From 028c1a1dd3515cc77b951632827f0bf4eb331563 Mon Sep 17 00:00:00 2001
From: MooseBotter Flash messages to player
Flash messages to player
+Flash messages to player
+Flash messages to player
+flash messages to players
+flash messages to players
+flash messages to players
+flash messages to players
+No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-Aircraft is on a pickup mission.
- @@ -4611,9 +4608,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- @@ -5246,9 +5240,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- @@ -6769,9 +6760,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 1088c9eae..dcf9819bc 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -2911,28 +2911,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defaumeter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-self.CargoObject:Destroy()
- -Now we spawn the new group based on the template created.
+self.CargoObject:Destroy()
- -Now we spawn the new group based on the template created.
+BASE:E( {PlayerUnit:GetName(), A2GSystem } )
-BASE:E( {PlayerUnit:GetName(), A2GSystem } )
-SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-Overwrite unit names by default with group name.
-By default, no InitLimit
+SPAWN.SpawnInitModexPostfix + + + +Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
Overwrite unit names by default with group name.
-By default, no InitLimit
+SPAWN.SpawnInitModexPostfix + + + +When the first Spawn executes, all the Groups need to be made visible before start.
Spawns a new static using a given template.
+Function to get the HQ object for further use
+The #DETECTION_AREAS object for AWACS
+ + + +Prefix for logging
-switch alarm state RED
+The #DETECTION_AREAS object for AWACS
+Prefix for logging
-switch alarm state RED
+Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Type of terminal to be used when spawning at an airbase.
+RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
+ + + +Type of terminal to be used when spawning at an airbase.
+ + + +Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Also decrease flag for section members of flight.
+Set stack flag.
@@ -40729,6 +40795,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +Make player section lead if he was not before.
+ @@ -40751,6 +40820,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +Set Stable Hover
+ @@ -40785,7 +40857,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Set new time stamp.
+Set time stamp.
@@ -40945,6 +41017,17 @@ When moose is loading dynamically (for moose class development), tracing is switBand modulation.
+ + + +The default provider for generating speech from text is the native Windows TTS service. Note that you need to install the voices you want to use.
-Pro-Tip - use the command line with power shell to call DCS-SR-ExternalAudio.exe - it will tell you what is missing,
+
Pro-Tip - use the command line with power shell to call DCS-SR-ExternalAudio.exe - it will tell you what is missing
and also the Google Console error, in case you have missed a step in setting up your Google TTS.
For example, .\DCS-SR-ExternalAudio.exe -t "Text Message" -f 255 -m AM -c 2 -s 2 -z -G "Path_To_You_Google.Json"
plays a message on 255 MHz AM for the blue coalition in-game.
Use MSRS.SetDefaultBackendGRPC to enable DCS-gRPC as an alternate backend for transmitting text-to-speech over SRS. -This can be useful if 'DCS-SR-ExternalAudio.exe' cannot be used in the environment, or to use Azure or AWS clouds for TTS. Note that DCS-gRPC does not (yet?) support +This can be useful if 'DCS-SR-ExternalAudio.exe' cannot be used in the environment or to use Azure or AWS clouds for TTS. Note that DCS-gRPC does not (yet?) support all of the features and options available with 'DCS-SR-ExternalAudio.exe'. Of note, only text-to-speech is supported and it it cannot be used to transmit audio files.
DCS-gRPC must be installed and configured per the DCS-gRPC documentation and already running via either the 'autostart' mechanism @@ -2002,7 +2002,7 @@ atis:Start()
Print SRS STTS help to DCS log file.
+Print SRS help to DCS log file.
Play text message via STTS.
+Play text message via MSRS.
Play text message via STTS with explicitly specified options.
+Play text message via MSRS with explicitly specified options.
Play text file via STTS.
+Play text file via MSRS.
Name. Default "DCS-STTS".
+Name. Default "MSRS".
Name. Default "DCS-STTS".
+Name. Default "MSRS".
@@ -4662,7 +4662,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauPrint SRS STTS help to DCS log file.
+Print SRS help to DCS log file.
Play text message via STTS.
+Play text message via MSRS.
Play text message via STTS with explicitly specified options.
+Play text message via MSRS with explicitly specified options.
Play text file via STTS.
+Play text file via MSRS.
Name. Default "DCS-STTS".
+Name. Default "MSRS".
set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-