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159 lines
5.8 KiB
Lua
159 lines
5.8 KiB
Lua
--- This module contains the MESSAGE class.
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--
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-- 1) @{Radio#RADIO} class, extends @{Base#BASE}
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-- =================================================
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-- Radio system to manage radio communications
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-- Radio transmissions consist of sound files that are broadcasted on a specific channel and modulation
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-- If sent by a UNIT or a GROUP, Radio communications can be subtitled for a specific amount of time
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--
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-- 1.1) RADIO construction methods
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-- -------------------------------
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-- RADIO is created with @{Radio#RADIO.New}. This doesn't broadcast a transmission, but only create a RADIO object
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-- It should only be used internally. To create a RADIO object, please use @{Positionable#POSITIONABLE.GetRadio}
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-- To actually broadcast your transmission, you need to use @{Radio#RADIO.Broadcast}
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--
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-- @module Radio
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-- @author Grey-Echo
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--- The RADIO class
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-- @type RADIO
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-- @extends Core.Base#BASE
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MESSAGE = {
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ClassName = "RADIO",
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Positionable = POSITIONABLE:New(),
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FileName = "",
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Frequency = 0,
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Modulation = 0,
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Subtitle = "",
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SubtitleDuration = 10,
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Power = 100,
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Loop = 0,
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}
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-- @TODO Manage Trace in all functions below
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--- Create a new RADIO Object. This doesn't broadcast a transmission, though, use @{Radio#RADIO.Broadcast} to actually broadcast
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-- @param #POSITIONABLE Positionable
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-- @return self
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-- @usage
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-- -- If you want to create a RADIO, you probably should use @{Positionable#POSITIONABLE.GetRadio}
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function RADIO.New(positionable)
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local self = BASE:Inherit( self, BASE:New() )
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-- self:F( { MessageText, MessageDuration, MessageCategory } )
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self.Positionable = positionable
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return self
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end
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--- Add the 'l10n/DEFAULT/' in the file name if necessary
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-- @param #string File name
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-- @return #string Corrected file name
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-- @usage
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-- -- internal use only
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function RADIO.VerifyFileName(filename)
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if filename:find("l10n/DEFAULT/") == nil then
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filename = "l10n/DEFAULT/" .. filename
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end
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return filename
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end
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--- Create a new transmission, that is to say, populate the RADIO with relevant data
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-- @param self
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-- @param #string Filename
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-- @param #number Frequency in kHz
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-- @param #number Modulation
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-- @param #number Power in W
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-- @return self
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-- @usage
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-- -- In this function the data is especially relevant if the broadcaster is anything but a UNIT or a GROUP,
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-- -- but it will work with a UNIT or a GROUP anyway
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-- -- Only the RADIO and the Filename are mandatory
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function RADIO:NewTransmission(filename, frequency, mod, power)
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self.FileName = RADIO.VerifyFile(filename)
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if frequency ~= nil then
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self.Frequecy = frequency * 1000 -- Convert to Hz
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end
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if mod ~= nil then
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self.Modulation = mod
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end
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if power ~= nil then
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self.Power = power
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end
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return self
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end
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--- Create a new transmission, that is to say, populate the RADIO with relevant data
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-- @param self
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-- @param #string Filename
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-- @param #string Subtitle
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-- @param #number SubtitleDuration in s
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-- @param #number Frequency in kHz
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-- @param #number Modulation
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-- @param #bool Loop
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-- @return self
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-- @usage
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-- -- In this function the data is especially relevant if the broadcaster is a UNIT or a GROUP,
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-- -- but it will work for any POSITIONABLE
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-- -- Only the RADIO and the Filename are mandatory
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-- -- Loop : O is no loop, 1 is loop
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function RADIO:NewTransmissionForUnit(filename, subtitle, subtitleDuraction, frequency, mod, loop)
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self.FileName = RADIO.VerifyFile(filename)
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if subtitle ~= nil then
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self.Subtitle = subtitle
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end
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if subtitleDuration ~= nil then
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self.SubtitleDuration = subtitleDuration
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end
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if frequency ~= nil then
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self.Frequecy = frequency * 1000 -- Convert to Hz
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end
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if mod ~= nil then
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self.Modulation = mod
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end
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if loop ~= nil then
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self.Loop = loop
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end
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return self
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end
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--- Actually Broadcast the transmission
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-- @param self
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-- @return self
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-- @usage
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-- -- This class is in fact pretty smart, it determines the right DCS function to use depending on the type of POSITIONABLE
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-- -- If the POSITIONABLE is not a UNIT or a GROUP, we use the generic (but limited) trigger.action.radioTransmission()
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-- -- If the POSITIONABLE is a UNIT or a GROUP, we use the "TransmitMessage" Command
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-- -- In both case, you need to tell the class the name of the file to play with either @{Radio#RADIO.NewTransmission} or @{Radio#RADIO.NewTransmissionUnit}
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-- -- If your POSITIONABLE is a UNIT or a GROUP, the Power is ignored.
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-- -- If your POSITIONABLE is not a UNIT or a GROUP, the Subtitle, SubtitleDuration and Loop are ignored
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function RADIO:Broadcast()
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-- If the POSITIONABLE is actually a Unit or a Group, use the more complicated DCS function
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if Positionable.ClassName == "UNIT" or Positionable.ClassName == "GROUP" then
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-- If the user didn't change the frequency, he wants to use the on defined in the Mission Editor.
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-- Else we set the frequency of the UNIT or the GROUP in DCS
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if self.Frequency == 0 then
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self.Positionable:GetDCSUnit():getController():setCommand({
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id = 'SetFrequency',
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params = {
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frequency = self.Frequency,
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modulation = self.Modulation,
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}
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})
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end
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self.Positionable:GetDCSUnit():getController():setCommand({
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id = "TransmitMessage",
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params = {
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file = self.FileName,
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duration = self.SubtitleDuration,
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subtitle = self.Subtitle,
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loop = self.Loop,
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}
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})
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else
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-- If the POSITIONABLE is anything else, we revert to the general function
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trigger.action.radioTransmission(ClassName, self.Positionable:PositionVec3(), Modulation, 1, Frequency, Power)
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end
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return self
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end
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