From 06370c86e4edeb19069dea88e0c00479f21f8471 Mon Sep 17 00:00:00 2001 From: MooseBotter Date: Tue, 14 Nov 2023 11:01:25 +0000 Subject: [PATCH] Auto commit by GitHub Actions Workflow --- Documentation/AI.AI_Air.html | 132 ++++++ Documentation/AI.AI_Air_Squadron.html | 22 - Documentation/AI.AI_Cargo.html | 12 - Documentation/AI.AI_Cargo_Airplane.html | 68 +--- Documentation/Cargo.CargoGroup.html | 62 +-- Documentation/Cargo.CargoUnit.html | 22 - Documentation/Core.Fsm.html | 4 +- Documentation/Core.Point.html | 33 -- Documentation/Core.Settings.html | 26 +- Documentation/Core.Spawn.html | 358 +++++++---------- Documentation/Core.SpawnStatic.html | 84 ++++ Documentation/Functional.Designate.html | 55 +++ Documentation/Functional.Detection.html | 66 +-- Documentation/Functional.Mantis.html | 189 ++++++++- Documentation/Functional.RAT.html | 36 -- Documentation/Functional.Scoring.html | 14 +- Documentation/Functional.Sead.html | 2 +- Documentation/Functional.Shorad.html | 379 +++++++++++++++++- Documentation/Ops.Airboss.html | 20 +- Documentation/Ops.CSAR.html | 183 +++------ Documentation/Ops.CTLD.html | 219 ++++++++-- Documentation/Sound.SRS.html | 4 +- .../Tasking.Task_A2A_Dispatcher.html | 8 +- .../Tasking.Task_A2G_Dispatcher.html | 20 +- Documentation/Tasking.Task_CARGO.html | 13 +- .../Tasking.Task_Cargo_Dispatcher.html | 44 ++ 26 files changed, 1391 insertions(+), 684 deletions(-) diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 860570187..20850b47e 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -3078,6 +3078,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -3177,6 +3188,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
@@ -5884,6 +5917,17 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -5983,6 +6027,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
@@ -6609,6 +6675,17 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -6708,6 +6785,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
@@ -8222,6 +8321,17 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -8321,6 +8431,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index ca3a03ff5..7f173ddbf 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -2563,17 +2563,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
@@ -3645,17 +3634,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index b29a37a21..ad13105cf 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2797,9 +2797,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

- @@ -4830,9 +4827,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

- @@ -5445,9 +5439,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

- @@ -6948,9 +6939,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

- diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 3f9337017..dec790760 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2746,20 +2746,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -2818,6 +2804,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+
@@ -4536,20 +4525,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -4608,6 +4583,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+
@@ -5168,20 +5146,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -5240,6 +5204,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+
@@ -6688,20 +6655,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -6760,6 +6713,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 27ff9ab85..5f4414a47 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1938,24 +1938,13 @@ Therefore, this class is considered to be deprecated

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- - -
-
- - CARGO_GROUP.CargoGroup + +

Then we register the new group in the database

+
@@ -1967,6 +1956,20 @@ Therefore, this class is considered to be deprecated

+ + + +
+
+ + +CARGO_GROUP.CargoObject + + + + +

Now we spawn the new group based on the template created.

+
@@ -3256,24 +3259,13 @@ This works for ground only groups.

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- - -
-
- - CARGO_GROUP.CargoGroup + +

Then we register the new group in the database

+
@@ -3285,6 +3277,20 @@ This works for ground only groups.

+ + + +
+
+ + +CARGO_GROUP.CargoObject + + + + +

Now we spawn the new group based on the template created.

+
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 72c02aadb..0fec1ae3d 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1816,17 +1816,6 @@ Therefore, this class is considered to be deprecated

-CARGO_UNIT.CargoCarrier - - - -
- - -
-
- - CARGO_UNIT.CargoInAir @@ -2531,17 +2520,6 @@ Therefore, this class is considered to be deprecated

- -
-
-
- - CARGO_UNIT.CargoInAir diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index 383eaa450..e2b6bc060 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -5796,7 +5796,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState @@ -7395,7 +7395,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index 0d05a356a..70065198e 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -18148,17 +18148,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

the y coordinate in meters.

