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-- SetState documented. -- GetState documented. -- BASE main documentation. -- Test mission updated and documentation.
2278 lines
50 KiB
HTML
2278 lines
50 KiB
HTML
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<html>
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<head>
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<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
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</head>
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<body>
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<div id="container">
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<div id="product_description"></div>
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<div id="main">
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<div id="navigation">
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<h2>Modules</h2>
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<ul><li>
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<a href="index.html">index</a>
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</li></ul>
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<ul>
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<li><a href="AI_Balancer.html">AI_Balancer</a></li>
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<li><a href="AI_Cap.html">AI_Cap</a></li>
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<li><a href="AI_Cas.html">AI_Cas</a></li>
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<li><a href="AI_Patrol.html">AI_Patrol</a></li>
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<li><a href="Account.html">Account</a></li>
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<li><a href="Airbase.html">Airbase</a></li>
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<li><a href="AirbasePolice.html">AirbasePolice</a></li>
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<li><a href="Assign.html">Assign</a></li>
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<li>Base</li>
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<li><a href="Cargo.html">Cargo</a></li>
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<li><a href="CleanUp.html">CleanUp</a></li>
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<li><a href="Client.html">Client</a></li>
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<li><a href="CommandCenter.html">CommandCenter</a></li>
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<li><a href="Controllable.html">Controllable</a></li>
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<li><a href="Database.html">Database</a></li>
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<li><a href="Detection.html">Detection</a></li>
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<li><a href="Escort.html">Escort</a></li>
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<li><a href="Event.html">Event</a></li>
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<li><a href="Fsm.html">Fsm</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="Identifiable.html">Identifiable</a></li>
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="Mission.html">Mission</a></li>
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<li><a href="Object.html">Object</a></li>
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<li><a href="Point.html">Point</a></li>
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<li><a href="Positionable.html">Positionable</a></li>
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<li><a href="Process_JTAC.html">Process_JTAC</a></li>
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<li><a href="Process_Pickup.html">Process_Pickup</a></li>
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<li><a href="Route.html">Route</a></li>
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<li><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></li>
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<li><a href="Scheduler.html">Scheduler</a></li>
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<li><a href="Scoring.html">Scoring</a></li>
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<li><a href="Sead.html">Sead</a></li>
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<li><a href="Set.html">Set</a></li>
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<li><a href="Smoke.html">Smoke</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="Static.html">Static</a></li>
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<li><a href="Task.html">Task</a></li>
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<li><a href="Task_A2G.html">Task_A2G</a></li>
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<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
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<li><a href="Task_SEAD.html">Task_SEAD</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Utils.html">Utils</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="routines.html">routines</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Module <code>Base</code></h1>
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<p>This module contains the BASE class.</p>
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<h1>1) <a href="##(BASE)">#BASE</a> class</h1>
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<p>The <a href="##(BASE)">#BASE</a> class is the super class for all the classes defined within MOOSE.</p>
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<p>It handles:</p>
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<ul>
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<li>The construction and inheritance of child classes.</li>
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<li>The tracing of objects during mission execution within the <strong>DCS.log</strong> file, under the <strong>"Saved Games\DCS\Logs"</strong> folder.</li>
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</ul>
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<p>Note: Normally you would not use the BASE class unless you are extending the MOOSE framework with new classes.</p>
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<h2>1.1) BASE constructor</h2>
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<p>Any class derived from BASE, must use the <a href="Core.Base.html##(BASE).New">Core.Base#BASE.New</a> method how this is done.</p>
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<h2>1.2) BASE Trace functionality</h2>
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<p>The BASE class contains trace methods to trace progress within a mission execution of a certain object.
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Note that these trace methods are inherited by each MOOSE class interiting BASE.
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As such, each object created from derived class from BASE can use the tracing functions to trace its execution.</p>
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<h3>1.2.1) Tracing functions</h3>
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<p>There are basically 3 types of tracing methods available within BASE:</p>
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<ul>
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<li><a href="##(BASE).F">BASE.F</a>: Trace the beginning of a function and its given parameters. An F is indicated at column 44 in the DCS.log file.</li>
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<li><a href="##(BASE).T">BASE.T</a>: Trace further logic within a function giving optional variables or parameters. A T is indicated at column 44 in the DCS.log file.</li>
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<li><a href="##(BASE).E">BASE.E</a>: Trace an exception within a function giving optional variables or parameters. An E is indicated at column 44 in the DCS.log file. An exception will always be traced.</li>
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</ul>
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<h3>1.2.2) Tracing levels</h3>
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<p>There are 3 tracing levels within MOOSE. <br/>
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These tracing levels were defined to avoid bulks of tracing to be generated by lots of objects.</p>
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<p>As such, the F and T methods have additional variants to trace level 2 and 3 respectively:</p>
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<ul>
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<li><a href="##(BASE).F2">BASE.F2</a>: Trace the beginning of a function and its given parameters with tracing level 2.</li>
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<li><a href="##(BASE).F3">BASE.F3</a>: Trace the beginning of a function and its given parameters with tracing level 3.</li>
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<li><a href="##(BASE).T2">BASE.T2</a>: Trace further logic within a function giving optional variables or parameters with tracing level 2.</li>
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<li><a href="##(BASE).T3">BASE.T3</a>: Trace further logic within a function giving optional variables or parameters with tracing level 3.</li>
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</ul>
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<h3>1.2.3) Trace activation.</h3>
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<p>Tracing can be activated in several ways:</p>
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<ul>
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<li>Switch tracing on or off through the <a href="##(BASE).TraceOnOff">BASE.TraceOnOff</a>() method.</li>
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<li>Activate all tracing through the <a href="##(BASE).TraceAll">BASE.TraceAll</a>() method.</li>
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<li>Activate only the tracing of a certain class (name) through the <a href="##(BASE).TraceClass">BASE.TraceClass</a>() method.</li>
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<li>Activate only the tracing of a certain method of a certain class through the <a href="##(BASE).TraceClassMethod">BASE.TraceClassMethod</a>() method.</li>
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<li>Activate only the tracing of a certain level through the <a href="##(BASE).TraceLevel">BASE.TraceLevel</a>() method.
