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68 lines
2.1 KiB
Lua
68 lines
2.1 KiB
Lua
--- **Core** -- Base class that models processes to capture a Zone for a Coalition, guarded by another Coalition.
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--
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-- ====
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--
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-- ZONE_CAPTURE_COALITION models processes that have an objective with a defined achievement involving a Zone. Derived classes implement the ways how the achievements can be realized.
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--
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-- ====
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--
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-- ### Author: **Sven Van de Velde (FlightControl)**
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--
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-- ====
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--
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-- @module ZoneCaptureCoalition
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do -- ZoneGoal
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--- @type ZONE_CAPTURE_COALITION
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-- @extends Core.ZoneGoalCoalition#ZONE_GOAL_COALITION
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--- # ZONE_CAPTURE_COALITION class, extends @{ZoneGoalCoalition#ZONE_GOAL_COALITION}
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--
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-- ZONE_CAPTURE_COALITION models processes that have an objective with a defined achievement involving a Zone. Derived classes implement the ways how the achievements can be realized.
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--
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-- ## 1. ZONE_CAPTURE_COALITION constructor
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--
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-- * @{#ZONE_CAPTURE_COALITION.New}(): Creates a new ZONE_CAPTURE_COALITION object.
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--
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-- ## 2. ZONE_CAPTURE_COALITION is a finite state machine (FSM).
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--
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-- ### 2.1 ZONE_CAPTURE_COALITION States
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--
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-- ### 2.2 ZONE_CAPTURE_COALITION Events
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--
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-- @field #ZONE_CAPTURE_COALITION
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ZONE_CAPTURE_COALITION = {
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ClassName = "ZONE_CAPTURE_COALITION",
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}
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--- @field #table ZONE_CAPTURE_COALITION.States
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ZONE_CAPTURE_COALITION.States = {}
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--- ZONE_CAPTURE_COALITION Constructor.
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-- @param #ZONE_CAPTURE_COALITION self
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-- @param Core.Zone#ZONE Zone A @{Zone} object with the goal to be achieved.
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-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone.
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-- @return #ZONE_CAPTURE_COALITION
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function ZONE_CAPTURE_COALITION:New( Zone, Coalition )
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local self = BASE:Inherit( self, ZONE_GOAL_COALITION:New( Zone, Coalition ) ) -- #ZONE_CAPTURE_COALITION
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self:F( { Zone = Zone, Coalition = Coalition } )
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return self
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end
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--- @param #ZONE_CAPTURE_COALITION self
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function ZONE_CAPTURE_COALITION:onenterCaptured()
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self:GetParent( self, ZONE_CAPTURE_COALITION ).onenterCaptured( self )
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self.Goal:Achieved()
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end
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end
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