-
- -
-
-
- - -POINT_VEC2.z - - -
@@ -18957,17 +18946,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

the y coordinate in meters.

-
- -
-
-
- - -POINT_VEC2.z - - -
@@ -27791,17 +27769,6 @@ Creates a line on the F10 map from one point to another.

the y coordinate in meters.

-
- -
-
-
- - -POINT_VEC2.z - - -
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 76eb1bc57..007137576 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2864,7 +2864,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + SETTINGS.A2GSystem @@ -2913,6 +2913,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
@@ -5021,7 +5032,7 @@ It is advised to use this method at the start of the mission.

- #string + SETTINGS.A2GSystem @@ -5070,6 +5081,17 @@ It is advised to use this method at the start of the mission.

+
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 508829fdd..ce1fe18be 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2940,42 +2940,6 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

SPAWN.communication

- - - - - -

SPAWN.frequency

- - - - - -

SPAWN.livery_id

- - - - - -

SPAWN.modulation

- - - - - -

SPAWN.skill

- - - - - -

SPAWN.uncontrolled

- - @@ -3612,6 +3576,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+
@@ -3667,6 +3634,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -3700,17 +3681,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnGrouping - - -
@@ -3747,17 +3717,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
@@ -3791,6 +3750,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -3846,6 +3816,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #boolean +SPAWN.SpawnInitKeepUnitNames + + + + +

Overwrite unit names by default with group name.

+
@@ -3857,6 +3841,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

By default, no InitLimit

+ @@ -3890,6 +3877,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #string +SPAWN.SpawnInitSkill + + +
@@ -3921,7 +3919,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxGroups @@ -3935,7 +3933,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxUnitsAlive @@ -4081,6 +4079,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -4115,7 +4124,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -4192,72 +4201,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- - -
-
- - -SPAWN.communication - - - -
- -
-
-
- - -SPAWN.frequency - - - -
- -
-
-
- - -SPAWN.livery_id - - - -
- -
-
-
- - -SPAWN.modulation - - - -
- -
-
-
- - -SPAWN.skill - - - -
- -
-
-
- - -SPAWN.uncontrolled - - -
@@ -9461,6 +9404,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+ @@ -9516,6 +9462,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -9549,17 +9509,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnGrouping - - -
@@ -9596,17 +9545,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
@@ -9640,6 +9578,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -9695,6 +9644,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #boolean +SPAWN.SpawnInitKeepUnitNames + + + + +

Overwrite unit names by default with group name.

+
@@ -9706,6 +9669,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

By default, no InitLimit

+ @@ -9739,6 +9705,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #string +SPAWN.SpawnInitSkill + + +
@@ -9770,7 +9747,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxGroups @@ -9784,7 +9761,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxUnitsAlive @@ -9930,6 +9907,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -9964,7 +9952,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -10041,72 +10029,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.communication - - - -
- -
-
-
- - -SPAWN.frequency - - - -
- -
-
-
- - -SPAWN.livery_id - - - -
- -
-
-
- - -SPAWN.modulation - - - -
- -
-
-
- - -SPAWN.skill - - - -
- -
-
-
- - -SPAWN.uncontrolled - - -
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 5285688c4..27c7a141a 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -1996,6 +1996,24 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

+ + + +

SPAWNSTATIC.heliport_callsign_id

+ + + + + +

SPAWNSTATIC.heliport_frequency

+ + + + + +

SPAWNSTATIC.heliport_modulation

+ + @@ -2910,6 +2928,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + +
+
+ + +
+
+
@@ -4263,6 +4314,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + +
+
+ + +
+
+
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index f72a37db9..a5c774d04 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3543,6 +3543,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
@@ -6707,6 +6718,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
@@ -7506,6 +7528,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
@@ -8275,6 +8308,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
@@ -9932,6 +9976,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 1489b9822..61fb8e303 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -19137,6 +19137,17 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -19280,17 +19291,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -23829,6 +23829,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -23972,17 +23983,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -25582,6 +25582,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -25725,17 +25736,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index a8f9c88cb..240a1a262 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -1924,6 +1924,12 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%

