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1131 lines
25 KiB
HTML
1131 lines
25 KiB
HTML
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<h2>Modules</h2>
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<ul><li>
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<a href="index.html">index</a>
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</li></ul>
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<ul>
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<li><a href="AI_Balancer.html">AI_Balancer</a></li>
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<li><a href="AI_Cap.html">AI_Cap</a></li>
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<li><a href="AI_Cas.html">AI_Cas</a></li>
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<li><a href="AI_Patrol.html">AI_Patrol</a></li>
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<li><a href="Account.html">Account</a></li>
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<li><a href="Cargo.html">Cargo</a></li>
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<li><a href="CleanUp.html">CleanUp</a></li>
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<li>Client</li>
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<li><a href="CommandCenter.html">CommandCenter</a></li>
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</div>
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<div id="content">
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<h1>Module <code>Client</code></h1>
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<p>This module contains the CLIENT class.</p>
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<h1>1) <a href="Client.html##(CLIENT)">Client#CLIENT</a> class, extends <a href="Unit.html##(UNIT)">Unit#UNIT</a></h1>
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<p>Clients are those <strong>Units</strong> defined within the Mission Editor that have the skillset defined as <strong>Client</strong> or <strong>Player</strong>.
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Note that clients are NOT the same as Units, they are NOT necessarily alive.
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The <a href="Client.html##(CLIENT)">Client#CLIENT</a> class is a wrapper class to handle the DCS Unit objects that have the skillset defined as <strong>Client</strong> or <strong>Player</strong>:</p>
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<ul>
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<li>Wraps the DCS Unit objects with skill level set to Player or Client.</li>
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<li>Support all DCS Unit APIs.</li>
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<li>Enhance with Unit specific APIs not in the DCS Group API set.</li>
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<li>When player joins Unit, execute alive init logic.</li>
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<li>Handles messages to players.</li>
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<li>Manage the "state" of the DCS Unit.</li>
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</ul>
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<p>Clients are being used by the <a href="MISSION.html">MISSION</a> class to follow players and register their successes.</p>
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<h2>1.1) CLIENT reference methods</h2>
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<p>For each DCS Unit having skill level Player or Client, a CLIENT wrapper object (instance) will be created within the _<a href="DATABASE.html">DATABASE</a> object.
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This is done at the beginning of the mission (when the mission starts).</p>
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<p>The CLIENT class does not contain a :New() method, rather it provides :Find() methods to retrieve the object reference
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using the DCS Unit or the DCS UnitName.</p>
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<p>Another thing to know is that CLIENT objects do not "contain" the DCS Unit object.
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The CLIENT methods will reference the DCS Unit object by name when it is needed during API execution.
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If the DCS Unit object does not exist or is nil, the CLIENT methods will return nil and log an exception in the DCS.log file.</p>
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<p>The CLIENT class provides the following functions to retrieve quickly the relevant CLIENT instance:</p>
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<ul>
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<li><a href="##(CLIENT).Find">CLIENT.Find</a>(): Find a CLIENT instance from the _DATABASE object using a DCS Unit object.</li>
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<li><a href="##(CLIENT).FindByName">CLIENT.FindByName</a>(): Find a CLIENT instance from the _DATABASE object using a DCS Unit name.</li>
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</ul>
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<p>IMPORTANT: ONE SHOULD NEVER SANATIZE these CLIENT OBJECT REFERENCES! (make the CLIENT object references nil).</p>
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<h2>Global(s)</h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="#CLIENT">CLIENT</a></td>
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<td class="summary">
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</td>
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</tr>
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</table>
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<h2><a id="#(CLIENT)">Type <code>CLIENT</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).AddBriefing">CLIENT:AddBriefing(ClientBriefing)</a></td>
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<td class="summary">
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<p>AddBriefing adds a briefing to a CLIENT when a player joins a mission.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).Alive">CLIENT:Alive(CallBackFunction, ...)</a></td>
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<td class="summary">
