diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index a6a473546..d803cc84d 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4882,11 +4882,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -11546,11 +11549,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -12808,11 +12814,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -14372,11 +14381,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 2c129deef..1f7400e0a 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4762,6 +4762,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
@@ -4884,14 +4895,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + AI_A2G_DISPATCHER.SetSendPlayerMessages - -

flash messages to players

-
@@ -13287,6 +13295,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
@@ -13409,14 +13428,11 @@ multiplied by the Overhead and rounded up to the smallest integer.

- #boolean + AI_A2G_DISPATCHER.SetSendPlayerMessages - -

flash messages to players

-
@@ -14618,6 +14634,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
@@ -14740,14 +14767,11 @@ multiplied by the Overhead and rounded up to the smallest integer.

- #boolean + AI_A2G_DISPATCHER.SetSendPlayerMessages - -

flash messages to players

-
@@ -16251,6 +16275,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
@@ -16373,14 +16408,11 @@ multiplied by the Overhead and rounded up to the smallest integer.

- #boolean + AI_A2G_DISPATCHER.SetSendPlayerMessages - -

flash messages to players

-
diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html index 26ac26759..de3222069 100644 --- a/Documentation/AI.AI_Air_Dispatcher.html +++ b/Documentation/AI.AI_Air_Dispatcher.html @@ -4522,6 +4522,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_AIR_DISPATCHER.DefenderPatrolIndex + + +
@@ -9819,6 +9830,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_AIR_DISPATCHER.DefenderPatrolIndex + + +
@@ -11136,6 +11158,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_AIR_DISPATCHER.DefenderPatrolIndex + + +
@@ -12755,6 +12788,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_AIR_DISPATCHER.DefenderPatrolIndex + + +
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index b69962c68..67858e281 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2803,6 +2803,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+ @@ -4833,6 +4836,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+ @@ -5445,6 +5451,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+ @@ -6945,6 +6954,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+ diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 1d30e152b..91505052d 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2793,9 +2793,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

- @@ -4580,9 +4577,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

- @@ -5209,9 +5203,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

- @@ -6726,9 +6717,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

- diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 21da7e7fb..9318dac32 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -2917,28 +2917,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
@@ -4841,28 +4835,22 @@ Adjust if necessary.
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
@@ -5517,28 +5505,22 @@ Adjust if necessary.
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
@@ -7081,28 +7063,22 @@ Adjust if necessary.
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 00919b9e3..9dc8d0dba 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1911,24 +1911,13 @@ Therefore, this class is considered to be deprecated

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- - -
-
- - CARGO_GROUP.CargoGroup + +

Then we register the new group in the database

+
@@ -1940,6 +1929,20 @@ Therefore, this class is considered to be deprecated

+ + + +
+
+ + +CARGO_GROUP.CargoObject + + + + +

Now we spawn the new group based on the template created.

+
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 0ea00b2ac..96c7fc07e 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1809,6 +1809,17 @@ Therefore, this class is considered to be deprecated

+CARGO_UNIT.CargoCarrier + + + +
+ + +
+
+ + CARGO_UNIT.CargoInAir @@ -2513,6 +2524,17 @@ Therefore, this class is considered to be deprecated

+ +
+
+
+ + CARGO_UNIT.CargoInAir diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index e2748aff6..2ef72950b 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -16905,17 +16905,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-POINT_VEC2.x - - - -
- -
-
-
- - POINT_VEC2.z diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 429eddbb9..e40427431 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2870,11 +2870,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + SETTINGS.A2GSystem + +

BASE:E( {PlayerUnit:GetName(), A2GSystem } )

+
@@ -2919,6 +2922,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
@@ -5027,11 +5041,14 @@ It is advised to use this method at the start of the mission.

- #string + SETTINGS.A2GSystem + +

BASE:E( {PlayerUnit:GetName(), A2GSystem } )

+
@@ -5076,6 +5093,17 @@ It is advised to use this method at the start of the mission.

