MOOSE/docs/Documentation/Event.html
2017-04-20 18:06:27 +02:00

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<h1>Module <code>Event</code></h1>
<p><strong>Core</strong> - EVENT models DCS <strong>event dispatching</strong> using a <strong>publish-subscribe</strong> model.</p>
<p><img src="..\Presentations\EVENT\Dia1.JPG" alt="Banner Image"/></p>
<hr/>
<h1>1) Event Handling Overview</h1>
<p><img src="..\Presentations\EVENT\Dia2.JPG" alt="Objects"/></p>
<p>Within a running mission, various DCS events occur. Units are dynamically created, crash, die, shoot stuff, get hit etc.
This module provides a mechanism to dispatch those events occuring within your running mission, to the different objects orchestrating your mission.</p>
<p><img src="..\Presentations\EVENT\Dia3.JPG" alt="Objects"/></p>
<p>Objects can subscribe to different events. The Event dispatcher will publish the received DCS events to the subscribed MOOSE objects, in a specified order.
In this way, the subscribed MOOSE objects are kept in sync with your evolving running mission.</p>
<h2>1.1) Event Dispatching</h2>
<p><img src="..\Presentations\EVENT\Dia4.JPG" alt="Objects"/></p>
<p>The _EVENTDISPATCHER object is automatically created within MOOSE,
and handles the dispatching of DCS Events occurring
in the simulator to the subscribed objects
in the correct processing order.</p>
<p><img src="..\Presentations\EVENT\Dia5.JPG" alt="Objects"/></p>
<p>There are 5 levels of kind of objects that the _EVENTDISPATCHER services:</p>
<ul>
<li>_DATABASE object: The core of the MOOSE objects. Any object that is created, deleted or updated, is done in this database.</li>
<li>SET_ derived classes: Subsets of the _DATABASE object. These subsets are updated by the _EVENTDISPATCHER as the second priority.</li>
<li>UNIT objects: UNIT objects can subscribe to DCS events. Each DCS event will be directly published to teh subscribed UNIT object.</li>
<li>GROUP objects: GROUP objects can subscribe to DCS events. Each DCS event will be directly published to the subscribed GROUP object.</li>
<li>Any other object: Various other objects can subscribe to DCS events. Each DCS event triggered will be published to each subscribed object.</li>
</ul>
<p><img src="..\Presentations\EVENT\Dia6.JPG" alt="Objects"/></p>
<p>For most DCS events, the above order of updating will be followed.</p>
<p><img src="..\Presentations\EVENT\Dia7.JPG" alt="Objects"/></p>
<p>But for some DCS events, the publishing order is reversed. This is due to the fact that objects need to be <strong>erased</strong> instead of added.</p>
<h2>1.2) Event Handling</h2>
<p><img src="..\Presentations\EVENT\Dia8.JPG" alt="Objects"/></p>
<p>The actual event subscribing and handling is not facilitated through the _EVENTDISPATCHER, but it is done through the <a href="BASE.html">BASE</a> class, <a href="UNIT.html">UNIT</a> class and <a href="GROUP.html">GROUP</a> class.
The _EVENTDISPATCHER is a component that is quietly working in the background of MOOSE.</p>
<p><img src="..\Presentations\EVENT\Dia9.JPG" alt="Objects"/></p>
<p>The BASE class provides methods to catch DCS Events. These are events that are triggered from within the DCS simulator,
and handled through lua scripting. MOOSE provides an encapsulation to handle these events more efficiently.</p>
<h3>1.2.1 Subscribe / Unsubscribe to DCS Events</h3>
<p>At first, the mission designer will need to <strong>Subscribe</strong> to a specific DCS event for the class.
So, when the DCS event occurs, the class will be notified of that event.
There are two functions which you use to subscribe to or unsubscribe from an event.</p>
<ul>
<li><a href="Base.html##(BASE).HandleEvent">Base#BASE.HandleEvent</a>(): Subscribe to a DCS Event.</li>
<li><a href="Base.html##(BASE).UnHandleEvent">Base#BASE.UnHandleEvent</a>(): Unsubscribe from a DCS Event.</li>
</ul>
<p>Note that for a UNIT, the event will be handled <strong>for that UNIT only</strong>!
Note that for a GROUP, the event will be handled <strong>for all the UNITs in that GROUP only</strong>!</p>
<p>For all objects of other classes, the subscribed events will be handled for <strong>all UNITs within the Mission</strong>!
So if a UNIT within the mission has the subscribed event for that object,
then the object event handler will receive the event for that UNIT!</p>
<h3>1.3.2 Event Handling of DCS Events</h3>
<p>Once the class is subscribed to the event, an <strong>Event Handling</strong> method on the object or class needs to be written that will be called
when the DCS event occurs. The Event Handling method receives an <a href="Event.html##(EVENTDATA)">Event#EVENTDATA</a> structure, which contains a lot of information
about the event that occurred.</p>
<p>Find below an example of the prototype how to write an event handling function for two units: </p>
<pre><code> local Tank1 = UNIT:FindByName( "Tank A" )
local Tank2 = UNIT:FindByName( "Tank B" )
-- Here we subscribe to the Dead events. So, if one of these tanks dies, the Tank1 or Tank2 objects will be notified.
Tank1:HandleEvent( EVENTS.Dead )
Tank2:HandleEvent( EVENTS.Dead )
--- This function is an Event Handling function that will be called when Tank1 is Dead.
-- @param Wrapper.Unit#UNIT self
-- @param Core.Event#EVENTDATA EventData
function Tank1:OnEventDead( EventData )
self:SmokeGreen()
end
--- This function is an Event Handling function that will be called when Tank2 is Dead.