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<p>Checks for a client alive event and calls a function on a continuous basis.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).ClassName">CLIENT.ClassName</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).ClientAlive">CLIENT.ClientAlive</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).ClientAlive2">CLIENT.ClientAlive2</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).ClientBriefing">CLIENT.ClientBriefing</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).ClientBriefingShown">CLIENT.ClientBriefingShown</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).ClientCallBack">CLIENT.ClientCallBack</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).ClientGroupID">CLIENT.ClientGroupID</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).ClientGroupName">CLIENT.ClientGroupName</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).ClientGroupUnit">CLIENT.ClientGroupUnit</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).ClientName">CLIENT.ClientName</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).ClientParameters">CLIENT.ClientParameters</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).ClientTransport">CLIENT.ClientTransport</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).Find">CLIENT:Find(ClientName, ClientBriefing, DCSUnit, Error)</a></td>
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<td class="summary">
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<p>Finds a CLIENT from the _DATABASE using the relevant DCS Unit.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).FindByName">CLIENT:FindByName(ClientName, ClientBriefing, Error)</a></td>
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<td class="summary">
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<p>Finds a CLIENT from the _DATABASE using the relevant Client Unit Name.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).GetClientGroupDCSUnit">CLIENT:GetClientGroupDCSUnit()</a></td>
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<td class="summary">
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<p>Returns the DCSUnit of the CLIENT.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).GetClientGroupID">CLIENT:GetClientGroupID()</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).GetClientGroupName">CLIENT:GetClientGroupName()</a></td>
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<td class="summary">
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<p>Get the name of the group of the client.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).GetClientGroupUnit">CLIENT:GetClientGroupUnit()</a></td>
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<td class="summary">
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<p>Returns the UNIT of the CLIENT.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).GetDCSGroup">CLIENT:GetDCSGroup()</a></td>
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<td class="summary">
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<p>Return the DCSGroup of a Client.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).IsMultiSeated">CLIENT:IsMultiSeated()</a></td>
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<td class="summary">
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<p>Checks if the CLIENT is a multi-seated UNIT.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).IsTransport">CLIENT:IsTransport()</a></td>
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<td class="summary">
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<p>Evaluates if the CLIENT is a transport.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).Message">CLIENT:Message(Message, MessageDuration, MessageCategory, MessageInterval, MessageID)</a></td>
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<td class="summary">
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<p>The main message driver for the CLIENT.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).Messages">CLIENT.Messages</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).ONBOARDSIDE">CLIENT.ONBOARDSIDE</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).Register">CLIENT:Register(ClientName)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).Reset">CLIENT:Reset(ClientName)</a></td>
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<td class="summary">
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<p>Resets a CLIENT.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).ShowBriefing">CLIENT:ShowBriefing()</a></td>
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<td class="summary">
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<p>Show the briefing of a CLIENT.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).ShowCargo">CLIENT:ShowCargo()</a></td>
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<td class="summary">
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<p>Shows the <a href="AI_Cargo.html##(CARGO)">AI_Cargo#CARGO</a> contained within the CLIENT to the player as a message.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).ShowMissionBriefing">CLIENT:ShowMissionBriefing(MissionBriefing)</a></td>
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<td class="summary">
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<p>Show the mission briefing of a MISSION to the CLIENT.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).SwitchMessages">CLIENT.SwitchMessages(PrmTable)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).Transport">CLIENT:Transport()</a></td>
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<td class="summary">
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<p>Transport defines that the Client is a Transport.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT)._AliveCheckScheduler">CLIENT:_AliveCheckScheduler(SchedulerName)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT)._Menus">CLIENT._Menus</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT)._Tasks">CLIENT._Tasks</a></td>
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<td class="summary">
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</td>
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</tr>
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</table>
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<h2>Global(s)</h2>
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<dl class="function">
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<dt>
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<em><a href="##(CLIENT)">#CLIENT</a></em>
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<a id="CLIENT" >
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<strong>CLIENT</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<h2><a id="#(Client)" >Type <code>Client</code></a></h2>
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<h2><a id="#(CLIENT)" >Type <code>CLIENT</code></a></h2>
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<p>The CLIENT class</p>
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<h3>Field(s)</h3>
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<dl class="function">
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<dt>
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<a id="#(CLIENT).AddBriefing" >