+
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 2aff4503c..2415c6a56 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -3052,24 +3052,6 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

SPAWN.frequency

- - - - - -

SPAWN.livery_id

- - - - - -

SPAWN.skill

- - @@ -3641,11 +3623,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -3726,6 +3711,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+ @@ -3781,6 +3769,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -3861,6 +3863,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnInitAirbase + + +
@@ -3905,17 +3918,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnInitFreq - - -
@@ -3982,6 +3984,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

By default, no InitLimit

+ @@ -3993,50 +3998,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnInitModex - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPostfix - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPrefix - - - -
- -
-
-
- - -SPAWN.SpawnInitModu - - -
@@ -4048,17 +4009,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #string -SPAWN.SpawnInitSkill - - -
@@ -4090,7 +4040,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxGroups @@ -4104,7 +4054,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxUnitsAlive @@ -4295,7 +4245,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -4372,39 +4322,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SPAWN.frequency - - - -
- -
-
-
- - -SPAWN.livery_id - - - -
- -
-
-
- - -SPAWN.skill - - -
@@ -9887,11 +9804,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -9972,6 +9892,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+ @@ -10027,6 +9950,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -10107,6 +10044,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitAirbase + + +
@@ -10151,17 +10099,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitFreq - - -
@@ -10228,6 +10165,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

By default, no InitLimit

+ @@ -10239,50 +10179,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitModex - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPostfix - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPrefix - - - -
- -
-
-
- - -SPAWN.SpawnInitModu - - -
@@ -10294,17 +10190,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - #string -SPAWN.SpawnInitSkill - - -
@@ -10336,7 +10221,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxGroups @@ -10350,7 +10235,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxUnitsAlive @@ -10541,7 +10426,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -10618,39 +10503,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - -SPAWN.frequency - - - -
- -
-
-
- - -SPAWN.livery_id - - - -
- -
-
-
- - -SPAWN.skill - - -
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 358b9f794..8b42ddf7e 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -1997,24 +1997,6 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

- - - -

SPAWNSTATIC.heliport_callsign_id

- - - - - -

SPAWNSTATIC.heliport_frequency

- - - - - -

SPAWNSTATIC.heliport_modulation

- - @@ -2935,39 +2917,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWNSTATIC.heliport_callsign_id - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_frequency - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_modulation - - -
@@ -4321,39 +4270,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWNSTATIC.heliport_callsign_id - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_frequency - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_modulation - - -
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 41ef5f52c..b02b8cd0f 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2821,50 +2821,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.ScheduleID - - - -
- -
-
-
- - -SPOT.SpotIR - - - -
- -
-
-
- - -SPOT.SpotLaser - - - -
- -
-
-
- - -SPOT.Target - - -
@@ -4148,50 +4104,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.ScheduleID - - - -
- -
-
-
- - -SPOT.SpotIR - - - -
- -
-
-
- - -SPOT.SpotLaser - - - -
- -
-
-
- - -SPOT.Target - - -
@@ -5714,50 +5626,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.ScheduleID - - - -
- -
-
-
- - -SPOT.SpotIR - - - -
- -
-
-
- - -SPOT.SpotLaser - - - -
- -
-
-
- - -SPOT.Target - - -
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index 8a791dcf5..a7a0919fc 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -15371,6 +15371,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+ZONE_OVAL.Angle + + + +
+ + +
+
+ + #table ZONE_OVAL.CenterVec2 @@ -16069,6 +16080,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+ZONE_OVAL.Angle + + + +
+ +
+
+
+ + #table ZONE_OVAL.CenterVec2 @@ -18011,6 +18033,17 @@ end
+ZONE_OVAL.Angle + + + +
+ +
+
+
+ + #table ZONE_OVAL.CenterVec2 @@ -19511,6 +19544,17 @@ end
+ZONE_OVAL.Angle + + + +
+ +
+
+
+ + #table ZONE_OVAL.CenterVec2 diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index d4e2b8014..773f23b93 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -3904,9 +3904,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Kickspeed

-
@@ -4492,9 +4489,6 @@ An airbase can be specified to set the maximum kick speed for.

