Frank edbfa9117d OPS
- Added new **CONDITION** class
- Added new **OPERATION** class
2022-05-30 11:45:56 +02:00

435 lines
14 KiB
Lua

--- **Ops** - Operation with multiple phases.
--
-- ## Main Features:
--
-- * Define operation phases
-- * Dedicate resources to operations
--
-- ===
--
-- ## Example Missions:
--
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Operation).
--
-- ===
--
-- ### Author: **funkyfranky**
--
-- ===
-- @module Ops.Operation
-- @image OPS_Operation.png
--- OPERATION class.
-- @type OPERATION
-- @field #string ClassName Name of the class.
-- @field #number verbose Verbosity level.
-- @field #string lid Class id string for output to DCS log file.
-- @field #string name Name of the operation.
-- @field #table cohorts Dedicated cohorts.
-- @field #table legions Dedicated legions.
-- @field #table phases Phases.
-- @field #number counterPhase Running number counting the phases.
-- @field #OPERATION.Phase phase Currently active phase (if any).
--
-- @extends Core.Fsm#FSM
--- *A warrior's mission is to foster the success of others.* -- Morihei Ueshiba
--
-- ===
--
-- # The OPERATION Concept
--
--
--
-- @field #OPERATION
OPERATION = {
ClassName = "OPERATION",
verbose = 0,
lid = nil,
cohorts = {},
legions = {},
phases = {},
counterPhase = 0,
}
--- Global mission counter.
_OPERATIONID=0
--- Operation phase.
-- @type OPERATION.Phase
-- @field #number uid Unique ID of the phase.
-- @field #string name Name of the phase.
-- @field Core.Condition#CONDITION conditionOver Conditions when the phase is over.
-- @field #boolean isOver If `true`, phase is over.
--- OPERATION class version.
-- @field #string version
OPERATION.version="0.0.1"
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-- TODO list
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-- TODO: A lot
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-- Constructor
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--- Create a new generic OPERATION object.
-- @param #OPERATION self
-- @param #string Name Name of the operation. Be creative! Default "Operation-01" where the last number is a running number.
-- @return #OPERATION self
function OPERATION:New(Name)
-- Inherit everything from FSM class.
local self=BASE:Inherit(self, FSM:New()) -- #OPERATION
-- Increase global counter.
_OPERATIONID=_OPERATIONID+1
-- Set Name.
self.name=Name or string.format("Operation-%02d", _OPERATIONID)
-- Set log ID.
self.lid=string.format("%s | ",self.name)
-- FMS start state is PLANNED.
self:SetStartState("Planned")
-- Add FSM transitions.
-- From State --> Event --> To State
self:AddTransition("*", "Start", "Running")
self:AddTransition("*", "StatusUpdate", "*")
self:AddTransition("Running", "Pause", "Paused")
self:AddTransition("Paused", "Unpause", "Running")
self:AddTransition("*", "ChangePhase", "*")
self:AddTransition("*", "PhaseChange", "*")
self:AddTransition("*", "Over", "Over")
self:AddTransition("*", "Stop", "Stopped")
------------------------
--- Pseudo Functions ---
------------------------
--- Triggers the FSM event "StatusUpdate".
-- @function [parent=#OPERATION] StatusUpdate
-- @param #OPERATION self
--- Triggers the FSM event "Status" after a delay.
-- @function [parent=#OPERATION] __StatusUpdate
-- @param #OPERATION self
-- @param #number delay Delay in seconds.
--- Triggers the FSM event "Stop".
-- @function [parent=#OPERATION] Stop
-- @param #OPERATION self
--- Triggers the FSM event "Stop" after a delay.
-- @function [parent=#OPERATION] __Stop
-- @param #OPERATION self
-- @param #number delay Delay in seconds.
--- Triggers the FSM event "PhaseChange".
-- @function [parent=#OPERATION] PhaseChange
-- @param #OPERATION self
-- @param #OPERATION.Phase Phase The new phase.
--- Triggers the FSM event "PhaseChange" after a delay.
-- @function [parent=#OPERATION] __PhaseChange
-- @param #OPERATION self
-- @param #number delay Delay in seconds.
-- @param #OPERATION.Phase Phase The new phase.
--- On after "PhaseChange" event.
-- @function [parent=#OPERATION] OnAfterPhaseChange
-- @param #OPERATION self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #OPERATION.Phase Phase The new phase.
-- Init status update.
self:__StatusUpdate(-1)
return self
end
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-- User API Functions
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--- Create a new generic OPERATION object.
-- @param #OPERATION self
-- @param #string Name Name of the phase. Default "Phase-01" where the last number is a running number.
-- @param Core.Condition#CONDITION ConditionOver Condition when the phase is over.
-- @return #OPERATION.Phase Phase table object.
function OPERATION:AddPhase(Name, ConditionOver)
-- Increase phase counter.
self.counterPhase=self.counterPhase+1
local phase={} --#OPERATION.Phase
phase.uid=self.counterPhase
phase.name=Name or string.format("Phase-%02d", self.counterPhase)
phase.conditionOver=ConditionOver or CONDITION:New(Name)
phase.isOver=false
-- Add phase.
table.insert(self.phases, phase)
return phase
end
--- Get a phase by its name.
-- @param #OPERATION self
-- @param #string Name Name of the phase. Default "Phase-01" where the last number is a running number.
