From 06370c86e4edeb19069dea88e0c00479f21f8471 Mon Sep 17 00:00:00 2001
From: MooseBotter
Date: Tue, 14 Nov 2023 11:01:25 +0000
Subject: [PATCH] Auto commit by GitHub Actions Workflow
---
Documentation/AI.AI_Air.html | 132 ++++++
Documentation/AI.AI_Air_Squadron.html | 22 -
Documentation/AI.AI_Cargo.html | 12 -
Documentation/AI.AI_Cargo_Airplane.html | 68 +---
Documentation/Cargo.CargoGroup.html | 62 +--
Documentation/Cargo.CargoUnit.html | 22 -
Documentation/Core.Fsm.html | 4 +-
Documentation/Core.Point.html | 33 --
Documentation/Core.Settings.html | 26 +-
Documentation/Core.Spawn.html | 358 +++++++----------
Documentation/Core.SpawnStatic.html | 84 ++++
Documentation/Functional.Designate.html | 55 +++
Documentation/Functional.Detection.html | 66 +--
Documentation/Functional.Mantis.html | 189 ++++++++-
Documentation/Functional.RAT.html | 36 --
Documentation/Functional.Scoring.html | 14 +-
Documentation/Functional.Sead.html | 2 +-
Documentation/Functional.Shorad.html | 379 +++++++++++++++++-
Documentation/Ops.Airboss.html | 20 +-
Documentation/Ops.CSAR.html | 183 +++------
Documentation/Ops.CTLD.html | 219 ++++++++--
Documentation/Sound.SRS.html | 4 +-
.../Tasking.Task_A2A_Dispatcher.html | 8 +-
.../Tasking.Task_A2G_Dispatcher.html | 20 +-
Documentation/Tasking.Task_CARGO.html | 13 +-
.../Tasking.Task_Cargo_Dispatcher.html | 44 ++
26 files changed, 1391 insertions(+), 684 deletions(-)
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html
index 860570187..20850b47e 100644
--- a/Documentation/AI.AI_Air.html
+++ b/Documentation/AI.AI_Air.html
@@ -3078,6 +3078,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3177,6 +3188,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
@@ -5884,6 +5917,17 @@ A random value in this bracket is then applied in the waypoint routing generatio
+
+
+
+
@@ -5983,6 +6027,28 @@ A random value in this bracket is then applied in the waypoint routing generatio
+
+
+
+
+
@@ -6609,6 +6675,17 @@ A random value in this bracket is then applied in the waypoint routing generatio
+
+
+
+
@@ -6708,6 +6785,28 @@ A random value in this bracket is then applied in the waypoint routing generatio
+
+
+
+
+
@@ -8222,6 +8321,17 @@ A random value in this bracket is then applied in the waypoint routing generatio
+
+
+
+
@@ -8321,6 +8431,28 @@ A random value in this bracket is then applied in the waypoint routing generatio
+
+
+
+
+
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html
index ca3a03ff5..7f173ddbf 100644
--- a/Documentation/AI.AI_Air_Squadron.html
+++ b/Documentation/AI.AI_Air_Squadron.html
@@ -2563,17 +2563,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -3645,17 +3634,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html
index b29a37a21..ad13105cf 100644
--- a/Documentation/AI.AI_Cargo.html
+++ b/Documentation/AI.AI_Cargo.html
@@ -2797,9 +2797,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- No loading happened, so we need to pickup something else.
-
@@ -4830,9 +4827,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- No loading happened, so we need to pickup something else.
-
@@ -5445,9 +5439,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- No loading happened, so we need to pickup something else.
-
@@ -6948,9 +6939,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- No loading happened, so we need to pickup something else.
-
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html
index 3f9337017..dec790760 100644
--- a/Documentation/AI.AI_Cargo_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Airplane.html
@@ -2746,20 +2746,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
@@ -2818,6 +2804,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Aircraft is on a pickup mission.
+
@@ -4536,20 +4525,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
@@ -4608,6 +4583,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Aircraft is on a pickup mission.
+
@@ -5168,20 +5146,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
@@ -5240,6 +5204,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Aircraft is on a pickup mission.