- -

Kickspeed

-
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index d82e3146f..d3565f138 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3560,7 +3560,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-DESIGNATE.LaseDuration +DESIGNATE.LaseStart @@ -3570,8 +3570,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -DESIGNATE.LaseStart + #table +DESIGNATE.LaserCodes @@ -6735,7 +6735,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
-DESIGNATE.LaseDuration +DESIGNATE.LaseStart @@ -6745,8 +6745,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
- -DESIGNATE.LaseStart + #table +DESIGNATE.LaserCodes @@ -7545,7 +7545,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
-DESIGNATE.LaseDuration +DESIGNATE.LaseStart @@ -7555,8 +7555,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
- -DESIGNATE.LaseStart + #table +DESIGNATE.LaserCodes @@ -8325,7 +8325,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
-DESIGNATE.LaseDuration +DESIGNATE.LaseStart @@ -8335,8 +8335,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
- -DESIGNATE.LaseStart + #table +DESIGNATE.LaserCodes @@ -9993,7 +9993,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
-DESIGNATE.LaseDuration +DESIGNATE.LaseStart @@ -10003,8 +10003,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
- -DESIGNATE.LaseStart + #table +DESIGNATE.LaserCodes diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index eb17c3b80..4ad5e0393 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -2021,12 +2021,6 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%

MANTIS:GetCommandCenter()

Function to get the HQ object for further use

- - - -

MANTIS.Groupset

- - @@ -3961,17 +3955,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #DETECTION_AREAS object for AWACS

-
- -
-
-
- - -MANTIS.AWACS_Prefix - - -
@@ -4093,17 +4076,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -MANTIS.Groupset - - -
@@ -4344,8 +4316,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -MANTIS.SkateZones + #number +MANTIS.SkateNumber @@ -4583,6 +4555,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Prefix for logging

+
+ +
+
+
+ + #number +MANTIS.maxclassic + + + +
+ +
+
+
+ + #number +MANTIS.maxlongrange + + + +
+ +
+
+
+ + #number +MANTIS.maxmidrange + + + +
+ +
+
+
+ + #number +MANTIS.maxshortrange + + +
@@ -4652,9 +4668,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

switch alarm state RED

-
@@ -8631,17 +8644,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The #DETECTION_AREAS object for AWACS

-
- -
-
-
- - -MANTIS.AWACS_Prefix - - -
@@ -8763,17 +8765,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` -
- -
-
-
- - -MANTIS.Groupset - - -
@@ -9014,8 +9005,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- -MANTIS.SkateZones + #number +MANTIS.SkateNumber @@ -9253,6 +9244,50 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Prefix for logging

+
+ +
+
+
+ + #number +MANTIS.maxclassic + + + +
+ +
+
+
+ + #number +MANTIS.maxlongrange + + + +
+ +
+
+
+ + #number +MANTIS.maxmidrange + + + +
+ +
+
+
+ + #number +MANTIS.maxshortrange + + +
@@ -9322,9 +9357,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - -

switch alarm state RED

-
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 3e057ad6a..91e54d800 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2274,20 +2274,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
@@ -2518,20 +2504,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index d37c772d4..ab6889230 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -4615,24 +4615,6 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

RAT.frequency

- - - - - -

RAT.livery_id

- - - - - -

RAT.skill

- - diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 21148d7e7..e320d93ef 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -2905,14 +2905,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.AutoSave - -

Create the CSV file.

-
@@ -3106,7 +3103,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyoncoalitionchange @@ -3117,7 +3114,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyonfratricide @@ -5802,14 +5799,11 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.AutoSave - -

Create the CSV file.

-
@@ -6003,7 +5997,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyoncoalitionchange @@ -6014,7 +6008,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyonfratricide diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 497110dde..24063c209 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -40544,9 +40544,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set case of f

-
@@ -40610,6 +40607,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
+AIRBOSS.PlayerData.flag + + + + +

Also decrease flag for section members of flight.

+ +
+ +
+
+
+ + AIRBOSS.PlayerData.grade @@ -40763,9 +40774,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Make player section lead if he was not before.

-
@@ -40824,9 +40832,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set time stamp.

