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4451 lines
138 KiB
Lua
4451 lines
138 KiB
Lua
--- **Functional** - (R2.5) - Manages aircraft operations on carriers.
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--
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-- The Moose AIRBOSS class manages recoveries of human pilots and AI aircraft for aircraft carriers.
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--
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-- Features:
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--
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-- * CASE I recovery.
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-- * Performance evaluation.
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-- * Feedback about performance during flight.
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--
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-- Please not that his class is work in progress and in an **alpha** stage.
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-- At the moment training parameters are optimized for F/A-18C Hornet as aircraft and USS Stennis as carrier.
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-- Other aircraft and carriers **might** be possible in future but would need a different set of parameters.
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--
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-- ===
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--
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-- ### Authors: **funkyfranky**, **Bankler** (Carrier trainer idea and script)
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--
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-- @module Functional.Airboss
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-- @image MOOSE.JPG
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--- AIRBOSS class.
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-- @type AIRBOSS
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-- @field #string ClassName Name of the class.
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-- @field #string lid Class id string for output to DCS log file.
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-- @field #boolean Debug Debug mode. Messages to all about status.
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-- @field Wrapper.Unit#UNIT carrier Aircraft carrier unit on which we want to practice.
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-- @field #string carriertype Type name of aircraft carrier.
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-- @field #string alias Alias of the carrier.
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-- @field Wrapper.Airbase#AIRBASE airbase Carrier airbase object.
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-- @field Core.Radio#BEACON beacon Carrier beacon for TACAN and ICLS.
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-- @field #number TACANchannel TACAN channel.
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-- @field #string TACANmode TACAN mode, i.e. "X" or "Y".
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-- @field #number ICLSchannel ICLS channel.
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-- @field Core.Radio#RADIO LSOradio Radio for LSO calls.
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-- @field Core.Radio#RADIO Carrierradio Radio for carrier calls.
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-- @field Core.Zone#ZONE_UNIT startZone Zone in which the pattern approach starts.
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-- @field Core.Zone#ZONE_UNIT carrierZone Large zone around the carrier to welcome players.
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-- @field Core.Zone#ZONE_UNIT registerZone Zone behind the carrier to register for a new approach.
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-- @field Core.Zone#ZONE_UNIT zoneHolding Zone where aircraft are holding before entering the landing pattern.
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-- @field #table players Table of players.
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-- @field #table menuadded Table of units where the F10 radio menu was added.
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-- @field #AIRBOSS.Checkpoint Upwind Upwind checkpoint.
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-- @field #AIRBOSS.Checkpoint BreakEarly Early break checkpoint.
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-- @field #AIRBOSS.Checkpoint BreakLate Late brak checkpoint.
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-- @field #AIRBOSS.Checkpoint Abeam Abeam checkpoint.
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-- @field #AIRBOSS.Checkpoint Ninety At the ninety checkpoint.
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-- @field #AIRBOSS.Checkpoint Wake Right behind the carrier.
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-- @field #AIRBOSS.Checkpoint Groove In the groove checkpoint.
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-- @field #AIRBOSS.Checkpoint Trap Landing checkpoint.
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-- @field #AIRBOSS.Checkpoint C3Descent4k Case III descent at 4000 ft/min right after leaving holding pattern.
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-- @field #AIRBOSS.Checkpoint C3Descent2k Case III descent at 2000 ft/min at 5000 ft plattform.
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-- @field #AIRBOSS.Checkpoint C3DirtyUp Case III dirty up and on speed position at 1200 ft and 10-12 NM from the carrier.
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-- @field #AIRBOSS.Checkpoint C3BullsEye Case III intercept glideslope and follow ICLS "bullseye".
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-- @field #number rwyangle Angle of the runway wrt to carrier "nose". For the Stennis ~ -10 degrees.
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-- @field #number sterndist Distance in meters from carrier coordinate to the end of the deck.
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-- @field #number deckheight Height of the deck in meters.
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-- @field #number case Recovery case I, II or III.
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-- @field #table Qmarshal Queue of marshalling aircraft groups.
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-- @field #table Qpattern Queue of aircraft groups in the landing pattern.
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-- @field #RESCUEHELO rescuehelo Rescue helo flying in close formation with the carrier.
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-- @field #CARRIERTANKER tanker Refuelling tanker flying overhead with the carrier.
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-- @field #table recoverytime Time interval where aircraft are recovered.
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-- @extends Core.Fsm#FSM
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--- Practice Carrier Landings
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--
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-- ===
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--
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-- 
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--
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-- # The AIRBOSS Concept
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--
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-- bla bla
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--
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-- @field #AIRBOSS
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AIRBOSS = {
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ClassName = "AIRBOSS",
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lid = nil,
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Debug = true,
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carrier = nil,
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carriertype = nil,
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alias = nil,
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airbase = nil,
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beacon = nil,
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TACANchannel = nil,
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TACANmode = nil,
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ICLSchannel = nil,
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LSOradio = nil,
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LSOfreq = nil,
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Carrierradio = nil,
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Carrierfreq = nil,
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registerZone = nil,
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startZone = nil,
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carrierZone = nil,
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zoneHolding = nil,
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players = {},
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menuadded = {},
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Upwind = {},
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Abeam = {},
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BreakEarly = {},
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BreakLate = {},
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Ninety = {},
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Wake = {},
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Groove = {},
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Trap = {},
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C3Descent4k = {},
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C3Descent2k = {},
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C3DirtyUp = {},
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C3BullsEye = {},
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rwyangle = -9,
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sterndist =-100,
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deckheight = 22,
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case = 1,
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Qpattern = {},
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Qmarshal = {},
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rescuehelo = nil,
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tanker = nil,
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recoverytime = {},
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}
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--- Aircraft types.
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-- @type AIRBOSS.AircraftType
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-- @field #string AV8B AV-8B Night Harrier.
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-- @field #string HORNET F/A-18C Lot 20 Hornet.
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AIRBOSS.AircraftType={
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AV8B="AV8BNA",
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HORNET="FA-18C_hornet",
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}
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--- Carrier types.
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-- @type AIRBOSS.CarrierType
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-- @field #string STENNIS USS John C. Stennis (CVN-74)
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-- @field #string VINSON USS Carl Vinson (CVN-70)
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-- @field #string TARAWA USS Tarawa (LHA-1)
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-- @field #string KUZNETSOV Admiral Kuznetsov (CV 1143.5)
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AIRBOSS.CarrierType={
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STENNIS="Stennis",
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VINSON="Vinson",
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TARAWA="LHA_Tarawa",
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KUZNETSOV="KUZNECOW"
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}
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--- Pattern steps.
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-- @type AIRBOSS.PatternStep
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AIRBOSS.PatternStep={
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UNREGISTERED="Unregistered",
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PATTERNENTRY="Pattern Entry",
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EARLYBREAK="Early Break",
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LATEBREAK="Late Break",
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ABEAM="Abeam",
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NINETY="Ninety",
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WAKE="Wake",
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GROOVE_X0="Groove Entry",
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GROOVE_XX="Groove X",
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GROOVE_RB="Groove Roger Ball",
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GROOVE_IM="Groove In the Middle",
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GROOVE_IC="Groove In Close",
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GROOVE_AR="Groove At the Ramp",
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GROOVE_IW="Groove In the Wires",
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}
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--- LSO calls.
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-- @type AIRBOSS.LSOcall
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-- @field Core.UserSound#USERSOUND RIGHTFORLINEUPL "Right for line up!" call (loud).
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-- @field Core.UserSound#USERSOUND RIGHTFORLINEUPS "Right for line up." call.
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-- @field #string RIGHTFORLINEUPT "Right for line up" text.
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-- @field Core.UserSound#USERSOUND COMELEFTL "Come left!" call (loud).
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-- @field Core.UserSound#USERSOUND COMELEFTS "Come left." call.
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-- @field #string COMELEFTT "Come left" text.
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-- @field Core.UserSound#USERSOUND HIGHL "You're high!" call (loud).
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-- @field Core.UserSound#USERSOUND HIGHS "You're high." call.
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-- @field #string HIGHT "You're high" text.
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-- @field Core.UserSound#USERSOUND POWERL "Power!" call (loud).
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-- @field Core.UserSound#USERSOUND POWERS "Power." call.
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-- @field #string POWERT "Power" text.
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-- @field Core.UserSound#USERSOUND CALLTHEBALL "Call the ball." call.
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-- @field #string CALLTHEBALLT "Call the ball." text.
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-- @field Core.UserSound#USERSOUND ROGERBALL "Roger, ball." call.
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-- @field #string ROGERBALLT "Roger, ball." text.
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-- @field Core.UserSound#USERSOUND WAVEOFF "Wave off!" call.
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-- @field #string WAVEOFFT "Wave off!" text.
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-- @field Core.UserSound#USERSOUND BOLTER "Bolter, bolter!" call.
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-- @field #string BOLTERT "Bolter, bolter!" text.
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-- @field Core.UserSound#USERSOUND LONGGROOVE "You're long in the groove. Depart and re-enter." call.
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-- @field #string LONGGROOVET "You're long in the groove. Depart and re-enter." text.
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AIRBOSS.LSOcall={
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RIGHTFORLINEUPL=USERSOUND:New("LSO - RightLineUp(L).ogg"),
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RIGHTFORLINEUPS=USERSOUND:New("LSO - RightLineUp(S).ogg"),
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RIGHTFORLINEUPT="Right for line up",
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COMELEFTL=USERSOUND:New("LSO - ComeLeft(L).ogg"),
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COMELEFTS=USERSOUND:New("LSO - ComeLeft(S).ogg"),
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COMELEFTT="Come left",
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HIGHL=USERSOUND:New("LSO - High(L).ogg"),
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HIGHS=USERSOUND:New("LSO - High(S).ogg"),
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HIGHT="You're high",
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POWERL=USERSOUND:New("LSO - Power(L).ogg"),
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POWERS=USERSOUND:New("LSO - Power(S).ogg"),
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POWERT="Power",
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CALLTHEBALL=USERSOUND:New("LSO - Call the Ball.ogg"),
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CALLTHEBALLT="Call the ball.",
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ROGERBALL=USERSOUND:New("LSO - Roger.ogg"),
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ROGERBALLT="Roger ball!",
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WAVEOFF=USERSOUND:New("LSO - WaveOff.ogg"),
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WAVEOFFT="Wave off!",
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BOLTER=USERSOUND:New("LSO - Bolter.ogg"),
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BOLTERT="Bolter, Bolter!",
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LONGGROOVE=USERSOUND:New("LSO - Long in Groove.ogg"),
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LONGGROOVET="You're long in the groove. Depart and re-enter.",
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}
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--- Difficulty level.
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-- @type AIRBOSS.Difficulty
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-- @field #string EASY Easy difficulty: error margin 10 for high score and 20 for low score. No score for deviation >20.
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-- @field #string NORMAL Normal difficulty: error margin 5 deviation from ideal for high score and 10 for low score. No score for deviation >10.
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-- @field #string HARD Hard difficulty: error margin 2.5 deviation from ideal value for high score and 5 for low score. No score for deviation >5.
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AIRBOSS.Difficulty={
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EASY="Flight Student",
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NORMAL="Naval Aviator",
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HARD="TOPGUN Graduate",
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}
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--- Recovery time.
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-- @type AIRBOSS.Recovery
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-- @field #number START Start of recovery.
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-- @field #number STOP End of recovery.
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--- Groove position.
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-- @type AIRBOSS.GroovePos
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-- @field #string X0 Entering the groove.
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-- @field #string XX At the start, i.e. 3/4 from the run down.
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-- @field #string RB Roger ball.
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-- @field #string IM In the middle.
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-- @field #string IC In close.
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-- @field #string AR At the ramp.
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-- @field #string IW In the wires.
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AIRBOSS.GroovePos={
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X0="X0",
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XX="X",
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RB="RB",
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IM="IM",
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IC="IC",
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AR="AR",
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IW="IW",
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}
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--- Groove data.
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-- @type AIRBOSS.GrooveData
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-- @field #number Step Current step.
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-- @field #number AoA Angle of Attack.
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-- @field #number Alt Altitude in meters.
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-- @field #number GSE Glide slope error in degrees.
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-- @field #number LUE Lineup error in degrees.
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-- @field #number Roll Roll angle.
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--- LSO grade
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-- @type AIRBOSS.LSOgrade
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-- @field #string grade LSO grade, i.e. _OK_, OK, (OK), --, CUT
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-- @field #number points Points received.
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-- @field #string details Detailed flight analyis analysis.
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--- Player data table holding all important parameters of each player.
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-- @type AIRBOSS.PlayerData
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-- @field Wrapper.Unit#UNIT unit Aircraft of the player.
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-- @field #string name Player name.
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-- @field Wrapper.Client#CLIENT client Client object of player.
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-- @field Wrapper.Group#GROUP group Aircraft group the player is in.
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-- @field #string callsign Callsign of player.
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-- @field #string difficulty Difficulty level.
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-- @field #number passes Number of passes.
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-- @field #boolean attitudemonitor If true, display aircraft attitude and other parameters constantly.
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-- @field #table debrief Debrief analysis of the current step of this pass.
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-- @field #table grades LSO grades of player passes.
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-- @field #boolean inbigzone If true, player is in the big zone.
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-- @field #boolean landed If true, player landed or attempted to land.
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-- @field #boolean bolter If true, LSO told player to bolter.
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-- @field #boolean boltered If true, player boltered.
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-- @field #boolean waveoff If true, player was waved off during final approach.
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-- @field #boolean patternwo If true, player was waved of during the pattern.
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-- @field #boolean lig If true, player was long in the groove.
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-- @field #number Tlso Last time the LSO gave an advice.
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-- @field #AIRBOSS.GroovePos groove Data table at each position in the groove. Elemets are of type @{#AIRBOSS.GrooveData}.
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--- Checkpoint parameters triggering the next step in the pattern.
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-- @type AIRBOSS.Checkpoint
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-- @field #string name Name of checkpoint.
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-- @field #number Xmin Minimum allowed longitual distance to carrier.
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-- @field #number Xmax Maximum allowed longitual distance to carrier.
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-- @field #number Zmin Minimum allowed latitudal distance to carrier.
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-- @field #number Zmax Maximum allowed latitudal distance to carrier.
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-- @field #number Rmin Minimum allowed range to carrier.
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-- @field #number Rmax Maximum allowed range to carrier.
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-- @field #number Amin Minimum allowed angle to carrier.
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-- @field #number Amax Maximum allowed angle to carrier.
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-- @field #number LimitXmin Latitudal threshold for triggering the next step if X<Xmin.
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-- @field #number LimitXmax Latitudal threshold for triggering the next step if X>Xmax.
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-- @field #number LimitZmin Latitudal threshold for triggering the next step if Z<Zmin.
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-- @field #number LimitZmax Latitudal threshold for triggering the next step if Z>Zmax.
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-- @field #number Altitude Optimal altitude at this point.
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-- @field #number AoA Optimal AoA at this point.
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-- @field #number Distance Optimal distance at this point.
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-- @field #number Speed Optimal speed at this point.
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-- @field #table Checklist Table of checklist text items to display at this point.
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--- Marshal and pattern queue items.
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-- @type AIRBOSS.Queueitem
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-- @field Wrapper.Group#GROUP group Flight group.
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-- @field #string groupname Name of the group.
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-- @field #number nunits Number of units in group.
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-- @field #number stack Altitude in feet.
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-- @field #number fuel Fuel state.
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-- @field #number time Time the flight was added to the queue.
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-- @field Core.UserFlag#USERFLAG flag User flag for triggering events for the flight.
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-- @field #boolean ai If true, flight is AI. If false, flight is a human player.
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--- Main radio menu.
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-- @field #table MenuF10
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AIRBOSS.MenuF10={}
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--- Airboss class version.
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-- @field #string version
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AIRBOSS.version="0.2.5"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: Transmission via radio.
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-- DONE: Add scoring to radio menu.
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-- DONE: Optimized debrief.
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-- DONE: Add automatic grading.
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-- TODO: Get board numbers.
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-- TODO: Get fuel state in pounds.
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-- TODO: Add user functions.
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-- TODO: Generalize parameters for other carriers.
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-- TODO: Generalize parameters for other aircraft.
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-- TODO: CASE II.
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-- TODO: CASE III.
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-- TODO: Foul deck check.
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-- DONE: Fix radio menu.
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Create new AIRBOSS class object.
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-- @param #AIRBOSS self
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-- @param carriername Name of the aircraft carrier unit as defined in the mission editor.
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-- @param alias (Optional) Alias for the carrier. This will be used for radio messages and the F10 radius menu. Default is the carrier name as defined in the mission editor.
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-- @return #AIRBOSS self or nil if carrier unit does not exist.
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function AIRBOSS:New(carriername, alias)
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-- Inherit everthing from FSM class.
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local self = BASE:Inherit(self, FSM:New()) -- #AIRBOSS
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-- Set carrier unit.
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self.carrier=UNIT:FindByName(carriername)
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-- Check if carrier unit exists.
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if self.carrier==nil then
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-- Error message.
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local text=string.format("ERROR: Carrier unit %s could not be found! Make sure this UNIT is defined in the mission editor and check the spelling of the unit name carefully.", carriername)
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MESSAGE:New(text, 120):ToAll()
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self:E(text)
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return nil
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end
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-- Set some string id for output to DCS.log file.
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self.lid=string.format("AIRBOSS %s | ", carriername)
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-- Get carrier type.
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self.carriertype=self.carrier:GetTypeName()
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-- Set alias.
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self.alias=alias or carriername
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-- Set carrier airbase object.
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self.airbase=AIRBASE:FindByName(carriername)
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-- Create carrier beacon.
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self.beacon=BEACON:New(self.carrier)
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-- Set up airboss and LSO radios
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self.Carrierradio=RADIO:New(self.carrier)
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self.LSOradio=RADIO:New(self.carrier)
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-- Init carrier parameters.
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if self.carriertype==AIRBOSS.CarrierType.STENNIS then
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self:_InitStennis()
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elseif self.carriertype==AIRBOSS.CarrierType.VINSON then
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-- TODO: Carl Vinson parameters.
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self:_InitStennis()
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elseif self.carriertype==AIRBOSS.CarrierType.TARAWA then
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-- TODO: Tarawa parameters.
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self:_InitStennis()
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elseif self.carriertype==AIRBOSS.CarrierType.KUZNETSOV then
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-- TODO: Kusnetsov parameters - maybe...
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self:_InitStennis()
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else
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self:E(self.lid.."ERROR: Unknown carrier type!")
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return nil
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end
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-- Zone 5 km astern and 100 m starboard of the carrier with radius of 2.5 km.
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self.registerZone = ZONE_UNIT:New("registerZone", self.carrier, 2.5*1000, {dx = -5000, dy = 100, relative_to_unit=true})
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-- Zone 2 km astern and 100 m starboard of the carrier with a radius of 1 km.
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self.startZone = ZONE_UNIT:New("startZone", self.carrier, 1.0*1000, {dx = -2000, dy = 100, relative_to_unit=true})
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-- Zone around the carrier with a radius of 30 km.
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self:SetCarrierControlledZone()
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-- Default recovery case.
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self:SetRecoveryCase(1)
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-----------------------
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--- FSM Transitions ---
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-----------------------
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-- Start State.
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self:SetStartState("Stopped")
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-- Add FSM transitions.
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-- From State --> Event --> To State
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self:AddTransition("Stopped", "Start", "Running")
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self:AddTransition("Running", "Recover", "Recovering") -- Recover aircraft.
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self:AddTransition("*", "Status", "*")
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self:AddTransition("*", "Stop", "Stopped")
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--- Triggers the FSM event "Start" that starts the airboss. Initializes parameters and starts event handlers.
