diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html
index 3d24da8f6..7d099ea57 100644
--- a/Documentation/AI.AI_A2G_Dispatcher.html
+++ b/Documentation/AI.AI_A2G_Dispatcher.html
@@ -4756,17 +4756,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
-
-
-
-
@@ -13245,17 +13234,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
-
-
-
-
@@ -14584,17 +14562,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
-
-
-
-
@@ -16225,17 +16192,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
-
-
-
-
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html
index 31f0e187d..dc3a82874 100644
--- a/Documentation/AI.AI_Air.html
+++ b/Documentation/AI.AI_Air.html
@@ -3147,6 +3147,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
@@ -5964,6 +5986,28 @@ A random value in this bracket is then applied in the waypoint routing generatio
+
+
+
+
+
@@ -6700,6 +6744,28 @@ A random value in this bracket is then applied in the waypoint routing generatio
+
+
+
+
+
@@ -8324,6 +8390,28 @@ A random value in this bracket is then applied in the waypoint routing generatio
+
+
+
+
+
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html
index a3dd226b4..20880f485 100644
--- a/Documentation/AI.AI_Air_Squadron.html
+++ b/Documentation/AI.AI_Air_Squadron.html
@@ -2522,6 +2522,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3593,6 +3604,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html
index 049661484..d3f8c6e58 100644
--- a/Documentation/AI.AI_Cargo_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Airplane.html
@@ -2705,20 +2705,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
@@ -2749,9 +2735,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Aircraft is on a depoly mission.
-
@@ -2777,6 +2760,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Aircraft is on a pickup mission.
+
@@ -4495,20 +4481,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
@@ -4539,9 +4511,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Aircraft is on a depoly mission.
-
@@ -4567,6 +4536,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Aircraft is on a pickup mission.
+
@@ -5127,20 +5099,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
@@ -5171,9 +5129,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Aircraft is on a depoly mission.
-
@@ -5199,6 +5154,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Aircraft is on a pickup mission.
+
@@ -6647,20 +6605,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
@@ -6691,9 +6635,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Aircraft is on a depoly mission.
-
@@ -6719,6 +6660,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Aircraft is on a pickup mission.
+
diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html
index d149b8b74..cbfad0e17 100644
--- a/Documentation/AI.AI_Cargo_Helicopter.html
+++ b/Documentation/AI.AI_Cargo_Helicopter.html
@@ -2870,28 +2870,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -4794,28 +4788,22 @@ Adjust if necessary.
@@ -5470,28 +5458,22 @@ Adjust if necessary.
@@ -7034,28 +7016,22 @@ Adjust if necessary.
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html
index 8fe983b1f..a62e057a4 100644
--- a/Documentation/AI.AI_Patrol.html
+++ b/Documentation/AI.AI_Patrol.html
@@ -3221,9 +3221,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- This table contains the targets detected during patrol.
-
@@ -6471,9 +6468,6 @@ Note that this method is required, as triggers the next route when patrolling fo
-
- This table contains the targets detected during patrol.
-
@@ -7218,9 +7212,6 @@ Note that this method is required, as triggers the next route when patrolling fo
-
- This table contains the targets detected during patrol.
-
@@ -8853,9 +8844,6 @@ Note that this method is required, as triggers the next route when patrolling fo
-
- This table contains the targets detected during patrol.
-
diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html
index 0fc592228..23ef291a8 100644
--- a/Documentation/Cargo.CargoCrate.html
+++ b/Documentation/Cargo.CargoCrate.html
@@ -1826,6 +1826,17 @@
Field(s)
+
@@ -2494,6 +2505,17 @@
Field(s)
+
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html
index 65f8e6301..9da278e01 100644
--- a/Documentation/Cargo.CargoUnit.html
+++ b/Documentation/Cargo.CargoUnit.html
@@ -1804,17 +1804,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
Set cargo object.
-
-
-
-
@@ -2530,17 +2519,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
Set cargo object.
-
-
-
-
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html
index 533fe1d2f..5c7ae450b 100644
--- a/Documentation/Core.Fsm.html
+++ b/Documentation/Core.Fsm.html
@@ -5760,7 +5760,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string
+
FSM._StartState
@@ -7359,7 +7359,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string
+
FSM._StartState
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html
index 07637cbf0..06a26cd49 100644
--- a/Documentation/Core.Settings.html
+++ b/Documentation/Core.Settings.html
@@ -2817,7 +2817,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string
+
SETTINGS.A2ASystem
@@ -2872,7 +2872,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SETTINGS.Metric
@@ -4985,7 +4985,7 @@ It is advised to use this method at the start of the mission.