-
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 7d3af99a9..b07314703 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2605,12 +2605,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

CSAR.inTransitGroups

- - - -

CSAR.index

- - @@ -4469,11 +4463,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -4597,17 +4605,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -10551,11 +10548,25 @@ callsigns from playername or group name.

- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -10679,17 +10690,6 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -13079,11 +13079,25 @@ callsigns from playername or group name.

- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -13207,17 +13221,6 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 6fa7f3b8e..d58576270 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -7834,7 +7834,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeFMFrequencies @@ -7845,7 +7845,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeUHFFrequencies @@ -7945,11 +7945,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.PilotGroups + +

tables

+
@@ -8224,6 +8227,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -8568,7 +8582,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + CTLD.troopdropzoneradius @@ -18136,7 +18150,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -18147,7 +18161,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeUHFFrequencies @@ -18247,11 +18261,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.PilotGroups + +

tables

+
@@ -18526,6 +18543,17 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -18870,7 +18898,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number + CTLD.troopdropzoneradius @@ -20550,7 +20578,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -20561,7 +20589,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeUHFFrequencies @@ -20661,11 +20689,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.PilotGroups + +

tables

+
@@ -20940,6 +20971,17 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -21284,7 +21326,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number + CTLD.troopdropzoneradius @@ -25351,6 +25393,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Can transport crate.

+
+ +
+
+
@@ -25548,17 +25601,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Flag for direct loading.

-
- -
-
-
- - -CTLD_CARGO.Mark - - -
@@ -26709,17 +26751,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Flag for direct loading.

-
- -
-
-
- - -CTLD_CARGO.Mark - - -
@@ -34624,17 +34655,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

template for a group of 10 paratroopers

-
- -
-
-
- - #number -CTLD_HERCULES.j - - -
@@ -35961,17 +35981,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal

template for a group of 10 paratroopers

-
- -
-
-
- - #number -CTLD_HERCULES.j - - -
diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index 9b98dc76e..0a061a3ff 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -3230,22 +3230,11 @@ based on the tasking capabilities defined in - -
-
-
diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index 2b30ea502..4339a215f 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -7663,17 +7663,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
- - #number -LIFO.uniquecounter - - -
@@ -8523,17 +8512,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
- - #number -LIFO.uniquecounter - - -
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index 816f0158b..b6658e428 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -3050,6 +3050,36 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

CLIENT:SetOptionRadarUsingNever()

[AIR] Set how the AI uses the onboard radar.

+ + + +

CLIENT:SetOptionRadioContact(Table, Objects)

+ +

[AIR] Set the AI to report contact for certain types of objects.

+ + + +

CLIENT:SetOptionRadioEngage(Table, Objects)

+ +

[AIR] Set the AI to report engaging certain types of objects.

+ + + +

CLIENT:SetOptionRadioKill(Table, Objects)

+ +

[AIR] Set the AI to report killing certain types of objects.

+ + + +

CLIENT:SetOptionRadioSilence(OnOff)

+ +

[AIR] Set the AI to not report anything over the radio - radio silence

+ + + +

CLIENT:SetOptionWaypointPassReport(OnOff)

+ +

[AIR] Set if the AI is reporting passing of waypoints

@@ -15245,6 +15275,256 @@ Warning! When you switch this option off, the airborne group will continue to fl
+ + + +
+ +
+

CLIENT:SetOptionRadioContact(Table, Objects)

+
+ +

[AIR] Set the AI to report contact for certain types of objects.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #table + Table +

+
+
+ +

of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki

+ +
+
+
+
+

+ Objects +

+
+
+

+
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

CLIENT:SetOptionRadioEngage(Table, Objects)

+
+ +

[AIR] Set the AI to report engaging certain types of objects.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #table + Table +

+
+
+ +

of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki

+ +
+
+
+
+

+ Objects +

+
+
+

+
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

CLIENT:SetOptionRadioKill(Table, Objects)

+
+ +

[AIR] Set the AI to report killing certain types of objects.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #table + Table +

+
+
+ +

of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki

+ +
+
+
+
+

+ Objects +

+
+
+

+
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

CLIENT:SetOptionRadioSilence(OnOff)