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<h3>1.2.4) Check if tracing is on.</h3></li>
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</ul>
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<p>The method <a href="##(BASE).IsTrace">BASE.IsTrace</a>() will validate if tracing is activated or not.</p>
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<h2>1.3 DCS simulator Event Handling</h2>
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<p>The BASE class provides methods to catch DCS Events. These are events that are triggered from within the DCS simulator,
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and handled through lua scripting. MOOSE provides an encapsulation to handle these events more efficiently.
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Therefore, the BASE class exposes the following event handling functions:</p>
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<ul>
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<li><a href="##(BASE).EventOnBirth">BASE.EventOnBirth</a>(): Handle the birth of a new unit.</li>
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<li><a href="##(BASE).EventOnBaseCaptured">BASE.EventOnBaseCaptured</a>(): Handle the capturing of an airbase or a helipad.</li>
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<li><a href="##(BASE).EventOnCrash">BASE.EventOnCrash</a>(): Handle the crash of a unit.</li>
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<li><a href="##(BASE).EventOnDead">BASE.EventOnDead</a>(): Handle the death of a unit.</li>
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<li><a href="##(BASE).EventOnEjection">BASE.EventOnEjection</a>(): Handle the ejection of a player out of an airplane.</li>
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<li><a href="##(BASE).EventOnEngineShutdown">BASE.EventOnEngineShutdown</a>(): Handle the shutdown of an engine.</li>
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<li><a href="##(BASE).EventOnEngineStartup">BASE.EventOnEngineStartup</a>(): Handle the startup of an engine.</li>
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<li><a href="##(BASE).EventOnHit">BASE.EventOnHit</a>(): Handle the hit of a shell to a unit.</li>
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<li><a href="##(BASE).EventOnHumanFailure">BASE.EventOnHumanFailure</a>(): No a clue ...</li>
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<li><a href="##(BASE).EventOnLand">BASE.EventOnLand</a>(): Handle the event when a unit lands. </li>
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<li><a href="##(BASE).EventOnMissionStart">BASE.EventOnMissionStart</a>(): Handle the start of the mission.</li>
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<li><a href="##(BASE).EventOnPilotDead">BASE.EventOnPilotDead</a>(): Handle the event when a pilot is dead.</li>
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<li><a href="##(BASE).EventOnPlayerComment">BASE.EventOnPlayerComment</a>(): Handle the event when a player posts a comment.</li>
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<li><a href="##(BASE).EventOnPlayerEnterUnit">BASE.EventOnPlayerEnterUnit</a>(): Handle the event when a player enters a unit.</li>
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<li><a href="##(BASE).EventOnPlayerLeaveUnit">BASE.EventOnPlayerLeaveUnit</a>(): Handle the event when a player leaves a unit.</li>
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<li><a href="##(BASE).EventOnBirthPlayerMissionEnd">BASE.EventOnBirthPlayerMissionEnd</a>(): Handle the event when a player ends the mission. (Not a clue what that does).</li>
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<li><a href="##(BASE).EventOnRefueling">BASE.EventOnRefueling</a>(): Handle the event when a unit is refueling. </li>
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<li><a href="##(BASE).EventOnShootingEnd">BASE.EventOnShootingEnd</a>(): Handle the event when a unit starts shooting (guns).</li>
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<li><a href="##(BASE).EventOnShootingStart">BASE.EventOnShootingStart</a>(): Handle the event when a unit ends shooting (guns). </li>
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<li><a href="##(BASE).EventOnShot">BASE.EventOnShot</a>(): Handle the event when a unit shot a missile.</li>
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<li><a href="##(BASE).EventOnTakeOff">BASE.EventOnTakeOff</a>(): Handle the event when a unit takes off from a runway.</li>
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<li><a href="##(BASE).EventOnTookControl">BASE.EventOnTookControl</a>(): Handle the event when a player takes control of a unit.</li>
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</ul>
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<p>The EventOn() methods provide the <a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a> structure to the event handling function.