- #string
+
SETTINGS.A2ASystem
@@ -5040,7 +5040,7 @@ It is advised to use this method at the start of the mission.
- #boolean
+
SETTINGS.Metric
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index fd315f3e9..87cb40288 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -3451,9 +3451,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-
@@ -3581,6 +3578,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3697,17 +3705,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
By default, no InitLimit
-
-
-
-
@@ -8792,9 +8789,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-
@@ -8922,6 +8916,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -9038,17 +9043,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. By default, no InitLimit
-
-
-
-
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html
index 9c827547b..4fb16a0b2 100644
--- a/Documentation/Core.SpawnStatic.html
+++ b/Documentation/Core.SpawnStatic.html
@@ -1960,6 +1960,24 @@ such as position and heading.
SPAWNSTATIC:_SpawnStatic(Template, CountryID) |
Spawns a new static using a given template.
+ |
+
+
+ SPAWNSTATIC.heliport_callsign_id |
+
+
+ |
+
+
+ SPAWNSTATIC.heliport_frequency |
+
+
+ |
+
+
+ SPAWNSTATIC.heliport_modulation |
+
+
|
@@ -2874,6 +2892,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
@@ -4227,6 +4278,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html
index 0378882be..9244d46df 100644
--- a/Documentation/Core.Spot.html
+++ b/Documentation/Core.Spot.html
@@ -2799,17 +2799,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4104,17 +4093,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -5648,17 +5626,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html
index 07d49561c..04e322406 100644
--- a/Documentation/Functional.ATC_Ground.html
+++ b/Documentation/Functional.ATC_Ground.html
@@ -3832,7 +3832,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
ATC_GROUND.Airbases
@@ -4417,7 +4417,7 @@ An airbase can be specified to set the maximum kick speed for.
-
+ #table
ATC_GROUND.Airbases
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index 2d8f03031..39919cb89 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -3529,17 +3529,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -6715,17 +6704,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
-
-
-
-
@@ -7536,17 +7514,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
-
-
-
-
@@ -8327,17 +8294,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
-
-
-
-
@@ -10006,17 +9962,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
-
-
-
-
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html
index aca2f6015..1a19a6a0a 100644
--- a/Documentation/Functional.Detection.html
+++ b/Documentation/Functional.Detection.html
@@ -19283,7 +19283,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
+ #number
DETECTION_BASE.RefreshTimeInterval
@@ -23997,7 +23997,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
+ #number
DETECTION_BASE.RefreshTimeInterval
@@ -25772,7 +25772,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
+ #number
DETECTION_BASE.RefreshTimeInterval
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index d3838349e..72f3ceb2e 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -3699,17 +3699,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The #DETECTION_AREAS object for AWACS
-
-
-
-
@@ -3743,17 +3732,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -3842,17 +3820,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The ME name of the HQ object
-
-
-
-
@@ -4382,9 +4349,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-self.SAMCheckRanges = {}
-
@@ -8238,17 +8202,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
The #DETECTION_AREAS object for AWACS
-
-
-
-
@@ -8282,17 +8235,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-
-
-
-
@@ -8381,17 +8323,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
The ME name of the HQ object
-
-
-
-
@@ -8921,9 +8852,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-
-self.SAMCheckRanges = {}
-
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html
index ab68d6d2a..2459e34ff 100644
--- a/Documentation/Functional.Movement.html
+++ b/Documentation/Functional.Movement.html
@@ -2232,6 +2232,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
+
+
+ #number
+
MOVEMENT.AliveUnits
+
+
+
+
+
Contains the counter how many units are currently alive.
+
+
+
+
@@ -2462,6 +2476,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
+
+
+ #number
+
MOVEMENT.AliveUnits
+
+
+
+
+
Contains the counter how many units are currently alive.
+
+
+
+
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index f54586b00..ca2997708 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -3080,7 +3080,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
SCORING.penaltyoncoalitionchange
@@ -3091,7 +3091,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
SCORING.penaltyonfratricide
@@ -5666,7 +5666,7 @@ The scale magnifies the scores given to the players.