+
@@ -6688,20 +6655,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
@@ -6760,6 +6713,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Aircraft is on a pickup mission.
+
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html
index 27ff9ab85..5f4414a47 100644
--- a/Documentation/Cargo.CargoGroup.html
+++ b/Documentation/Cargo.CargoGroup.html
@@ -1938,24 +1938,13 @@ Therefore, this class is considered to be deprecated
-
-
-
@@ -1967,6 +1956,20 @@ Therefore, this class is considered to be deprecated
+
+
+
+
@@ -3256,24 +3259,13 @@ This works for ground only groups.
-
-
-
@@ -3285,6 +3277,20 @@ This works for ground only groups.
+
+
+
+
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html
index 72c02aadb..0fec1ae3d 100644
--- a/Documentation/Cargo.CargoUnit.html
+++ b/Documentation/Cargo.CargoUnit.html
@@ -1816,17 +1816,6 @@ Therefore, this class is considered to be deprecated
-
-
-
-
-
-
CARGO_UNIT.CargoInAir
@@ -2531,17 +2520,6 @@ Therefore, this class is considered to be deprecated
-
-
-
-
-
-
CARGO_UNIT.CargoInAir
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html
index 383eaa450..e2b6bc060 100644
--- a/Documentation/Core.Fsm.html
+++ b/Documentation/Core.Fsm.html
@@ -5796,7 +5796,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
FSM._StartState
@@ -7395,7 +7395,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
FSM._StartState
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html
index 0d05a356a..70065198e 100644
--- a/Documentation/Core.Point.html
+++ b/Documentation/Core.Point.html
@@ -18148,17 +18148,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
the y coordinate in meters.
-
-
-
-
@@ -18957,17 +18946,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
the y coordinate in meters.
-
-
-
-
@@ -27791,17 +27769,6 @@ Creates a line on the F10 map from one point to another.
the y coordinate in meters.
-
-
-
-
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html
index 76eb1bc57..007137576 100644
--- a/Documentation/Core.Settings.html
+++ b/Documentation/Core.Settings.html
@@ -2864,7 +2864,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string
+
SETTINGS.A2GSystem
@@ -2913,6 +2913,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -5021,7 +5032,7 @@ It is advised to use this method at the start of the mission.
- #string
+
SETTINGS.A2GSystem
@@ -5070,6 +5081,17 @@ It is advised to use this method at the start of the mission.
+
+
+
+
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index 508829fdd..ce1fe18be 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -2940,42 +2940,6 @@ and any spaces before and after the resulting name are removed.
SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) |
- |
-
-
- SPAWN.communication |
-
-
- |
-
-
- SPAWN.frequency |
-
-
- |
-
-
- SPAWN.livery_id |
-
-
- |
-
-
- SPAWN.modulation |
-
-
- |
-
-
- SPAWN.skill |
-
-
- |
-
-
- SPAWN.uncontrolled |
-
-
|
@@ -3612,6 +3576,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+
@@ -3667,6 +3634,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+ #number
+
SPAWN.SpawnCount
+
+
+
+
+
The internal counter of the amount of spawning the has happened since SpawnStart.
+
@@ -3700,17 +3681,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -3747,17 +3717,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -3791,6 +3750,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3846,6 +3816,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3857,6 +3841,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ By default, no InitLimit
+
@@ -3890,6 +3877,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3921,7 +3919,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #number
SPAWN.SpawnMaxGroups
@@ -3935,7 +3933,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #number
SPAWN.SpawnMaxUnitsAlive
@@ -4081,6 +4079,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4115,7 +4124,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
When the first Spawn executes, all the Groups need to be made visible before start.
+
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -4192,72 +4201,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
-
-
-
@@ -9461,6 +9404,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+
@@ -9516,6 +9462,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
+
+
+ #number
+
SPAWN.SpawnCount
+
+
+
+
+
The internal counter of the amount of spawning the has happened since SpawnStart.