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The <a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a> structure contains an enriched data set of information about the event being handled.</p>
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<p>Find below an example of the prototype how to write an event handling function: </p>
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<pre><code> CommandCenter:EventOnPlayerEnterUnit(
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--- @param #COMMANDCENTER self
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-- @param Core.Event#EVENTDATA EventData
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function( self, EventData )
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local PlayerUnit = EventData.IniUnit
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for MissionID, Mission in pairs( self:GetMissions() ) do
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local Mission = Mission -- Tasking.Mission#MISSION
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Mission:JoinUnit( PlayerUnit )
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Mission:ReportDetails()
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end
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end
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)
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</code></pre>
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<p>Note the function( self, EventData ). It takes two parameters:</p>
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<ul>
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<li>self = the object that is handling the EventOnPlayerEnterUnit.</li>
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<li>EventData = the <a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a> structure, containing more information of the Event.</li>
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</ul>
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<h2>1.4) Class identification methods</h2>
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<p>BASE provides methods to get more information of each object:</p>
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<ul>
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<li><a href="##(BASE).GetClassID">BASE.GetClassID</a>(): Gets the ID (number) of the object. Each object created is assigned a number, that is incremented by one.</li>
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<li><a href="##(BASE).GetClassName">BASE.GetClassName</a>(): Gets the name of the object, which is the name of the class the object was instantiated from.</li>
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<li><a href="##(BASE).GetClassNameAndID">BASE.GetClassNameAndID</a>(): Gets the name and ID of the object.</li>
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</ul>
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<h2>1.5) All objects derived from BASE can have "States"</h2>
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<p>A mechanism is in place in MOOSE, that allows to let the objects administer <strong>states</strong>.
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States are essentially properties of objects, which are identified by a <strong>Key</strong> and a <strong>Value</strong>.
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The method <a href="##(BASE).SetState">BASE.SetState</a>() can be used to set a Value with a reference Key to the object.
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To <strong>read or retrieve</strong> a state Value based on a Key, use the <a href="##(BASE).GetState">BASE.GetState</a> method.
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These two methods provide a very handy way to keep state at long lasting processes.
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Values can be stored within the objects, and later retrieved or changed when needed.
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There is one other important thing to note, the <a href="##(BASE).SetState">BASE.SetState</a>() and <a href="##(BASE).GetState">BASE.GetState</a> methods
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receive as the <strong>first parameter the object for which the state needs to be set</strong>.
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Thus, if the state is to be set for the same object as the object for which the method is used, then provide the same
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object name to the method.</p>
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<h2>1.10) BASE Inheritance (tree) support</h2>
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<p>The following methods are available to support inheritance:</p>
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<ul>
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<li><a href="##(BASE).Inherit">BASE.Inherit</a>: Inherits from a class.</li>
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<li><a href="##(BASE).GetParent">BASE.GetParent</a>: Returns the parent object from the object it is handling, or nil if there is no parent object.</li>
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</ul>
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<hr/>
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<h1><strong>API CHANGE HISTORY</strong></h1>
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<p>The underlying change log documents the API changes. Please read this carefully. The following notation is used:</p>
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<ul>
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<li><strong>Added</strong> parts are expressed in bold type face.</li>
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<li><em>Removed</em> parts are expressed in italic type face.</li>
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</ul>
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<p>YYYY-MM-DD: CLASS:<strong>NewFunction</strong>( Params ) replaces CLASS:<em>OldFunction</em>( Params )
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YYYY-MM-DD: CLASS:<strong>NewFunction( Params )</strong> added</p>
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<p>Hereby the change log:</p>
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<hr/>
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<h1><strong>AUTHORS and CONTRIBUTIONS</strong></h1>
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<h3>Contributions:</h3>
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<ul>
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<li>None.</li>
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</ul>
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<h3>Authors:</h3>
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<ul>
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<li><strong>FlightControl</strong>: Design & Programming</li>
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</ul>
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<h2>Global(s)</h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="#BASE">BASE</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="#FORMATION">FORMATION</a></td>
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<td class="summary">
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</td>
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</tr>
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</table>