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<strong>CLIENT:AddBriefing(ClientBriefing)</strong>
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</a>
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</dt>
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<dd>
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<p>AddBriefing adds a briefing to a CLIENT when a player joins a mission.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em>#string ClientBriefing </em></code>:
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is the text defining the Mission briefing.</p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(CLIENT)">#CLIENT</a>:</em>
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self</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(CLIENT).Alive" >
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<strong>CLIENT:Alive(CallBackFunction, ...)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Checks for a client alive event and calls a function on a continuous basis.</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#function CallBackFunction </em></code>:
|
|
Create a function that will be called when a player joins the slot.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em> ... </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(CLIENT)">#CLIENT</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em>#string</em>
|
|
<a id="#(CLIENT).ClassName" >
|
|
<strong>CLIENT.ClassName</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em>#boolean</em>
|
|
<a id="#(CLIENT).ClientAlive" >
|
|
<strong>CLIENT.ClientAlive</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em>#boolean</em>
|
|
<a id="#(CLIENT).ClientAlive2" >
|
|
<strong>CLIENT.ClientAlive2</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em></em>
|
|
<a id="#(CLIENT).ClientBriefing" >
|
|
<strong>CLIENT.ClientBriefing</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em>#boolean</em>
|
|
<a id="#(CLIENT).ClientBriefingShown" >
|
|
<strong>CLIENT.ClientBriefingShown</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em></em>
|
|
<a id="#(CLIENT).ClientCallBack" >
|
|
<strong>CLIENT.ClientCallBack</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em></em>
|
|
<a id="#(CLIENT).ClientGroupID" >
|
|
<strong>CLIENT.ClientGroupID</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em></em>
|
|
<a id="#(CLIENT).ClientGroupName" >
|
|
<strong>CLIENT.ClientGroupName</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(CLIENT).ClientGroupUnit" >
|
|
<strong>CLIENT.ClientGroupUnit</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(CLIENT).ClientName" >
|
|
<strong>CLIENT.ClientName</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em></em>
|
|
<a id="#(CLIENT).ClientParameters" >
|
|
<strong>CLIENT.ClientParameters</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em>#boolean</em>
|
|
<a id="#(CLIENT).ClientTransport" >
|
|
<strong>CLIENT.ClientTransport</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(CLIENT).Find" >
|
|
<strong>CLIENT:Find(ClientName, ClientBriefing, DCSUnit, Error)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Finds a CLIENT from the _DATABASE using the relevant DCS Unit.</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#string ClientName </em></code>:
|
|
Name of the DCS <strong>Unit</strong> as defined within the Mission Editor.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string ClientBriefing </em></code>:
|
|
Text that describes the briefing of the mission when a Player logs into the Client.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em> DCSUnit </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em> Error </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(CLIENT)">#CLIENT</a>:</em></p>
|
|
|
|
|
|
<h3>Usage:</h3>
|
|
<pre class="example"><code>-- Create new Clients.
|
|
local Mission = MISSIONSCHEDULER.AddMission( 'Russia Transport Troops SA-6', 'Operational', 'Transport troops from the control center to one of the SA-6 SAM sites to activate their operation.', 'Russia' )
|
|
Mission:AddGoal( DeploySA6TroopsGoal )
|
|
|
|
Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*HOT-Deploy Troops 1' ):Transport() )
|
|
Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*RAMP-Deploy Troops 3' ):Transport() )
|
|
Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*HOT-Deploy Troops 2' ):Transport() )
|
|
Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*RAMP-Deploy Troops 4' ):Transport() )</code></pre>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(CLIENT).FindByName" >
|
|
<strong>CLIENT:FindByName(ClientName, ClientBriefing, Error)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Finds a CLIENT from the _DATABASE using the relevant Client Unit Name.</p>
|
|
|
|
|
|
<p>As an optional parameter, a briefing text can be given also.</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#string ClientName </em></code>:
|
|
Name of the DCS <strong>Unit</strong> as defined within the Mission Editor.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string ClientBriefing </em></code>:
|
|
Text that describes the briefing of the mission when a Player logs into the Client.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#boolean Error </em></code>:
|
|
A flag that indicates whether an error should be raised if the CLIENT cannot be found. By default an error will be raised.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(CLIENT)">#CLIENT</a>:</em></p>
|
|
|
|
|
|
<h3>Usage:</h3>
|
|
<pre class="example"><code>-- Create new Clients.
|
|
local Mission = MISSIONSCHEDULER.AddMission( 'Russia Transport Troops SA-6', 'Operational', 'Transport troops from the control center to one of the SA-6 SAM sites to activate their operation.', 'Russia' )
|
|
Mission:AddGoal( DeploySA6TroopsGoal )
|
|
|
|
Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*HOT-Deploy Troops 1' ):Transport() )
|
|
Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*RAMP-Deploy Troops 3' ):Transport() )
|
|
Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*HOT-Deploy Troops 2' ):Transport() )
|
|
Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*RAMP-Deploy Troops 4' ):Transport() )</code></pre>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(CLIENT).GetClientGroupDCSUnit" >
|
|
<strong>CLIENT:GetClientGroupDCSUnit()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Returns the DCSUnit of the CLIENT.</p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="Dcs.DCSTypes.html##(Unit)">Dcs.DCSTypes#Unit</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(CLIENT).GetClientGroupID" >
|
|
<strong>CLIENT:GetClientGroupID()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
|
|
<p> TODO: Check Dcs.DCSTypes#Group.ID
|
|
- Get the group ID of the client.