-
+ #boolean
SCORING.penaltyoncoalitionchange
@@ -5677,7 +5677,7 @@ The scale magnifies the scores given to the players.
-
+ #boolean
SCORING.penaltyonfratricide
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index 7911a7816..8716ad093 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -9405,6 +9405,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of LSO.
+
+
+
+
@@ -9416,6 +9427,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of marshal.
+
+
+
+
@@ -28964,6 +28986,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
+
+
+
+
@@ -28975,6 +29008,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
+
+
+
+
@@ -31974,6 +32018,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
+
+
+
+
@@ -31985,6 +32040,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
+
+
+
+
@@ -39512,9 +39578,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
- Set current case.
-
@@ -39609,6 +39672,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+
+
+
+
@@ -39744,6 +39818,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+ Make player section lead if he was not before.
+
@@ -39766,6 +39843,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+ Set Stable Hover
+
@@ -39799,9 +39879,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
- Set new time stamp.
-
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html
index e947fbe4c..bd2029b5f 100644
--- a/Documentation/Ops.CSAR.html
+++ b/Documentation/Ops.CSAR.html
@@ -2483,12 +2483,6 @@ Create a late-activated single infantry unit as template in the mission editor a
CSAR.inTransitGroups |
- |
-
-
- CSAR.index |
-
-
|
@@ -3831,7 +3825,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CSAR.FreeVHFFrequencies
@@ -4277,6 +4271,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4375,17 +4380,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
contain a table for each SAR with all units he has with the original names
-
-
-
-
@@ -4594,20 +4588,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
@@ -4633,20 +4613,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
- #number
-
CSAR.rescues
-
-
-
-
-
counter for successful rescue landings at FARP/AFB/MASH
-
-
-
@@ -9185,7 +9151,7 @@ callsigns from playername or group name.
+
@@ -9729,17 +9706,6 @@ callsigns from playername or group name.
contain a table for each SAR with all units he has with the original names
-
-
-
-
@@ -9948,20 +9914,6 @@ callsigns from playername or group name.
-
-
@@ -9987,20 +9939,6 @@ callsigns from playername or group name.
-
-
-
-
- #number
-
CSAR.rescues
-
-
-
-
-
counter for successful rescue landings at FARP/AFB/MASH
-
-
-
@@ -11644,7 +11582,7 @@ callsigns from playername or group name.
+
@@ -12188,17 +12137,6 @@ callsigns from playername or group name.
contain a table for each SAR with all units he has with the original names
-
-
-
-
@@ -12407,20 +12345,6 @@ callsigns from playername or group name.
-
-
@@ -12446,20 +12370,6 @@ callsigns from playername or group name.
-
-
-
-
- #number
-
CSAR.rescues
-
-
-
-
-
counter for successful rescue landings at FARP/AFB/MASH
-
-
-
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html
index 6828af5e7..ac562f43a 100644
--- a/Documentation/Ops.CTLD.html
+++ b/Documentation/Ops.CTLD.html
@@ -7310,7 +7310,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.CtldUnits
@@ -7332,7 +7332,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.DroppedTroops
@@ -7357,14 +7357,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -7548,11 +7545,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -7592,14 +7592,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -7838,17 +7835,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#1570
-
-
-
-
@@ -8168,7 +8154,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
CTLD.troopdropzoneradius
@@ -16287,7 +16273,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.CtldUnits
@@ -16309,7 +16295,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.DroppedTroops
@@ -16334,14 +16320,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -16525,11 +16508,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -16569,14 +16555,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -16815,17 +16798,6 @@ However, if you create a new folder inside the miz file, which contains the soun
#1570
-
-
-
-
@@ -17145,7 +17117,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number
+
CTLD.troopdropzoneradius
@@ -18753,7 +18725,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.CtldUnits
@@ -18775,7 +18747,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.DroppedTroops
@@ -18800,14 +18772,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -18991,11 +18960,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -19035,14 +19007,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -19281,17 +19250,6 @@ However, if you create a new folder inside the miz file, which contains the soun
#1570
-
-
-
-
@@ -19611,7 +19569,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number
+
CTLD.troopdropzoneradius
@@ -23614,17 +23572,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
Can transport crate.