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<h2><a id="#(BASE)">Type <code>BASE</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(BASE).AddEvent">BASE:AddEvent(Event, EventFunction)</a></td>
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<td class="summary">
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<p>Set a new listener for the class.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(BASE).ClassID">BASE.ClassID</a></td>
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<td class="summary">
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<p>The ID number of the class.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(BASE).ClassName">BASE.ClassName</a></td>
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<td class="summary">
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<p>The name of the class.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(BASE).ClassNameAndID">BASE.ClassNameAndID</a></td>
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<td class="summary">
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<p>The name of the class concatenated with the ID number of the class.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(BASE).ClearState">BASE:ClearState(Object, StateName)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(BASE).CreateEventBirth">BASE:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace)</a></td>
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<td class="summary">
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<p>Creation of a Birth Event.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(BASE).CreateEventCrash">BASE:CreateEventCrash(EventTime, Initiator)</a></td>
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<td class="summary">
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<p>Creation of a Crash Event.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(BASE).DisableEvents">BASE:DisableEvents()</a></td>
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<td class="summary">
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<p>Disable the event listeners for the class.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(BASE).E">BASE:E(Arguments)</a></td>
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<td class="summary">
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<p>Log an exception which will be traced always.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(BASE).EnableEvents">BASE:EnableEvents()</a></td>
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<td class="summary">
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<p>Enable the event listeners for the class.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(BASE).Event">BASE:Event()</a></td>
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<td class="summary">
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<p>Returns the event dispatcher</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(BASE).EventOnBaseCaptured">BASE:EventOnBaseCaptured(EventFunction)</a></td>
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<td class="summary">
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<p>Subscribe to a S<em>EVENT</em>BASE_CAPTURED event.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(BASE).EventOnBirth">BASE:EventOnBirth(EventFunction)</a></td>
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<td class="summary">
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<p>Subscribe to a S_EVENT_BIRTH event.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(BASE).EventOnCrash">BASE:EventOnCrash(EventFunction)</a></td>
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<td class="summary">
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<p>Subscribe to a S_EVENT_CRASH event.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(BASE).EventOnDead">BASE:EventOnDead(EventFunction)</a></td>
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<td class="summary">
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<p>Subscribe to a S_EVENT_DEAD event.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(BASE).EventOnEjection">BASE:EventOnEjection(EventFunction)</a></td>
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<td class="summary">
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|
<p>Subscribe to a S_EVENT_EJECTION event.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).EventOnEngineShutdown">BASE:EventOnEngineShutdown(EventFunction)</a></td>
|
|
<td class="summary">
|
|
<p>Subscribe to a S<em>EVENT</em>ENGINE_SHUTDOWN event.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).EventOnEngineStartup">BASE:EventOnEngineStartup(EventFunction)</a></td>
|
|
<td class="summary">
|
|
<p>Subscribe to a S<em>EVENT</em>ENGINE_STARTUP event.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).EventOnHit">BASE:EventOnHit(EventFunction)</a></td>
|
|
<td class="summary">
|
|
<p>Subscribe to a S_EVENT_HIT event.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).EventOnHumanFailure">BASE:EventOnHumanFailure(EventFunction)</a></td>
|
|
<td class="summary">
|
|
<p>Subscribe to a S<em>EVENT</em>HUMAN_FAILURE event.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).EventOnLand">BASE:EventOnLand(EventFunction)</a></td>
|
|
<td class="summary">
|
|
<p>Subscribe to a S_EVENT_LAND event.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).EventOnMissionStart">BASE:EventOnMissionStart(EventFunction)</a></td>
|
|
<td class="summary">
|
|
<p>Subscribe to a S<em>EVENT</em>MISSION_START event.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).EventOnPilotDead">BASE:EventOnPilotDead(EventFunction)</a></td>
|
|
<td class="summary">
|
|
<p>Subscribe to a S<em>EVENT</em>PILOT_DEAD event.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).EventOnPlayerComment">BASE:EventOnPlayerComment(EventFunction)</a></td>
|
|
<td class="summary">
|
|
<p>Subscribe to a S<em>EVENT</em>PLAYER_COMMENT event.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).EventOnPlayerEnterUnit">BASE:EventOnPlayerEnterUnit(EventFunction)</a></td>
|
|
<td class="summary">
|
|
<p>Subscribe to a S<em>EVENT</em>PLAYER_ENTER_UNIT event.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).EventOnPlayerLeaveUnit">BASE:EventOnPlayerLeaveUnit(EventFunction)</a></td>
|
|
<td class="summary">
|
|
<p>Subscribe to a S<em>EVENT</em>PLAYER_LEAVE_UNIT event.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).EventOnPlayerMissionEnd">BASE:EventOnPlayerMissionEnd(EventFunction)</a></td>
|
|
<td class="summary">
|
|
<p>Subscribe to a S<em>EVENT</em>MISSION_END event.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).EventOnRefueling">BASE:EventOnRefueling(EventFunction)</a></td>
|
|
<td class="summary">
|
|
<p>Subscribe to a S_EVENT_REFUELING event.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).EventOnRefuelingStop">BASE:EventOnRefuelingStop(EventFunction)</a></td>
|
|
<td class="summary">
|
|
<p>Subscribe to a S<em>EVENT</em>REFUELING_STOP event.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).EventOnShootingEnd">BASE:EventOnShootingEnd(EventFunction)</a></td>
|
|
<td class="summary">
|
|
<p>Subscribe to a S<em>EVENT</em>SHOOTING_END event.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).EventOnShootingStart">BASE:EventOnShootingStart(EventFunction)</a></td>
|
|
<td class="summary">
|
|
<p>Subscribe to a S<em>EVENT</em>SHOOTING_START event.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).EventOnShot">BASE:EventOnShot(EventFunction)</a></td>
|
|
<td class="summary">
|
|
