2022-09-10 11:56:03 +02:00

97 lines
2.7 KiB
Lua

--- **Wrapper** -- SCENERY models scenery within the DCS simulator.
--
-- ===
--
-- ### Author: **FlightControl**
--
-- ### Contributions:
--
-- ===
--
-- @module Wrapper.Scenery
-- @image Wrapper_Scenery.JPG
--- @type SCENERY
-- @extends Wrapper.Positionable#POSITIONABLE
--- Wrapper class to handle Scenery objects that are defined on the map.
--
-- The @{Wrapper.Scenery#SCENERY} class is a wrapper class to handle the DCS Scenery objects:
--
-- * Wraps the DCS Scenery objects.
-- * Support all DCS Scenery APIs.
-- * Enhance with Scenery specific APIs not in the DCS API set.
--
-- @field #SCENERY
SCENERY = {
ClassName = "SCENERY",
}
--- Register scenery object as POSITIONABLE.
--@param #SCENERY self
--@param #string SceneryName Scenery name.
--@param #DCS.Object SceneryObject DCS scenery object.
--@return #SCENERY Scenery object.
function SCENERY:Register( SceneryName, SceneryObject )
local self = BASE:Inherit( self, POSITIONABLE:New( SceneryName ) )
self.SceneryName = SceneryName
self.SceneryObject = SceneryObject
return self
end
--- Register scenery object as POSITIONABLE.
--@param #SCENERY self
--@return #DCS.Object DCS scenery object.
function SCENERY:GetDCSObject()
return self.SceneryObject
end
--- Register scenery object as POSITIONABLE.
--@param #SCENERY self
--@return #number Threat level 0.
--@return #string "Scenery".
function SCENERY:GetThreatLevel()
return 0, "Scenery"
end
--- Find a SCENERY object by it's name/id.
--@param #SCENERY self
--@param #string name The name/id of the scenery object as taken from the ME. Ex. '595785449'
--@return #SCENERY Scenery Object or nil if not found.
function SCENERY:FindByName(name)
local findAirbase = function ()
local airbases = AIRBASE.GetAllAirbases()
for index,airbase in pairs(airbases) do
local surftype = airbase:GetCoordinate():GetSurfaceType()
if surftype ~= land.SurfaceType.SHALLOW_WATER and surftype ~= land.SurfaceType.WATER then
return airbase:GetCoordinate()
end
end
return nil
end
local sceneryScan = function (scancoord)
if scancoord ~= nil then
local _,_,sceneryfound,_,_,scenerylist = scancoord:ScanObjects(200, false, false, true)
if sceneryfound == true then
scenerylist[1].id_ = name
SCENERY.SceneryObject = SCENERY:Register(scenerylist[1].id_, scenerylist[1])
return SCENERY.SceneryObject
end
end
return nil
end
if SCENERY.SceneryObject then
SCENERY.SceneryObject.SceneryObject.id_ = name
SCENERY.SceneryObject.SceneryName = name
return SCENERY:Register(SCENERY.SceneryObject.SceneryObject.id_, SCENERY.SceneryObject.SceneryObject)
else
return sceneryScan(findAirbase())
end
end