MANTIS.AcceptZones

+ + + +

MANTIS:AddScootZones(ZoneSet, Number)

+ +

Add a SET_ZONE of zones for Shoot&Scoot - SHORAD units will move around

@@ -2296,6 +2302,18 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%

MANTIS.ShoradTime

Timer in seconds, how long #SHORAD will be active after a detection inside of the defense range

+ + + +

MANTIS.SkateNumber

+ + + + + +

MANTIS.SkateZones

+ + @@ -2698,6 +2716,12 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%

MANTIS.relointerval

+ + + +

MANTIS.shootandscoot

+ + @@ -3912,8 +3936,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -MANTIS.AWACS_Prefix + #table +MANTIS.AcceptZones @@ -3950,6 +3974,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #table +MANTIS.ConflictZones + + +
@@ -4049,6 +4084,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The ME name of the HQ object

+ + + +
+
+ + #table +MANTIS.RejectZones + + +
@@ -4239,6 +4285,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Timer in seconds, how long #SHORAD will be active after a detection inside of the defense range

+ + + +
+
+ + #number +MANTIS.SkateNumber + + +
@@ -4520,6 +4577,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

random between 30 and 60 mins

+ + + +
+
+ + #boolean +MANTIS.shootandscoot + + +
@@ -4531,9 +4599,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

switch alarm state RED

- @@ -4545,6 +4610,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

self.SAMCheckRanges = {}

+ @@ -4579,6 +4647,63 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ + +

Add a SET_ZONE of zones for Shoot&Scoot - SHORAD units will move around

+ +
+
+

Defined in:

+
+

MANTIS

+
+

Parameters:

+
+
+

+ Core.Set#SET_ZONE + ZoneSet +

+
+
+ +

Set of zones to be used. Units will move around to the next (random) zone between 100m and 3000m away.

+ +
+
+
+
+

+ #number + Number +

+
+
+ +

Number of closest zones to be considered, defaults to 3.

+ +
+
+

Return value:

+
+
+

#MANTIS:

+
+
+ +

self

+ +
+
+
+ +
+
+ +
+ @@ -8430,8 +8555,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- -MANTIS.AWACS_Prefix + #table +MANTIS.AcceptZones @@ -8468,6 +8593,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` +
+ +
+
+
+ + #table +MANTIS.ConflictZones + + +
@@ -8567,6 +8703,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The ME name of the HQ object

+
+ + +
+
+ + #table +MANTIS.RejectZones + + +
@@ -8757,6 +8904,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Timer in seconds, how long #SHORAD will be active after a detection inside of the defense range

+ + + +
+
+ + #number +MANTIS.SkateNumber + + +
@@ -9038,6 +9196,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

random between 30 and 60 mins

+ + + +
+
+ + #boolean +MANTIS.shootandscoot + + +
@@ -9049,9 +9218,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - -

switch alarm state RED

- @@ -9063,6 +9229,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +

self.SAMCheckRanges = {}

+ diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 2f61544b3..1d1a3daff 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -4516,42 +4516,6 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

RAT.communication

- - - - - -

RAT.frequency

- - - - - -

RAT.livery_id

- - - - - -

RAT.modulation

- - - - - -

RAT.skill

- - - - - -

RAT.uncontrolled

- - diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index ba5d294f7..68a9de307 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -2866,11 +2866,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SCORING.AutoSave + +

Create the CSV file.

+
@@ -3064,7 +3067,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyonfratricide @@ -5452,11 +5455,14 @@ The scale magnifies the scores given to the players.

- + #boolean SCORING.AutoSave + +

Create the CSV file.