-- @param Wrapper.Unit#UNIT self
-- @param Core.Event#EVENTDATA EventData
function Tank2:OnEventDead( EventData )
self:SmokeBlue()
end
</code></pre>
<h3>1.3.3 Event Handling methods that are automatically called upon subscribed DCS events</h3>
<p><img src="..\Presentations\EVENT\Dia10.JPG" alt="Objects"/></p>
<p>The following list outlines which EVENTS item in the structure corresponds to which Event Handling method.
Always ensure that your event handling methods align with the events being subscribed to, or nothing will be executed.</p>
<h1>2) EVENTS type</h1>
<p>The EVENTS structure contains names for all the different DCS events that objects can subscribe to using the
<a href="Base.html##(BASE).HandleEvent">Base#BASE.HandleEvent</a>() method.</p>
<h1>3) EVENTDATA type</h1>
<p>The <a href="Event.html##(EVENTDATA)">Event#EVENTDATA</a> structure contains all the fields that are populated with event information before
an Event Handler method is being called by the event dispatcher.
The Event Handler received the EVENTDATA object as a parameter, and can be used to investigate further the different events.
There are basically 4 main categories of information stored in the EVENTDATA structure:</p>
<ul>
<li><p>Initiator Unit data: Several fields documenting the initiator unit related to the event.</p></li>
<li><p>Target Unit data: Several fields documenting the target unit related to the event.</p></li>
<li><p>Weapon data: Certain events populate weapon information.</p></li>
<li><p>Place data: Certain events populate place information.</p>
<p> --- This function is an Event Handling function that will be called when Tank1 is Dead.
-- EventData is an EVENTDATA structure.
-- We use the EventData.IniUnit to smoke the tank Green.
-- @param Wrapper.Unit#UNIT self
-- @param Core.Event#EVENTDATA EventData
function Tank1:OnEventDead( EventData )</p>
<p> EventData.IniUnit:SmokeGreen()
end</p></li>
</ul>
<p>Find below an overview which events populate which information categories:</p>
<p><img src="..\Presentations\EVENT\Dia14.JPG" alt="Objects"/></p>
<p><strong>IMPORTANT NOTE:</strong> Some events can involve not just UNIT objects, but also STATIC objects!!!
In that case the initiator or target unit fields will refer to a STATIC object!
In case a STATIC object is involved, the documentation indicates which fields will and won't not be populated.
The fields <strong>IniObjectCategory</strong> and <strong>TgtObjectCategory</strong> contain the indicator which <strong>kind of object is involved</strong> in the event.
You can use the enumerator <strong>Object.Category.UNIT</strong> and <strong>Object.Category.STATIC</strong> to check on IniObjectCategory and TgtObjectCategory.
Example code snippet:</p>
<pre><code> if Event.IniObjectCategory == Object.Category.UNIT then
...
end
if Event.IniObjectCategory == Object.Category.STATIC then
...
end
</code></pre>
<p>When a static object is involved in the event, the Group and Player fields won't be populated.</p>
<hr/>
<h1><strong>API CHANGE HISTORY</strong></h1>
<p>The underlying change log documents the API changes. Please read this carefully. The following notation is used:</p>
<ul>
<li><strong>Added</strong> parts are expressed in bold type face.</li>
<li><em>Removed</em> parts are expressed in italic type face.</li>
</ul>
<p>YYYY-MM-DD: CLASS:<strong>NewFunction</strong>( Params ) replaces CLASS:<em>OldFunction</em>( Params )
YYYY-MM-DD: CLASS:<strong>NewFunction( Params )</strong> added</p>
<p>Hereby the change log:</p>
<ul>
<li><p>2017-03-07: Added the correct event dispatching in case the event is subscribed by a GROUP.</p></li>
<li><p>2017-02-07: Did a complete revision of the Event Handing API and underlying mechanisms.</p></li>
</ul>
<hr/>
<h1><strong>AUTHORS and CONTRIBUTIONS</strong></h1>
<h3>Contributions:</h3>
<h3>Authors:</h3>
<ul>
<li><a href="https://forums.eagle.ru/member.php?u=89536"><strong>FlightControl</strong></a>: Design &amp; Programming &amp; documentation.</li>
</ul>
<h2>Global(s)</h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="#EVENT">EVENT</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#EVENTHANDLER">EVENTHANDLER</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#EVENTS">EVENTS</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(EVENT)">Type <code>EVENT</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENT).ClassID">EVENT.ClassID</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENT).ClassName">EVENT.ClassName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENT).CreateEventDeleteCargo">EVENT:CreateEventDeleteCargo(Cargo)</a></td>
<td class="summary">
<p>Creation of a Cargo Deletion Event.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENT).CreateEventNewCargo">EVENT:CreateEventNewCargo(Cargo)</a></td>
<td class="summary">
<p>Creation of a New Cargo Event.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENT).Events">EVENT.Events</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENT).EventsDead">EVENT.EventsDead</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENT).Init">EVENT:Init(EventID, EventClass)</a></td>
<td class="summary">
<p>Initializes the Events structure for the event</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENT).New">EVENT:New()</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENT).OnBirthForTemplate">EVENT:OnBirthForTemplate(EventGroup, EventFunction, EventClass, EventTemplate)</a></td>
<td class="summary">
<p>Create an OnBirth event handler for a group</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENT).OnCrashForTemplate">EVENT:OnCrashForTemplate(EventGroup, EventFunction, EventClass, EventTemplate)</a></td>
<td class="summary">
<p>Create an OnCrash event handler for a group</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENT).OnDeadForTemplate">EVENT:OnDeadForTemplate(EventGroup, EventFunction, EventClass, EventTemplate)</a></td>