<p>Subscribe to a S_EVENT_SHOT event.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).EventOnTakeOff">BASE:EventOnTakeOff(EventFunction)</a></td>
|
|
<td class="summary">
|
|
<p>Subscribe to a S_EVENT_TAKEOFF event.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).EventOnTookControl">BASE:EventOnTookControl(EventFunction)</a></td>
|
|
<td class="summary">
|
|
<p>Subscribe to a S<em>EVENT</em>TOOK_CONTROL event.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).EventRemoveAll">BASE:EventRemoveAll()</a></td>
|
|
<td class="summary">
|
|
<p>Remove all subscribed events</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).Events">BASE.Events</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).F">BASE:F(Arguments)</a></td>
|
|
<td class="summary">
|
|
<p>Trace a function call.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).F2">BASE:F2(Arguments)</a></td>
|
|
<td class="summary">
|
|
<p>Trace a function call level 2.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).F3">BASE:F3(Arguments)</a></td>
|
|
<td class="summary">
|
|
<p>Trace a function call level 3.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).GetClassID">BASE:GetClassID()</a></td>
|
|
<td class="summary">
|
|
<p>Get the ClassID of the class instance.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).GetClassName">BASE:GetClassName()</a></td>
|
|
<td class="summary">
|
|
<p>Get the ClassName of the class instance.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).GetClassNameAndID">BASE:GetClassNameAndID()</a></td>
|
|
<td class="summary">
|
|
<p>Get the ClassName + ClassID of the class instance.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).GetParent">BASE:GetParent(Child)</a></td>
|
|
<td class="summary">
|
|
<p>This is the worker method to retrieve the Parent class.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).GetState">BASE:GetState(Object, Key, Value)</a></td>
|
|
<td class="summary">
|
|
<p>Get a Value given a Key from the Object.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).Inherit">BASE:Inherit(Child, Parent)</a></td>
|
|
<td class="summary">
|
|
<p>This is the worker method to inherit from a parent class.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).IsTrace">BASE:IsTrace()</a></td>
|
|
<td class="summary">
|
|
<p>Enquires if tracing is on (for the class).</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).New">BASE:New()</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).SetState">BASE:SetState(Object, Key, Value)</a></td>
|
|
<td class="summary">
|
|
<p>Set a state or property of the Object given a Key and a Value.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).States">BASE.States</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).T">BASE:T(Arguments)</a></td>
|
|
<td class="summary">
|
|
<p>Trace a function logic level 1.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).T2">BASE:T2(Arguments)</a></td>
|
|
<td class="summary">
|
|
<p>Trace a function logic level 2.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).T3">BASE:T3(Arguments)</a></td>
|
|
<td class="summary">
|
|
<p>Trace a function logic level 3.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).TraceAll">BASE:TraceAll(TraceAll)</a></td>
|
|
<td class="summary">
|
|
<p>Trace all methods in MOOSE</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).TraceClass">BASE:TraceClass(Class)</a></td>
|
|
<td class="summary">
|
|
<p>Set tracing for a class</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).TraceClassMethod">BASE:TraceClassMethod(Class, Method)</a></td>
|
|
<td class="summary">
|
|
<p>Set tracing for a specific method of class</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).TraceLevel">BASE:TraceLevel(Level)</a></td>
|
|
<td class="summary">
|
|
<p>Set trace level</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).TraceOnOff">BASE:TraceOnOff(TraceOnOff)</a></td>
|
|
<td class="summary">
|
|
<p>Set trace on or off
|
|
Note that when trace is off, no debug statement is performed, increasing performance!
|
|
When Moose is loaded statically, (as one file), tracing is switched off by default.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE)._Destructor">BASE:_Destructor()</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE)._F">BASE:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)</a></td>
|
|
<td class="summary">
|
|
<p>Trace a function call.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE)._SetDestructor">BASE:_SetDestructor()</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE)._T">BASE:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)</a></td>
|
|
<td class="summary">
|
|
<p>Trace a function logic.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(BASE).onEvent">BASE:onEvent(event)</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<h2><a id="#(FORMATION)">Type <code>FORMATION</code></a></h2>
|
|
<table class="function_list">
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(FORMATION).Cone">FORMATION.Cone</a></td>
|
|
<td class="summary">
|
|
<p>A cone formation.</p>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<h2>Global(s)</h2>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(BASE)">#BASE</a></em>
|
|
<a id="BASE" >
|
|
<strong>BASE</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(FORMATION)">#FORMATION</a></em>
|
|
<a id="FORMATION" >
|
|
<strong>FORMATION</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<h2><a id="#(Base)" >Type <code>Base</code></a></h2>
|
|
|
|
<h2><a id="#(BASE)" >Type <code>BASE</code></a></h2>
|
|
|
|
<p>The BASE Class</p>
|
|
|
|
<h3>Field(s)</h3>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).AddEvent" >
|
|
<strong>BASE:AddEvent(Event, EventFunction)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Set a new listener for the class.</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Dcs.DCSTypes.html##(Event)">Dcs.DCSTypes#Event</a> Event </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#function EventFunction </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(BASE)">#BASE</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).ClassID" >
|
|
<strong>BASE.ClassID</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>The ID number of the class.</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).ClassName" >
|
|
<strong>BASE.ClassName</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>The name of the class.</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).ClassNameAndID" >
|
|
<strong>BASE.ClassNameAndID</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>The name of the class concatenated with the ID number of the class.</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).ClearState" >
|
|
<strong>BASE:ClearState(Object, StateName)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em> Object </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em> StateName </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).CreateEventBirth" >
|
|
<strong>BASE:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Creation of a Birth Event.</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Dcs.DCSTypes.html##(Time)">Dcs.DCSTypes#Time</a> EventTime </em></code>:
|
|
The time stamp of the event.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em><a href="Dcs.DCSWrapper.Object.html##(Object)">Dcs.DCSWrapper.Object#Object</a> Initiator </em></code>:
|
|
The initiating object of the event.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string IniUnitName </em></code>:
|
|
