From 08c9aaf1c5c85c972ea25308f7488101923cac4b Mon Sep 17 00:00:00 2001
From: MooseBotter
No loading happened, so we need to pickup something else.
+ diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index ddc7d2758..9dad25c04 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2846,20 +2846,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauSet destination airbase for next :Route() command.
- -Set destination airbase for next :Route() command.
- -Set destination airbase for next :Route() command.
- -Set destination airbase for next :Route() command.
- -This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+self.CargoObject:Destroy()
- -Now we spawn the new group based on the template created.
+SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
-Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
- @@ -3949,20 +3967,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
+SPAWN.SpawnInitLivery + + + +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
The AI is on by default when spawning a group.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
+SPAWN.SpawnInitLivery + + + +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+When the first Spawn executes, all the Groups need to be made visible before start.
Function to get the HQ object for further use
-The #DETECTION_AREAS object for AWACS
+ + + +Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
- - - -The ME name of the HQ object
+ + + +Prefix for logging
+switch alarm state RED
- @@ -4739,6 +4796,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +self.SAMCheckRanges = {}
+ @@ -8701,6 +8761,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`The #DETECTION_AREAS object for AWACS
+ + + +Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
- - - -The ME name of the HQ object
+ + + +Prefix for logging
+switch alarm state RED
- @@ -9373,6 +9496,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +self.SAMCheckRanges = {}
+ diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 6963a07fa..df09c6511 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3562,6 +3562,12 @@ manager:Stop(7200)Type of terminal to be used when spawning at an airbase.
+RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
+ + + +Type of terminal to be used when spawning at an airbase.
+ + + +Radio queue of LSO.
-Radio queue of marshal.
-Radio queue of LSO.
-Radio queue of marshal.
-Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Set case to that of lead.
+ @@ -40961,7 +40898,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Decrease stack/flag. Human player needs to take care himself.
+Also decrease flag for section members of flight.
@@ -41123,9 +41060,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -Set section lead of player flight.
- @@ -41148,6 +41082,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +Set Stable Hover
+ @@ -41182,7 +41119,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Set time stamp.
+Set new time stamp.
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index b0ed2f3f7..a4fba547e 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2699,6 +2699,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved.table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+Name of the class.
- - - -holds #CTLD_ENGINEERING objects
-Folderpath.
-#1570
-Name of the class.
-holds #CTLD_ENGINEERING objects
-Folderpath.
-#1570
-Name of the class.
-holds #CTLD_ENGINEERING objects
-Folderpath.
-#1570
-Location (if set) where to get this cargo item.
-Location (if set) where to get this cargo item.
- - - -template for a group of 10 paratroopers
+ + + +template for a group of 10 paratroopers
+ + + +set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+