From 077ccb619249e9c23a03eb69c713de187c86a965 Mon Sep 17 00:00:00 2001
From: Applevangelist No loading happened, so we need to pickup something else. No loading happened, so we need to pickup something else. No loading happened, so we need to pickup something else. No loading happened, so we need to pickup something else. Aircraft is on a depoly mission. Aircraft is on a depoly mission. Aircraft is on a depoly mission. Aircraft is on a depoly mission. This table contains the targets detected during patrol. This table contains the targets detected during patrol. This table contains the targets detected during patrol. This table contains the targets detected during patrol.
Then we register the new group in the database
+Now we spawn the new group based on the template created.
-Then we register the new group in the database
+ @@ -3153,20 +3145,6 @@ This works for ground only groups. - - - -Now we spawn the new group based on the template created.
-Set cargo object.
+Set cargo object.
+the y coordinate in meters.
+ + + +the y coordinate in meters.
+ + + +the y coordinate in meters.
+ + + +SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+By default, no InitLimit
When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
-The internal counter of the amount of spawning the has happened since SpawnStart.
+By default, no InitLimit
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Contains the counter how many units are currently alive
- -Contains the counter how many units are currently alive
- -RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Set case of f
+Set case to that of lead.
Make player section lead if he was not before.
+Set section lead of player flight.
User function - Get a generic static-type loadable as #CTLD_CARGO object.
Inject crates and static cargo objects.
+(User) Inject static cargo objects.
+(Internal) Inject crates and static cargo objects.
Name of the class.
+use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+radio beacons
+noob catch
+time to repair a unit/group
Unique name of this type of cargo as set in the mission editor (not: UNIT name!), e.g. "Ammunition-1".
+Unique name of this type of cargo as set in the mission editor (note: UNIT name!), e.g. "Ammunition-1".
Inject crates and static cargo objects.
+User function - Get a generic static-type loadable as #CTLD_CARGO object.
+ +CTLD
++ #string + Name +
+Unique Unit(!) name of this type of cargo as set in the mission editor (not: GROUP name!), e.g. "Ammunition-1".
+ ++ #number + Mass +
+Mass in kg of each static in kg, e.g. 100.
+ +Cargo object
+ +(User) Inject static cargo objects.
+ +CTLD
++ Core.Zone#ZONE + Zone +
+Zone to spawn in. Will be a somewhat random coordinate.
+ ++ #string + Template +
+Unit(!) name of the static cargo object to be used as template.
+ ++ #number + Mass +
+Mass of the static in kg.
+ +self
+ +(Internal) Inject crates and static cargo objects.
The cargo type to spawn.
++ #boolean + RandomCoord +
+Randomize coordinate.
+Name of the class.
+use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+radio beacons
+noob catch
+time to repair a unit/group
Name of the class.
+use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+radio beacons
+noob catch
+time to repair a unit/group
Alive.
+Alive2.
Alive.
+Alive2.
Alive.
+Alive2.
Alive.
+Alive2.
Alive.
+Alive2.
Alive.
+Alive2.
Alive.
+Alive2.
Coordinate of the mark.
+Text displayed in the mark panel.
-Coordinate of the mark.
+Text displayed in the mark panel.
-Coordinate of the mark.
+Text displayed in the mark panel.
-