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-- @function [parent=#AIRBOSS] Start
|
|
-- @param #AIRBOSS self
|
|
|
|
--- Triggers the FSM event "Start" that starts the airboss after a delay. Initializes parameters and starts event handlers.
|
|
-- @function [parent=#AIRBOSS] __Start
|
|
-- @param #AIRBOSS self
|
|
-- @param #number delay Delay in seconds.
|
|
|
|
|
|
--- Triggers the FSM event "Recover" that starts the recovering of aircraft. Marshalling aircraft are send to the landing pattern.
|
|
-- @function [parent=#AIRBOSS] Recover
|
|
-- @param #AIRBOSS self
|
|
|
|
--- Triggers the FSM event "Recover" that starts the recovering of aircraft after a delay. Marshalling aircraft are send to the landing pattern.
|
|
-- @function [parent=#AIRBOSS] __Start
|
|
-- @param #AIRBOSS self
|
|
-- @param #number delay Delay in seconds.
|
|
|
|
|
|
--- Triggers the FSM event "Stop" that stops the airboss. Event handlers are stopped.
|
|
-- @function [parent=#AIRBOSS] Stop
|
|
-- @param #AIRBOSS self
|
|
|
|
--- Triggers the FSM event "Stop" that stops the airboss after a delay. Event handlers are stopped.
|
|
-- @function [parent=#AIRBOSS] __Stop
|
|
-- @param #AIRBOSS self
|
|
-- @param #number delay Delay in seconds.
|
|
|
|
return self
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- User functions
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- Set carrier controlled zone.
|
|
-- This is a zone around the carrier which is constantly updated wrt the carrier position.
|
|
-- @param #AIRBOSS self
|
|
-- @param #number radius Radius of zone in nautical miles (NM). Default 50 NM.
|
|
-- @return #AIRBOSS self
|
|
function AIRBOSS:SetCarrierControlledZone(radius)
|
|
|
|
radius=UTILS.NMToMeters(radius or 50)
|
|
|
|
self.carrierZone=ZONE_UNIT:New("Carrier Controlled Zone", self.carrier, radius)
|
|
|
|
return self
|
|
end
|
|
|
|
|
|
|
|
--- Set recovery case pattern.
|
|
-- @param #AIRBOSS self
|
|
-- @param #number case Case of recovery. Either 1 or 3. Default 1.
|
|
-- @return #AIRBOSS self
|
|
function AIRBOSS:SetRecoveryCase(case)
|
|
|
|
self.case=case or 1
|
|
|
|
return self
|
|
end
|
|
|
|
--- Add recovery time slot.
|
|
-- @param #AIRBOSS self
|
|
-- @param #string starttime Start time, e.g. "8:00" for eight o'clock.
|
|
-- @param #string stoptime Stop time, e.g. "9:00" for nine o'clock.
|
|
-- @return #AIRBOSS self
|
|
function AIRBOSS:AddRecoveryTime(starttime, stoptime)
|
|
|
|
local Tstart=UTILS.ClockToSeconds(starttime)
|
|
local Tstop=UTILS.ClockToSeconds(stoptime)
|
|
|
|
local rtime={} --#AIRBOSS.Recovery
|
|
rtime.START=Tstart
|
|
rtime.STOP=Tstop
|
|
|
|
table.insert(self.recoverytime, rtime)
|
|
return self
|
|
end
|
|
|
|
|
|
--- Set TACAN channel of carrier.
|
|
-- @param #AIRBOSS self
|
|
-- @param #number channel TACAN channel. Default 74.
|
|
-- @param #string mode TACAN mode, i.e. "X" or "Y". Default "X".
|
|
-- @return #AIRBOSS self
|
|
function AIRBOSS:SetTACAN(channel, mode)
|
|
|
|
self.TACANchannel=channel or 74
|
|
self.TACANmode=mode or "X"
|
|
|
|
return self
|
|
end
|
|
|
|
--- Set ICLS channel of carrier.
|
|
-- @param #AIRBOSS self
|
|
-- @param #number channel ICLS channel. Default 1.
|
|
-- @return #AIRBOSS self
|
|
function AIRBOSS:SetICLS(channel)
|
|
|
|
self.ICLSchannel=channel or 1
|
|
|
|
return self
|
|
end
|
|
|
|
|
|
--- Set LSO radio frequency.
|
|
-- @param #AIRBOSS self
|
|
-- @param #number freq Frequency in MHz. Default 264 MHz.
|
|
-- @return #AIRBOSS self
|
|
function AIRBOSS:SetLSOradio(freq)
|
|
|
|
self.LSOfreq=(freq or 264)*1000000
|
|
|
|
return self
|
|
end
|
|
|
|
--- Set carrier radio frequency.
|
|
-- @param #AIRBOSS self
|
|
-- @param #number freq Frequency in MHz. Default 305.
|
|
-- @return #AIRBOSS self
|
|
function AIRBOSS:SetCarrierradio(freq)
|
|
|
|
self.Carrierfreq=(freq or 305)*1000000
|
|
|
|
return self
|
|
end
|
|
|
|
|
|
--- Check if carrier is recovering aircraft.
|
|
-- @param #AIRBOSS self
|
|
-- @return #boolean If true, time slot for recovery is open.
|
|
function AIRBOSS:IsRecovering()
|
|
return self:is("Recovering")
|
|
end
|
|
|
|
--- Check if carrier is operating.
|
|
-- @param #AIRBOSS self
|
|
-- @return #boolean If true, helo is operating.
|
|
function AIRBOSS:IsRunning()
|
|
return self:is("Running")
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- FSM states
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- On after Start event. Starts the warehouse. Addes event handlers and schedules status updates of reqests and queue.
|
|
-- @param #AIRBOSS self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function AIRBOSS:onafterStart(From, Event, To)
|
|
|
|
-- Events are handled my MOOSE.
|
|
self:I(self.lid..string.format("Starting Carrier Training %s for carrier unit %s of type %s.", AIRBOSS.version, self.carrier:GetName(), self.carriertype))
|
|
|
|
-- Activate TACAN.
|
|
if self.TACANchannel~=nil and self.TACANmode~=nil then
|
|
self.beacon:ActivateTACAN(self.TACANchannel, self.TACANmode, "STN", true)
|
|
end
|
|
|
|
-- Activate ICLS.
|
|
if self.ICLSchannel then
|
|
self.beacon:ActivateICLS(self.ICLSchannel, "STN")
|
|
end
|
|
|
|
-- Handle events.
|
|
self:HandleEvent(EVENTS.Birth)
|
|
self:HandleEvent(EVENTS.Land)
|
|
--self:HandleEvent(EVENTS.Crash)
|
|
|
|
-- Time stamp for checking queues.
|
|
self.Tqueue=timer.getTime()
|
|
|
|
-- Init status check
|
|
self:__Status(1)
|
|
end
|
|
|
|
--- On after Status event. Checks player status.
|
|
-- @param #AIRBOSS self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function AIRBOSS:onafterStatus(From, Event, To)
|
|
|
|
-- Get current time.
|
|
local time=timer.getTime()
|
|
|
|
-- Check if we go into recovery mode.
|
|
local startrecovery=self:_CheckRecoveryTimes()
|
|
if startrecovery==true then
|
|
self:Recover()
|
|
end
|
|
|
|
local text=string.format("AIRBOSS %s: Status %s.", self.alias, self:GetState())
|
|
self:I(text)
|
|
|
|
-- Update marshal and pattern queue every 30 seconds.
|
|
if time-self.Tqueue>30 then
|
|
|
|
-- Scan carrier zone for new aircraft.
|
|
self:_ScanCarrierZone()
|
|
|
|
-- Check marshal and pattern queues.
|
|
self:_CheckQueue()
|
|
|
|
-- Time stamp.
|
|
self.Tqueue=time
|
|
end
|
|
|
|
-- Check player status.
|
|
self:_CheckPlayerStatus()
|
|
|
|
-- Call status again in one second.
|
|
self:__Status(-1)
|
|
end
|
|
|
|
--- Check if recovery times.
|
|
-- @param #AIRBOSS self
|
|
-- @return #boolean IF true, start recovery.
|
|
function AIRBOSS:_CheckRecoveryTimes()
|
|
|
|
local abstime=timer.getAbsTime()
|
|
|
|
if #self.recoverytime==0 then
|
|
|
|
-- If no recovery times have been specified, we assume any time is okay.
|
|
self:I("FF Start recovery. No recovery time set!")
|
|
|
|
return true
|
|
else
|
|
|
|
local recovery=false
|
|
for _,_rtime in pairs(self.recoverytime) do
|
|
local rtime=_rtime --#AIRBOSS.Recovery
|
|
if abstime>=rtime.START and abstime<=rtime.STOP then
|
|
if not self:IsRecovering() then
|
|
self:I("FF Start recovery.")
|
|
return true
|
|
else
|
|
return nil
|
|
end
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
end
|
|
|
|
--- On before "Recover" event.
|
|
-- @param #AIRBOSS self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @return #boolean If true, recovery transition is allowed.
|
|
function AIRBOSS:onbeforeRecover(From, Event, To)
|
|
return true
|
|
end
|
|
|
|
|
|
--- On after Stop event. Unhandle events and stop status updates.
|
|
-- @param #AIRBOSS self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function AIRBOSS:onafterStop(From, Event, To)
|
|
self:UnHandleEvent(EVENTS.Birth)
|
|
self:UnHandleEvent(EVENTS.Land)
|
|
end
|
|
|
|
|
|
--- Orbit at a specified position at a specified alititude with a specified speed.
|
|
-- @param #AIRBOSS self
|
|
function AIRBOSS:_CheckQueue()
|
|
|
|
local npattern=0
|
|
local nmarshal=#self.Qmarshal
|
|
|
|
for _,_flight in pairs(self.Qpattern) do
|
|
local flight=_flight --#AIRBOSS.Queueitem
|
|
npattern=npattern+flight.nunits
|
|
end
|
|
|
|
-- Sort list of player results.
|
|
--local _sort=function(a, b) return a.stack<b.stack end
|
|
--table.sort(self.Qmarshal,_sort)
|
|
|
|
self:_PrintQueue(self.Qmarshal, "Marshal")
|
|
self:_PrintQueue(self.Qpattern, "Pattern")
|
|
|
|
-- Collapse marshal stack.
|
|
if nmarshal>0 and npattern<1 then
|
|
|
|
-- First flight send to marshal stack.
|
|
local marshalflight=self.Qmarshal[1] --#AIRBOSS.Queueitem
|
|
|
|
-- Time flight is marshalling.
|
|
local Tmarshal=timer.getTime()-marshalflight.time
|
|
env.info(string.format("Marshal time of group %s = %d seconds", marshalflight.groupname, Tmarshal))
|
|
|
|
-- Time (last) flight has entered landing pattern.
|
|
local Tpattern=999
|
|
if npattern>0 then
|
|
local patternflight=self.Qpattern[#self.Qpattern] --#AIRBOSS.Queueitem
|
|
Tpattern=timer.getTime()-patternflight.time
|
|
env.info(string.format("Pattern time of group %s = %d seconds", patternflight.groupname, Tpattern))
|
|
end
|
|
|
|
local TpatternMin=120
|
|
if self.case==1 then
|
|
TpatternMin=45
|
|
end
|
|
|
|
local TmarshalMin=120
|
|
|
|
-- Two minutes in pattern at leastand >45 sec interval between pattern flights.
|
|
if self:IsRecovering() and Tmarshal>TmarshalMin and Tpattern>TpatternMin then
|
|
self:_CollapseMarshalStack()
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
--- Collapse marshal stack.
|
|
-- @param #AIRBOSS self
|
|
-- @param #table queue Queue to print.
|
|
-- @param #string name Queue name.
|
|
function AIRBOSS:_PrintQueue(queue, name)
|
|
|
|
local nqueue=#queue
|
|
|
|
local text=string.format("%s Queue:", name)
|
|
if nqueue==0 then
|
|
text=text.." empty."
|
|
else
|
|
for i,_flight in pairs(queue) do
|
|
local flight=_flight --#AIRBOSS.Queueitem
|
|
local clock=UTILS.SecondsToClock(flight.time)
|
|
text=text..string.format("\n[%d] %s*%d: stack=%d, flag=%d time=%s", i, flight.groupname, flight.nunits, flight.stack, flight.flag:Get(), clock)
|
|
end
|
|
end
|
|
env.info(text)
|
|
end
|
|
|
|
|
|
--- Check if new aircraft arrived
|
|
-- @param #AIRBOSS self
|
|
function AIRBOSS:_ScanCarrierZone()
|
|
--env.info("FF Scanning Carrier Zone")
|
|
|
|
-- Carrier position.
|
|
local coord=self.carrier:GetCoordinate()
|
|
|
|
-- Scan units in carrier zone.
|
|
local _,_,_,unitscan=coord:ScanObjects(30*1000, true, false, false)
|
|
|
|
-- Inside and outside zones.
|
|
local zbig=ZONE_RADIUS:New("Bla1", self.carrier:GetVec2(), 30*1000)
|
|
local zsma=ZONE_RADIUS:New("Bla2", self.carrier:GetVec2(), 10*1000)
|
|
|
|
-- Check if we scaned already.
|
|
if self.unitsout~=nil then
|
|
|
|
for _,_unit in pairs(self.unitsout) do
|
|
local unit=_unit --Wrapper.Unit#UNIT
|
|
|
|
-- Check if this an aircraft and that it is airborn and closing in.
|
|
if unit:IsAir() and unit:InAir() and unit:IsInZone(zsma)then
|
|
-- TODO: check for correct aircraft types and also helos!
|
|
|
|
local group=unit:GetGroup()
|
|
local unitname=unit:GetName()
|
|
local groupname=group:GetName()
|
|
|
|
local text=string.format("In carrier zone: unit=%s group=%s", unitname, groupname)
|
|
--env.info(text)
|
|
|
|
-- Check that it is not already in one of the queues.
|
|
if not (self:_InQueue(self.Qmarshal, group) or self:_InQueue(self.Qpattern, group)) then
|
|
|
|
env.info("FF new marshal group="..groupname)
|
|
if self:_IsHuman(group) then
|
|
self:_MarshalPlayer(group)
|
|
else
|
|
self:_MarshalAI(group)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
-- Get all air(born) units that are currently outside but not inside.
|
|
self.unitsout={}
|
|
for _,_unit in pairs(unitscan) do
|
|
local unit=_unit --Wrapper.Unit#UNIT
|
|
if unit:IsAir() and unit:InAir() and unit:IsInZone(zbig) and not unit:IsInZone(zsma) then
|
|
env.info(string.format("Possible incoming unit %s", unit:GetName()))
|
|
table.insert(self.unitsout, unit)
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
--- Orbit at a specified position at a specified alititude with a specified speed.
|
|
-- @param #AIRBOSS self
|
|
-- @param Wrapper.Group#GROUP group Group
|
|
function AIRBOSS:_MarshalPlayer(group, stack)
|
|
|
|
-- Flight group name.
|
|
local groupname=group:GetName()
|
|
|
|
-- Number of full marshal stacks.
|
|
local nstacks=#self.Qmarshal
|
|
|
|
-- Add group to marshal stack.
|
|
self:_AddMarshallGroup(group, nstacks+1)
|
|
|
|
--[[
|
|
local playerData=self:_GetPlayerDataGroup(group)
|
|
if playerData then
|
|
self:_SendMessageToPlayer(message,duration,playerData,clear,sender,delay)
|
|
end
|
|
]]
|
|
|
|
--TODO: playerData set
|
|
end
|
|
|
|
--- Tell AI to orbit at a specified position at a specified alititude with a specified speed.
|
|
-- @param #AIRBOSS self
|
|
-- @param Wrapper.Group#GROUP group Group
|
|
function AIRBOSS:_MarshalAI(group)
|
|
|
|
-- Flight group name.
|
|
local groupname=group:GetName()
|
|
|
|
-- Number of full marshal stacks.
|
|
local nstacks=#self.Qmarshal
|
|
|
|
-- Current carrier position.
|
|
local Carrier=self.carrier:GetCoordinate()
|
|
|
|
-- Aircraft speed when flying the pattern.
|
|
local Speed=UTILS.KnotsToMps(250)
|
|
|
|
--- Create a DCS task to orbit at a certain altitude.
|
|
local function _taskorbit(p1, alt, speed, stopflag, p2)
|
|
local DCSTask={}
|
|
DCSTask.id="ControlledTask"
|
|
DCSTask.params={}
|
|
DCSTask.params.task=group:TaskOrbit(p1, alt, speed, p2)
|
|
DCSTask.params.stopCondition={userFlag=groupname, userFlagValue=stopflag}
|
|
return DCSTask
|
|
end
|
|
|
|
-- Waypoints array.
|
|
local wp={}
|
|
|
|
-- Set up waypoints including collapsing the stack.
|
|
local n=1 -- Waypoint counter.
|
|
for stack=nstacks+1,1,-1 do
|
|
|
|
-- Altitude of first stack. Depends on recovery case.
|
|
local angels0
|
|
local Dist
|
|
local p1=nil --Core.Point#COORDINATE
|
|
local p2=nil --Core.Point#COORDINATE
|
|
if self.case==1 then
|
|
-- CASE I: Holding at 2000 ft on a circular pattern port of the carrier. Interval +1000 ft for next aircraft.
|
|
angels0=2
|
|
Dist=UTILS.NMToMeters(5)
|
|
p1=Carrier:Translate(Dist, 270)
|
|
else
|
|
angels0=6
|
|
Dist=UTILS.NMToMeters((stack-1)*angels0+15)
|
|
p1=Carrier:Translate(Dist, self:_Radial())
|
|
p2=Carrier:Translate(Dist+UTILS.NMToMeters(10), self:_Radial())
|
|
end
|
|
|
|
-- Pattern altitude.
|
|
local Altitude=UTILS.FeetToMeters(((stack-1)+angels0)*1000)
|
|
|
|
-- Orbit task.
|
|
local TaskOrbit=_taskorbit(p1, Altitude, Speed, stack-1, p2)
|
|
|
|
-- Waypoint description.
|
|
local text=string.format("Marshal @ alt=%d ft, dist=%.1f NM, speed=%d knots", UTILS.MetersToFeet(Altitude), UTILS.MetersToNM(Dist), UTILS.MpsToKnots(Speed))
|
|
|
|
-- Waypoint.
|
|
wp[n]=p1:SetAltitude(Altitude):WaypointAirTurningPoint(nil, Speed, {TaskOrbit}, text)
|
|
|
|
-- Increase counter.
|
|
n=n+1
|
|
end
|
|
|
|
-- Landing waypoint.
|
|
wp[#wp+1]=Carrier:WaypointAirLanding(Speed, self.airbase, nil, "Landing")
|
|
|
|
local angels0
|
|
if self.case==1 then
|
|
angels0=2
|
|
else
|
|
angels0=6
|
|
end
|
|
|
|
-- Pattern altitude.
|
|
local Altitude=UTILS.FeetToMeters((nstacks+angels0)*1000)
|
|
|
|
-- Add group to marshal stack.
|
|
self:_AddMarshallGroup(group, nstacks+1, Altitude)
|
|
|
|
-- Reinit waypoints.
|
|
group:WayPointInitialize(wp)
|
|
|
|
-- Route group.
|
|
group:Route(wp, 0)
|
|
end
|
|
|
|
--- Add a flight group to the marshal stack.
|
|
-- @param #AIRBOSS self
|
|
-- @param Wrapper.Group#GROUP group Aircraft group.
|
|
-- @param #number flagvalue Initial user flag value.
|
|
-- @param #number alt Altitude in feet.
|
|
function AIRBOSS:_AddMarshallGroup(group, flagvalue, alt)
|
|
|
|
-- Flight group name
|
|
local groupname=group:GetName()
|
|
|
|
-- Queue table item.
|
|
local qitem={} --#AIRBOSS.Queueitem
|
|
qitem.group=group
|
|
qitem.groupname=group:GetName()
|
|
qitem.nunits=#group:GetUnits()
|
|
qitem.fuel=group:GetFuelMin()
|
|
qitem.time=timer.getTime()
|
|
qitem.flag=USERFLAG:New(groupname)
|
|
qitem.flag:Set(flagvalue)
|
|
qitem.ai=not self:_IsHuman(group)
|
|
qitem.stack=alt
|
|
|
|
-- Pressure.
|
|
local hPa2inHg=0.0295299830714
|
|
local P=self.carrier:GetCoordinate():GetPressure()*hPa2inHg
|
|
|
|
-- Marshal message.
|
|
local text=string.format("XYZ, Case 1, BRC is 000, hold at %d. Expected Charlie Time XX.\n", qitem.stack)
|
|
text=text..string.format("Altimeter %.2f. Report see me.", P)
|
|
MESSAGE:New(text, 30):ToAll()
|
|
|
|
-- Add to marshal queue.
|
|
table.insert(self.Qmarshal, qitem)
|
|
end
|
|
|
|
--- Collapse marshal stack.
|
|
-- @param #AIRBOSS self
|
|
function AIRBOSS:_CollapseMarshalStack()
|
|
|
|
for _,_flight in pairs(self.Qmarshal) do
|
|
local flight=_flight --#AIRBOSS.Queueitem
|
|
local flagvalue=flight.flag:Get()
|
|
flight.flag:Set(flagvalue-1)
|
|
end
|
|
|
|
local flight=self.Qmarshal[1] --#AIRBOSS.Queueitem
|
|
env.info(string.format("New pattern flight %s.", flight.groupname))
|
|
|
|
-- TODO: better message.
|
|
MESSAGE:New(string.format("Marshal, %s, you are cleared for Case I recovery pattern!", flight.groupname), 15):ToAll()
|
|
|
|
if flight.ai==false then
|
|
local playerData=self:_GetPlayerDataGroup(flight.group)
|
|
playerData.step=0
|
|
end
|
|
|
|
-- Time stamp.
|
|
flight.time=timer.getTime()
|
|
|
|
-- Add flight to pattern queue
|
|
table.insert(self.Qpattern, flight)
|
|
|
|
-- Remove flight from marshal queue.
|
|
table.remove(self.Qmarshal, 1)
|
|
end
|
|
|
|
--- Checks if a group has a human player.
|
|
-- @param #AIRBOSS self
|
|
-- @param Wrapper.Group#GROUP group Aircraft group.
|
|
-- @return #boolean If true, human player inside group.
|
|
function AIRBOSS:_IsHuman(group)
|
|
|
|
local units=group:GetUnits()
|
|
|
|
for _,_unit in pairs(units) do
|
|
local playerunit=self:_GetPlayerUnitAndName(_unit:GetName())
|
|
if playerunit then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
--- Check if a group is in the queue.
|
|
-- @param #AIRBOSS self
|
|
-- @param #table queue The queue to check.
|
|
-- @param Wrapper.Group#GROUP group
|
|
-- @return #boolean If true, group is in the queue. False otherwise.
|
|
function AIRBOSS:_InQueue(queue, group)
|
|
local name=group:GetName()
|
|
for _,_flight in pairs(queue) do
|
|
local flight=_flight --#AIRBOSS.Queueitem
|
|
if name==flight.groupname then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
--- Get player data from unit object
|
|
-- @param #AIRBOSS self
|
|
-- @param Wrapper.Unit#UNIT unit Unit in question.
|
|
-- @return #AIRBOSS.PlayerData Player data or nil if not player with this name or unit exists.
|
|
function AIRBOSS:_GetPlayerDataUnit(unit)
|
|
if unit:IsAlive() then
|
|
local unitname=unit:GetName()
|
|
local playerunit,playername=self:_GetPlayerUnitAndName(unitname)
|
|
if playerunit and playername then
|
|
return self.players[playername]
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
|
|
--- Get player data from group object.
|
|
-- @param #AIRBOSS self
|
|
-- @param Wrapper.Group#GROUP group Group in question.
|
|
-- @return #AIRBOSS.PlayerData Player data or nil if not player with this name or unit exists.
|
|
function AIRBOSS:_GetPlayerDataGroup(group)
|
|
local units=group:GetUnits()
|
|
for _,unit in pairs(units) do
|
|
local playerdata=self:_GetPlayerDataUnit(unit)
|
|
if playerdata then
|
|
return playerdata
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
--- Check current player status.
|
|
-- @param #AIRBOSS self
|
|
function AIRBOSS:_CheckPlayerStatus()
|
|
|
|
-- Loop over all players.
|
|
for _playerName,_playerData in pairs(self.players) do
|
|
local playerData=_playerData --#AIRBOSS.PlayerData
|
|
|
|
if playerData then
|
|
|
|
-- Player unit.
|
|
local unit=playerData.unit
|
|
|
|
if unit:IsAlive() then
|
|
|
|
-- Display aircraft attitude and other parameters as message text.
|
|
if playerData.attitudemonitor then
|
|
self:_DetailedPlayerStatus(playerData)
|
|
end
|
|
|
|
-- Check if player is in carrier controlled zone.
|
|
if unit:IsInZone(self.carrierZone) then
|
|
|
|
-- Check if player was previously not inside the zone.
|
|
if playerData.inbigzone==false then
|
|
|
|
-- Welcome player once he enters the carrier zone.
|
|
local text=string.format("Welcome back, %s! TCN 74X, ICLS 1, BRC 354 (MAG HDG).\n", playerData.callsign)
|
|
|
|
-- Heading and distance to register for approach.
|
|
local heading=playerData.unit:GetCoordinate():HeadingTo(self.registerZone:GetCoordinate())
|
|
local distance=playerData.unit:GetCoordinate():Get2DDistance(self.registerZone:GetCoordinate())
|
|
|
|
-- Send message.
|
|
text=text..string.format("Fly heading %d for %.1f NM and turn to BRC.", heading, distance)
|
|
MESSAGE:New(text, 5):ToClient(playerData.client)
|
|
|
|
end
|
|
|
|
if playerData.step==0 and unit:InAir() then
|
|
|
|
-- New approach.
|
|
self:_NewRound(playerData)
|
|
|
|
-- Jump to Groove for testing.
|
|
if self.groovedebug then
|
|
playerData.step=90
|
|
self.groovedebug=false
|
|
end
|
|
elseif playerData.step==1 then
|
|
|
|
-- Entering the pattern.
|
|
self:_Start(playerData)
|
|
|
|
elseif playerData.step==2 then
|
|
|
|
-- Upwind leg.
|
|
self:_Upwind(playerData)
|
|
|
|
elseif playerData.step==3 then
|
|
|
|
-- Early break.
|
|
self:_Break(playerData, "early")
|
|
|
|
elseif playerData.step==4 then
|
|
|
|
-- Late break.
|
|
self:_Break(playerData, "late")
|
|
|
|
elseif playerData.step==5 then
|
|
|
|
-- Abeam position.
|
|
self:_Abeam(playerData)
|
|
|
|
elseif playerData.step==6 then
|
|
|
|
-- Check long down wind leg.
|
|
self:_CheckForLongDownwind(playerData)
|
|
-- At the ninety.
|
|
self:_Ninety(playerData)
|
|
|
|
elseif playerData.step==7 then
|
|
|
|
-- In the wake.
|
|
self:_Wake(playerData)
|
|
|
|
elseif playerData.step==90 then
|
|
|
|
-- Entering the groove.
|
|
self:_Groove(playerData)
|
|
|
|
elseif playerData.step>=91 and playerData.step<=99 then
|
|
|
|
-- In the groove.
|
|
self:_CallTheBall(playerData)
|
|
|
|
elseif playerData.step==999 then
|
|
|
|
-- Debriefing.
|
|
SCHEDULER:New(nil, self._Debrief, {self, playerData}, 10)
|
|
playerData.step=-999
|
|
|
|
end
|
|
|
|
else
|
|
playerData.inbigzone=false
|
|
end
|
|
|
|
else
|
|
-- Unit not alive.
|
|
self:E(self.lid.."WARNING: Player unit is not alive!")
