diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 52781eb4d..ff14dc03c 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -3070,17 +3070,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -Aircraft is on a depoly mission.
+ @@ -4544,6 +4547,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ @@ -5162,6 +5168,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ @@ -6668,6 +6677,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 13d790f68..84c57f703 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1930,20 +1930,6 @@self.CargoObject:Destroy()
- -self.CargoObject:Destroy()
- -SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
-By default, no InitLimit
- - - -When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
- - - -The AI is on by default when spawning a group.
-Function to get the HQ object for further use
-The #DETECTION_AREAS object for AWACS
- - - -Prefix to build the #SET_GROUP for EWR group
- - - -Prefix for logging
+switch alarm state RED
-The #DETECTION_AREAS object for AWACS
-Prefix to build the #SET_GROUP for EWR group
- - - -Prefix for logging
+switch alarm state RED
-Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Type of terminal to be used when spawning at an airbase.
-RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
- - - -Type of terminal to be used when spawning at an airbase.
- - - -Create the CSV file.
-Create the CSV file.
-Set case of f
+Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+Set section lead of player flight.
+Make player section lead if he was not before.
@@ -40004,7 +40018,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Set time stamp.
+Set new time stamp.
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index e20db5a44..eb91c680a 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -4371,11 +4371,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defautable of CSAR unit names
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-Beacons
-tables
-Folderpath.
+#1570
-time to repairor build a unit/group
+noob catch
Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-Beacons
-tables
-Folderpath.
+#1570
-time to repairor build a unit/group
+noob catch
Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-Beacons
-tables
-Folderpath.
+#1570
-time to repairor build a unit/group
+noob catch
Flag for direct loading.
-Flag for direct loading.
-GROUP:GetCustomCallSign(ShortCallsign, Keepnumber, CallsignTranslations)
Get TTS friendly, optionally customized callsign mainly for player groups.
+Get TTS friendly, optionally customized callsign mainly for player groups.
- -A customized callsign is taken from the #GROUP name, after an optional '#' sign, e.g. "Aerial 1-1#Ghostrider" resulting in "Ghostrider 9", or, -if that isn't available, from the playername, as set in the mission editor main screen under Logbook, after an optional '|' sign (actually, more of a personal call sign), e.g. "Apple|Moose" results in "Moose 9 1". Options see below.
- #boolean ShortCallsign
Return a shortened customized callsign, i.e. "Ghostrider 9" and not "Ghostrider 9 1"
- +- #boolean Keepnumber
(Player only) Return customized callsign, incl optional numbers at the end, e.g. "Aerial 1-1#Ghostrider 109" results in "Ghostrider 109", if you want to e.g. use historical US Navy Callsigns
- +- #table CallsignTranslations
Table to translate between DCS standard callsigns and bespoke ones. Does not apply if using customized -callsigns from playername or group name.
- +#string:
-Callsign
- - -- Set Custom CAP Flight Callsigns for use with TTS
- mygroup:GetCustomCallSign(true,false,{
- Devil = 'Bengal',
- Snake = 'Winder',
- Colt = 'Camelot',
- Enfield = 'Victory',
- Uzi = 'Evil Eye'
- })
-
-results in this outcome if the group has Callsign "Enfield 9 1" on the 1st #UNIT of the group:
-
- 'Victory 9'
-
-
-
Coordinate of the mark.
+ + + +Coordinate of the mark.
+Coordinate of the mark.
+