From 09a3a91cd37be68bca5c13324dc60d3781340563 Mon Sep 17 00:00:00 2001
From: MooseBotter Flash messages to player
Flash messages to player
+Flash messages to player
+Flash messages to player
+The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
-The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
-The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
-The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
-The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +No loading happened, so we need to pickup something else.
+ @@ -4833,6 +4836,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +No loading happened, so we need to pickup something else.
+ @@ -5445,6 +5451,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +No loading happened, so we need to pickup something else.
+ @@ -6945,6 +6954,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +No loading happened, so we need to pickup something else.
+ diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 1d30e152b..91505052d 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2793,9 +2793,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- @@ -4580,9 +4577,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- @@ -5209,9 +5203,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- @@ -6726,9 +6717,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 21da7e7fb..9318dac32 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -2917,28 +2917,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defaumeter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-self.CargoObject:Destroy()
- -Then we register the new group in the database
+Now we spawn the new group based on the template created.
+BASE:E( {PlayerUnit:GetName(), A2GSystem } )
+BASE:E( {PlayerUnit:GetName(), A2GSystem } )
+SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+ @@ -3781,6 +3769,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +The internal counter of the amount of spawning the has happened since SpawnStart.
+By default, no InitLimit
+ @@ -3993,50 +3998,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Spawns a new static using a given template.
-Kickspeed
-Kickspeed
-Function to get the HQ object for further use
-The #DETECTION_AREAS object for AWACS
- - - -Prefix for logging
+switch alarm state RED
- @@ -8631,17 +8644,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`The #DETECTION_AREAS object for AWACS
- - - -Prefix for logging
+switch alarm state RED
- diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 3e057ad6a..91e54d800 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2274,20 +2274,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauContains the counter how many units are currently alive.
- -Contains the counter how many units are currently alive.
- -RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Create the CSV file.
-Create the CSV file.
-Set case of f
-Also decrease flag for section members of flight.
+ +Make player section lead if he was not before.
-Set time stamp.
-Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
- - - -Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
- - - -Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
- - - -tables
+#1570
+tables
+#1570
+tables
+#1570
+Can transport crate.
+Flag for direct loading.
-Flag for direct loading.
-template for a group of 10 paratroopers
-template for a group of 10 paratroopers
-[AIR] Set how the AI uses the onboard radar.
+[AIR] Set the AI to report contact for certain types of objects.
+[AIR] Set the AI to report engaging certain types of objects.
+[AIR] Set the AI to report killing certain types of objects.
+[AIR] Set the AI to not report anything over the radio - radio silence
+[AIR] Set if the AI is reporting passing of waypoints
[AIR] Set the AI to report contact for certain types of objects.
+ ++ #table + Table +
+of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki
+ ++ Objects +
+self
+ +[AIR] Set the AI to report engaging certain types of objects.
+ ++ #table + Table +
+of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki
+ ++ Objects +
+self
+ +[AIR] Set the AI to report killing certain types of objects.
+ ++ #table + Table +
+of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki
+ ++ Objects +
+self
+ +[AIR] Set the AI to not report anything over the radio - radio silence
+ ++ #boolean + OnOff +
+If true or nil, radio is set to silence, if false radio silence is lifted.
+ +self
+ +[AIR] Set if the AI is reporting passing of waypoints
+ ++ #boolean + OnOff +
+If true or nil, AI will report passing waypoints, if false, it will not.
+ +self
+ +[AIR] Set how the AI uses the onboard radar.
+[AIR] Set the AI to report contact for certain types of objects.
+[AIR] Set the AI to report engaging certain types of objects.
+[AIR] Set the AI to report killing certain types of objects.
+[AIR] Set the AI to not report anything over the radio - radio silence
+[AIR] Set if the AI is reporting passing of waypoints
[AIR] Set the AI to report contact for certain types of objects.
+ +CONTROLLABLE
++ #table + Table +
+of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki
+ ++ Objects +
+self
+ +[AIR] Set the AI to report engaging certain types of objects.
+ +CONTROLLABLE
++ #table + Table +
+of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki
+ ++ Objects +
+self
+ +[AIR] Set the AI to report killing certain types of objects.
+ +CONTROLLABLE
++ #table + Table +
+of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki
+ ++ Objects +
+self
+ +[AIR] Set the AI to not report anything over the radio - radio silence
+ +CONTROLLABLE
++ #boolean + OnOff +
+If true or nil, radio is set to silence, if false radio silence is lifted.
+ +self
+ +[AIR] Set if the AI is reporting passing of waypoints
+ +CONTROLLABLE
++ #boolean + OnOff +
+If true or nil, AI will report passing waypoints, if false, it will not.
+ +self
+ +[AIR] Set how the AI uses the onboard radar.
+[AIR] Set the AI to report contact for certain types of objects.
+[AIR] Set the AI to report engaging certain types of objects.
+[AIR] Set the AI to report killing certain types of objects.
+[AIR] Set the AI to not report anything over the radio - radio silence
+[AIR] Set if the AI is reporting passing of waypoints
[AIR] Set the AI to report contact for certain types of objects.
+ ++ #table + Table +
+of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki
+ ++ Objects +
+self
+ +[AIR] Set the AI to report engaging certain types of objects.
+ ++ #table + Table +
+of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki
+ ++ Objects +
+self
+ +[AIR] Set the AI to report killing certain types of objects.
+ ++ #table + Table +
+of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki
+ ++ Objects +
+self
+ +[AIR] Set the AI to not report anything over the radio - radio silence
+ ++ #boolean + OnOff +
+If true or nil, radio is set to silence, if false radio silence is lifted.
+ +self
+ +[AIR] Set if the AI is reporting passing of waypoints
+ ++ #boolean + OnOff +
+If true or nil, AI will report passing waypoints, if false, it will not.
+ +self
+ +[AIR] Set how the AI uses the onboard radar.
+[AIR] Set the AI to report contact for certain types of objects.
+[AIR] Set the AI to report engaging certain types of objects.
+[AIR] Set the AI to report killing certain types of objects.
+[AIR] Set the AI to not report anything over the radio - radio silence
+[AIR] Set if the AI is reporting passing of waypoints
[AIR] Set the AI to report contact for certain types of objects.
+ ++ #table + Table +
+of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki
+ ++ Objects +
+self
+ +[AIR] Set the AI to report engaging certain types of objects.
+ ++ #table + Table +
+of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki
+ ++ Objects +
+self
+ +[AIR] Set the AI to report killing certain types of objects.
+ ++ #table + Table +
+of attribute names for which AI reports contact. Defaults to {"Air"}. See Hoggit Wiki
+ ++ Objects +
+self
+ +[AIR] Set the AI to not report anything over the radio - radio silence
+ ++ #boolean + OnOff +
+If true or nil, radio is set to silence, if false radio silence is lifted.
+ +self
+ +[AIR] Set if the AI is reporting passing of waypoints
+ ++ #boolean + OnOff +
+If true or nil, AI will report passing waypoints, if false, it will not.
+ +self
+ +