+
@@ -9549,17 +9509,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -9596,17 +9545,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -9640,6 +9578,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -9695,6 +9644,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -9706,6 +9669,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. By default, no InitLimit
+
@@ -9739,6 +9705,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -9770,7 +9747,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
+ #number
SPAWN.SpawnMaxGroups
@@ -9784,7 +9761,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
+ #number
SPAWN.SpawnMaxUnitsAlive
@@ -9930,6 +9907,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -9964,7 +9952,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. When the first Spawn executes, all the Groups need to be made visible before start.
+
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -10041,72 +10029,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
-
-
-
-
-
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html
index 5285688c4..27c7a141a 100644
--- a/Documentation/Core.SpawnStatic.html
+++ b/Documentation/Core.SpawnStatic.html
@@ -1996,6 +1996,24 @@ such as position and heading.
SPAWNSTATIC:_SpawnStatic(Template, CountryID) |
Spawns a new static using a given template.
+ |
+
+
+ SPAWNSTATIC.heliport_callsign_id |
+
+
+ |
+
+
+ SPAWNSTATIC.heliport_frequency |
+
+
+ |
+
+
+ SPAWNSTATIC.heliport_modulation |
+
+
|
@@ -2910,6 +2928,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
@@ -4263,6 +4314,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index f72a37db9..a5c774d04 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -3543,6 +3543,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -6707,6 +6718,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
+
+
+
+
@@ -7506,6 +7528,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
+
+
+
+
@@ -8275,6 +8308,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
+
+
+
+
@@ -9932,6 +9976,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
+
+
+
+
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html
index 1489b9822..61fb8e303 100644
--- a/Documentation/Functional.Detection.html
+++ b/Documentation/Functional.Detection.html
@@ -19137,6 +19137,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
@@ -19280,17 +19291,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
@@ -23829,6 +23829,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+
+
+
+
@@ -23972,17 +23983,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
-
-
-
@@ -25582,6 +25582,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+
+
+
+
@@ -25725,17 +25736,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
-
-
-
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index a8f9c88cb..240a1a262 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -1924,6 +1924,12 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
MANTIS.AcceptZones |
+ |
+
+
+ MANTIS:AddScootZones(ZoneSet, Number) |
+
+ Add a SET_ZONE of zones for Shoot&Scoot - SHORAD units will move around
|
@@ -2296,6 +2302,18 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
MANTIS.ShoradTime |
Timer in seconds, how long #SHORAD will be active after a detection inside of the defense range
+ |
+
+
+ MANTIS.SkateNumber |
+
+
+ |
+
+
+ MANTIS.SkateZones |
+
+
|
@@ -2698,6 +2716,12 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
MANTIS.relointerval |
+ |
+
+
+ MANTIS.shootandscoot |
+
+
|
@@ -3912,8 +3936,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -4049,6 +4084,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The ME name of the HQ object
+
+
+
+
@@ -4239,6 +4285,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Timer in seconds, how long #SHORAD will be active after a detection inside of the defense range
+
+
+
+
@@ -4520,6 +4577,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
random between 30 and 60 mins
+
+
+
+
@@ -4531,9 +4599,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- switch alarm state RED
-
@@ -4545,6 +4610,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+self.SAMCheckRanges = {}
+
@@ -4579,6 +4647,63 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
Add a SET_ZONE of zones for Shoot&Scoot - SHORAD units will move around
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
Set of zones to be used. Units will move around to the next (random) zone between 100m and 3000m away.
+
+
+
+
+
+
+
+
Number of closest zones to be considered, defaults to 3.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
@@ -8430,8 +8555,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
@@ -8567,6 +8703,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
The ME name of the HQ object
+
+
+
+
@@ -8757,6 +8904,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
Timer in seconds, how long #SHORAD will be active after a detection inside of the defense range
+
+
+
+
@@ -9038,6 +9196,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
random between 30 and 60 mins
+
+
+
+
@@ -9049,9 +9218,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-
- switch alarm state RED
-
@@ -9063,6 +9229,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
+self.SAMCheckRanges = {}
+
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html
index 2f61544b3..1d1a3daff 100644
--- a/Documentation/Functional.RAT.html
+++ b/Documentation/Functional.RAT.html
@@ -4516,42 +4516,6 @@ and any spaces before and after the resulting name are removed.
RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) |
- |
-
-
- RAT.communication |
-
-
- |
-
-
- RAT.frequency |
-
-
- |
-
-
- RAT.livery_id |
-
-
- |
-
-
- RAT.modulation |
-
-
- |
-
-
- RAT.skill |
-
-
- |
-
-
- RAT.uncontrolled |
-
-
|
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index ba5d294f7..68a9de307 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -2866,11 +2866,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -3064,7 +3067,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SCORING.penaltyonfratricide
@@ -5452,11 +5455,14 @@ The scale magnifies the scores given to the players.
@@ -5650,7 +5656,7 @@ The scale magnifies the scores given to the players.
- #boolean
+
SCORING.penaltyonfratricide
diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html
index 293ab1896..a548839d7 100644
--- a/Documentation/Functional.Sead.html
+++ b/Documentation/Functional.Sead.html
@@ -1658,7 +1658,7 @@
This class is very easy to use. Just setup a SEAD object by using SEAD.New() and SAMs will evade and take defensive action when being fired upon.
Once a HARM attack is detected, SEAD will shut down the radars of the attacked SAM site and take evasive action by moving the SAM
-vehicles around (if they are drivable, that is). There's a component of randomness in detection and evasion, which is based on the
+vehicles around (if they are driveable, that is). There's a component of randomness in detection and evasion, which is based on the
skill set of the SAM set (the higher the skill, the more likely). When a missile is fired from far away, the SAM will stay active for a
period of time to stay defensive, before it takes evasive actions.
diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html
index ba7c44da4..adfafb515 100644
--- a/Documentation/Functional.Shorad.html
+++ b/Documentation/Functional.Shorad.html
@@ -1722,6 +1722,12 @@ When a missile is detected, SHORAD will activate defense groups in the given rad
SHORAD.ActiveTimer |
How long a Shorad stays active after wake-up in seconds
+ |
+
+
+ SHORAD:AddScootZones(ZoneSet, Number) |
+
+ Add a SET_ZONE of zones for Shoot&Scoot
|
@@ -1751,7 +1757,7 @@ When a missile is detected, SHORAD will activate defense groups in the given rad
SHORAD.DefenseHighProb |
- Default 90, maximim detection limit
+Default 90, maximum detection limit
|
@@ -1830,6 +1836,18 @@ When a missile is detected, SHORAD will activate defense groups in the given rad
SHORAD:SetUsingEmOnOff(switch) |
Set using Emission on/off instead of changing alarm state
+ |
+
+
+ SHORAD.SkateNumber |
+
+
+ |
+
+
+ SHORAD.SkateZones |
+
+
|
@@ -1932,12 +1950,24 @@ When a missile is detected, SHORAD will activate defense groups in the given rad
SHORAD:onafterCalculateHitZone(SEADWeapon, pos0, height, SEADGroup, From, Event, To) |
(Internal) Calculate hit zone of an AGM-88
+ |
+
+
+ SHORAD:onafterShootAndScoot(From, Event, To, Shorad) |
+
+ (Internal) Shoot and Scoot
|
SHORAD:onafterWakeUpShorad(TargetGroup, Radius, ActiveTimer, TargetCat, From, Event, To) |
Wake up #SHORADs in a zone with diameter Radius for ActiveTimer seconds
+ |
+
+
+ SHORAD.shootandscoot |
+
+
|
@@ -2568,7 +2598,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#number
SHORAD.DefenseHighProb
-
Default 90, maximim detection limit
+
Default 90, maximum detection limit
@@ -2654,6 +2684,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
@@ -2696,6 +2748,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Name of this Shorad
+
+
+
+
@@ -2704,6 +2767,63 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
Add a SET_ZONE of zones for Shoot&Scoot
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
Set of zones to be used. Units will move around to the next (random) zone between 100m and 3000m away.