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- EVENT functions
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- Airboss event handler for event birth.
|
|
-- @param #AIRBOSS self
|
|
-- @param Core.Event#EVENTDATA EventData
|
|
function AIRBOSS:OnEventBirth(EventData)
|
|
self:F3({eventbirth = EventData})
|
|
|
|
local _unitName=EventData.IniUnitName
|
|
local _unit, _playername=self:_GetPlayerUnitAndName(_unitName)
|
|
|
|
self:T3(self.lid.."BIRTH: unit = "..tostring(EventData.IniUnitName))
|
|
self:T3(self.lid.."BIRTH: group = "..tostring(EventData.IniGroupName))
|
|
self:T3(self.lid.."BIRTH: player = "..tostring(_playername))
|
|
|
|
if _unit and _playername then
|
|
|
|
local _uid=_unit:GetID()
|
|
local _group=_unit:GetGroup()
|
|
local _callsign=_unit:GetCallsign()
|
|
|
|
-- Debug output.
|
|
local text=string.format("Player %s, callsign %s entered unit %s (ID=%d) of group %s", _playername, _callsign, _unitName, _uid, _group:GetName())
|
|
self:T(self.lid..text)
|
|
MESSAGE:New(text, 5):ToAllIf(self.Debug)
|
|
|
|
|
|
local rightaircraft=false
|
|
local aircraft=_unit:GetTypeName()
|
|
for _,actype in pairs(AIRBOSS.AircraftType) do
|
|
if actype==aircraft then
|
|
rightaircraft=true
|
|
end
|
|
end
|
|
if rightaircraft==false then
|
|
self:E(string.format("Player aircraft %s not supported by AIRBOSS class.", aircraft))
|
|
return
|
|
end
|
|
|
|
-- Add Menu commands.
|
|
self:_AddF10Commands(_unitName)
|
|
|
|
-- Init player data.
|
|
self.players[_playername]=self:_InitPlayer(_unitName)
|
|
|
|
-- Start in the groove for debugging.
|
|
self.groovedebug=false
|
|
|
|
end
|
|
end
|
|
|
|
--- Airboss event handler for event land.
|
|
-- @param #AIRBOSS self
|
|
-- @param Core.Event#EVENTDATA EventData
|
|
function AIRBOSS:OnEventLand(EventData)
|
|
self:F3({eventland = EventData})
|
|
|
|
local _unitName=EventData.IniUnitName
|
|
local _unit, _playername=self:_GetPlayerUnitAndName(_unitName)
|
|
|
|
self:T3(self.lid.."LAND: unit = "..tostring(EventData.IniUnitName))
|
|
self:T3(self.lid.."LAND: group = "..tostring(EventData.IniGroupName))
|
|
self:T3(self.lid.."LAND: player = "..tostring(_playername))
|
|
|
|
if _unit and _playername then
|
|
|
|
local _uid=_unit:GetID()
|
|
local _group=_unit:GetGroup()
|
|
local _callsign=_unit:GetCallsign()
|
|
|
|
-- Debug output.
|
|
local text=string.format("Player %s, callsign %s unit %s (ID=%d) of group %s landed.", _playername, _callsign, _unitName, _uid, _group:GetName())
|
|
self:T(self.lid..text)
|
|
MESSAGE:New(text, 5):ToAllIf(self.Debug)
|
|
|
|
-- Player data.
|
|
local playerData=self.players[_playername] --#AIRBOSS.PlayerData
|
|
|
|
-- Coordinate at landing event
|
|
local coord=playerData.unit:GetCoordinate()
|
|
|
|
-- Debug mark of player landing coord.
|
|
local lp=coord:MarkToAll("Landing coord.")
|
|
coord:SmokeGreen()
|
|
|
|
-- Debug marks of wires.
|
|
local w1=self.carrier:GetCoordinate():Translate(-104, 0):MarkToAll("Wire 1")
|
|
local w2=self.carrier:GetCoordinate():Translate( -92, 0):MarkToAll("Wire 2")
|
|
local w3=self.carrier:GetCoordinate():Translate( -80, 0):MarkToAll("Wire 3")
|
|
local w4=self.carrier:GetCoordinate():Translate( -68, 0):MarkToAll("Wire 4")
|
|
|
|
-- We did land.
|
|
env.info("FF landed")
|
|
playerData.landed=true
|
|
|
|
-- Unkonwn step.
|
|
playerData.step=-999
|
|
|
|
--TODO: maybe check that we actually landed on the right carrier.
|
|
|
|
-- Call trapped function in 3 seconds to make sure we did not bolter.
|
|
SCHEDULER:New(nil, self._Trapped,{self, playerData, coord}, 3)
|
|
|
|
end
|
|
|
|
if self:_InQueue(self.Qpattern, EventData.IniGroup) then
|
|
self:_RemoveQueue(self.Qpattern, EventData.IniGroup)
|
|
end
|
|
|
|
end
|
|
|
|
--- Airboss event handler for event crash.
|
|
-- @param #AIRBOSS self
|
|
-- @param Core.Event#EVENTDATA EventData
|
|
function AIRBOSS:OnEventCrash(EventData)
|
|
self:F3({eventland = EventData})
|
|
|
|
local _unitName=EventData.IniUnitName
|
|
local _unit, _playername=self:_GetPlayerUnitAndName(_unitName)
|
|
|
|
self:I(self.lid.."CRASH: unit = "..tostring(EventData.IniUnitName))
|
|
self:I(self.lid.."CRASH: group = "..tostring(EventData.IniGroupName))
|
|
self:I(self.lid.."CARSH: player = "..tostring(_playername))
|
|
|
|
if _unit and _playername then
|
|
|
|
end
|
|
end
|
|
|
|
--- Airboss event handler for event land.
|
|
-- @param #AIRBOSS self
|
|
-- @param #table queue The queue from which the group will be removed.
|
|
-- @param Wrapper.Group#GROUP group Group that will be removed from queue.
|
|
function AIRBOSS:_RemoveQueue(queue, group)
|
|
|
|
local name=group:GetName()
|
|
|
|
for i,_flight in pairs(queue) do
|
|
local flight=_flight --#AIRBOSS.Queueitem
|
|
if flight.groupname==name then
|
|
flight.nunits=flight.nunits-1
|
|
if flight.nunits==0 then
|
|
env.info(string.format("FF removing group %s from queue.", name))
|
|
table.remove(queue, i)
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- AIRBOSS functions
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- Initialize player data.
|
|
-- @param #AIRBOSS self
|
|
-- @param #string unitname Name of the player unit.
|
|
-- @return #AIRBOSS.PlayerData Player data.
|
|
function AIRBOSS:_InitPlayer(unitname)
|
|
|
|
-- Get player unit and name.
|
|
local playerunit, playername=self:_GetPlayerUnitAndName(unitname)
|
|
|
|
if playerunit and playername then
|
|
|
|
-- Player data.
|
|
local playerData={} --#AIRBOSS.PlayerData
|
|
|
|
-- Player unit, client and callsign.
|
|
playerData.unit = playerunit
|
|
playerData.name = playername
|
|
playerData.callsign = playerData.unit:GetCallsign()
|
|
playerData.client = CLIENT:FindByName(unitname, nil, true)
|
|
|
|
-- Number of passes done by player.
|
|
playerData.passes=playerData.passes or 0
|
|
|
|
-- LSO grades.
|
|
playerData.grades=playerData.grades or {}
|
|
|
|
-- Attitude monitor.
|
|
playerData.attitudemonitor=false
|
|
|
|
-- Set difficulty level.
|
|
playerData.difficulty=playerData.difficulty or AIRBOSS.Difficulty.NORMAL
|
|
|
|
-- Player is in the big zone around the carrier.
|
|
playerData.inbigzone=playerData.unit:IsInZone(self.carrierZone)
|
|
|
|
-- Init stuff for this round.
|
|
playerData=self:_InitNewRound(playerData)
|
|
|
|
-- Return player data table.
|
|
return playerData
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
--- Initialize new approach for player by resetting parmeters to initial values.
|
|
-- @param #AIRBOSS self
|
|
-- @param #AIRBOSS.PlayerData playerData Player data.
|
|
-- @return #AIRBOSS.PlayerData Initialized player data.
|
|
function AIRBOSS:_InitNewRound(playerData)
|
|
self:I(self.lid..string.format("New round for player %s.", playerData.callsign))
|
|
playerData.step=0
|
|
playerData.groove={}
|
|
playerData.debrief={}
|
|
playerData.patternwo=false
|
|
playerData.lig=false
|
|
playerData.waveoff=false
|
|
playerData.bolter=false
|
|
playerData.boltered=false
|
|
playerData.landed=false
|
|
playerData.Tlso=timer.getTime()
|
|
return playerData
|
|
end
|
|
|
|
--- Initialize player data.
|
|
-- @param #AIRBOSS self
|
|
-- @param #AIRBOSS.PlayerData playerData Player data.
|
|
function AIRBOSS:_NewRound(playerData)
|
|
|
|
if playerData.unit:IsInZone(self.registerZone) then
|
|
local text="Cleared for approach."
|
|
self:_SendMessageToPlayer(text, 10, playerData)
|
|
|
|
self:_InitNewRound(playerData)
|
|
|
|
-- Next step: start of pattern.
|
|
playerData.step=1
|
|
end
|
|
end
|
|
|
|
--- Start pattern when player enters the initial zone.
|
|
-- @param #AIRBOSS self
|
|
-- @param #AIRBOSS.PlayerData playerData Player data table.
|
|
function AIRBOSS:_Start(playerData)
|
|
|
|
-- Check if player is in start zone and about to enter the pattern.
|
|
if playerData.unit:IsInZone(self.startZone) then
|
|
|
|
-- Inform player.
|
|
local hint = string.format("Entering the pattern.")
|
|
if playerData.difficulty==AIRBOSS.Difficulty.EASY then
|
|
hint=hint.."Aim for 800 feet and 350 kts at the break entry."
|
|
end
|
|
|
|
-- Send message.
|
|
self:_SendMessageToPlayer(hint, 8, playerData)
|
|
|
|
-- Next step: upwind.
|
|
playerData.step=2
|
|
end
|
|
|
|
end
|
|
|
|
--- Upwind leg.
|
|
-- @param #AIRBOSS self
|
|
-- @param #AIRBOSS.PlayerData playerData Player data table.
|
|
function AIRBOSS:_Upwind(playerData)
|
|
|
|
-- Get distances between carrier and player unit (parallel and perpendicular to direction of movement of carrier)
|
|
local X, Z, rho, phi=self:_GetDistances(playerData.unit)
|
|
|
|
-- Abort condition check.
|
|
if self:_CheckAbort(X, Z, self.Upwind) then
|
|
self:_AbortPattern(playerData, X, Z, self.Upwind)
|
|
return
|
|
end
|
|
|
|
-- Check if we are in front of the boat (diffX > 0).
|
|
if self:_CheckLimits(X, Z, self.Upwind) then
|
|
|
|
-- Get altitiude.
|
|
local altitude=playerData.unit:GetAltitude()
|
|
|
|
-- Get altitude.
|
|
local hint, debrief=self:_AltitudeCheck(playerData, self.Upwind, altitude)
|
|
|
|
-- Message to player
|
|
self:_SendMessageToPlayer(hint, 10, playerData)
|
|
|
|
-- Debrief.
|
|
self:_AddToSummary(playerData, "Entering the Break", debrief)
|
|
|
|
-- Next step.
|
|
playerData.step=3
|
|
end
|
|
end
|
|
|
|
|
|
--- Break.
|
|
-- @param #AIRBOSS self
|
|
-- @param #AIRBOSS.PlayerData playerData Player data table.
|
|
-- @param #string part Part of the break.
|
|
function AIRBOSS:_Break(playerData, part)
|
|
|
|
-- Get distances between carrier and player unit (parallel and perpendicular to direction of movement of carrier)
|
|
local X, Z, rho, phi=self:_GetDistances(playerData.unit)
|
|
|
|
-- Early or late break.
|
|
local breakpoint = self.BreakEarly
|
|
if part=="late" then
|
|
breakpoint = self.BreakLate
|
|
end
|
|
|
|
-- Check abort conditions.
|
|
if self:_CheckAbort(X, Z, breakpoint) then
|
|
self:_AbortPattern(playerData, X, Z, breakpoint)
|
|
return
|
|
end
|
|
|
|
-- Check limits.
|
|
if self:_CheckLimits(X, Z, breakpoint) then
|
|
|
|
-- Get current altitude.
|
|
local altitude=playerData.unit:GetAltitude()
|
|
|
|
-- Grade altitude.
|
|
local hint, debrief=self:_AltitudeCheck(playerData, breakpoint, altitude)
|
|
|
|
-- Send message to player.
|
|
self:_SendMessageToPlayer(hint, 10, playerData)
|
|
|
|
-- Debrief
|
|
if part=="early" then
|
|
self:_AddToSummary(playerData, "Early Break", debrief)
|
|
else
|
|
self:_AddToSummary(playerData, "Late Break", debrief)
|
|
end
|
|
|
|
-- Next step: late break or abeam.
|
|
if part=="early" then
|
|
playerData.step = 4
|
|
else
|
|
playerData.step = 5
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Long downwind leg check.
|
|
-- @param #AIRBOSS self
|
|
-- @param #AIRBOSS.PlayerData playerData Player data table.
|
|
function AIRBOSS:_CheckForLongDownwind(playerData)
|
|
|
|
-- Get distances between carrier and player unit (parallel and perpendicular to direction of movement of carrier)
|
|
local X, Z=self:_GetDistances(playerData.unit)
|
|
|
|
-- Get relative heading.
|
|
local relhead=self:_GetRelativeHeading(playerData.unit)
|
|
|
|
-- One NM from carrier is too far.
|
|
local limit=UTILS.NMToMeters(-1.5)
|
|
|
|
local text=string.format("Long groove check: X=%d, relhead=%.1f", X, relhead)
|
|
self:T(text)
|
|
--MESSAGE:New(text, 1):ToAllIf(self.Debug)
|
|
|
|
-- Check we are not too far out w.r.t back of the boat.
|
|
if X<limit then --and relhead<45 then
|
|
|
|
-- Message to player.
|
|
self:_SendMessageToPlayer(AIRBOSS.LSOcall.LONGGROOVET, 10, playerData)
|
|
|
|
-- Sound output.
|
|
AIRBOSS.LSOcall.LONGGROOVE:ToGroup(playerData.unit:GetGroup())
|
|
|
|
-- Debrief.
|
|
self:_AddToSummary(playerData, "Downwind", "Long in the groove.")
|
|
|
|
--grade="LIG PATTERN WAVE OFF - CUT 1 PT"
|
|
playerData.lig=true
|
|
|
|
-- Next step: Debriefing.
|
|
playerData.step=999
|
|
end
|
|
|
|
end
|
|
|
|
--- Abeam.
|
|
-- @param #AIRBOSS self
|
|
-- @param #AIRBOSS.PlayerData playerData Player data table.
|
|
function AIRBOSS:_Abeam(playerData)
|
|
|
|
-- Get distances between carrier and player unit (parallel and perpendicular to direction of movement of carrier)
|
|
local X, Z = self:_GetDistances(playerData.unit)
|
|
|
|
-- Check abort conditions.
|
|
if self:_CheckAbort(X, Z, self.Abeam) then
|
|
self:_AbortPattern(playerData, X, Z, self.Abeam)
|
|
return
|
|
end
|
|
|
|
-- Check nest step threshold.
|
|
if self:_CheckLimits(X, Z, self.Abeam) then
|
|
|
|
-- Get AoA and altitude.
|
|
local aoa = playerData.unit:GetAoA()
|
|
local alt = playerData.unit:GetAltitude()
|
|
|
|
-- Grade Altitude.
|
|
local hintAlt, debriefAlt=self:_AltitudeCheck(playerData, self.Abeam, alt)
|
|
|
|
-- Grade AoA.
|
|
local hintAoA, debriefAoA=self:_AoACheck(playerData, self.Abeam, aoa)
|
|
|
|
-- Grade distance to carrier.
|
|
local hintDist, debriefDist=self:_DistanceCheck(playerData, self.Abeam, math.abs(Z))
|
|
|
|
-- Compile full hint.
|
|
local hint=string.format("%s\n%s\n%s", hintAlt, hintAoA, hintDist)
|
|
local debrief=string.format("%s\n%s\n%s", debriefAlt, debriefAoA, debriefDist)
|
|
|
|
-- Send message to playerr.
|
|
self:_SendMessageToPlayer(hint, 10, playerData)
|
|
|
|
-- Add to debrief.
|
|
self:_AddToSummary(playerData, "Abeam Position", debrief)
|
|
|
|
-- Next step: ninety.
|
|
playerData.step=6
|
|
end
|
|
end
|
|
|
|
--- Ninety.
|
|
-- @param #AIRBOSS self
|
|
-- @param #AIRBOSS.PlayerData playerData Player data table.
|
|
function AIRBOSS:_Ninety(playerData)
|
|
|
|
-- Get distances between carrier and player unit (parallel and perpendicular to direction of movement of carrier)
|
|
local X, Z = self:_GetDistances(playerData.unit)
|
|
|
|
-- Check abort conditions.
|
|
if self:_CheckAbort(X, Z, self.Ninety) then
|
|
self:_AbortPattern(playerData, X, Z, self.Ninety)
|
|
return
|
|
end
|
|
|
|
-- Get Realtive heading player to carrier.
|
|
local relheading=self:_GetRelativeHeading(playerData.unit)
|
|
|
|
-- At the 90, i.e. 90 degrees between player heading and BRC of carrier.
|
|
if relheading<=90 then
|
|
|
|
-- Get altitude and aoa.
|
|
local alt=playerData.unit:GetAltitude()
|
|
local aoa=playerData.unit:GetAoA()
|
|
|
|
-- Grade altitude.
|
|
local hintAlt, debriefAlt=self:_AltitudeCheck(playerData, self.Ninety, alt)
|
|
|
|
-- Grade AoA.
|
|
local hintAoA, debriefAoA=self:_AoACheck(playerData, self.Ninety, aoa)
|
|
|
|
-- Compile full hint.
|
|
local hint=string.format("%s\n%s", hintAlt, hintAoA)
|
|
local debrief=string.format("%s\n%s", debriefAlt, debriefAoA)
|
|
|
|
-- Message to player.
|
|
self:_SendMessageToPlayer(hint, 10, playerData)
|
|
|
|
-- Add to debrief.
|
|
self:_AddToSummary(playerData, "At the 90", debrief)
|
|
|
|
-- Next step: wake.
|
|
playerData.step=7
|
|
|
|
elseif relheading>90 and self:_CheckLimits(X, Z, self.Wake) then
|
|
-- Message to player.
|
|
self:_SendMessageToPlayer("You are already at the wake and have not passed the 90! Turn faster next time!", 10, playerData)
|
|
end
|
|
end
|
|
|
|
--- Wake.
|
|
-- @param #AIRBOSS self
|
|
-- @param #AIRBOSS.PlayerData playerData Player data table.
|
|
function AIRBOSS:_Wake(playerData)
|
|
|
|
-- Get distances between carrier and player unit (parallel and perpendicular to direction of movement of carrier)
|
|
local X, Z = self:_GetDistances(playerData.unit)
|
|
|
|
-- Check abort conditions.
|
|
if self:_CheckAbort(X, Z, self.Wake) then
|
|
self:_AbortPattern(playerData, X, Z, self.Wake)
|
|
return
|
|
end
|
|
|
|
-- Right behind the wake of the carrier dZ>0.