-
-
-
-
@@ -23800,17 +23747,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
Flag for direct loading.
-
-
-
-
@@ -23960,17 +23896,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
Flag for direct loading.
-
-
-
-
@@ -31769,6 +31694,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
template for a group of 10 paratroopers
+
+
+
+
@@ -33022,6 +32958,17 @@ Use either this method to integrate the Hercules **or** the one from the "normal
template for a group of 10 paratroopers
+
+
+
+
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html
index 2f9fb6135..dd7fdf25c 100644
--- a/Documentation/Tasking.Task_A2A_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2A_Dispatcher.html
@@ -2898,7 +2898,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
@@ -3623,7 +3623,7 @@ If too large, any airborne cap may not be able to reach the detected target area
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
@@ -4799,7 +4799,7 @@ If too large, any airborne cap may not be able to reach the detected target area
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
@@ -6277,7 +6277,7 @@ If too large, any airborne cap may not be able to reach the detected target area
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html
index 6707cc8a9..3a779e93f 100644
--- a/Documentation/Tasking.Task_A2G_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2G_Dispatcher.html
@@ -3168,14 +3168,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -3748,14 +3745,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -4938,14 +4932,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -6430,14 +6421,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html
index 133e4650d..47e23027f 100644
--- a/Documentation/Tasking.Task_CARGO.html
+++ b/Documentation/Tasking.Task_CARGO.html
@@ -3190,7 +3190,7 @@ based on the tasking capabilities defined in
-
Cargo.Cargo#CARGO
+
FSM_PROCESS.Cargo
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html
index 841b8016f..3d8f813b5 100644
--- a/Documentation/Tasking.Task_Cargo_Dispatcher.html
+++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html
@@ -3175,8 +3175,41 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4281,8 +4325,41 @@ This method can only be used once!
+
+
+
+
@@ -5139,8 +5227,41 @@ This method can only be used once!
+
+
+
+
@@ -6628,8 +6760,41 @@ This method can only be used once!
+
+
+
+
diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html
index 8ef945956..8d80e9b0b 100644
--- a/Documentation/Utilities.FiFo.html
+++ b/Documentation/Utilities.FiFo.html
@@ -7551,17 +7551,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
@@ -8411,17 +8400,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html
index 09647fd10..25a2043d3 100644
--- a/Documentation/Wrapper.Client.html
+++ b/Documentation/Wrapper.Client.html
@@ -2282,6 +2282,12 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
CLIENT:ClearTasks() |
Clear all tasks from the controllable.
+ |
+
+
+ CLIENT:CommandActivateACLS(UnitID, Name, Delay) |
+
+ Activate ACLS system of the CONTROLLABLE.
|
@@ -2300,6 +2306,12 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
CLIENT:CommandActivateLink4(Frequency, UnitID, Callsign, Delay) |
Activate LINK4 system of the CONTROLLABLE.
+ |
+
+
+ CLIENT:CommandDeactivateACLS(Delay) |
+
+ Deactivate ACLS system of the CONTROLLABLE.
|
@@ -8227,6 +8239,79 @@ If the Unit is alive but not active, false is returned.
+
+
+
+
+
+
+
+
Activate ACLS system of the CONTROLLABLE.
+
+
+
The controllable should be an aircraft carrier! Also needs Link4 to work.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
(Optional) The DCS UNIT ID of the unit the ACLS system is attached to. Defaults to the UNIT itself.
+
+
+
+
+
+
+
+
(Optional) Name of the ACLS Beacon
+
+
+
+
+
+
+
+
(Optional) Delay in seconds before the ICLS is activated.
+
+
+
+
Return value:
+
+
+
@@ -8462,7 +8547,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-
(Optional) Delay in seconds before the ICLS is deactivated.
+
(Optional) Delay in seconds before the ICLS is activated.
@@ -8509,7 +8594,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-
Link4 Frequency in MHz, e.g. 336
+
Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)
@@ -8522,7 +8607,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-
The DCS UNIT ID of the unit the LINK4 system is attached to. Useful if more units are in one group.
+
(Optional) The DCS UNIT ID of the unit the LINK4 system is attached to. Defaults to the UNIT itself.
@@ -8535,7 +8620,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-
Morse code identification callsign.
+
(Optional) Morse code identification callsign.