<td class="summary">
<p>Create an OnDead event handler for a group</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENT).OnEngineShutDownForTemplate">EVENT:OnEngineShutDownForTemplate(EventTemplate, EventFunction, EventClass)</a></td>
<td class="summary">
<p>Create an OnDead event handler for a group</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENT).OnEventForGroup">EVENT:OnEventForGroup(GroupName, EventFunction, EventClass, EventID)</a></td>
<td class="summary">
<p>Set a new listener for an S<em>EVENT</em>X event for a GROUP.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENT).OnEventForTemplate">EVENT:OnEventForTemplate(EventTemplate, EventFunction, EventClass, OnEventFunction, EventID)</a></td>
<td class="summary">
<p>Create an OnDead event handler for a group</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENT).OnEventForUnit">EVENT:OnEventForUnit(UnitName, EventFunction, EventClass, EventID)</a></td>
<td class="summary">
<p>Set a new listener for an S<em>EVENT</em>X event for a UNIT.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENT).OnEventGeneric">EVENT:OnEventGeneric(EventFunction, EventClass, EventID)</a></td>
<td class="summary">
<p>Set a new listener for an S<em>EVENT</em>X event independent from a unit or a weapon.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENT).OnLandForTemplate">EVENT:OnLandForTemplate(EventTemplate, EventFunction, EventClass)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENT).OnTakeOffForTemplate">EVENT:OnTakeOffForTemplate(EventTemplate, EventFunction, EventClass)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENT).Remove">EVENT:Remove(EventClass, EventID)</a></td>
<td class="summary">
<p>Removes a subscription</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENT).RemoveAll">EVENT:RemoveAll(EventObject)</a></td>
<td class="summary">
<p>Clears all event subscriptions for a <a href="Base.html##(BASE)">Base#BASE</a> derived object.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENT).Reset">EVENT:Reset(EventClass, EventID, EventObject)</a></td>
<td class="summary">
<p>Resets subscriptions</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENT).onEvent">EVENT:onEvent(Event)</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(EVENT.Events)">Type <code>EVENT.Events</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENT.Events).IniUnit">EVENT.Events.IniUnit</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(EVENTDATA)">Type <code>EVENTDATA</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).Cargo">EVENTDATA.Cargo</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).CargoName">EVENTDATA.CargoName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniCategory">EVENTDATA.IniCategory</a></td>
<td class="summary">
<p>(UNIT) The category of the initiator.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniCoalition">EVENTDATA.IniCoalition</a></td>
<td class="summary">
<p>(UNIT) The coalition of the initiator.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniDCSGroup">EVENTDATA.IniDCSGroup</a></td>
<td class="summary">
<p>(UNIT) The initiating {DCSGroup#Group}.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniDCSGroupName">EVENTDATA.IniDCSGroupName</a></td>
<td class="summary">
<p>(UNIT) The initiating Group name.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniDCSUnit">EVENTDATA.IniDCSUnit</a></td>
<td class="summary">
<p>(UNIT/STATIC) The initiating <a href="DCSUnit.html##(Unit)">DCSUnit#Unit</a> or <a href="DCSStaticObject.html##(StaticObject)">DCSStaticObject#StaticObject</a>.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniDCSUnitName">EVENTDATA.IniDCSUnitName</a></td>
<td class="summary">
<p>(UNIT/STATIC) The initiating Unit name.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniGroup">EVENTDATA.IniGroup</a></td>
<td class="summary">
<p>(UNIT) The initiating MOOSE wrapper <a href="Group.html##(GROUP)">Group#GROUP</a> of the initiator Group object.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniGroupName">EVENTDATA.IniGroupName</a></td>
<td class="summary">
<p>UNIT) The initiating GROUP name (same as IniDCSGroupName).</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniObjectCategory">EVENTDATA.IniObjectCategory</a></td>
<td class="summary">
<p>(UNIT/STATIC/SCENERY) The initiator object category ( Object.Category.UNIT or Object.Category.STATIC ).</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniPlayerName">EVENTDATA.IniPlayerName</a></td>
<td class="summary">
<p>(UNIT) The name of the initiating player in case the Unit is a client or player slot.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniTypeName">EVENTDATA.IniTypeName</a></td>
<td class="summary">
<p>(UNIT) The type name of the initiator.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniUnit">EVENTDATA.IniUnit</a></td>
<td class="summary">
<p>(UNIT/STATIC) The initiating MOOSE wrapper <a href="Unit.html##(UNIT)">Unit#UNIT</a> of the initiator Unit object.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniUnitName">EVENTDATA.IniUnitName</a></td>
<td class="summary">
<p>(UNIT/STATIC) The initiating UNIT name (same as IniDCSUnitName).</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtCategory">EVENTDATA.TgtCategory</a></td>
<td class="summary">
<p>(UNIT) The category of the target.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtCoalition">EVENTDATA.TgtCoalition</a></td>
<td class="summary">
<p>(UNIT) The coalition of the target.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtDCSGroup">EVENTDATA.TgtDCSGroup</a></td>
<td class="summary">
<p>(UNIT) The target {DCSGroup#Group}.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtDCSGroupName">EVENTDATA.TgtDCSGroupName</a></td>
<td class="summary">