|
|
if self:_CheckLimits(X, Z, self.Wake) then
|
|
|
|
-- Get player altitude and AoA.
|
|
local alt=playerData.unit:GetAltitude()
|
|
local aoa=playerData.unit:GetAoA()
|
|
|
|
-- Grade altitude.
|
|
local hintAlt, debriefAlt=self:_AltitudeCheck(playerData, self.Wake, alt)
|
|
|
|
-- Grade AoA.
|
|
local hintAoA, debriefAoA=self:_AoACheck(playerData, self.Wake, aoa)
|
|
|
|
-- Compile full hint.
|
|
local hint=string.format("%s\n%s", hintAlt, hintAoA)
|
|
local debrief=string.format("%s\n%s", debriefAlt, debriefAoA)
|
|
|
|
-- Message to player.
|
|
self:_SendMessageToPlayer(hint, 10, playerData)
|
|
|
|
-- Add to debrief.
|
|
self:_AddToSummary(playerData, "At the Wake", debrief)
|
|
|
|
-- Next step: Groove.
|
|
playerData.step=90
|
|
end
|
|
end
|
|
|
|
--- Entering the Groove.
|
|
-- @param #AIRBOSS self
|
|
-- @param #AIRBOSS.PlayerData playerData Player data table.
|
|
function AIRBOSS:_Groove(playerData)
|
|
|
|
-- Get distances between carrier and player unit (parallel and perpendicular to direction of movement of carrier)
|
|
local X, Z, rho, phi = self:_GetDistances(playerData.unit)
|
|
|
|
-- In front of carrier or more than 4 km behind carrier.
|
|
if self:_CheckAbort(X, Z, self.Groove) then
|
|
self:_AbortPattern(playerData, X, Z, self.Groove)
|
|
return
|
|
end
|
|
|
|
local relhead=self:_GetRelativeHeading(playerData.unit)+self.rwyangle
|
|
local lineup=self:_Lineup(playerData)-self.rwyangle
|
|
local roll=playerData.unit:GetRoll()
|
|
|
|
env.info(string.format("FF relhead=%d lineup=%d roll=%d", relhead, lineup, roll))
|
|
|
|
if math.abs(lineup)<5 and math.abs(relhead)<10 then
|
|
|
|
-- Get player altitude and AoA.
|
|
local alt = playerData.unit:GetAltitude()
|
|
local aoa = playerData.unit:GetAoA()
|
|
|
|
-- Grade altitude.
|
|
local hintAlt, debriefAlt=self:_AltitudeCheck(playerData, self.Groove, alt)
|
|
|
|
-- AoA feed back
|
|
local hintAoA, debriefAoA=self:_AoACheck(playerData, self.Groove, aoa)
|
|
|
|
-- Compile full hint.
|
|
local hint=string.format("%s\n%s", hintAlt, hintAoA)
|
|
local debrief=string.format("%s\n%s", debriefAlt, debriefAoA)
|
|
|
|
-- Message to player.
|
|
self:_SendMessageToPlayer(hint, 10, playerData)
|
|
|
|
-- Add to debrief.
|
|
self:_AddToSummary(playerData, "Enter Groove", debrief)
|
|
|
|
-- Gather pilot data.
|
|
local groovedata={} --#AIRBOSS.GrooveData
|
|
groovedata.Step=playerData.step
|
|
groovedata.Alt=alt
|
|
groovedata.AoA=aoa
|
|
groovedata.GSE=self:_Glideslope(playerData)-3.5
|
|
groovedata.LUE=self:_Lineup(playerData)-self.rwyangle
|
|
groovedata.Roll=roll
|
|
|
|
-- Groove
|
|
playerData.groove.X0=groovedata
|
|
|
|
-- Next step: X start & call the ball.
|
|
playerData.step=91
|
|
end
|
|
|
|
end
|
|
|
|
|
|
--- Call the ball, i.e. 3/4 NM distance between aircraft and carrier.
|
|
-- @param #AIRBOSS self
|
|
-- @param #AIRBOSS.PlayerData playerData Player data table.
|
|
function AIRBOSS:_CallTheBall(playerData)
|
|
|
|
-- Get distances between carrier and player unit (parallel and perpendicular to direction of movement of carrier)
|
|
local X, Z, rho, phi = self:_GetDistances(playerData.unit)
|
|
|
|
-- Player altitude
|
|
local alt=playerData.unit:GetAltitude()
|
|
|
|
-- Player group.
|
|
local player=playerData.unit:GetGroup()
|
|
|
|
-- Check abort conditions.
|
|
if self:_CheckAbort(X, Z, self.Trap) then
|
|
self:_AbortPattern(playerData, X, Z, self.Trap)
|
|
return
|
|
end
|
|
|
|
-- Lineup with runway centerline.
|
|
local lineup=self:_Lineup(playerData)
|
|
local lineupError=lineup-self.rwyangle
|
|
|
|
-- Glide slope.
|
|
local glideslope=self:_Glideslope(playerData)
|
|
local glideslopeError=glideslope-3.5 --TODO: maybe 3.0?
|
|
|
|
-- Get AoA.
|
|
local AoA=playerData.unit:GetAoA()
|
|
|
|
-- Ranges in the groove.
|
|
local RXX=UTILS.NMToMeters(0.750)+math.abs(self.sterndist) -- Start of groove. 0.75 = 1389 m
|
|
local RRB=UTILS.NMToMeters(0.500)+math.abs(self.sterndist) -- Roger Ball! call. 0.5 = 926 m
|
|
local RIM=UTILS.NMToMeters(0.375)+math.abs(self.sterndist) -- In the Middle 0.75/2. 0.375 = 695 m
|
|
local RIC=UTILS.NMToMeters(0.100)+math.abs(self.sterndist) -- In Close. 0.1 = 185 m
|
|
local RAR=UTILS.NMToMeters(0.000)+math.abs(self.sterndist) -- At the Ramp.
|
|
|
|
-- Data
|
|
local groovedata={} --#AIRBOSS.GrooveData
|
|
groovedata.Step=playerData.step
|
|
groovedata.Alt=alt
|
|
groovedata.AoA=AoA
|
|
groovedata.GSE=glideslopeError
|
|
groovedata.LUE=lineupError
|
|
groovedata.Roll=playerData.unit:GetRoll()
|
|
|
|
if rho<=RXX and playerData.step==91 then
|
|
|
|
-- LSO "Call the ball" call.
|
|
self:_SendMessageToPlayer("Call the ball.", 8, playerData)
|
|
AIRBOSS.LSOcall.CALLTHEBALL:ToGroup(playerData.unit:GetGroup())
|
|
playerData.Tlso=timer.getTime()
|
|
|
|
-- Store data.
|
|
playerData.groove.XX=groovedata
|
|
|
|
-- Next step: roger ball.
|
|
playerData.step=92
|
|
|
|
elseif rho<=RRB and playerData.step==92 then
|
|
|
|
-- Pilot: "Roger ball" call.
|
|
self:_SendMessageToPlayer(AIRBOSS.LSOcall.ROGERBALLT, 8, playerData)
|
|
AIRBOSS.LSOcall.ROGERBALL:ToGroup(player)
|
|
playerData.Tlso=timer.getTime()+1
|
|
|
|
-- Store data.
|
|
playerData.groove.RB=groovedata
|
|
|
|
-- Next step: in the middle.
|
|
playerData.step=93
|
|
|
|
elseif rho<=RIM and playerData.step==93 then
|
|
|
|
-- Debug.
|
|
self:_SendMessageToPlayer("IM", 8, playerData)
|
|
env.info(string.format("FF IM=%d", rho))
|
|
|
|
-- Store data.
|
|
playerData.groove.IM=groovedata
|
|
|
|
-- Next step: in close.
|
|
playerData.step=94
|
|
|
|
elseif rho<=RIC and playerData.step==94 then
|
|
|
|
-- Check if player was already waved off.
|
|
if playerData.waveoff==false then
|
|
|
|
-- Debug
|
|
self:_SendMessageToPlayer("IC", 8, playerData)
|
|
env.info(string.format("FF IC=%d", rho))
|
|
|
|
-- Store data.
|
|
playerData.groove.IC=groovedata
|
|
|
|
-- Check if player should wave off.
|
|
local waveoff=self:_CheckWaveOff(glideslopeError, lineupError, AoA)
|
|
|
|
-- Let's see..
|
|
if waveoff then
|
|
|
|
-- Wave off player.
|
|
self:_SendMessageToPlayer(AIRBOSS.LSOcall.WAVEOFFT, 10, playerData)
|
|
AIRBOSS.LSOcall.WAVEOFF:ToGroup(playerData.unit:GetGroup())
|
|
playerData.Tlso=timer.getTime()
|
|
|
|
-- Player was waved off!
|
|
playerData.waveoff=true
|
|
|
|
return
|
|
else
|
|
-- Next step: AR at the ramp.
|
|
playerData.step=95
|
|
end
|
|
|
|
end
|
|
|
|
elseif rho<=RAR and playerData.step==95 then
|
|
|
|
-- Debug.
|
|
self:_SendMessageToPlayer("AR", 8, playerData)
|
|
env.info(string.format("FF AR=%d", rho))
|
|
|
|
-- Store data.
|
|
playerData.groove.AR=groovedata
|
|
|
|
-- Next step: in the wires.
|
|
playerData.step=96
|
|
end
|
|
|
|
-- Time since last LSO call.
|
|
local time=timer.getTime()
|
|
local deltaT=time-playerData.Tlso
|
|
|
|
-- Check if we are beween 3/4 NM and end of ship.
|
|
if rho>=RAR and rho<RXX and deltaT>=3 then
|
|
|
|
-- LSO call if necessary.
|
|
self:_LSOcall(playerData, glideslopeError, lineupError)
|
|
|
|
elseif X>100 then
|
|
|
|
if playerData.landed then
|
|
|
|
-- Add to debrief.
|
|
if playerData.waveoff then
|
|
self:_AddToSummary(playerData, "Wave Off", "You were waved off but landed anyway. Airboss wants to talk to you!")
|
|
else
|
|
self:_AddToSummary(playerData, "Bolter", "You boltered.")
|
|
end
|
|
|
|
else
|
|
|
|
-- Add to debrief.
|
|
self:_AddToSummary(playerData, "Wave Off", "You were waved off.")
|
|
|
|
-- Next step: debrief.
|
|
playerData.step=999
|
|
end
|
|
end
|
|
end
|
|
|
|
--- LSO check if player needs to wave off.
|
|
-- Wave off conditions are:
|
|
--
|
|
-- * Glide slope error > 3 degrees.
|
|
-- * Line up error > 3 degrees.
|
|
-- * AoA<6.9 or AoA>9.3.
|
|
-- @param #AIRBOSS self
|
|
-- @param #number glideslopeError Glide slope error in degrees.
|
|
-- @param #number lineupError Line up error in degrees.
|
|
-- @param #number AoA Angle of attack of player aircraft.
|
|
-- @return #boolean If true, player should wave off!
|
|
function AIRBOSS:_CheckWaveOff(glideslopeError, lineupError, AoA)
|
|
|
|
local waveoff=false
|
|
|
|
-- Too high or too low?
|
|
if math.abs(glideslopeError)>1 then
|
|
self:I(self.lid.."Wave off due to glide slope error >1 degrees!")
|
|
waveoff=true
|
|
end
|
|
|
|
-- Too far from centerline?
|
|
if math.abs(lineupError)>3 then
|
|
self:I(self.lid.."Wave off due to line up error >3 degrees!")
|
|
waveoff=true
|
|
end
|
|
|
|
-- Too slow or too fast?
|
|
if AoA<6.9 or AoA>9.3 then
|
|
self:I(self.lid.."DEACTIVE! Wave off due to AoA<6.9 or AoA>9.3!")
|
|
--waveoff=true
|
|
end
|
|
|
|
return waveoff
|
|
end
|
|
|
|
--- Get name of the current pattern step.
|
|
-- @param #AIRBOSS self
|
|
-- @param #number step Step
|
|
-- @return #string Name of the step
|
|
function AIRBOSS:_GS(step)
|
|
local gp
|
|
if step==90 then
|
|
gp="X0" -- Entering the groove.
|
|
elseif step==91 then
|
|
gp="X" -- Starting the groove.
|
|
elseif step==92 then
|
|
gp="RB" -- Roger ball call.
|
|
elseif step==93 then
|
|
gp="IM" -- In the middle.
|
|
elseif step==94 then
|
|
gp="IC" -- In close.
|
|
elseif step==95 then
|
|
gp="AR" -- At the ramp.
|
|
elseif step==96 then
|
|
gp="IW" -- In the wires.
|
|
end
|
|
return gp
|
|
end
|
|
|
|
--- Trapped?
|
|
-- @param #AIRBOSS self
|
|
-- @param #AIRBOSS.PlayerData playerData Player data table.
|
|
-- @param Core.Point#COORDINATE pos Position of aircraft on landing event.
|
|
function AIRBOSS:_Trapped(playerData, pos)
|
|
|
|
env.info("FF TRAPPED")
|
|
|
|
-- Get distances between carrier and player unit (parallel and perpendicular to direction of movement of carrier)
|
|
local X, Z, rho, phi = self:_GetDistances(pos)
|
|
|
|
if playerData.unit:InAir()==false then
|
|
-- Seems we have successfully landed.
|
|
|
|
-- Little offset for the exact wire positions.
|
|
local wdx=11
|
|
|
|
-- Which wire was caught?
|
|
local wire
|
|
if X<-104+wdx then
|
|
wire=1
|
|
elseif X<-92+wdx then
|
|
wire=2
|
|
elseif X<-80+wdx then
|
|
wire=3
|
|
elseif X<68+wdx then
|
|
wire=4
|
|
else
|
|
wire=0
|
|
end
|
|
|
|
local text=string.format("TRAPPED! %d-wire.", wire)
|
|
self:_SendMessageToPlayer(text, 10, playerData)
|
|
|
|
local text2=string.format("Distance X=%.1f meters resulted in a %d-wire estimate.", X, wire)
|
|
MESSAGE:New(text,30):ToAllIf(self.Debug)
|
|
env.info(text2)
|
|
|
|
local hint = string.format("Trapped catching the %d-wire.", wire)
|
|
self:_AddToSummary(playerData, "Recovered", hint)
|
|
|
|
else
|
|
--Boltered!
|
|
playerData.boltered=true
|
|
end
|
|
|
|
-- Next step: debriefing.
|
|
playerData.step=999
|
|
end
|
|
|
|
--- Entering the Groove.
|
|
-- @param #AIRBOSS self
|
|
-- @param #AIRBOSS.PlayerData playerData Player data table.
|
|
-- @param #number glideslopeError Error in degrees.
|
|
-- @param #number lineupError Error in degrees.
|
|
function AIRBOSS:_LSOcall(playerData, glideslopeError, lineupError)
|
|
|
|
-- Player group.
|
|
local player=playerData.unit:GetGroup()
|
|
|
|
-- Glideslope high/low calls.
|
|
local text=""
|
|
if glideslopeError>1 then
|
|
text="You're high!"
|
|
AIRBOSS.LSOcall.HIGHL:ToGroup(player)
|
|
elseif glideslopeError>0.5 then
|
|
text="You're a little high."
|
|
AIRBOSS.LSOcall.HIGHS:ToGroup(player)
|
|
elseif glideslopeError<-1.0 then
|
|
text="Power!"
|
|
AIRBOSS.LSOcall.POWERL:ToGroup(player)
|
|
elseif glideslopeError<-0.5 then
|
|
text="You're a little low."
|
|
AIRBOSS.LSOcall.POWERS:ToGroup(player)
|
|
else
|
|
text="Good altitude."
|
|
end
|
|
|
|
text=text..string.format(" Glideslope Error = %.2f°", glideslopeError)
|
|
text=text.."\n"
|
|
|
|
local delay=0
|
|
if math.abs(glideslopeError)>0.5 then
|
|
--text=text.."\n"
|
|
delay=1.5
|
|
end
|
|
|
|
-- Lineup left/right calls.
|
|
if lineupError<-3 then
|
|
text=text.."Come left!"
|
|
AIRBOSS.LSOcall.COMELEFTL:ToGroup(player, delay)
|
|
elseif lineupError<-1 then
|
|
text=text.."Come left."
|
|
AIRBOSS.LSOcall.COMELEFTS:ToGroup(player, delay)
|
|
elseif lineupError>3 then
|
|
text=text.."Right for lineup!"
|
|
AIRBOSS.LSOcall.RIGHTFORLINEUPL:ToGroup(player, delay)
|
|
elseif lineupError>1 then
|
|
text=text.."Right for lineup."
|
|
AIRBOSS.LSOcall.RIGHTFORLINEUPS:ToGroup(player, delay)
|
|
else
|
|
text=text.."Good lineup."
|
|
end
|
|
|
|
text=text..string.format(" Lineup Error = %.1f°\n", lineupError)
|
|
|
|
-- Get AoA.
|
|
local aoa=playerData.unit:GetAoA()
|
|
|
|
if aoa>=9.3 then
|
|
text=text.."Your're slow!"
|
|
elseif aoa>=8.8 and aoa<9.3 then
|
|
text=text.."Your're a little slow."
|
|
elseif aoa>=7.4 and aoa<8.8 then
|
|
text=text.."You're on speed."
|
|
elseif aoa>=6.9 and aoa<7.4 then
|
|
text=text.."You're a little fast."
|
|
elseif aoa>=0 and aoa<6.9 then
|
|
text=text.."You're fast!"
|
|
else
|
|
text=text.."Unknown AoA state."
|
|
end
|
|
|
|
text=text..string.format(" AoA = %.1f", aoa)
|
|
|
|
-- LSO Message to player.
|
|
self:_SendMessageToPlayer(text, 5, playerData, false)
|
|
|
|
-- Set last time.
|
|
playerData.Tlso=timer.getTime()
|
|
end
|
|
|
|
--- Get glide slope of aircraft.
|
|
-- @param #AIRBOSS self
|
|
-- @param #AIRBOSS.PlayerData playerData Player data table.
|
|
-- @return #number Glide slope angle in degrees measured from the
|
|
function AIRBOSS:_Glideslope(playerData)
|
|
|
|
-- Get distances between carrier and player unit (parallel and perpendicular to direction of movement of carrier)
|
|
local X, Z, rho, phi = self:_GetDistances(playerData.unit)
|
|
|
|
-- Glideslope. Wee need to correct for the height of the deck. The ideal glide slope is 3.5 degrees.
|
|
local h=playerData.unit:GetAltitude()-self.deckheight
|
|
local x=math.abs(-86-X) --math.abs(self.sterndist-X) --TODO: maybe sterndist should be replaced by position of 3-wire!
|
|
local glideslope=math.atan(h/x)
|
|
|
|
return math.deg(glideslope)
|
|
end
|
|
|
|
--- Get line up of player wrt to carrier runway.
|
|
-- @param #AIRBOSS self
|
|
-- @param #AIRBOSS.PlayerData playerData Player data table.
|
|
-- @return #number Line up with runway heading in degrees. 0 degrees = perfect line up. +1 too far left. -1 too far right.
|
|
-- @return #number Distance from carrier tail to player aircraft in meters.
|
|
function AIRBOSS:_Lineup(playerData)
|
|
|
|
-- Get distances between carrier and player unit (parallel and perpendicular to direction of movement of carrier)
|
|
local X, Z, rho, phi = self:_GetDistances(playerData.unit)
|
|
|
|
-- Position at the end of the deck. From there we calculate the angle.
|
|
local b={x=self.sterndist, z=0}
|
|
|
|
-- Position of the aircraft wrt carrier coordinates.
|
|
local a={x=X, z=Z}
|
|
|
|
-- Vector from plane to ref point on boad.
|
|
local c={x=b.x-a.x, y=0, z=b.z-a.z}
|
|
|
|
-- Current line up and error wrt to final heading of the runway.
|
|
local lineup=math.atan2(c.z, c.x)
|
|
|
|
return math.deg(lineup), UTILS.VecNorm(c)
|
|
end
|
|
|
|
--- Get base recovery course (BRC) of carrier.
|
|
-- @param #AIRBOSS self
|
|
-- @param #boolean True If true, return true bearing. Otherwise (default) return magnetic bearing.
|
|
-- @return #number BRC in degrees.
|
|
function AIRBOSS:_BaseRecoveryCourse(True)
|
|
|
|
-- Current true heading of carrier.
|
|
local hdg=self.carrier:GetHeading()
|
|
|
|
-- Final (true) bearing.
|
|
local brc=hdg
|
|
|
|
-- Magnetic bearing.
|
|
if True==false then
|
|
--TODO: Conversion to magnetic, i.e. include magnetic declination of current map.
|
|
end
|
|
|
|
-- Adjust negative values.
|
|
if brc<0 then
|
|
brc=brc+360
|
|
end
|
|
|
|
return brc
|
|
end
|
|
|
|
|
|
--- Get final bearing (FB) of carrier.
|
|
-- By default, the routine returns the magnetic FB depending on the current map (Caucasus, NTTR, Normandy, Persion Gulf etc).
|
|
-- The true bearing can be obtained by setting the *True* parameter to true.
|
|
-- @param #AIRBOSS self
|
|
-- @param #boolean True If true, return true bearing. Otherwise (default) return magnetic bearing.
|
|
-- @return #number FB in degrees.
|
|
function AIRBOSS:_FinalBearing(True)
|
|
|
|
-- Base Recovery Course of carrier.
|
|
local brc=self:_BaseRecoveryCourse(True)
|
|
|
|
-- Final baring = BRC including angled deck.
|
|
local fb=brc+self.rwyangle
|
|
|
|
-- Adjust negative values.
|
|
if fb<0 then
|
|
fb=fb+360
|
|
end
|
|
|
|
return fb
|
|
end
|
|
|
|
--- Get radial, i.e. the final bearing FB-180 degrees.
|
|
-- @param #AIRBOSS self
|
|
-- @return #number Radial in degrees.
|
|
function AIRBOSS:_Radial()
|
|
|
|
-- Get radial.
|
|
local radial=self:_FinalBearing()-180
|
|
|
|
-- Adjust for negative values.
|
|
if radial<0 then
|
|
radial=radial+360
|
|
end
|
|
|
|
return radial
|
|
end
|
|
|
|
|
|
---------
|
|
-- Bla functions
|
|
---------
|
|
|
|
--- Append text to debrief text.
