159 lines
5.8 KiB
Lua

--- This module contains the MESSAGE class.
--
-- 1) @{Radio#RADIO} class, extends @{Base#BASE}
-- =================================================
-- Radio system to manage radio communications
-- Radio transmissions consist of sound files that are broadcasted on a specific channel and modulation
-- If sent by a UNIT or a GROUP, Radio communications can be subtitled for a specific amount of time
--
-- 1.1) RADIO construction methods
-- -------------------------------
-- RADIO is created with @{Radio#RADIO.New}. This doesn't broadcast a transmission, but only create a RADIO object
-- It should only be used internally. To create a RADIO object, please use @{Positionable#POSITIONABLE.GetRadio}
-- To actually broadcast your transmission, you need to use @{Radio#RADIO.Broadcast}
--
-- @module Radio
-- @author Grey-Echo
--- The RADIO class
-- @type RADIO
-- @extends Core.Base#BASE
MESSAGE = {
ClassName = "RADIO",
Positionable = POSITIONABLE:New(),
FileName = "",
Frequency = 0,
Modulation = 0,
Subtitle = "",
SubtitleDuration = 10,
Power = 100,
Loop = 0,
}
-- @TODO Manage Trace in all functions below
--- Create a new RADIO Object. This doesn't broadcast a transmission, though, use @{Radio#RADIO.Broadcast} to actually broadcast
-- @param #POSITIONABLE Positionable
-- @return self
-- @usage
-- -- If you want to create a RADIO, you probably should use @{Positionable#POSITIONABLE.GetRadio}
function RADIO.New(positionable)
local self = BASE:Inherit( self, BASE:New() )
-- self:F( { MessageText, MessageDuration, MessageCategory } )
self.Positionable = positionable
return self
end
--- Add the 'l10n/DEFAULT/' in the file name if necessary
-- @param #string File name
-- @return #string Corrected file name
-- @usage
-- -- internal use only
function RADIO.VerifyFileName(filename)
if filename:find("l10n/DEFAULT/") == nil then
filename = "l10n/DEFAULT/" .. filename
end
return filename
end
--- Create a new transmission, that is to say, populate the RADIO with relevant data
-- @param self
-- @param #string Filename
-- @param #number Frequency in kHz
-- @param #number Modulation
-- @param #number Power in W
-- @return self
-- @usage
-- -- In this function the data is especially relevant if the broadcaster is anything but a UNIT or a GROUP,
-- -- but it will work with a UNIT or a GROUP anyway
-- -- Only the RADIO and the Filename are mandatory
function RADIO:NewTransmission(filename, frequency, mod, power)
self.FileName = RADIO.VerifyFile(filename)
if frequency ~= nil then
self.Frequecy = frequency * 1000 -- Convert to Hz
end
if mod ~= nil then
self.Modulation = mod
end
if power ~= nil then
self.Power = power
end
return self
end
--- Create a new transmission, that is to say, populate the RADIO with relevant data
-- @param self
-- @param #string Filename
-- @param #string Subtitle
-- @param #number SubtitleDuration in s
-- @param #number Frequency in kHz
-- @param #number Modulation
-- @param #bool Loop
-- @return self
-- @usage
-- -- In this function the data is especially relevant if the broadcaster is a UNIT or a GROUP,
-- -- but it will work for any POSITIONABLE
-- -- Only the RADIO and the Filename are mandatory
-- -- Loop : O is no loop, 1 is loop
function RADIO:NewTransmissionForUnit(filename, subtitle, subtitleDuraction, frequency, mod, loop)
self.FileName = RADIO.VerifyFile(filename)
if subtitle ~= nil then
self.Subtitle = subtitle
end
if subtitleDuration ~= nil then
self.SubtitleDuration = subtitleDuration
end
if frequency ~= nil then
self.Frequecy = frequency * 1000 -- Convert to Hz
end
if mod ~= nil then
self.Modulation = mod
end
if loop ~= nil then
self.Loop = loop
end
return self
end
--- Actually Broadcast the transmission
-- @param self
-- @return self
-- @usage
-- -- This class is in fact pretty smart, it determines the right DCS function to use depending on the type of POSITIONABLE
-- -- If the POSITIONABLE is not a UNIT or a GROUP, we use the generic (but limited) trigger.action.radioTransmission()
-- -- If the POSITIONABLE is a UNIT or a GROUP, we use the "TransmitMessage" Command
-- -- In both case, you need to tell the class the name of the file to play with either @{Radio#RADIO.NewTransmission} or @{Radio#RADIO.NewTransmissionUnit}
-- -- If your POSITIONABLE is a UNIT or a GROUP, the Power is ignored.
-- -- If your POSITIONABLE is not a UNIT or a GROUP, the Subtitle, SubtitleDuration and Loop are ignored
function RADIO:Broadcast()
-- If the POSITIONABLE is actually a Unit or a Group, use the more complicated DCS function
if Positionable.ClassName == "UNIT" or Positionable.ClassName == "GROUP" then
-- If the user didn't change the frequency, he wants to use the on defined in the Mission Editor.
-- Else we set the frequency of the UNIT or the GROUP in DCS
if self.Frequency == 0 then
self.Positionable:GetDCSUnit():getController():setCommand({
id = 'SetFrequency',
params = {
frequency = self.Frequency,
modulation = self.Modulation,
}
})
end
self.Positionable:GetDCSUnit():getController():setCommand({
id = "TransmitMessage",
params = {
file = self.FileName,
duration = self.SubtitleDuration,
subtitle = self.Subtitle,
loop = self.Loop,
}
})
else
-- If the POSITIONABLE is anything else, we revert to the general function
trigger.action.radioTransmission(ClassName, self.Positionable:PositionVec3(), Modulation, 1, Frequency, Power)
end
return self
end