mirror of
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1451 lines
30 KiB
HTML
1451 lines
30 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html>
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<head>
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<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
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</head>
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<body>
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<div id="container">
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<div id="product_description"></div>
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</div>
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<div id="main">
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<div id="navigation">
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<h2>Modules</h2>
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<ul><li>
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<a href="index.html">index</a>
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</li></ul>
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<ul>
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<li><a href="AI_Balancer.html">AI_Balancer</a></li>
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<li><a href="AI_Cap.html">AI_Cap</a></li>
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<li><a href="AI_Cas.html">AI_Cas</a></li>
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<li>AI_Designate</li>
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<li><a href="AI_Patrol.html">AI_Patrol</a></li>
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<li><a href="Account.html">Account</a></li>
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<li><a href="Airbase.html">Airbase</a></li>
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<li><a href="AirbasePolice.html">AirbasePolice</a></li>
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<li><a href="Assign.html">Assign</a></li>
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<li><a href="Base.html">Base</a></li>
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<li><a href="Cargo.html">Cargo</a></li>
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<li><a href="CleanUp.html">CleanUp</a></li>
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<li><a href="Client.html">Client</a></li>
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<li><a href="CommandCenter.html">CommandCenter</a></li>
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<li><a href="Controllable.html">Controllable</a></li>
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<li><a href="DCSAirbase.html">DCSAirbase</a></li>
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<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
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<li><a href="DCSCommand.html">DCSCommand</a></li>
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<li><a href="DCSController.html">DCSController</a></li>
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<li><a href="DCSGroup.html">DCSGroup</a></li>
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<li><a href="DCSObject.html">DCSObject</a></li>
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<li><a href="DCSTask.html">DCSTask</a></li>
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<li><a href="DCSTypes.html">DCSTypes</a></li>
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<li><a href="DCSUnit.html">DCSUnit</a></li>
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<li><a href="DCSVec3.html">DCSVec3</a></li>
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<li><a href="DCSWorld.html">DCSWorld</a></li>
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<li><a href="DCSZone.html">DCSZone</a></li>
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<li><a href="DCScountry.html">DCScountry</a></li>
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<li><a href="DCStimer.html">DCStimer</a></li>
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<li><a href="DCStrigger.html">DCStrigger</a></li>
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<li><a href="Database.html">Database</a></li>
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<li><a href="Detection.html">Detection</a></li>
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<li><a href="DetectionManager.html">DetectionManager</a></li>
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<li><a href="Escort.html">Escort</a></li>
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<li><a href="Event.html">Event</a></li>
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<li><a href="Fsm.html">Fsm</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="Identifiable.html">Identifiable</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="Mission.html">Mission</a></li>
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<li><a href="Movement.html">Movement</a></li>
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<li><a href="Object.html">Object</a></li>
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<li><a href="Point.html">Point</a></li>
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<li><a href="Positionable.html">Positionable</a></li>
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<li><a href="Process_JTAC.html">Process_JTAC</a></li>
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<li><a href="Process_Pickup.html">Process_Pickup</a></li>
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<li><a href="Radio.html">Radio</a></li>
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<li><a href="Route.html">Route</a></li>
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<li><a href="Scenery.html">Scenery</a></li>
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<li><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></li>
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<li><a href="Scheduler.html">Scheduler</a></li>
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<li><a href="Scoring.html">Scoring</a></li>
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<li><a href="Sead.html">Sead</a></li>
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<li><a href="Set.html">Set</a></li>
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<li><a href="Smoke.html">Smoke</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="SpawnStatic.html">SpawnStatic</a></li>
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<li><a href="Spot.html">Spot</a></li>
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<li><a href="Static.html">Static</a></li>
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="Task.html">Task</a></li>