+
@@ -5650,7 +5656,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyonfratricide diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html index 293ab1896..a548839d7 100644 --- a/Documentation/Functional.Sead.html +++ b/Documentation/Functional.Sead.html @@ -1658,7 +1658,7 @@

This class is very easy to use. Just setup a SEAD object by using SEAD.New() and SAMs will evade and take defensive action when being fired upon. Once a HARM attack is detected, SEAD will shut down the radars of the attacked SAM site and take evasive action by moving the SAM -vehicles around (if they are drivable, that is). There's a component of randomness in detection and evasion, which is based on the +vehicles around (if they are driveable, that is). There's a component of randomness in detection and evasion, which is based on the skill set of the SAM set (the higher the skill, the more likely). When a missile is fired from far away, the SAM will stay active for a period of time to stay defensive, before it takes evasive actions.

diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html index ba7c44da4..adfafb515 100644 --- a/Documentation/Functional.Shorad.html +++ b/Documentation/Functional.Shorad.html @@ -1722,6 +1722,12 @@ When a missile is detected, SHORAD will activate defense groups in the given rad

SHORAD.ActiveTimer

How long a Shorad stays active after wake-up in seconds

+ + + +

SHORAD:AddScootZones(ZoneSet, Number)

+ +

Add a SET_ZONE of zones for Shoot&Scoot

@@ -1751,7 +1757,7 @@ When a missile is detected, SHORAD will activate defense groups in the given rad

SHORAD.DefenseHighProb

-

Default 90, maximim detection limit

+

Default 90, maximum detection limit

@@ -1830,6 +1836,18 @@ When a missile is detected, SHORAD will activate defense groups in the given rad

SHORAD:SetUsingEmOnOff(switch)

Set using Emission on/off instead of changing alarm state

+ + + +

SHORAD.SkateNumber

+ + + + + +

SHORAD.SkateZones

+ +

@@ -1932,12 +1950,24 @@ When a missile is detected, SHORAD will activate defense groups in the given rad

SHORAD:onafterCalculateHitZone(SEADWeapon, pos0, height, SEADGroup, From, Event, To)

(Internal) Calculate hit zone of an AGM-88

+ + + +

SHORAD:onafterShootAndScoot(From, Event, To, Shorad)

+ +

(Internal) Shoot and Scoot

SHORAD:onafterWakeUpShorad(TargetGroup, Radius, ActiveTimer, TargetCat, From, Event, To)

Wake up #SHORADs in a zone with diameter Radius for ActiveTimer seconds

+ + + +

SHORAD.shootandscoot

+ + @@ -2568,7 +2598,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau #number SHORAD.DefenseHighProb -

Default 90, maximim detection limit

+

Default 90, maximum detection limit

@@ -2654,6 +2684,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #number +SHORAD.SkateNumber + + + +
+ +
+
+ +
@@ -2696,6 +2748,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of this Shorad

+
+ +
+
+
+ + #boolean +SHORAD.shootandscoot + + +
@@ -2704,6 +2767,63 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ + +

Add a SET_ZONE of zones for Shoot&Scoot

+ +
+
+

Defined in:

+
+

SHORAD

+
+

Parameters:

+
+
+

+ Core.Set#SET_ZONE + ZoneSet +

+
+
+ +

Set of zones to be used. Units will move around to the next (random) zone between 100m and 3000m away.

+ +
+
+
+
+

+ #number + Number +

+
+
+ +

Number of closest zones to be considered, defaults to 3.

+ +
+
+

Return value:

+
+
+

#SHORAD:

+
+
+ +

self

+ +
+
+
+ +
+
+ +
+ @@ -2730,6 +2850,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+

Return value:

+
+
+

#SHORAD:

+
+
+ +

self

+ +
+
@@ -2841,6 +2972,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +

Return value:

+
+
+

#SHORAD:

+
+
+ +

self

+ +
+
@@ -2874,6 +3016,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +

Return value:

+
+
+

#SHORAD:

+
+
+ +

self

+ +
+
@@ -2920,6 +3073,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +

Return value:

+
+
+

#SHORAD:

+
+
+ +

self

+ +
+
@@ -2953,6 +3117,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +

Return value:

+
+
+

#SHORAD:

+
+
+ +

self

+ +
+
@@ -2986,6 +3161,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +

Return value:

+
+
+

#SHORAD:

+
+
+ +

self

+ +
+
@@ -3017,6 +3203,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

+

Return value:

+
+
+

#SHORAD:

+
+
+ +

self

+ +
+
@@ -3060,6 +3257,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

+

Return value:

+
+
+

#SHORAD:

+
+
+ +

self

+ +
+
@@ -3079,6 +3287,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SHORAD

+

Return value:

+
+
+

#SHORAD:

+
+
+ +

self

+ +
+
@@ -3098,6 +3317,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SHORAD

+

Return value:

+
+
+

#SHORAD:

+
+
+ +

self

+ +
+
@@ -3129,6 +3359,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

+

Return value:

+
+
+

#SHORAD:

+
+
+ +

self

+ +
+
@@ -3364,6 +3605,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SHORAD

+

Return value:

+
+
+

#SHORAD:

+
+
+ +

self

+ +
+
@@ -3509,6 +3761,83 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + + +

(Internal) Shoot and Scoot

+ +
+
+

Defined in:

+
+

SHORAD

+
+

Parameters:

+
+
+

+ #string + From +

+
+
+

+
+
+
+
+

+ #string + Event +

+
+
+

+
+
+
+
+

+ #string + To +

+
+
+

+
+
+
+
+

+ Wrapper.Group#GROUP + Shorad +

+
+
+ +

Shorad group

+ +
+
+

Return value:

+
+
+

#SHORAD:

+
+
+ +

self

+ +
+
+
+
@@ -3609,6 +3938,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

+

Return value:

+
+
+

#SHORAD:

+
+
+ +

self

+ +
+

Usage:

Use this function to integrate with other systems, example   
 
@@ -3699,7 +4039,7 @@ mymantis:Start()
#number SHORAD.DefenseHighProb -

Default 90, maximim detection limit

+

Default 90, maximum detection limit

@@ -3785,6 +4125,28 @@ mymantis:Start() + +
+
+ + #number +SHORAD.SkateNumber + + + +
+ +
+
+ +
@@ -3827,6 +4189,17 @@ mymantis:Start()

Name of this Shorad

+
+ +
+
+
+ + #boolean +SHORAD.shootandscoot + + +
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 38aac872f..c752e58b1 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -40497,7 +40497,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Set case to that of lead.

+

Set case of f

@@ -40567,7 +40567,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Set stack flag.

+

Also decrease flag for section members of flight.

@@ -40730,7 +40730,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Make player section lead if he was not before.

+

Set section lead of player flight.

@@ -40790,6 +40790,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set new time stamp.

+ @@ -40948,17 +40951,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Band modulation.

- - - -
-
- - -AIRBOSS.Radio.voice - - -
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 4315471e3..b5bae295f 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2605,6 +2605,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

CSAR.inTransitGroups

+ + + +

CSAR.index

+ + @@ -3999,7 +4005,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.FreeVHFFrequencies @@ -4334,7 +4340,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Core.Point#COORDINATE + CSAR.coordinate @@ -4451,25 +4457,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.downedPilots - -

Replacement woundedGroups

- -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -4593,6 +4585,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

+
+ +
+
+
+ + +CSAR.index + + +
@@ -4801,20 +4804,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -4840,20 +4829,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
@@ -10045,7 +10020,7 @@ callsigns from playername or group name.

- #table + CSAR.FreeVHFFrequencies @@ -10380,7 +10355,7 @@ callsigns from playername or group name.

- Core.Point#COORDINATE + CSAR.coordinate @@ -10497,25 +10472,11 @@ callsigns from playername or group name.

- #table + CSAR.downedPilots - -

Replacement woundedGroups

- -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -10639,6 +10600,17 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

+
+ +
+
+
+ + +CSAR.index + + +
@@ -10847,20 +10819,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -10886,20 +10844,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
@@ -12576,7 +12520,7 @@ callsigns from playername or group name.

