
|
|
|
|
-- Get DCS unit from its name.
|
|
local DCSunit=Unit.getByName(_unitName)
|
|
|
|
if DCSunit then
|
|
|
|
local playername=DCSunit:getPlayerName()
|
|
local unit=UNIT:Find(DCSunit)
|
|
|
|
if DCSunit and unit and playername then
|
|
return unit, playername
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
-- Return nil if we could not find a player.
|
|
return nil,nil
|
|
end
|
|
|
|
--- Returns the parking spot of the element.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param Ops.OpsGroup#OPSGROUP.Element element Element of the flight group.
|
|
-- @param #number maxdist Distance threshold in meters. Default 5 m.
|
|
-- @param Wrapper.Airbase#AIRBASE airbase (Optional) The airbase to check for parking. Default is closest airbase to the element.
|
|
-- @return Wrapper.Airbase#AIRBASE.ParkingSpot Parking spot or nil if no spot is within distance threshold.
|
|
function FLIGHTGROUP:GetParkingSpot(element, maxdist, airbase)
|
|
|
|
-- Coordinate of unit landed
|
|
local coord=element.unit:GetCoordinate()
|
|
|
|
-- Airbase.
|
|
airbase=airbase or self:GetClosestAirbase() --coord:GetClosestAirbase(nil, self:GetCoalition())
|
|
|
|
-- TODO: replace by airbase.parking if AIRBASE is updated.
|
|
local parking=airbase:GetParkingSpotsTable()
|
|
|
|
-- If airbase is ship, translate parking coords. Alternatively, we just move the coordinate of the unit to the origin of the map, which is way more efficient.
|
|
if airbase and airbase:IsShip() then
|
|
coord.x=0
|
|
coord.z=0
|
|
maxdist=500 -- 100 meters was not enough, e.g. on the Seawise Giant, where the spot is 139 meters from the "center"
|
|
end
|
|
|
|
local spot=nil --Wrapper.Airbase#AIRBASE.ParkingSpot
|
|
local dist=nil
|
|
local distmin=math.huge
|
|
for _,_parking in pairs(parking) do
|
|
local parking=_parking --Wrapper.Airbase#AIRBASE.ParkingSpot
|
|
dist=coord:Get2DDistance(parking.Coordinate)
|
|
--env.info(string.format("FF parking %d dist=%.1f", parking.TerminalID, dist))
|
|
if dist<distmin then
|
|
distmin=dist
|
|
spot=_parking
|
|
end
|
|
end
|
|
|
|
if distmin<=maxdist and not element.unit:InAir() then
|
|
return spot
|
|
else
|
|
return nil
|
|
end
|
|
end
|
|
|
|
--- Get holding time.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return #number Holding time in seconds or -1 if flight is not holding.
|
|
function FLIGHTGROUP:GetHoldingTime()
|
|
if self.Tholding then
|
|
return timer.getAbsTime()-self.Tholding
|
|
end
|
|
|
|
return -1
|
|
end
|
|
|
|
--- Get parking time.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return #number Holding time in seconds or -1 if flight is not holding.
|
|
function FLIGHTGROUP:GetParkingTime()
|
|
if self.Tparking then
|
|
return timer.getAbsTime()-self.Tparking
|
|
end
|
|
|
|
return -1
|
|
end
|
|
|
|
--- Search unoccupied parking spots at the airbase for all flight elements.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return Wrapper.Airbase#AIRBASE Closest airbase
|
|
function FLIGHTGROUP:GetClosestAirbase()
|
|
|
|
local group=self.group --Wrapper.Group#GROUP
|
|
|
|
local coord=group:GetCoordinate()
|
|
local coalition=self:GetCoalition()
|
|
|
|
local airbase=coord:GetClosestAirbase() --(nil, coalition)
|
|
|
|
return airbase
|
|
end
|
|
|
|
--- Search unoccupied parking spots at the airbase for all flight elements.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param Wrapper.Airbase#AIRBASE airbase The airbase where we search for parking spots.
|
|
-- @return #table Table of coordinates and terminal IDs of free parking spots.
|
|
function FLIGHTGROUP:GetParking(airbase)
|
|
|
|
-- Init default
|
|
local scanradius=50
|
|
local scanunits=true
|
|
local scanstatics=true
|
|
local scanscenery=false
|
|
local verysafe=true
|
|
|
|
-- Function calculating the overlap of two (square) objects.
|
|
local function _overlap(l1,l2,dist)
|
|
local safedist=(l1/2+l2/2)*1.05 -- 5% safety margine added to safe distance!
|
|
local safe = (dist > safedist)
|
|
return safe
|
|
end
|
|
|
|
-- Get client coordinates.