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<li><a href="Task_A2G.html">Task_A2G</a></li>
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<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
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<li><a href="Task_Cargo.html">Task_Cargo</a></li>
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<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Utils.html">Utils</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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<li><a href="routines.html">routines</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Module <code>AI_Designate</code></h1>
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<p><strong>AI (Release 2.1)</strong> -- Management of target designation.</p>
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<p>--<img src="..\Presentations\DESIGNATE\Dia1.JPG" alt="Banner Image"/></p>
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<hr/>
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<h2>Global(s)</h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="#AI_DESIGNATE">AI_DESIGNATE</a></td>
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<td class="summary">
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<h1>AI_DESIGNATE class, extends <a href="Fsm.html##(FSM)">Fsm#FSM</a></h1>
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<p>AI_DESIGNATE is orchestrating the designation of potential targets executed by a Recce group,
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and communicates these to a dedicated attacking group of players,
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so that following a dynamically generated menu system,
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each detected set of potential targets can be lased or smoked...</p>
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</td>
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</tr>
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</table>
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<h2><a id="#(AI_DESIGNATE)">Type <code>AI_DESIGNATE</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).Detect">AI_DESIGNATE:Detect()</a></td>
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<td class="summary">
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<p>Detect Trigger for AI_DESIGNATE</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).Detection">AI_DESIGNATE.Detection</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).GroupSet">AI_DESIGNATE.GroupSet</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).LaseOff">AI_DESIGNATE:LaseOff()</a></td>
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<td class="summary">
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<p>LaseOff Trigger for AI_DESIGNATE </p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).LaseOn">AI_DESIGNATE:LaseOn()</a></td>
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<td class="summary">
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<p>LaseOn Trigger for AI_DESIGNATE </p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).LaserCodes">AI_DESIGNATE.LaserCodes</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).LaserCodesUsed">AI_DESIGNATE.LaserCodesUsed</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).MenuLaseOff">AI_DESIGNATE:MenuLaseOff(AttackGroup, Index, Duration)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).MenuLaseOn">AI_DESIGNATE:MenuLaseOn(AttackGroup, Index, Duration)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).MenuSmoke">AI_DESIGNATE:MenuSmoke(AttackGroup, Index)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).New">AI_DESIGNATE:New(Detection, GroupSet)</a></td>
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<td class="summary">
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<p>AI_DESIGNATE Constructor.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).OnAfterDetect">AI_DESIGNATE:OnAfterDetect(From, Event, To)</a></td>
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<td class="summary">
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<p>Detect Handler OnAfter for AI_DESIGNATE</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).OnAfterLaseOff">AI_DESIGNATE:OnAfterLaseOff(From, Event, To)</a></td>
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<td class="summary">
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<p>LaseOff Handler OnAfter for AI_DESIGNATE </p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).OnAfterLaseOn">AI_DESIGNATE:OnAfterLaseOn(From, Event, To)</a></td>
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<td class="summary">
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<p>LaseOn Handler OnAfter for AI_DESIGNATE </p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).OnAfterSmoke">AI_DESIGNATE:OnAfterSmoke(From, Event, To)</a></td>
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<td class="summary">
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<p>Smoke Handler OnAfter for AI_DESIGNATE </p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).OnAfterStatus">AI_DESIGNATE:OnAfterStatus(From, Event, To)</a></td>
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<td class="summary">
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<p>Status Handler OnAfter for AI_DESIGNATE </p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).OnBeforeDetect">AI_DESIGNATE:OnBeforeDetect(From, Event, To)</a></td>
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<td class="summary">
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<p>Detect Handler OnBefore for AI_DESIGNATE</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).OnBeforeLaseOff">AI_DESIGNATE:OnBeforeLaseOff(From, Event, To)</a></td>
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<td class="summary">
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<p>LaseOff Handler OnBefore for AI_DESIGNATE </p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).OnBeforeLaseOn">AI_DESIGNATE:OnBeforeLaseOn(From, Event, To)</a></td>
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<td class="summary">
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<p>LaseOn Handler OnBefore for AI_DESIGNATE </p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).OnBeforeSmoke">AI_DESIGNATE:OnBeforeSmoke(From, Event, To)</a></td>
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<td class="summary">
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<p>Smoke Handler OnBefore for AI_DESIGNATE </p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).OnBeforeStatus">AI_DESIGNATE:OnBeforeStatus(From, Event, To)</a></td>
