MOOSE/Moose Development/ReleaseNotes.txt
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2017-02-18 19:51:20 +01:00

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2017-02-17
- Added ACT_ROUTE_POINT
-- Routes a controllable to a point with a defined distance.
-- Upon arrived within the engagement distance, an arrival text is shown.
2016-12-06
- Renamed the documentation references following the structure of the files.
-- All STATEMACHINE references became FSM
-- FSM_TEMPLATE references are also abbreviated by FSMT
-- Removed Process#PROCESS references.
-- All cross file documentation references updated. That was a lot of work!
- Tasking is working now. But needs further cleanup.
- Templates are assigned to Tasks. When a task is assigned to a player, the FSMT
- Removed 2nd level in tasking. Now there is only one level.
- Tasking works now with FSM.
- Made FSMT process templates that can be used in Tasks.
- Scoring can now also be added to the templates.
2016-09-01
- Expanded the CARGO classes and implemented the CARGO_GROUPED classes.
-- Finished the correct state machine implementation to Board, UnBoard, Load, UnLoad cargo to and from carriers.
-- Created the CARGO_GROUPED class, which groups CARGO_UNITs into one group. The cargo behaves like groups, but can be transported by carriers.
-- Documented CARGO event functions, state transition functions + overall documentation.
-- Updated test missions located in the directory: Moose_Test_CARGO
- Expanded the PROCESS_PATROLZONE class.
2016-08-21
- Made a new STATEMACHINE_CONTROLLABLE object, which models a base state machine class to be inherited by AI controllable classes.
-- Created the class as such that intherited AI classes become "finite state machines".
-- Each STATEMACHINE_CONTROLLABLE class contains a Controllable object, which is one Unit, Client or Group object.
-- Added state transition functions that are called before and after the state transition.
-- Event functions are automatically added to the class, based on the FSMT.
-- Added immediate and delayed event processing as part of the STATEMACHINE_CONTROLLABLE class.
--- Events that start with __Event are processed with a delay. The delay is given in seconds as a parameter.
- Created a new PROCESS_PATROLZONE class, which inherites STATEMACHINE_CONTROLLABLE.
-- This class implements a complete new revamped patrol zone AI pattern.
-- Created a new test directory: Moose_Test_PROCESS_PATROLZONE with test missions.
2016-08-15
- Removed the old classes and moved into an "Old" folder in the Moose/Development folder.
-- Cleaned Moose.lua + Documented class types
-- Cleaned Create_Moose.bat + Documented class types
- Extend the ZONE_BASE class with a probability randomization factor, that can be used for zone randomization purposes.
- Documented the Zone module classes.
- Changed and removed the POINT_VEC3 SmokeColor and FlareColor structure. Replaced with SMOKECOLOR and FLARECOLOR types.
-- Replaced also code in test missions with SMOKECOLOR and FLARECOLOR references.
- Added change logs of API changes in MOOSE documentation.
- Added ZONE_BASE:GetName() method.
- Added ZONE_BASE:GetZoneProbability() method.
- Added ZONE_BASE:SetZoneProbability() method.
- Added ZONE_BASE:GetZoneMaybe() method.
- Added SPAWN:InitRandomizeZones() method.
- Renamed SPAWN:CleanUp() method to SPAWN:InitCleanUp() method.
- Reviewed documentation of the PatrolZone module and PATROLZONE class.
2016-08-14
- Changed Spawn APIs to express Group position and Unit position randomization.
- Changed the API protocol of SpawnInZone() method.
-- Removed OuterRadius and InnerRadius parameters !!!
- Changed the API protocol of SpawnFromUnit() method.
-- Removed OuterRadius and InnerRadius parameters !!!
- Added InitRandomizeUnits() method, taking 3 parameters:
-- RandomizeUnits given the value true, will randomize the units upon spawning, false (default) will not randomize the untis.
-- OuterRadius is the outer radius of the band where the units will be spawned, if RandomizeUnits is true.
-- InnerRadius is the inner radius of the band where the units will not be spawned, if RandomizeUnits is true.
- Removed SpawnFunction() method.
- Added OnSpawnGroup() method as the new official CallBack function method to catch when a new function will be called.
-- Documented OnSpawnGroup() method.
- Renamed Limit() method to InitLimit() method.
- Renamed Array() method to InitArray() method.
- Renamed RandomizeRoute() method to InitRandomizeRoute() method.
- Renamed RandomizeTemplate() method to InitRandomizeTemplate() method.
- Renamed UnControlled() method to InitUnControlled method.
- Reviewed all test missions for the changes executed and made adaptions where necessary + re-tests.