+
+ +

[AIR] Set the AI to not report anything over the radio - radio silence

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #boolean + OnOff +

+
+
+ +

If true or nil, radio is set to silence, if false radio silence is lifted.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

CLIENT:SetOptionWaypointPassReport(OnOff)

+
+ +

[AIR] Set if the AI is reporting passing of waypoints

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #boolean + OnOff +

+
+
+ +

If true or nil, AI will report passing waypoints, if false, it will not.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index a9751be02..5ef75cabe 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -2525,6 +2525,36 @@ The method CONTROLLABLE.SetTaskWaypoi

CONTROLLABLE:SetOptionRadarUsingNever()

[AIR] Set how the AI uses the onboard radar.

+ + + +

CONTROLLABLE:SetOptionRadioContact(Table, Objects)

+ +

[AIR] Set the AI to report contact for certain types of objects.

+ + + +

CONTROLLABLE:SetOptionRadioEngage(Table, Objects)

+ +

[AIR] Set the AI to report engaging certain types of objects.

+ + + +

CONTROLLABLE:SetOptionRadioKill(Table, Objects)

+ +

[AIR] Set the AI to report killing certain types of objects.

+ + + +

CONTROLLABLE:SetOptionRadioSilence(OnOff)

+ +

[AIR] Set the AI to not report anything over the radio - radio silence

+ + + +

CONTROLLABLE:SetOptionWaypointPassReport(OnOff)

+ +

[AIR] Set if the AI is reporting passing of waypoints

@@ -10566,6 +10596,256 @@ Warning! When you switch this option off, the airborne group will continue to fl + + + +
+ +
+

CONTROLLABLE:SetOptionRadioContact(Table, Objects)

+
+ +

[AIR] Set the AI to report contact for certain types of objects.

+ +
+
+

Defined in:

+
+

CONTROLLABLE

+
+

Parameters:

+
+
+

+ #table + Table +

+
+
+ +

of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki

+ +
+
+
+
+

+ Objects +

+
+
+

+
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

CONTROLLABLE:SetOptionRadioEngage(Table, Objects)

+
+ +

[AIR] Set the AI to report engaging certain types of objects.

+ +
+
+

Defined in:

+
+

CONTROLLABLE

+
+

Parameters:

+
+
+

+ #table + Table +

+
+
+ +

of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki

+ +
+
+
+
+

+ Objects +

+
+
+

+
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

CONTROLLABLE:SetOptionRadioKill(Table, Objects)

+
+ +

[AIR] Set the AI to report killing certain types of objects.

+ +
+
+

Defined in:

+
+

CONTROLLABLE

+
+

Parameters:

+
+
+

+ #table + Table +

+
+
+ +

of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki

+ +
+
+
+
+

+ Objects +

+
+
+

+
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

CONTROLLABLE:SetOptionRadioSilence(OnOff)

+
+ +

[AIR] Set the AI to not report anything over the radio - radio silence

+ +
+
+

Defined in:

+
+

CONTROLLABLE

+
+

Parameter:

+
+
+

+ #boolean + OnOff +

+
+
+ +

If true or nil, radio is set to silence, if false radio silence is lifted.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

CONTROLLABLE:SetOptionWaypointPassReport(OnOff)

+
+ +

[AIR] Set if the AI is reporting passing of waypoints

+ +
+
+

Defined in:

+
+

CONTROLLABLE

+
+

Parameter:

+
+
+

+ #boolean + OnOff +

+
+
+ +

If true or nil, AI will report passing waypoints, if false, it will not.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 11501b6f9..f5548ae83 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -3287,6 +3287,36 @@ amount of fuel in the group.

GROUP:SetOptionRadarUsingNever()

[AIR] Set how the AI uses the onboard radar.

+ + + +

GROUP:SetOptionRadioContact(Table, Objects)

+ +

[AIR] Set the AI to report contact for certain types of objects.

+ + + +

GROUP:SetOptionRadioEngage(Table, Objects)

+ +

[AIR] Set the AI to report engaging certain types of objects.

+ + + +

GROUP:SetOptionRadioKill(Table, Objects)

+ +

[AIR] Set the AI to report killing certain types of objects.