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<td class="summary">
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<p>Status Handler OnBefore for AI_DESIGNATE </p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).RecceSet">AI_DESIGNATE.RecceSet</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).SendStatus">AI_DESIGNATE:SendStatus()</a></td>
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<td class="summary">
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<p>Sends the status to the Attack Groups.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).SetDesignateMenu">AI_DESIGNATE:SetDesignateMenu()</a></td>
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<td class="summary">
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<p>Sets the Designate Menu.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).SetLaserCodes">AI_DESIGNATE:SetLaserCodes(<, LaserCodes)</a></td>
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<td class="summary">
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<p>Set an array of possible laser codes.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).Smoke">AI_DESIGNATE:Smoke()</a></td>
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<td class="summary">
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<p>Smoke Trigger for AI_DESIGNATE </p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).Spots">AI_DESIGNATE.Spots</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).Status">AI_DESIGNATE:Status()</a></td>
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<td class="summary">
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<p>Status Trigger for AI_DESIGNATE </p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).__Detect">AI_DESIGNATE:__Detect(Delay)</a></td>
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<td class="summary">
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<p>Detect Asynchronous Trigger for AI_DESIGNATE</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).__LaseOff">AI_DESIGNATE:__LaseOff(Delay)</a></td>
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<td class="summary">
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<p>LaseOff Asynchronous Trigger for AI_DESIGNATE </p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).__LaseOn">AI_DESIGNATE:__LaseOn(Delay)</a></td>
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<td class="summary">
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<p>LaseOn Asynchronous Trigger for AI_DESIGNATE </p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).__Smoke">AI_DESIGNATE:__Smoke(Delay)</a></td>
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||
<td class="summary">
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<p>Smoke Asynchronous Trigger for AI_DESIGNATE </p>
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</td>
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||
</tr>
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||
<tr>
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||
<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).__Status">AI_DESIGNATE:__Status(Delay)</a></td>
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||
<td class="summary">
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||
<p>Status Asynchronous Trigger for AI_DESIGNATE </p>
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||
</td>
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||
</tr>
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||
<tr>
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||
<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).onafterDetect">AI_DESIGNATE:onafterDetect()</a></td>
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||
<td class="summary">
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||
|
||
</td>
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||
</tr>
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||
<tr>
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||
<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).onafterLaseOff">AI_DESIGNATE:onafterLaseOff(From, Event, To, AttackGroup, Index)</a></td>
|
||
<td class="summary">
|
||
|
||
</td>
|
||
</tr>
|
||
<tr>
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||
<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).onafterLaseOn">AI_DESIGNATE:onafterLaseOn(From, Event, To, AttackGroup, Index, Duration)</a></td>
|
||
<td class="summary">
|
||
|
||
</td>
|
||
</tr>
|
||
<tr>
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||
<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).onafterLasing">AI_DESIGNATE:onafterLasing(From, Event, To, AttackGroup, Index, Duration)</a></td>
|
||
<td class="summary">
|
||
|
||
</td>
|
||
</tr>
|
||
<tr>
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||
<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).onafterSmoke">AI_DESIGNATE:onafterSmoke(From, Event, To, AttackGroup, Index)</a></td>
|
||
<td class="summary">
|
||
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
|
||
<h2>Global(s)</h2>
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||
<dl class="function">
|
||
<dt>
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||
|
||
<em><a href="##(AI_DESIGNATE)">#AI_DESIGNATE</a></em>
|
||
<a id="AI_DESIGNATE" >
|
||
<strong>AI_DESIGNATE</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<h1>AI_DESIGNATE class, extends <a href="Fsm.html##(FSM)">Fsm#FSM</a></h1>
|
||
|
||
<p>AI_DESIGNATE is orchestrating the designation of potential targets executed by a Recce group,
|
||
and communicates these to a dedicated attacking group of players,
|
||
so that following a dynamically generated menu system,
|
||
each detected set of potential targets can be lased or smoked...</p>
|
||
|
||
|
||
|
||
<p>The Recce group is detecting as part of the DETECTION_ class continuously targets.
|
||
Once targets have been detected, they will be reported. The AI_DESIGNATE object will fire the <strong>Detect</strong> event in this case!
|
||
As part of the reporting, the following happens:</p>
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||
|
||
<ul>
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<li>A message is sent to each GROUP of the Attack SET_GROUP, containing the threat level and the target composition.</li>
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||
<li>A menu is created and updated for each GROUP of the Attack SET_GROUP, containing the the treat level and the target composition.</li>
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</ul>
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||
|
||
<p>One of the players in one of the Attack GROUPs, can then select a Target Set by selecting one of the menu options.