<p>(UNIT) The target Group name.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtDCSUnit">EVENTDATA.TgtDCSUnit</a></td>
<td class="summary">
<p>(UNIT/STATIC) The target <a href="DCSUnit.html##(Unit)">DCSUnit#Unit</a> or <a href="DCSStaticObject.html##(StaticObject)">DCSStaticObject#StaticObject</a>.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtDCSUnitName">EVENTDATA.TgtDCSUnitName</a></td>
<td class="summary">
<p>(UNIT/STATIC) The target Unit name.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtGroup">EVENTDATA.TgtGroup</a></td>
<td class="summary">
<p>(UNIT) The target MOOSE wrapper <a href="Group.html##(GROUP)">Group#GROUP</a> of the target Group object.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtGroupName">EVENTDATA.TgtGroupName</a></td>
<td class="summary">
<p>(UNIT) The target GROUP name (same as TgtDCSGroupName).</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtObjectCategory">EVENTDATA.TgtObjectCategory</a></td>
<td class="summary">
<p>(UNIT/STATIC) The target object category ( Object.Category.UNIT or Object.Category.STATIC ).</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtPlayerName">EVENTDATA.TgtPlayerName</a></td>
<td class="summary">
<p>(UNIT) The name of the target player in case the Unit is a client or player slot.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtTypeName">EVENTDATA.TgtTypeName</a></td>
<td class="summary">
<p>(UNIT) The type name of the target.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtUnit">EVENTDATA.TgtUnit</a></td>
<td class="summary">
<p>(UNIT/STATIC) The target MOOSE wrapper <a href="Unit.html##(UNIT)">Unit#UNIT</a> of the target Unit object.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtUnitName">EVENTDATA.TgtUnitName</a></td>
<td class="summary">
<p>(UNIT/STATIC) The target UNIT name (same as TgtDCSUnitName).</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).Weapon">EVENTDATA.Weapon</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).WeaponCategory">EVENTDATA.WeaponCategory</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).WeaponCoalition">EVENTDATA.WeaponCoalition</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).WeaponName">EVENTDATA.WeaponName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).WeaponPlayerName">EVENTDATA.WeaponPlayerName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).WeaponTgtDCSUnit">EVENTDATA.WeaponTgtDCSUnit</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).WeaponTypeName">EVENTDATA.WeaponTypeName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).WeaponUNIT">EVENTDATA.WeaponUNIT</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).id">EVENTDATA.id</a></td>
<td class="summary">
<p>The identifier of the event.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).initiator">EVENTDATA.initiator</a></td>
<td class="summary">
<p>(UNIT/STATIC/SCENERY) The initiating <a href="Dcs.DCSUnit.html##(Unit)">Dcs.DCSUnit#Unit</a> or <a href="Dcs.DCSStaticObject.html##(StaticObject)">Dcs.DCSStaticObject#StaticObject</a>.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).target">EVENTDATA.target</a></td>
<td class="summary">
<p>(UNIT/STATIC) The target <a href="Dcs.DCSUnit.html##(Unit)">Dcs.DCSUnit#Unit</a> or <a href="DCSStaticObject.html##(StaticObject)">DCSStaticObject#StaticObject</a>.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).weapon">EVENTDATA.weapon</a></td>
<td class="summary">
<p>The weapon used during the event.</p>
</td>
</tr>
</table>
<h2><a id="#(EVENTHANDLER)">Type <code>EVENTHANDLER</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTHANDLER).ClassID">EVENTHANDLER.ClassID</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTHANDLER).ClassName">EVENTHANDLER.ClassName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTHANDLER).New">EVENTHANDLER:New()</a></td>
<td class="summary">
<p>The EVENTHANDLER constructor</p>
</td>
</tr>
</table>
<h2><a id="#(EVENTS)">Type <code>EVENTS</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTS).BaseCaptured">EVENTS.BaseCaptured</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTS).Birth">EVENTS.Birth</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTS).Crash">EVENTS.Crash</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTS).Dead">EVENTS.Dead</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTS).DeleteCargo">EVENTS.DeleteCargo</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTS).Ejection">EVENTS.Ejection</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTS).EngineShutdown">EVENTS.EngineShutdown</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTS).EngineStartup">EVENTS.EngineStartup</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTS).Hit">EVENTS.Hit</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTS).HumanFailure">EVENTS.HumanFailure</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTS).Land">EVENTS.Land</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTS).MissionEnd">EVENTS.MissionEnd</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTS).MissionStart">EVENTS.MissionStart</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTS).NewCargo">EVENTS.NewCargo</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTS).PilotDead">EVENTS.PilotDead</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTS).PlayerComment">EVENTS.PlayerComment</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTS).PlayerEnterUnit">EVENTS.PlayerEnterUnit</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTS).PlayerLeaveUnit">EVENTS.PlayerLeaveUnit</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTS).Refueling">EVENTS.Refueling</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTS).RefuelingStop">EVENTS.RefuelingStop</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTS).ShootingEnd">EVENTS.ShootingEnd</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTS).ShootingStart">EVENTS.ShootingStart</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTS).Shot">EVENTS.Shot</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTS).Takeoff">EVENTS.Takeoff</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTS).TookControl">EVENTS.TookControl</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2>Global(s)</h2>
