mirror of
https://github.com/FlightControl-Master/MOOSE.git
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377 lines
12 KiB
Plaintext
377 lines
12 KiB
Plaintext
2017-02-17
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- Added ACT_ROUTE_POINT
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-- Routes a controllable to a point with a defined distance.
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-- Upon arrived within the engagement distance, an arrival text is shown.
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2016-12-06
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- Renamed the documentation references following the structure of the files.
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-- All STATEMACHINE references became FSM
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-- FSM_TEMPLATE references are also abbreviated by FSMT
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-- Removed Process#PROCESS references.
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-- All cross file documentation references updated. That was a lot of work!
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- Tasking is working now. But needs further cleanup.
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- Templates are assigned to Tasks. When a task is assigned to a player, the FSMT
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- Removed 2nd level in tasking. Now there is only one level.
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- Tasking works now with FSM.
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- Made FSMT process templates that can be used in Tasks.
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- Scoring can now also be added to the templates.
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2016-09-01
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- Expanded the CARGO classes and implemented the CARGO_GROUPED classes.
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-- Finished the correct state machine implementation to Board, UnBoard, Load, UnLoad cargo to and from carriers.
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-- Created the CARGO_GROUPED class, which groups CARGO_UNITs into one group. The cargo behaves like groups, but can be transported by carriers.
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-- Documented CARGO event functions, state transition functions + overall documentation.
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-- Updated test missions located in the directory: Moose_Test_CARGO
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- Expanded the PROCESS_PATROLZONE class.
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2016-08-21
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- Made a new STATEMACHINE_CONTROLLABLE object, which models a base state machine class to be inherited by AI controllable classes.
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-- Created the class as such that intherited AI classes become "finite state machines".
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-- Each STATEMACHINE_CONTROLLABLE class contains a Controllable object, which is one Unit, Client or Group object.
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-- Added state transition functions that are called before and after the state transition.
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-- Event functions are automatically added to the class, based on the FSMT.
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-- Added immediate and delayed event processing as part of the STATEMACHINE_CONTROLLABLE class.
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--- Events that start with __Event are processed with a delay. The delay is given in seconds as a parameter.
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- Created a new PROCESS_PATROLZONE class, which inherites STATEMACHINE_CONTROLLABLE.
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-- This class implements a complete new revamped patrol zone AI pattern.
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-- Created a new test directory: Moose_Test_PROCESS_PATROLZONE with test missions.
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2016-08-15
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- Removed the old classes and moved into an "Old" folder in the Moose/Development folder.
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-- Cleaned Moose.lua + Documented class types
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-- Cleaned Create_Moose.bat + Documented class types
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- Extend the ZONE_BASE class with a probability randomization factor, that can be used for zone randomization purposes.
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- Documented the Zone module classes.
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- Changed and removed the POINT_VEC3 SmokeColor and FlareColor structure. Replaced with SMOKECOLOR and FLARECOLOR types.
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-- Replaced also code in test missions with SMOKECOLOR and FLARECOLOR references.
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- Added change logs of API changes in MOOSE documentation.
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- Added ZONE_BASE:GetName() method.
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- Added ZONE_BASE:GetZoneProbability() method.
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- Added ZONE_BASE:SetZoneProbability() method.
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- Added ZONE_BASE:GetZoneMaybe() method.
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- Added SPAWN:InitRandomizeZones() method.
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- Renamed SPAWN:CleanUp() method to SPAWN:InitCleanUp() method.
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- Reviewed documentation of the PatrolZone module and PATROLZONE class.
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2016-08-14
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- Changed Spawn APIs to express Group position and Unit position randomization.
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- Changed the API protocol of SpawnInZone() method.
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-- Removed OuterRadius and InnerRadius parameters !!!
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- Changed the API protocol of SpawnFromUnit() method.
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-- Removed OuterRadius and InnerRadius parameters !!!
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- Added InitRandomizeUnits() method, taking 3 parameters:
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-- RandomizeUnits given the value true, will randomize the units upon spawning, false (default) will not randomize the untis.
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-- OuterRadius is the outer radius of the band where the units will be spawned, if RandomizeUnits is true.
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-- InnerRadius is the inner radius of the band where the units will not be spawned, if RandomizeUnits is true.
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- Removed SpawnFunction() method.
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- Added OnSpawnGroup() method as the new official CallBack function method to catch when a new function will be called.
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-- Documented OnSpawnGroup() method.
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- Renamed Limit() method to InitLimit() method.
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- Renamed Array() method to InitArray() method.
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- Renamed RandomizeRoute() method to InitRandomizeRoute() method.
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- Renamed RandomizeTemplate() method to InitRandomizeTemplate() method.
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- Renamed UnControlled() method to InitUnControlled method.
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- Reviewed all test missions for the changes executed and made adaptions where necessary + re-tests.