2016-08-12
- Temporary release of the new cargo handling.
-- Released available functionality to handle one CARGO_UNIT loading, boarding, unloading.
-- Created CARGO_UNIT test missions.
- Added Translate() method in POINT_VEC3, translating a 3D point over the horizontal plane with a Distance and Angle coordinate.
2016-08-08
- Added briefing to method ESCORT:New()
-- If no EscortBriefing is given, the New() method will show the default briefing.
2016-08-06
- Made PointVec3 and Vec3, PointVec2 and Vec2 terminology used in the code consistent.
-- Replaced method PointVec3() to Vec3() where the code manages a Vec3. Replaced all references to the method.
-- Replaced method PointVec2() to Vec2() where the code manages a Vec2. Replaced all references to the method.
-- Replaced method RandomPointVec3() to RandomVec3() where the code manages a Vec3. Replaced all references to the method.
2016-08-03
- Fixed error at SPAWN:RandomizeTemplate()
-- Units started in wrong x, y position (at the template, instead of at the master template of the SPAWN).
-- Adjusted x, y and alt to the start position of the first unit of the master template.
-- Added a test mission Moose_Test_SPAWN_RandomizeTemplate.
-- Regenerated MOOSE.lua
2016-07-31
- Added a SpawnHeight parameter to the SPAWN method RandomizeRoute(), based upon a bug report of David. Air units will now also have optionally the route height randomized.
2016-07-29
- Documentation of methods GetFirstAliveGroup, GetNextAliveGroup, GetLastAliveGroup + code snippets.
2016-07-23
- Fixed problem in MISSILETRAINER
- For some weapontypes, there is no target known when launched.
- Workaround: Missiles get destroyed immediately after launch for those missile types.
- Known missiles that have these problem are mavericks and missiles launched by Tunguskas.
- Added more tracing in the EVENT class, appearing in DCS.log
- Added MENU_MISSION classes
-- Added class MENU_MISSION
-- Added class MENU_MISSION_COMMAND
-- Revised documentation of Menu
-- Fixed bug in SCORING class to set the scoring menu
- Added functions in SPAWN class
-- Added SPAWN:SpawnFromVec3()
-- Added SPAWN:SpawnFromVec2()
-- Revised SPAWN:SpawnFromUnit()
-- Revised SPAWN:SpawnFromZone()
- Added test missions for SPAWN class
- Moose_Test_SPAWN_SpawnFromVec3.miz
- Moose_Test_SPAWN_SpawnFromVec2.miz
- Moose_Test_SPAWN_SpawnFromUnit.miz
- Moose_Test_SPAWN_SpawnFromZone.miz
- Added functions in POINT_VEC3 class
-- Added POINT_VEC3:GetVec2()
-- Added POINT_VEC3:GetRandomVec2InRadius()
- Added functions in POINT_VEC2 class
-- Added POINT_VEC2:NewFromVec2()
- Revised the STATIC class working with POSITIONABLE
- Revised ZONE_RADIUS:GetPointVec3()
- Revised the documentation.
- Revised the SCHEDULER class
-- Added SCHEDULER:Schedule()
-- Reworked SCHEDULER:New()
2016-07-21
- Added methods in CONTROLLABLE class
- CONTROLLABLE:GetMessage( Message, Duration )
- CONTROLLABLE:MessageToAll( Message, Duration )
- CONTROLLABLE:MessageToRed( Message, Duration )
- CONTROLLABLE:MessageToBlue( Message, Duration )
- CONTROLLABLE:MessageToClient( Message, Duration, Client )
- CONTROLLABLE:MessageToGroup( Message, Duration, MessageGroup )
- CONTROLLABLE:Message( Message, Duration )
- Added methods in DETECTION_AREAS class
- DETECTION_AREAS:NearestFAC( DetectedArea )
- Removed Message methods from GROUP
- Replaced TASK_CAS and TASK_BAI with TASK_A2G
- Added PROCESS_JTAC (which fits into TASK_A2G)
- Added methods in POINT_VEC3 class:
- POINT_VEC3:NewFromVec3( Vec3 )
- Added methods in SET_UNIT class
- SET_UNIT:GetUnitTypesText()
- SET_UNIT:GetUnitThreatLevels()
- Added methods in UNIT class
- UNIT:GetCallsign()
- Fixed bug in ZONE_GROUP
- Fixed bug in SCHEDULER
2016-07-19
- Updated presentation Moose Training/Presentations/DCS World - MOOSE - Detection - Part 1 - Explanation.pptx
- Fixed bug in AIBALANCER
- Added function BASE:IsTrace()
- Renamed functions GetPointVec2() to GetVec2() to prepare new naming convension...