<dl class="function">
<dt>
<em><a href="##(EVENT)">#EVENT</a></em>
<a id="EVENT" >
<strong>EVENT</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="##(EVENTHANDLER)">#EVENTHANDLER</a></em>
<a id="EVENTHANDLER" >
<strong>EVENTHANDLER</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="##(EVENTS)">#EVENTS</a></em>
<a id="EVENTS" >
<strong>EVENTS</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(Event)" >Type <code>Event</code></a></h2>
<h2><a id="#(EVENT)" >Type <code>EVENT</code></a></h2>
<p>The EVENT structure</p>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(EVENT).ClassID" >
<strong>EVENT.ClassID</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(EVENT).ClassName" >
<strong>EVENT.ClassName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENT).CreateEventDeleteCargo" >
<strong>EVENT:CreateEventDeleteCargo(Cargo)</strong>
</a>
</dt>
<dd>
<p>Creation of a Cargo Deletion Event.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em><a href="AI.AI_Cargo.html##(AI_CARGO)">AI.AI<em>Cargo#AI</em>CARGO</a> Cargo </em></code>:
The Cargo created.</p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENT).CreateEventNewCargo" >
<strong>EVENT:CreateEventNewCargo(Cargo)</strong>
</a>
</dt>
<dd>
<p>Creation of a New Cargo Event.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em><a href="AI.AI_Cargo.html##(AI_CARGO)">AI.AI<em>Cargo#AI</em>CARGO</a> Cargo </em></code>:
The Cargo created.</p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="##(EVENT.Events)">#EVENT.Events</a></em>
<a id="#(EVENT).Events" >
<strong>EVENT.Events</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENT).EventsDead" >
<strong>EVENT.EventsDead</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENT).Init" >
<strong>EVENT:Init(EventID, EventClass)</strong>
</a>
</dt>
<dd>
<p>Initializes the Events structure for the event</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="Dcs.DCSWorld.html##(world.event)">Dcs.DCSWorld#world.event</a> EventID </em></code>: </p>
</li>
<li>
<p><code><em><a href="Core.Base.html##(BASE)">Core.Base#BASE</a> EventClass </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(EVENT.Events)">#EVENT.Events</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENT).New" >
<strong>EVENT:New()</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENT).OnBirthForTemplate" >
<strong>EVENT:OnBirthForTemplate(EventGroup, EventFunction, EventClass, EventTemplate)</strong>
</a>
</dt>
<dd>
<p>Create an OnBirth event handler for a group</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> EventGroup </em></code>: </p>
</li>
<li>
<p><code><em>#function EventFunction </em></code>:
The function to be called when the event occurs for the unit.</p>
</li>
<li>
<p><code><em> EventClass </em></code>:
The self instance of the class for which the event is.</p>
</li>
<li>
<p><code><em> EventTemplate </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(EVENT)">#EVENT</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENT).OnCrashForTemplate" >
<strong>EVENT:OnCrashForTemplate(EventGroup, EventFunction, EventClass, EventTemplate)</strong>
</a>
</dt>
<dd>
<p>Create an OnCrash event handler for a group</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> EventGroup </em></code>: </p>
</li>
<li>
<p><code><em>#function EventFunction </em></code>:
The function to be called when the event occurs for the unit.</p>
</li>
<li>
<p><code><em> EventClass </em></code>:
The self instance of the class for which the event is.</p>
</li>
<li>
<p><code><em> EventTemplate </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(EVENT)">#EVENT</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENT).OnDeadForTemplate" >
<strong>EVENT:OnDeadForTemplate(EventGroup, EventFunction, EventClass, EventTemplate)</strong>
</a>
</dt>
<dd>
<p>Create an OnDead event handler for a group</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> EventGroup </em></code>: </p>
</li>
<li>
<p><code><em>#function EventFunction </em></code>:
The function to be called when the event occurs for the unit.</p>
</li>
<li>
<p><code><em> EventClass </em></code>:
The self instance of the class for which the event is.</p>
</li>
<li>
<p><code><em> EventTemplate </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(EVENT)">#EVENT</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENT).OnEngineShutDownForTemplate" >
<strong>EVENT:OnEngineShutDownForTemplate(EventTemplate, EventFunction, EventClass)</strong>
</a>
</dt>
<dd>
<p>Create an OnDead event handler for a group</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em>#table EventTemplate </em></code>: </p>
</li>
<li>
<p><code><em>#function EventFunction </em></code>:
The function to be called when the event occurs for the unit.</p>
</li>
<li>
<p><code><em> EventClass </em></code>:
The self instance of the class for which the event is.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(EVENT)">#EVENT</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENT).OnEventForGroup" >
<strong>EVENT:OnEventForGroup(GroupName, EventFunction, EventClass, EventID)</strong>
</a>
</dt>
<dd>
<p>Set a new listener for an S<em>EVENT</em>X event for a GROUP.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em>#string GroupName </em></code>:
The name of the GROUP.</p>
</li>
<li>
<p><code><em>#function EventFunction </em></code>:
The function to be called when the event occurs for the GROUP.</p>
</li>
<li>
<p><code><em><a href="Core.Base.html##(BASE)">Core.Base#BASE</a> EventClass </em></code>:
The self instance of the class for which the event is.</p>