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Each menu option has two modes: </p>
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||
|
||
<ul>
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<li>If the Target Set is not being designated, then the Designate menu for the target Set will provide options to Lase or Smoke the targets.</li>
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||
<li>If the Target Set is being designated, then the Designate menu will provide an option to cancel the designation.</li>
|
||
</ul>
|
||
|
||
<p>In this way, the AI can assist players to designate ground targets for a coordinated attack!</p>
|
||
|
||
<p>Have FUN!</p>
|
||
|
||
<h2>1. AI_DESIGNATE constructor</h2>
|
||
|
||
<ul>
|
||
<li><a href="##(AI_DESIGNATE).New">AI_DESIGNATE.New</a>(): Creates a new AI_DESIGNATE object.</li>
|
||
</ul>
|
||
|
||
<h2>2. AI_DESIGNATE is a FSM</h2>
|
||
|
||
<p><img src="<22>" alt="Process"/></p>
|
||
|
||
<h3>2.1 AI_DESIGNATE States</h3>
|
||
|
||
<ul>
|
||
<li><strong>Designating</strong> ( Group ): The process is not started yet.</li>
|
||
</ul>
|
||
|
||
<h3>2.2 AI_DESIGNATE Events</h3>
|
||
|
||
<ul>
|
||
<li>**<a href="##(AI_DESIGNATE).Detect">AI_DESIGNATE.Detect</a>**: Detect targets.</li>
|
||
<li>**<a href="##(AI_DESIGNATE).LaseOn">AI_DESIGNATE.LaseOn</a>**: Lase the targets with the specified Index.</li>
|
||
<li>**<a href="##(AI_DESIGNATE).LaseOff">AI_DESIGNATE.LaseOff</a>**: Stop lasing the targets with the specified Index.</li>
|
||
<li>**<a href="##(AI_DESIGNATE).Smoke">AI_DESIGNATE.Smoke</a>**: Smoke the targets with the specified Index.</li>
|
||
<li>**<a href="##(AI_DESIGNATE).Status">AI_DESIGNATE.Status</a>**: Report designation status.</li>
|
||
</ul>
|
||
|
||
<h2>3. Set laser codes</h2>
|
||
|
||
<p>An array of laser codes can be provided, that will be used by the AI_DESIGNATE when lasing.
|
||
The laser code is communicated by the Recce when it is lasing a larget.
|
||
Note that the default laser code is 1113.
|
||
Working known laser codes are: 1113,1462,1483,1537,1362,1214,1131,1182,1644,1614,1515,1411,1621,1138,1542,1678,1573,1314,1643,1257,1467,1375,1341,1275,1237</p>
|
||
|
||
<p>Use the method <a href="##(AI_DESIGNATE).SetLaserCodes">AI_DESIGNATE.SetLaserCodes</a>() to set the possible laser codes to be selected from.