|
|
@param #CLIENT self
|
|
@return Dcs.DCSTypes#Group.ID</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(CLIENT).GetClientGroupName" >
|
|
<strong>CLIENT:GetClientGroupName()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Get the name of the group of the client.</p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em>#string:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(CLIENT).GetClientGroupUnit" >
|
|
<strong>CLIENT:GetClientGroupUnit()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Returns the UNIT of the CLIENT.</p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(CLIENT).GetDCSGroup" >
|
|
<strong>CLIENT:GetDCSGroup()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Return the DCSGroup of a Client.</p>
|
|
|
|
|
|
<p>This function is modified to deal with a couple of bugs in DCS 1.5.3</p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="Dcs.DCSWrapper.Group.html##(Group)">Dcs.DCSWrapper.Group#Group</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(CLIENT).IsMultiSeated" >
|
|
<strong>CLIENT:IsMultiSeated()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Checks if the CLIENT is a multi-seated UNIT.</p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em>#boolean:</em>
|
|
true if multi-seated.</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(CLIENT).IsTransport" >
|
|
<strong>CLIENT:IsTransport()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Evaluates if the CLIENT is a transport.</p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em>#boolean:</em>
|
|
true is a transport.</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(CLIENT).Message" >
|
|
<strong>CLIENT:Message(Message, MessageDuration, MessageCategory, MessageInterval, MessageID)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>The main message driver for the CLIENT.</p>
|
|
|
|
|
|
<p>This function displays various messages to the Player logged into the CLIENT through the DCS World Messaging system.</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#string Message </em></code>:
|
|
is the text describing the message.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#number MessageDuration </em></code>:
|
|
is the duration in seconds that the Message should be displayed.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string MessageCategory </em></code>:
|
|
is the category of the message (the title).</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#number MessageInterval </em></code>:
|
|
is the interval in seconds between the display of the <a href="Message.html##(MESSAGE)">Message#MESSAGE</a> when the CLIENT is in the air.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string MessageID </em></code>:
|
|
is the identifier of the message when displayed with intervals.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em></em>
|
|
<a id="#(CLIENT).Messages" >
|
|
<strong>CLIENT.Messages</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em></em>
|
|
<a id="#(CLIENT).ONBOARDSIDE" >
|
|
<strong>CLIENT.ONBOARDSIDE</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(CLIENT).Register" >
|
|
<strong>CLIENT:Register(ClientName)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em> ClientName </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(CLIENT).Reset" >
|
|
<strong>CLIENT:Reset(ClientName)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Resets a CLIENT.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#string ClientName </em></code>:
|
|
Name of the Group as defined within the Mission Editor. The Group must have a Unit with the type Client.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(CLIENT).ShowBriefing" >
|
|
<strong>CLIENT:ShowBriefing()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Show the briefing of a CLIENT.</p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(CLIENT)">#CLIENT</a>:</em>
|
|
self</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(CLIENT).ShowCargo" >
|
|
<strong>CLIENT:ShowCargo()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Shows the <a href="AI_Cargo.html##(CARGO)">AI_Cargo#CARGO</a> contained within the CLIENT to the player as a message.</p>
|
|
|
|
|
|
<p>The <a href="AI_Cargo.html##(CARGO)">AI_Cargo#CARGO</a> is shown using the <a href="Message.html##(MESSAGE)">Message#MESSAGE</a> distribution system.</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(CLIENT).ShowMissionBriefing" >
|
|
<strong>CLIENT:ShowMissionBriefing(MissionBriefing)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Show the mission briefing of a MISSION to the CLIENT.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#string MissionBriefing </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(CLIENT)">#CLIENT</a>:</em>
|
|
self</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(CLIENT).SwitchMessages" >
|
|
<strong>CLIENT.SwitchMessages(PrmTable)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
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<p> TODO (1) I urgently need to revise this.
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- A local function called by the DCS World Menu system to switch off messages.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em> PrmTable </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(CLIENT).Transport" >
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<strong>CLIENT:Transport()</strong>
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</a>
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</dt>
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<dd>
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<p>Transport defines that the Client is a Transport.</p>
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<p>Transports show cargo.</p>
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<h3>Return value</h3>
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<p><em><a href="##(CLIENT)">#CLIENT</a>:</em></p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(CLIENT)._AliveCheckScheduler" >
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<strong>CLIENT:_AliveCheckScheduler(SchedulerName)</strong>
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</a>
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</dt>
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<dd>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em> SchedulerName </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(CLIENT)._Menus" >
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<strong>CLIENT._Menus</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(CLIENT)._Tasks" >
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<strong>CLIENT._Tasks</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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</div>
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</div>
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</body>
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</html>
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