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149 lines
3.6 KiB
Lua
149 lines
3.6 KiB
Lua
--- **Core** -- Base class that models processes to achieve goals.
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--
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-- ====
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--
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-- GOAL models processes that have an objective with a defined achievement. Derived classes implement the ways how the achievements can be realized.
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--
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-- ====
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--
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-- ### Author: **Sven Van de Velde (FlightControl)**
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--
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-- ====
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--
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-- @module Goal
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do -- Goal
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--- @type GOAL
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-- @extends Core.Fsm#FSM
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--- # GOAL class, extends @{Fsm#FSM}
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--
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-- GOAL models processes that have an objective with a defined achievement. Derived classes implement the ways how the achievements can be realized.
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--
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-- ## 1. GOAL constructor
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--
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-- * @{#GOAL.New}(): Creates a new GOAL object.
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--
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-- ## 2. GOAL is a finite state machine (FSM).
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--
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-- ### 2.1 GOAL States
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--
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-- * **Off**: The goal is not timely measured.
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-- * **On**: The goal is timely being measured.
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-- * **Achieved**: The objective is achieved.
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--
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-- ### 2.2 GOAL Events
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--
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-- * **@{#GOAL.Start}()**: Start Measuring the Goal.
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-- * **@{#GOAL.Stop}()**: Stop Measuring the Goal.
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-- * **@{#GOAL.IsAchieved}()**: Check if the Goal is Achieved.
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--
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-- @field #GOAL
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GOAL = {
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ClassName = "GOAL",
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}
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--- @field #table GOAL.Players
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GOAL.Players = {}
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--- @field #number GOAL.TotalContributions
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GOAL.TotalContributions = 0
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--- GOAL Constructor.
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-- @param #GOAL self
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-- @return #GOAL
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function GOAL:New()
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local self = BASE:Inherit( self, FSM:New() ) -- #GOAL
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self:F( {} )
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--- Achieved State for GOAL
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-- @field GOAL.Achieved
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--- Achieved State Handler OnLeave for GOAL
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-- @function [parent=#GOAL] OnLeaveAchieved
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-- @param #GOAL self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @return #boolean
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--- Achieved State Handler OnEnter for GOAL
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-- @function [parent=#GOAL] OnEnterAchieved
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-- @param #GOAL self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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self:SetStartState( "Pending" )
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self:AddTransition( "*", "Achieved", "Achieved" )
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--- Achieved Handler OnBefore for GOAL
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-- @function [parent=#GOAL] OnBeforeAchieved
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-- @param #GOAL self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @return #boolean
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--- Achieved Handler OnAfter for GOAL
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-- @function [parent=#GOAL] OnAfterAchieved
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-- @param #GOAL self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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--- Achieved Trigger for GOAL
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-- @function [parent=#GOAL] Achieved
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-- @param #GOAL self
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--- Achieved Asynchronous Trigger for GOAL
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-- @function [parent=#GOAL] __Achieved
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-- @param #GOAL self
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-- @param #number Delay
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self:SetEventPriority( 5 )
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return self
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end
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--- @param #GOAL self
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-- @param #string PlayerName
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function GOAL:AddPlayerContribution( PlayerName )
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self.Players[PlayerName] = self.Players[PlayerName] or 0
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self.Players[PlayerName] = self.Players[PlayerName] + 1
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self.TotalContributions = self.TotalContributions + 1
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end
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--- @param #GOAL self
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-- @param #number Player contribution.
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function GOAL:GetPlayerContribution( PlayerName )
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return self.Players[PlayerName] or 0
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end
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--- @param #GOAL self
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function GOAL:GetPlayerContributions()
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return self.Players or {}
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end
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--- @param #GOAL self
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function GOAL:GetTotalContributions()
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return self.TotalContributions or 0
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end
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--- @param #GOAL self
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-- @return #boolean true if the goal is Achieved
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function GOAL:IsAchieved()
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return self:Is( "Achieved" )
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end
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end |