</li>
<li>
<p><code><em> EventID </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(EVENT)">#EVENT</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENT).OnEventForTemplate" >
<strong>EVENT:OnEventForTemplate(EventTemplate, EventFunction, EventClass, OnEventFunction, EventID)</strong>
</a>
</dt>
<dd>
<p>Create an OnDead event handler for a group</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em>#table EventTemplate </em></code>: </p>
</li>
<li>
<p><code><em>#function EventFunction </em></code>:
The function to be called when the event occurs for the unit.</p>
</li>
<li>
<p><code><em> EventClass </em></code>:
The instance of the class for which the event is.</p>
</li>
<li>
<p><code><em>#function OnEventFunction </em></code>: </p>
</li>
<li>
<p><code><em> EventID </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(EVENT)">#EVENT</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENT).OnEventForUnit" >
<strong>EVENT:OnEventForUnit(UnitName, EventFunction, EventClass, EventID)</strong>
</a>
</dt>
<dd>
<p>Set a new listener for an S<em>EVENT</em>X event for a UNIT.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em>#string UnitName </em></code>:
The name of the UNIT.</p>
</li>
<li>
<p><code><em>#function EventFunction </em></code>:
The function to be called when the event occurs for the GROUP.</p>
</li>
<li>
<p><code><em><a href="Core.Base.html##(BASE)">Core.Base#BASE</a> EventClass </em></code>:
The self instance of the class for which the event is.</p>
</li>
<li>
<p><code><em> EventID </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(EVENT)">#EVENT</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENT).OnEventGeneric" >
<strong>EVENT:OnEventGeneric(EventFunction, EventClass, EventID)</strong>
</a>
</dt>
<dd>
<p>Set a new listener for an S<em>EVENT</em>X event independent from a unit or a weapon.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em>#function EventFunction </em></code>:
The function to be called when the event occurs for the unit.</p>
</li>
<li>
<p><code><em><a href="Core.Base.html##(BASE)">Core.Base#BASE</a> EventClass </em></code>:
The self instance of the class for which the event is captured. When the event happens, the event process will be called in this class provided.</p>
</li>
<li>
<p><code><em> EventID </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(EVENT)">#EVENT</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENT).OnLandForTemplate" >
<strong>EVENT:OnLandForTemplate(EventTemplate, EventFunction, EventClass)</strong>
</a>
</dt>
<dd>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> EventTemplate </em></code>: </p>
</li>
<li>
<p><code><em> EventFunction </em></code>: </p>
</li>
<li>
<p><code><em> EventClass </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENT).OnTakeOffForTemplate" >
<strong>EVENT:OnTakeOffForTemplate(EventTemplate, EventFunction, EventClass)</strong>
</a>
</dt>
<dd>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> EventTemplate </em></code>: </p>
</li>
<li>
<p><code><em> EventFunction </em></code>: </p>
</li>
<li>
<p><code><em> EventClass </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENT).Remove" >
<strong>EVENT:Remove(EventClass, EventID)</strong>
</a>
</dt>
<dd>
<p>Removes a subscription</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="Core.Base.html##(BASE)">Core.Base#BASE</a> EventClass </em></code>:
The self instance of the class for which the event is.</p>
</li>
<li>
<p><code><em><a href="Dcs.DCSWorld.html##(world.event)">Dcs.DCSWorld#world.event</a> EventID </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(EVENT.Events)">#EVENT.Events</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENT).RemoveAll" >
<strong>EVENT:RemoveAll(EventObject)</strong>
</a>
</dt>
<dd>
<p>Clears all event subscriptions for a <a href="Base.html##(BASE)">Base#BASE</a> derived object.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em><a href="Core.Base.html##(BASE)">Core.Base#BASE</a> EventObject </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENT).Reset" >
<strong>EVENT:Reset(EventClass, EventID, EventObject)</strong>
</a>
</dt>
<dd>
<p>Resets subscriptions</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="Core.Base.html##(BASE)">Core.Base#BASE</a> EventClass </em></code>:
The self instance of the class for which the event is.</p>
</li>
<li>
<p><code><em><a href="Dcs.DCSWorld.html##(world.event)">Dcs.DCSWorld#world.event</a> EventID </em></code>: </p>
</li>
<li>
<p><code><em> EventObject </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(EVENT.Events)">#EVENT.Events</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENT).onEvent" >
<strong>EVENT:onEvent(Event)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em><a href="##(EVENTDATA)">#EVENTDATA</a> Event </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<h2><a id="#(EVENT.Events)" >Type <code>EVENT.Events</code></a></h2>
<p>The Events structure</p>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(EVENT.Events).IniUnit" >
<strong>EVENT.Events.IniUnit</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(EVENTDATA)" >Type <code>EVENTDATA</code></a></h2>
<p>The Event structure
Note that at the beginning of each field description, there is an indication which field will be populated depending on the object type involved in the Event:</p>
<ul>
<li>A (Object.Category.)UNIT : A UNIT object type is involved in the Event.</li>
</ul>
<ul>
<li>A (Object.Category.)STATIC : A STATIC object type is involved in the Event.µ
</li>
</ul>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em></em>
<a id="#(EVENTDATA).Cargo" >
<strong>EVENTDATA.Cargo</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(EVENTDATA).CargoName" >
<strong>EVENTDATA.CargoName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Dcs.DCSUnit.html##(Unit.Category)">Dcs.DCSUnit#Unit.Category</a></em>