+
+
+
+
+
+
+
+
Number of closest zones to be considered, defaults to 3.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
@@ -2730,6 +2850,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ Return value:
+
@@ -2841,6 +2972,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ Return value:
+
@@ -2874,6 +3016,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ Return value:
+
@@ -2920,6 +3073,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ Return value:
+
@@ -2953,6 +3117,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ Return value:
+
@@ -2986,6 +3161,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ Return value:
+
@@ -3017,6 +3203,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ Return value:
+
@@ -3060,6 +3257,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ Return value:
+
@@ -3079,6 +3287,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ Return value:
+
@@ -3098,6 +3317,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ Return value:
+
@@ -3129,6 +3359,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ Return value:
+
@@ -3364,6 +3605,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ Return value:
+
@@ -3509,6 +3761,83 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
(Internal) Shoot and Scoot
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
Return value:
+
+
+
@@ -3609,6 +3938,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ Return value:
+
Usage:
Use this function to integrate with other systems, example
@@ -3699,7 +4039,7 @@ mymantis:Start()
#number
SHORAD.DefenseHighProb
-Default 90, maximim detection limit
+Default 90, maximum detection limit
@@ -3785,6 +4125,28 @@ mymantis:Start()
+
+
+
@@ -3827,6 +4189,17 @@ mymantis:Start()
Name of this Shorad
+
+
+
+
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index 38aac872f..c752e58b1 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -40497,7 +40497,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- Set case to that of lead.
+ Set case of f
@@ -40567,7 +40567,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- Set stack flag.
+ Also decrease flag for section members of flight.
@@ -40730,7 +40730,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- Make player section lead if he was not before.
+ Set section lead of player flight.
@@ -40790,6 +40790,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+ Set new time stamp.
+
@@ -40948,17 +40951,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
Band modulation.
-
-
-
-
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html
index 4315471e3..b5bae295f 100644
--- a/Documentation/Ops.CSAR.html
+++ b/Documentation/Ops.CSAR.html
@@ -2605,6 +2605,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved.
CSAR.inTransitGroups |
+ |
+
+
+ CSAR.index |
+
+
|
@@ -3999,7 +4005,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CSAR.FreeVHFFrequencies
@@ -4334,7 +4340,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Core.Point#COORDINATE
+
CSAR.coordinate
@@ -4451,25 +4457,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
@@ -4593,6 +4585,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
contain a table for each SAR with all units he has with the original names
+
+
+
+
@@ -4801,20 +4804,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
@@ -4840,20 +4829,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
- #number
-
CSAR.rescues
-
-
-
-
-
counter for successful rescue landings at FARP/AFB/MASH
-
-
-
@@ -10045,7 +10020,7 @@ callsigns from playername or group name.
- #table
+
CSAR.FreeVHFFrequencies
@@ -10380,7 +10355,7 @@ callsigns from playername or group name.
-
Core.Point#COORDINATE
+
CSAR.coordinate
@@ -10497,25 +10472,11 @@ callsigns from playername or group name.
-
@@ -10639,6 +10600,17 @@ callsigns from playername or group name.
contain a table for each SAR with all units he has with the original names
+
+
+
+
@@ -10847,20 +10819,6 @@ callsigns from playername or group name.
-
-
@@ -10886,20 +10844,6 @@ callsigns from playername or group name.
-
-
-
-
- #number
-
CSAR.rescues
-
-
-
-
-
counter for successful rescue landings at FARP/AFB/MASH
-
-
-
@@ -12576,7 +12520,7 @@ callsigns from playername or group name.
- #table
+
CSAR.FreeVHFFrequencies
@@ -12911,7 +12855,7 @@ callsigns from playername or group name.
-
Core.Point#COORDINATE
+
CSAR.coordinate
@@ -13028,25 +12972,11 @@ callsigns from playername or group name.
-
@@ -13170,6 +13100,17 @@ callsigns from playername or group name.
contain a table for each SAR with all units he has with the original names
+
+
+
+
@@ -13378,20 +13319,6 @@ callsigns from playername or group name.
-
-
@@ -13417,20 +13344,6 @@ callsigns from playername or group name.
