diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index ff7602550..02d03dc3e 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4868,14 +4868,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
-Flash messages to player
-Flash messages to player
-Flash messages to player
-The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-Then we register the new group in the database
+Then we register the new group in the database
+The AI is on by default when spawning a group.
-By default, no InitLimit
- - - -The AI is on by default when spawning a group.
-Function to get the HQ object for further use
+Prefix to build the #SET_GROUP for EWR group
+ + + +The ME name of the HQ object
- - - -switch alarm state RED
+self.SAMCheckRanges = {}
-Prefix to build the #SET_GROUP for EWR group
+The ME name of the HQ object
- - - -switch alarm state RED
+self.SAMCheckRanges = {}
-Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Set stack flag.
+Also decrease flag for section members of flight.
Set Stable Hover
+Set new time stamp.
+table of CSAR unit names
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+#1570
+noob catch
+time to repairor build a unit/group
use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+#1570
+noob catch
+time to repairor build a unit/group
use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+#1570
+noob catch
+time to repairor build a unit/group
Stack by pointer.
+Stack by pointer.
+