@@ -8548,7 +8633,54 @@ Note that a controllable can only have one beacon activated at a time with the e
-
(Optional) Delay in seconds before the LINK4 is deactivated.
+
(Optional) Delay in seconds before the LINK4 is activated.
+
+
+
+ Return value:
+
+
+
+
+
+
+
+
+
+
+
Deactivate ACLS system of the CONTROLLABLE.
+
+
+
The controllable should be an aircraft carrier!
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
(Optional) Delay in seconds before the ICLS is deactivated.
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html
index a970d0ee8..e32c1da91 100644
--- a/Documentation/Wrapper.Controllable.html
+++ b/Documentation/Wrapper.Controllable.html
@@ -1815,6 +1815,12 @@ The method
CONTROLLABLE.SetTaskWaypoi
CONTROLLABLE:ClearTasks() |
Clear all tasks from the controllable.
+ |
+
+
+ CONTROLLABLE:CommandActivateACLS(UnitID, Name, Delay) |
+
+ Activate ACLS system of the CONTROLLABLE.
|
@@ -1833,6 +1839,12 @@ The method CONTROLLABLE.SetTaskWaypoi
CONTROLLABLE:CommandActivateLink4(Frequency, UnitID, Callsign, Delay) |
Activate LINK4 system of the CONTROLLABLE.
+ |
+
+
+ CONTROLLABLE:CommandDeactivateACLS(Delay) |
+
+ Deactivate ACLS system of the CONTROLLABLE.
|
@@ -4020,6 +4032,79 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Activate ACLS system of the CONTROLLABLE.
+
+
+
The controllable should be an aircraft carrier! Also needs Link4 to work.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
(Optional) The DCS UNIT ID of the unit the ACLS system is attached to. Defaults to the UNIT itself.
+
+
+
+
+
+
+
+
(Optional) Name of the ACLS Beacon
+
+
+
+
+
+
+
+
(Optional) Delay in seconds before the ICLS is activated.
+
+
+
+
Return value:
+
+
+
@@ -4255,7 +4340,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-
(Optional) Delay in seconds before the ICLS is deactivated.
+
(Optional) Delay in seconds before the ICLS is activated.
@@ -4302,7 +4387,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-
Link4 Frequency in MHz, e.g. 336
+
Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)
@@ -4315,7 +4400,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-
The DCS UNIT ID of the unit the LINK4 system is attached to. Useful if more units are in one group.
+
(Optional) The DCS UNIT ID of the unit the LINK4 system is attached to. Defaults to the UNIT itself.
@@ -4328,7 +4413,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-
Morse code identification callsign.
+
(Optional) Morse code identification callsign.
@@ -4341,7 +4426,54 @@ Note that a controllable can only have one beacon activated at a time with the e
-
(Optional) Delay in seconds before the LINK4 is deactivated.
+
(Optional) Delay in seconds before the LINK4 is activated.
+
+
+
+ Return value:
+
+
+
+
+
+
+
+
+
+
+
Deactivate ACLS system of the CONTROLLABLE.
+
+
+
The controllable should be an aircraft carrier!
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
(Optional) Delay in seconds before the ICLS is deactivated.
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html
index 396c9e477..981ec2d40 100644
--- a/Documentation/Wrapper.Group.html
+++ b/Documentation/Wrapper.Group.html
@@ -2528,6 +2528,12 @@ amount of fuel in the group.
GROUP:ClearTasks() |
Clear all tasks from the controllable.
+ |
+
+
+ GROUP:CommandActivateACLS(UnitID, Name, Delay) |
+
+ Activate ACLS system of the CONTROLLABLE.
|
@@ -2546,6 +2552,12 @@ amount of fuel in the group.
GROUP:CommandActivateLink4(Frequency, UnitID, Callsign, Delay) |
Activate LINK4 system of the CONTROLLABLE.
+ |
+
+
+ GROUP:CommandDeactivateACLS(Delay) |
+
+ Deactivate ACLS system of the CONTROLLABLE.
|
@@ -9582,6 +9594,79 @@ So each unit of the group is respawned at exactly the same parking spot as it cu
+
+
+
+
+
+
+
+
Activate ACLS system of the CONTROLLABLE.
