diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index 1e105b17a..483bca1a5 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2127,7 +2127,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+self.CargoObject:Destroy()
+ +Now we spawn the new group based on the template created.
-self.CargoObject:Destroy()
+ +Now we spawn the new group based on the template created.
-Coordinates.
+Coordinates.
+ diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 3aad862c9..8891a4cbd 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2131,7 +2131,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauSPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
By default, no InitLimit
- - - -When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -3238,39 +3209,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauWhen working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
- - - -Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -7878,39 +7805,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts. - - - -Contains the counter how many units are currently alive
- -Contains the counter how many units are currently alive
- -RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)