|
|
-- @param #AIRBOSS self
|
|
-- @param #AIRBOSS.PlayerData playerData Player data.
|
|
-- @param #string step Current step in the pattern.
|
|
-- @param #string item Text item appeded to the debrief.
|
|
function AIRBOSS:_AddToSummary(playerData, step, item)
|
|
table.insert(playerData.debrief, {step=step, hint=item})
|
|
end
|
|
|
|
--- Show debriefing message.
|
|
-- @param #AIRBOSS self
|
|
-- @param #AIRBOSS.PlayerData playerData Player data.
|
|
function AIRBOSS:_Debrief(playerData)
|
|
env.info("FF debrief")
|
|
|
|
-- Debriefing text.
|
|
local text=string.format("Debriefing:\n")
|
|
text=text..string.format("================================\n")
|
|
for _,_data in pairs(playerData.debrief) do
|
|
local step=_data.step
|
|
local comment=_data.hint
|
|
text=text..string.format("* %s:\n",step)
|
|
text=text..string.format("%s\n", comment)
|
|
end
|
|
|
|
-- Send debrief message to player
|
|
self:_SendMessageToPlayer(text, 30, playerData, true, "Paddles")
|
|
|
|
-- LSO grade, points, and flight data analyis.
|
|
local grade, points, analysis=self:_LSOgrade(playerData)
|
|
|
|
local mygrade={} --#AIRBOSS.LSOgrade
|
|
mygrade.grade=grade
|
|
mygrade.points=points
|
|
mygrade.details=analysis
|
|
|
|
-- Add to table.
|
|
table.insert(playerData.grades, mygrade)
|
|
|
|
-- LSO grade message.
|
|
text=string.format("%s %.1f PT - %s", grade, points, analysis)
|
|
self:_SendMessageToPlayer(text, 10, playerData, true, "Paddles", 30)
|
|
|
|
-- New approach.
|
|
if playerData.boltered or playerData.waveoff or playerData.patternwo then
|
|
-- Get heading and distance to register zone ~3 NM astern.
|
|
local heading=playerData.unit:GetCoordinate():HeadingTo(self.registerZone:GetCoordinate())
|
|
local distance=playerData.unit:GetCoordinate():Get2DDistance(self.registerZone:GetCoordinate())
|
|
local text=string.format("fly heading %d for %d NM to re-enter the pattern.", heading, UTILS.MetersToNM(distance))
|
|
self:_SendMessageToPlayer(text, 10, playerData, false, nil, 30)
|
|
end
|
|
|
|
-- Next step.
|
|
playerData.step=0
|
|
end
|
|
|
|
--- Get relative heading of player wrt carrier.
|
|
-- @param #AIRBOSS self
|
|
-- @param Wrapper.Unit#UNIT unit Player unit.
|
|
-- @return #number Relative heading in degrees.
|
|
function AIRBOSS:_GetRelativeHeading(unit)
|
|
local vC=self.carrier:GetOrientationX()
|
|
local vP=unit:GetOrientationX()
|
|
|
|
-- Get angle between the two orientation vectors in rad.
|
|
local relHead=math.acos(UTILS.VecDot(vC,vP)/UTILS.VecNorm(vC)/UTILS.VecNorm(vP))
|
|
|
|
-- Return heading in degrees.
|
|
return math.deg(relHead)
|
|
end
|
|
|
|
|
|
--- Get name of the current pattern step.
|
|
-- @param #AIRBOSS self
|
|
-- @param #number step Step
|
|
-- @return #string Name of the step
|
|
function AIRBOSS:_StepName(step)
|
|
|
|
local name="unknown"
|
|
if step==0 then
|
|
name="Unregistered"
|
|
elseif step==1 then
|
|
name="Pattern Entry"
|
|
elseif step==2 then
|
|
name="Break Entry"
|
|
elseif step==3 then
|
|
name="Early break"
|
|
elseif step==4 then
|
|
name="Late break"
|
|
elseif step==5 then
|
|
name="Abeam position"
|
|
elseif step==6 then
|
|
name="Ninety"
|
|
elseif step==7 then
|
|
name="Wake"
|
|
elseif step==8 then
|
|
name="unkown"
|
|
elseif step==90 then
|
|
name="Entering the Groove"
|
|
elseif step==91 then
|
|
name="Groove: X At the Start"
|
|
elseif step==92 then
|
|
name="Groove: Roger Ball"
|
|
elseif step==93 then
|
|
name="Groove: IM In the Middle"
|
|
elseif step==94 then
|
|
name="Groove: IC In Close"
|
|
elseif step==95 then
|
|
name="Groove: AR: At the Ramp"
|
|
elseif step==96 then
|
|
name="Groove: IW: In the Wires"
|
|
end
|
|
|
|
return name
|
|
end
|
|
|
|
--- Calculate distances between carrier and player unit.
|
|
-- @param #AIRBOSS self
|
|
-- @param Wrapper.Unit#UNIT unit Player unit
|
|
-- @return #number Distance [m] in the direction of the orientation of the carrier.
|
|
-- @return #number Distance [m] perpendicular to the orientation of the carrier.
|
|
-- @return #number Distance [m] to the carrier.
|
|
-- @return #number Angle [Deg] from carrier to plane. Phi=0 if the plane is directly behind the carrier, phi=90 if the plane is starboard, phi=180 if the plane is in front of the carrier.
|
|
function AIRBOSS:_GetDistances(unit)
|
|
|
|
-- Vector to carrier
|
|
local a=self.carrier:GetVec3()
|
|
|
|
-- Vector to player
|
|
local b=unit:GetVec3()
|
|
|
|
-- Vector from carrier to player.
|
|
local c={x=b.x-a.x, y=0, z=b.z-a.z}
|
|
|
|
-- Orientation of carrier.
|
|
local x=self.carrier:GetOrientationX()
|
|
|
|
-- Projection of player pos on x component.
|
|
local dx=UTILS.VecDot(x,c)
|
|
|
|
-- Orientation of carrier.
|
|
local z=self.carrier:GetOrientationZ()
|
|
|
|
-- Projection of player pos on z component.
|
|
local dz=UTILS.VecDot(z,c)
|
|
|
|
-- Polar coordinates
|
|
local rho=math.sqrt(dx*dx+dz*dz)
|
|
local phi=math.deg(math.atan2(dz,dx))
|
|
if phi<0 then
|
|
phi=phi+360
|
|
end
|
|
|
|
-- phi=0 if the plane is directly behind the carrier, phi=180 if the plane is in front of the carrier
|
|
phi=phi-180
|
|
|
|
if phi<0 then
|
|
phi=phi+360
|
|
end
|
|
|
|
return dx,dz,rho,phi
|
|
end
|
|
|
|
--- Check if a player is within the right area.
|
|
-- @param #AIRBOSS self
|
|
-- @param #number X X distance player to carrier.
|
|
-- @param #number Z Z distance player to carrier.
|
|
-- @param #AIRBOSS.Checkpoint pos Position data limits.
|
|
-- @return #boolean If true, approach should be aborted.
|
|
function AIRBOSS:_CheckAbort(X, Z, pos)
|
|
|
|
local abort=false
|
|
if pos.Xmin and X<pos.Xmin then
|
|
abort=true
|
|
elseif pos.Xmax and X>pos.Xmax then
|
|
abort=true
|
|
elseif pos.Zmin and Z<pos.Zmin then
|
|
abort=true
|
|
elseif pos.Zmax and Z>pos.Zmax then
|
|
abort=true
|
|
end
|
|
|
|
return abort
|
|
end
|
|
|
|
--- Generate a text if a player is too far from where he should be.
|
|
-- @param #AIRBOSS self
|
|
-- @param #number X X distance player to carrier.
|
|
-- @param #number Z Z distance player to carrier.
|
|
-- @param #AIRBOSS.Checkpoint posData Checkpoint data.
|
|
function AIRBOSS:_TooFarOutText(X, Z, posData)
|
|
|
|
local text="You are too far "
|
|
|
|
local xtext=nil
|
|
if posData.Xmin and X<posData.Xmin then
|
|
xtext="ahead"
|
|
elseif posData.Xmax and X>posData.Xmax then
|
|
xtext="behind"
|
|
end
|
|
|
|
local ztext=nil
|
|
if posData.Zmin and Z<posData.Zmin then
|
|
ztext="port (left)"
|
|
elseif posData.Zmax and Z>posData.Zmax then
|
|
ztext="starboard (right)"
|
|
end
|
|
|
|
if xtext and ztext then
|
|
text=text..xtext.." and "..ztext
|
|
elseif xtext then
|
|
text=text..xtext
|
|
elseif ztext then
|
|
text=text..ztext
|
|
end
|
|
|
|
text=text.." of the carrier."
|
|
|
|
return text
|
|
end
|
|
|
|
--- Pattern aborted.
|
|
-- @param #AIRBOSS self
|
|
-- @param #AIRBOSS.PlayerData playerData Player data.
|
|
-- @param #number X X distance player to carrier.
|
|
-- @param #number Z Z distance player to carrier.
|
|
-- @param #AIRBOSS.Checkpoint posData Checkpoint data.
|
|
function AIRBOSS:_AbortPattern(playerData, X, Z, posData)
|
|
|
|
-- Text where we are wrong.
|
|
local toofartext=self:_TooFarOutText(X, Z, posData)
|
|
|
|
-- Send message to player.
|
|
self:_SendMessageToPlayer(toofartext.." Depart and re-enter!", 15, playerData, true)
|
|
|
|
-- Debug.
|
|
local text=string.format("Abort: X=%d Xmin=%s, Xmax=%s | Z=%d Zmin=%s Zmax=%s", X, tostring(posData.Xmin), tostring(posData.Xmax), Z, tostring(posData.Zmin), tostring(posData.Zmax))
|
|
self:E(self.lid..text)
|
|
--MESSAGE:New(text, 60):ToAllIf(self.Debug)
|
|
|
|
-- Add to debrief.
|
|
self:_AddToSummary(playerData, string.format("%s", self:_StepName(playerData.step)), string.format("Pattern wave off: %s", toofartext))
|
|
|
|
-- Pattern wave off!
|
|
playerData.patternwo=true
|
|
|
|
-- Next step debrief.
|
|
playerData.step=999
|
|
end
|
|
|
|
|
|
--- Provide info about player status on the fly.
|
|
-- @param #AIRBOSS self
|
|
-- @param #AIRBOSS.PlayerData playerData Player data.
|
|
function AIRBOSS:_DetailedPlayerStatus(playerData)
|
|
|
|
-- Player unit.
|
|
local unit=playerData.unit
|
|
|
|
-- Aircraft attitude.
|
|
local aoa=unit:GetAoA()
|
|
local yaw=unit:GetYaw()
|
|
local roll=unit:GetRoll()
|
|
local pitch=unit:GetPitch()
|
|
|
|
-- Distance to the boat.
|
|
local dist=playerData.unit:GetCoordinate():Get2DDistance(self.carrier:GetCoordinate())
|
|
local dx,dz,rho,phi=self:_GetDistances(unit)
|
|
|
|
-- Wind vector.
|
|
local wind=unit:GetCoordinate():GetWindWithTurbulenceVec3()
|
|
|
|
-- Aircraft veloecity vector.
|
|
local velo=unit:GetVelocityVec3()
|
|
|
|
-- Relative heading Aircraft to Carrier.
|
|
local relhead=self:_GetRelativeHeading(playerData.unit)
|
|
|
|
-- Output
|
|
local text=string.format("AoA=%.1f | Vx=%.1f Vy=%.1f Vz=%.1f\n", aoa, velo.x, velo.y, velo.z)
|
|
text=text..string.format("Pitch=%.1f° | Roll=%.1f° | Yaw=%.1f° | Climb=%.1f°\n", pitch, roll, yaw, unit:GetClimbAngle())
|
|
text=text..string.format("Relheading=%.1f°\n", relhead)
|
|
text=text..string.format("Distance: X=%d m Z=%d m | R=%d m Phi=%.1f\n", dx, dz, rho, phi)
|
|
if playerData.step>=90 and playerData.step<=99 then
|
|
local lineup=self:_Lineup(playerData)-self.rwyangle
|
|
local glideslope=self:_Glideslope(playerData)-3.5
|
|
text=text..string.format("Lineup Error = %.1f°\n", lineup)
|
|
text=text..string.format("Glideslope Error = %.1f°\n", glideslope)
|
|
end
|
|
text=text..string.format("Current step: %s\n", self:_StepName(playerData.step))
|
|
|
|
--text=text..string.format("Wind Vx=%.1f Vy=%.1f Vz=%.1f\n", wind.x, wind.y, wind.z)
|
|
--text=text..string.format("rho=%.1f m phi=%.1f degrees\n", rho,phi)
|
|
|
|
MESSAGE:New(text, 1, nil , true):ToClient(playerData.client)
|
|
end
|
|
|
|
--- Init parameters for USS Stennis carrier.
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-- @param #AIRBOSS self
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function AIRBOSS:_InitStennis()
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-- Carrier Parameters.
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self.rwyangle = -9
|
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self.sterndist =-150
|
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self.deckheight = 22
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self.wire1 =-100
|
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self.wire2 = -90
|
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self.wire3 = -80
|
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self.wire4 = -70
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|
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--[[
|
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q0=self.carrier:GetCoordinate():SetAltitude(25)
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q0:BigSmokeSmall(0.1)
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q1=self.carrier:GetCoordinate():Translate(-104,0):SetAltitude(22) --1st wire
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q1:BigSmokeSmall(0.1)--:SmokeGreen()
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q2=self.carrier:GetCoordinate():Translate(-68,0):SetAltitude(22) --4th wire ==> distance between wires 12 m
|
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q2:BigSmokeSmall(0.1)--:SmokeBlue()
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]]
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|
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-- 4k descent from holding pattern to 5k platform
|
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self.C3Descent4k.name="4k Descent"
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self.C3Descent4k.Xmin=-UTILS.NMToMeters(35)
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self.C3Descent4k.Xmax=-UTILS.NMToMeters(20)
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self.C3Descent4k.Zmin=-UTILS.NMToMeters(30)
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self.C3Descent4k.Zmax= UTILS.NMToMeters(30)
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self.C3Descent4k.LimitXmin=nil
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self.C3Descent4k.LimitXmax=-UTILS.NMToMeters(20) --TODO: better rho dist. decrease descent 20 2000 ft/min at 5000 ft alt and user rad alt.
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self.C3Descent4k.LimitZmin=nil
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self.C3Descent4k.LimitZmax=nil
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self.C3Descent4k.Altitude=nil --UTILS.FeetToMeters(5000)
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self.C3Descent4k.AoA=nil
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self.C3Descent4k.Distance=nil
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-- 2k descent from 5k platform to 1200 dirty up level flight.
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self.C3Descent2k.name="2k Descent"
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self.C3Descent2k.Xmin=-UTILS.NMToMeters(21)
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self.C3Descent2k.Xmax=nil
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self.C3Descent2k.Zmin=-UTILS.NMToMeters(30)
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self.C3Descent2k.Zmax= UTILS.NMToMeters(30)
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self.C3Descent2k.LimitXmin=nil
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self.C3Descent2k.LimitXmax=-UTILS.NMToMeters(12) --TODO: better rho dist! now switch to dirty up level flight 12 NM.
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self.C3Descent2k.LimitZmin=nil
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self.C3Descent2k.LimitZmax=nil
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self.C3Descent2k.Altitude=UTILS.FeetToMeters(5000)
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self.C3Descent2k.AoA=nil
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self.C3Descent2k.Distance=-UTILS.NMToMeters(20)
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-- Level out at 1200 ft and dirty up.
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self.C3DirtyUp.name="Dirty Up"
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self.C3DirtyUp.Xmin=-UTILS.NMToMeters(13)
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self.C3DirtyUp.Xmax=nil
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self.C3DirtyUp.Zmin=-UTILS.NMToMeters(30)
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self.C3DirtyUp.Zmax= UTILS.NMToMeters(30)
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self.C3DirtyUp.LimitXmin=nil
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self.C3DirtyUp.LimitXmax=-UTILS.NMToMeters(3) --TODO: better rho dist! Intercept glideslope and follow bullseye.
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self.C3DirtyUp.LimitZmin=nil
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self.C3DirtyUp.LimitZmax=nil
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self.C3DirtyUp.Altitude=UTILS.FeetToMeters(1200)
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self.C3DirtyUp.AoA=nil
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self.C3DirtyUp.Distance=-UTILS.NMToMeters(12)
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-- Intercept glide slope and follow bullseye.
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self.C3DirtyUp.name="Bullseye"
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self.C3DirtyUp.Xmin=-UTILS.NMToMeters(4)
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self.C3DirtyUp.Xmax=nil
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self.C3DirtyUp.Zmin=-UTILS.NMToMeters(30)
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self.C3DirtyUp.Zmax= UTILS.NMToMeters(30)
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self.C3DirtyUp.LimitXmin=nil
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self.C3DirtyUp.LimitXmax=-UTILS.NMToMeters(1) --TODO: better rho dist! Call the ball.
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self.C3DirtyUp.LimitZmin=nil
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self.C3DirtyUp.LimitZmax=nil
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self.C3DirtyUp.Altitude=UTILS.FeetToMeters(1200)
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self.C3DirtyUp.AoA=nil
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self.C3DirtyUp.Distance=-UTILS.NMToMeters(3)
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-- Upwind leg
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self.Upwind.name="Upwind"
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self.Upwind.Xmin=-4000 -- TODO Should be withing 4 km behind carrier. Why?
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self.Upwind.Xmax=nil
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self.Upwind.Zmin=0
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self.Upwind.Zmax=1200
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self.Upwind.LimitXmin=0
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self.Upwind.LimitXmax=nil
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self.Upwind.LimitZmin=0
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self.Upwind.LimitZmax=nil
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self.Upwind.Altitude=UTILS.FeetToMeters(800)
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self.Upwind.AoA=8.1
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self.Upwind.Distance=nil
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-- Early break
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self.BreakEarly.name="Early Break"
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self.BreakEarly.Xmin=-500
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self.BreakEarly.Xmax=UTILS.NMToMeters(5)
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self.BreakEarly.Zmin=-3700
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self.BreakEarly.Zmax=1500
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self.BreakEarly.LimitXmin=0
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self.BreakEarly.LimitXmax=nil
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self.BreakEarly.LimitZmin=-370 -- 0.2 NM port of carrier
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self.BreakEarly.LimitZmax=nil
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self.BreakEarly.Altitude=UTILS.FeetToMeters(800)
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self.BreakEarly.AoA=8.1
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self.BreakEarly.Distance=nil
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-- Late break
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self.BreakLate.name="Late Break"
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self.BreakLate.Xmin=-500
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self.BreakLate.Xmax=UTILS.NMToMeters(5)
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self.BreakLate.Zmin=-3700
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self.BreakLate.Zmax=1500
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self.BreakLate.LimitXmin=0
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self.BreakLate.LimitXmax=nil
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self.BreakLate.LimitZmin=-1470 --0.8 NM
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self.BreakLate.LimitZmax=nil
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self.BreakLate.Altitude=UTILS.FeetToMeters(800)
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self.BreakLate.AoA=8.1
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self.BreakLate.Distance=nil
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-- Abeam position
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self.Abeam.name="Abeam Position"
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self.Abeam.Xmin=nil
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self.Abeam.Xmax=nil
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self.Abeam.Zmin=-4000
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self.Abeam.Zmax=-1000
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self.Abeam.LimitXmin=-200
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self.Abeam.LimitXmax=nil
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self.Abeam.LimitZmin=nil
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self.Abeam.LimitZmax=nil
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self.Abeam.Altitude=UTILS.FeetToMeters(600)
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self.Abeam.AoA=8.1
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self.Abeam.Distance=UTILS.NMToMeters(1.2)
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-- At the ninety
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self.Ninety.name="Ninety"
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self.Ninety.Xmin=-4000
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self.Ninety.Xmax=0
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self.Ninety.Zmin=-3700
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self.Ninety.Zmax=nil
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self.Ninety.LimitXmin=nil
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self.Ninety.LimitXmax=nil
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self.Ninety.LimitZmin=nil
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self.Ninety.LimitZmax=-1111
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self.Ninety.Altitude=UTILS.FeetToMeters(500)
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self.Ninety.AoA=8.1
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self.Ninety.Distance=nil
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-- Wake position
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self.Wake.name="Wake"
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self.Wake.Xmin=-4000
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self.Wake.Xmax=0
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self.Wake.Zmin=-2000
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self.Wake.Zmax=nil
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self.Wake.LimitXmin=nil
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self.Wake.LimitXmax=nil
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self.Wake.LimitZmin=0
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self.Wake.LimitZmax=nil
|
|
self.Wake.Altitude=UTILS.FeetToMeters(370)
|
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self.Wake.AoA=8.1
|
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self.Wake.Distance=nil
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-- In the groove
|
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self.Groove.name="Groove"
|
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self.Groove.Xmin=-4000
|
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self.Groove.Xmax= 100
|
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self.Groove.Zmin=-1000
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self.Groove.Zmax=nil
|
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self.Groove.LimitXmin=nil
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self.Groove.LimitXmax=nil
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self.Groove.LimitZmin=nil
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|
self.Groove.LimitZmax=nil
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|
self.Groove.Altitude=UTILS.FeetToMeters(300)
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|
self.Groove.AoA=8.1
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self.Groove.Distance=nil
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|
|
-- Landing trap
|
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self.Trap.name="Trap"
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self.Trap.Xmin=-3000
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self.Trap.Xmax=nil
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self.Trap.Zmin=-2000
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self.Trap.Zmax=2000
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self.Trap.LimitXmin=nil
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|
self.Trap.LimitXmax=nil
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|
self.Trap.LimitZmin=nil
|
|
self.Trap.LimitZmax=nil
|
|
self.Trap.Altitude=nil
|
|
self.Trap.AoA=nil
|
|
self.Trap.Distance=nil
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|
|
|
end
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|
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--- Check limits for reaching next step.
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-- @param #AIRBOSS self
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-- @param #number X X position of player unit.
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-- @param #number Z Z position of player unit.
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-- @param #AIRBOSS.Checkpoint check Checkpoint.
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-- @return #boolean If true, checkpoint condition for next step was reached.