|
||
One laser code can be given or an sequence of laser codes through an table...</p>
|
||
|
||
<pre><code>AIDesignate:SetLaserCodes( 1214 )
|
||
</code></pre>
|
||
|
||
<p>The above sets one laser code with the value 1214.</p>
|
||
|
||
<pre><code>AIDesignate:SetLaserCodes( { 1214, 1131, 1614, 1138 } )
|
||
</code></pre>
|
||
|
||
<p>The above sets a collection of possible laser codes that can be assigned. <strong>Note the { } notation!</strong></p>
|
||
|
||
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<h2><a id="#(AI_Designate)" >Type <code>AI_Designate</code></a></h2>
|
||
|
||
<h2><a id="#(AI_DESIGNATE)" >Type <code>AI_DESIGNATE</code></a></h2>
|
||
<h3>Field(s)</h3>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).Detect" >
|
||
<strong>AI_DESIGNATE:Detect()</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Detect Trigger for AI_DESIGNATE</p>
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<em></em>
|
||
<a id="#(AI_DESIGNATE).Detection" >
|
||
<strong>AI_DESIGNATE.Detection</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<em></em>
|
||
<a id="#(AI_DESIGNATE).GroupSet" >
|
||
<strong>AI_DESIGNATE.GroupSet</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).LaseOff" >
|
||
<strong>AI_DESIGNATE:LaseOff()</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>LaseOff Trigger for AI_DESIGNATE </p>
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).LaseOn" >
|
||
<strong>AI_DESIGNATE:LaseOn()</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>LaseOn Trigger for AI_DESIGNATE </p>
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).LaserCodes" >
|
||
<strong>AI_DESIGNATE.LaserCodes</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<em></em>
|
||
<a id="#(AI_DESIGNATE).LaserCodesUsed" >
|
||
<strong>AI_DESIGNATE.LaserCodesUsed</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).MenuLaseOff" >
|
||
<strong>AI_DESIGNATE:MenuLaseOff(AttackGroup, Index, Duration)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
<h3>Parameters</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em> AttackGroup </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em> Index </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em> Duration </em></code>: </p>
|
||
|
||
</li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).MenuLaseOn" >
|
||
<strong>AI_DESIGNATE:MenuLaseOn(AttackGroup, Index, Duration)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
<h3>Parameters</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em> AttackGroup </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em> Index </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em> Duration </em></code>: </p>
|
||
|
||
</li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).MenuSmoke" >
|
||
<strong>AI_DESIGNATE:MenuSmoke(AttackGroup, Index)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
<h3>Parameters</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em> AttackGroup </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em> Index </em></code>: </p>
|
||
|
||
</li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).New" >
|
||
<strong>AI_DESIGNATE:New(Detection, GroupSet)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>AI_DESIGNATE Constructor.</p>
|
||
|
||
|
||
<p>This class is an abstract class and should not be instantiated.</p>
|
||
|
||
<h3>Parameters</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em><a href="Functional.Detection.html##(DETECTION_BASE)">Functional.Detection#DETECTION_BASE</a> Detection </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em><a href="Core.Set.html##(SET_GROUP)">Core.Set#SET_GROUP</a> GroupSet </em></code>:
|
||
The set of groups to designate for.</p>
|
||
|
||
</li>
|
||
</ul>
|
||
<h3>Return value</h3>
|
||
|
||
<p><em><a href="##(AI_DESIGNATE)">#AI_DESIGNATE</a>:</em></p>
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).OnAfterDetect" >
|
||
<strong>AI_DESIGNATE:OnAfterDetect(From, Event, To)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Detect Handler OnAfter for AI_DESIGNATE</p>
|
||
|
||
<h3>Parameters</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em>#string From </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em>#string Event </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em>#string To </em></code>: </p>
|
||
|
||
</li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).OnAfterLaseOff" >
|
||
<strong>AI_DESIGNATE:OnAfterLaseOff(From, Event, To)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>LaseOff Handler OnAfter for AI_DESIGNATE </p>
|
||
|
||
<h3>Parameters</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em>#string From </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em>#string Event </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em>#string To </em></code>: </p>
|
||
|
||
</li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).OnAfterLaseOn" >
|
||
<strong>AI_DESIGNATE:OnAfterLaseOn(From, Event, To)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>LaseOn Handler OnAfter for AI_DESIGNATE </p>
|
||
|
||
<h3>Parameters</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em>#string From </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em>#string Event </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em>#string To </em></code>: </p>
|
||
|
||
</li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).OnAfterSmoke" >
|