|
|
local function _clients()
|
|
local clients=_DATABASE.CLIENTS
|
|
local coords={}
|
|
for clientname, client in pairs(clients) do
|
|
local template=_DATABASE:GetGroupTemplateFromUnitName(clientname)
|
|
local units=template.units
|
|
for i,unit in pairs(units) do
|
|
local coord=COORDINATE:New(unit.x, unit.alt, unit.y)
|
|
coords[unit.name]=coord
|
|
end
|
|
end
|
|
return coords
|
|
end
|
|
|
|
-- Get airbase category.
|
|
local airbasecategory=airbase:GetAirbaseCategory()
|
|
|
|
-- Get parking spot data table. This contains all free and "non-free" spots.
|
|
local parkingdata=airbase:GetParkingSpotsTable()
|
|
|
|
-- List of obstacles.
|
|
local obstacles={}
|
|
|
|
-- Loop over all parking spots and get the currently present obstacles.
|
|
-- How long does this take on very large airbases, i.e. those with hundereds of parking spots? Seems to be okay!
|
|
-- The alternative would be to perform the scan once but with a much larger radius and store all data.
|
|
for _,_parkingspot in pairs(parkingdata) do
|
|
local parkingspot=_parkingspot --Wrapper.Airbase#AIRBASE.ParkingSpot
|
|
|
|
-- Scan a radius of 100 meters around the spot.
|
|
local _,_,_,_units,_statics,_sceneries=parkingspot.Coordinate:ScanObjects(scanradius, scanunits, scanstatics, scanscenery)
|
|
|
|
-- Check all units.
|
|
for _,_unit in pairs(_units) do
|
|
local unit=_unit --Wrapper.Unit#UNIT
|
|
local _coord=unit:GetCoordinate()
|
|
local _size=self:_GetObjectSize(unit:GetDCSObject())
|
|
local _name=unit:GetName()
|
|
table.insert(obstacles, {coord=_coord, size=_size, name=_name, type="unit"})
|
|
end
|
|
|
|
-- Check all clients.
|
|
local clientcoords=_clients()
|
|
for clientname,_coord in pairs(clientcoords) do
|
|
table.insert(obstacles, {coord=_coord, size=15, name=clientname, type="client"})
|
|
end
|
|
|
|
-- Check all statics.
|
|
for _,static in pairs(_statics) do
|
|
local _vec3=static:getPoint()
|
|
local _coord=COORDINATE:NewFromVec3(_vec3)
|
|
local _name=static:getName()
|
|
local _size=self:_GetObjectSize(static)
|
|
table.insert(obstacles, {coord=_coord, size=_size, name=_name, type="static"})
|
|
end
|
|
|
|
-- Check all scenery.
|
|
for _,scenery in pairs(_sceneries) do
|
|
local _vec3=scenery:getPoint()
|
|
local _coord=COORDINATE:NewFromVec3(_vec3)
|
|
local _name=scenery:getTypeName()
|
|
local _size=self:_GetObjectSize(scenery)
|
|
table.insert(obstacles,{coord=_coord, size=_size, name=_name, type="scenery"})
|
|
end
|
|
|
|
end
|
|
|
|
-- Parking data for all assets.
|
|
local parking={}
|
|
|
|
-- Get terminal type.
|
|
local terminaltype=self:_GetTerminal(self.attribute, airbase:GetAirbaseCategory())
|
|
|
|
-- Loop over all units - each one needs a spot.
|
|
for i,_element in pairs(self.elements) do
|
|
local element=_element --Ops.OpsGroup#OPSGROUP.Element
|
|
|
|
-- Loop over all parking spots.
|
|
local gotit=false
|
|
for _,_parkingspot in pairs(parkingdata) do
|
|
local parkingspot=_parkingspot --Wrapper.Airbase#AIRBASE.ParkingSpot
|
|
|
|
-- Check correct terminal type for asset. We don't want helos in shelters etc.
|
|
if AIRBASE._CheckTerminalType(parkingspot.TerminalType, terminaltype) then
|
|
|
|
-- Assume free and no problematic obstacle.
|
|
local free=true
|
|
local problem=nil
|
|
|
|
-- Safe parking using TO_AC from DCS result.
|
|
if verysafe and parkingspot.TOAC then
|
|
free=false
|
|
self:T2(self.lid..string.format("Parking spot %d is occupied by other aircraft taking off (TOAC).", parkingspot.TerminalID))
|
|
end
|
|
|
|
-- Loop over all obstacles.
|
|
for _,obstacle in pairs(obstacles) do
|
|
|
|
-- Check if aircraft overlaps with any obstacle.
|
|
local dist=parkingspot.Coordinate:Get2DDistance(obstacle.coord)
|
|
local safe=_overlap(element.size, obstacle.size, dist)
|
|
|
|
-- Spot is blocked.