+
+
+
The controllable should be an aircraft carrier! Also needs Link4 to work.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
(Optional) The DCS UNIT ID of the unit the ACLS system is attached to. Defaults to the UNIT itself.
+
+
+
+
+
+
+
+
(Optional) Name of the ACLS Beacon
+
+
+
+
+
+
+
+
(Optional) Delay in seconds before the ICLS is activated.
+
+
+
+
Return value:
+
+
+
@@ -9817,7 +9902,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-
(Optional) Delay in seconds before the ICLS is deactivated.
+
(Optional) Delay in seconds before the ICLS is activated.
@@ -9864,7 +9949,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-
Link4 Frequency in MHz, e.g. 336
+
Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)
@@ -9877,7 +9962,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-
The DCS UNIT ID of the unit the LINK4 system is attached to. Useful if more units are in one group.
+
(Optional) The DCS UNIT ID of the unit the LINK4 system is attached to. Defaults to the UNIT itself.
@@ -9890,7 +9975,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-
Morse code identification callsign.
+
(Optional) Morse code identification callsign.
@@ -9903,7 +9988,54 @@ Note that a controllable can only have one beacon activated at a time with the e
-
(Optional) Delay in seconds before the LINK4 is deactivated.
+
(Optional) Delay in seconds before the LINK4 is activated.
+
+
+
+ Return value:
+
+
+
+
+
+
+
+
+
+
+
Deactivate ACLS system of the CONTROLLABLE.
+
+
+
The controllable should be an aircraft carrier!
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
(Optional) Delay in seconds before the ICLS is deactivated.
diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html
index 79bd2b35d..eb61ce17a 100644
--- a/Documentation/Wrapper.Unit.html
+++ b/Documentation/Wrapper.Unit.html
@@ -2074,6 +2074,12 @@ If you want to obtain the complete
3D position including orient
UNIT:ClearTasks() |
Clear all tasks from the controllable.
+ |
+
+
+ UNIT:CommandActivateACLS(UnitID, Name, Delay) |
+
+ Activate ACLS system of the CONTROLLABLE.
|
@@ -2092,6 +2098,12 @@ If you want to obtain the complete 3D position including orient
UNIT:CommandActivateLink4(Frequency, UnitID, Callsign, Delay) |
Activate LINK4 system of the CONTROLLABLE.
+ |
+
+
+ UNIT:CommandDeactivateACLS(Delay) |
+
+ Deactivate ACLS system of the CONTROLLABLE.
|
@@ -6620,6 +6632,79 @@ If the Unit is alive but not active, false is returned.
+
+
+
+
+
+
+
+
Activate ACLS system of the CONTROLLABLE.
+
+
+
The controllable should be an aircraft carrier! Also needs Link4 to work.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
(Optional) The DCS UNIT ID of the unit the ACLS system is attached to. Defaults to the UNIT itself.
+
+
+
+
+
+
+
+
(Optional) Name of the ACLS Beacon
+
+
+
+
+
+
+
+
(Optional) Delay in seconds before the ICLS is activated.
+
+
+
+
Return value:
+
+
+
@@ -6855,7 +6940,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-
(Optional) Delay in seconds before the ICLS is deactivated.
+
(Optional) Delay in seconds before the ICLS is activated.
@@ -6902,7 +6987,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-
Link4 Frequency in MHz, e.g. 336
+
Link4 Frequency in MHz, e.g. 336 (defaults to 336 MHz)
@@ -6915,7 +7000,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-
The DCS UNIT ID of the unit the LINK4 system is attached to. Useful if more units are in one group.
+
(Optional) The DCS UNIT ID of the unit the LINK4 system is attached to. Defaults to the UNIT itself.
@@ -6928,7 +7013,7 @@ Note that a controllable can only have one beacon activated at a time with the e
-
Morse code identification callsign.
+
(Optional) Morse code identification callsign.
@@ -6941,7 +7026,54 @@ Note that a controllable can only have one beacon activated at a time with the e
-
(Optional) Delay in seconds before the LINK4 is deactivated.
+
(Optional) Delay in seconds before the LINK4 is activated.
+
+
+
+ Return value:
+
+
+
+
+
+
+
+
+
+
+
Deactivate ACLS system of the CONTROLLABLE.
+
+
+
The controllable should be an aircraft carrier!
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
(Optional) Delay in seconds before the ICLS is deactivated.