<a id="#(EVENTDATA).IniCategory" >
<strong>EVENTDATA.IniCategory</strong>
</a>
</dt>
<dd>
<p>(UNIT) The category of the initiator.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Dcs.DCScoalition.html##(coalition.side)">Dcs.DCScoalition#coalition.side</a></em>
<a id="#(EVENTDATA).IniCoalition" >
<strong>EVENTDATA.IniCoalition</strong>
</a>
</dt>
<dd>
<p>(UNIT) The coalition of the initiator.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Dcs.DCSGroup.html##(Group)">Dcs.DCSGroup#Group</a></em>
<a id="#(EVENTDATA).IniDCSGroup" >
<strong>EVENTDATA.IniDCSGroup</strong>
</a>
</dt>
<dd>
<p>(UNIT) The initiating {DCSGroup#Group}.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(EVENTDATA).IniDCSGroupName" >
<strong>EVENTDATA.IniDCSGroupName</strong>
</a>
</dt>
<dd>
<p>(UNIT) The initiating Group name.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Dcs.DCSUnit.html##(Unit)">Dcs.DCSUnit#Unit</a></em>
<a id="#(EVENTDATA).IniDCSUnit" >
<strong>EVENTDATA.IniDCSUnit</strong>
</a>
</dt>
<dd>
<p>(UNIT/STATIC) The initiating <a href="DCSUnit.html##(Unit)">DCSUnit#Unit</a> or <a href="DCSStaticObject.html##(StaticObject)">DCSStaticObject#StaticObject</a>.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(EVENTDATA).IniDCSUnitName" >
<strong>EVENTDATA.IniDCSUnitName</strong>
</a>
</dt>
<dd>
<p>(UNIT/STATIC) The initiating Unit name.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a></em>
<a id="#(EVENTDATA).IniGroup" >
<strong>EVENTDATA.IniGroup</strong>
</a>
</dt>
<dd>
<p>(UNIT) The initiating MOOSE wrapper <a href="Group.html##(GROUP)">Group#GROUP</a> of the initiator Group object.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(EVENTDATA).IniGroupName" >
<strong>EVENTDATA.IniGroupName</strong>
</a>
</dt>
<dd>
<p>UNIT) The initiating GROUP name (same as IniDCSGroupName).</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Dcs.DCSObject.html##(Object.Category)">Dcs.DCSObject#Object.Category</a></em>
<a id="#(EVENTDATA).IniObjectCategory" >
<strong>EVENTDATA.IniObjectCategory</strong>
</a>
</dt>
<dd>
<p>(UNIT/STATIC/SCENERY) The initiator object category ( Object.Category.UNIT or Object.Category.STATIC ).</p>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(EVENTDATA).IniPlayerName" >
<strong>EVENTDATA.IniPlayerName</strong>
</a>
</dt>
<dd>
<p>(UNIT) The name of the initiating player in case the Unit is a client or player slot.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(EVENTDATA).IniTypeName" >
<strong>EVENTDATA.IniTypeName</strong>
</a>
</dt>
<dd>
<p>(UNIT) The type name of the initiator.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a></em>
<a id="#(EVENTDATA).IniUnit" >
<strong>EVENTDATA.IniUnit</strong>
</a>
</dt>
<dd>
<p>(UNIT/STATIC) The initiating MOOSE wrapper <a href="Unit.html##(UNIT)">Unit#UNIT</a> of the initiator Unit object.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(EVENTDATA).IniUnitName" >
<strong>EVENTDATA.IniUnitName</strong>
</a>
</dt>
<dd>
<p>(UNIT/STATIC) The initiating UNIT name (same as IniDCSUnitName).</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Dcs.DCSUnit.html##(Unit.Category)">Dcs.DCSUnit#Unit.Category</a></em>
<a id="#(EVENTDATA).TgtCategory" >
<strong>EVENTDATA.TgtCategory</strong>
</a>
</dt>
<dd>
<p>(UNIT) The category of the target.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Dcs.DCScoalition.html##(coalition.side)">Dcs.DCScoalition#coalition.side</a></em>
<a id="#(EVENTDATA).TgtCoalition" >
<strong>EVENTDATA.TgtCoalition</strong>
</a>
</dt>
<dd>
<p>(UNIT) The coalition of the target.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Dcs.DCSGroup.html##(Group)">Dcs.DCSGroup#Group</a></em>
<a id="#(EVENTDATA).TgtDCSGroup" >
<strong>EVENTDATA.TgtDCSGroup</strong>
</a>
</dt>
<dd>
<p>(UNIT) The target {DCSGroup#Group}.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(EVENTDATA).TgtDCSGroupName" >
<strong>EVENTDATA.TgtDCSGroupName</strong>
</a>
</dt>
<dd>
<p>(UNIT) The target Group name.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Dcs.DCSUnit.html##(Unit)">Dcs.DCSUnit#Unit</a></em>
<a id="#(EVENTDATA).TgtDCSUnit" >
<strong>EVENTDATA.TgtDCSUnit</strong>
</a>
</dt>
<dd>
<p>(UNIT/STATIC) The target <a href="DCSUnit.html##(Unit)">DCSUnit#Unit</a> or <a href="DCSStaticObject.html##(StaticObject)">DCSStaticObject#StaticObject</a>.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(EVENTDATA).TgtDCSUnitName" >
<strong>EVENTDATA.TgtDCSUnitName</strong>
</a>
</dt>
<dd>
<p>(UNIT/STATIC) The target Unit name.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a></em>
<a id="#(EVENTDATA).TgtGroup" >
<strong>EVENTDATA.TgtGroup</strong>
</a>
</dt>
<dd>
<p>(UNIT) The target MOOSE wrapper <a href="Group.html##(GROUP)">Group#GROUP</a> of the target Group object.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(EVENTDATA).TgtGroupName" >
<strong>EVENTDATA.TgtGroupName</strong>
</a>
</dt>
<dd>
<p>(UNIT) The target GROUP name (same as TgtDCSGroupName).</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Dcs.DCSObject.html##(Object.Category)">Dcs.DCSObject#Object.Category</a></em>
<a id="#(EVENTDATA).TgtObjectCategory" >
<strong>EVENTDATA.TgtObjectCategory</strong>
</a>
</dt>
<dd>
<p>(UNIT/STATIC) The target object category ( Object.Category.UNIT or Object.Category.STATIC ).</p>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(EVENTDATA).TgtPlayerName" >
<strong>EVENTDATA.TgtPlayerName</strong>
</a>
</dt>
<dd>
<p>(UNIT) The name of the target player in case the Unit is a client or player slot.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(EVENTDATA).TgtTypeName" >
<strong>EVENTDATA.TgtTypeName</strong>
</a>
</dt>
<dd>
<p>(UNIT) The type name of the target.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a></em>
<a id="#(EVENTDATA).TgtUnit" >
<strong>EVENTDATA.TgtUnit</strong>