The initiating unit name.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em> place </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em> subplace </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).CreateEventCrash" >
|
|
<strong>BASE:CreateEventCrash(EventTime, Initiator)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Creation of a Crash Event.</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Dcs.DCSTypes.html##(Time)">Dcs.DCSTypes#Time</a> EventTime </em></code>:
|
|
The time stamp of the event.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em><a href="Dcs.DCSWrapper.Object.html##(Object)">Dcs.DCSWrapper.Object#Object</a> Initiator </em></code>:
|
|
The initiating object of the event.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).DisableEvents" >
|
|
<strong>BASE:DisableEvents()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Disable the event listeners for the class.</p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(BASE)">#BASE</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).E" >
|
|
<strong>BASE:E(Arguments)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Log an exception which will be traced always.</p>
|
|
|
|
|
|
<p>Can be anywhere within the function logic.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em> Arguments </em></code>:
|
|
A #table or any field.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).EnableEvents" >
|
|
<strong>BASE:EnableEvents()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Enable the event listeners for the class.</p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(BASE)">#BASE</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).Event" >
|
|
<strong>BASE:Event()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Returns the event dispatcher</p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).EventOnBaseCaptured" >
|
|
<strong>BASE:EventOnBaseCaptured(EventFunction)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Subscribe to a S<em>EVENT</em>BASE_CAPTURED event.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#function EventFunction </em></code>:
|
|
The function to be called when the event occurs for the unit.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(BASE)">#BASE</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).EventOnBirth" >
|
|
<strong>BASE:EventOnBirth(EventFunction)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Subscribe to a S_EVENT_BIRTH event.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#function EventFunction </em></code>:
|
|
The function to be called when the event occurs for the unit.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(BASE)">#BASE</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).EventOnCrash" >
|
|
<strong>BASE:EventOnCrash(EventFunction)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Subscribe to a S_EVENT_CRASH event.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#function EventFunction </em></code>:
|
|
The function to be called when the event occurs for the unit.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(BASE)">#BASE</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).EventOnDead" >
|
|
<strong>BASE:EventOnDead(EventFunction)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Subscribe to a S_EVENT_DEAD event.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#function EventFunction </em></code>:
|
|
The function to be called when the event occurs for the unit.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(BASE)">#BASE</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).EventOnEjection" >
|
|
<strong>BASE:EventOnEjection(EventFunction)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Subscribe to a S_EVENT_EJECTION event.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#function EventFunction </em></code>:
|
|
The function to be called when the event occurs for the unit.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(BASE)">#BASE</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).EventOnEngineShutdown" >
|
|
<strong>BASE:EventOnEngineShutdown(EventFunction)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Subscribe to a S<em>EVENT</em>ENGINE_SHUTDOWN event.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#function EventFunction </em></code>:
|
|
The function to be called when the event occurs for the unit.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(BASE)">#BASE</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).EventOnEngineStartup" >
|
|
<strong>BASE:EventOnEngineStartup(EventFunction)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Subscribe to a S<em>EVENT</em>ENGINE_STARTUP event.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#function EventFunction </em></code>:
|
|
The function to be called when the event occurs for the unit.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(BASE)">#BASE</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).EventOnHit" >
|
|
<strong>BASE:EventOnHit(EventFunction)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Subscribe to a S_EVENT_HIT event.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#function EventFunction </em></code>:
|
|
The function to be called when the event occurs for the unit.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(BASE)">#BASE</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).EventOnHumanFailure" >
|
|
<strong>BASE:EventOnHumanFailure(EventFunction)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Subscribe to a S<em>EVENT</em>HUMAN_FAILURE event.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#function EventFunction </em></code>:
|
|
The function to be called when the event occurs for the unit.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(BASE)">#BASE</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).EventOnLand" >
|
|
<strong>BASE:EventOnLand(EventFunction)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Subscribe to a S_EVENT_LAND event.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#function EventFunction </em></code>:
|
|
The function to be called when the event occurs for the unit.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(BASE)">#BASE</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).EventOnMissionStart" >
|
|
<strong>BASE:EventOnMissionStart(EventFunction)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Subscribe to a S<em>EVENT</em>MISSION_START event.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#function EventFunction </em></code>:
|
|
The function to be called when the event occurs for the unit.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(BASE)">#BASE</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).EventOnPilotDead" >
|
|
<strong>BASE:EventOnPilotDead(EventFunction)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Subscribe to a S<em>EVENT</em>PILOT_DEAD event.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#function EventFunction </em></code>:
|
|
The function to be called when the event occurs for the unit.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(BASE)">#BASE</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).EventOnPlayerComment" >
|
|
<strong>BASE:EventOnPlayerComment(EventFunction)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Subscribe to a S<em>EVENT</em>PLAYER_COMMENT event.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#function EventFunction </em></code>:
|
|
The function to be called when the event occurs for the unit.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(BASE)">#BASE</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).EventOnPlayerEnterUnit" >