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function AIRBOSS:_CheckLimits(X, Z, check)
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-- Limits
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local nextXmin=check.LimitXmin==nil or (check.LimitXmin and (check.LimitXmin<0 and X<=check.LimitXmin or check.LimitXmin>=0 and X>=check.LimitXmin))
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local nextXmax=check.LimitXmax==nil or (check.LimitXmax and (check.LimitXmax<0 and X>=check.LimitXmax or check.LimitXmax>=0 and X<=check.LimitXmax))
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local nextZmin=check.LimitZmin==nil or (check.LimitZmin and (check.LimitZmin<0 and Z<=check.LimitZmin or check.LimitZmin>=0 and Z>=check.LimitZmin))
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local nextZmax=check.LimitZmax==nil or (check.LimitZmax and (check.LimitZmax<0 and Z>=check.LimitZmax or check.LimitZmax>=0 and Z<=check.LimitZmax))
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|
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-- Proceed to next step if all conditions are fullfilled.
|
|
local next=nextXmin and nextXmax and nextZmin and nextZmax
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|
|
-- Debug info.
|
|
local text=string.format("step=%s: next=%s: X=%d Xmin=%s Xmax=%s | Z=%d Zmin=%s Zmax=%s",
|
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check.name, tostring(next), X, tostring(check.LimitXmin), tostring(check.LimitXmax), Z, tostring(check.LimitZmin), tostring(check.LimitZmax))
|
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self:T(self.lid..text)
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--MESSAGE:New(text, 1):ToAllIf(self.Debug)
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|
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return next
|
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end
|
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|
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|
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
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-- MISC functions
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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|
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--- Grade approach.
|
|
-- @param #AIRBOSS self
|
|
-- @param #AIRBOSS.PlayerData playerData Player data table.
|
|
-- @return #string LSO grade, i.g. _OK_, OK, (OK), --, etc.
|
|
-- @return #number Points.
|
|
-- @return #string LSO analysis of flight path.
|
|
function AIRBOSS:_LSOgrade(playerData)
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|
|
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local function count(base, pattern)
|
|
return select(2, string.gsub(base, pattern, ""))
|
|
end
|
|
|
|
-- Analyse flight data and conver to LSO text.
|
|
local GXX,nXX=self:_Flightdata2Text(playerData.groove.XX)
|
|
local GIM,nIM=self:_Flightdata2Text(playerData.groove.IM)
|
|
local GIC,nIC=self:_Flightdata2Text(playerData.groove.IC)
|
|
local GAR,nAR=self:_Flightdata2Text(playerData.groove.AR)
|
|
|
|
-- Put everything together.
|
|
local G=GXX.." "..GIM.." ".." "..GIC.." "..GAR
|
|
|
|
-- Ground number of minor, normal and major deviations.
|
|
local N=nXX+nIM+nIC+nAR
|
|
local nL=count(G, '_')/2
|
|
local nS=count(G, '%(')
|
|
local nN=N-nS-nL
|
|
|
|
local grade
|
|
local points
|
|
if N==0 then
|
|
-- No deviations, should be REALLY RARE!
|
|
grade="_OK_"
|
|
points=5.0
|
|
else
|
|
if nL>0 then
|
|
-- Larger deviations ==> "No grade" 2.0 points.
|
|
grade="--"
|
|
points=2.0
|
|
elseif nN>0 then
|
|
-- No larger but average deviations ==> "Fair Pass" Pass with average deviations and corrections.
|
|
grade="(OK)"
|
|
points=3.0
|
|
else
|
|
-- Only minor corrections
|
|
grade="OK"
|
|
points=4.0
|
|
end
|
|
end
|
|
|
|
-- Replace" )"( and "__"
|
|
G=G:gsub("%)%(", "")
|
|
G=G:gsub("__","")
|
|
|
|
-- Debug info
|
|
local text="LSO grade:\n"
|
|
text=text..G.."\n"
|
|
text=text.."Grade = "..grade.." points = "..points.."\n"
|
|
text=text.."# of total deviations = "..N.."\n"
|
|
text=text.."# of large deviations _ = "..nL.."\n"
|
|
text=text.."# of norma deviations _ = "..nN.."\n"
|
|
text=text.."# of small deviations ( = "..nS.."\n"
|
|
self:I(self.lid..text)
|
|
|
|
if playerData.patternwo or playerData.waveoff then
|
|
grade="CUT"
|
|
points=1.0
|
|
if playerData.lig then
|
|
G="LIG PWO"
|
|
elseif playerData.patternwo then
|
|
G="PWO "..G
|
|
end
|
|
if playerData.landed then
|
|
--AIRBOSS wants to talk to you!
|
|
end
|
|
elseif playerData.boltered then
|
|
grade="-- (BOLTER)"
|
|
points=2.5
|
|
end
|
|
|
|
return grade, points, G
|
|
end
|
|
|
|
--- Grade flight data.
|
|
-- @param #AIRBOSS self
|
|
-- @param #AIRBOSS.GrooveData fdata Flight data in the groove.
|
|
-- @return #string LSO grade or empty string if flight data table is nil.
|
|
-- @return #number Number of deviations from perfect flight path.
|
|
function AIRBOSS:_Flightdata2Text(fdata)
|
|
|
|
local function little(text)
|
|
return string.format("(%s)",text)
|
|
end
|
|
local function underline(text)
|
|
return string.format("_%s_", text)
|
|
end
|
|
|
|
-- No flight data ==> return empty string.
|
|
if fdata==nil then
|
|
self:E(self.lid.."Flight data is nil.")
|
|
return "", 0
|
|
end
|
|
|
|
-- Flight data.
|
|
local step=fdata.Step
|
|
local AOA=fdata.AoA
|
|
local GSE=fdata.GSE
|
|
local LUE=fdata.LUE
|
|
local ROL=fdata.Roll
|
|
|
|
-- Speed.
|
|
local S=nil
|
|
if AOA>9.8 then
|
|
S=underline("SLO")
|
|
elseif AOA>9.3 then
|
|
S="SLO"
|
|
elseif AOA>8.8 then
|
|
S=little("SLO")
|
|
elseif AOA<6.4 then
|
|
S=underline("F")
|
|
elseif AOA<6.9 then
|
|
S="F"
|
|
elseif AOA<7.4 then
|
|
S=little("F")
|
|
end
|
|
|
|
-- Alitude.
|
|
local A=nil
|
|
if GSE>1 then
|
|
A=underline("H")
|
|
elseif GSE>0.5 then
|
|
A=little("H")
|
|
elseif GSE>0.25 then
|
|
A="H"
|
|
elseif GSE<-1 then
|
|
A=underline("LO")
|
|
elseif GSE<-0.5 then
|
|
A=little("LO")
|
|
elseif GSE<-0.25 then
|
|
A="LO"
|
|
end
|
|
|
|
-- Line up.
|
|
local D=nil
|
|
if LUE>3 then
|
|
D=underline("LUL")
|
|
elseif LUE>1 then
|
|
D="LUL"
|
|
elseif LUE>0.5 then
|
|
D=little("LUL")
|
|
elseif LUE<-3 then
|
|
D=underline("LUR")
|
|
elseif LUE<-1 then
|
|
D="LUR"
|
|
elseif LUE<-0.5 then
|
|
D=little("LUR")
|
|
end
|
|
|
|
-- Compile.
|
|
local G=""
|
|
local n=0
|
|
if S then
|
|
G=G..S
|
|
n=n+1
|
|
end
|
|
if A then
|
|
G=G..A
|
|
n=n+1
|
|
end
|
|
if D then
|
|
G=G..D
|
|
n=n+1
|
|
end
|
|
|
|
-- Add current step.
|
|
local step=self:_GS(step)
|
|
step=step:gsub("XX","X")
|
|
if G~="" then
|
|
G=G..step
|
|
end
|
|
|
|
-- Debug info.
|
|
local text=string.format("LSO Grade at %s:\n", step)
|
|
text=text..string.format("AOA=%.1f\n",AOA)
|
|
text=text..string.format("GSE=%.1f\n",GSE)
|
|
text=text..string.format("LUE=%.1f\n",LUE)
|
|
text=text..string.format("ROL=%.1f\n",ROL)
|
|
text=text..G
|
|
self:T(self.lid..text)
|
|
|
|
return G,n
|
|
end
|
|
|
|
--- Evaluate player's altitude at checkpoint.
|
|
-- @param #AIRBOSS self
|
|
-- @param #AIRBOSS.PlayerData playerData Player data table.
|
|
-- @return #number Low score.
|
|
-- @return #number Bad score.
|
|
function AIRBOSS:_GetGoodBadScore(playerData)
|
|
|
|
local lowscore
|
|
local badscore
|
|
if playerData.difficulty==AIRBOSS.Difficulty.EASY then
|
|
lowscore=10
|
|
badscore=20
|
|
elseif playerData.difficulty==AIRBOSS.Difficulty.NORMAL then
|
|
lowscore=5
|
|
badscore=10
|
|
elseif playerData.difficulty==AIRBOSS.Difficulty.HARD then
|
|
lowscore=2.5
|
|
badscore=5
|
|
end
|
|
|
|
return lowscore, badscore
|
|
end
|
|
|
|
--- Evaluate player's altitude at checkpoint.
|
|
-- @param #AIRBOSS self
|
|
-- @param #AIRBOSS.PlayerData playerData Player data table.
|
|
-- @param #AIRBOSS.Checkpoint checkpoint Checkpoint.
|
|
-- @param #number altitude Player's current altitude in meters.
|
|
-- @return #string Feedback text.
|
|
-- @return #string Debriefing text.
|
|
function AIRBOSS:_AltitudeCheck(playerData, checkpoint, altitude)
|
|
|
|
-- Player altitude.
|
|
local altitude=playerData.unit:GetAltitude()
|
|
|
|
-- Get relative score.
|
|
local lowscore, badscore=self:_GetGoodBadScore(playerData)
|
|
|
|
-- Altitude error +-X%
|
|
local _error=(altitude-checkpoint.Altitude)/checkpoint.Altitude*100
|
|
|
|
local hint
|
|
if _error>badscore then
|
|
hint=string.format("You're high. ")
|
|
elseif _error>lowscore then
|
|
hint= string.format("You're slightly high. ")
|
|
elseif _error<-badscore then
|
|
hint=string.format("You're low. ")
|
|
elseif _error<-lowscore then
|
|
hint=string.format("You're slightly low. ")
|
|
else
|
|
hint=string.format("Good altitude. ")
|
|
end
|
|
|
|
-- Extend or decrease depending on skill.
|
|
if playerData.difficulty==AIRBOSS.Difficulty.EASY then
|
|
hint=hint..string.format("Optimal altitude is %d ft.", UTILS.MetersToFeet(checkpoint.Altitude))
|
|
elseif playerData.difficulty==AIRBOSS.Difficulty.NORMAL then
|
|
--hint=hint.."\n"
|
|
elseif playerData.difficulty==AIRBOSS.Difficulty.HARD then
|
|
hint=""
|
|
end
|
|
|
|
-- Debrief text.
|
|
local debrief=string.format("Altitude %d ft = %d%% deviation from %d ft optimum.", UTILS.MetersToFeet(altitude), _error, UTILS.MetersToFeet(checkpoint.Altitude))
|
|
|
|
return hint, debrief
|
|
end
|
|
|
|
--- Evaluate player's altitude at checkpoint.
|
|
-- @param #AIRBOSS self
|
|
-- @param #AIRBOSS.PlayerData playerData Player data table.
|
|
-- @param #AIRBOSS.Checkpoint checkpoint Checkpoint.
|
|
-- @param #number distance Player's current distance to the boat in meters.
|
|
-- @return #string Feedback message text.
|
|
-- @return #string Debriefing text.
|
|
function AIRBOSS:_DistanceCheck(playerData, checkpoint, distance)
|
|
|
|
-- Get relative score.
|
|
local lowscore, badscore = self:_GetGoodBadScore(playerData)
|
|
|
|
-- Altitude error +-X%
|
|
local _error=(distance-checkpoint.Distance)/checkpoint.Distance*100
|
|
|
|
local hint
|
|
if _error>badscore then
|
|
hint=string.format("You're too far from the boat! ")
|
|
elseif _error>lowscore then
|
|
hint=string.format("You're slightly too far from the boat. ")
|
|
elseif _error<-badscore then
|
|
hint=string.format( "You're too close to the boat! ")
|
|
elseif _error<-lowscore then
|
|
hint=string.format("You're slightly too far from the boat. ")
|
|
else
|
|
hint=string.format("Perfect distance to the boat. ")
|
|
end
|
|
|
|
-- Extend or decrease depending on skill.
|
|
if playerData.difficulty==AIRBOSS.Difficulty.EASY then
|
|
hint=hint..string.format(" Optimal distance is %d NM.", UTILS.MetersToNM(checkpoint.Distance))
|
|
elseif playerData.difficulty==AIRBOSS.Difficulty.NORMAL then
|
|
--hint=hint.."\n"
|
|
elseif playerData.difficulty==AIRBOSS.Difficulty.HARD then
|
|
hint=""
|
|
end
|
|
|
|
-- Debriefing text.
|
|
local debrief=string.format("Distance %.1f NM = %d%% deviation from %.1f NM optimum.",UTILS.MetersToNM(distance), _error, UTILS.MetersToNM(checkpoint.Distance))
|
|
|
|
return hint, debrief
|
|
end
|
|
|
|
--- Score for correct AoA.
|
|
-- @param #AIRBOSS self
|
|
-- @param #AIRBOSS.PlayerData playerData Player data.
|
|
-- @param #AIRBOSS.Checkpoint checkpoint Checkpoint.
|
|
-- @param #number aoa Player's current Angle of attack.
|
|
-- @return #string Feedback message text or easy and normal difficulty level or nil for hard.
|
|
-- @return #string Debriefing text.
|
|
function AIRBOSS:_AoACheck(playerData, checkpoint, aoa)
|
|
|
|
-- Get relative score.
|
|
local lowscore, badscore = self:_GetGoodBadScore(playerData)
|
|
|
|
-- Altitude error +-X%
|
|
local _error=(aoa-checkpoint.AoA)/checkpoint.AoA*100
|
|
|
|
local hint
|
|
if _error>badscore then --Slow
|
|
hint="You're slow. "
|
|
elseif _error>lowscore then --Slightly slow
|
|
hint="You're slightly slow. "
|
|
elseif _error<-badscore then --Fast
|
|
hint="You're fast. "
|
|
elseif _error<-lowscore then --Slightly fast
|
|
hint="You're slightly fast. "
|
|
else --On speed
|
|
hint="You're on speed. "
|
|
end
|
|
|
|
-- Extend or decrease depending on skill.
|
|
if playerData.difficulty==AIRBOSS.Difficulty.EASY then
|
|
hint=hint..string.format(" Optimal AoA is %.1f.", checkpoint.AoA)
|
|
elseif playerData.difficulty==AIRBOSS.Difficulty.NORMAL then
|
|
--hint=hint.."\n"
|
|
elseif playerData.difficulty==AIRBOSS.Difficulty.HARD then
|
|
hint=""
|
|
end
|
|
|
|
-- Debriefing text.
|
|
local debrief=string.format("AoA %.1f = %d%% deviation from %.1f optimum.", aoa, _error, checkpoint.AoA)
|
|
|
|
return hint, debrief
|
|
end
|
|
|
|
|
|
--- Send message to playe client.
|
|
-- @param #AIRBOSS self
|
|
-- @param #string message The message to send.
|
|
-- @param #number duration Display message duration.
|
|
-- @param #AIRBOSS.PlayerData playerData Player data.
|
|
-- @param #boolean clear If true, clear screen from previous messages.
|
|
-- @param #string sender The person who sends the message. Default is carrier alias.
|
|
-- @param #number delay Delay in seconds, before the message is send.
|
|
function AIRBOSS:_SendMessageToPlayer(message, duration, playerData, clear, sender, delay)
|
|
if message then
|
|
|
|
delay=delay or 0
|
|
sender=sender or self.alias
|
|
|
|
local text=string.format("%s, %s, %s", sender, playerData.callsign, message)
|
|
env.info(text)
|
|
|
|
if delay>0 then
|
|
SCHEDULER:New(nil,self._SendMessageToPlayer, {self, message, duration, playerData, clear, sender}, delay)
|
|
else
|
|
if playerData.client then
|
|
MESSAGE:New(text, duration, nil, clear):ToClient(playerData.client)
|
|
end
|
|
--MESSAGE:New(text, duration, nil, clear):ToAll()
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
--- Returns the unit of a player and the player name. If the unit does not belong to a player, nil is returned.
|
|
-- @param #AIRBOSS self
|
|
-- @param #string _unitName Name of the player unit.
|
|
-- @return Wrapper.Unit#UNIT Unit of player or nil.
|
|
-- @return #string Name of the player or nil.
|
|
function AIRBOSS:_GetPlayerUnitAndName(_unitName)
|
|
self:F2(_unitName)
|
|
|
|
if _unitName ~= nil then
|
|
|
|
-- Get DCS unit from its name.
|
|
local DCSunit=Unit.getByName(_unitName)
|
|
|
|
if DCSunit then
|
|
|
|
local playername=DCSunit:getPlayerName()
|
|
local unit=UNIT:Find(DCSunit)
|
|
|
|
self:T2({DCSunit=DCSunit, unit=unit, playername=playername})
|
|
if DCSunit and unit and playername then
|
|
return unit, playername
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
-- Return nil if we could not find a player.
|
|
return nil,nil
|
|
end
|
|
|
|
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Menu Functions
|
|
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- Add menu commands for player.
|
|
-- @param #AIRBOSS self
|
|
-- @param #string _unitName Name of player unit.
|
|
function AIRBOSS:_AddF10Commands(_unitName)
|
|
self:F(_unitName)
|
|
|
|
-- Get player unit and name.
|
|
local _unit, playername = self:_GetPlayerUnitAndName(_unitName)
|
|
|
|
-- Check for player unit.
|
|
if _unit and playername then
|
|
|
|
-- Get group and ID.
|
|
local group=_unit:GetGroup()
|
|
local _gid=group:GetID()
|
|
|
|
if group and _gid then
|
|
|
|
if not self.menuadded[_gid] then
|
|
|
|
-- Enable switch so we don't do this twice.
|
|
self.menuadded[_gid] = true
|
|
|
|
-- Main F10 menu: F10/Airboss/<Carrier Name>/
|
|
if AIRBOSS.MenuF10[_gid] == nil then
|
|
AIRBOSS.MenuF10[_gid]=missionCommands.addSubMenuForGroup(_gid, "Airboss")
|
|
end
|
|
|
|
-- Player Data.
|
|
local playerData=self.players[playername]
|
|
|
|
-- F10/Airboss/<Carrier Name>
|
|
local _trainPath = missionCommands.addSubMenuForGroup(_gid, self.alias, AIRBOSS.MenuF10[_gid])
|
|
|
|
-- F10/Airboss/<Carrier Name>/Results
|
|
local _statsPath = missionCommands.addSubMenuForGroup(_gid, "LSO Grades", _trainPath)
|
|
|
|
-- F10/Airboss/<Carrier Name>/My Settings/Difficulty
|
|
local _difficulPath = missionCommands.addSubMenuForGroup(_gid, "Difficulty", _trainPath)
|
|
|
|
-- F10/Airboss/<Carrier Name>/Results/
|
|
missionCommands.addCommandForGroup(_gid, "Greenie Board", _statsPath, self._DisplayScoreBoard, self, _unitName)
|
|
missionCommands.addCommandForGroup(_gid, "My Grades", _statsPath, self._DisplayPlayerGrades, self, _unitName)
|
|
--missionCommands.addCommandForGroup(_gid, "(Clear ALL Results)", _statsPath, self._ResetRangeStats, self, _unitName)
|
|
|
|
-- F10/Airboss/<Carrier Name>/Difficulty
|
|
missionCommands.addCommandForGroup(_gid, "Flight Student", _difficulPath, self._SetDifficulty, self, playername, AIRBOSS.Difficulty.EASY)
|
|
missionCommands.addCommandForGroup(_gid, "Naval Aviator", _difficulPath, self._SetDifficulty, self, playername, AIRBOSS.Difficulty.NORMAL)
|
|
missionCommands.addCommandForGroup(_gid, "TOPGUN Graduate", _difficulPath, self._SetDifficulty, self, playername, AIRBOSS.Difficulty.HARD)
|
|
|
|
-- F10/Airboss/<Carrier Name>/
|
|
missionCommands.addCommandForGroup(_gid, "Carrier Info", _trainPath, self._DisplayCarrierInfo, self, _unitName)
|
|
missionCommands.addCommandForGroup(_gid, "Weather Report", _trainPath, self._DisplayCarrierWeather, self, _unitName)
|
|
missionCommands.addCommandForGroup(_gid, "Attitude Monitor ON/OFF", _trainPath, self._AttitudeMonitor, self, playername)
|
|
--TODO: Flare carrier.
|
|
|
|
|
|
end
|
|
else
|
|
self:T(self.lid.."Could not find group or group ID in AddF10Menu() function. Unit name: ".._unitName)
|
|
end
|
|
else
|
|
self:T(self.lid.."Player unit does not exist in AddF10Menu() function. Unit name: ".._unitName)
|
|
end
|
|
|
|
end
|
|
|
|
--- Display top 10 player scores.
|
|
-- @param #AIRBOSS self
|
|
-- @param #string _unitName Name fo the player unit.
|
|
function AIRBOSS:_DisplayPlayerGrades(_unitName)
|
|
self:F(_unitName)
|
|
|
|
-- Get player unit and name.
|
|
local _unit, _playername = self:_GetPlayerUnitAndName(_unitName)
|
|
|
|
-- Check if we have a unit which is a player.
|
|
if _unit and _playername then
|
|
local playerData=self.players[_playername] --#AIRBOSS.PlayerData
|
|
|
|
if playerData then
|
|
|
|
-- Grades of player:
|
|
local text=string.format("Your grades, %s:", _playername)
|
|
|
|
local p=0
|
|
for i,_grade in pairs(playerData.grades) do
|
|
local grade=_grade --#AIRBOSS.LSOgrade
|
|
|
|
text=text..string.format("\n[%d] %s %.1f PT - %s", i, grade.grade, grade.points, grade.details)
|
|
p=p+grade.points
|
|
end
|
|
|
|
-- Number of grades.
|
|
local n=#playerData.grades
|
|
|
|
if n>0 then
|
|
text=text..string.format("\nAverage points = %.1f", p/n)
|
|
else
|
|
text=text..string.format("\nNo data available.")