- #table + CSAR.FreeVHFFrequencies @@ -12911,7 +12855,7 @@ callsigns from playername or group name.

- Core.Point#COORDINATE + CSAR.coordinate @@ -13028,25 +12972,11 @@ callsigns from playername or group name.

- #table + CSAR.downedPilots - -

Replacement woundedGroups

- -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -13170,6 +13100,17 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

+
+ +
+
+
+ + +CSAR.index + + +
@@ -13378,20 +13319,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -13417,20 +13344,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 05477be87..b30b898e3 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -7647,6 +7647,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -7667,7 +7678,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.CtldUnits @@ -7689,7 +7700,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.DroppedTroops @@ -7714,11 +7725,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ #number +CTLD.Engineers + + + +

use as counter

+ +
+ +
+
+
+ + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -7772,11 +7800,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeVHFFrequencies + +

Beacons

+
@@ -7861,11 +7892,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.PilotGroups + +

tables

+
@@ -7894,14 +7928,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -7963,6 +7994,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #number +CTLD.TroopCounter + + +
@@ -8143,6 +8185,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -8399,7 +8452,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

noob catch

+

time to repairor build a unit/group

@@ -8487,7 +8540,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number CTLD.troopdropzoneradius @@ -17290,6 +17343,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -17310,7 +17374,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.CtldUnits @@ -17332,7 +17396,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.DroppedTroops @@ -17357,11 +17421,28 @@ However, if you create a new folder inside the miz file, which contains the soun
+ #number +CTLD.Engineers + + + +

use as counter

+ +
+ +
+
+
+ + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -17415,11 +17496,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeVHFFrequencies + +

Beacons

+
@@ -17504,11 +17588,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.PilotGroups + +

tables

+
@@ -17537,14 +17624,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -17606,6 +17690,17 @@ However, if you create a new folder inside the miz file, which contains the soun +
+ +
+
+
+ + #number +CTLD.TroopCounter + + +
@@ -17786,6 +17881,17 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -18042,7 +18148,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -18130,7 +18236,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -19707,6 +19813,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -19727,7 +19844,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.CtldUnits @@ -19749,7 +19866,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.DroppedTroops @@ -19774,11 +19891,28 @@ However, if you create a new folder inside the miz file, which contains the soun
+ #number +CTLD.Engineers + + + +

use as counter

+ +
+ +
+
+
+ + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -19832,11 +19966,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeVHFFrequencies + +

Beacons

+
@@ -19921,11 +20058,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.PilotGroups + +

tables

+
@@ -19954,14 +20094,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -20023,6 +20160,17 @@ However, if you create a new folder inside the miz file, which contains the soun +
+ +
+
+
+ + #number +CTLD.TroopCounter + + +
@@ -20203,6 +20351,17 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -20459,7 +20618,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -20547,7 +20706,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius diff --git a/Documentation/Sound.SRS.html b/Documentation/Sound.SRS.html index 53ccb3b14..da285b3a9 100644 --- a/Documentation/Sound.SRS.html +++ b/Documentation/Sound.SRS.html @@ -3965,7 +3965,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string MSRS.provider @@ -6292,7 +6292,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string MSRS.provider diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index b0f6202ea..34058e877 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -2939,7 +2939,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -3664,7 +3664,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -4840,7 +4840,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -6318,7 +6318,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index 81ab791f5..154b1f57f 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -3209,14 +3209,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -3789,14 +3786,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -4979,14 +4973,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -6471,14 +6462,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index b15e0e485..cece80bc5 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -3230,11 +3230,22 @@ based on the tasking capabilities defined in + +
+
+
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 421621c9c..beb169611 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3265,6 +3265,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+ @@ -4404,6 +4415,17 @@ This method can only be used once!

+
+ +
+ @@ -5295,6 +5317,17 @@ This method can only be used once!

+
+ +
+ @@ -6817,6 +6850,17 @@ This method can only be used once!

+
+ +
+