|
|
<strong>BASE:EventOnPlayerEnterUnit(EventFunction)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Subscribe to a S<em>EVENT</em>PLAYER_ENTER_UNIT event.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#function EventFunction </em></code>:
|
|
The function to be called when the event occurs for the unit.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(BASE)">#BASE</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).EventOnPlayerLeaveUnit" >
|
|
<strong>BASE:EventOnPlayerLeaveUnit(EventFunction)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Subscribe to a S<em>EVENT</em>PLAYER_LEAVE_UNIT event.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#function EventFunction </em></code>:
|
|
The function to be called when the event occurs for the unit.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(BASE)">#BASE</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).EventOnPlayerMissionEnd" >
|
|
<strong>BASE:EventOnPlayerMissionEnd(EventFunction)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Subscribe to a S<em>EVENT</em>MISSION_END event.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#function EventFunction </em></code>:
|
|
The function to be called when the event occurs for the unit.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(BASE)">#BASE</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).EventOnRefueling" >
|
|
<strong>BASE:EventOnRefueling(EventFunction)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Subscribe to a S_EVENT_REFUELING event.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#function EventFunction </em></code>:
|
|
The function to be called when the event occurs for the unit.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(BASE)">#BASE</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).EventOnRefuelingStop" >
|
|
<strong>BASE:EventOnRefuelingStop(EventFunction)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Subscribe to a S<em>EVENT</em>REFUELING_STOP event.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#function EventFunction </em></code>:
|
|
The function to be called when the event occurs for the unit.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(BASE)">#BASE</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).EventOnShootingEnd" >
|
|
<strong>BASE:EventOnShootingEnd(EventFunction)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Subscribe to a S<em>EVENT</em>SHOOTING_END event.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#function EventFunction </em></code>:
|
|
The function to be called when the event occurs for the unit.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(BASE)">#BASE</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).EventOnShootingStart" >
|
|
<strong>BASE:EventOnShootingStart(EventFunction)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Subscribe to a S<em>EVENT</em>SHOOTING_START event.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#function EventFunction </em></code>:
|
|
The function to be called when the event occurs for the unit.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(BASE)">#BASE</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).EventOnShot" >
|
|
<strong>BASE:EventOnShot(EventFunction)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Subscribe to a S_EVENT_SHOT event.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#function EventFunction </em></code>:
|
|
The function to be called when the event occurs for the unit.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(BASE)">#BASE</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).EventOnTakeOff" >
|
|
<strong>BASE:EventOnTakeOff(EventFunction)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Subscribe to a S_EVENT_TAKEOFF event.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#function EventFunction </em></code>:
|
|
The function to be called when the event occurs for the unit.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(BASE)">#BASE</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).EventOnTookControl" >
|
|
<strong>BASE:EventOnTookControl(EventFunction)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Subscribe to a S<em>EVENT</em>TOOK_CONTROL event.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#function EventFunction </em></code>:
|
|
The function to be called when the event occurs for the unit.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(BASE)">#BASE</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).EventRemoveAll" >
|
|
<strong>BASE:EventRemoveAll()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Remove all subscribed events</p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(BASE)">#BASE</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em></em>
|
|
<a id="#(BASE).Events" >
|
|
<strong>BASE.Events</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).F" >
|
|
<strong>BASE:F(Arguments)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Trace a function call.</p>
|
|
|
|
|
|
<p>Must be at the beginning of the function logic.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em> Arguments </em></code>:
|
|
A #table or any field.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).F2" >
|
|
<strong>BASE:F2(Arguments)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Trace a function call level 2.</p>
|
|
|
|
|
|
<p>Must be at the beginning of the function logic.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em> Arguments </em></code>:
|
|
A #table or any field.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).F3" >
|
|
<strong>BASE:F3(Arguments)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Trace a function call level 3.</p>
|
|
|
|
|
|
<p>Must be at the beginning of the function logic.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em> Arguments </em></code>:
|
|
A #table or any field.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).GetClassID" >
|
|
<strong>BASE:GetClassID()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Get the ClassID of the class instance.</p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em>#string:</em>
|
|
The ClassID of the class instance.</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).GetClassName" >
|
|
<strong>BASE:GetClassName()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Get the ClassName of the class instance.</p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em>#string:</em>
|
|
The ClassName of the class instance.</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).GetClassNameAndID" >
|
|
<strong>BASE:GetClassNameAndID()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Get the ClassName + ClassID of the class instance.</p>
|
|
|
|
|
|
<p>The ClassName + ClassID is formatted as '%s#%09d'. </p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em>#string:</em>
|
|
The ClassName + ClassID of the class instance.</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).GetParent" >
|
|
<strong>BASE:GetParent(Child)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>This is the worker method to retrieve the Parent class.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="##(BASE)">#BASE</a> Child </em></code>:
|
|
is the Child class from which the Parent class needs to be retrieved.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(BASE)">#BASE</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).GetState" >
|
|
<strong>BASE:GetState(Object, Key, Value)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Get a Value given a Key from the Object.</p>