||
<strong>AI_DESIGNATE:OnAfterSmoke(From, Event, To)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Smoke Handler OnAfter for AI_DESIGNATE </p>
|
||
|
||
<h3>Parameters</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em>#string From </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em>#string Event </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em>#string To </em></code>: </p>
|
||
|
||
</li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).OnAfterStatus" >
|
||
<strong>AI_DESIGNATE:OnAfterStatus(From, Event, To)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Status Handler OnAfter for AI_DESIGNATE </p>
|
||
|
||
<h3>Parameters</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em>#string From </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em>#string Event </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em>#string To </em></code>: </p>
|
||
|
||
</li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).OnBeforeDetect" >
|
||
<strong>AI_DESIGNATE:OnBeforeDetect(From, Event, To)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Detect Handler OnBefore for AI_DESIGNATE</p>
|
||
|
||
<h3>Parameters</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em>#string From </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em>#string Event </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em>#string To </em></code>: </p>
|
||
|
||
</li>
|
||
</ul>
|
||
<h3>Return value</h3>
|
||
|
||
<p><em>#boolean:</em></p>
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).OnBeforeLaseOff" >
|
||
<strong>AI_DESIGNATE:OnBeforeLaseOff(From, Event, To)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>LaseOff Handler OnBefore for AI_DESIGNATE </p>
|
||
|
||
<h3>Parameters</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em>#string From </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em>#string Event </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em>#string To </em></code>: </p>
|
||
|
||
</li>
|
||
</ul>
|
||
<h3>Return value</h3>
|
||
|
||
<p><em>#boolean:</em></p>
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).OnBeforeLaseOn" >
|
||
<strong>AI_DESIGNATE:OnBeforeLaseOn(From, Event, To)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>LaseOn Handler OnBefore for AI_DESIGNATE </p>
|
||
|
||
<h3>Parameters</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em>#string From </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em>#string Event </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em>#string To </em></code>: </p>
|
||
|
||
</li>
|
||
</ul>
|
||
<h3>Return value</h3>
|
||
|
||
<p><em>#boolean:</em></p>
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).OnBeforeSmoke" >
|
||
<strong>AI_DESIGNATE:OnBeforeSmoke(From, Event, To)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Smoke Handler OnBefore for AI_DESIGNATE </p>
|
||
|
||
<h3>Parameters</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em>#string From </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em>#string Event </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em>#string To </em></code>: </p>
|
||
|
||
</li>
|
||
</ul>
|
||
<h3>Return value</h3>
|
||
|
||
<p><em>#boolean:</em></p>
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).OnBeforeStatus" >
|
||
<strong>AI_DESIGNATE:OnBeforeStatus(From, Event, To)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Status Handler OnBefore for AI_DESIGNATE </p>
|
||
|
||
<h3>Parameters</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em>#string From </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em>#string Event </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em>#string To </em></code>: </p>
|
||
|
||
</li>
|
||
</ul>
|
||
<h3>Return value</h3>
|
||
|
||
<p><em>#boolean:</em></p>
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<em></em>
|
||
<a id="#(AI_DESIGNATE).RecceSet" >
|
||
<strong>AI_DESIGNATE.RecceSet</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).SendStatus" >
|
||
<strong>AI_DESIGNATE:SendStatus()</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Sends the status to the Attack Groups.</p>
|
||
|
||
<h3>Return value</h3>
|
||
|
||
<p><em><a href="##(AI_DESIGNATE)">#AI_DESIGNATE</a>:</em></p>
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).SetDesignateMenu" >
|
||
<strong>AI_DESIGNATE:SetDesignateMenu()</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Sets the Designate Menu.</p>
|
||
|
||
<h3>Return value</h3>
|
||
|
||
<p><em><a href="##(AI_DESIGNATE)">#AI_DESIGNATE</a>:</em></p>
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).SetLaserCodes" >
|
||
<strong>AI_DESIGNATE:SetLaserCodes(<, LaserCodes)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Set an array of possible laser codes.</p>
|
||
|
||
|
||
<p>Each new lase will select a code from this table.</p>
|
||
|
||
<h3>Parameters</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em><a href="##(list)">#list</a> < </em></code>:
|
||
number> LaserCodes</p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em> LaserCodes </em></code>: </p>
|
||
|
||
</li>
|
||
</ul>
|
||
<h3>Return value</h3>
|
||
|
||
<p><em><a href="##(AI_DESIGNATE)">#AI_DESIGNATE</a>:</em></p>
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).Smoke" >
|
||
<strong>AI_DESIGNATE:Smoke()</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Smoke Trigger for AI_DESIGNATE </p>