</a>
</dt>
<dd>
<p>(UNIT/STATIC) The target MOOSE wrapper <a href="Unit.html##(UNIT)">Unit#UNIT</a> of the target Unit object.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(EVENTDATA).TgtUnitName" >
<strong>EVENTDATA.TgtUnitName</strong>
</a>
</dt>
<dd>
<p>(UNIT/STATIC) The target UNIT name (same as TgtDCSUnitName).</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENTDATA).Weapon" >
<strong>EVENTDATA.Weapon</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENTDATA).WeaponCategory" >
<strong>EVENTDATA.WeaponCategory</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENTDATA).WeaponCoalition" >
<strong>EVENTDATA.WeaponCoalition</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENTDATA).WeaponName" >
<strong>EVENTDATA.WeaponName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENTDATA).WeaponPlayerName" >
<strong>EVENTDATA.WeaponPlayerName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENTDATA).WeaponTgtDCSUnit" >
<strong>EVENTDATA.WeaponTgtDCSUnit</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENTDATA).WeaponTypeName" >
<strong>EVENTDATA.WeaponTypeName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(EVENTDATA).WeaponUNIT" >
<strong>EVENTDATA.WeaponUNIT</strong>
</a>
</dt>
<dd>
<p> Sometimes, the weapon is a player unit!</p>
</dd>
</dl>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(EVENTDATA).id" >
<strong>EVENTDATA.id</strong>
</a>
</dt>
<dd>
<p>The identifier of the event.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Dcs.DCSUnit.html##(Unit)">Dcs.DCSUnit#Unit</a></em>
<a id="#(EVENTDATA).initiator" >
<strong>EVENTDATA.initiator</strong>
</a>
</dt>
<dd>
<p>(UNIT/STATIC/SCENERY) The initiating <a href="Dcs.DCSUnit.html##(Unit)">Dcs.DCSUnit#Unit</a> or <a href="Dcs.DCSStaticObject.html##(StaticObject)">Dcs.DCSStaticObject#StaticObject</a>.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Dcs.DCSUnit.html##(Unit)">Dcs.DCSUnit#Unit</a></em>
<a id="#(EVENTDATA).target" >
<strong>EVENTDATA.target</strong>
</a>
</dt>
<dd>
<p>(UNIT/STATIC) The target <a href="Dcs.DCSUnit.html##(Unit)">Dcs.DCSUnit#Unit</a> or <a href="DCSStaticObject.html##(StaticObject)">DCSStaticObject#StaticObject</a>.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENTDATA).weapon" >
<strong>EVENTDATA.weapon</strong>
</a>
</dt>
<dd>
<p>The weapon used during the event.</p>
</dd>
</dl>
<h2><a id="#(EVENTHANDLER)" >Type <code>EVENTHANDLER</code></a></h2>
<p>The EVENTHANDLER structure</p>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(EVENTHANDLER).ClassID" >
<strong>EVENTHANDLER.ClassID</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(EVENTHANDLER).ClassName" >
<strong>EVENTHANDLER.ClassName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENTHANDLER).New" >
<strong>EVENTHANDLER:New()</strong>
</a>
</dt>
<dd>
<p>The EVENTHANDLER constructor</p>
<h3>Return value</h3>
<p><em><a href="##(EVENTHANDLER)">#EVENTHANDLER</a>:</em></p>
</dd>
</dl>
<h2><a id="#(EVENTS)" >Type <code>EVENTS</code></a></h2>
<p>The different types of events supported by MOOSE.</p>
<p>Use this structure to subscribe to events using the <a href="Base.html##(BASE).HandleEvent">Base#BASE.HandleEvent</a>() method.</p>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em></em>
<a id="#(EVENTS).BaseCaptured" >
<strong>EVENTS.BaseCaptured</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(EVENTS).Birth" >
<strong>EVENTS.Birth</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(EVENTS).Crash" >
<strong>EVENTS.Crash</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(EVENTS).Dead" >
<strong>EVENTS.Dead</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(EVENTS).DeleteCargo" >
<strong>EVENTS.DeleteCargo</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(EVENTS).Ejection" >
<strong>EVENTS.Ejection</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(EVENTS).EngineShutdown" >
<strong>EVENTS.EngineShutdown</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(EVENTS).EngineStartup" >
<strong>EVENTS.EngineStartup</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(EVENTS).Hit" >
<strong>EVENTS.Hit</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(EVENTS).HumanFailure" >
<strong>EVENTS.HumanFailure</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(EVENTS).Land" >
<strong>EVENTS.Land</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(EVENTS).MissionEnd" >
<strong>EVENTS.MissionEnd</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(EVENTS).MissionStart" >
<strong>EVENTS.MissionStart</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(EVENTS).NewCargo" >
<strong>EVENTS.NewCargo</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(EVENTS).PilotDead" >
<strong>EVENTS.PilotDead</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(EVENTS).PlayerComment" >
<strong>EVENTS.PlayerComment</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(EVENTS).PlayerEnterUnit" >
<strong>EVENTS.PlayerEnterUnit</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(EVENTS).PlayerLeaveUnit" >
<strong>EVENTS.PlayerLeaveUnit</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(EVENTS).Refueling" >
<strong>EVENTS.Refueling</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(EVENTS).RefuelingStop" >
<strong>EVENTS.RefuelingStop</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(EVENTS).ShootingEnd" >
<strong>EVENTS.ShootingEnd</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(EVENTS).ShootingStart" >
<strong>EVENTS.ShootingStart</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(EVENTS).Shot" >
<strong>EVENTS.Shot</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(EVENTS).Takeoff" >
<strong>EVENTS.Takeoff</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(EVENTS).TookControl" >
<strong>EVENTS.TookControl</strong>
</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>
</body>
</html>