- Still pending is the rename of GetPointVec3 to GetVec3()..
- Added DETECTION_AREAS class to manage detection in areas.
- Added DETECTION_BASE class
- Added DETECTION_MANAGER class
- Added DETECTION_DISPATCHER class to dispatch tasks to players.
- Added DETECTION_REPORTING class
- Added in EVENT class the RemoveEvent functions
- Removed FAC.lua file
- Added MENU classes to manager the menus.
- MENU_COALITION class
- MENU_COALITION_COMMAND class
- MENU_CLIENT class
- MENU_CLIENT_COMMAND class
- MENU-GROUP class
- MENU_GROUP_COMMAND class
- Added new TASK_BASE classes
- Added TASK_BAI
- Added TASK_CAS
- Added TASK_SEAD
- Added new PROCESS classes
- Added PROCESS_ASSIGN class
- Added PROCESS_DESTROY class
- Added PROCESS_ROUTE class
- Added PROCESS_SMOKE class
- Added POINT_VEC3 methods
- POINT_VEC3:GetVec3()
- POINT_VEC3:GetX()
- POINT_VEC3:GetY()
- POINT_VEC3:GetZ()
- POINT_VEC3:GetDirectionVec3( TargetPointVec3 )
- POINT_VEC3:GetNorthCorrectionRadians()
- POINT_VEC3:GetDirectionRadians( DirectionVec3 )
- POINT_VEC3:Get2DDistance( TargetPointVec3 )
- POINT_VEC3:Get3DDistance( TargetPointVec3 )
- POINT_VEC3:ToStringBR( AngleRadians, Distance )
- POINT_VEC3:ToStringLL( acc, DMS )
- POINT_VEC3:GetAltitudeText()
- POINT_VEC3:GetBRText( TargetPointVec3 )
- POINT_VEC3:SetMetric( Metric )
- POINT_VEC3:IsMetric()
- Added POINT_VEC2 methods
- POINT_VEC2:GetAltitudeText()
- Added POSITIONABLE method
- POSITIONABLE:GetRandomPointVec3( Radius )
- POSITIONABLE:GetVelocityKMH()
- Cleaned up Routines.lua file
- Fixed bug in handling CSV files in SCORING class
- Added lists to SET_ classes in Set.lua file
- Added STATEMACHINE classes
- Added UNIT methods
- UNIT:Destroy()
- UNIT:HasSensors( ... )
- UNIT:HasSEAD()
- UNIT:GetThreatLevel()
- UNIT:IsGround()
- UNIT:IsFriendly( FriendlyCoalition )
- UNIT:IsShip()
- Created Utils.lua file with many utility functions.
- Added method in ZONE_BASE
- ZONE_BASE:GetVec2()
- Added method in ZONE_UNIT
- ZONE_UNIT:GetPointVec3( Height )
- Reworked ZONE_UNIT so that it always will provide a position.
- Optimized the ray casting algorithm in ZONE_POLYGON_BASE:IsPointVec2InZone( PointVec2 )
2016-07-12
- Fixed bug in SPAWN, related to DEAD events.
- Added test mission Moose_Test_SPAWN_Limit_Scheduled
2016-07-08
- Fixed bug with velocity in AIRBASEPOLICE class
- Release in cooperation with dutch-baron the AIRBASEPOLIC_NAVADA class.
- Removed messages menu from CLIENT class
- Removed Moose_Test_DETECTION_Laser mission
2016-07-06
- Bugfixes in CONTROLLABLE and GROUP
2016-07-05
- Added country in DCScountry.lua
- Added DATABASE:GetGroupTemplate( GroupName )
- Added methods in GROUP class
- GROUP:Respawn( Template )
- GROUP:SetTemplateControlled( Template, Controlled )
- GROUP:SetTemplateCountry( Template, CountryID )
- GROUP:SetTemplateCoalition( Template, CoalitionID )
- Added ZONE_GROUP class
2016-07-04
- Fixed bug in SPAWN class restarting GROUPS after landing.
2016-07-03
- Added method in ZONE_UNIT
- ZONE_UNIT:GetRandomVec2()
2016-06-28
- Release of rework of MOOSE wrapper object model
- Added IDENTIFIABLE class
- Added POSITIONABLE class
- Added OBJECT class
- Added CONTROLLABLE class
2016-06-26
- Reworked scheduler implementations
2016-06-22
- Added AIBALANCER class
- Added PATROLZONE class
- Added POINT_VEC3 and POINT_VEC2 classes