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2016-08-12
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- Temporary release of the new cargo handling.
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-- Released available functionality to handle one CARGO_UNIT loading, boarding, unloading.
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-- Created CARGO_UNIT test missions.
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- Added Translate() method in POINT_VEC3, translating a 3D point over the horizontal plane with a Distance and Angle coordinate.
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2016-08-08
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- Added briefing to method ESCORT:New()
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-- If no EscortBriefing is given, the New() method will show the default briefing.
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2016-08-06
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- Made PointVec3 and Vec3, PointVec2 and Vec2 terminology used in the code consistent.
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-- Replaced method PointVec3() to Vec3() where the code manages a Vec3. Replaced all references to the method.
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-- Replaced method PointVec2() to Vec2() where the code manages a Vec2. Replaced all references to the method.
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-- Replaced method RandomPointVec3() to RandomVec3() where the code manages a Vec3. Replaced all references to the method.
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2016-08-03
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- Fixed error at SPAWN:RandomizeTemplate()
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-- Units started in wrong x, y position (at the template, instead of at the master template of the SPAWN).
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-- Adjusted x, y and alt to the start position of the first unit of the master template.
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-- Added a test mission Moose_Test_SPAWN_RandomizeTemplate.
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-- Regenerated MOOSE.lua
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2016-07-31
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- Added a SpawnHeight parameter to the SPAWN method RandomizeRoute(), based upon a bug report of David. Air units will now also have optionally the route height randomized.
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2016-07-29
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- Documentation of methods GetFirstAliveGroup, GetNextAliveGroup, GetLastAliveGroup + code snippets.
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2016-07-23
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- Fixed problem in MISSILETRAINER
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- For some weapontypes, there is no target known when launched.
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- Workaround: Missiles get destroyed immediately after launch for those missile types.
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- Known missiles that have these problem are mavericks and missiles launched by Tunguskas.
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- Added more tracing in the EVENT class, appearing in DCS.log
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- Added MENU_MISSION classes
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-- Added class MENU_MISSION
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-- Added class MENU_MISSION_COMMAND
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-- Revised documentation of Menu
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-- Fixed bug in SCORING class to set the scoring menu
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- Added functions in SPAWN class
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-- Added SPAWN:SpawnFromVec3()
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-- Added SPAWN:SpawnFromVec2()
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-- Revised SPAWN:SpawnFromUnit()
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-- Revised SPAWN:SpawnFromZone()
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- Added test missions for SPAWN class
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- Moose_Test_SPAWN_SpawnFromVec3.miz
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- Moose_Test_SPAWN_SpawnFromVec2.miz
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- Moose_Test_SPAWN_SpawnFromUnit.miz
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- Moose_Test_SPAWN_SpawnFromZone.miz
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- Added functions in POINT_VEC3 class
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-- Added POINT_VEC3:GetVec2()
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-- Added POINT_VEC3:GetRandomVec2InRadius()
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- Added functions in POINT_VEC2 class
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-- Added POINT_VEC2:NewFromVec2()
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- Revised the STATIC class working with POSITIONABLE
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- Revised ZONE_RADIUS:GetPointVec3()
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- Revised the documentation.
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- Revised the SCHEDULER class
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-- Added SCHEDULER:Schedule()
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-- Reworked SCHEDULER:New()
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2016-07-21
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- Added methods in CONTROLLABLE class
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- CONTROLLABLE:GetMessage( Message, Duration )
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- CONTROLLABLE:MessageToAll( Message, Duration )
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- CONTROLLABLE:MessageToRed( Message, Duration )
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- CONTROLLABLE:MessageToBlue( Message, Duration )
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- CONTROLLABLE:MessageToClient( Message, Duration, Client )
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- CONTROLLABLE:MessageToGroup( Message, Duration, MessageGroup )
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- CONTROLLABLE:Message( Message, Duration )
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- Added methods in DETECTION_AREAS class
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- DETECTION_AREAS:NearestFAC( DetectedArea )
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- Removed Message methods from GROUP
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- Replaced TASK_CAS and TASK_BAI with TASK_A2G
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- Added PROCESS_JTAC (which fits into TASK_A2G)
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- Added methods in POINT_VEC3 class:
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- POINT_VEC3:NewFromVec3( Vec3 )
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- Added methods in SET_UNIT class
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- SET_UNIT:GetUnitTypesText()
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- SET_UNIT:GetUnitThreatLevels()
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- Added methods in UNIT class
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- UNIT:GetCallsign()
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- Fixed bug in ZONE_GROUP
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- Fixed bug in SCHEDULER
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2016-07-19
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- Updated presentation Moose Training/Presentations/DCS World - MOOSE - Detection - Part 1 - Explanation.pptx
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- Fixed bug in AIBALANCER
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- Added function BASE:IsTrace()
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- Renamed functions GetPointVec2() to GetVec2() to prepare new naming convension...