|
|
if not safe then
|
|
free=false
|
|
problem=obstacle
|
|
problem.dist=dist
|
|
break
|
|
end
|
|
|
|
end
|
|
|
|
-- Check flightcontrol data.
|
|
if self.flightcontrol and self.flightcontrol.airbasename==airbase:GetName() then
|
|
local problem=self.flightcontrol:IsParkingReserved(parkingspot) or self.flightcontrol:IsParkingOccupied(parkingspot)
|
|
if problem then
|
|
free=false
|
|
end
|
|
end
|
|
|
|
-- Check if spot is free
|
|
if free then
|
|
|
|
-- Add parkingspot for this element.
|
|
table.insert(parking, parkingspot)
|
|
|
|
self:T2(self.lid..string.format("Parking spot %d is free for element %s!", parkingspot.TerminalID, element.name))
|
|
|
|
-- Add the unit as obstacle so that this spot will not be available for the next unit.
|
|
table.insert(obstacles, {coord=parkingspot.Coordinate, size=element.size, name=element.name, type="element"})
|
|
|
|
gotit=true
|
|
break
|
|
|
|
else
|
|
|
|
-- Debug output for occupied spots.
|
|
self:T2(self.lid..string.format("Parking spot %d is occupied or not big enough!", parkingspot.TerminalID))
|
|
|
|
end
|
|
|
|
end -- check terminal type
|
|
end -- loop over parking spots
|
|
|
|
-- No parking spot for at least one asset :(
|
|
if not gotit then
|
|
self:T(self.lid..string.format("WARNING: No free parking spot for element %s", element.name))
|
|
return nil
|
|
end
|
|
|
|
end -- loop over asset units
|
|
|
|
return parking
|
|
end
|
|
|
|
--- Size of the bounding box of a DCS object derived from the DCS descriptor table. If boundinb box is nil, a size of zero is returned.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @param DCS#Object DCSobject The DCS object for which the size is needed.
|
|
-- @return #number Max size of object in meters (length (x) or width (z) components not including height (y)).
|
|
-- @return #number Length (x component) of size.
|
|
-- @return #number Height (y component) of size.
|
|
-- @return #number Width (z component) of size.
|
|
function FLIGHTGROUP:_GetObjectSize(DCSobject)
|
|
local DCSdesc=DCSobject:getDesc()
|
|
if DCSdesc.box then
|
|
local x=DCSdesc.box.max.x+math.abs(DCSdesc.box.min.x) --length
|
|
local y=DCSdesc.box.max.y+math.abs(DCSdesc.box.min.y) --height
|
|
local z=DCSdesc.box.max.z+math.abs(DCSdesc.box.min.z) --width
|
|
return math.max(x,z), x , y, z
|
|
end
|
|
return 0,0,0,0
|
|
end
|
|
|
|
--- Get the generalized attribute of a group.
|
|
-- @param #FLIGHTGROUP self
|
|
-- @return #string Generalized attribute of the group.
|
|
function FLIGHTGROUP:_GetAttribute()
|
|
|
|
-- Default
|
|
local attribute=FLIGHTGROUP.Attribute.OTHER
|
|
|
|
local group=self.group --Wrapper.Group#GROUP
|
|
|
|
if group then
|
|
|
|
--- Planes
|
|
local transportplane=group:HasAttribute("Transports") and group:HasAttribute("Planes")
|
|
local awacs=group:HasAttribute("AWACS")
|
|
local fighter=group:HasAttribute("Fighters") or group:HasAttribute("Interceptors") or group:HasAttribute("Multirole fighters") or (group:HasAttribute("Bombers") and not group:HasAttribute("Strategic bombers"))
|
|
local bomber=group:HasAttribute("Strategic bombers")
|
|
local tanker=group:HasAttribute("Tankers")
|
|
local uav=group:HasAttribute("UAVs")
|
|
--- Helicopters
|
|
local transporthelo=group:HasAttribute("Transport helicopters")
|
|
local attackhelicopter=group:HasAttribute("Attack helicopters")
|
|
|
|
-- Define attribute. Order is important.
|
|
if transportplane then
|
|
attribute=FLIGHTGROUP.Attribute.AIR_TRANSPORTPLANE
|
|
elseif awacs then
|
|
attribute=FLIGHTGROUP.Attribute.AIR_AWACS
|
|
elseif fighter then
|
|
attribute=FLIGHTGROUP.Attribute.AIR_FIGHTER
|
|
elseif bomber then
|
|
attribute=FLIGHTGROUP.Attribute.AIR_BOMBER
|
|
elseif tanker then
|
|
attribute=FLIGHTGROUP.Attribute.AIR_TANKER
|
|
elseif transporthelo then
|
|
attribute=FLIGHTGROUP.Attribute.AIR_TRANSPORTHELO
|
|
elseif attackhelicopter then
|
|
attribute=FLIGHTGROUP.Attribute.AIR_ATTACKHELO
|
|
elseif uav then
|
|
attribute=FLIGHTGROUP.Attribute.AIR_UAV
|
|
end
|
|
|
|
end
|
|
|
|
return attribute
|
|
end
|
|
|
|
--- Get the proper terminal type based on generalized attribute of the group.