+ + + +

GROUP:SetOptionRadioSilence(OnOff)

+ +

[AIR] Set the AI to not report anything over the radio - radio silence

+ + + +

GROUP:SetOptionWaypointPassReport(OnOff)

+ +

[AIR] Set if the AI is reporting passing of waypoints

@@ -16444,6 +16474,256 @@ Warning! When you switch this option off, the airborne group will continue to fl + + + +
+ +
+

GROUP:SetOptionRadioContact(Table, Objects)

+
+ +

[AIR] Set the AI to report contact for certain types of objects.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #table + Table +

+
+
+ +

of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki

+ +
+
+
+
+

+ Objects +

+
+
+

+
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

GROUP:SetOptionRadioEngage(Table, Objects)

+
+ +

[AIR] Set the AI to report engaging certain types of objects.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #table + Table +

+
+
+ +

of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki

+ +
+
+
+
+

+ Objects +

+
+
+

+
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

GROUP:SetOptionRadioKill(Table, Objects)

+
+ +

[AIR] Set the AI to report killing certain types of objects.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #table + Table +

+
+
+ +

of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki

+ +
+
+
+
+

+ Objects +

+
+
+

+
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

GROUP:SetOptionRadioSilence(OnOff)

+
+ +

[AIR] Set the AI to not report anything over the radio - radio silence

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #boolean + OnOff +

+
+
+ +

If true or nil, radio is set to silence, if false radio silence is lifted.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

GROUP:SetOptionWaypointPassReport(OnOff)

+
+ +

[AIR] Set if the AI is reporting passing of waypoints

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #boolean + OnOff +

+
+
+ +

If true or nil, AI will report passing waypoints, if false, it will not.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+
diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index 3c2a95f78..b3016cd6a 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -2826,6 +2826,36 @@ If you want to obtain the complete 3D position including orient

UNIT:SetOptionRadarUsingNever()

[AIR] Set how the AI uses the onboard radar.

+ + + +

UNIT:SetOptionRadioContact(Table, Objects)

+ +

[AIR] Set the AI to report contact for certain types of objects.

+ + + +

UNIT:SetOptionRadioEngage(Table, Objects)

+ +

[AIR] Set the AI to report engaging certain types of objects.

+ + + +

UNIT:SetOptionRadioKill(Table, Objects)

+ +

[AIR] Set the AI to report killing certain types of objects.

+ + + +

UNIT:SetOptionRadioSilence(OnOff)

+ +

[AIR] Set the AI to not report anything over the radio - radio silence

+ + + +

UNIT:SetOptionWaypointPassReport(OnOff)

+ +

[AIR] Set if the AI is reporting passing of waypoints

@@ -13508,6 +13538,256 @@ Warning! When you switch this option off, the airborne group will continue to fl + + + +
+ +
+

UNIT:SetOptionRadioContact(Table, Objects)

+
+ +

[AIR] Set the AI to report contact for certain types of objects.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #table + Table +

+
+
+ +

of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki

+ +
+
+
+
+

+ Objects +

+
+
+

+
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

UNIT:SetOptionRadioEngage(Table, Objects)

+
+ +

[AIR] Set the AI to report engaging certain types of objects.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #table + Table +

+
+
+ +

of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki

+ +
+
+
+
+

+ Objects +

+
+
+

+
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

UNIT:SetOptionRadioKill(Table, Objects)

+
+ +

[AIR] Set the AI to report killing certain types of objects.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #table + Table +

+
+
+ +

of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki

+ +
+
+
+
+

+ Objects +

+
+
+

+
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

UNIT:SetOptionRadioSilence(OnOff)

+
+ +

[AIR] Set the AI to not report anything over the radio - radio silence

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #boolean + OnOff +

+
+
+ +

If true or nil, radio is set to silence, if false radio silence is lifted.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

UNIT:SetOptionWaypointPassReport(OnOff)

+
+ +

[AIR] Set if the AI is reporting passing of waypoints

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #boolean + OnOff +

+
+
+ +

If true or nil, AI will report passing waypoints, if false, it will not.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+