|
|
end
|
|
|
|
env.info("FF:\n"..text)
|
|
|
|
-- Send message.
|
|
if playerData.client then
|
|
MESSAGE:New(text, 30, nil, true):ToClient(playerData.client)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
--- Display top 10 player scores.
|
|
-- @param #AIRBOSS self
|
|
-- @param #string _unitName Name fo the player unit.
|
|
function AIRBOSS:_DisplayScoreBoard(_unitName)
|
|
self:F(_unitName)
|
|
|
|
-- Get player unit and name.
|
|
local _unit, _playername = self:_GetPlayerUnitAndName(_unitName)
|
|
|
|
-- Check if we have a unit which is a player.
|
|
if _unit and _playername then
|
|
|
|
-- Results table.
|
|
local _playerResults={}
|
|
|
|
-- Player data of requestor.
|
|
local playerData=self.players[_playername] --#AIRBOSS.PlayerData
|
|
|
|
-- Message text.
|
|
local text = string.format("Greenie Board:")
|
|
|
|
for _playerName,_playerData in pairs(self.players) do
|
|
|
|
local Paverage=0
|
|
for _,_grade in pairs(_playerData.grades) do
|
|
Paverage=Paverage+_grade.points
|
|
end
|
|
_playerResults[_playerName]=Paverage
|
|
|
|
end
|
|
|
|
--Sort list!
|
|
local _sort=function(a, b) return a>b end
|
|
table.sort(_playerResults,_sort)
|
|
|
|
local i=1
|
|
for _playerName,_points in pairs(_playerResults) do
|
|
text=text..string.format("\n[%d] %.1f %s", i,_points,_playerName)
|
|
i=i+1
|
|
end
|
|
|
|
env.info("FF:\n"..text)
|
|
|
|
-- Send message.
|
|
if playerData.client then
|
|
MESSAGE:New(text, 30, nil, true):ToClient(playerData.client)
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
|
|
--- Turn player's aircraft attitude display on or off.
|
|
-- @param #AIRBOSS self
|
|
-- @param #string playername Player name.
|
|
function AIRBOSS:_AttitudeMonitor(playername)
|
|
self:E({playername=playername})
|
|
|
|
local playerData=self.players[playername] --#AIRBOSS.PlayerData
|
|
|
|
if playerData then
|
|
playerData.attitudemonitor=not playerData.attitudemonitor
|
|
end
|
|
end
|
|
|
|
--- Set difficulty level.
|
|
-- @param #AIRBOSS self
|
|
-- @param #string playername Player name.
|
|
-- @param #AIRBOSS.Difficulty difficulty Difficulty level.
|
|
function AIRBOSS:_SetDifficulty(playername, difficulty)
|
|
self:E({difficulty=difficulty, playername=playername})
|
|
|
|
local playerData=self.players[playername] --#AIRBOSS.PlayerData
|
|
|
|
if playerData then
|
|
playerData.difficulty=difficulty
|
|
local text=string.format("Your difficulty level is now: %s.", difficulty)
|
|
self:_SendMessageToPlayer(text, 5, playerData)
|
|
else
|
|
self:E(self.lid..string.format("ERROR: Could not get player data for player %s.", playername))
|
|
end
|
|
end
|
|
|
|
--- Report information about carrier.
|
|
-- @param #AIRBOSS self
|
|
-- @param #string _unitname Name of the player unit.
|
|
function AIRBOSS:_DisplayCarrierInfo(_unitname)
|
|
self:E(_unitname)
|
|
|
|
-- Get player unit and player name.
|
|
local unit, playername = self:_GetPlayerUnitAndName(_unitname)
|
|
|
|
-- Check if we have a player.
|
|
if unit and playername then
|
|
|
|
-- Player data.
|
|
local playerData=self.players[playername] --#AIRBOSS.PlayerData
|
|
|
|
if playerData then
|
|
|
|
-- Message text.
|
|
local text=string.format("%s info:\n", self.alias)
|
|
|
|
-- Current coordinates.
|
|
local coord=self.carrier:GetCoordinate()
|
|
|
|
-- Carrier speed and heading.
|
|
local carrierheading=self.carrier:GetHeading()
|
|
local carrierspeed=UTILS.MpsToKnots(self.carrier:GetVelocityMPS())
|
|
|
|
-- Tacan/ICLS.
|
|
local tacan="unknown"
|
|
local icls="unknown"
|
|
if self.TACANchannel~=nil then
|
|
tacan=string.format("%d%s", self.TACANchannel, self.TACANmode)
|
|
end
|
|
if self.ICLSchannel~=nil then
|
|
icls=string.format("%d", self.ICLSchannel)
|
|
end
|
|
|
|
-- Message text
|
|
text=text..string.format("Case %d Recovery\n", self.case)
|
|
text=text..string.format("BRC %d°\n", self:_BaseRecoveryCourse())
|
|
text=text..string.format("FB %d°\n", self:_FinalBearing())
|
|
text=text..string.format("Speed %d kts\n", carrierspeed)
|
|
text=text..string.format("TACAN Channel %s\n", tacan)
|
|
text=text..string.format("ICLS Channel %s", icls)
|
|
|
|
-- Send message.
|
|
self:_SendMessageToPlayer(text, 20, playerData)
|
|
|
|
else
|
|
self:E(self.lid..string.format("ERROR: Could not get player data for player %s.", playername))
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
|
|
--- Report weather conditions at the carrier location. Temperature, QFE pressure and wind data.
|
|
-- @param #AIRBOSS self
|
|
-- @param #string _unitname Name of the player unit.
|
|
function AIRBOSS:_DisplayCarrierWeather(_unitname)
|
|
self:E(_unitname)
|
|
|
|
-- Get player unit and player name.
|
|
local unit, playername = self:_GetPlayerUnitAndName(_unitname)
|
|
self:E({playername=playername})
|
|
|
|
-- Check if we have a player.
|
|
if unit and playername then
|
|
|
|
-- Message text.
|
|
local text=""
|
|
|
|
-- Current coordinates.
|
|
local coord=self.carrier:GetCoordinate()
|
|
|
|
-- Get atmospheric data at carrier location.
|
|
local T=coord:GetTemperature()
|
|
local P=coord:GetPressure()
|
|
local Wd,Ws=coord:GetWind()
|
|
|
|
-- Get Beaufort wind scale.
|
|
local Bn,Bd=UTILS.BeaufortScale(Ws)
|
|
|
|
local WD=string.format('%03d°', Wd)
|
|
local Ts=string.format("%d°C",T)
|
|
|
|
local hPa2inHg=0.0295299830714
|
|
local hPa2mmHg=0.7500615613030
|
|
|
|
local settings=_DATABASE:GetPlayerSettings(playername) or _SETTINGS --Core.Settings#SETTINGS
|
|
local tT=string.format("%d°C",T)
|
|
local tW=string.format("%.1f m/s", Ws)
|
|
local tP=string.format("%.1f mmHg", P*hPa2mmHg)
|
|
if settings:IsImperial() then
|
|
tT=string.format("%d°F", UTILS.CelciusToFarenheit(T))
|
|
tW=string.format("%.1f knots", UTILS.MpsToKnots(Ws))
|
|
tP=string.format("%.2f inHg", P*hPa2inHg)
|
|
end
|
|
|
|
-- Report text.
|
|
text=text..string.format("Weather Report at Carrier %s:\n", self.alias)
|
|
text=text..string.format("--------------------------------------------------\n")
|
|
text=text..string.format("Temperature %s\n", tT)
|
|
text=text..string.format("Wind from %s at %s (%s)\n", WD, tW, Bd)
|
|
text=text..string.format("QFE %.1f hPa = %s", P, tP)
|
|
|
|
-- Debug output.
|
|
self:T2(self.lid..text)
|
|
|
|
-- Send message to player group.
|
|
self:_SendMessageToPlayer(text, 30, self.players[playername])
|
|
|
|
else
|
|
self:E(self.lid..string.format("ERROR! Could not find player unit in CarrierWeather! Unit name = %s", _unitname))
|
|
end
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- **Functional** - (R2.5) - Rescue helo.
|
|
--
|
|
-- Recue helicopter on an aircraft carrier
|
|
--
|
|
-- Features:
|
|
--
|
|
-- * Formation with carrier.
|
|
-- * Automatic respawning on empty fuel.
|
|
--
|
|
-- Please not that his class is work in progress and in an **alpha** stage.
|
|
--
|
|
-- ===
|
|
--
|
|
-- ### Author: **funkyfranky**
|
|
--
|
|
-- @module Functional.RescueHelo
|
|
-- @image MOOSE.JPG
|
|
|
|
--- RESCUEHELO class.
|
|
-- @type RESCUEHELO
|
|
-- @field #string ClassName Name of the class.
|
|
-- @field Wrapper.Unit#UNIT carrier The carrier the helo is attached to.
|
|
-- @field #string carriertype Carrier type.
|
|
-- @field #string helogroupname Name of the late activated helo template group.
|
|
-- @field Wrapper.Group#GROUP helo Helo group.
|
|
-- @field #number takeoff Takeoff type.
|
|
-- @field Wrapper.Airbase#AIRBASE airbase The airbase object of the carrier.
|
|
-- @field Core.Set#SET_GROUP followset Follow group set.
|
|
-- @field AI.AI_Formation#AI_FORMATION formation AI_FORMATION object.
|
|
-- @field #number lowfuel Low fuel threshold of helo in percent.
|
|
-- @extends Core.Fsm#FSM
|
|
|
|
--- Rescue Helo
|
|
--
|
|
-- ===
|
|
--
|
|
-- 
|
|
--
|
|
-- # Recue helo
|
|
--
|
|
-- bla bla
|
|
--
|
|
-- @field #RESCUEHELO
|
|
RESCUEHELO = {
|
|
ClassName = "RESCUEHELO",
|
|
carrier = nil,
|
|
carriertype = nil,
|
|
helogroupname = nil,
|
|
helo = nil,
|
|
airbase = nil,
|
|
takeoff = nil,
|
|
followset = nil,
|
|
formation = nil,
|
|
lowfuel = nil,
|
|
}
|
|
|
|
--- Class version.
|
|
-- @field #string version
|
|
RESCUEHELO.version="0.9.0"
|
|
|
|
-- TODO: Add rescue event.
|
|
-- TODO: Make offset input parameter.
|
|
|
|
--- Constructor.
|
|
-- @param #RESCUEHELO self
|
|
-- @param Wrapper.Unit#UNIT carrierunit Carrier unit.
|
|
-- @param #string helogroupname Name of the late activated rescue helo template group.
|
|
-- @return #RESCUEHELO RESCUEHELO object.
|
|
function RESCUEHELO:New(carrierunit, helogroupname)
|
|
|
|
-- Inherit everthing from FSM class.
|
|
local self = BASE:Inherit(self, FSM:New()) -- #RESCUEHELO
|
|
|
|
if type(carrierunit)=="string" then
|
|
self.carrier=UNIT:FindByName(carrierunit)
|
|
else
|
|
self.carrier=carrierunit
|
|
end
|
|
|
|
-- Carrier type.
|
|
self.carriertype=self.carrier:GetTypeName()
|
|
|
|
-- Helo group name.
|
|
self.helogroupname=helogroupname
|
|
|
|
-- Home airbase of helo
|
|
self.airbase=AIRBASE:FindByName(self.carrier:GetName())
|
|
|
|
-- Init defaults.
|
|
self:SetHomeBase(AIRBASE:FindByName(self.carrier:GetName()))
|
|
self:SetTakeoffHot()
|
|
self:SetLowFuelThreshold(10)
|
|
|
|
-----------------------
|
|
--- FSM Transitions ---
|
|
-----------------------
|
|
|
|
-- Start State.
|
|
self:SetStartState("Stopped")
|
|
|
|
-- Add FSM transitions.
|
|
-- From State --> Event --> To State
|
|
self:AddTransition("Stopped", "Start", "Running")
|
|
self:AddTransition("Running", "RTB", "Returning")
|
|
self:AddTransition("Returning", "Status", "*")
|
|
self:AddTransition("Running", "Status", "*")
|
|
self:AddTransition("Running", "Stop", "Stopped")
|
|
|
|
|
|
--- Triggers the FSM event "Start" that starts the rescue helo. Initializes parameters and starts event handlers.
|
|
-- @function [parent=#RESCUEHELO] Start
|
|
-- @param #RESCUEHELO self
|
|
|
|
--- Triggers the FSM event "Start" that starts the rescue helo after a delay. Initializes parameters and starts event handlers.
|
|
-- @function [parent=#RESCUEHELO] __Start
|
|
-- @param #RESCUEHELO self
|
|
-- @param #number delay Delay in seconds.
|
|
|
|
--- Triggers the FSM event "RTB" that sends the helo home.
|
|
-- @function [parent=#RESCUEHELO] RTB
|
|
-- @param #RESCUEHELO self
|
|
|
|
--- Triggers the FSM event "RTB" that sends the helo home after a delay.
|
|
-- @function [parent=#RESCUEHELO] __RTB
|
|
-- @param #RESCUEHELO self
|
|
-- @param #number delay Delay in seconds.
|
|
|
|
--- Triggers the FSM event "Stop" that stops the rescue helo. Event handlers are stopped.
|
|
-- @function [parent=#RESCUEHELO] Stop
|
|
-- @param #RESCUEHELO self
|
|
|
|
--- Triggers the FSM event "Stop" that stops the rescue helo after a delay. Event handlers are stopped.
|
|
-- @function [parent=#RESCUEHELO] __Stop
|
|
-- @param #RESCUEHELO self
|
|
-- @param #number delay Delay in seconds.
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
--- Set low fuel state of helo. When fuel is below this threshold, the helo will RTB or be respawned if takeoff type is in air.
|
|
-- @param #RESCUEHELO self
|
|
-- @param #number threshold Low fuel threshold in percent. Default 10.
|
|
-- @return #RESCUEHELO self
|
|
function RESCUEHELO:SetLowFuelThreshold(threshold)
|
|
self.lowfuel=threshold or 10
|
|
return self
|
|
end
|
|
|
|
--- Set home airbase of the helo. Default is the carrier.
|
|
-- @param #RESCUEHELO self
|
|
-- @param Wrapper.Airbase#AIRBASE airbase Homebase of helo.
|
|
-- @return #RESCUEHELO self
|
|
function RESCUEHELO:SetHomeBase(airbase)
|
|
self.airbase=airbase
|
|
return self
|
|
end
|
|
|
|
--- Set takeoff type.
|
|
-- @param #RESCUEHELO self
|
|
-- @param #number takeofftype Takeoff type.
|
|
-- @return #RESCUEHELO self
|
|
function RESCUEHELO:SetTakeoff(takeofftype)
|
|
self.takeoff=takeofftype
|
|
return self
|
|
end
|
|
|
|
--- Set takeoff with engines running (hot).
|
|
-- @param #RESCUEHELO self
|
|
-- @return #RESCUEHELO self
|
|
function RESCUEHELO:SetTakeoffHot()
|
|
self:SetTakeoff(SPAWN.Takeoff.Hot)
|
|
return self
|
|
end
|
|
|
|
--- Set takeoff with engines off (cold).
|
|
-- @param #RESCUEHELO self
|
|
-- @return #RESCUEHELO self
|
|
function RESCUEHELO:SetTakeoffCold()
|
|
self:SetTakeoff(SPAWN.Takeoff.Cold)
|
|
return self
|
|
end
|
|
|
|
--- Set takeoff in air near the carrier.
|
|
-- @param #RESCUEHELO self
|
|
-- @return #RESCUEHELO self
|
|
function RESCUEHELO:SetTakeoffAir()
|
|
self:SetTakeoff(SPAWN.Takeoff.Air)
|
|
return self
|
|
end
|
|
|
|
|
|
--- Check if tanker is returning to base.
|
|
-- @param #RESCUEHELO self
|
|
-- @return #boolean If true, helo is returning to base.
|
|
function RESCUEHELO:IsReturning()
|
|
return self:is("Returning")
|
|
end
|
|
|
|
--- Check if tanker is operating.
|
|
-- @param #RESCUEHELO self
|
|
-- @return #boolean If true, helo is operating.
|
|
function RESCUEHELO:IsRunning()
|
|
return self:is("Running")
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- FSM states
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- On after Start event. Starts the warehouse. Addes event handlers and schedules status updates of reqests and queue.
|
|
-- @param #RESCUEHELO self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function RESCUEHELO:onafterStart(From, Event, To)
|
|
|
|
-- Events are handled my MOOSE.
|
|
self:I(string.format("Starting Rescue Helo Formation v%s for carrier unit %s of type %s.", RESCUEHELO.version, self.carrier:GetName(), self.carriertype))
|
|
|
|
-- Handle events.
|
|
--self:HandleEvent(EVENTS.Birth)
|
|
self:HandleEvent(EVENTS.Land)
|
|
--self:HandleEvent(EVENTS.Crash)
|
|
|
|
-- Offset [meters] in the direction of travelling. Positive values are in front of Mother.
|
|
local OffsetX=200
|
|
-- Offset [meters] perpendicular to travelling. Positive = Starboard (right of Mother), negative = Port (left of Mother).
|
|
local OffsetZ=200
|
|
-- Offset altitude. Should (obviously) always be positve.
|
|
local OffsetY=70
|
|
|
|
-- Delay before formation is started.
|
|
local delay=120
|
|
|
|
-- Spawn helo.
|
|
local Spawn=SPAWN:New(self.helogroupname):InitUnControlled(false)
|
|
|
|
-- Spawn in air or at airbase.
|
|
if self.takeoff==SPAWN.Takeoff.Air then
|
|
|
|
-- Carrier heading
|
|
local hdg=self.carrier:GetHeading()
|
|
|
|
-- Spawn distance behind carrier.
|
|
local dist=UTILS.NMToMeters(0.2)
|
|
|
|
-- Coordinate behind the carrier
|
|
local Carrier=self.carrier:GetCoordinate():SetAltitude(OffsetY):Translate(dist, hdg)
|
|
|
|
-- Orientation of spawned group.
|
|
Spawn:InitHeading(hdg)
|
|
|
|
-- Spawn at coordinate.
|
|
self.helo=Spawn:SpawnFromCoordinate(Carrier)
|
|
|
|
-- Start formation in 1 seconds
|
|
delay=1
|
|
|
|
else
|
|
|
|
-- Spawn at airbase.
|
|
self.helo=Spawn:SpawnAtAirbase(self.airbase, self.takeoff)
|
|
|
|
if self.takeoff==SPAWN.Takeoff.Runway then
|
|
delay=5
|
|
elseif self.takeoff==SPAWN.Takeoff.Hot then
|
|
delay=30
|
|
elseif self.takeoff==SPAWN.Takeoff.Cold then
|
|
delay=60
|
|
end
|
|
|
|
end
|
|
|
|
-- Set of group(s) to follow Mother.
|
|
self.followset=SET_GROUP:New()
|
|
self.followset:AddGroup(self.helo)
|
|
|
|
-- Get initial fuel.
|
|
self.HeloFuel0=self.helo:GetFuel()
|
|
|
|
-- Define AI Formation object.
|
|
self.formation=AI_FORMATION:New(self.carrier, self.followset, "Helo Formation with Carrier", "Follow Carrier at given parameters.")
|
|
|
|
-- Formation parameters.
|
|
self.formation:FormationCenterWing(-OffsetX, 50, math.abs(OffsetY), 50, OffsetZ, 50)
|
|
|
|
-- Start formation FSM.
|
|
self.formation:__Start(delay)
|
|
|
|
-- Start uncontrolled helo.
|
|
--HeloSpawn:StartUncontrolled(120)
|
|
|
|
-- Init status check
|
|
self:__Status(1)
|
|
|
|
end
|
|
|
|
--- On after Status event. Checks player status.
|
|
-- @param #RESCUEHELO self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function RESCUEHELO:onafterStatus(From, Event, To)
|
|
|
|
-- Get current time.
|
|
local time=timer.getTime()
|
|
|
|
-- Get relative fuel wrt to initial fuel of helo (DCS bug https://forums.eagle.ru/showthread.php?t=223712)
|
|
local fuel=self.helo:GetFuel()/self.HeloFuel0*100
|
|
|
|
-- Report current fuel.
|
|
local text=string.format("Rescue Helo %s: state=%s fuel=%.1f", self.helo:GetName(), self:GetState(), fuel)
|
|
self:I(text)
|
|
|
|
-- If fuel < threshold ==> send helo to home base!
|
|
if fuel<self.lowfuel then
|
|
self:RTB()
|
|
end
|
|
|
|
-- Call status again in one minute.
|
|
self:__Status(-60)
|
|
end
|
|
|
|
--- On after Stop event. Unhandle events and stop status updates.
|
|
-- @param #RESCUEHELO self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function RESCUEHELO:onafterStop(From, Event, To)
|
|
--self:UnHandleEvent(EVENTS.Birth)
|
|
self:UnHandleEvent(EVENTS.Land)
|
|
end
|
|
|
|
--- Handle landing event of rescue helo.
|
|
-- @param #RESCUEHELO self
|
|
-- @param Core.Event#EVENTDATA EventData Event data.
|
|
function RESCUEHELO:OnEventLand(EventData)
|
|
local group=EventData.IniGroup --Wrapper.Group#GROUP
|
|
|
|
if group:IsAlive() then
|
|
local groupname=group:GetName()
|
|
|
|
if groupname:match(self.helogroupname) then
|
|
|
|
-- Respawn the Helo.
|
|
self:I(string.format("Respawning rescue helo group group %s at home base.", groupname))
|
|
|
|
if self.takeoff==SPAWN.Takeoff.Air then
|
|
|
|
self:E("ERROR: Rescue helo %s landed. This should not happen for Takeoff=Air!", groupname)
|
|
|
|
else
|
|
|
|
-- Respawn helo at current airbase.
|
|
self.helo=group:RespawnAtCurrentAirbase()
|
|
|
|
end
|
|
|
|
-- Restart the formation.
|
|
self.formation:__Start(10)
|
|
end
|
|
end
|
|
end
|
|
|
|
--- On before RTB event. Check if takeoff type is air and if so respawn the helo and deny RTB transition.
|
|
-- @param #RESCUEHELO self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @return #boolean If true, transition is allowed.
|
|
function RESCUEHELO:onbeforeRTB(From, Event, To)
|
|
|
|
if self.takeoff==SPAWN.Takeoff.Air then
|
|
|
|
-- Debug message.