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- Still pending is the rename of GetPointVec3 to GetVec3()..
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- Added DETECTION_AREAS class to manage detection in areas.
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- Added DETECTION_BASE class
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- Added DETECTION_MANAGER class
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- Added DETECTION_DISPATCHER class to dispatch tasks to players.
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- Added DETECTION_REPORTING class
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- Added in EVENT class the RemoveEvent functions
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- Removed FAC.lua file
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- Added MENU classes to manager the menus.
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- MENU_COALITION class
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- MENU_COALITION_COMMAND class
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- MENU_CLIENT class
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- MENU_CLIENT_COMMAND class
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- MENU-GROUP class
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- MENU_GROUP_COMMAND class
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- Added new TASK_BASE classes
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- Added TASK_BAI
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- Added TASK_CAS
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- Added TASK_SEAD
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- Added new PROCESS classes
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- Added PROCESS_ASSIGN class
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- Added PROCESS_DESTROY class
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- Added PROCESS_ROUTE class
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- Added PROCESS_SMOKE class
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- Added POINT_VEC3 methods
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- POINT_VEC3:GetVec3()
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- POINT_VEC3:GetX()
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- POINT_VEC3:GetY()
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- POINT_VEC3:GetZ()
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- POINT_VEC3:GetDirectionVec3( TargetPointVec3 )
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- POINT_VEC3:GetNorthCorrectionRadians()
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- POINT_VEC3:GetDirectionRadians( DirectionVec3 )
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- POINT_VEC3:Get2DDistance( TargetPointVec3 )
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- POINT_VEC3:Get3DDistance( TargetPointVec3 )
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- POINT_VEC3:ToStringBR( AngleRadians, Distance )
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- POINT_VEC3:ToStringLL( acc, DMS )
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- POINT_VEC3:GetAltitudeText()
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- POINT_VEC3:GetBRText( TargetPointVec3 )
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- POINT_VEC3:SetMetric( Metric )
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- POINT_VEC3:IsMetric()
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- Added POINT_VEC2 methods
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- POINT_VEC2:GetAltitudeText()
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- Added POSITIONABLE method
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- POSITIONABLE:GetRandomPointVec3( Radius )
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- POSITIONABLE:GetVelocityKMH()
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- Cleaned up Routines.lua file
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- Fixed bug in handling CSV files in SCORING class
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- Added lists to SET_ classes in Set.lua file
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- Added STATEMACHINE classes
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- Added UNIT methods
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- UNIT:Destroy()
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- UNIT:HasSensors( ... )
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- UNIT:HasSEAD()
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- UNIT:GetThreatLevel()
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- UNIT:IsGround()
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- UNIT:IsFriendly( FriendlyCoalition )
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- UNIT:IsShip()
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- Created Utils.lua file with many utility functions.
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- Added method in ZONE_BASE
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- ZONE_BASE:GetVec2()
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- Added method in ZONE_UNIT
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- ZONE_UNIT:GetPointVec3( Height )
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- Reworked ZONE_UNIT so that it always will provide a position.
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- Optimized the ray casting algorithm in ZONE_POLYGON_BASE:IsPointVec2InZone( PointVec2 )
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2016-07-12
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- Fixed bug in SPAWN, related to DEAD events.
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- Added test mission Moose_Test_SPAWN_Limit_Scheduled
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2016-07-08
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- Fixed bug with velocity in AIRBASEPOLICE class
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- Release in cooperation with dutch-baron the AIRBASEPOLIC_NAVADA class.
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- Removed messages menu from CLIENT class
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- Removed Moose_Test_DETECTION_Laser mission
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2016-07-06
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- Bugfixes in CONTROLLABLE and GROUP
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2016-07-05
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- Added country in DCScountry.lua
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- Added DATABASE:GetGroupTemplate( GroupName )
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- Added methods in GROUP class
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- GROUP:Respawn( Template )
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- GROUP:SetTemplateControlled( Template, Controlled )
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- GROUP:SetTemplateCountry( Template, CountryID )
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- GROUP:SetTemplateCoalition( Template, CoalitionID )
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- Added ZONE_GROUP class
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2016-07-04
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- Fixed bug in SPAWN class restarting GROUPS after landing.
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2016-07-03
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- Added method in ZONE_UNIT
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- ZONE_UNIT:GetRandomVec2()
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2016-06-28
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- Release of rework of MOOSE wrapper object model
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- Added IDENTIFIABLE class
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- Added POSITIONABLE class
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- Added OBJECT class
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- Added CONTROLLABLE class
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2016-06-26
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- Reworked scheduler implementations
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2016-06-22
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- Added AIBALANCER class
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- Added PATROLZONE class
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- Added POINT_VEC3 and POINT_VEC2 classes
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