|
|
|
|
|
|
<p>Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em> Object </em></code>:
|
|
The object that holds the Value set by the Key.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em> Key </em></code>:
|
|
The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em> Value </em></code>:
|
|
The value to is stored in the Object.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
|
|
<p>The Value retrieved.</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).Inherit" >
|
|
<strong>BASE:Inherit(Child, Parent)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>This is the worker method to inherit from a parent class.</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em> Child </em></code>:
|
|
is the Child class that inherits.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em><a href="##(BASE)">#BASE</a> Parent </em></code>:
|
|
is the Parent class that the Child inherits from.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(BASE)">#BASE</a>:</em>
|
|
Child</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).IsTrace" >
|
|
<strong>BASE:IsTrace()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Enquires if tracing is on (for the class).</p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em>#boolean:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).New" >
|
|
<strong>BASE:New()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
|
|
<p> @todo need to investigate if the deepCopy is really needed... Don't think so.</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).SetState" >
|
|
<strong>BASE:SetState(Object, Key, Value)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Set a state or property of the Object given a Key and a Value.</p>
|
|
|
|
|
|
<p>Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em> Object </em></code>:
|
|
The object that will hold the Value set by the Key.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em> Key </em></code>:
|
|
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em> Value </em></code>:
|
|
The value to is stored in the object.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return values</h3>
|
|
<ol>
|
|
<li>
|
|
|
|
|
|
<p>The Value set.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><em>#nil:</em>
|
|
The Key was not found and thus the Value could not be retrieved.</p>
|
|
|
|
</li>
|
|
</ol>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em></em>
|
|
<a id="#(BASE).States" >
|
|
<strong>BASE.States</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).T" >
|
|
<strong>BASE:T(Arguments)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Trace a function logic level 1.</p>
|
|
|
|
|
|
<p>Can be anywhere within the function logic.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em> Arguments </em></code>:
|
|
A #table or any field.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).T2" >
|
|
<strong>BASE:T2(Arguments)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Trace a function logic level 2.</p>
|
|
|
|
|
|
<p>Can be anywhere within the function logic.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em> Arguments </em></code>:
|
|
A #table or any field.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).T3" >
|
|
<strong>BASE:T3(Arguments)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Trace a function logic level 3.</p>
|
|
|
|
|
|
<p>Can be anywhere within the function logic.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em> Arguments </em></code>:
|
|
A #table or any field.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).TraceAll" >
|
|
<strong>BASE:TraceAll(TraceAll)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Trace all methods in MOOSE</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#boolean TraceAll </em></code>:
|
|
true = trace all methods in MOOSE.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).TraceClass" >
|
|
<strong>BASE:TraceClass(Class)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Set tracing for a class</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#string Class </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).TraceClassMethod" >
|
|
<strong>BASE:TraceClassMethod(Class, Method)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Set tracing for a specific method of class</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#string Class </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string Method </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).TraceLevel" >
|
|
<strong>BASE:TraceLevel(Level)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Set trace level</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#number Level </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).TraceOnOff" >
|
|
<strong>BASE:TraceOnOff(TraceOnOff)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Set trace on or off
|
|
Note that when trace is off, no debug statement is performed, increasing performance!
|
|
When Moose is loaded statically, (as one file), tracing is switched off by default.</p>
|
|
|
|
|
|
<p>So tracing must be switched on manually in your mission if you are using Moose statically.
|
|
When moose is loading dynamically (for moose class development), tracing is switched on by default.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#boolean TraceOnOff </em></code>:
|
|
Switch the tracing on or off.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Usage:</h3>
|
|
<pre class="example"><code>-- Switch the tracing On
|
|
BASE:TraceOnOff( true )
|
|
|
|
-- Switch the tracing Off
|
|
BASE:TraceOnOff( false )</code></pre>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE)._Destructor" >
|
|
<strong>BASE:_Destructor()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE)._F" >
|
|
<strong>BASE:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Trace a function call.</p>
|
|
|
|
|
|
<p>This function is private.</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em> Arguments </em></code>:
|
|
A #table or any field.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em> DebugInfoCurrentParam </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em> DebugInfoFromParam </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE)._SetDestructor" >
|
|
<strong>BASE:_SetDestructor()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE)._T" >
|
|
<strong>BASE:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Trace a function logic.</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em> Arguments </em></code>:
|
|
A #table or any field.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em> DebugInfoCurrentParam </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em> DebugInfoFromParam </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(BASE).onEvent" >
|
|
<strong>BASE:onEvent(event)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
|
|
<p> TODO: Complete Dcs.DCSTypes#Event structure. <br/>
|
|
- The main event handling function... This function captures all events generated for the class.
|
|
@param #BASE self
|
|
@param Dcs.DCSTypes#Event event</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em> event </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
|
|
<h2><a id="#(FORMATION)" >Type <code>FORMATION</code></a></h2>
|
|
|
|
<p>The Formation Class</p>
|
|
|
|
<h3>Field(s)</h3>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(FORMATION).Cone" >
|
|
<strong>FORMATION.Cone</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>A cone formation.</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
</body>
|
|
</html>
|