-- @return #OPERATION.Phase Phase table object or nil if phase could not be found.
function OPERATION:GetPhaseByName(Name)
for _,_phase in pairs(self.phases or {}) do
local phase=_phase --#OPERATION.Phase
if phase.name==Name then
return phase
end
end
return nil
end
--- Assign cohort to operation.
-- @param #OPERATION self
-- @param Ops.Cohort#COHORT Cohort The cohort
-- @return #OPERATION self
function OPERATION:AssignCohort(Cohort)
self.cohorts[Cohort.name]=Cohort
end
--- Assign legion to operation. All cohorts of this legion will be assigned and are only available
-- @param #OPERATION self
-- @param Ops.Legion#LEGION Legion The legion to be assigned.
-- @return #OPERATION self
function OPERATION:AssignLegion(Legion)
self.legions[Legion.alias]=Legion
end
--- Set start and stop time of the operation.
-- @param #OPERATION self
-- @param #string ClockStart Time the mission is started, e.g. "05:00" for 5 am. If specified as a #number, it will be relative (in seconds) to the current mission time. Default is 5 seconds after mission was added.
-- @param #string ClockStop (Optional) Time the mission is stopped, e.g. "13:00" for 1 pm. If mission could not be started at that time, it will be removed from the queue. If specified as a #number it will be relative (in seconds) to the current mission time.
-- @return #OPERATION self
function OPERATION:SetTime(ClockStart, ClockStop)
-- Current mission time.
local Tnow=timer.getAbsTime()
-- Set start time. Default in 5 sec.
local Tstart=Tnow+5
if ClockStart and type(ClockStart)=="number" then
Tstart=Tnow+ClockStart
elseif ClockStart and type(ClockStart)=="string" then
Tstart=UTILS.ClockToSeconds(ClockStart)
end
-- Set stop time. Default nil.
local Tstop=nil
if ClockStop and type(ClockStop)=="number" then
Tstop=Tnow+ClockStop
elseif ClockStop and type(ClockStop)=="string" then
Tstop=UTILS.ClockToSeconds(ClockStop)
end
self.Tstart=Tstart
self.Tstop=Tstop
if Tstop then
self.duration=self.Tstop-self.Tstart
end
return self
end
--- Get currrently active phase.
-- @param #OPERATION self
-- @return #OPERATION.Phase Current phase or `nil` if no current phase is active.
function OPERATION:GetPhaseActive()
return self.phase
end
--- Get next phase.
-- @param #OPERATION self
-- @return #OPERATION.Phase Next phase or `nil` if no next phase exists.
function OPERATION:GetPhaseNext()
for _,_phase in pairs(self.phases or {}) do
local phase=_phase --#OPERATION.Phase
if not phase.isOver then
-- Return first phase that is not over.
return phase
end
end
return nil
end
--- Count phases.
-- @param #OPERATION self
-- @return #number Number of phases
function OPERATION:CountPhases()
local N=0
for phasename, phase in pairs(self.phases) do
N=N+1
end
return N
end
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-- Status Update
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- On after "Start" event.
-- @param #OPERATION self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function OPERATION:onafterStart(From, Event, To)
-- Get
local Phase=self:GetPhaseNext()
if Phase then
self:PhaseChange(Phase)
end
end
--- On after "StatusUpdate" event.
-- @param #OPERATION self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function OPERATION:onafterStatusUpdate(From, Event, To)
-- Current abs. mission time.
local Tnow=timer.getAbsTime()
-- Current FSM state.
local fsmstate=self:GetState()
-- Current phase.
local currphase=self:GetPhaseActive()
local phasename=currphase and currphase.name or "None"
local Nphase=self:CountPhases()
-- General info.
local text=string.format("State=%s: Phase=%s, Phases=%d", fsmstate, phasename, Nphase)
self:I(self.lid..text)
-- Info on phases.
local text="Phases:"
for i,_phase in pairs(self.phases) do
local phase=_phase --#OPERATION.Phase
text=text..string.format("\n[%d] %s", i, phase.name)
end
if text=="Phases:" then text=text.." None" end
-- Next status update.
self:__StatusUpdate(-30)
end
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-- FSM Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- On after "ChangePhase" event.
-- @param #OPERATION self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #OPERATION.Phase Phase The new phase.
function OPERATION:onafterChangePhase(From, Event, To, Phase)
-- Debug message.
self:T(self.lid..string.format("Changed to phase: %s", Phase.name))
-- Set currently active phase.
self.phase=Phase
end
--- On after "Over" event.
-- @param #OPERATION self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #OPERATION.Phase Phase The new phase.
function OPERATION:onafterOver(From, Event, To)
-- Debug message.
self:T(self.lid..string.format("Operation is over!"))
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Misc Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Check phases.
-- @param #OPERATION self
function OPERATION:_CheckPhases()
-- Currently active phase.
local phase=self:GetPhaseActive()
-- Check if active phase is over.
if phase then
phase.isOver=phase.conditionOver:Evaluate()
end
-- If no current phase or current phase is over, get next phase.
if phase==nil or (phase and phase.isOver) then
-- Get next phase.
local Phase=self:GetPhaseNext()
if Phase then
-- Change phase to next one.
self:PhaseChange(Phase)
else
-- No further phases defined ==> Operation is over.
self:Over()
end
end
end
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