|
|
local text=string.format("Respawning rescue helo group %s in air.", self.helo:GetName())
|
|
self:I(text)
|
|
|
|
-- Respawn helo.
|
|
self.helo:InitHeading(self.helo:GetHeading())
|
|
self.helo=self.helo:Respawn(nil, true)
|
|
|
|
-- Deny transition to RTB.
|
|
return false
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
--- On after RTB event. Send tanker back to carrier.
|
|
-- @param #RESCUEHELO self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function RESCUEHELO:onafterRTB(From, Event, To)
|
|
|
|
-- Debug message.
|
|
local text=string.format("Helo %s returning to airbase %s.", self.helo:GetName(), self.airbase:GetName())
|
|
self:I(text)
|
|
|
|
local waypoints={}
|
|
|
|
-- Set landingwaypoint
|
|
local wp=self.carrier:GetCoordinate():WaypointAirLanding(300, self.airbase, nil, "Landing")
|
|
table.insert(waypoints, wp)
|
|
|
|
-- Initialize WP and route tanker.
|
|
self.helo:WayPointInitialize(waypoints)
|
|
|
|
-- Set task.
|
|
self.helo:Route(waypoints, 1)
|
|
|
|
-- Stop formation.
|
|
self.formation:Stop()
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- **Functional** - (R2.5) - Carrier tanker.
|
|
--
|
|
-- Tanker aircraft flying racetrack pattern over aircraft carrier for refuelling.
|
|
--
|
|
-- Features:
|
|
--
|
|
-- * Regular pattern update with respect to carrier positon.
|
|
-- * Automatic respawning when tanker runs out of fuel.
|
|
-- * Tanker can be spawned cold or hot on the carrier or any other airbase or directly in air.
|
|
--
|
|
-- Please not that his class is work in progress and in an **alpha** stage.
|
|
--
|
|
-- ===
|
|
--
|
|
-- ### Author: **funkyfranky**
|
|
--
|
|
-- @module Functional.CarrierTanker
|
|
-- @image MOOSE.JPG
|
|
|
|
--- CARRIERTANKER class.
|
|
-- @type CARRIERTANKER
|
|
-- @field #string ClassName Name of the class.
|
|
-- @field Wrapper.Unit#UNIT carrier The carrier the helo is attached to.
|
|
-- @field #string carriertype Carrier type.
|
|
-- @field #string tankergroupname Name of the late activated tanker template group.
|
|
-- @field Wrapper.Group#GROUP tanker Tanker group.
|
|
-- @field Wrapper.Airbase#AIRBASE airbase The home airbase object of the tanker. Normally the aircraft carrier.
|
|
-- @field #number speed Tanker speed when flying pattern.
|
|
-- @field #number altitude Tanker orbit pattern altitude.
|
|
-- @field #number distStern Race-track distance astern.
|
|
-- @field #number distBow Race-track distance bow.
|
|
-- @field #number dTupdate Time interval for updating pattern position wrt new tanker position.
|
|
-- @field #number Tupdate Last time the pattern was updated.
|
|
-- @field #number takeoff Takeoff type (cold, hot, air).
|
|
-- @field #number lowfuel Low fuel threshold in percent.
|
|
-- @extends Core.Fsm#FSM
|
|
|
|
--- Carrier Tanker.
|
|
--
|
|
-- ===
|
|
--
|
|
-- 
|
|
--
|
|
-- # Carrier Tanker
|
|
--
|
|
-- bla bla
|
|
--
|
|
-- @field #CARRIERTANKER
|
|
CARRIERTANKER = {
|
|
ClassName = "CARRIERTANKER",
|
|
carrier = nil,
|
|
carriertype = nil,
|
|
tankergroupname = nil,
|
|
tanker = nil,
|
|
airbase = nil,
|
|
altitude = nil,
|
|
speed = nil,
|
|
distStern = nil,
|
|
distBow = nil,
|
|
dTupdate = nil,
|
|
Tupdate = nil,
|
|
takeoff = nil,
|
|
lowfuel = nil,
|
|
}
|
|
|
|
|
|
--- Class version.
|
|
-- @field #string version
|
|
CARRIERTANKER.version="0.9.0"
|
|
|
|
--- Constructor.
|
|
-- @param #CARRIERTANKER self
|
|
-- @param Wrapper.Unit#UNIT carrierunit Carrier unit.
|
|
-- @param #string tankergroupname Name of the late activated tanker aircraft template group.
|
|
-- @return #CARRIERTANKER CARRIERTANKER object.
|
|
function CARRIERTANKER:New(carrierunit, tankergroupname)
|
|
|
|
-- Inherit everthing from FSM class.
|
|
local self = BASE:Inherit(self, FSM:New()) -- #CARRIERTANKER
|
|
|
|
if type(carrierunit)=="string" then
|
|
self.carrier=UNIT:FindByName(carrierunit)
|
|
else
|
|
self.carrier=carrierunit
|
|
end
|
|
|
|
-- Carrier type.
|
|
self.carriertype=self.carrier:GetTypeName()
|
|
|
|
-- Tanker group name.
|
|
self.tankergroupname=tankergroupname
|
|
|
|
-- Default parameters.
|
|
self:SetPatternUpdateInterval(30)
|
|
self:SetAltitude(6000)
|
|
self:SetSpeed(272)
|
|
self:SetRacetrackDistances(6, 8)
|
|
self:SetHomeBase(AIRBASE:FindByName(self.carrier:GetName()))
|
|
self:SetTakeoffAir()
|
|
self:SetLowFuelThreshold(10)
|
|
|
|
-----------------------
|
|
--- FSM Transitions ---
|
|
-----------------------
|
|
|
|
-- Start State.
|
|
self:SetStartState("Stopped")
|
|
|
|
-- Add FSM transitions.
|
|
-- From State --> Event --> To State
|
|
self:AddTransition("Stopped", "Start", "Running")
|
|
self:AddTransition("Running", "RTB", "Returning")
|
|
self:AddTransition("Running", "Status", "*")
|
|
self:AddTransition("Returning", "Status", "*")
|
|
self:AddTransition("Running", "Stop", "Stopped")
|
|
|
|
|
|
--- Triggers the FSM event "Start" that starts the carrier tanker. Initializes parameters and starts event handlers.
|
|
-- @function [parent=#CARRIERTANKER] Start
|
|
-- @param #CARRIERTANKER self
|
|
|
|
--- Triggers the FSM event "Start" that starts the carrier tanker after a delay. Initializes parameters and starts event handlers.
|
|
-- @function [parent=#CARRIERTANKER] __Start
|
|
-- @param #CARRIERTANKER self
|
|
-- @param #number delay Delay in seconds.
|
|
|
|
--- Triggers the FSM event "RTB" that sends the tanker home.
|
|
-- @function [parent=#CARRIERTANKER] RTB
|
|
-- @param #CARRIERTANKER self
|
|
|
|
--- Triggers the FSM event "RTB" that sends the tanker home after a delay.
|
|
-- @function [parent=#CARRIERTANKER] __RTB
|
|
-- @param #CARRIERTANKER self
|
|
-- @param #number delay Delay in seconds.
|
|
|
|
--- Triggers the FSM event "Stop" that stops the carrier tanker. Event handlers are stopped.
|
|
-- @function [parent=#CARRIERTANKER] Stop
|
|
-- @param #CARRIERTANKER self
|
|
|
|
--- Triggers the FSM event "Stop" that stops the carrier tanker after a delay. Event handlers are stopped.
|
|
-- @function [parent=#CARRIERTANKER] __Stop
|
|
-- @param #CARRIERTANKER self
|
|
-- @param #number delay Delay in seconds.
|
|
|
|
return self
|
|
end
|
|
|
|
--- Set the speed the tanker flys in its orbit pattern.
|
|
-- @param #CARRIERTANKER self
|
|
-- @param #number speed Tanker speed in knots.
|
|
-- @return #CARRIERTANKER self
|
|
function CARRIERTANKER:SetSpeed(speed)
|
|
self.speed=UTILS.KnotsToMps(speed)
|
|
return self
|
|
end
|
|
|
|
--- Set orbit pattern altitude of the tanker.
|
|
-- @param #CARRIERTANKER self
|
|
-- @param #number altitude Tanker altitude in feet.
|
|
-- @return #CARRIERTANKER self
|
|
function CARRIERTANKER:SetAltitude(altitude)
|
|
self.altitude=UTILS.FeetToMeters(altitude)
|
|
return self
|
|
end
|
|
|
|
--- Set race-track distances.
|
|
-- @param #CARRIERTANKER self
|
|
-- @param #number distbow Distance [NM] in front of the carrier. Default 6 NM.
|
|
-- @param #number diststern Distance [NM] behind the carrier. Default 8 NM.
|
|
-- @return #CARRIERTANKER self
|
|
function CARRIERTANKER:SetRacetrackDistances(distbow, diststern)
|
|
self.distBow=UTILS.NMToMeters(distbow or 6)
|
|
self.distStern=-UTILS.NMToMeters(diststern or 8)
|
|
return self
|
|
end
|
|
|
|
--- Set pattern update interval. Note that this update causes a slight disruption in the race track pattern.
|
|
-- Therefore, the interval should be as long as possible but short enough to keep the tanker overhead the carrier.
|
|
-- @param #CARRIERTANKER self
|
|
-- @param #number interval Interval in minutes. Default is every 30 minutes.
|
|
-- @return #CARRIERTANKER self
|
|
function CARRIERTANKER:SetPatternUpdateInterval(interval)
|
|
self.dTupdate=(interval or 30)*60
|
|
return self
|
|
end
|
|
|
|
--- Set low fuel state of tanker. When fuel is below this threshold, the tanker will RTB or be respawned if takeoff type is in air.
|
|
-- @param #CARRIERTANKER self
|
|
-- @param #number threshold Low fuel threshold in percent. Default 10.
|
|
-- @return #CARRIERTANKER self
|
|
function CARRIERTANKER:SetLowFuelThreshold(threshold)
|
|
self.lowfuel=threshold or 10
|
|
return self
|
|
end
|
|
|
|
--- Set home airbase of the tanker. Default is the carrier.
|
|
-- @param #CARRIERTANKER self
|
|
-- @param Wrapper.Airbase#AIRBASE airbase
|
|
-- @return #CARRIERTANKER self
|
|
function CARRIERTANKER:SetHomeBase(airbase)
|
|
self.airbase=airbase
|
|
return self
|
|
end
|
|
|
|
--- Set takeoff type.
|
|
-- @param #CARRIERTANKER self
|
|
-- @param #number takeofftype Takeoff type.
|
|
-- @return #CARRIERTANKER self
|
|
function CARRIERTANKER:SetTakeoff(takeofftype)
|
|
self.takeoff=takeofftype
|
|
return self
|
|
end
|
|
|
|
--- Set takeoff with engines running (hot).
|
|
-- @param #CARRIERTANKER self
|
|
-- @return #CARRIERTANKER self
|
|
function CARRIERTANKER:SetTakeoffHot()
|
|
self:SetTakeoff(SPAWN.Takeoff.Hot)
|
|
return self
|
|
end
|
|
|
|
--- Set takeoff with engines off (cold).
|
|
-- @param #CARRIERTANKER self
|
|
-- @return #CARRIERTANKER self
|
|
function CARRIERTANKER:SetTakeoffCold()
|
|
self:SetTakeoff(SPAWN.Takeoff.Cold)
|
|
return self
|
|
end
|
|
|
|
--- Set takeoff in air at pattern altitude 30 NM behind the carrier.
|
|
-- @param #CARRIERTANKER self
|
|
-- @return #CARRIERTANKER self
|
|
function CARRIERTANKER:SetTakeoffAir()
|
|
self:SetTakeoff(SPAWN.Takeoff.Air)
|
|
return self
|
|
end
|
|
|
|
|
|
--- Check if tanker is returning to base.
|
|
-- @param #CARRIERTANKER self
|
|
-- @return #boolean If true, tanker is returning to base.
|
|
function CARRIERTANKER:IsReturning()
|
|
return self:is("Returning")
|
|
end
|
|
|
|
--- Check if tanker is operating.
|
|
-- @param #CARRIERTANKER self
|
|
-- @return #boolean If true, tanker is operating.
|
|
function CARRIERTANKER:IsRunning()
|
|
return self:is("Running")
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- FSM states
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- On after Start event. Starts the warehouse. Addes event handlers and schedules status updates of reqests and queue.
|
|
-- @param #CARRIERTANKER self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function CARRIERTANKER:onafterStart(From, Event, To)
|
|
|
|
-- Info on start.
|
|
self:I(string.format("Starting Carrier Tanker v%s for carrier unit %s of type %s for tanker group %s.", CARRIERTANKER.version, self.carrier:GetName(), self.carriertype, self.tankergroupname))
|
|
|
|
-- Handle events.
|
|
self:HandleEvent(EVENTS.EngineShutdown)
|
|
--TODO: Handle event crash and respawn.
|
|
|
|
-- Spawn tanker.
|
|
local Spawn=SPAWN:New(self.tankergroupname):InitUnControlled(false)
|
|
|
|
-- Spawn on carrier.
|
|
if self.takeoff==SPAWN.Takeoff.Air then
|
|
|
|
-- Carrier heading
|
|
local hdg=self.carrier:GetHeading()
|
|
|
|
local dist=UTILS.NMToMeters(20)
|
|
|
|
-- Coordinate behind the carrier
|
|
local Carrier=self.carrier:GetCoordinate():SetAltitude(self.altitude):Translate(-dist, hdg)
|
|
|
|
-- Orientation of spawned group.
|
|
Spawn:InitHeading(hdg)
|
|
|
|
-- Spawn at coordinate.
|
|
self.tanker=Spawn:SpawnFromCoordinate(Carrier)
|
|
|
|
self:_InitRoute(15, 1, 2)
|
|
else
|
|
|
|
-- Spawn tanker at airbase.
|
|
self.tanker=Spawn:SpawnAtAirbase(self.airbase, self.takeoff)
|
|
self:_InitRoute(30, 10, 1)
|
|
|
|
end
|
|
|
|
-- Init status check.
|
|
self:__Status(10)
|
|
end
|
|
|
|
--- On after Status event. Checks player status.
|
|
-- @param #CARRIERTANKER self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function CARRIERTANKER:onafterStatus(From, Event, To)
|
|
|
|
-- Get current time.
|
|
local time=timer.getTime()
|
|
|
|
-- Get fuel of tanker.
|
|
local fuel=self.tanker:GetFuel()*100
|
|
local text=string.format("Tanker %s: state=%s fuel=%.1f", self.tanker:GetName(), self:GetState(), fuel)
|
|
self:I(text)
|
|
|
|
|
|
if self:IsRunning() then
|
|
|
|
-- Check fuel.
|
|
if fuel<self.lowfuel then
|
|
|
|
-- Send tanker home if fuel runs low.
|
|
self:RTB()
|
|
|
|
else
|
|
|
|
if self.Tupdate then
|
|
|
|
--Time since last pattern update.
|
|
local dt=time-self.Tupdate
|
|
|
|
if dt>self.dTupdate then
|
|
self:_PatternUpdate()
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
-- Call status again in 1 minute.
|
|
self:__Status(-60)
|
|
end
|
|
|
|
--- On after Stop event. Unhandle events and stop status updates.
|
|
-- @param #CARRIERTANKER self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function CARRIERTANKER:onafterStop(From, Event, To)
|
|
self:UnHandleEvent(EVENTS.EngineShutdown)
|
|
--self:UnHandleEvent(EVENTS.Land)
|
|
end
|
|
|
|
--- On before RTB event. Check if takeoff type is air and if so respawn the tanker and deny RTB transition.
|
|
-- @param #CARRIERTANKER self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @return #boolean If true, transition is allowed.
|
|
function CARRIERTANKER:onbeforeRTB(From, Event, To)
|
|
|
|
if self.takeoff==SPAWN.Takeoff.Air then
|
|
|
|
-- Debug message.
|
|
local text=string.format("Respawning tanker %s.", self.tanker:GetName())
|
|
self:I(text)
|
|
|
|
-- Respawn tanker.
|
|
self.tanker:InitHeading(self.tanker:GetHeading())
|
|
self.tanker=self.tanker:Respawn(nil, true)
|
|
|
|
-- Update Pattern in 2 seconds. Need to give a bit time so that the respawned group is in the game.
|
|
SCHEDULER:New(nil, self._PatternUpdate, {self}, 2)
|
|
|
|
-- Deny transition to RTB.
|
|
return false
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
--- On after RTB event. Send tanker back to carrier.
|
|
-- @param #CARRIERTANKER self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function CARRIERTANKER:onafterRTB(From, Event, To)
|
|
|
|
-- Debug message.
|
|
local text=string.format("Tanker %s returning to airbase %s.", self.tanker:GetName(), self.airbase:GetName())
|
|
self:I(text)
|
|
|
|
local waypoints={}
|
|
|
|
-- Set landingwaypoint
|
|
local wp=self.carrier:GetCoordinate():WaypointAirLanding(300, self.airbase, nil, "Landing")
|
|
table.insert(waypoints, wp)
|
|
|
|
-- Initialize WP and route tanker.
|
|
self.tanker:WayPointInitialize(waypoints)
|
|
|
|
-- Set task.
|
|
self.tanker:Route(waypoints, 1)
|
|
end
|
|
|
|
|
|
--- Event handler for engine shutdown of carrier tanker.
|
|
-- Respawn tanker group once it landed because it was out of fuel.
|
|
-- @param #CARRIERTANKER self
|
|
-- @param Core.Event#EVENTDATA EventData Event data.
|
|
function CARRIERTANKER:OnEventEngineShutdown(EventData)
|
|
|
|
local group=EventData.IniGroup --Wrapper.Group#GROUP
|
|
|
|
if group:IsAlive() then
|
|
|
|
-- Group name. When spawning it will have #001 attached.
|
|
local groupname=group:GetName()
|
|
|
|
if groupname:match(self.tankergroupname) then
|
|
|
|
-- Debug info.
|
|
self:I(string.format("CARIERTANKER: Respawning group %s.", group:GetName()))
|
|
|
|
-- Respawn tanker.
|
|
self.tanker=group:RespawnAtCurrentAirbase()
|
|
|
|
--group:StartUncontrolled(60)
|
|
|
|
-- Initial route.
|
|
self:_InitRoute()
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
|
|
--- Init waypoint after spawn.
|
|
-- @param #CARRIERTANKER self
|
|
-- @param #number dist Distance [NM] of initial waypoint astern carrier. Default 30 NM.
|
|
-- @param #number Tstart Time in minutes before the tanker starts its pattern. Default 10 min.
|
|
-- @param #number delay Delay before routing in seconds. Default 1 second.
|
|
function CARRIERTANKER:_InitRoute(dist, Tstart, delay)
|
|
|
|
-- Defaults.
|
|
dist=UTILS.NMToMeters(dist or 30)
|
|
Tstart=(Tstart or 10)*60
|
|
delay=delay or 1
|
|
|
|
-- Debug message.
|
|
self:I(string.format("Initializing route for tanker %s.", self.tanker:GetName()))
|
|
|
|
-- Carrier position.
|
|
local Carrier=self.carrier:GetCoordinate()
|
|
|
|
-- Carrier heading.
|
|
local hdg=self.carrier:GetHeading()
|
|
|
|
-- First waypoint is 50 km behind the boat.
|
|
local p=Carrier:Translate(-dist, hdg):SetAltitude(self.altitude)
|
|
|
|
-- Debug mark
|
|
p:MarkToAll(string.format("Init WP: alt=%d ft, speed=%d kts", UTILS.MetersToFeet(self.altitude), UTILS.MpsToKnots(self.speed)))
|
|
|
|
-- Waypoints.
|
|
local wp={}
|
|
wp[1]=Carrier:WaypointAirTakeOffParking()
|
|
wp[2]=p:WaypointAirTurningPoint(nil, self.speed, nil, "Stern")
|
|
|
|
-- Set route.
|
|
self.tanker:Route(wp, delay)
|
|
|
|
-- No update yet.
|
|
self.Tupdate=nil
|
|
|
|
-- Update pattern in ~10 minutes.
|
|
SCHEDULER:New(nil, self._PatternUpdate, {self}, Tstart)
|
|
end
|
|
|
|
|
|
--- Function to update the race-track pattern of the tanker wrt to the carrier position.
|
|
-- @param #CARRIERTANKER self
|
|
function CARRIERTANKER:_PatternUpdate()
|
|
|
|
-- Carrier heading.
|
|
local hdg=self.carrier:GetHeading()
|
|
|
|
-- Carrier position.
|
|
local Carrier=self.carrier:GetCoordinate()
|
|
|
|
-- Define race-track pattern.
|
|
local p1=Carrier:SetAltitude(self.altitude):Translate(self.distStern, hdg)
|
|
local p2=Carrier:SetAltitude(self.altitude):Translate(self.distBow, hdg)
|
|
|
|
-- Set orbit task.
|
|
local taskorbit=self.tanker:TaskOrbit(p1, self.altitude, self.speed, p2)
|
|
|
|
-- New waypoint.
|
|
local p0=self.tanker:GetCoordinate():Translate(1000, self.tanker:GetHeading())
|
|
|
|
-- Debug markers.
|
|
if self.Debug then
|
|
p0:MarkToAll("p0")
|
|
p1:MarkToAll("p1")
|
|
p2:MarkToAll("p2")
|
|
end
|
|
|
|
-- Debug message.
|
|
self:I(string.format("Updating tanker %s orbit.", self.tanker:GetName()))
|
|
|
|
-- Waypoints array.
|
|
local waypoints={}
|
|
|
|
-- New waypoint with orbit pattern task.
|
|
local wp=p0:WaypointAirTurningPoint(nil, self.speed, {taskorbit}, "Tanker Orbit")
|
|
waypoints[1]=wp
|
|
|
|
-- Initialize WP and route tanker.
|
|
self.tanker:WayPointInitialize(waypoints)
|
|
|
|
-- Task combo.
|
|
local tasktanker = self.tanker:EnRouteTaskTanker()
|
|
local taskroute = self.tanker:TaskRoute(waypoints)
|
|
local taskcombo = self.tanker:TaskCombo({tasktanker, taskroute})
|
|
|
|
-- Set task.
|
|
self.tanker:SetTask(taskcombo, 1)
|
|
|
|
-- Set update time.
|
|
self.Tupdate=timer.getTime()
|
|
end
|