|
|
--@param #FLIGHTGROUP self
|
|
--@param #FLIGHTGROUP.Attribute _attribute Generlized attibute of unit.
|
|
--@param #number _category Airbase category.
|
|
--@return Wrapper.Airbase#AIRBASE.TerminalType Terminal type for this group.
|
|
function FLIGHTGROUP:_GetTerminal(_attribute, _category)
|
|
|
|
-- Default terminal is "large".
|
|
local _terminal=AIRBASE.TerminalType.OpenBig
|
|
|
|
if _attribute==FLIGHTGROUP.Attribute.AIR_FIGHTER then
|
|
-- Fighter ==> small.
|
|
_terminal=AIRBASE.TerminalType.FighterAircraft
|
|
elseif _attribute==FLIGHTGROUP.Attribute.AIR_BOMBER or _attribute==FLIGHTGROUP.Attribute.AIR_TRANSPORTPLANE or _attribute==FLIGHTGROUP.Attribute.AIR_TANKER or _attribute==FLIGHTGROUP.Attribute.AIR_AWACS then
|
|
-- Bigger aircraft.
|
|
_terminal=AIRBASE.TerminalType.OpenBig
|
|
elseif _attribute==FLIGHTGROUP.Attribute.AIR_TRANSPORTHELO or _attribute==FLIGHTGROUP.Attribute.AIR_ATTACKHELO then
|
|
-- Helicopter.
|
|
_terminal=AIRBASE.TerminalType.HelicopterUsable
|
|
else
|
|
--_terminal=AIRBASE.TerminalType.OpenMedOrBig
|
|
end
|
|
|
|
-- For ships, we allow medium spots for all fixed wing aircraft. There are smaller tankers and AWACS aircraft that can use a carrier.
|
|
if _category==Airbase.Category.SHIP then
|
|
if not (_attribute==FLIGHTGROUP.Attribute.AIR_TRANSPORTHELO or _attribute==FLIGHTGROUP.Attribute.AIR_ATTACKHELO) then
|
|
_terminal=AIRBASE.TerminalType.OpenMedOrBig
|
|
end
|
|
end
|
|
|
|
return _terminal
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- OPTION FUNCTIONS
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- MENU FUNCTIONS
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- Get the proper terminal type based on generalized attribute of the group.
|
|
--@param #FLIGHTGROUP self
|
|
--@param #number delay Delay in seconds.
|
|
function FLIGHTGROUP:_UpdateMenu(delay)
|
|
|
|
if delay and delay>0 then
|
|
self:T(self.lid..string.format("FF updating menu in %.1f sec", delay))
|
|
self:ScheduleOnce(delay, FLIGHTGROUP._UpdateMenu, self)
|
|
else
|
|
|
|
self:T(self.lid.."FF updating menu NOW")
|
|
|
|
-- Get current position of group.
|
|
local position=self:GetCoordinate()
|
|
|
|
-- Get all FLIGHTCONTROLS
|
|
local fc={}
|
|
for airbasename,_flightcontrol in pairs(_DATABASE.FLIGHTCONTROLS) do
|
|
|
|
local airbase=AIRBASE:FindByName(airbasename)
|
|
|
|
local coord=airbase:GetCoordinate()
|
|
|
|
local dist=coord:Get2DDistance(position)
|
|
|
|
local fcitem={airbasename=airbasename, dist=dist}
|
|
|
|
table.insert(fc, fcitem)
|
|
end
|
|
|
|
-- Sort table wrt distance to airbases.
|
|
local function _sort(a,b)
|
|
return a.dist<b.dist
|
|
end
|
|
table.sort(fc, _sort)
|
|
|
|
for _,_menu in pairs(self.menu.atc or {}) do
|
|
local menu=_menu
|
|
|
|
end
|
|
|
|
-- If there is a designated FC, we put it first.
|
|
local N=8
|
|
local gotairbase=nil
|
|
if self.flightcontrol then
|
|
self.flightcontrol:_CreatePlayerMenu(self, self.menu.atc)
|
|
gotairbase=self.flightcontrol.airbasename
|
|
N=7
|
|
end
|
|
|
|
-- Max 8 entries in F10 menu.
|
|
for i=1,math.min(#fc,N) do
|
|
local airbasename=fc[i].airbasename
|
|
if gotairbase==nil or airbasename~=gotairbase then
|
|
local flightcontrol=_DATABASE:GetFlightControl(airbasename)
|
|
flightcontrol:_CreatePlayerMenu(self, self.menu.atc)
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|