-
-
-
-
- #number
-
CSAR.rescues
-
-
-
-
-
counter for successful rescue landings at FARP/AFB/MASH
-
-
-
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html
index 05477be87..b30b898e3 100644
--- a/Documentation/Ops.CTLD.html
+++ b/Documentation/Ops.CTLD.html
@@ -7647,6 +7647,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Name of the class.
+
+
+
+
@@ -7667,7 +7678,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.CtldUnits
@@ -7689,7 +7700,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.DroppedTroops
@@ -7714,11 +7725,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -7772,11 +7800,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -7861,11 +7892,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -7894,14 +7928,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -7963,6 +7994,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -8143,6 +8185,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#1570
+
+
+
+
@@ -8399,7 +8452,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
noob catch
+
time to repairor build a unit/group
@@ -8487,7 +8540,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #number
CTLD.troopdropzoneradius
@@ -17290,6 +17343,17 @@ However, if you create a new folder inside the miz file, which contains the soun
Name of the class.
+
+
+
+
@@ -17310,7 +17374,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.CtldUnits
@@ -17332,7 +17396,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.DroppedTroops
@@ -17357,11 +17421,28 @@ However, if you create a new folder inside the miz file, which contains the soun
+
@@ -17415,11 +17496,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -17504,11 +17588,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -17537,14 +17624,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -17606,6 +17690,17 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+
@@ -17786,6 +17881,17 @@ However, if you create a new folder inside the miz file, which contains the soun
#1570
+
+
+
+
@@ -18042,7 +18148,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
noob catch
+
time to repairor build a unit/group
@@ -18130,7 +18236,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #number
CTLD.troopdropzoneradius
@@ -19707,6 +19813,17 @@ However, if you create a new folder inside the miz file, which contains the soun
Name of the class.
+
+
+
+
@@ -19727,7 +19844,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.CtldUnits
@@ -19749,7 +19866,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.DroppedTroops
@@ -19774,11 +19891,28 @@ However, if you create a new folder inside the miz file, which contains the soun
+
@@ -19832,11 +19966,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -19921,11 +20058,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -19954,14 +20094,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -20023,6 +20160,17 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+
@@ -20203,6 +20351,17 @@ However, if you create a new folder inside the miz file, which contains the soun
#1570
+
+
+
+
@@ -20459,7 +20618,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
noob catch
+
time to repairor build a unit/group
@@ -20547,7 +20706,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #number
CTLD.troopdropzoneradius
diff --git a/Documentation/Sound.SRS.html b/Documentation/Sound.SRS.html
index 53ccb3b14..da285b3a9 100644
--- a/Documentation/Sound.SRS.html
+++ b/Documentation/Sound.SRS.html
@@ -3965,7 +3965,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
MSRS.provider
@@ -6292,7 +6292,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
MSRS.provider
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html
index b0f6202ea..34058e877 100644
--- a/Documentation/Tasking.Task_A2A_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2A_Dispatcher.html
@@ -2939,7 +2939,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
@@ -3664,7 +3664,7 @@ If too large, any airborne cap may not be able to reach the detected target area
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
@@ -4840,7 +4840,7 @@ If too large, any airborne cap may not be able to reach the detected target area
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
@@ -6318,7 +6318,7 @@ If too large, any airborne cap may not be able to reach the detected target area
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html
index 81ab791f5..154b1f57f 100644
--- a/Documentation/Tasking.Task_A2G_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2G_Dispatcher.html
@@ -3209,14 +3209,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -3789,14 +3786,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -4979,14 +4973,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -6471,14 +6462,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html
index b15e0e485..cece80bc5 100644
--- a/Documentation/Tasking.Task_CARGO.html
+++ b/Documentation/Tasking.Task_CARGO.html
@@ -3230,11 +3230,22 @@ based on the tasking capabilities defined in
+
+
+
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html
index 421621c9c..beb169611 100644
--- a/Documentation/Tasking.Task_Cargo_Dispatcher.html
+++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html
@@ -3265,6 +3265,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4404,6 +4415,17 @@ This method can only be used once!
+
+
+
+
@@ -5295,6 +5317,17 @@ This method can only be used once!
+
+
+
+
@@ -6817,6 +6850,17 @@ This method can only be used once!
+
+
+
+