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<em></em>
|
||
<a id="#(AI_DESIGNATE).Spots" >
|
||
<strong>AI_DESIGNATE.Spots</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).Status" >
|
||
<strong>AI_DESIGNATE:Status()</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Status Trigger for AI_DESIGNATE </p>
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).__Detect" >
|
||
<strong>AI_DESIGNATE:__Detect(Delay)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Detect Asynchronous Trigger for AI_DESIGNATE</p>
|
||
|
||
<h3>Parameter</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em>#number Delay </em></code>: </p>
|
||
|
||
</li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).__LaseOff" >
|
||
<strong>AI_DESIGNATE:__LaseOff(Delay)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>LaseOff Asynchronous Trigger for AI_DESIGNATE </p>
|
||
|
||
<h3>Parameter</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em>#number Delay </em></code>: </p>
|
||
|
||
</li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).__LaseOn" >
|
||
<strong>AI_DESIGNATE:__LaseOn(Delay)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>LaseOn Asynchronous Trigger for AI_DESIGNATE </p>
|
||
|
||
<h3>Parameter</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em>#number Delay </em></code>: </p>
|
||
|
||
</li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).__Smoke" >
|
||
<strong>AI_DESIGNATE:__Smoke(Delay)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Smoke Asynchronous Trigger for AI_DESIGNATE </p>
|
||
|
||
<h3>Parameter</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em>#number Delay </em></code>: </p>
|
||
|
||
</li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).__Status" >
|
||
<strong>AI_DESIGNATE:__Status(Delay)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Status Asynchronous Trigger for AI_DESIGNATE </p>
|
||
|
||
<h3>Parameter</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em>#number Delay </em></code>: </p>
|
||
|
||
</li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).onafterDetect" >
|
||
<strong>AI_DESIGNATE:onafterDetect()</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
<h3>Return value</h3>
|
||
|
||
<p><em><a href="##(AI_DESIGNATE)">#AI_DESIGNATE</a>:</em></p>
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).onafterLaseOff" >
|
||
<strong>AI_DESIGNATE:onafterLaseOff(From, Event, To, AttackGroup, Index)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
<h3>Parameters</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em> From </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em> Event </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em> To </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em> AttackGroup </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em> Index </em></code>: </p>
|
||
|
||
</li>
|
||
</ul>
|
||
<h3>Return value</h3>
|
||
|
||
<p><em><a href="##(AI_DESIGNATE)">#AI_DESIGNATE</a>:</em></p>
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).onafterLaseOn" >
|
||
<strong>AI_DESIGNATE:onafterLaseOn(From, Event, To, AttackGroup, Index, Duration)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
<h3>Parameters</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em> From </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em> Event </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em> To </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em> AttackGroup </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em> Index </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em> Duration </em></code>: </p>
|
||
|
||
</li>
|
||
</ul>
|
||
<h3>Return value</h3>
|
||
|
||
<p><em><a href="##(AI_DESIGNATE)">#AI_DESIGNATE</a>:</em></p>
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).onafterLasing" >
|
||
<strong>AI_DESIGNATE:onafterLasing(From, Event, To, AttackGroup, Index, Duration)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
<h3>Parameters</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em> From </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em> Event </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em> To </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em> AttackGroup </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em> Index </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em> Duration </em></code>: </p>
|
||
|
||
</li>
|
||
</ul>
|
||
<h3>Return value</h3>
|
||
|
||
<p><em><a href="##(AI_DESIGNATE)">#AI_DESIGNATE</a>:</em></p>
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(AI_DESIGNATE).onafterSmoke" >
|
||
<strong>AI_DESIGNATE:onafterSmoke(From, Event, To, AttackGroup, Index)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
<h3>Parameters</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em> From </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em> Event </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em> To </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em> AttackGroup </em></code>: </p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em> Index </em></code>: </p>
|
||
|
||
</li>
|
||
</ul>
|
||
<h3>Return value</h3>
|
||
|
||
<p><em><a href="##(AI_DESIGNATE)">#AI_DESIGNATE</a>:</em></p>
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
|
||
<h2><a id="#(list)" >Type <code>list</code></a></h2>
|
||
|
||
</div>
|
||
|
||
</div>
|
||
</body>
|
||
</html>
|